Attachment

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Jade Tetsubo is getting attached to Eager Scout.

Attachment is a card type. Every attachment has a fate cost (fate), military skill (military), and political skill (Political).[1]

As the name suggest attachments can be attached to a character by paying its fate cost. The military and political skill of the attachment adds to that of the character.

Attachments only appear in the conflict deck and therefore some of them have influence (Influence) marks.

Cards[edit | edit source]

Clan Name Traits fate military political Influence Text Box
crane Above Question Condition. 1 +0 +0 2 Attached character cannot be chosen as a target of an opponent's event.
dragon Adopted Kin Condition. 0 +0 +0 1 Fire role only. Limit 1 per character.
Each other attachment on attached character gains ancestral.
dragon Ancestral Daishō Weapon. 1 +2 +0 2 Ancestral. (When attached card leaves play, return this card to your hand.)
Restricted. (No more than two restricted attachments per character.)
dragon Being and Becoming Condition. 2 +1 +1 2 Void role only. Attach to a character you control.
Action: Bow attached character, choose an unclaimed ring – move each fate from that ring to attached character.
unicorn Born in War Condition. 2 +X +0 1 Cavalry character only.
X is equal to the number of unclaimed rings.
dragon Centipede Tattoo Tattoo. 0 +0 +0 2 Monk character only. Attached character gains the Tattooed trait.
Attached character does not bow as a result of conflict resolution in conflicts which it lost.
neutral Cloud the Mind Spell. Air. 1 +0 +0 Play only if you control a Shugenja character.
Treat attached character as if its printed text box were blank (except for Traits).
scorpion Court Mask Item. Mask. 1 +1 +2 1 Attach to a character you control.
Action: Return this attachment to your hand and dishonor attached character.
dragon Daimyō's Favor Condition. 0 +0 +0 2 Attach to a character you control.
Action: Bow this attachment – reduce the cost of the next attachment you play on this character this phase by 1.
crane Duelist Training Technique. 1 +0 +0 1 Attached character gains: "Action: While this character is participating in a conflict, choose a participating character controlled by your opponent – challenge that character to a military duel. Instead of giving honor for this duel's bid, a player may choose and discard the required number of cards from hand. Bow the loser of the duel."
phoenix Embrace the Void Spell. Void. 0 +0 +0 2 Play only if you control a Shugenja character.
Interrupt: When 1 or more fate would be removed from attached character – instead, move that fate to your fate pool.
phoenix Favor of the Kami Condition. 0 +0 +0 1 Attached character gets +1 glory.
unicorn Favored Mount Creature. 1 +1 +0 1 Attach to a character you control.
Attached character gains Cavalry.
Action: During a conflict, bow this attachment – move attached character to the conflict.
scorpion Fiery Madness Poison. 1 -2 -2 2
neutral Fine Katana Weapon. 0 +2 +0 Restricted. (No more than two restricted attachments per character.)
neutral Finger of Jade Item. Jade. 1 +0 +0 Attach to a character you control.
Interrupt: When the effects of a card ability that targets attached character would initiate, sacrifice this attachment – cancel those effects.
unicorn Force of the River Spell. Water. Meishōdō. 1 +0 +0 3 Attach to a Shugenja character you control.
Action: During a conflict – put each facedown card in your provinces into play facedown in the conflict as a 1military, –Political, 0 glory character with the Cavalry and Spirit traits. Discard those characters at the end of the conflict.
crane Formal Invitation Item. 0 +0 +1 3 Attach to a character with glory 2 or higher.
Action: During a Political conflict – move attached character to the conflict. (Unlimited.)
phoenix Grasp of Earth Spell. Earth. 1 +1 +1 1 Attach to a Shugenja character you control.
Action: During a conflict, bow this attachment – opponents' characters cannot move to this conflict or be played from hand until the end of the conflict.
lion Guard Duty 1 +0 +0 1 Keeper role only.
Action: If attached character is defending – honor it.
lion Guidance of the Ancestors Condition. 1 +1 +1 1 Action: Play this attachment from your conflict discard pile.
dragon Hawk Tattoo Tattoo. 1 +1 +0 2 Attached character gains Tattooed.
Reaction: After you play this attachment during a conflict – move attached character to the conflict. If attached character is a Monk, you may take another action after this one.
crane Height of Fashion Condition. 2 +0 +4 3 This attachment cannot be played during a conflict.
lion Heroic Resolve Condition. 1 +1 +1 1 Action: If you have 2 or more rings in your claimed ring pool – ready attached character.
lion Honored Blade Weapon. 1 +2 +0 1 Restricted. (No more than two restricted attachments per character.)
Reaction: After attached character wins a conflict – gain 1 honor.
crane Icon of Favor Item. 0 +0 +0 2 Fire role only.
While you have the Imperial Favor, attached character gets +1 glory.
Reaction: After you win a fire conflict – honor attached character.
scorpion Infiltrator Follower. 1 +0 +1 2 Play only if the bid on your honor dial is higher than an opponent's.
Action: During a conflict, look at the top card of an opponent's conflict deck – either immediately play that card as if it were in your hand or discard it.
unicorn Invocation of Ash Spell. Fire. Meishōdō. 1 +2 +2 3 Action: Lose 1 honor. Choose a character you control – move this attachment to that character. Then, remove 1 fate from that character.
dragon Jade Masterpiece Unique Item. Jade. 1 +0 +1 2 Action: Bow this attachment. Choose an unclaimed ring – move 1 fate from the chosen ring to another unclaimed ring.
crab Jade Tetsubō Jade. Weapon. 2 +3 +0 2 Attach to a character you control. Restricted.
Action: While attached character is participating in a conflict, bow this attachment. Choose a participating character with lower military skill than attached character – return all fate on that character to its owner's fate pool.
phoenix Jurōjin's Curse Spell. Void. Curse. 0 +0 +1 1 Void role only.
Forced Interrupt: When the fate phase ends, if attached character is ready – resolve a second fate phase after this one. (Max 1 per round.)
crane Kakita Blade Weapon. 1 +2 +0 2 Restricted.
Attached character gets +2Political while it is involved in a duel.
Reaction: After attached character wins a duel – gain 1 honor.
lion Kamayari Weapon. 2 +3 +0 2 Bushi character only. Restricted.
Reaction: After a character triggers an ability during a conflict in which attached character is participating – bow that character.
phoenix Katana of Fire Spell. Fire. Weapon. 1 +0 +0 2 Play only if you control a Shugenja character. Restricted.
Attached character gets +1 military for each Fire card you control.
Attached character gets +2 military while the fire ring is in your claimed ring pool.
dragon Kitsuki's Method Technique. 1 +0 +2 2 Ancestral. (When attached card leaves play, return this card to your hand.)
Restricted. (No more than two restricted attachments per character.)
scorpion Liar's Mask Item. Mask. 1 +1 +1 1 Play only if you have 6 or fewer honor.
Action: Discard a status token from attached character.
phoenix Magnificent Kimono Item. 0 +0 +1 1 Attached character gains pride. (After this character wins a conflict, honor it. After this character loses a conflict, dishonor it.)
scorpion Mark of Shame Condition. 2 -0 -1 1 Air role only.
Reaction: After you play this attachment – dishonor attached character. Then, dishonor it again.
phoenix Ofushikai Unique Weapon. 2 +2 +3 Ancestral. Restricted. Attach to a unique phoenix character you control.
If attached character has the Champion trait, it gains: "Action: During a conflict in which this character is participating, choose a participating character – move that character home. It cannot participate as an attacker this phase."
scorpion Oni Mask Item. Mask. 0 +1 +0 1 Seeker role only.
Attach to a character you control.
Action: During a conflict, remove 1 fate from attached character. Choose a participating character – treat that character as if its printed text box were blank (except Traits) until the end of the conflict.
neutral Ornate Fan Item. 0 +0 +2 Restricted. (No more than two restricted attachments per character.)
phoenix Pacifism Condition. 2 +0 +0 2 This attachment cannot be played during a conflict.
Attached character cannot participate in military conflicts.
crab Pathfinder's Blade Weapon. 0 +1 +0 1 Seeker role only.
Interrupt: When the effects of a triggered ability on the attacked province would initiate, if attached character is attacking, sacrifice this attachment – cancel those effects.
crane Pillow Book Item. 0 +0 +0 2 Action: While attached character is participating in a conflict – reveal the top card of your conflict deck until the end of the conflict. While it remains revealed, you may play that card as if it were in your hand.
crab Pit Trap Item. Trap. 3 -1 -1 3 Attach to an attacking character.
Attached character does not ready during the regroup phase.
crab Pragmatism Condition. 1 +1 +1 1 Attach to a character you control.
While you are less honorable than an opponent, attached character gets +1military, +1Political, and gains: “This character cannot be honored or dishonored.”
crab Reprieve Condition. 1 +0 +0 1 Interrupt: When attached character would leave play – discard this attachment instead.
lion Restored Heirloom Weapon. 2 +3 +0 1 Water role only restricted.
Interrupt: When you would resolve the water ring effect, choose a character you control – instead of resolving normal ring effects, put this attachment into play from your hand or conflict discard pile, attached to that character.
lion Sashimono Item. Banner. 2 +0 +0 2 Attach to a Bushi character you control.
Attached character does not bow as a result of conflict resolution during military conflicts.
crab Seal of the Crab Item. Seal. 0 +1 +0 1 Attached character gains the crab clan symbol and the Berserker trait.
crane Seal of the Crane Item. Seal. 0 +0 +1 1 Attached character gains the crane clan symbol and the Duelist trait.
dragon Seal of the Dragon Item. Seal. 0 +0 +1 1 Attached character gains the dragon clan symbol and the Monk trait.
lion Seal of the Lion Item. Seal. 0 +1 +0 1 Attached character gains the lion clan symbol and the Commander trait.
phoenix Seal of the Phoenix Item. Seal. 0 +0 +1 1 Attached character gains the phoenix clan symbol and the Scholar trait.
scorpion Seal of the Scorpion Item. Seal. 0 +0 +1 1 Attached character gains the scorpion clan symbol and the Shinobi trait.
unicorn Seal of the Unicorn Item. Seal. 0 +1 +0 1 Attached character gains the unicorn clan symbol and the Cavalry trait.
unicorn Shinjo Saddle Item. 1 +1 +0 1 Cavalry character only.
Action: Choose a Cavalry character you control – attach this card to that character.
dragon Smoke Spell. Fire. 1 +1 +0 2 Action: While attached character is participating in a conflict, bow and sacrifice this attachment – until the end of the conflict, each non-unique participating character gets -2military.
unicorn Spyglass Item. Gaijin. 1 +0 +1 2 Reaction: After attached character commits to a conflict or moves to a conflict – draw 1 card. (Limit twice per round.)
scorpion Stolen Breath Poison. 2 +0 +0 2 This attachment cannot be played during a conflict.
Attached character cannot participate in Political conflicts.
scorpion Tainted Koku Poison. 1 -1 -1 2 Interrupt: When attached character leaves play – move this attachment to another character controlled by the same player.
unicorn Talisman of the Sun Unique Item. Meishōdō. 1 +1 +1 2 Keeper role only.
Action: During a conflict in which you are the defending player, bow this attachment – move the contested ring to another eligible province and reveal it, if able. That province is now the attacked province.
neutral Tattered Missive Item. 1 +0 +1 Attach to a Courtier character you control.
Action: Bow attached character – search the top 5 cards of your conflict deck for a card, reveal it, and add it to your hand. Shuffle.
crane The Mirror's Gaze Spell. Air. 2 +0 +1 2 Attach to a Shugenja character you control.
Reaction: After the effects of an opponent's event resolve – resolve that event again as if you had just played it, ignoring costs and triggering conditions. You may choose new targets.
dragon The Stone of Sorrows Unique Item. 2 +1 +1 2 Seeker role only.
While attached character is ready, opponents cannot remove or gain fate from rings.
crab Watch Commander Follower. 1 +1 +1 3 Attach to a character you control. Limit 1 per character.
Reaction: After an opponent plays a card during a conflict in which attached character is participating – that player loses 1 honor. (Unlimited.)
dragon Way of the Dragon Philosophy. 2 +1 +1 Attach to a character you control. Limit 1 per character.
You may trigger each of attached character's triggered abilities an additional time each round (or specified period).
crab Wicked Tetsubō Weapon. 2 +1 +1 1 Attach to a Berserker character. Restricted.
Action: During a conflict in which attached character is attacking, choose a defending character and select either military or Political – set that character's selected skill to 0 until the end of the conflict.
lion Writ of Authority Item. 1 +0 +3 1 Earth role only. Restricted.
If an opponent is more honorable than you, discard this attachment.

References[edit | edit source]

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