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Attachment

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Iron Tetsubo is getting attached to Eager Scout.

Attachment is a card type. Every attachment has a fate cost (fate), military skill (military), and political skill (Political).[1]

As the name suggest attachments can be attached to a character by paying its fate cost. The military and political skill of the attachment adds to that of the character.

Attachments only appear in the conflict deck and therefore some of them have influence (Influence) marks.

Cards[edit | edit source]

Clan Name Traits fate military political Influence Text Box
dragon Daimyō's Favor Condition. 0 +0 +0 2 Attach to a character you control.
Action: Bow this attachment – reduce the cost of the next attachment you play on this character this phase by 1.
neutral Ornate Fan Item. 0 +0 +2 Restricted. (No more than two restricted attachments per character.)
phoenix Magnificent Kimono Item. 0 +0 +1 1 Attached character gains pride. (After this character wins a conflict, honor it. After this character loses a conflict, dishonor it.)
neutral Fine Katana Weapon. 0 +2 +0 Restricted. (No more than two restricted attachments per character.)
crab Pathfinder's Blade Weapon. 0 +1 +0 1 Seeker role only.
Interrupt: When the effects of a triggered ability on the attacked provinces would initiate, if attached character is attacking, sacrifice this attachment – cancel those effects.
scorpion Court Mask Item. Mask. 1 +1 +2 1 Attach to a character you control.
Action: Return this attachment to your hand and dishonor attached character.
crane Duelist Training Technique. 1 +0 +0 1 Attached character gains: "Action: While this character is participating in a conflict, choose a participating character controlled by your opponent – challenge that character to a military duel. Instead of giving honor for this duel's bid, a player may choose and discard the required number of cards from hand. Bow the loser of the duel."
unicorn Favored Mount Creature. 1 +1 +0 1 Attach to a character you control.
Attached character gains Cavalry.
Action: During a conflict, bow this attachment – move attached character to the conflict.
scorpion Fiery Madness Poison. 1 -2 -2 2
neutral Cloud the Mind Spell. Air. 1 +0 +0 Play only if you control a Shugenja character.
Treat attached character as if its printed text box were blank (except for Traits).
crab Reprieve Condition. 1 +0 +0 1 Interrupt: When attached character would leave play – discard this attachment instead.
lion Guard Duty 1 +0 +0 1 Keeper role only.
Action: If attached character is defending – honor it.
lion Guidance of the Ancestors Condition. 1 +1 +1 1 Action: Play this attachment from your conflict discard pile.
crane Above Question Condition. 1 +0 +0 2 Attached character cannot be chosen as a target of an opponent's event.
lion Honored Blade Weapon. 1 +2 +0 1 Restricted. (No more than two restricted attachments per character.)
Reaction: After attached character wins a conflict – gain 1 honor.
dragon Kitsuki's Method Technique. 1 +0 +2 2 Ancestral. (When attached card leaves play, return this card to your hand.)
Restricted. (No more than two restricted attachments per character.)
crab Watch Commander Follower. 1 +1 +1 3 Attach to a character you control. Limit 1 per character.
Reaction: After an opponent plays a card during a conflict in which attached character is participating – that player loses 1 honor. (Unlimited.)
dragon Ancestral Daishō Weapon. 1 +2 +0 2 Ancestral. (When attached card leaves play, return this card to your hand.)
Restricted. (No more than two restricted attachments per character.)
unicorn Spyglass Item. Gaijin. 1 +0 +1 2 Reaction: After attached character commits to a conflict or moves to a conflict – draw 1 card. (Limit twice per round.)
phoenix Grasp of Earth Spell. Earth. 1 +1 +1 1 Attach to a Shugenja character you control.
Action: During a conflict, bow this attachment – opponents' characters cannot move to this conflict or be played from hand until the end of the conflict.
dragon The Stone of Sorrows Unique Item. 2 +1 +1 2 Seeker role only.
While attached chracter is ready, opponents cannot remove or gain fate from rings.
crane Height of Fashion Condition. 2 +0 +4 3 This attachment cannot be played during a conflict.
lion Sashimono Item. Banner. 2 +0 +0 2 Attach to a Bushi character you control.
Attached character does not bow as a result of conflict resolution during military conflicts.
phoenix Pacifism Condition. 2 +0 +0 2 This attachment cannot be played during a conflict.
Attached character cannot participate in military conflicts.
crab Jade Tetsubo Jade. Weapon. 2 +3 +0 2 Attach to a character you control. Restricted.
Action: While attached character is participating in a conflict, bow this attachment. Choose a participating character with lower military skill than attached character – return all fate on that character to its owner's fate pool.
unicorn Born in War Condition. 2 +X +0 1 Cavalry character only.
X is equal to the number of unclaimed rings.
dragon Way of the Dragon Philosophy. 2 +1 +1 Attach to a character you control. Limit 1 per character.
You may trigger each of attached character's triggered abilities an additional time each round (or specified period).

References[edit | edit source]