As Honor Demands | |
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Product Code | L5C33 |
Release Date | 2020-09-04 [1] |
Previous | Campaigns of Conquest |
Next | Atonement |
Cycle | Dominion Cycle |
As Honor Demands is the fifth Dynasty Pack of the Dominion Cycle. [2]
The cover art of this set by Leo Avero is from the card Shinjo Altansarnai.
Cards[ | ]
ID | Name | Clan | Deck | Type | Traits | Text Box |
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93 | Seven Fold Palace | — | Stronghold | Palace. | Reaction: After an honored character you control wins a conflict as the attacker, bow this stronghold – gains 2 honor. | |
98 | Master of the Court | Dynasty | Character | Courtier. | Covert. (When this character attacks, choose one character without covert. That character cannot be declared as a defender.) Interrupt: When the effects of an event would initiate, discard an honored status token from this character – cancel those effects. | |
108 | Elegance and Grace | Conflict | Event | — | Action: Choose up two honored characters with total printed gold cost 6 or less – ready each of those characters. | |
103 | Endless Archives | Dynasty | Holding | Library. | Reaction: After you pass on declaring a conflict – put an honor token on this holding. Then, put X cards from your hand on the bottom of your conflict deck and draw that many cards, where X is the number of honor tokens on this holding. Any player may trigger this ability. (Unlimited.) | |
102 | Asako Lawmaster | Dynasty | Character | Courtier. | Reaction: After you pass on declaring a conflict – gain 1 honor. | |
105 | Shinjo Altansarnai (AHD) | Dynasty | Character | Bushi. Cavalry. Champion. | Action: During a conflict in which this character is participating – search the top 8 cards of your dynasty deck for a non-unique character with printed cost 3 or lower and put that character into play in the conflict. Shuffle. | |
106 | Contested Countryside | Dynasty | Holding | Battlefield. Village. | Keeper role only. Rally. During conflicts in which you are the attacking player, you may trigger the attacked province's abilities as if you controlled that province. | |
109 | Waterfall Tattoo | Conflict | Attachment | Tattoo. | Attach to a character you control. Attached character gains the Tattooed trait. Reaction: After a province you control is revealed - ready attached character. | |
111 | The Receding Tie | Conflict | Event | Spell. Water. | Water role only. Action: Choose a non-Mythic character you own – put that character into a non-stronghold province you control. (It is now out of play.) | |
110 | Divine Ancestry | Conflict | Event | — | Earth role only. Reaction: After a phase begins – you cannot lose honor this phase. | |
114 | Command By Name | Conflict | Event | Spell. Water. Meishōdō. | Water role only. Action: During a conflict, lose 1 honor and discard a card from your hand – set the attacked province's base strength to 0 until the end of the conflict. | |
94 | Foothills Keep | — | Province | Castle. | Eminent. (This province starts the game faceup and cannot be turned facedown. It cannot be a stronghold province.) As an additional cost to attack another province you control, your opponent must spend 1 fate to an unclaimed ring. | |
97 | Hida Etsuji | Dynasty | Character | Bushi. Commander. | This character cannot be evaded by the covert keyword. You can trigger each ability on a province you control an additional time each round (or specified period). | |
99 | Master of Many Lifetimes | Dynasty | Character | Monk. Tattooed. | Seeker role only. Rally. Interrupt: When a character you control would leave play, choose a facedown province you control - put that character into that province instead, adding each attachment on it to its owner's hand. | |
104 | Beautiful Entertainer | Dynasty | Character | Geisha. | Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province faceup.) Interrupt: When this character leaves play, if you are less honorable than an opponent – gain 2 honor. | |
107 | Ceaseless Duty | Conflict | Event | — | Action: When a character with printed cost equal to or lower than the number of unbroken provinces you control would leave play – it remains in play instead. | |
100 | Fearless Skirmisher | Dynasty | Character | Bushi. | Keeper role only. Reaction: After this character wins a conflict, choose a dishonored status token and a character – move the status token to the chosen character. | |
95 | Honor’s Reward | — | Province | — | Action: During a conflict at a province, choose a participating character – that character gets +3 glory until the end of the conflict. | |
101 | Honored Veterans | Dynasty | Event | — | Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province faceup.) Action: Each player chooses up to one Bushi character they played this phase – honor each of those characters. | |
96 | Pious Guardian | Dynasty | Character | Bushi. | Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province faceup.) Interrupt: When the conflict phase ends, if you control 1 or fewer broken provinces – gain 1 honor. | |
112 | Soshi Diviner | Conflict | Character | Shugenja. Air. | Action: During a conflict, choose a card in a non-stronghold province – move that card to another non-stronghold province controlled by the same player. | |
113 | Stoke Insurrection | Conflict | Event | — | Reduce the cost to play this card by 2 if your opponent has 4 or more facedown cards in their provinces. Action: During a conflict, reveal each facedown card in your opponent’s provinces. Then, choose up to 2 characters in their provinces – put those characters into play in the conflict under your control. |
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