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Character

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Character Stats

Character is a card type. Every character has a fate cost (fate), military skill (military), political skill (Political), and a glory value (glory).[1]

Characters are the only card type which can appear in the dynasty deck or the conflict deck. Characters in conflict decks can have influence (Influence) marks.

Cards[edit | edit source]

Dynasty cards[edit | edit source]

Clan Name Traits fate military political Glory Text Box
phoenix Adept of the Waves Shugenja. Water. 2 2 2 2 Action: Choose a character – until the end of the phase, that character gains covert during water conflicts.
dragon Agasha Swordsmith Shugenja. Fire. 2 1 2 1 Action: Search the top 5 cards of your conflict deck for an attachment, reveal it, and add it to your hand. Shuffle.
unicorn Aggressive Moto Bushi. Cavalry. 2 3 0 0 This character cannot be declared as a defender.
lion Akodo Gunsō Bushi. 2 2 1 2 Pride. (After this character wins a conflict, honor it. After this character loses a conflict, dishonor it.)
Reaction: After this character enters play from a province – refill that province faceup.
lion Akodo Toturi Unique Bushi. Champion. 5 6 3 3 Reaction: After you claim a ring during a military conflict in which this character is participating – resolve that ring's effect.
crane Asahina Artisan Shugenja. Air. 1 0 0 2 Action: During a conflict, bow this character. Choose another crane character – that character gets +3Political until the end of the conflict.
crane Asahina Storyteller Courtier. Shugenja. Air. 4 2 4 2 Sincerity. (When this character leaves play, draw 1 card.)
Each honored crane character you control gains sincerity.
phoenix Asako Diplomat Courtier. 2 1 2 1 Reaction: After this character wins a conflict, choose a character – honor or dishonor that character.
dragon Ascetic Visionary Monk. Tattooed. 4 3 4 1 No attachments except Monk or Tattoo.
Action: While this character is attacking, spend 1 fate to an unclaimed ring. Choose a Monk character or a character with a Monk attachment – ready that character.
scorpion Bayushi Liar Courtier. 1 3 0 Sincerity. (When this character leaves play, draw 1 card.)
scorpion Bayushi Manipulator Courtier. 1 1 1 1 Reaction: After honor dials are revealed – increase the value of your bid by 1.
scorpion Bayushi Shoju Unique Bushi. Courtier. Champion. 5 3 7 2 Action: While this character is participating in a Political conflict, choose a participating character controlled by your opponent – until the end of the conflict, that character gets -1Political and is discarded if its Political skill is 0. (Limit twice per round.)
scorpion Bayushi Yunako Unique Bushi. Commander. 4 4 2 2 Action: While this character is participating in a conflict, choose a character – switch that character's base military and Political skill until the end of the conflict.
scorpion Blackmail Artist Courtier. 2 1 2 1 Reaction: After this character wins a Political conflict – take 1 honor from your opponent.
unicorn Border Rider Bushi. Cavalry. 2 2 1 1 Action: Ready this character.
crab Borderlands Defender Bushi. 3 3 3 1 While this character is defending, opponents' card effects cannot bow it or move it.
crane Brash Samurai Bushi. 2 2 1 2 Action: While this character is your only participating character in a conflict – honor this character.
crane Cautious Scout Bushi. Scout. 2 2 0 1 While this character is attacking alone, treat the defending province as if its printed text box were blank (except for Traits).
crab Crisis Breaker Bushi. Berserker. 3 3 1 1 Keeper role only.
Action: During a military conflict, if your opponent counts more current military skill than you, choose a Berserker character you control – ready that character and move it to the conflict.
crane Daidoji Nerishma Unique Bushi. Scout. 2 3 1 1 Action: Choose a facedown card in one of your provinces – turn that card faceup.
lion Deathseeker Bushi. 2 2 1 0 Reaction: After this character loses a conflict as an attacker, sacrifice this character. Choose a character controlled by your opponent – if that character has no fate on it, discard it. Otherwise, remove 1 fate from that character.
crane Doji Challenger Bushi. Duelist. 3 3 3 2 Action: While this character is attacking, choose a character controlled by your opponent – move that character to this conflict.
crane Doji Gift Giver Courtier. 2 0 2 1 Action: While this character is participating in a conflict, give your opponent 1 fate. That opponent must choose a ready participating character he or she controls – bow that character.
crane Doji Hotaru Unique Bushi. Champion. 5 3 6 3 Reaction: After you claim a ring during a Political conflict in which this character is participating – resolve that ring's effect.
crane Doji Whisperer Courtier. 1 0 3 1
dragon Doomed Shugenja Shugenja. Fire. 1 3 3 0 Limited. (No more than one limited card can be played by each player each round.)
You cannot place fate on this character when it is played from one of your provinces.
crab Eager Scout Bushi. Scout. 0 0 0 0
dragon Enlightened Warrior Bushi. 3 2 2 1 Reaction: After an opponent selects a ring with fate on it – place 1 fate on this character.
scorpion Favored Niece Courtier. 3 2 2 2 Action: Choose and discard 1 card from your hand – draw 1 card. (Limit twice per round.)
phoenix Fearsome Mystic Shugenja. Air. 4 2 4 1 This character gets +2 glory during air conflicts.
Action: While this character is participating in a conflict – remove 1 fate from each participating character your opponent controls with lower glory than this character.
unicorn Giver of Gifts Courtier. 3 2 3 2 Action: Choose an attachment you control – move that attachment to an eligible character you control.
neutral Goblin Sneak Goblin. Shadowlands. 2 1  ? Reaction: After playing this Character, put 1 fate on it from an opponent's fate pool.
crane Guest of Honor Courtier. 4 1 4 1 While this character is participating in a conflict, opponents cannot play events.
crab Hida Guardian Bushi. 1 1 1 1 Action: While this character is participating in a conflict, choose another participating character – until the end of the conflict, that character gets +2military and +2Political for each holding you control.
crab Hida Kisada Unique Bushi. Champion. 5 7 2 0 While you have not lost a conflict this phase, cancel the effects of the first action ability your opponent triggers from a card during each conflict.
crab Hida Tomonatsu Unique Bushi. 3 3 2 2 Reaction: After this character wins a conflict as a defender, sacrifice it. Choose a non-unique attacking character – return that character to the top of its owner's deck.
crab Hiruma Yōjimbō Bushi. Yōjimbō. 2 4 3 2 This character cannot be declared as an attacker.
lion Honored General Bushi. Commander. 4 3 1 2 During a conflict in which this character is participating, each other participating lion character you control gets +1military.
Reaction: After this character enters play – honor it.
unicorn Ide Trader Courtier. 3 1 3 1 Reaction: After 1 or more characters move to a conflict in which this character is participating, select one – gain 1 fate or draw 1 card. (Limit once per conflict.)
lion Ikoma Eiji Unique Courtier. 4 1 3 3 Reaction: After you lose a Political conflict – put a Bushi character with printed cost 3 or lower into play from your dynasty discard pile or provinces.
lion Ikoma Prodigy Courtier. 1 0 2 1 Reaction: After 1 or more fate is placed on this character – gain 1 honor.
crab Intimidating Hida Bushi. 3 4 2 1 Reaction: After an opponent passes on declaring a conflict – that player loses 1 honor.
phoenix Isawa Atsuko Unique Shugenja. Void. 4 3 3 2 Action: During a void conflict – until the end of the conflict, each participating character you control gets +1military and +1Political and each participating character your opponent controls gets -1military and -1Political.
phoenix Isawa Kaede Unique Shugenja. Void. 5 3 4 3 Immune against opponents' ring effects.
While this character is attacking the contestent ring gains the void element. If this character wins the conflict as an attacker, instead of choosing an element to resolve, resolve each of that ring's effects.
phoenix Isawa Masahiro Unique Shugenja. Fire. 3 3 2 2 Action: During a fire conflict, bow this character. Choose a participating character with printed cost 2 or lower – discard that character.
crab Kaiu Envoy Bushi. 1 1 0 1 Courtesy. (When this character leaves play, gain 1 fate.)
Sincerity. (When this character leaves play, draw 1 card.)
crab Kaiu Shuichi Unique Bushi. Engineer. 4 3 3 2 Covert. (When this character attacks, choose one character without covert. That character cannot be declared as a defender.)
Action: During a conflict in which this character is participating, if there is a holding in play – gain 1 fate.
crane Kakita Asami Unique Courtier. 3 1 3 2 Action: While this character is participating in a Political conflict, if you count more current Political skill in the conflict than your opponent – take 1 honor from that opponent.
crane Kakita Kaezin Unique Bushi. Duelist. Kenshinzen. 3 3 2 2 Action: While this character is participating in a conflict, your opponent must choose a participating character he or she controls – challenge that character to a military duel. If this character wins, move each character not involved in the duel home. If it loses, send it home.
neutral Keeper Initiate Monk. 2 1 1 2 Keeper role only.
Reaction: After you claim a ring that matches the element of your role – put this character into play from your dynasty discard pile or provinces. Then, put 1 fate on this character.
lion Kitsu Spiritcaller Shugenja. Water. 3 1 3 2 Action: During a conflict, bow this character. Choose a character in one of your discard piles – put that character into play in the conflict. If that character is still in play at the end of the conflict, return it to the bottom of its deck.
dragon Kitsuki Investigator Courtier. 3 1 3 2 Action: While this character is participating in a Political conflict, spend 1 fate to an unclaimed ring – look at your opponent's hand. Choose 1 of those cards and discard it. (Max 1 per conflict.)
dragon Kitsuki Yaruma Unique Courtier. 4 2 4 2 Courtesy. No Poison attachments.
Reaction: After this character enters play, choose an unbroken province – turn that province facedown.
lion Lion's Pride Brawler Bushi. Courtier. 3 3 2 1 Action: While this character is attacking, choose a character with equal or lower military skill than this character – bow that character.
lion Matsu Beiona Unique Bushi. 3 3 2 2 Reaction: After this character enters play, if you control 3 or more other Bushi characters – place 2 fate on this character.
lion Matsu Berserker Bushi. Berserker. 1 3 1
phoenix Meddling Mediator Courtier. 2 0 3 1 Action: If an opponent has declared 2 or more conflicts against you this phase, select one – take 1 fate or 1 honor from that opponent.
unicorn Meishōdō Wielder Shugenja. Water. 2 2 2 1 Reduce the cost to play this character by 1 while you are the first player.
dragon Mirumoto Prodigy Bushi. Duelist. 2 2 2 1 While this character is attacking alone, your opponent cannot declare more than one defender.
dragon Mirumoto Raitsugu Unique Bushi. Duelist. 3 3 2 1 Action: While this character is participating in a conflict, choose a participating character controlled by your opponent – challenge that character to a military duel. If the loser of the duel has no fate on it, discard it. Otherwise remove 1 fate from it.
neutral Miya Mystic Shugenja. Earth. Imperial. 2 1 1 1 Action: During the conflict phase, sacrifice this character. Choose an attachment – discard that attachment.
unicorn Moto Horde Bushi. Army. Cavalry. 4 6 1 No attachments except Weapon.
unicorn Moto Youth Bushi. Cavalry. 1 2 0 1 This character gets +1military during the first military conflict each round.
phoenix Naive Student Courtier. Scholar. 1 2 2 Sincerity. (When this character leaves play, draw 1 card.)
dragon Niten Adept Bushi. 2 2 1 1 Action: While this character is participating in a conflict, bow a (friendly) attachment on it. Choose a participating character without attachments – bow that character.
dragon Niten Master Bushi. 4 3 3 2 Reaction: After you attach a Weapon attachment to this character – ready this character. (Limit twice per round.)
dragon Nothern Wall Sensei Bushi. 3 2 2 1 Keeper role only.
Action: While this character is participating in a conflict, choose a participating character you control with 1 or more attachments – until the end of the conflict, that character is immune to events.
lion Obstinate Recruit Bushi. 0 2 0 0 If an opponent is more honorable than you, discard this character.
neutral Otomo Courtier Courtier. Imperial. 1 2 1 This character cannot participate in conflicts as an attacker against a player that controls the Imperial Favor.
phoenix Radiant Orator Courtier. 3 1 2 2 Action: While this character is participating in a conflict, if you count more current glory than your opponent among ready participating characters, choose an enemy character – move that character home.
crane Savvy Politician Courtier. 2 1 2 1 Reaction: After this character is honored, choose a character – honor that character.
neutral Seeker Initiate Monk. 2 1 1 2 Seeker role only.
Reaction: After you claim a ring that matches the element of your role – search the top 5 cards of your conflict deck for a card and add it to your hand. Shuffle.
dragon Seeker of Enlightenment Monk. Tattooed. 2 1 1 0 This character gets +1military and +1Political for each fate on each unclaimed ring.
neutral Seppun Guardsman Bushi. Imperial. 1 2 1 This character cannot participate in conflicts as an attacker against a player that controls the Imperial Favor.
phoenix Serene Warrior Bushi. 3 3 2 4
phoenix Shiba Peacemaker Bushi. 1 4 1 1 This character cannot participate in conflicts as an attacker.
phoenix Shiba Tsukune Unique Bushi. Champion. 5 4 4 4 Interrupt: When the conflict phase ends – resolve the ring effects of up to 2 unclaimed rings as if you were the attacking player.
phoenix Shiba Yōjimbō Bushi. Yōjimbō. 3 3 2 2 Interrupt: When the effects of a triggered ability that targets a Shugenja you control would initiate – cancel those effects.
unicorn Shinjo Altansarnai Unique Bushi. Cavalry. Champion. 5 5 4 2 Reaction: After you break a province during a military conflict in which this character is participating, your opponent chooses a character he or she controls – discard that character.
unicorn Shinjo Outrider Bushi. Cavalry. Scout. 2 2 2 2 Action: During a conflict – move this character to the conflict.
unicorn Shinjo Tatsuo Unique Bushi. Cavalry. Scout. 4 3 3 2 Action: During a conflict, choose this character and up to 1 other character you control – move those characters to the conflict.
scorpion Shosuro Actress Courtier. Shinobi. 3 1 3 1 Action: During a conflict, sacrifice this character. Choose a non-Shinobi character with printed cost 3 or lower in an opponent's discard pile – put that character into play in the conflict under your control.
scorpion Shosuro Miyako Unique Bushi. Shinobi. 3 3 2 1 Reaction: After you play a character from your hand, your opponent must select one – discard 1 card at random from his or her hand or choose and dishonor a character he or she controls.
crab Shrewd Yasuki Courtier. 2 1 2 1 Action: While this character is participating in a conflict, if there is a holding in play – look at the top 2 cards of your conflict deck. Add 1 of those cards to your hand and place the other on the bottom of your conflict deck.
scorpion Sinister Soshi Shugenja. Air. 1 0 Action: During a conflict, choose a participating character – that character gets -2military and -2Political until the end of the conflict.
phoenix Solemn Scholar Shugenja. Earth. Scholar. 1 1 1 1 Action: During a conflict, if the earth ring is in your claimed ring pool, choose an attacking character – bow that character.
scorpion Soshi Illusionist Shugenja. Air. 2 1 3 1 Action: Spend 1 fate, choose a character – discard a status token from that character.
lion Steadfast Samurai Bushi. 1 1 1 1 Forced Reaction: After the fate phase begins, if you have at least 5 more honor than an opponent – this character cannot be discarded or lose fate this phase.
crab Steadfast Witch Hunter Shugenja. Earth. 4 4 2 0 Action: Sacrifice a (friendly) character. Choose a character – ready that character.
unicorn Swift Magistrate Bushi. Imperial. Magistrate. 3 2 2 1 While this character is attacking, each other character that has 1 or more fate on it does not count its skill toward the resolution of this conflict.
dragon Togashi Initiate Monk. Tattooed. 1 1 1 2 Action: While this character is attacking, spend 1 fate to an unclaimed ring – honor this character.
dragon Togashi Yokuni Unique Bushi. Shugenja. Champion. 5 5 5 3 Action: Choose a triggered ability printed on another character – this character gains that ability until the end of the phase. (Max 1 per round.)
unicorn Utaku Infantry Bushi. 1 0 0 1 While this character is participating in a conflict, it gets +1military and +1Political for each participating unicorn character you control.
unicorn Utaku Yumino Unique Bushi. Battle Maiden. Cavalry. 3 2 2 3 Action: During a conflict, discard a card from your hand – this character gets +2military and +2Political until the end of the conflict. (Limit once per conflict.)
crab Vanguard Warrior Bushi. 2 2 1 1 Action: Sacrifice this character. Choose a character – place 1 fate on that character.
lion Venerable Historian Courtier. Scholar. 2 1 3 Action: While this character is participating in a conflict, if you are more honorable than your opponent – honor this character.
crab Vengeful Berserker Bushi. Berserker. 3 3 0 Reaction: After another character you control leaves play during a conflict – double this character's military skill until the end of the conflict.
neutral Wandering Ronin Bushi. Ronin. 3 2 2 0 Action: During a conflict, remove 1 fate from this character – it gets +2military and +2Political until the end of the conflict. (Limit twice per conflict.)
unicorn Warrior Poet Bushi. Cavalry. 3 2 2 2 Action: While this character is participating in a conflict – each participating character controlled by your opponent gets -1military and -1Political until the end of the conflict.
scorpion Yogo Hiroue Unique Courtier. 4 0 4 2 Action: While this character is participating in a conflict, choose a non-participating character – move that character to this conflict. Then, if you win the conflict, you may dishonor that character.
scorpion Yogo Outcast Shugenja. Air. 2 2 2 1 This character gets +1military and +1Political while you are less honorable than an opponent.
scorpion Young Rumormonger Courtier. 2 2 2 1 Interrupt: When a character would be honored or dishonored, choose another character controlled by the same player – that character receives the honor or dishonor instead.

Conflict cards[edit | edit source]

Clan Name Traits fate military political Glory Influence Text Box
scorpion Adept of Shadows Bushi. Shinobi. 2 2 2 0 3 Action: Lose 1 honor – return this character to your hand.
crab Hiruma Ambusher Bushi. Scout. 2 2 2 0 1 Reaction: After this character enters play as a defender, choose a character – that character's abilities cannot be triggered during this conflict.
unicorn Ide Messenger Courtier. 2 1 2 0 1 Action: During a conflict, spend 1 fate. Choose a character you control – move that character to the conflict.
phoenix Ishiken Initiate Shugenja. Void. 2 1 1 0 2 This character gets +1military and +1Political for each claimed ring.
unicorn Iuchi Wayfinder Shugenja. Water. Cavalry. 1 1 1 0 1 Reaction: After this character enters play – look at a facedown province.
lion Master of the Spear Bushi. 3 2 2 1 3 Action: While this character is attacking, your opponent must choose a participating character he or she controls – move that character home.
crane Political Rival Courtier. 3 3 0 2 Covert. (When this character attacks, choose one character without covert. That character cannot be declared as a defender.)
This character gets +3Political while defending.
phoenix Seeker of Knowledge Courtier. Shugenja. Air. 2 0 2 1 1 While this character is attacking, the contested ring gains the air element. If this character wins the conflict as an attacker, you may choose which of its ring effects to resolve.
crane Steward of Law Courtier. Scholar. 1 1 1 0 1 While this character is participating in a conflict, characters cannot become dishonored.
crab Stoic Gunsō Bushi. 2 2 1 1 1 Action: During a conflict, sacrifice a (friendly) character – this character gets +3military until the end of the conflict.
dragon Tattooed Wanderer Monk. Tattooed. 1 2 1 0 2 You may play this character as an attachment with the text: "Attached character gains covert."
dragon Togashi Kazue Unique Monk. Tattooed. 3 3 3 1 2 You may play this character as an attachment with the text: "Action: During a conflict in which attached character is participating, choose another participating character – move 1 fate from that character to the attached character."
scorpion Unassuming Yōjimbō Bushi. Yōjimbō. 3 3 1 0 2 Covert. (When this character attacks, choose one character without covert. That character cannot be declared as a defender.)
lion Vengeful Oathkeeper Bushi. 2 2 1 0 2 Reaction: After you lose a military conflict – put this character into play from your hand.

References[edit | edit source]