Attachment is a card type. Every attachment has a fate cost (), military skill (), and political skill ().[1]
As the name suggest attachments can be attached to a character or province by paying its fate cost. The military and political skill of the attachment adds to that of the character.
Attachments only appear in the conflict deck and therefore some of them have influence () marks.
Cards[ | ]
Clan | Name | Traits | Text Box | ||||
---|---|---|---|---|---|---|---|
A New Name | — | 0 | +1 | +1 | 1 | Void role only. Attached character gains the Bushi and Courtier traits. | |
Above Question | Condition. | 1 | +0 | +0 | 2 | Attached character cannot be chosen as a target of an opponent's event. | |
Adopted Kin | Condition. | 0 | +0 | +0 | 1 | Fire role only. Limit 1 per character. Each other attachment on attached character gains ancestral. | |
Adorned Barcha | Gaijin. Weapon. | 2 | +3 | +0 | 2 | Attach to a unique character you control. Limited. Restricted. Action: During a conflict in which attached character is not participating, choose a participating character – bow that character and move attached character to the conflict. | |
An Ocean in a Drop | Spell. Water. | 1 | +0 | +1 | 2 | Action: During a conflict in which attached character is participating, sacrifice this attachment and choose a player – that player puts his or her hand on the bottom of his or her conflict deck in a random order and draws that many cards. | |
Ancestral Daishō | Weapon. | 1 | +2 | +0 | 2 | Ancestral. (When attached card leaves play, return this card to your hand.) Restricted. (No more than two restricted attachments per character.) | |
Ancestral Sight | Spell. Water. | 0 | +0 | +1 | 2 | Attach to a Shugenja character. Attached character gains: "Action: Put a character in your discard pile on the bottom of your dynasty deck. Choose a copy of that character in play – move 1 fate from your fate pool to that character." | |
Asceticism | Condition. | 1 | +1 | +1 | 2 | Earth role only While 2 or more of your non-stronghold provinces are facedown, attached character cannot be chosen as a target of an opponent's triggered ability. | |
Being and Becoming | Condition. | 2 | +1 | +1 | 2 | Void role only. Attach to a character you control. Action: Bow attached character, choose an unclaimed ring – move each fate from that ring to attached character. | |
Belief in the Little Teacher | Condition. Heresy. | 0 | +0 | +0 | 2 | Ancestral Attached character gains: "Action: Discard a status token from this character." | |
Blade of 10,000 Battles | Weapon. | 2 | +3 | +1 | 2 | Attach to a unique character you control. Limited. Restricted. Reaction: After attached character wins a conflict, if you are more honorable than your opponent, choose a card in your conflict discard pile – add that card to your hand. | |
Blade of Chaos | Obsidian. Weapon. | 1 | +4 | +2 | — | Attach to a character. Reaction: After you play ths card – take another action after this one. | |
Blessed By Fukurokojin | Spell. Air. | 1 | +1 | +1 | 1 | Attached character cannot receive dishonored status tokens. | |
Born in War | Condition. | 2 | +X | +0 | 1 | Cavalry character only. X is equal to the number of unclaimed rings. | |
Callous Ashigaru | Follower. | 1 | +2 | +1 | 2 | Attach to a unique character. Restricted. Reaction: After you break a province during a conflict in which attached character is attacking – discard each card from each of your opponent's provinces. | |
Castigated | Condition. Imperial. | 0 | +0 | +0 | — | Play only during a conflict, only on a participating character, and only if you control an Imperial character. If attached character's } skill is 0, discard it. (Do not discard if its skill is a dash.) | |
Centipede Tattoo | Tattoo. | 0 | +0 | +0 | 2 | Monk character only. Attached character gains the Tattooed trait. Attached character does not bow as a result of conflict resolution in conflicts which it lost. | |
Chikara | Weapon. | 2 | +4 | +1 | — | Attach to a unique character. Ancestral. Restricted. If attached character has the Champion trait, it gains: “Reaction: After this character wins a conflict, choose a participating character – that character’s controller moves all fate from it to their fate pool, then sacrifices it.” | |
Cloud the Mind | Spell. Air. | 1 | +0 | +0 | — | Play only if you control a Shugenja character. Treat attached character as if its printed text box were blank (except for Traits). | |
Cloud the Mind (PaP) | Spell. Air. | 1 | +0 | +0 | — | Play only if you control a Shugenja character. Treat attached character as if its printed text box were blank (except for Traits). | |
Command the Tributary | Spell. Water. Meishōdō. | 0 | +0 | +1 | 3 | Attached character gains: “Action: Choose another character – move 1 fate from this character to the chosen character.” | |
Compass | Gaijin. Item. | 0 | +0 | +1 | — | Reaction: After an opponent's province is revealed during a conflict in which attached character is participating – look at the top 3 cards of one of your decks. You may put any number of those cards on the bottom of that deck and the rest on top in any order. | |
Compromised Secrets | Condition. | 0 | +0 | +0 | 2 | Play only if you are less honorable than an opponent. As an additional cost to trigger an ability on attached character, its controller must give you 1 honor. | |
Contemplative Wisdom | Technique. | 2 | +0 | +2 | 3 | Restricted. Support. Attached character gains: “Action: During a conflict, return a ring from your claimed ring pool to the unclaimed ring pool. Choose a participating characte – that character gains each of this character’s printed abilities until the end of the conflict.” | |
Court Mask | Item. Mask. | 1 | +1 | +2 | 1 | Attach to a character you control. Action: Return this attachment to your hand and dishonor attached character. | |
Current of the Beryt | Spell. Water. Meishōdō. | 1 | +1 | +1 | 3 | Attach to a Shugenja character. Action: During a conflict – take two actions. | |
Curse of Misfortune | Condition. Curse. | 1 | +0 | +0 | 1 | Each other attachment on attached character gains restricted. | |
Curved Blade | Weapon. Gaijin. | 0 | +1 | +0 | 1 | Attach to a character. Restricted. While attached character is attacking, it gets an additional +2. | |
Daidoji Yari | Weapon. | 1 | +2 | +0 | 2 | Restricted. While your honor bid is lower than an opponent's, each character that opponent controls loses covert. Card design by 2018 World Champion Erik Balhuis. | |
Daikyū | Weapon. | 1 | +0 | +0 | 2 | Restricted. Support. While you are the first player, attached character gets +2. Attached character gains: "Reaction: After a character either commits to ot moves to a conflict this character is participating in, choose a participating character with lower skill than this character – bow it." | |
Daimyō's Favor | Condition. | 0 | +0 | +0 | 2 | Attach to a character you control. Action: Bow this attachment – reduce the cost of the next attachment you play on this character this phase by 1. | |
Daimyō's Gunbai | Item. | - | +2 | +2 | — | Restricted. Action: During a conflict, if this card is in your hand, reveal it and initiate a duel against a character your opponent controls of his or her choice — resolve the duel. Put this card into play attached to the duel's winner, if able. Otherwise, discard it. | |
Dark Brother's Blade | Obsidian. Weapon. | 2 | +4 | +1 | — | Attach to a character. While you are playing challenge mode, this card gains ancestral. While attached character is unique, it gains: "Reaction: After this character wins a conflict – each opponent must sacrifice a participating character." | |
Daughter of War | Follower. | 2 | +2 | +0 | 2 | Void role only. Attach to a character you control. Reaction: When attached character leaves play – search your dynasty deck for a character with lower printed cost than attached character and put it into play. Shuffle. | |
Dragon Tattoo | Tattoo. | 0 | +2 | +0 | 3 | Attach to a character you control. Attached character gains the Tattooed trait. Restricted. Reaction: After you play an event that chooses attached character as a target – play that event again (paying all costs). You may choose new targets. Remove that event from the game. | |
Duelist Training | Technique. | 1 | +0 | +0 | 1 | Attached character gains: "Action: While this character is participating in a conflict, choose a participating character controlled by your opponent – challenge that character to a duel. Instead of giving honor for this duel's bid, a player may choose and discard the required number of cards from hand. Bow the loser of the duel." | |
Dutiful Assistant | Follower. | 1 | +0 | +0 | 2 | Ancestral. (When attached card leaves play, return this card to your hand.) While attached character is honored, it gets +2 glory. | |
Educated Heimin | Follower. | 0 | — | — | 3 | Attach to an unbroken province you control. Each time you would refill attached province with a card, instead look at the top 2 cards of your dynasty deck (4 cards instead if attached province is facedown), refill the province with 1 of those cards and discard the rest. | |
Elegant Tessen | Weapon. | 1 | +1 | +1 | — | Restricted. (No more than two restricted attachments per character.) Reaction: After this attachment enters play, if it is on a character with printed cost 2 or less – ready attached character. | |
Embrace the Void | Spell. Void. | 0 | +0 | +0 | 2 | Play only if you control a Shugenja character. Interrupt: When 1 or more fate would be removed from attached character – instead, move that fate to your fate pool. | |
Enraged | Condition. | 0 | +2 | -2 | 2 | Fire role only. | |
Erudite Prestige | Condition. | 0 | +0 | +0 | 2 | Attach to a Courtier character. Reaction: After you play a card during a conflict – attached character gets +1 until the end of the conflict. (Unlimited.) | |
Expert Bartering | Technique. | 1 | +1 | +1 | 2 | You may spend 1 fate. Choose another attachment (you may only choose one an opponent controls if you spent 1 fate) – switch this attachment with the chosen attachment. If you do not control the chosen attachment, exchange control of them as well. | |
Fan of Command | Item. | 1 | +1 | +1 | 2 | Action: During a conflict in which attached character is participating, choose a participating Bushi character – ready that character. | |
Favor of the Kami | Condition. | 0 | +0 | +0 | 1 | Attached character gets +1 glory. | |
Favored Mount | Creature. | 1 | +1 | +0 | 1 | Attach to a character you control. Attached character gains Cavalry. Action: During a conflict, bow this attachment – move attached character to the conflict. | |
Field of Ruin | Battlefield. | 1 | — | — | — | Reduce the cost to play this card by 1 if it is played on a broken province. Attach to a province. Limit 1 Battlefield attachment per province. Reaction: After the conflict phase begins – discard each card in attached province. | |
Fiery Madness | Poison. | 1 | -2 | -2 | 2 | — | |
Fine Katana | Weapon. | 0 | +2 | +0 | — | Restricted. (No more than two restricted attachments per character.) | |
Finger of Jade | Item. Jade. | 1 | +0 | +0 | — | Attach to a character you control. Interrupt: When the effects of a card ability that targets attached character would initiate, sacrifice this attachment – cancel those effects. | |
Force of the River | Spell. Water. Meishōdō. | 1 | +0 | +0 | 3 | Attach to a Shugenja character you control. Action: During a conflict – put each facedown card in your provinces into play facedown in the conflict as a 1, –, 0 glory character with the Cavalry and Spirit traits. Discard those characters at the end of the conflict. | |
Formal Invitation | Item. | 0 | +0 | +1 | 3 | Attach to a character with glory 2 or higher. Action: During a conflict – move attached character to the conflict. (Unlimited.) | |
Four Temples Advisor | Brotherhood. Follower. | 2 | +0 | +2 | — | Restricted. Reaction: After you gain fate from a ring – draw 1 card. (Unlimited.) | |
Grasp of Earth | Spell. Earth. | 1 | +1 | +1 | 1 | Attach to a Shugenja character you control. Action: During a conflict, bow this attachment – opponents' characters cannot move to this conflict or be played from hand until the end of the conflict. | |
Greater Understanding | — | 4 | +0 | +0 | 3 | Attach to a ring. Reaction: After fate is placed on attached ring – resolve that ring's effects as if you were the attacking player. | |
Guard Duty | — | 1 | +0 | +0 | 1 | Keeper role only. Action: If attached character is defending – honor it. | |
Guidance of the Ancestors | Condition. | 1 | +1 | +1 | 1 | Action: Play this attachment from your conflict discard pile. | |
Hawk Tattoo | Tattoo. | 1 | +1 | +0 | 2 | Attach to a character you control. Attached character gains Tattooed. Reaction: After you play this attachment during a conflict – move attached character to the conflict. If attached character is a Monk, you may take another action after this one. | |
Height of Fashion | Condition. | 2 | +0 | +4 | 3 | This attachment cannot be played during a conflict. | |
Heroic Resolve | Condition. | 1 | +1 | +1 | 1 | Action: If you have 2 or more rings in your claimed ring pool – ready attached character. | |
Honed Nodachi | Weapon. | 2 | +3 | +0 | 2 | Attach to a Bushi character. Restricted. Reaction: After attached character wins a conflict, remove 1 fate from attached character. Your opponent chooses a participating character he or she controls – discard that character. | |
Honored Blade | Weapon. | 1 | +2 | +0 | 1 | Restricted. (No more than two restricted attachments per character.) Reaction: After attached character wins a conflict – gain 1 honor. | |
Horrific Scarring | Condition. | 2 | +0 | +0 | — | Attach to an opponent's character. Other attachments cannot be played on attached character. Attached character cannot participate in conflicts. | |
Hunting Falcon | Creature. | 0 | +1 | +0 | 1 | Reaction: After this attachment enters play, choose a facedown province – look at that province. | |
Iaijutsu Master | Skill. | 1 | +1 | +1 | 1 | Attach to a Duelist character. Reaction: After honor dials are revealed during a duel in which attached character is participating – increase or decrease the value of your bid by 1 (to a minimum of 0). | |
Icon of Favor | Item. | 0 | +0 | +0 | 2 | Fire role only. While you have the Imperial Favor, attached character gets +1 glory. Reaction: After you win a conflict – honor attached character. | |
In Harmony | Condition. | 0 | +0 | +1 | 2 | Play only if you have at least 1 ring in your claimed ring pool. Ancestral. Fate on attached character cannot be removed by card or ring effects. | |
Infiltrator | Follower. | 1 | +0 | +1 | 2 | Play only if the bid on your honor dial is higher than an opponent's. Action: During a conflict, look at the top card of an opponent's conflict deck – either immediately play that card as if it were in your hand or discard it. | |
Infiltrator's Tools | Item. | 0 | +0 | +0 | 1 | Attach to a Shinobi character. Attached character gains Covert. (When this character attacks, choose one character without covert. That character cannot be declared as a defender.) | |
Inscribed Tantō | Weapon. | 1 | +1 | +0 | 1 | While you have claimed the ring, attached character is immune to opponents' ring effect. | |
Inventive Buttressing | Fortification. | 1 | - | - | 2 | Attach to an unbroken province. Attached province gets +3 strength during conflicts. | |
Invocation of Ash | Spell. Fire. Meishōdō. | 1 | +2 | +2 | 3 | Action: Lose 1 honor. Choose a character you control – move this attachment to that character. Then, remove 1 fate from that character. | |
Jade Masterpiece | Item. Jade. | 1 | +0 | +1 | 2 | Action: Bow this attachment. Choose an unclaimed ring – move 1 fate from the chosen ring to another unclaimed ring. | |
Jade Talisman | Item. Jade. | 0 | +0 | +0 | 1 | Attach to a character you control. Interrupt: When a ring effect would initiate, if it chooses attached character as a target, sacrifice this attachment – cancel that ring effect. | |
Jade Tetsubō | Jade. Weapon. | 2 | +3 | +0 | 2 | Attach to a character you control. Restricted. Action: While attached character is participating in a conflict, bow this attachment. Choose a participating character with lower skill than attached character – return all fate on that character to its owner's fate pool. | |
Jade-Inlaid Katana | Jade. Weapon. | 1 | +2 | +0 | 2 | Attach to a character you control. Attached character gains: "Reaction: After this character wins a conflict, choose a participating character with 1 or more status tokens on it – remove 1 fate from that character." | |
Jewel of the Khamasīn | Item. Meishōdō. | 2 | +1 | +1 | 3 | Action: While attached character is attacking, lose 1 honor – reduce the attacked province's province strength by 1 until the end of the conflict (to a minimum of 0). (Unlimited.) | |
Jurōjin's Curse | Spell. Void. Curse. | 0 | +0 | +1 | 1 | Void role only. Forced Interrupt: When the fate phase ends, if attached character is ready – resolve a second fate phase after this one. (Max 1 per round.) | |
Justicar's Approach | Technique. | 1 | +1 | +0 | 2 | Attach to a Courtier character. Attached character gains "Action: During a conflict, initiate a duel – resolve the duel. Dishonor the duel's loser. If that character is already dishonored, bow it. If it is already bowed and dishonored, discard it." | |
Kakita Blade | Weapon. | 1 | +2 | +0 | 2 | Restricted. Attached character gets +2 while it is involved in a duel. Reaction: After attached character wins a duel – gain 1 honor. | |
Kamayari | Weapon. | 2 | +3 | +0 | 2 | Bushi character only. Restricted. Reaction: After a character triggers an ability during a conflict in which attached character is participating – bow that character. | |
Katana of Fire | Spell. Fire. Weapon. | 1 | +0 | +0 | 2 | Play only if you control a Shugenja character. Restricted. Attached character gets +1 for each Fire card you control. Attached character gets +2 while the ring is in your claimed ring pool. | |
Kikyo | Armor. | 2 | +3 | +1 | — | Attach to a unique character. Ancestral. Restricted. Attached character gains: "Reaction: After you draw a card during a conflict in which this character is participating – your opponent discards 1 random card from their hand." | |
Kitsuki's Method | Technique. | 1 | +0 | +2 | 2 | Ancestral. (When attached card leaves play, return this card to your hand.) Restricted. (No more than two restricted attachments per character.) | |
Kobo Ichi-Kai Jūjutsu | Technique. | 0 | +X | +0 | 1 | Restricted. (No more than two restricted attachments per character.) X is equal to the greatest number of rings claimed by a single opponent. | |
Kunshu | Weapon. | 2 | +2 | +2 | — | Attach to a unique character you control. Ancestral. Restricted Attached character gains: "Action: During a conflict in which this character is participating, discard the Imperial Favor. Choose an event or attachment in your opponent's conflict discard pile – play that card without paying its fate cost." | |
Kyofuki's Hammer | Spell. Earth. | 1 | +1 | +0 | 2 | Reaction: After attached character wins a conflict, chose a card in a province – discard that card. (Unlimited.). | |
Letter of the Daimyō | Item. | 1 | +0 | +2 | 2 | Attach to a character you control. Restricted. Reaction: After attached character wins a conflict, sacrifice this attachment – your opponent chooses and discards 2 cards from his or her hand. | |
Liar's Mask | Item. Mask. | 1 | +1 | +1 | 1 | Play only if you have 6 or fewer honor. Action: Discard a status token from attached character. | |
Lurking Treachery | Condition. | 0 | +0 | +3 | — | Attach to an opponent's character. Other attachments cannot be played on attached character. Interrupt: When attached character leaves play, its controller chooses one of their unbroken provinces – taint that province. | |
Madness | Condition. | 2 | -8 | -0 | — | Attach to an opponent's character. Attached character cannot have other attachments. | |
Magnificent Kimono | Item. | 0 | +0 | +1 | 1 | Attached character gains pride. (After this character wins a conflict, honor it. After this character loses a conflict, dishonor it.) | |
Makeshift War Camp | Battlefield. | 1 | - | - | 3 | Attach to an unbroken province. Limit 1 Battlefield attachment per province. During conflicts at attached province, each participating character you control gets +2 . | |
Mark of Shame | Condition. | 2 | -0 | -1 | 1 | Air role only. Reaction: After you play this attachment – dishonor attached character. Then, dishonor it again. | |
Mirumoto Daishō | Weapon. | 2 | +2 | +2 | 2 | Restricted. Attached character may not have other restricted attachments. While attached character is dueling, your opponent cannot bid 1 or 5. | |
Natural Negotiator | Technique. | 0 | +0 | +0 | 1 | Attach to a Courtier character you control. Action: During a conflict, give your opponent 1 honor – switch attached character's base and skills until the end of the conflict. | |
Niten | Item. Philosophy. | 1 | +1 | +1 | — | Attach to a character. Action: During a conflict in which attached character is participating, return this attachment to your hand – put an attachment from your hand into play attached to the same character. (Max 1 per round.) | |
Obsidian Shard | Item. Obsidian. | 1 | +2 | +2 | — | Attach to a character. Reaction: After you play this card, choose a non- attachments on a participating character or on the attacked province – discard that attachment. | |
Obsidian Talisman | Item. Shadowlands. | 0 | +1 | +0 | 1 | Void role only. Action: Lose 1 honor – discard a status token from attached character. (Unlimited.) | |
Ofushikai | Weapon. | 2 | +2 | +3 | — | Ancestral. Restricted. Attach to a unique character you control. If attached character has the Champion trait, it gains: "Action: During a conflict in which this character is participating, choose a participating character – move that character home. It cannot participate as an attacker this phase." | |
Oni Mask | Item. Mask. | 0 | +1 | +0 | 1 | Seeker role only. Attach to a character you control. Action: During a conflict, remove 1 fate from attached character. Choose a participating character – treat that character as if its printed text box were blank (except Traits) until the end of the conflict. | |
Ornate Fan | Item. | 0 | +0 | +2 | — | Restricted. (No more than two restricted attachments per character.) | |
Ornate Fan (PaP) | Item. | 0 | +0 | +2 | — | Restricted. | |
Pacifism | Condition. | 2 | +0 | +0 | 2 | This attachment cannot be played during a conflict. Attached character cannot participate in conflicts. | |
Pathfinder's Blade | Weapon. | 0 | +1 | +0 | 1 | Seeker role only. Interrupt: When the effects of a triggered ability on the attacked province would initiate, if attached character is attacking, sacrifice this attachment – cancel those effects. | |
Peacemaker's Blade | Weapon. | 1 | +3 | +1 | 1 | This attachment cannot be played on an attacking character. Restricted. (No more than two restricted attachments per character.) Attached character cannot be declared as an attacker. | |
Permeating Mutation | Condition. | 0 | +0 | +3 | — | Attach to a character. Reaction: After you play this card – play an attachment from your discard pile. | |
Phoenix Tattoo | Tattoo. | 1 | +2 | +2 | 2 | Fire role only. Attach to a character you control. Attached character gains the Tattooed trait. Restricted. While attached character is participating in a conflict, each other participating character gains pride. | |
Pillow Book | Item. | 0 | +0 | +0 | 2 | Action: While attached character is participating in a conflict – reveal the top card of your conflict deck until the end of the conflict. While it remains revealed, you may play that card as if it were in your hand. | |
Pit Trap | Item. Trap. | 3 | -1 | -1 | 3 | Attach to a character. Play only on an attacking character. Attached character does not ready during the regroup phase. | |
Political Sanction | Condition. | 0 | +0 | +0 | 1 | Play only during a conflict in which you count more current skill than your opponent, and only on a participating character. Attached character cannot trigger its abilities. | |
Pragmatism | Condition. | 1 | +1 | +1 | 1 | Attach to a character you control. While you are less honorable than an opponent, attached character gets +1, +1, and gains: “This character cannot be honored or dishonored.” | |
Prepared Ambush | Battlefield. | 0 | — | — | 2 | Attach to an unbroken province. Limit 1 Battlefield attachment per province. During conflicts at attached province, you may play each character in your provinces as if it were in your hand. Each character played this way must enter play in the conflict. | |
Reinforced Plate | Armor. | 1 | +1 | +0 | 3 | While attached character is participating in a conflict, it is immune to the effects of opponents' events. | |
Reprieve | Condition. | 1 | +0 | +0 | 1 | Interrupt: When attached character would leave play – discard this attachment instead. | |
Restored Heirloom | Weapon. | 2 | +3 | +0 | 1 | Water role only restricted. Interrupt: When you would resolve the ring effect, choose a character you control – instead of resolving normal ring effects, put this attachment into play from your hand or conflict discard pile, attached to that character. | |
Ring of Binding | Item. Meishōdō. | 1 | +0 | +0 | 3 | During the fate phase, if you are the first player, attached character cannot lose fate or be discarded. | |
Sashimono | Item. Banner. | 2 | +0 | +0 | 2 | Attach to a Bushi character you control. Attached character does not bow as a result of conflict resolution during conflicts. | |
Scarlet Sabre | Gaijin. Weapon. | 0 | +2 | +0 | 1 | Restricted. While you are the first player, attached character gains: "Reaction: After this character wins a conflict – your opponent loses 1 fate." | |
Seal of the Crab | Item. Seal. | 0 | +1 | +0 | 1 | Attached character gains the clan symbol and the Berserker trait. | |
Seal of the Crane | Item. Seal. | 0 | +0 | +1 | 1 | Attached character gains the clan symbol and the Duelist trait. | |
Seal of the Dragon | Item. Seal. | 0 | +0 | +1 | 1 | Attached character gains the clan symbol and the Monk trait. | |
Seal of the Lion | Item. Seal. | 0 | +1 | +0 | 1 | Attached character gains the clan symbol and the Commander trait. | |
Seal of the Phoenix | Item. Seal. | 0 | +0 | +1 | 1 | Attached character gains the clan symbol and the Scholar trait. | |
Seal of the Scorpion | Item. Seal. | 0 | +0 | +1 | 1 | Attached character gains the clan symbol and the Shinobi trait. | |
Seal of the Unicorn | Item. Seal. | 0 | +1 | +0 | 1 | Attached character gains the clan symbol and the Cavalry trait. | |
Self-Understanding | Condition. | 3 | +0 | +3 | 3 | Restricted. This attachment cannot be chosen as the target of an opponent’s event. Attached character gains: “Reaction: After this character wins a conflict – resolve the effect of each ring in your claimed ring pool.” | |
Setting the Standard | Technique. | 1 | +0 | +2 | 2 | Air role only. Restricted. Attached character gains: "Reaction: After this character wins a conflict – draw 2 cards, then discard 1 card from your hand." | |
Shadow Steed | Creature. Mahō. Spell. Water. | 1 | +1 | +0 | 1 | This card's fate cost can only be paid for with fate on characters you control. Ancestral. Attached character gains the Cavalry trait. Action: If attached character has no fate on it, lose 1 honor – ready attached character. | |
Shape the Flesh | Mahō. Spell. Water. | 1 | +1 | +1 | 1 | This card’s fate cost can only be paid for with fate on characters you control. Attached character gains covert and cannot be honored. | |
Sharpen the Mind | Technique. | 0 | +0 | +0 | 2 | Action: During a conflict, discard a card from your hand – attached character gets +3 and +3 until the end of the conflict. | |
Sharpened Tsuruhashi | Weapon. | 0 | +1 | +0 | 2 | Interrupt: When attached character is sacrificed – return this card to your hand. | |
Shinjo Saddle | Item. | 1 | +1 | +0 | 1 | Cavalry character only. Action: Choose a Cavalry character you control – attach this card to that character. | |
Shori | Weapon. | 2 | +4 | +1 | — | Attach to a unique character. Ancestral. Restricted. If attached character has the Champion trait, it gains "You may declare an additional conflict each conflict phase." | |
Shukujo | Weapon. | 2 | +2 | +3 | — | Attach to a unique character you control. Ancestral. Restricted. If attached character has the Champion trait, it gains "Action: during a conflict in which this character is participating – switch the conflict type." | |
Smoke | Spell. Fire. | 1 | +1 | +0 | 2 | Action: While attached character is participating in a conflict, bow and sacrifice this attachment – until the end of the conflict, each non-unique participating character gets -2. | |
Softskin | Poison. | 2 | +0 | +0 | 1 | Attached character cannot ready unless its controller discards the top 3 cards of his or her conflict deck. | |
Solitary Strength | — | 1 | +1 | +2 | 1 | Air role only. If attached character is participating in a conflict with 1 or more other characters you control, discard this attachment. Reaction: After attached character wins a conflict – gain 1 honor. | |
Spell Scroll | Gaijin. Item. | 0 | +0 | +0 | 1 | While attached character is participating in a conflict whose element matches one of attached character's Traits, it gets +3. Action: Choose a non-character card in your conflict discard pile that shares a Trait with attached character – add it to your hand and sacrifice this attachment. | |
Spiritual Isolation | Condition. | 1 | -2 | -2 | — | Attach to an opponent's character. Other attachments cannot be played on attached character. Treat attached character's printed text box as if it were blank (except for Traits). | |
Spyglass | Item. Gaijin. | 1 | +0 | +1 | 2 | Reaction: After attached character commits to a conflict or moves to a conflict – draw 1 card. (Limit twice per round.) | |
Steed of the Steppes | Creature. | 1 | +1 | +0 | 1 | Attached character gains the Cavalry trait Action: If an opponent controls 3 or more faceup provinces, sacrifice this attachment – ready attached character. | |
Stolen Breath | Poison. | 2 | +0 | +0 | 2 | This attachment cannot be played during a conflict. Attached character cannot participate in conflicts. | |
Stride the Waves | Spell. Water. | 2 | +1 | +1 | 3 | Attach to a character you control. Action: During a conflict, if you have the ring claimed – move attached character to the conflict or home from the conflict (limit twice per round.) | |
Studious | Condition. | 0 | +1 | +0 | 1 | Attach to a Scholar character. Attached character gains sincerity and: “Reaction: After this character wins a conflict – draw 1 card.” | |
Sturdy Tetsubō | Weapon. | 2 | +3 | +0 | 2 | Restricted. (No more than two restricted attachments per character.) Attached character gains: “Reaction: After this character wins a conflict – your opponent discards 1 card from their hand. (Limit twice per round.)” | |
Subterranean Guile | Technique. | 1 | +1 | +0 | 1 | During conflicts, if you control a holding on an unbroken province, attached character gains covert. | |
Tactical Ingenuity | Condition. | 0 | +1 | +0 | 1 | Attach to a Commander character. Attached character gains: “Action: During a conflict in which this character is participating – search the top 4 cards of your conflict deck for an event, reveal it, and add it to your hand. Shuffle.” | |
Tainted Koku | Poison. | 1 | -1 | -1 | 2 | Interrupt: When attached character leaves play – move this attachment to another character controlled by the same player. | |
Tainted Wasteland | Condition. | 0 | — | — | — | Attach to an unbroken province. Attached province gets +1 strength (+4 strength instead if it is tainted). Forced Reaction: After a conflict is declared against attached province – each opponent loses 1 honor. | |
Take Up Command | Condition. | 0 | +0 | +0 | 1 | Attached character gains the Commander trait and: “Action: During a conflict in which this character is participating, choose a Bushi character you control with printed cost 2 or lower – ready that character and move it to the conflict.” | |
Talisman of the Sun | Item. Meishōdō. | 1 | +1 | +1 | 2 | Keeper role only. Action: During a conflict in which you are the defending player, bow this attachment – move the contested ring to another eligible province and reveal it, if able. That province is now the attacked province. | |
Tattered Missive | Item. | 1 | +0 | +1 | — | Attach to a Courtier character you control. Action: Bow attached character – search the top 5 cards of your conflict deck for a card, reveal it, and add it to your hand. Shuffle. | |
Tendrils of Corruption | Condition. | 0 | +1 | +1 | — | Attach to a character. Reaction: After you play this card, choose a participating character – taint it. | |
Tetsubō of Blood | Mahō. Spell. Earth. Weapon. | 1 | +4 | +0 | 1 | This card’s fate cost can only be paid for with fate on characters you control. Limited. Restricted. Attached character cannot be honored. | |
The Mirror's Gaze | Spell. Air. | 2 | +0 | +1 | 2 | Attach to a Shugenja character you control. Reaction: After the effects of an opponent's event resolve – resolve that event again as if you had just played it, ignoring costs and triggering conditions. You may choose new targets. | |
The Skin of Fu Leng | Black Scroll. Item. | 3 | +0 | +3 | — | Attach to a unique character you control. Restricted. You may trigger each ability on each character with no fate on it as if you controlled that character. Each opponent cannot trigger those abilities. | |
The Stone of Sorrows | Item. | 2 | +1 | +1 | 2 | Seeker role only. While attached character is ready, opponents cannot remove or gain fate from rings. | |
Total Warfare | Battlefield. | 2 | — | — | 2 | Attach to an unbroken province. Limit 1 Battlefield attachment per province. Forced Reaction: After a player loses a conflict at attached province – that player must sacrifice a participating character. | |
Treasured Gift | Item. | 0 | +2 | +3 | 3 | Attach to a character an opponent controls. Attached character cannot be declared as an attacker against a province you control. | |
True Strike Kenjutsu | Technique. | 1 | +0 | +0 | 2 | Attached character gains: Action: During a conflict, initiate a duel – resolve the duel, using each character's base instead of their total skill for this duel. Bow the duel's loser. | |
Tsangusuri Ward | Item. Spell. Air. | 0 | +0 | +0 | 1 | Play only on a character you control, and only if your control a Shugenja character. Opponents cannot play attachments on attached character. | |
Two-Heavens Technique | Technique. | 1 | +1 | +0 | 2 | Attach to a Bushi character. While there are exactly 2 Weapon attachments on attached character, attached character gains covert. | |
Under Amaterasu's Gaze | Battlefield. | 1 | - | - | 1 | Attach to an unbroken province. Limit 1 Battlefield attachment per province. During conflicts at attached province, increase the cost for each player to play each card from their hand by 1, unless that player has at least 5 more honor than their opponent. | |
Unending Hatred | Condition. | 0 | +1 | +1 | — | Attach to a character. Reaction: After you play this card – place 1 fate on attached character. | |
Unhallow | Mahō. Spell. Earth. | 1 | - | - | 1 | This card's fate cost can only be paid for with fate on characters you control. Attach to an unbroken province you control. Attached province gets +3 strength. As an additional cost to declare 1 or more defenders during a conflict at attached province, you must lose 1 honor. | |
Unmatched Expertise | Technique. | 0 | +1 | +1 | 2 | Fire role only. Attached character cannot receive dishonored status tokens. Forced Reaction: After attached character lose a conflict – discard this attachment. | |
Untainted | Condition. | 1 | - | - | 2 | Attach to an unbroken province. Reaction: After you win a conflict at attached province, choose a status token on a participating character or on attached province – discard the chosen status token and gain 1 honor. | |
Unveiled Destiny | Weapon. | 2 | +1 | +1 | — | Seeker role only. Reaction: While attached character is attacking, the contested ring gains the element of your role. (If attached character wins the conflict as an attacker, you may choose which of its ring effects to resolve.) | |
Utaku Battle Steed | Mount. | 1 | +1 | +1 | 1 | Attach to a character. Attached character gains the Cavalry trait. Reaction: After the attached character wins a conflict – honor attached character. | |
Vine Tattoo | Tattoo. | 0 | +0 | +1 | 2 | Attach to a character you control. Attached character gains the Tattooed trait. Attached character cannot be chosen as the target of keywords or abilities triggered from characters with an equal or higher printed cost. | |
Watch Commander | Follower. | 1 | +1 | +1 | 3 | Attach to a character you control. Limit 1 per character. Reaction: After an opponent plays a card during a conflict in which attached character is participating – that player loses 1 honor. (Unlimited.) | |
Waterfall Tattoo | Tattoo. | 2 | +1 | +1 | 2 | Attach to a character you control. Attached character gains the Tattooed trait. Reaction: After a province you control is revealed - ready attached character. | |
Way With Words | Technique. | 1 | +0 | +1 | 2 | Water role only. Attached character gains: “Reaction: After this character wins a conflict – take 1 honor from your opponent.” | |
Way of the Dragon | Philosophy. | 2 | +1 | +1 | — | Attach to a character you control. Limit 1 per character. You may trigger each of attached character's triggered abilities an additional time each round (or specified period). | |
Wicked Tetsubō | Weapon. | 2 | +1 | +1 | 1 | Attach to a Berserker character. Restricted. Action: During a conflict in which attached character is attacking, choose a defending character and select either or – set that character's selected skill to 0 until the end of the conflict. | |
Writ of Authority | Item. | 1 | +0 | +3 | 1 | Earth role only. Restricted. If an opponent is more honorable than you, discard this attachment. |