Breath of the Kami
|Breath of the Kami|
|Release Date||June 28th, 2018 |
|Previous||Disciples of the Void|
Cards[edit | edit source]
|11||Shinjo Shono||Dynasty||Character||Bushi. Cavalry. Commander.||Pride.|
Action: While this character is participating in a conflict, if you control more participating characters than your opponent – each participating Cavalry character you control gets +1 and +1 until the end of the conflict.
|7||Matsu Seventh Legion||Dynasty||Character||Bushi. Army. Cavalry.||No attachments except Weapon.|
While this character is attacking, each Courtier character cannot be declared as a defender.
|16||Ancient Master||Conflict||Character||Monk. Tattooed.||You may play this character as an attachment with the text: "Reaction: After attached character is declared as an attacker or defender – search the top 5 cards of your conflict deck for a Kihō or Tattoo card, reveal it, and add it to your hand. Shuffle."|
|14||Formal Invitation||Conflict||Attachment||Item.||Attach to a character with glory 2 or higher.|
Action: During a conflict – move attached character to the conflict. (Unlimited.)
|10||Heartless Intimidator||Dynasty||Character||Courtier.||Reaction: After an opponent loses 1 or more honor – discard the top card of that player's conflict deck. (Unlimited.)|
|9||Soshi Shadowshaper||Dynasty||Character||Shugenja. Air. Shadow.||Action: During the conflict phase, lose 1 honor. Choose a character with cost 2 or lower that has entered play from a player's hand this phase – return that character to its owner's hand.|
|5||Hiruma Outpost||Dynasty||Holding||Outpost.||While this card is in an unbroken province, it gains: "Reaction: After an opponent declares a conflict against a province that does not have a holding in it – that opponent loses 1 honor."|
|4||Third Tower Guard||Dynasty||Character||Bushi.||This character gets +2 while you have claimed the or ring.|
|2||Sacred Sanctuary||—||Province||Temple.||Reaction: After an attack has been declared in this province, choose a Monk character you control – ready that character. Until the end of the conflict, that character cannot be bowed by opponents' card effects or as a result of conflict resolution.|
|18||Even the Odds||Conflict||Event||Tactic.||Action: During a conflict, if you control fewer participating characters than your opponent, choose a character you control – move that character to the conflict. If that character is a Commander, honor it.|
|6||Fū Sui Disciple||Dynasty||Character||Shugenja. Air.||Action: The player that has the ring in his or her ring pool chooses an ordinary character he or she controls. You select one – honor or dishonor that character.|
|13||Kudaka||Dynasty||Character||Shugenja. Air. Mantis Clan.||Reaction: After you claim the ring – gain 1 fate and draw 1 card. (Limit twice per round.)|
|17||Hurricane Punch||Conflict||Event||Kihō. Air.||Action: During a conflict, choose a participating Monk character – that character gets +2 until the end of the conflict. Draw 1 card.|
|3||Demonstrating Excellence||—||Province||—||This province gets +2 strength while you have an Air role.|
Interrupt: When this province is broken – gain 1 fate and draw 1 card.
|19||Winds of Change||Conflict||Event||Spell. Air.||Air role only.|
Action: Return the ring from a claimed ring pool to the unclaimed ring pool.
|1||Hisu Mori Toride (Lion Clan)||—||Stronghold||Fort.||Reaction: After you win a conflict by 5 or more skill, bow this stronghold and sacrifice a (friendly) Bushi character – you may declare an additional conflict this phase.|
|15||The Mirror's Gaze||Conflict||Attachment||Spell. Air.||Attach to a Shugenja character you control.|
Reaction: After the effects of an opponent's event resolve – resolve that event again as if you had just played it, ignoring costs and triggering conditions. You may choose new targets.
|12||Shiotome Encampment||Dynasty||Holding||Battlefield.||Action: If you have a ring in your claimed ring pool, choose a Cavalry character – ready that character.|
|8||Isawa Uona||Dynasty||Character||Shugenja. Air.||Reaction: After you play an Air card during a conflict, choose a non-unique participating character – bow that character.|
|20||Maze of Illusion||Conflict||Event||Spell. Air.||Action: During a conflict, choose a participating character controlled by an opponent – secretly select a number on your honor dial. Then, the chosen character’s controller guesses whether this number is even or odd. Reveal your dial (cannot be modified). If they are wrong, bow and dishonor that character.|
References[edit | edit source]