Legend of the Five Rings Wiki
Register
Advertisement
Attachment diagram

Jade Tetsubo is getting attached to Eager Scout.

Attachment is a card type. Every attachment has a fate cost (fate), military skill (military), and political skill (Political).[1]

As the name suggest attachments can be attached to a character or province by paying its fate cost. The military and political skill of the attachment adds to that of the character.

Attachments only appear in the conflict deck and therefore some of them have influence (Influence) marks.

Cards[ | ]

Clan Name Traits fate military political Influence Text Box
crane A New Name 0 +1 +1 1 Void role only.
Attached character gains the Bushi and Courtier traits.
crane Above Question Condition. 1 +0 +0 2 Attached character cannot be chosen as a target of an opponent's event.
dragon Adopted Kin Condition. 0 +0 +0 1 Fire role only. Limit 1 per character.
Each other attachment on attached character gains ancestral.
unicorn Adorned Barcha Gaijin. Weapon. 2 +3 +0 2 Attach to a unique character you control. Limited. Restricted.
Action: During a military conflict in which attached character is not participating, choose a participating character – bow that character and move attached character to the conflict.
dragon An Ocean in a Drop Spell. Water. 1 +0 +1 2 Action: During a conflict in which attached character is participating, sacrifice this attachment and choose a player – that player puts his or her hand on the bottom of his or her conflict deck in a random order and draws that many cards.
dragon Ancestral Daishō Weapon. 1 +2 +0 2 Ancestral. (When attached card leaves play, return this card to your hand.)
Restricted. (No more than two restricted attachments per character.)
lion Ancestral Sight Spell. Water. 0 +0 +1 2 Attach to a Shugenja character.
Attached character gains: "Action: Put a character in your discard pile on the bottom of your dynasty deck. Choose a copy of that character in play – move 1 fate from your fate pool to that character."
dragon Asceticism Condition. 1 +1 +1 2 Earth role only
While 2 or more of your non-stronghold provinces are facedown, attached character cannot be chosen as a target of an opponent's triggered ability.
dragon Being and Becoming Condition. 2 +1 +1 2 Void role only. Attach to a character you control.
Action: Bow attached character, choose an unclaimed ring – move each fate from that ring to attached character.
dragon Belief in the Little Teacher Condition. Heresy. 0 +0 +0 2 Ancestral
Attached character gains: "Action: Discard a status token from this character."
lion Blade of 10,000 Battles Weapon. 2 +3 +1 2 Attach to a unique character you control. Limited. Restricted.
Reaction: After attached character wins a conflict, if you are more honorable than your opponent, choose a card in your conflict discard pile – add that card to your hand.
shadowlands Blade of Chaos Obsidian. Weapon. 1 +4 +2 Attach to a shadowlands character.
Reaction: After you play ths card – take another action after this one.
phoenix Blessed By Fukurokojin Spell. Air. 1 +1 +1 1 Attached character cannot receive dishonored status tokens.
unicorn Born in War Condition. 2 +X +0 1 Cavalry character only.
X is equal to the number of unclaimed rings.
crab Callous Ashigaru Follower. 1 +2 +1 2 Attach to a unique character. Restricted.
Reaction: After you break a province during a military conflict in which attached character is attacking – discard each card from each of your opponent's provinces.
scorpion Castigated Condition. Imperial. 0 +0 +0 Play only during a Political conflict, only on a participating character, and only if you control an Imperial character.
If attached character's Political} skill is 0, discard it. (Do not discard if its skill is a dash.)
dragon Centipede Tattoo Tattoo. 0 +0 +0 2 Monk character only. Attached character gains the Tattooed trait.
Attached character does not bow as a result of conflict resolution in conflicts which it lost.
crab Chikara Unique Weapon. 2 +4 +1 Attach to a unique crab character.
Ancestral. Restricted.
If attached character has the Champion trait, it gains: “Reaction: After this character wins a conflict, choose a participating character – that character’s controller moves all fate from it to their fate pool, then sacrifices it.”
neutral Cloud the Mind Spell. Air. 1 +0 +0 Play only if you control a Shugenja character.
Treat attached character as if its printed text box were blank (except for Traits).
neutral Cloud the Mind (PaP) Spell. Air. 1 +0 +0 Play only if you control a Shugenja character.
Treat attached character as if its printed text box were blank (except for Traits).
unicorn Command the Tributary Spell. Water. Meishōdō. 0 +0 +1 3 Attached character gains: “Action: Choose another character – move 1 fate from this character to the chosen character.”
neutral Compass Gaijin. Item. 0 +0 +1 Reaction: After an opponent's province is revealed during a conflict in which attached character is participating – look at the top 3 cards of one of your decks. You may put any number of those cards on the bottom of that deck and the rest on top in any order.
scorpion Compromised Secrets Condition. 0 +0 +0 2 Play only if you are less honorable than an opponent.
As an additional cost to trigger an ability on attached character, its controller must give you 1 honor.
dragon Contemplative Wisdom Technique. 2 +0 +2 3 Restricted. Support.
Attached character gains: “Action: During a conflict, return a ring from your claimed ring pool to the unclaimed ring pool. Choose a participating characte – that character gains each of this character’s printed abilities until the end of the conflict.”
scorpion Court Mask Item. Mask. 1 +1 +2 1 Attach to a character you control.
Action: Return this attachment to your hand and dishonor attached character.
unicorn Current of the Beryt Spell. Water. Meishōdō. 1 +1 +1 3 Attach to a Shugenja character.
Action: During a conflict – take two actions.
neutral Curse of Misfortune Condition. Curse. 1 +0 +0 1 Each other attachment on attached character gains restricted.
unicorn Curved Blade Weapon. Gaijin. 0 +1 +0 1 Attach to a unicorn character. Restricted.
While attached character is attacking, it gets an additional +2military.
crane Daidoji Yari Weapon. 1 +2 +0 2 Restricted.
While your honor bid is lower than an opponent's, each character that opponent controls loses covert.
Card design by 2018 World Champion Erik Balhuis.
unicorn Daikyū Weapon. 1 +0 +0 2 Restricted. Support.
While you are the first player, attached character gets +2military.
Attached character gains: "Reaction: After a character either commits to ot moves to a military conflict this character is participating in, choose a participating character with lower military skill than this character – bow it."
dragon Daimyō's Favor Condition. 0 +0 +0 2 Attach to a character you control.
Action: Bow this attachment – reduce the cost of the next attachment you play on this character this phase by 1.
neutral Daimyō's Gunbai Item. - +2 +2 Restricted.
Action: During a conflict, if this card is in your hand, reveal it and initiate a military duel against a character your opponent controls of his or her choice — resolve the duel. Put this card into play attached to the duel's winner, if able. Otherwise, discard it.
shadowlands Dark Brother's Blade Unique Obsidian. Weapon. 2 +4 +1 Attach to a shadowlands character.
While you are playing challenge mode, this card gains ancestral.
While attached character is unique, it gains: "Reaction: After this character wins a conflict – each opponent must sacrifice a participating character."
unicorn Daughter of War Follower. 2 +2 +0 2 Void role only.
Attach to a character you control.
Reaction: When attached character leaves play – search your dynasty deck for a character with lower printed cost than attached character and put it into play. Shuffle.
dragon Dragon Tattoo Tattoo. 0 +2 +0 3 Attach to a character you control. Attached character gains the Tattooed trait.
Restricted.
Reaction: After you play an event that chooses attached character as a target – play that event again (paying all costs). You may choose new targets. Remove that event from the game.
crane Duelist Training Technique. 1 +0 +0 1 Attached character gains: "Action: While this character is participating in a conflict, choose a participating character controlled by your opponent – challenge that character to a military duel. Instead of giving honor for this duel's bid, a player may choose and discard the required number of cards from hand. Bow the loser of the duel."
crane Dutiful Assistant Follower. 1 +0 +0 2 Ancestral. (When attached card leaves play, return this card to your hand.)
While attached character is honored, it gets +2 glory.
dragon Educated Heimin Follower. 0 3 Attach to an unbroken province you control.
Each time you would refill attached province with a card, instead look at the top 2 cards of your dynasty deck (4 cards instead if attached province is facedown), refill the province with 1 of those cards and discard the rest.
neutral Elegant Tessen Weapon. 1 +1 +1 Restricted. (No more than two restricted attachments per character.)
Reaction: After this attachment enters play, if it is on a character with printed cost 2 or less – ready attached character.
phoenix Embrace the Void Spell. Void. 0 +0 +0 2 Play only if you control a Shugenja character.
Interrupt: When 1 or more fate would be removed from attached character – instead, move that fate to your fate pool.
crab Enraged Condition. 0 +2 -2 2 Fire role only.
phoenix Erudite Prestige Condition. 0 +0 +0 2 Attach to a Courtier character.
Reaction: After you play a card during a conflict – attached character gets +1 Political until the end of the conflict. (Unlimited.)
unicorn Expert Bartering Technique. 1 +1 +1 2 You may spend 1 fate. Choose another attachment (you may only choose one an opponent controls if you spent 1 fate) – switch this attachment with the chosen attachment. If you do not control the chosen attachment, exchange control of them as well.
lion Fan of Command Item. 1 +1 +1 2 Action: During a conflict in which attached character is participating, choose a participating Bushi character – ready that character.
phoenix Favor of the Kami Condition. 0 +0 +0 1 Attached character gets +1 glory.
unicorn Favored Mount Creature. 1 +1 +0 1 Attach to a character you control.
Attached character gains Cavalry.
Action: During a conflict, bow this attachment – move attached character to the conflict.
neutral Field of Ruin Battlefield. 1 Reduce the cost to play this card by 1 if it is played on a broken province.
Attach to a province. Limit 1 Battlefield attachment per province.
Reaction: After the conflict phase begins – discard each card in attached province.
scorpion Fiery Madness Poison. 1 -2 -2 2
neutral Fine Katana Weapon. 0 +2 +0 Restricted. (No more than two restricted attachments per character.)
neutral Finger of Jade Item. Jade. 1 +0 +0 Attach to a character you control.
Interrupt: When the effects of a card ability that targets attached character would initiate, sacrifice this attachment – cancel those effects.
unicorn Force of the River Spell. Water. Meishōdō. 1 +0 +0 3 Attach to a Shugenja character you control.
Action: During a conflict – put each facedown card in your provinces into play facedown in the conflict as a 1military, –Political, 0 glory character with the Cavalry and Spirit traits. Discard those characters at the end of the conflict.
crane Formal Invitation Item. 0 +0 +1 3 Attach to a character with glory 2 or higher.
Action: During a Political conflict – move attached character to the conflict. (Unlimited.)
neutral Four Temples Advisor Brotherhood. Follower. 2 +0 +2 Restricted.
Reaction: After you gain fate from a ring – draw 1 card. (Unlimited.)
phoenix Grasp of Earth Spell. Earth. 1 +1 +1 1 Attach to a Shugenja character you control.
Action: During a conflict, bow this attachment – opponents' characters cannot move to this conflict or be played from hand until the end of the conflict.
dragon Greater Understanding 4 +0 +0 3 Attach to a ring.
Reaction: After fate is placed on attached ring – resolve that ring's effects as if you were the attacking player.
lion Guard Duty 1 +0 +0 1 Keeper role only.
Action: If attached character is defending – honor it.
lion Guidance of the Ancestors Condition. 1 +1 +1 1 Action: Play this attachment from your conflict discard pile.
dragon Hawk Tattoo Tattoo. 1 +1 +0 2 Attach to a character you control.
Attached character gains Tattooed.
Reaction: After you play this attachment during a conflict – move attached character to the conflict. If attached character is a Monk, you may take another action after this one.
crane Height of Fashion Condition. 2 +0 +4 3 This attachment cannot be played during a conflict.
lion Heroic Resolve Condition. 1 +1 +1 1 Action: If you have 2 or more rings in your claimed ring pool – ready attached character.
crab Honed Nodachi Weapon. 2 +3 +0 2 Attach to a Bushi character. Restricted.
Reaction: After attached character wins a military conflict, remove 1 fate from attached character. Your opponent chooses a participating character he or she controls – discard that character.
lion Honored Blade Weapon. 1 +2 +0 1 Restricted. (No more than two restricted attachments per character.)
Reaction: After attached character wins a conflict – gain 1 honor.
shadowlands Horrific Scarring Condition. 2 +0 +0 Attach to an opponent's character. Other shadowlands attachments cannot be played on attached character.
Attached character cannot participate in Political conflicts.
unicorn Hunting Falcon Creature. 0 +1 +0 1 Reaction: After this attachment enters play, choose a facedown province – look at that province.
crane Iaijutsu Master Skill. 1 +1 +1 1 Attach to a Duelist character.
Reaction: After honor dials are revealed during a duel in which attached character is participating – increase or decrease the value of your bid by 1 (to a minimum of 0).
crane Icon of Favor Item. 0 +0 +0 2 Fire role only.
While you have the Imperial Favor, attached character gets +1 glory.
Reaction: After you win a fire conflict – honor attached character.
phoenix In Harmony Condition. 0 +0 +1 2 Play only if you have at least 1 ring in your claimed ring pool.
Ancestral.
Fate on attached character cannot be removed by card or ring effects.
scorpion Infiltrator Follower. 1 +0 +1 2 Play only if the bid on your honor dial is higher than an opponent's.
Action: During a conflict, look at the top card of an opponent's conflict deck – either immediately play that card as if it were in your hand or discard it.
scorpion Infiltrator's Tools Item. 0 +0 +0 1 Attach to a Shinobi character.
Attached character gains Covert. (When this character attacks, choose one character without covert. That character cannot be declared as a defender.)
dragon Inscribed Tantō Weapon. 1 +1 +0 1 While you have claimed the void ring, attached character is immune to opponents' ring effect.
crab Inventive Buttressing Fortification. 1 - - 2 Attach to an unbroken province.
Attached province gets +3 strength during military conflicts.
unicorn Invocation of Ash Spell. Fire. Meishōdō. 1 +2 +2 3 Action: Lose 1 honor. Choose a character you control – move this attachment to that character. Then, remove 1 fate from that character.
dragon Jade Masterpiece Unique Item. Jade. 1 +0 +1 2 Action: Bow this attachment. Choose an unclaimed ring – move 1 fate from the chosen ring to another unclaimed ring.
crab Jade Talisman Item. Jade. 0 +0 +0 1 Attach to a character you control.
Interrupt: When a ring effect would initiate, if it chooses attached character as a target, sacrifice this attachment – cancel that ring effect.
crab Jade Tetsubō Jade. Weapon. 2 +3 +0 2 Attach to a character you control. Restricted.
Action: While attached character is participating in a conflict, bow this attachment. Choose a participating character with lower military skill than attached character – return all fate on that character to its owner's fate pool.
crab Jade-Inlaid Katana Jade. Weapon. 1 +2 +0 2 Attach to a character you control.
Attached character gains: "Reaction: After this character wins a conflict, choose a participating character with 1 or more status tokens on it – remove 1 fate from that character."
unicorn Jewel of the Khamasīn Item. Meishōdō. 2 +1 +1 3 Action: While attached character is attacking, lose 1 honor – reduce the attacked province's province strength by 1 until the end of the conflict (to a minimum of 0). (Unlimited.)
phoenix Jurōjin's Curse Spell. Void. Curse. 0 +0 +1 1 Void role only.
Forced Interrupt: When the fate phase ends, if attached character is ready – resolve a second fate phase after this one. (Max 1 per round.)
dragon Justicar's Approach Technique. 1 +1 +0 2 Attach to a Courtier character.
Attached character gains "Action: During a conflict, initiate a military duel – resolve the duel. Dishonor the duel's loser. If that character is already dishonored, bow it. If it is already bowed and dishonored, discard it."
crane Kakita Blade Weapon. 1 +2 +0 2 Restricted.
Attached character gets +2Political while it is involved in a duel.
Reaction: After attached character wins a duel – gain 1 honor.
lion Kamayari Weapon. 2 +3 +0 2 Bushi character only. Restricted.
Reaction: After a character triggers an ability during a conflict in which attached character is participating – bow that character.
phoenix Katana of Fire Spell. Fire. Weapon. 1 +0 +0 2 Play only if you control a Shugenja character. Restricted.
Attached character gets +1 military for each Fire card you control.
Attached character gets +2 military while the fire ring is in your claimed ring pool.
crab Kikyo Unique Armor. 2 +3 +1 Attach to a unique crab character.
Ancestral. Restricted.
Attached character gains: "Reaction: After you draw a card during a conflict in which this character is participating – your opponent discards 1 random card from their hand."
dragon Kitsuki's Method Technique. 1 +0 +2 2 Ancestral. (When attached card leaves play, return this card to your hand.)
Restricted. (No more than two restricted attachments per character.)
crab Kobo Ichi-Kai Jūjutsu Technique. 0 +X +0 1 Restricted. (No more than two restricted attachments per character.)
X is equal to the greatest number of rings claimed by a single opponent.
scorpion Kunshu Unique Weapon. 2 +2 +2 Attach to a unique character you control.
Ancestral. Restricted
Attached character gains: "Action: During a conflict in which this character is participating, discard the Imperial Favor. Choose an event or attachment in your opponent's conflict discard pile – play that card without paying its fate cost."
phoenix Kyofuki's Hammer Spell. Earth. 1 +1 +0 2 Reaction: After attached character wins a conflict, chose a card in a province – discard that card. (Unlimited.).
crane Letter of the Daimyō Item. 1 +0 +2 2 Attach to a character you control.
Restricted.
Reaction: After attached character wins a Political conflict, sacrifice this attachment – your opponent chooses and discards 2 cards from his or her hand.
scorpion Liar's Mask Item. Mask. 1 +1 +1 1 Play only if you have 6 or fewer honor.
Action: Discard a status token from attached character.
shadowlands Lurking Treachery Condition. 0 +0 +3 Attach to an opponent's character. Other shadowlands attachments cannot be played on attached character.
Interrupt: When attached character leaves play, its controller chooses one of their unbroken provinces – taint that province.
shadowlands Madness Condition. 2 -8 -0 Attach to an opponent's character.
Attached character cannot have other attachments.
phoenix Magnificent Kimono Item. 0 +0 +1 1 Attached character gains pride. (After this character wins a conflict, honor it. After this character loses a conflict, dishonor it.)
lion Makeshift War Camp Battlefield. 1 - - 3 Attach to an unbroken province.
Limit 1 Battlefield attachment per province.
During conflicts at attached province, each participating character you control gets +2 military.
scorpion Mark of Shame Condition. 2 -0 -1 1 Air role only.
Reaction: After you play this attachment – dishonor attached character. Then, dishonor it again.
dragon Mirumoto Daishō Weapon. 2 +2 +2 2 Restricted. Attached character may not have other restricted attachments.
While attached character is dueling, your opponent cannot bid 1 or 5.
unicorn Natural Negotiator Technique. 0 +0 +0 1 Attach to a Courtier character you control.
Action: During a conflict, give your opponent 1 honor – switch attached character's base military and Political skills until the end of the conflict.
dragon Niten Item. Philosophy. 1 +1 +1 Attach to a dragon character.
Action: During a conflict in which attached character is participating, return this attachment to your hand – put an attachment from your hand into play attached to the same character. (Max 1 per round.)
shadowlands Obsidian Shard Item. Obsidian. 1 +2 +2 Attach to a shadowlands character.
Reaction: After you play this card, choose a non-shadowlands attachments on a participating character or on the attacked province – discard that attachment.
crab Obsidian Talisman Item. Shadowlands. 0 +1 +0 1 Void role only.
Action: Lose 1 honor – discard a status token from attached character. (Unlimited.)
phoenix Ofushikai Unique Weapon. 2 +2 +3 Ancestral. Restricted. Attach to a unique phoenix character you control.
If attached character has the Champion trait, it gains: "Action: During a conflict in which this character is participating, choose a participating character – move that character home. It cannot participate as an attacker this phase."
scorpion Oni Mask Item. Mask. 0 +1 +0 1 Seeker role only.
Attach to a character you control.
Action: During a conflict, remove 1 fate from attached character. Choose a participating character – treat that character as if its printed text box were blank (except Traits) until the end of the conflict.
neutral Ornate Fan Item. 0 +0 +2 Restricted. (No more than two restricted attachments per character.)
neutral Ornate Fan (PaP) Item. 0 +0 +2 Restricted.
phoenix Pacifism Condition. 2 +0 +0 2 This attachment cannot be played during a conflict.
Attached character cannot participate in military conflicts.
crab Pathfinder's Blade Weapon. 0 +1 +0 1 Seeker role only.
Interrupt: When the effects of a triggered ability on the attacked province would initiate, if attached character is attacking, sacrifice this attachment – cancel those effects.
phoenix Peacemaker's Blade Weapon. 1 +3 +1 1 This attachment cannot be played on an attacking character.
Restricted. (No more than two restricted attachments per character.)
Attached character cannot be declared as an attacker.
shadowlands Permeating Mutation Condition. 0 +0 +3 Attach to a shadowlands character.
Reaction: After you play this card – play an attachment from your discard pile.
dragon Phoenix Tattoo Tattoo. 1 +2 +2 2 Fire role only.
Attach to a character you control. Attached character gains the Tattooed trait.
Restricted.
While attached character is participating in a conflict, each other participating character gains pride.
crane Pillow Book Item. 0 +0 +0 2 Action: While attached character is participating in a conflict – reveal the top card of your conflict deck until the end of the conflict. While it remains revealed, you may play that card as if it were in your hand.
crab Pit Trap Item. Trap. 3 -1 -1 3 Attach to a character.
Play only on an attacking character.
Attached character does not ready during the regroup phase.
crane Political Sanction Condition. 0 +0 +0 1 Play only during a Political conflict in which you count more current Political skill than your opponent, and only on a participating character.
Attached character cannot trigger its abilities.
crab Pragmatism Condition. 1 +1 +1 1 Attach to a character you control.
While you are less honorable than an opponent, attached character gets +1military, +1Political, and gains: “This character cannot be honored or dishonored.”
lion Prepared Ambush Battlefield. 0 2 Attach to an unbroken province. Limit 1 Battlefield attachment per province.
During conflicts at attached province, you may play each character in your provinces as if it were in your hand. Each character played this way must enter play in the conflict.
crab Reinforced Plate Armor. 1 +1 +0 3 While attached character is participating in a military conflict, it is immune to the effects of opponents' events.
crab Reprieve Condition. 1 +0 +0 1 Interrupt: When attached character would leave play – discard this attachment instead.
lion Restored Heirloom Weapon. 2 +3 +0 1 Water role only restricted.
Interrupt: When you would resolve the water ring effect, choose a character you control – instead of resolving normal ring effects, put this attachment into play from your hand or conflict discard pile, attached to that character.
unicorn Ring of Binding Item. Meishōdō. 1 +0 +0 3 During the fate phase, if you are the first player, attached character cannot lose fate or be discarded.
lion Sashimono Item. Banner. 2 +0 +0 2 Attach to a Bushi character you control.
Attached character does not bow as a result of conflict resolution during military conflicts.
unicorn Scarlet Sabre Gaijin. Weapon. 0 +2 +0 1 Restricted.
While you are the first player, attached character gains: "Reaction: After this character wins a conflict – your opponent loses 1 fate."
crab Seal of the Crab Item. Seal. 0 +1 +0 1 Attached character gains the crab clan symbol and the Berserker trait.
crane Seal of the Crane Item. Seal. 0 +0 +1 1 Attached character gains the crane clan symbol and the Duelist trait.
dragon Seal of the Dragon Item. Seal. 0 +0 +1 1 Attached character gains the dragon clan symbol and the Monk trait.
lion Seal of the Lion Item. Seal. 0 +1 +0 1 Attached character gains the lion clan symbol and the Commander trait.
phoenix Seal of the Phoenix Item. Seal. 0 +0 +1 1 Attached character gains the phoenix clan symbol and the Scholar trait.
scorpion Seal of the Scorpion Item. Seal. 0 +0 +1 1 Attached character gains the scorpion clan symbol and the Shinobi trait.
unicorn Seal of the Unicorn Item. Seal. 0 +1 +0 1 Attached character gains the unicorn clan symbol and the Cavalry trait.
dragon Self-Understanding Condition. 3 +0 +3 3 Restricted.
This attachment cannot be chosen as the target of an opponent’s event.
Attached character gains: “Reaction: After this character wins a conflict – resolve the effect of each ring in your claimed ring pool.”
crane Setting the Standard Technique. 1 +0 +2 2 Air role only.
Restricted.
Attached character gains: "Reaction: After this character wins a conflict – draw 2 cards, then discard 1 card from your hand."
unicorn Shadow Steed Creature. Mahō. Spell. Water. 1 +1 +0 1 This card's fate cost can only be paid for with fate on characters you control.
Ancestral.
Attached character gains the Cavalry trait.
Action: If attached character has no fate on it, lose 1 honor – ready attached character.
scorpion Shape the Flesh Mahō. Spell. Water. 1 +1 +1 1 This card’s fate cost can only be paid for with fate on characters you control.
Attached character gains covert and cannot be honored.
lion Sharpen the Mind Technique. 0 +0 +0 2 Action: During a conflict, discard a card from your hand – attached character gets +3 military and +3 Political until the end of the conflict.
crab Sharpened Tsuruhashi Weapon. 0 +1 +0 2 Interrupt: When attached character is sacrificed – return this card to your hand.
unicorn Shinjo Saddle Item. 1 +1 +0 1 Cavalry character only.
Action: Choose a Cavalry character you control – attach this card to that character.
lion Shori Unique Weapon. 2 +4 +1 Attach to a unique lion character.
Ancestral. Restricted.
If attached character has the Champion trait, it gains "You may declare an additional military conflict each conflict phase."
crane Shukujo Unique Weapon. 2 +2 +3 Attach to a unique crane character you control. Ancestral. Restricted.
If attached character has the Champion trait, it gains "Action: during a conflict in which this character is participating – switch the conflict type."
dragon Smoke Spell. Fire. 1 +1 +0 2 Action: While attached character is participating in a conflict, bow and sacrifice this attachment – until the end of the conflict, each non-unique participating character gets -2military.
scorpion Softskin Poison. 2 +0 +0 1 Attached character cannot ready unless its controller discards the top 3 cards of his or her conflict deck.
dragon Solitary Strength 1 +1 +2 1 Air role only.
If attached character is participating in a conflict with 1 or more other characters you control, discard this attachment.
Reaction: After attached character wins a conflict – gain 1 honor.
phoenix Spell Scroll Gaijin. Item. 0 +0 +0 1 While attached character is participating in a conflict whose element matches one of attached character's Traits, it gets +3Political.
Action: Choose a non-character card in your conflict discard pile that shares a Trait with attached character – add it to your hand and sacrifice this attachment.
shadowlands Spiritual Isolation Condition. 1 -2 -2 Attach to an opponent's character. Other shadowlands attachments cannot be played on attached character.
Treat attached character's printed text box as if it were blank (except for Traits).
unicorn Spyglass Item. Gaijin. 1 +0 +1 2 Reaction: After attached character commits to a conflict or moves to a conflict – draw 1 card. (Limit twice per round.)
unicorn Steed of the Steppes Creature. 1 +1 +0 1 Attached character gains the Cavalry trait
Action: If an opponent controls 3 or more faceup provinces, sacrifice this attachment – ready attached character.
scorpion Stolen Breath Poison. 2 +0 +0 2 This attachment cannot be played during a conflict.
Attached character cannot participate in Political conflicts.
phoenix Stride the Waves Spell. Water. 2 +1 +1 3 Attach to a character you control.
Action: During a conflict, if you have the water ring claimed – move attached character to the conflict or home from the conflict (limit twice per round.)
phoenix Studious Condition. 0 +1 +0 1 Attach to a Scholar character.
Attached character gains sincerity and: “Reaction: After this character wins a conflict – draw 1 card.”
crab Sturdy Tetsubō Weapon. 2 +3 +0 2 Restricted. (No more than two restricted attachments per character.)
Attached character gains: “Reaction: After this character wins a conflict – your opponent discards 1 card from their hand. (Limit twice per round.)”
crab Subterranean Guile Technique. 1 +1 +0 1 During military conflicts, if you control a holding on an unbroken province, attached character gains covert.
lion Tactical Ingenuity Condition. 0 +1 +0 1 Attach to a Commander character.
Attached character gains: “Action: During a conflict in which this character is participating – search the top 4 cards of your conflict deck for an event, reveal it, and add it to your hand. Shuffle.”
scorpion Tainted Koku Poison. 1 -1 -1 2 Interrupt: When attached character leaves play – move this attachment to another character controlled by the same player.
shadowlands Tainted Wasteland Condition. 0 Attach to an unbroken province.
Attached province gets +1 strength (+4 strength instead if it is tainted).
Forced Reaction: After a conflict is declared against attached province – each opponent loses 1 honor.
lion Take Up Command Condition. 0 +0 +0 1 Attached character gains the Commander trait and: “Action: During a conflict in which this character is participating, choose a Bushi character you control with printed cost 2 or lower – ready that character and move it to the conflict.”
unicorn Talisman of the Sun Unique Item. Meishōdō. 1 +1 +1 2 Keeper role only.
Action: During a conflict in which you are the defending player, bow this attachment – move the contested ring to another eligible province and reveal it, if able. That province is now the attacked province.
neutral Tattered Missive Item. 1 +0 +1 Attach to a Courtier character you control.
Action: Bow attached character – search the top 5 cards of your conflict deck for a card, reveal it, and add it to your hand. Shuffle.
shadowlands Tendrils of Corruption Condition. 0 +1 +1 Attach to a shadowlandscharacter.
Reaction: After you play this card, choose a participating character – taint it.
crab Tetsubō of Blood Mahō. Spell. Earth. Weapon. 1 +4 +0 1 This card’s fate cost can only be paid for with fate on characters you control.
Limited. Restricted.
Attached character cannot be honored.
crane The Mirror's Gaze Spell. Air. 2 +0 +1 2 Attach to a Shugenja character you control.
Reaction: After the effects of an opponent's event resolve – resolve that event again as if you had just played it, ignoring costs and triggering conditions. You may choose new targets.
scorpion The Skin of Fu Leng Black Scroll. Item. 3 +0 +3 Attach to a unique character you control.
Restricted.
You may trigger each ability on each character with no fate on it as if you controlled that character. Each opponent cannot trigger those abilities.
dragon The Stone of Sorrows Unique Item. 2 +1 +1 2 Seeker role only.
While attached character is ready, opponents cannot remove or gain fate from rings.
lion Total Warfare Battlefield. 2 2 Attach to an unbroken province. Limit 1 Battlefield attachment per province.
Forced Reaction: After a player loses a conflict at attached province – that player must sacrifice a participating character.
crane Treasured Gift Item. 0 +2 +3 3 Attach to a character an opponent controls.
Attached character cannot be declared as an attacker against a province you control.
lion True Strike Kenjutsu Technique. 1 +0 +0 2 Attached character gains: Action: During a conflict, initiate a military duel – resolve the duel, using each character's base military instead of their total military skill for this duel. Bow the duel's loser.
crane Tsangusuri Ward Item. Spell. Air. 0 +0 +0 1 Play only on a character you control, and only if your control a Shugenja character.
Opponents cannot play attachments on attached character.
dragon Two-Heavens Technique Technique. 1 +1 +0 2 Attach to a Bushi character.
While there are exactly 2 Weapon attachments on attached character, attached character gains covert.
lion Under Amaterasu's Gaze Battlefield. 1 - - 1 Attach to an unbroken province. Limit 1 Battlefield attachment per province.
During conflicts at attached province, increase the cost for each player to play each card from their hand by 1, unless that player has at least 5 more honor than their opponent.
shadowlands Unending Hatred Condition. 0 +1 +1 Attach to a shadowlandscharacter.
Reaction: After you play this card – place 1 fate on attached character.
phoenix Unhallow Mahō. Spell. Earth. 1 - - 1 This card's fate cost can only be paid for with fate on characters you control.
Attach to an unbroken province you control.
Attached province gets +3 strength.
As an additional cost to declare 1 or more defenders during a conflict at attached province, you must lose 1 honor.
phoenix Unmatched Expertise Technique. 0 +1 +1 2 Fire role only.
Attached character cannot receive dishonored status tokens.
Forced Reaction: After attached character lose a conflict – discard this attachment.
crab Untainted Condition. 1 - - 2 Attach to an unbroken province.
Reaction: After you win a conflict at attached province, choose a status token on a participating character or on attached province – discard the chosen status token and gain 1 honor.
neutral Unveiled Destiny Weapon. 2 +1 +1 Seeker role only.
Reaction: While attached character is attacking, the contested ring gains the element of your role. (If attached character wins the conflict as an attacker, you may choose which of its ring effects to resolve.)
unicorn Utaku Battle Steed Mount. 1 +1 +1 1 Attach to a unicorn character.
Attached character gains the Cavalry trait.
Reaction: After the attached character wins a military conflict – honor attached character.
dragon Vine Tattoo Tattoo. 0 +0 +1 2 Attach to a character you control. Attached character gains the Tattooed trait.
Attached character cannot be chosen as the target of keywords or abilities triggered from characters with an equal or higher printed cost.
crab Watch Commander Follower. 1 +1 +1 3 Attach to a character you control. Limit 1 per character.
Reaction: After an opponent plays a card during a conflict in which attached character is participating – that player loses 1 honor. (Unlimited.)
dragon Waterfall Tattoo Tattoo. 2 +1 +1 2 Attach to a character you control. Attached character gains the Tattooed trait.
Reaction: After a province you control is revealed - ready attached character.
scorpion Way With Words Technique. 1 +0 +1 2 Water role only.
Attached character gains: “Reaction: After this character wins a Political conflict – take 1 honor from your opponent.”
dragon Way of the Dragon Philosophy. 2 +1 +1 Attach to a character you control. Limit 1 per character.
You may trigger each of attached character's triggered abilities an additional time each round (or specified period).
crab Wicked Tetsubō Weapon. 2 +1 +1 1 Attach to a Berserker character. Restricted.
Action: During a conflict in which attached character is attacking, choose a defending character and select either military or Political – set that character's selected skill to 0 until the end of the conflict.
lion Writ of Authority Item. 1 +0 +3 1 Earth role only. Restricted.
If an opponent is more honorable than you, discard this attachment.

References[ | ]

Advertisement