A Crimson Offering
|A Crimson Offering|
|Release Date||Not specified|
|Previous||Honor in Flames|
|Next||The Temptation of the Scorpion|
Cards[edit | edit source]
|66||Bonds of Blood (card)||Conflict||Event||Mahō. Spell. Water.||This card’s fate cost can only be paid for with fate on characters you control.|
Action: During a conflict, dishonor a (friendly) participating character. Choose a character – move both the dishonored character and the chosen character home.
|48||Damned Hida||Dynasty||Character||Bushi. Berserker. Shadowlands.||Dire – This character gets +3. (This character is dire when it has no fate on it.)|
|52||Forward Garrison||Dynasty||Holding||Castle.||While there is a Battlefield in play, fate cannot be removed from characters you control by opponents’ card or ring effects.|
|54||Yogo Paramour||Dynasty||Character||Shugenja. Air.||Dire – This character gains: “Action: Bow this character. Choose another character – dishonor that character.”. (This character is dire when it has no fate on it.)|
|50||Togashi Kazue (ACO)||Dynasty||Character||Monk. Tattooed.||Each character you control gains: “Dire – You may trigger each of this character's triggered abilities an additional time each round (or specified period).”|
|57||Resourceful Mahō-Tsukai||Dynasty||Character||Shugenja. Shadowlands.||No attachments except Shadowlands or Spell.|
While this character is dishonored, reduce the cost to play each Mahō card you play by 1 (to a minimum of 0).
|51||Lion's Pride Paragon||Dynasty||Character||Bushi.||Dire – This character does not bow as a result of conflict resolution. (This character is dire when it has no fate on it.)|
|53||Kaito Mai||Dynasty||Character||Monk.||Dire – This character gets +3 glory.|
Reaction: After 1 or more fate is removed from this character outside the fate phase, choose another character – remove 1 fate from that character.
|56||Iuchi Shahai (ACO)||Dynasty||Character||Shugenja. Water.||While you are the first player, this character gains covert.|
Reaction: After you play a Meishōdō or Mahō card, lose 1 honor – place 1 fate on this character.
|49||Desperate Negotiator||Dynasty||Character||Courtier.||Dire – This character gets +2 and +2. (This character is dire when it has no fate on it.)|
|58||Tetsubō of Blood||Conflict||Attachment||Mahō. Spell. Earth. Weapon.||This card’s fate cost can only be paid for with fate on characters you control.|
Attached character cannot be honored.
|59||Disparaging Challenge||Conflict||Event||—||Action: During a conflict, initiate a duel against a character your opponent controls in their home area – resolve the duel. Move the duel’s loser to the conflict, if able. Otherwise, move it home.|
|62||In Harmony||Conflict||Attachment||Condition.||Play only if you have at least 1 ring in your claimed ring pool.|
Fate on attached character cannot be removed by card or ring effects.
|65||Command the Tributary||Conflict||Attachment||Spell. Water. Meishōdō.||Attached character gains: “Action: Choose another character – move 1 fate from this character to the chosen character.”|
|45||The Eternal Watch||—||Province||—||Action: During a conflict at this province, choose an attacking character. Your opponent selects one – either bow that character or they give you 1 honor.|
|46||Seeking Enlightenment||—||Province||—||Reaction: After this province is revealed – your opponent loses X fate, where X is the number of attacking characters.|
|47||By Onnotangu's Light||—||Province||City.||During conflicts at this province, each character in play is considered to have no fate on it, and fate tokens cannot be moved or removed from those characters.|
|64||Seize the Mind||Conflict||Event||Mahō. Spell. Air.||This card’s fate cost can only be paid for with fate on characters you control.|
Action: During a conflict, choose a non-unique character – take control of that character until the end of the conflict. You lose honor equal to the amount of fate on that character.
|63||Sanguine Mastery||Conflict||Event||Mahō. Spell. Fire.||Fire role only.|
This card’s fate cost can only be paid for with fate on characters you control.
Action: Dishonor a (friendly) character. Choose up to X attachments, where X is the dishonored character’s glory – discard each of those attachments.
|60||Ki Alignment||Conflict||Event||Kihō. Void.||Reaction: After you declare a Monk character as an attacker or defender – search the top 8 cards of your conflict deck for up to 2 Kihō cards with different names, reveal them, and add them to your hand. Shuffle.|
|61||Feeding An Army||Conflict||Event||—||Air role only.|
Reaction: After the conflict phase begins, break a faceup (friendly) province – place 1 fate on each character you control with printed cost 3 or lower.
|55||Shadowed Village||Dynasty||Holding||Village.||Reaction: After 1 or more fate is removed from a character you control outside the fate phase – draw 1 card (draw 2 cards instead if that character is dishonored)|
References[edit | edit source]