Character
Character is a card type. Every character has a fate cost (), military skill (
), political skill (
), and a glory value (
).[1]
Characters are the only card type which can appear in the dynasty deck or the conflict deck. Characters in conflict decks can have influence () marks.
Cards[edit | edit source]
Dynasty cards[edit | edit source]
Clan | Name | Traits | ![]() |
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Acolyte of Koyane | Shugenja. Air. | 3 | 2 | 3 | 2 | Action: During a ![]() |
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Obstinate Recruit | Bushi. | 0 | 2 | 0 | 0 | If an opponent is more honorable than you, discard this character. |
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Perfect Guest | Courtier. | 2 | 1 | 3 | 1 | Action: Choose another player – that player gains control of this character and cannot trigger this ability this round. |
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Perceptive Kitsuki | Courtier. | 2 | 1 | 2 | 2 | Action: During a conflict in which this character is participating,return a ring in your claimed ring pool to the unclaimed ring pool – look at your opponent's hand. |
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Paragon of Grace | Bushi. Courtier. | 3 | 2 | 3 | 1 | Action: During a conflict in which this character is participating on your side alone – your opponent chooses and discards 1 card from his or her hand. If this character is honored, that card is chosen at random instead. |
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Palace Guard | Bushi. Imperial. | 1 | 2 | 0 | 1 | This character cannot be declared as an attacker against a less honorable player than you. |
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Pacifist Philosopher | Courtier. | 2 | — | 1 | 1 | Reaction: After a player passes on declaring a conflict – gain 1 fate. (Limit twice per round.) |
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Outskirsts Sentry | Bushi. Scout. | 1 | 2 | — | 0 | Reaction: After a character is moved to the conflict in which this character is participating, choose a participating character – honor that character. |
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Otomo Courtier | Courtier. Imperial. | 1 | — | 2 | 1 | This character cannot participate in conflicts as an attacker against a player that controls the Imperial Favor. |
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Origami Master | Shugenja. Air. | 4 | 1 | 4 | 1 | Pride. Action: Choose another character you control – move an honored status token from this character to the chosen character. |
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Northern Wall Sensei | Bushi. | 3 | 2 | 2 | 1 | Keeper role only. Action: While this character is participating in a conflict, choose a participating character you control with 1 or more attachments – until the end of the conflict, that character is immune to events. |
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Prodigy of the Waves | Shugenja. Water. | 4 | 3 | 3 | 2 | Action: While the ![]() |
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Niten Master | Bushi. | 4 | 3 | 3 | 2 | Reaction: After you attach a Weapon attachment to this character – ready this character. (Limit twice per round.) |
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Niten Adept | Bushi. | 2 | 2 | 1 | 1 | Action: While this character is participating in a conflict, bow a (friendly) attachment on it. Choose a participating character without attachments – bow that character. |
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Naive Student | Courtier. Scholar. | 1 | — | 2 | 2 | Sincerity. (When this character leaves play, draw 1 card.) |
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Moto Youth | Bushi. Cavalry. | 1 | 2 | 0 | 1 | This character gets +1![]() ![]() |
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Moto Outrider | Bushi. Cavalry. | 3 | 3 | 2 | 1 | Action: During a ![]() |
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Moto Nergüi ![]() |
Bushi. Cavalry. | 3 | 2 | 2 | 0 | Action: While this character is participating in a ![]() |
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Moto Juro ![]() |
Bushi. Cavalry. | 5 | 5 | 2 | 2 | Action: Select one – move this character into a conflict or move this charcter home from a conflict. (Limit twice per round.) |
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Moto Horde | Bushi. Army. Cavalry. | 4 | 6 | — | 1 | No attachments except Weapon. |
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Moto Eviscerator | Bushi. Cavalry. Shadowlands. | 2 | 3 | 0 | 1 | Action: During a conflict, lose 1 honor – move this character to the conflict. |
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Persuasive Counselor | Courtier. | 4 | 3 | 4 | 2 | Action: During a conflict in which this character is participating – each event you play during this conflict cannot have its effects canceled. |
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Prudent Challenger | Bushi. Duelist. | 2 | 2 | 2 | 0 | Courtesy. (When this character leaves play, gain 1 fate.) Action: During a conflcit, initiate a ![]() |
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Moto Ariq ![]() |
Bushi. Cavalry. | 3 | 3 | 2 | 0 | Action: During a conflict in which this character is participating, if your opponent is more honorable than you, he or she must choose a ready character he or she controls – move that character to the conflict. |
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Samurai of Integrity | Bushi. | 2 | 3 | 3 | 2 | — |
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Serene Warrior | Bushi. | 3 | 3 | 2 | 4 | — |
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Seppun Truthseeker | Courtier. Imperial. | 2 | 2 | 2 | 1 | Forced Interrupt: When this character leaves play – each player draws 2 cards. |
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Seppun Ishikawa ![]() |
Bushi. Imperial. | 3 | 2 | 2 | 2 | This character gets +1![]() ![]() |
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Seppun Hidden Guard | Bushi. Imperial. Yōjimbō. | 2 | 2 | 0 | 1 | Interrupt: When the effects of a character ability that targets a unique character you control would initiate, sacrifice this character – cancel those effects. The player who initiated that ability discards 1 random card from his or her hand. |
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Seppun Guardsman | Bushi. Imperial. | 1 | 2 | — | 1 | This character cannot participate in conflicts as an attacker against a player that controls the Imperial Favor. |
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Sententious Poet | Courtier. | 3 | 1 | 3 | 2 | Reaction: After your opponent spends fate to play a card during a conflict in which this character is participating – gain 1 fate. |
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Seeker of Enlightenment | Monk. Tattooed. | 2 | 1 | 1 | 0 | This character gets +1![]() ![]() |
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Seeker Initiate | Monk. | 2 | 1 | 1 | 2 | Seeker role only. Reaction: After you claim a ring that matches the element of your role – search the top 5 cards of your conflict deck for a card and add it to your hand. Shuffle. |
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Savvy Politician | Courtier. | 2 | 1 | 2 | 1 | Reaction: After this character is honored, choose a character – honor that character. |
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Sake House Confidant | Courtier. Shinobi. | 2 | 1 | 1 | 1 | Action: While this character is participating in a conflict, discard the Imperial Favor – each Shinobi character you control gets +2![]() |
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Purifier Apprentice | Shugenja. Earth. | 1 | 1 | 0 | 0 | Reaction: After you win a conflict as the defending player – your opponent loses 1 honor. |
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Sage of Gisei Toshi | Courtier. Scholar. | 3 | 1 | 3 | 2 | Action: During a conflict, if you are more honorable than your opponent, choose a participating character your opponent controls – move this character home. Then, move that character home. |
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Sadane Student | Courtier. | 2 | 1 | 2 | 1 | This character gets +2![]() ![]() ![]() |
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Saadiyah al-Mozedu ![]() |
Courtier. Gaijin. Scholar. | 3 | 0 | 3 | 2 | Sincerity. Action: Discard a card from your hand and choose an unbroken province not currently being attacked – turn that province facedown. |
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Righteous Magistrate | Courtier. Imperial. Magistrate. | 3 | 3 | 3 | 1 | Keeper role only. While this character is defending, players cannot gain or lose honor. |
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Righteous Delegate | Courtier. | 3 | 2 | 3 | 2 | Action: While this character is participating in a conflict – each participating Bushi character gets -1 ![]() ![]() ![]() ![]() |
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Reclusive Zokujin | Creature. | 3 | 3 | 1 | 1 | During ![]() |
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Reader of Omens | Shugenja. Void. | 2 | 2 | 0 | 1 | This character gets +3![]() ![]() ![]() |
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Radiant Orator | Courtier. | 3 | 1 | 2 | 2 | Action: While this character is participating in a conflict, if you count more current glory than your opponent among ready participating characters, choose an enemy character – move that character home. |
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Quarrelsome Youth | Bushi. | 1 | 1 | 1 | 1 | Reaction: After this character loses a conflict as an attacker, if you have fewer cards in your hand than your opponent – your opponent discards 1 random card from his or her hand. |
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Moto Chagatai ![]() |
Bushi. Cavalry. | 5 | 6 | 3 | 2 | This character does not bow during the conflict resolution of conflicts in which a province your opponent controls was broken. |
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Miya Satoshi ![]() |
Courtier. Daimyō. Imperial. | 4 | 2 | 4 | 2 | Action: Discard cards from your dynasty deck until you discard an Imperial card. Then, discard a card in a non-stronghold province you control and put the discarded Imperial card into that province, faceup. |
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Shameless Gossip | Courtier. | 2 | 2 | 2 | 1 | Action: During a conflict in which this character is participating, choose two characters controlled by the same player – move one status token from one of those characters to the other. |
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Kitsuki Shomon ![]() |
Bushi. Duelist. | 3 | 3 | 3 | 0 | Interrupt: When another character you control would be dishonored – instead, dishonor this character. Then, ready this character. |
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Magistrate of Reason | Courtier. Magistrate. | 4 | 2 | 4 | 1 | As an additional cost for your opponent to trigger a character ability during a conflict in which this character is attacking, that opponent must spend 1 fate to an unclaimed ring. |
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Loyal Challenger | Courtier. Duelist. | 2 | 1 | 3 | 0 | After this character wins a conflict, gain 1 honor. After this character loses a conflict, lose 1 honor. Action: During a conflict, initiate a ![]() |
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Lion's Pride Brawler | Bushi. Courtier. | 3 | 3 | 2 | 1 | Action: While this character is attacking, choose a character with equal or lower ![]() |
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Kuni Yori ![]() |
Shugenja. Earth. Daimyō. | 5 | 4 | 4 | 1 | During ![]() ![]() ![]() Action: During a conflict, lose 1 honor. Choose a player – that player discards 1 card at random from his or her hand. |
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Kuni Ritsuko ![]() |
Shugenja. Earth. | 4 | 4 | 2 | 1 | Reaction: After this character wins a conflict as a defender, choose an attacking character – remove 1 fate from that character. |
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Kudaka ![]() |
Shugenja. Air. Mantis Clan. | 4 | 3 | 4 | 1 | Reaction: After you claim the ![]() |
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Kitsuki Yuikimi ![]() |
Bushi. Champion. | 3 | 3 | 3 | 1 | Reaction: After you gain a fate from a ring during a conflict in which this character is participating – this character cannot be chosen as the target of your opponent's triggered abilities until the end of the conflict. |
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Kitsuki Yaruma ![]() |
Courtier. | 4 | 2 | 4 | 2 | Courtesy. No Poison attachments. Reaction: After this character enters play, choose an unbroken province – turn that province facedown. |
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Kitsuki Jusai ![]() |
Courtier. Daimyō. | 4 | 3 | 4 | 2 | Reaction: After honor dials are revealed, if your honor bid is equal to an opponent's – move 1 fate from that opponent's fate pool to an unclaimed ring. |
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Mantis Tenkinja | Shugenja. Water. Mantis Clan. | 2 | 1 | 2 | 2 | Water role only. Interrupt: When you play an event, lose 1 honor – reduce the cost of that event by 1. |
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Kitsuki Investigator | Courtier. | 3 | 1 | 3 | 2 | Action: While this character is participating in a ![]() |
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Kitsuki Counselor | Courtier. | 1 | 1 | 1 | 1 | Composure — This character gets +1![]() ![]() |
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Kitsu Warrior | Bushi. Creature. | 4 | 2 | 2 | 0 | For each ![]() ![]() For each ![]() ![]() |
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Kitsu Spiritcaller | Shugenja. Water. | 3 | 1 | 3 | 2 | Action: During a conflict, bow this character. Choose a character in one of your discard piles – put that character into play in the conflict. If that character is still in play at the end of the conflict, return it to the bottom of its deck. |
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Kitsu Motso ![]() |
Bushi. Commander. | 3 | 3 | 3 | 2 | Action: During a conflict in which this character is participating, if you have fewer cards in your hand than your opponent, choose a character that opponent controls – move that character to the conflict. |
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Keeper of Secret Names | Shugenja. Water. | 4 | 3 | 3 | 1 | Action: During a conflict, choose an unbroken province – resolve that province's action ability as if the conflict were at that province. |
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Keeper Initiate | Monk. | 2 | 1 | 1 | 2 | Keeper role only. Reaction: After you claim a ring that matches the element of your role – put this character into play from your dynasty discard pile or provinces. Then, put 1 fate on this character. |
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Kakita Yuri ![]() |
Courtier. Duelist. | 3 | 0 | 3 | 2 | Action: During a conflict, initiate a ![]() ![]() |
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Kakita Yoshi (RaW) ![]() |
Courtier. Daimyō. Imperial. | 5 | 2 | 6 | 3 | Reaction: After this character wins a ![]() |
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Maker of Keepsakes | Shugenja. Air. | 3 | 3 | 3 | 2 | This character cannot receive dishonored status tokens. |
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Marauding Oni | Oni. Shadowlands. | 2 | 4 | — | 0 | This character cannot be honored or dishonored. Forced Reaction: After this character is declared as an attacker or defender – lose 1 honor. (Unlimited.) |
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Miya Mystic | Shugenja. Earth. Imperial. | 2 | 1 | 1 | 1 | Action: During the conflict phase, sacrifice this character. Choose an attachment – discard that attachment. |
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Matsu Tsuko (TEL) ![]() |
Bushi. Champion. Commander. | 5 | 5 | 4 | 3 | Reaction: After this character wins a conflict as the attacker against a non-stronghold province, if you are more honorable than your opponent – break the attacked province. |
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Miwaku Kabe Guard | Bushi. | 1 | 1 | 0 | 2 | Pride. (After this character wins a conflict, honor it. After this character loses a conflict, dishonor it.) |
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Mirumoto Raitsugu ![]() |
Bushi. Duelist. | 3 | 3 | 2 | 1 | Action: While this character is participating in a conflict, choose a participating character controlled by your opponent – challenge that character to a ![]() |
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Mirumoto Prodigy | Bushi. Duelist. | 2 | 2 | 2 | 1 | While this character is attacking alone, your opponent cannot declare more than one defender. |
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Mirumoto Masashige ![]() |
Bushi. Daimyō. Duelist. | 4 | 4 | 3 | 2 | Reaction: After the conflict phase begins, if an opponent controls more characters than you, choose a character you control – honor that character. |
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Mirumoto Hitomi ![]() |
Bushi. Duelist. | 4 | 4 | 2 | 1 | Action: During a conflict, initiate a ![]() |
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Minami Kaze Regulars | Bushi. Army. Cavalry. | 5 | 6 | 3 | 2 | No attachments except Weapon. Reaction: After this character wins a conflict in which you have more participating characters than your opponent – gain 1 fate and draw 1 card. |
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Midnight Prowler | Bushi. Shinobi. | 2 | 2 | 1 | 0 | Reaction: After this character wins a ![]() |
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Meishōdō Wielder | Shugenja. Water. | 2 | 2 | 2 | 1 | Reduce the cost to play this character by 1 while you are the first player. |
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Meddling Mediator | Courtier. | 2 | 0 | 3 | 1 | Action: If an opponent has declared 2 or more conflicts against you this phase, select one – take 1 fate or 1 honor from that opponent. |
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Matsu Tsuko ![]() |
Bushi. Berserker. Daimyō. | 4 | 4 | 3 | 2 | Action: During a conflict in which this character is attacking, if you are more honorable than your opponent – reduce the cost of the next card you play this conflict by 2. |
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Master Alchemist | Shugenja. Fire. | 4 | 3 | 1 | 2 | Action: During a conflict, spend 1 fate to the ![]() |
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Matsu Swiftspear | Bushi. | 2 | 2 | 2 | 1 | While you have fewer cards in your hand than an opponent, this character gets +2![]() |
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Matsu Seventh Legion | Bushi. Army. Cavalry. | 5 | 7 | — | 2 | No attachments except Weapon. While this character is attacking, each Courtier character cannot be declared as a defender. |
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Matsu Mitsuko ![]() |
Bushi. Cavalry. Commander. | 4 | 4 | 2 | 2 | Action: During a ![]() |
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Matsu Gohei ![]() |
Bushi. | 2 | 3 | 1 | 1 | This character does not bow as the result of conflict resolution during conflicts in which it is attacking with 2 or more other Bushi characters. |
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Matsu Berserker | Bushi. Berserker. | 1 | 3 | — | 1 | — |
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Matsu Beiona ![]() |
Bushi. | 3 | 3 | 2 | 2 | Reaction: After this character enters play, if you control 3 or more other Bushi characters – place 2 fate on this character. |
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Matsu Agetoki ![]() |
Bushi. Cavalry. Commander. | 3 | 4 | 2 | 2 | Action: During a conflict in which this character is attacking, if you are more honorable than your opponent – move the contested ring to another elegible province and reveal that province, if able. It is now the attacked province. |
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Master of the Swift Waves | Shugenja. Water. Cavalry. | 3 | 3 | 2 | 1 | Action: During a conflict, choose a participating character you control and a character in your home – switch the chosen characters' locations. |
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Master of Gisei Toshi | Shugenja. Earth. | 4 | 2 | 4 | 1 | Reaction: After the conflict phase begins, chose a ring – while that ring is contested this phase, non-Spell events cannot be played. |
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Shadowlands Hunter | Bushi. Scout. | 2 | 2 | 0 | 0 | Each conflict this character wins while attacking is considered to be unopposed. |
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Shiba Peacemaker | Bushi. | 1 | 4 | 1 | 1 | This character cannot participate in conflicts as an attacker. |
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Kakita Toshimoko ![]() |
Bushi. Duelist. | 4 | 4 | 3 | 2 | Interrupt: When this character would lose a conflict, initiate a ![]() |
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Truthseeker | Courtier. | 2 | 1 | 3 | 1 | Reaction: After this character enters play, choose a deck – look at the top 3 cards of that deck and put them back in any order. |
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Utaku Yumino ![]() |
Bushi. Battle Maiden. Cavalry. | 3 | 2 | 2 | 3 | Action: During a conflict, discard a card from your hand – this character gets +2![]() ![]() |
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Utaku Tetsuko ![]() |
Bushi. Cavalry. Imperial. Magistrate. | 3 | 3 | 1 | 1 | While this character is attacking, increase the cost for your opponent to play cards from his or her hand by 1. |
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Utaku Rumaru ![]() |
Bushi. Cavalry. Battle Maiden. Daimyō. | 5 | 4 | 4 | 3 | Each honored character you control gets +1 glory. Each dishonored character you control gets -1 glory. Reaction: After this character wins a conflict, discard a card from your hand. Choose another participating character – honor that character. |
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Utaku Mediator | Courtier. | 1 | 0 | 1 | 0 | This character gets +1![]() ![]() |
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Utaku Kamoko ![]() |
Bushi. Cavalry. Battle Maiden. | 4 | 3 | 3 | 3 | While this character is dishonored, do not substract its glory from its skills. Reaction: After an opponent breaks one of your provinces, choose and discard a card from your hand – ready and honor this character. |
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Utaku Infantry | Bushi. | 1 | 0 | 0 | 1 | While this character is participating in a conflict, it gets +1![]() ![]() ![]() |
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Unyielding Sensei | Bushi. | 3 | 4 | 2 | 1 | Action: Choose an unbroken province you control with a holding – look at the top 2 cards of your dynasty deck. You may put a character card from among them into the province faceup. (Do not discard the other cards in the province.) |
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Unified Company | Bushi. Army. | 5 | 6 | 2 | 2 | No attachments except Weapon. Reaction: After this character wins a conflict, if you have fewer cards in you hand than your opponent – put a non-unique Bushi character with printed cost 2 or less into play from your dynasty discard pile. |
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Trusted Advisor | Courtier. | 3 | 2 | 3 | 1 | Reaction: After you gain fate from a ring during a conflict in which this character is participating – draw 1 card. |
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Vanguard Warrior | Bushi. | 2 | 2 | 1 | 1 | Action: Sacrifice this character. Choose a character – place 1 fate on that character. |
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Tranquil Philosopher | Monk. | 3 | 2 | 2 | 2 | Action: Choose an unclaimed ring – move 1 fate from that ring to another unclaimed ring. Then, gain 1 honor. |
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Togashi Yoshi ![]() |
Monk. Tattooed. | 1 | 1 | 1 | 1 | Reaction: After this character wins a conflict – gain 1 fate from an unclaimed ring. |
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Togashi Yokuni ![]() |
Bushi. Shugenja. Champion. | 5 | 5 | 5 | 3 | Action: Choose a triggered ability printed on another character – this character gains that ability until the end of the phase. (Max 1 per round.) |
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Togashi Tadakatsu ![]() |
Monk. Heretic. | 4 | 4 | 3 | 0 | The defending player chooses the element (but not the type) during each conflict declared against him or her. This choice is made before conflict type, attacking characters, and the attacked province are chosen. |
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Togashi Mitsu ![]() |
Monk. Tattooed. | 5 | 4 | 3 | 3 | Covert. Action: During a conflict in which this character is participating, choose a Monk, Tattoo, or Kihō card in your conflict discard pile – play that card as if it were in your hand. If it is an event, put it on the bottom of your conflict deck instead of into your discard pile after resolving its effects. |
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Togashi Mendicant | Monk. Tattooed. | 1 | 1 | 1 | 1 | Reaction: After the fate phase begins – look at the top 3 cards of your dynasty deck. Then, put them back in any order. |
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Togashi Initiate | Monk. Tattooed. | 1 | 1 | 1 | 2 | Action: While this character is attacking, spend 1 fate to an unclaimed ring – honor this character. |
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Togashi Ichi ![]() |
Monk. Tattooed. | 4 | 4 | 2 | 2 | Disguised Monk. Action: During a conflict in which this character is attacking, if 10 or more cards have been played during this conflict and if the attacked province is not a stronghold province – break that province. |
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Togashi Hoshi ![]() |
Monk. Creature. Fire. Mythic. | 6 | 5 | 5 | 3 | No attachments except Monk or Tattoo. Action: Detach an attachment from a character you control and turn it into a character. If that card has the printed attachment card type, its ![]() ![]() ![]() ![]() |
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Valiant Oathkeeper | Bushi. | 1 | 2 | 2 | 1 | — |
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Venerable Historian | Courtier. Scholar. | 2 | — | 1 | 3 | Action: While this character is participating in a conflict, if you are more honorable than your opponent – honor this character. |
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Tireless Sōdan Senzo | Shugenja. Water. | 2 | 1 | 2 | 0 | This character does not bow as a result of conflict resolution in conflicts in which it lost. |
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Yasuki Hikaru ![]() |
Bushi. Magistrate. | 3 | 3 | 2 | 0 | Action: During a conflict in which this character is defending, choose an attacking character with higher ![]() |
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Young Rumormonger | Courtier. | 2 | 2 | 2 | 1 | Interrupt: When a character would be honored or dishonored, choose another character controlled by the same player – that character receives the honor or dishonor instead. |
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Yoritomo ![]() |
Bushi. Champion. Mantis Clan. | 5 | 3 | 3 | 2 | This character gets +X![]() ![]() |
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Yogo Preserver | Shugenja. Air. | 3 | 2 | 3 | — | Each dishonored character you control gains sincerity. |
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Yogo Outcast | Shugenja. Air. | 2 | 2 | 2 | 1 | This character gets +1![]() ![]() |
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Yogo Hiroue ![]() |
Courtier. | 4 | 0 | 4 | 2 | Action: While this character is participating in a conflict, choose a non-participating character – move that character to this conflict. Then, if you win the conflict, you may dishonor that character. |
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Yogo Asami ![]() |
Courtier. | 2 | 0 | 3 | 2 | Bayushi Kachiko cannot be chosen as the target of abilities triggered by an opponent. Action: During a conflict in which this character is participating, bow it and choose a participating character – that character gets -2 ![]() |
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Yasuki Taka ![]() |
Wily Trader. Daimyō. | 5 | 3 | 4 | 2 | Reaction: After a ![]() |
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Yasuki Procurer | Courtier. | 2 | 2 | 2 | 0 | Action: Dishonor this character – reduce the cost of the next attachment or character you play this phase by 1. |
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Yasuki Oguri ![]() |
Courtier. | 2 | 1 | 1 | 1 | Covert. Reaction: After an opponent plays an event during a conflict in which this character is defending – until the end of the conflict, this character gets +1 ![]() ![]() |
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Yasuki Hatsu ![]() |
Courtier. | 3 | 1 | 3 | 2 | Action: During a conflict in which this character is participating, if you are less honorable than your opponent – search the top 5 cards of your conflict deck for an attachment, reveal it, and add it to your hand. Shuffle. |
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Vengeful Berserker | Bushi. Berserker. | 3 | 3 | — | 0 | Reaction: After another character you control leaves play during a conflict – double this character's ![]() |
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Yasuki Fuzake ![]() |
Shugenja. Earth. | 3 | 2 | 3 | 0 | Interrupt: When this character leaves play, choose up to one character controlled by each player – discard each status token from each of those characters. |
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Yasuki Broker | Courtier. | 4 | 2 | 3 | 2 | While this character is participating in a conflict, each character you control gains courtesy and sincerity. |
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Winter Court Hosts ![]() |
Courtier. | 6 | 2 | 7 | 3 | No attachments. Action: After your opponent plays a card during a conflict in which this character is participating, if you are more honorable than that opponent – draw 1 card. (Unlimited.) |
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Wild Stallion | Creature. | 1 | 1 | 0 | 0 | No attachments. Action: During a conflict in which this character is not participating, choose up to 1 other character you control – move this character and that character to the conflict. |
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Warrior Poet | Bushi. Cavalry. | 3 | 2 | 2 | 2 | Action: While this character is participating in a conflict – each participating character controlled by your opponent gets -1![]() ![]() |
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War Dog Master | Bushi. | 3 | 2 | — | 2 | Reaction: After this character is declared as an attacker, discard the top card of your dynasty deck – this character gets +X![]() |
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Wandering Ronin | Bushi. Ronin. | 3 | 2 | 2 | 0 | Action: During a conflict, remove 1 fate from this character – it gets +2![]() ![]() |
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Volcanic Troll | Creature. | 3 | 3 | 3 | 0 | No attachments except Weapon. While the ![]() ![]() ![]() |
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Voice of the Ancestors | Shugenja. Water. | 4 | 3 | 3 | 2 | Action: Choose a character you control – play a ![]() ![]() ![]() |
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Togashi Gaijitsu ![]() |
Monk. Tattooed. | 3 | — | 3 | 2 | Reaction: After this you play a Tattoo attachment on a character – ready that character. |
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Third Tower Guard | Bushi. | 1 | 1 | 1 | 0 | This character gets +2![]() ![]() ![]() |
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Shiba Sophist | Bushi. Scholar. | 2 | 2 | 1 | 2 | Action: During a conflict in which this character is participating – search the top 5 cards of your conflict deck for a card that shares a Trait with an element of the contested ring, reveal it, and add it to your hand. Shuffle. |
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Shinjo Trailblazer | Bushi. Cavalry. | 2 | 2 | 1 | 1 | Reaction: After an opponent's province is revealed during a conflict – this character gets +2 ![]() ![]() |
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Shosuro Miyako ![]() |
Bushi. Shinobi. | 3 | 3 | 2 | 1 | Reaction: After you play a character from your hand, your opponent must select one – discard 1 card at random from his or her hand or choose and dishonor a character he or she controls. |
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Shosuro Ibuki ![]() |
Bushi. Yōjimbō. | 4 | 4 | 3 | 2 | Disguised Courtier. Reaction: After this character wins a conflict – remove 1 fate from each other participating character. |
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Shosuro Hyobu ![]() |
Courtier. | 3 | 3 | 2 | 1 | Action: After an opponent discards 1 or more cards from his or her hand due to the cost or effect of a card ability, choose a character – dishonor that character. |
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Shosuro Hametsu ![]() |
Daimyō. Shinobi. | 4 | 2 | 3 | 0 | Action: Lose 1 honor – search your conflict deck for a Poison card, reveal it, and add it to your hand. Shuffle. |
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Shosuro Denmaru ![]() |
Bushi. Commander. | 2 | 2 | 1 | 1 | Each honored character controlled by an opponent has a base glory of 0. |
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Shosuro Actress | Courtier. Shinobi. | 3 | 1 | 3 | 1 | Action: During a conflict, sacrifice this character. Choose a non-Shinobi character with printed cost 3 or lower in an opponent's discard pile – put that character into play in the conflict under your control. |
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Shiotome Heroine | Bushi. Cavalry. Battle Maiden. | 3 | 3 | 1 | 2 | Reaction: After an opponent gains 1 or more honor through a card effect – ready this character. |
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Shinjo Yasamura ![]() |
Bushi. Cavalry. | 2 | 2 | 0 | 1 | Covert. (When this character attacks, choose one character without covert. That character cannot be declared as a defender.) Reaction: After this character evades a character using covert – that character cannot be declared as a defender this phase. |
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Shinjo Tatsuo ![]() |
Bushi. Cavalry. Scout. | 4 | 3 | 3 | 2 | Action: During a conflict, choose this character and up to 1 other character you control – move those characters to the conflict. |
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Shrewd Yasuki | Courtier. | 2 | 1 | 2 | 1 | Action: While this character is participating in a conflict, if there is a holding in play – look at the top 2 cards of your conflict deck. Add 1 of those cards to your hand and place the other on the bottom of your conflict deck. |
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Shinjo Shono ![]() |
Bushi. Cavalry. Commander. | 4 | 4 | 3 | 2 | Pride. Action: While this character is participating in a conflict, if you control more participating characters than your opponent – each participating Cavalry character you control gets +1 ![]() ![]() |
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Shinjo Scout | Bushi. Cavalry. Scout. | 2 | 2 | 1 | 1 | Rection: After you gain fate for passing in the dynasty phase – gain 1 fate. |
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Shinjo Outrider | Bushi. Cavalry. Scout. | 2 | 2 | 2 | 2 | Action: During a conflict – move this character to the conflict. |
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Shinjo Kyōra ![]() |
Bushi. Cavalry. | 4 | 4 | 2 | 1 | Disguised Cavalry. Action: During a conflict in which this character is participating – switch the contested ring with a ring in the unclaimed ring pool. (The attacking player gains all fate on that ring. Retain the ring's conflict type.) |
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Shinjo Gunsō | Bushi. Cavalry. | 2 | 1 | 1 | 1 | Reaction: After you play this character from your provinces – look at the top 5 cards of your dynasty deck. You may put a character with cost 2 or lower from among those cards into play. Discard the rest. |
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Shinjo Altansarnai ![]() |
Bushi. Cavalry. Champion. | 5 | 5 | 4 | 2 | Reaction: After you break a province during a ![]() |
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Shiba Yōjimbō | Bushi. Yōjimbō. | 3 | 3 | 2 | 2 | Interrupt: When the effects of a triggered ability that targets a Shugenja you control would initiate – cancel those effects. |
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Shiba Tsukune ![]() |
Bushi. Champion. | 5 | 4 | 4 | 4 | Interrupt: When the conflict phase ends – resolve the ring effects of up to 2 unclaimed rings as if you were the attacking player. |
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Shiba Tetsu ![]() |
Bushi. | 2 | 2 | 1 | 1 | Reaction: After you play a Spell card during a conflict – until the end of the conflict this character gets +1 ![]() ![]() |
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Shosuro Takao ![]() |
Bushi. Shadow. Shinobi. | 2 | 3 | 1 | 0 | Action: While a dishonored character is participating in a conflict – move this character into or out of that conflict. |
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Siege Captain | Bushi. Commander. Engineer. | 3 | 5 | 1 | 2 | — |
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Tengu Sensei | Bushi. Creature. Duelist. | 5 | 4 | 2 | 2 | Covert. Reaction: After this character chooses a character using covert – that character cannot be declared as an attacker this phase. |
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Steadfast Samurai | Bushi. | 1 | 1 | 1 | 1 | Forced Reaction: After the fate phase begins, if you have at least 5 more honor than an opponent – this character cannot be discarded or lose fate this phase. |
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Tainted Hero | Bushi. Berserker. Shadowlands. | 3 | 6 | — | 0 | This character cannot be declared as an attacker or defender. Action: Sacrifice a (friendly) character – until the end of the phase, treat this character's printed text box as if it were blank (except for Traits). |
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Tactician's Apprentice | Bushi. | 1 | 1 | 0 | 1 | Reaction: After honor dials are revealed, if your bid is lower than an opponent's – draw 1 card. (Limit once per phase.) |
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Swift Magistrate | Bushi. Imperial. Magistrate. | 3 | 2 | 2 | 1 | While this character is attacking, each other character that has 1 or more fate on it does not count its skill toward the resolution of this conflict. |
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Student of War | Bushi. | 3 | 3 | 2 | 1 | Composure — This character cannot lose fate or be discarded. (You have composure if your honor bid is lower than an opponent's.) |
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Student of Esoterica | Shugenja. Earth. Scholar. | 2 | 1 | 1 | 3 | You may spend fate from this character to pay for Spell cards. |
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Student of Anatomies | Shugenja. Earth. | 2 | 1 | 2 | 0 | Action: Sacrifice a (friendly) character. Choose a character – until the end of the phase, treat that character as if its printed text box were blank (except for Traits). |
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Stoic Magistrate | Bushi. Imperial. Magistrate. | 3 | 2 | 2 | 1 | While this character is defending, each character with printed cost 2 or lower does not count its skill toward the resolution of this conflict. |
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Steward of the Rich Frog | Courtier. | 2 | 1 | 3 | 1 | While you have fewer cards in your hand than an opponent, characters you control cannot receive dishonored status tokens. |
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Steadfast Witch Hunter | Shugenja. Earth. | 4 | 4 | 2 | 0 | Action: Sacrifice a (friendly) character. Choose a character – ready that character. |
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Staunch Hida | Bushi. Yōjimbō. | 2 | 2 | — | 1 | Reaction: After this character wins a conflict as a defender – resolve the ring effect of that conflict as if you were the attacking player. (Max 1 per conflict.) |
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Silver-Tongued Magistrate | Bushi. Imperial. Magistrate. | 3 | 2 | 2 | 1 | While this character is attacking, each other character that has no fate on it does not count its skill towards the resolution of this conflict. |
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Soshi Shiori ![]() |
Shugenja. Air. Daimyō. | 5 | 2 | 5 | 2 | Reaction: After you win a conflict, choose a player – that player loses 1 honor. (Unlimited.) |
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Soshi Shadowshaper | Shugenja. Air. Shadow. | 2 | 1 | 2 | 1 | Action: During the conflict phase, lose 1 honor. Choose a character with cost 2 or lower that has entered play from a player's hand this phase – return that character to its owner's hand. |
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Soshi Illusionist | Shugenja. Air. | 2 | 1 | 3 | 1 | Action: Spend 1 fate, choose a character – discard a status token from that character. |
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Soshi Aoi ![]() |
Shugenja. Air. | 3 | 2 | 3 | 1 | Action: Lose 1 honor and choose a personality you control. Select an effect – until the end of the phase that character gets +1 ![]() ![]() |
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Solemn Scholar | Shugenja. Earth. Scholar. | 1 | 1 | 1 | 1 | Action: During a conflict, if the ![]() |
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Social Puppeteer | Courtier. | 3 | 1 | 3 | 1 | Composure — This character must be chosen as a target of an opponent's event, if able. (You have composure if your honor bid is lower than an opponent's.) Action: During a conflict in which this character is participating – switch honor dials with your opponent until your next honor bid. |
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Sneaky Shinjo | Bushi. | 1 | 1 | 1 | 1 | Reaction: After you pass in the dynasty phase – play this character from your province. |
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Sinister Soshi | Shugenja. Air. | 1 | — | — | 0 | Action: During a conflict, choose a participating character – that character gets -2![]() ![]() |
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Sincere Challenger | Courtier. Duelist. | 2 | 1 | 2 | 2 | Composure — This character gets +2![]() Action: During a conflict, initiate a ![]() |
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Kakita Yoshi ![]() |
Courtier. Daimyō. Imperial. | 5 | 2 | 6 | 3 | Action: While this character is participating in a conflict, discard the Imperial Favor – draw 3 cards. Reduce the cost of each event you play during this conflict by 2. |
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Kakita Ryoku ![]() |
Courtier. Imperial. | 3 | 1 | 3 | 1 | Reaction: After a phase begins, if you have the Imperial Favor, choose a character – honor that character. |
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Adept of the Waves | Shugenja. Water. | 2 | 2 | 2 | 2 | Action: Choose a character – until the end of the phase, that character gains covert during ![]() |
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Caravan Guard | Bushi. Rōnin. | 1 | 3 | 2 | 0 | Keeper role only. This character cannot be declared as an attacker unless you spend 1 fate. |
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Court Novice | Courtier. | 1 | 1 | 1 | 0 | This character gets +2![]() ![]() ![]() |
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Court Musician | Courtier. | 2 | 0 | 3 | 2 | Action: During a conflict in which this character is participating – during each player's next action opportunity in this conflict, decrease the cost to play cards by 1. |
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Chukan Nobue ![]() |
Courtier. Scholar. | 2 | 1 | 2 | 2 | Card abilities triggered by your opponents cannot cause cards to be discarded from your hand. |
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Chrysanthemum Steward | Courtier. Imperial. | 2 | 1 | 2 | 2 | Action: During a conflict in which this character is participating, choose a card in your opponent's conflict discard pile – put that card on top of its owner's conflict deck. |
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Child of the Plains | Cavalry. Scout. | 1 | 1 | 0 | 0 | Reaction: After a province this character is attacking is revealed – the attacker has the first action opportunity this conflict. |
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Chikai Order Protector | Bushi. Yōjimbō. | 4 | 4 | 3 | 1 | While this character is defending, if you control a participating Courtier or Shugenja character, this character does not bow as a result of conflict resolution. |
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Champions of Yomi ![]() |
Spirit. Army. | 6 | 6 | 6 | 2 | No attachments except Spirit. Reaction: After a character you control loses a conflict as an attacker, bow your stronghold – put this character into play from your dynasty discard pile. If it is in play at the end of the phase, remove it from the game. |
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Cautious Scout | Bushi. Scout. | 2 | 2 | 0 | 1 | While this character is attacking alone, treat the defending province as if its printed text box were blank (except for Traits). |
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Callow Delegate | Courtier. | 1 | 0 | 1 | 1 | Interrupt: When this character leaves play, choose a character you control – honor that character. |
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Crisis Breaker | Bushi. Berserker. | 3 | 3 | 1 | 1 | Keeper role only. Action: During a ![]() ![]() |
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Brash Samurai | Bushi. | 2 | 2 | 1 | 2 | Action: While this character is your only participating character in a conflict – honor this character. |
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Borderlands Defender | Bushi. | 3 | 3 | 3 | 1 | While this character is defending, opponents' card effects cannot bow it or move it. |
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Border Rider | Bushi. Cavalry. | 2 | 2 | 1 | 1 | Action: Ready this character. |
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Blackmail Artist | Courtier. | 2 | 1 | 2 | 1 | Reaction: After this character wins a ![]() |
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Benevolent Host | Courtier. | 4 | 2 | 2 | 2 | Reaction: After you play this character, choose a Courtier in your provinces – put that character into play. If that character has a printed cost of 2 or lower, put 1 fate on it. |
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Benevolent Ambassador | Courtier. | 2 | 1 | 2 | 1 | Courtesy. (When this character leaves play, gain 1 fate.) Reaction: After this character wins a conflict – you and your opponent each gain 1 honor. |
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Beloved Advisor | Courtier. | 2 | 1 | 3 | 1 | Action: Choose an opponent – you and that opponent each draw 1 card. |
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Beastmaster Matriarch | Bushi. | 4 | 3 | 2 | 2 | This character gets +2 ![]() |
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Bayushi's Whisperers ![]() |
Informant. | 6 | 3 | 6 | 0 | No attachments. Action: During a conflict – look at an opponent's hand, then name a card. That player cannot play copies of the named card this phase. |
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Courtly Challenger | Courtier. Duelist. | 2 | — | 2 | 2 | After this character wins a duel, honor it. After this character loses a duel, dishonor it. Action: During a conflict, initiate a ![]() |
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Daidoji Harrier | Bushi. Shinobi. | 2 | 2 | 1 | 1 | Reaction: After this character wins a ![]() |
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Bayushi Yojiro ![]() |
Bushi. Imperial. Magistrate. | 3 | 3 | 1 | 2 | While this character is participating in a conflict, ignore the effects of each status token on each participating character. |
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Doji Kuwanan ![]() |
Bushi. Champion. | 5 | 5 | 4 | 3 | If you control Doji Hotaru, discard her. Action: During a ![]() ![]() |
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Endless Plains Skirmisher | Bushi. Cavalry. | 2 | 3 | 0 | 1 | Action: During a conflict, choose a player – move this character to the conflict on that player's side. (You still control this character, but its skill contributes towards that player's side in the conflict.) |
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Emissary of Lies | Courtier. | 3 | 2 | 3 | 1 | Action: During a conflict in which this character is participating, choose a participating character controlled by your opponent – your opponent guesses the name of a card. You may reveal your hand. If you do, and the named card is not in your hand, move the chosen character home. |
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Eager Scout | Bushi. Scout. | 0 | 0 | 0 | 0 | — |
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Doomed Shugenja | Shugenja. Fire. | 1 | 3 | 3 | 0 | Limited. (No more than one limited card can be played by each player each round.) You cannot place fate on this character when it is played from one of your provinces. |
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Doji Whisperer | Courtier. | 1 | 0 | 3 | 1 | — |
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Doji Shizue ![]() |
Courtier. Storyteller. | 2 | 1 | 1 | 1 | During the fate phase, if you have the Imperial Favor, this character cannot lose fate or be discarded. |
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Doji Shigeru ![]() |
Courtier. | 3 | — | 3 | 2 | Reaction: After your opponent plays an event during a conflict in which this character is participating – that opponent chooses and discards a card from his or her hand. (Unlimited.) |
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Doji Representative | Courtier. | 3 | 1 | 3 | 2 | Action: During a conflict – move this character home. |
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Doji Kuzunobu ![]() |
Courtier. Creature. | 4 | 3 | 4 | 2 | While this character is participating in a conflict, players cannot trigger reaction abilities. |
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Doji Hotaru (JfS) ![]() |
Bushi. Courtier. Champion. | 5 | 3 | 6 | 3 | If you control Doji Kuwanan, discard him. Reaction: After an opponent plays a card during a conflict in which this character is participating – gain 1 honor. (Unlimited.) |
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Daidoji Kageyu ![]() |
Courtier. Shinobi. | 3 | 2 | 2 | 2 | Disguised Courtier. Action: During a ![]() |
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Doji Hotaru ![]() |
Bushi. Champion. | 5 | 3 | 6 | 3 | Reaction: After you claim a ring during a ![]() |
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Doji Gift Giver | Courtier. | 2 | 0 | 2 | 1 | Action: While this character is participating in a conflict, give your opponent 1 fate. That opponent must choose a ready participating character he or she controls – bow that character. |
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Doji Challenger | Bushi. Duelist. | 3 | 3 | 3 | 2 | Action: While this character is attacking, choose a character controlled by your opponent – move that character to this conflict. |
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Disguised Protector | Bushi. Shinobi. Yōjimbō. | 4 | 3 | 3 | 1 | Action: During a conflict in which this character is participating – each player adds the bid on his or her honor dial to his or her skill total during this conflict's resolution. |
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Deathseeker | Bushi. | 2 | 2 | 1 | 0 | Reaction: After this character loses a conflict as an attacker, sacrifice this character. Choose a character controlled by your opponent – if that character has no fate on it, discard it. Otherwise, remove 1 fate from that character. |
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Daring Challenger | Bushi. Duelist. | 2 | 2 | — | 1 | While you are less honorable than an opponent, this character gets +1![]() Action: During a conflcit, initiate a ![]() |
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Daidoji Uji ![]() |
Bushi. Daimyō. Shinobi. | 5 | 6 | 2 | 2 | While this character is honored, you may play each character in your provinces as if it were in your hand, reducing its cost by 1. |
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Daidoji Netsu ![]() |
Bushi. Commander. | 2 | 2 | 1 | 1 | Other characters cannot leave play during the the conflict phase except by the effect of keywords. |
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Daidoji Nerishma ![]() |
Bushi. Scout. | 2 | 3 | 1 | 1 | Action: Choose a facedown card in one of your provinces – turn that card faceup. |
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Bayushi Yunako ![]() |
Bushi. Commander. | 4 | 4 | 2 | 2 | Action: While this character is participating in a conflict, choose a character – switch that character's base ![]() ![]() |
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Bayushi Shoju (SD) ![]() |
Courtier. Champion. Imperial. | 5 | - | 7 | 4 | Your opponent cannot have the Imperial Favor. Forced Reaction: After the conflict phase begins – each player draws 2 cards and loses 1 honor. |
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Enlightened Warrior | Bushi. | 3 | 2 | 2 | 1 | Reaction: After an opponent selects a ring with fate on it – place 1 fate on this character. |
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Akodo Motivator | Bushi. | 4 | 5 | 2 | 1 | Reaction: After an opponent’s card ability or ring effect discards 1 or more cards from your hand – that opponent discards an equal number of cards at random from his or her hand. |
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Ardent Omoidasu | Courtier. | 3 | 2 | 3 | 2 | Reaction: After an opponent’s card ability or ring effect dishonors a character you control – take 2 honor from that opponent. |
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Aranat ![]() |
Creature. Air. Mythic. Spirit. | 6 | 6 | 6 | 0 | No attachments. Reaction: After you play this character, choose an opponent – that player may reveal any number of his or her facedown non-stronghold provinces. Then, place 1 fate on this character for each facedown province that player controls (including their stronghold province). |
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Apprentice Earthcaller | Shugenja. Earth. | 3 | 3 | 1 | 1 | Action: During a conflict, choose an attacking character without attachments – until the end of the conflict, set that character's skill values to its printed values. |
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Alibi Artist | Courtier. Shinobi. | 1 | — | 2 | 1 | Action: If you have 6 or fewer honor – look at the top 2 cards of your conflict deck. Put 1 of those cards into your hand and the other on the bottom of your conflict deck. |
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Akodo Zentarō ![]() |
Bushi. Commander. | 3 | 3 | 1 | 2 | Disguised Bushi. Action: During a conflict in which this character is attacking, choose a non-unique holding in the attacked province – gain control of that holding and move it to one of your unbroken non-stronghold provinces, if able, discarding each other card in that province. Otherwise, discard it. |
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Akodo Toturi (Lion Clan) ![]() |
Bushi. Champion. | 5 | 6 | 3 | 3 | Reaction: After you claim a ring during a ![]() |
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Akodo Toturi ![]() |
Bushi. Champion. Imperial. | 5 | 6 | 3 | 3 | Action: During a conflict in which this character is participating, if you have the Imperial Favor – each player cannot play cards from his or her hand until the end of the conflict. |
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Akodo Toshiro ![]() |
Bushi. | 2 | 2 | 1 | 2 | Action: While this character is attacking – it gets +5![]() |
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Akodo Makoto ![]() |
Bushi. | 3 | 4 | 1 | 1 | Reaction: After this character wins a conflict, choose a participating Courtier character – if that character has no fate on it, discard it. Otherwise, remove 1 fate from it. |
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Army of the Rising Wave | Bushi. Army. | 5 | 6 | 3 | 2 | No attachment except Weapon. Reaction: After this character enters play – place 1 fate on each unclaimed ring. |
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Akodo Kage ![]() |
Courtier. | 4 | 2 | 4 | 2 | Reaction: After honor dials are revealed for an honor bid, if your bid is lower than an opponent's and you are more honorable than that opponent – set that opponent's honor dial to be equal to yours. |
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Akodo Kaede ![]() |
Shugenja. Void. | 4 | 3 | 4 | 2 | Immune to opponents' ring effects. Interrupt: When another character would leave play – remove 1 fate from this character instead. |
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Akodo Gunsō | Bushi. | 2 | 2 | 1 | 2 | Pride. (After this character wins a conflict, honor it. After this character loses a conflict, dishonor it.) Reaction: After this character enters play from a province – refill that province faceup. |
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Aggressive Moto | Bushi. Cavalry. | 2 | 3 | 0 | 0 | This character cannot be declared as a defender. |
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Agasha Taiko ![]() |
Bushi. | 2 | 2 | 2 | 0 | Reaction: After you play this character, choose a non-strnoghold province – that province cannot be attacked this round. |
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Agasha Swordsmith | Shugenja. Fire. | 2 | 1 | 2 | 1 | Action: Search the top 5 cards of your conflict deck for an attachment, reveal it, and add it to your hand. Shuffle. |
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Agasha Sumiko ![]() |
Bushi. Champion. | 5 | 4 | 4 | 1 | While you have the Imperial Favor, this character does not bow as a result of conflict resolution while attacking. |
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Agasha Shunsen ![]() |
Shugenja. Fire. | 3 | 1 | 2 | 2 | Action: During a conflict, return 1 or more rings you have claimed to the unclaimed ring pool. Choose a character you control – search your conflict deck for an attachment with printed cost equal to or lower than the number of rings returned and attach it to that character. Shuffle. |
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Agasha Hiyori ![]() |
Shugenja. Fire. | 3 | 2 | 2 | 1 | Reaction: After a phase begins, spend 1 fate to an unclaimed ring and choose an attachment on a character – until the end of the phase, treat that attachment as if its printed text box were blank (except for Traits) and as if it had no skill modifiers. |
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Armament Artisan | Bushi. Mantis Clan. | 2 | 2 | 0 | 1 | Reaction: After another character you control is honored – honor this character. |
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Asahina Artisan | Shugenja. Air. | 1 | 0 | 0 | 2 | Action: During a conflict, bow this character. Choose another ![]() ![]() |
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Bayushi Shoju ![]() |
Bushi. Courtier. Champion. | 5 | 3 | 7 | 2 | Action: While this character is participating in a ![]() ![]() ![]() |
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Aspiring Challenger | Bushi. Duelist. Mantis Clan. | 2 | 2 | 2 | 1 | Composure — This character gets +2 glory. (You have composure if your honor bid is lower than an opponent's.) Action: During a conflict, initiate a ![]() |
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Bayushi Manipulator | Courtier. | 1 | 1 | 1 | 1 | Reaction: After honor dials are revealed – increase the value of your bid by 1. |
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Bayushi Liar | Courtier. | 1 | — | 3 | 0 | Sincerity. (When this character leaves play, draw 1 card.) |
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Bayushi Dairu ![]() |
Courtier. Scholar. | 3 | 2 | 2 | 2 | Action: During a conflict in which this character is participating, choose a status token on another character in play – move that token to this character. |
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Bayushi Aramoro ![]() |
Bushi. Shinobi. | 4 | 5 | 2 | 2 | Action: While this character is participating in a ![]() ![]() ![]() |
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Battle Maiden Recruit | Bushi. Battle Maiden. Cavalry. | 0 | 0 | 0 | 0 | This character gets +2![]() ![]() ![]() |
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Battle Aspirant | Bushi. | 2 | 3 | 0 | 2 | Reaction: After this character is declared as an attacker in a ![]() |
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Awakened Tsukumogami | Spirit. Void. | 2 | 1 | 1 | 0 | Void role only. You may use fate on a ring to pay the cost of a conflict card that has a Trait that matches an element of that ring. |
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Austere Exemplar | Monk. Tattooed. | 3 | 2 | 3 | 0 | Action: During a conflict in which this character is attacking, spend 1 fate to an unclaimed ring – take 3 actions (Max 1 per conflict.) |
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Attendant to the Emperor | Courtier. Imperial. | 3 | 1 | 5 | 2 | — |
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Ashigaru Levy | Peasant. | 0 | 1 | - | 0 | Reaction: After this character enters play, choose another copy of this card in your provinces or discard pile – put that character into play. |
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Asahina Storyteller | Courtier. Shugenja. Air. | 4 | 2 | 4 | 2 | Sincerity. (When this character leaves play, draw 1 card.) Each honored ![]() |
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Ascetic Visionary | Monk. Tattooed. | 4 | 3 | 4 | 1 | No attachments except Monk or Tattoo. Action: While this character is attacking, spend 1 fate to an unclaimed ring. Choose a Monk character or a character with a Monk attachment – ready that character. |
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Asako Tsuki ![]() |
Courtier. Scholar. Shugenja. Water. | 2 | 1 | 2 | 2 | Reaction: After the ![]() |
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Asako Togama ![]() |
Courtier. Daimyō. Scholar. | 4 | 2 | 5 | 2 | Action: During a conflict in which this character is participating, choose an unclaimed ring – switch the ring with a ring in your claimed ring pool and gain all fate on it. (Retain the ring's conflict type.) |
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Asako Takahiro ![]() |
Courtier. | 2 | 1 | 1 | 2 | Pride. During a conflict in which this character is participating, it gains +2 ![]() ![]() |
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Asako Maezawa ![]() |
Courtier. | 3 | 2 | 3 | 2 | Action: While this character is participating in a conflict, if you count more current glory than your opponent among ready participating characters, choose a participating character – double that character's base ![]() |
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Asako Diplomat | Courtier. | 2 | 1 | 2 | 1 | Reaction: After this character wins a conflict, choose a character – honor or dishonor that character. |
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Asako Azunami ![]() |
Shugenja. Water. Elemental Master. | 5 | 4 | 4 | 3 | Interrupt: When you would resolve the ![]() |
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Asahina Takamori ![]() |
Courtier. Shugenja. Air. Daimyō. | 4 | 0 | 0 | 3 | Reaction: After you play a ![]() |
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Asahina Takako ![]() |
Shugenja. Air. | 4 | — | 5 | 2 | You may look at facedown cards in each province you control. Action: Choose a card in one of your provinces – switch that card with a card in another of your provinces or discard it. |
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Enigmatic Magistrate | Bushi. Imperial. Magistrate. | 3 | 2 | 2 | 1 | While this character is attacking, only characters that have an odd printed cost count their skill toward the resolution of this conflict. |
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Ethereal Dreamer | Shugenja. Void. | 1 | 1 | 1 | 0 | Reaction: After the conflict phase begins, choose a ring – until the end of the phase, this character gets +2![]() ![]() |
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Kakita Kaezin ![]() |
Bushi. Duelist. Kenshinzen. | 3 | 3 | 2 | 2 | Action: While this character is participating in a conflict, your opponent must choose a participating character he or she controls – challenge that character to a ![]() |
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Imperial Librarian | Courtier. Imperial. Scholar. | 2 | 2 | 2 | 2 | Fire role only. Each other character gets +1 glory. |
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Iron Crane Legion | Bushi. Army. | 4 | X | 3 | 2 | No attachments except Weapon. During conflicts in which you are the attacking or defending player, X is equal to the number of cards in your opponent's hand. (Otherwise, X is zero.) |
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Intimidating Hida | Bushi. | 3 | 4 | 2 | 1 | Reaction: After an opponent passes on declaring a conflict – that player loses 1 honor. |
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Insolent Rival | Bushi. Duelist. | 3 | 2 | 1 | 2 | While the bid on your honor dial is higher than an opponent's, this character gains +2 ![]() ![]() Action: While this character is participating in a conflict, choose a participating character controlled by an opponent – challenge that character to a ![]() |
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Insolent Outcast | Bushi. Rōnin. | 2 | 1 | 1 | 0 | Seeker role only. This character gets +1 ![]() ![]() |
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Inquisitive Ishika | Shugenja. Void. | 3 | 2 | 2 | 2 | During a conflict, each card that has a Trait that matches an element of the contested ring has its cost to play reduced by 1. |
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Inferno Guard Invoker | Shugenja. Fire. | 4 | 3 | 2 | 4 | Action: During a ![]() |
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Impulsive Novice | Courtier. | 2 | 2 | 2 | 0 | This character gets +1![]() ![]() ![]() ![]() |
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Implacable Magistrate | Bushi. Imperial. Magistrate. | 3 | 2 | 2 | 1 | While this character is attacking, only this character and honored characters count their skill toward the resolution of this conflict. |
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Illustrious Plagiarist | Courtier. Shugenja. Air. | 4 | 1 | 3 | 1 | Action: Choose the topmost event in an opponent's conflict discard pile – this character gains each of that event's action abilities until the end of the phase. |
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Isawa Heiko ![]() |
Shugenja. Water. | 4 | 0 | 5 | 2 | Reaction: After you play a Water card during a conflict, choose a participating character – swap the base ![]() ![]() |
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Ikoma Ujiaki ![]() |
Bushi. Courtier. | 5 | 3 | 5 | 2 | Action: While this character is participating in a conflict, discard the Imperial Favor – turn each facedown card in each of your provinces faceup. Then, put up to 2 characters from your provinces into play participating in this conflict. |
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Ikoma Tsanuri ![]() |
Bushi. Commander. | 2 | 2 | 1 | 2 | Action: During a conflict in which this character is participating, if you control 3 or more participating Bushi characters – until the end of the conflict, each participating character you control gets +1 ![]() ![]() |
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Ikoma Prodigy | Courtier. | 1 | 0 | 2 | 1 | Reaction: After 1 or more fate is placed on this character – gain 1 honor. |
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Ikoma Orator | Courtier. | 2 | 2 | 1 | 1 | While you are more honorable than an opponent, this character gets +2![]() |
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Ikoma Kiyono ![]() |
Courtier. Storyteller. | 2 | 1 | 2 | 3 | Interrupt: When a glory count would begin, if you are more honorable than your opponent – ready this character. |
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Ikoma Ikehata ![]() |
Courtier. | 3 | 1 | 2 | 2 | Covert. Reaction: After this character wins a ![]() |
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Ikoma Eiji ![]() |
Courtier. | 4 | 1 | 3 | 3 | Reaction: After you lose a ![]() |
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Ikebana Artisan | Courtier. | 2 | 0 | 2 | 1 | Interrupt: When you would lose 1 honor for an unopposed conflict – cancel that honor loss. Then, lose 1 fate. (Unlimited.) |
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Ignoble Enforcers | Bushi. | 5 | 4 | 4 | 1 | Reaction: After you play this character, you may lose up to 3 honor – for each honor you lost by this ability, put 1 fate in this character. |
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Isawa Atsuko ![]() |
Shugenja. Void. | 4 | 3 | 3 | 2 | Action: During a ![]() ![]() ![]() ![]() ![]() |
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Isawa Kaede ![]() |
Shugenja. Void. | 5 | 3 | 4 | 3 | Immune to opponents' ring effects. While this character is attacking, the contested ring gains the ![]() |
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Ide Tadaji ![]() |
Courtier. Daimyō. | 4 | 1 | 4 | 2 | Action: While this character is participating in a conflict, choose a ready non-participating character with printed cost 2 or lower controlled by each player – move each chosen character to the conflict. |
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Kabuki Hero | Courtier. Actor. | 2 | 0 | 2 | 1 | Action: Spend 1 fate – this character gets +X![]() ![]() |
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Kakita Favorite | Bushi. Duelist. | 2 | 3 | 1 | 1 | The character gets +2![]() |
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Kakita Asami ![]() |
Courtier. | 3 | 1 | 3 | 2 | Action: While this character is participating in a ![]() ![]() |
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Kaiu Siege Force ![]() |
Bushi. Army. Engineer. | 6 | 7 | 2 | 1 | No attachments. Action: Put a (friendly) holding on the bottom of your dynasty deck – ready this character. |
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Kaiu Shuichi ![]() |
Bushi. Engineer. | 4 | 3 | 3 | 2 | Covert. (When this character attacks, choose one character without covert. That character cannot be declared as a defender.) Action: During a conflict in which this character is participating, if there is a holding in play – gain 1 fate. |
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Kaiu Shihobu ![]() |
Bushi. Daimyō. Engineer. | 5 | 5 | 3 | 2 | Reaction: After this character enters play – search your dynasty deck for any number of holdings, reveal them, and put them facedown underneath your stronghold province (out of play). Shuffle. Action: Put a facedown holding under your stronghold province into an unbroken province you control, discarding each other card in your province. |
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Kaiu Inventor | Bushi. Engineer. | 2 | 2 | 1 | 0 | Action: Choose a holding you control – you may trigger each of that holding's triggered abilities an additional time this round (or specified period). |
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Kaiu Envoy | Bushi. | 1 | 1 | 0 | 1 | Courtesy. (When this character leaves play, gain 1 fate.) Sincerity. (When this character leaves play, draw 1 card.) |
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Kaito Temple Protector | Monk. | 4 | 3 | 3 | 2 | While this character is defending, opponents’ card effects cannot move it. Action: While this character is defending, choose another participating character – until the end of the conflict, set this character’s base ![]() ![]() |
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Kaito Nobukai ![]() |
Courtier. Daimyō. | 3 | 2 | 2 | 2 | Action: During a conflict in which this character is participating, sacrifice this character – bow each participating character. Characters cannot be moved to this conflict. |
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Iwasaki Pupil | Geisha. | 1 | 1 | 1 | 0 | Each player draws 2 fewer cards from honor bids during the draw phase (to a minimum of 1). |
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Isawa Masahiro ![]() |
Shugenja. Fire. | 3 | 3 | 2 | 2 | Action: During a ![]() |
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Ivory Kingdoms Unicorn | Creature. Gaijin. | 3 | 4 | - | 0 | No attachments. Reaction: After the resolution of a conflict in which this character was attacking, if a province was broken in the conflict – immediately declare your next conflict for the phase. That conflict is ![]() |
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Iuchi Shahai ![]() |
Shugenja. Water. | 4 | 2 | 4 | 1 | Covert. Reduce the cost by 1 to play each Meishōdō attachment on this character or a neutral character. |
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Iuchi Farseer | Shugenja. Water. | 3 | 2 | 3 | 1 | Reaction: After this character enters play, choose an opponent's facedown province – reveal that province. |
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Iuchi Daiyu ![]() |
Shugenja. Water. Cavalry. Daimyō. | 4 | 3 | 3 | 2 | Action: During a conflict, choose a character – that character gets +1![]() |
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Itinerant Philosopher | Monk. | 2 | 1 | 1 | 2 | Action: While this character is participating in a conflict, discard the Imperial Favor. Choose an opponent's participating character with 1 or more attachments – bow that character. |
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Isawa Uona ![]() |
Shugenja. Air. | 2 | 2 | — | 1 | Reaction: After you play an Air card during a conflict, choose a non-unique participating character – bow that character. |
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Isawa Ujina ![]() |
Shugenja. Void. Elemental Master. | 4 | 2 | 4 | 2 | Forced Reaction: After the ![]() |
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Isawa Tsuke ![]() |
Shugenja. Fire. Elemental Master. | 4 | 3 | 3 | 2 | Reaction: After you honor or dishonor a character by the effect of the ![]() |
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Isawa Tadaka ![]() |
Shugenja. Earth. Elemental Master. | 5 | 5 | 3 | 2 | While the ![]() |
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Ide Trader | Courtier. | 3 | 1 | 3 | 1 | Reaction: After 1 or more characters move to a conflict in which this character is participating, select one – gain 1 fate or draw 1 card. (Limit once per conflict.) |
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Ide Ryōma ![]() |
Courtier. Cavalry. | 3 | 0 | 4 | 1 | Action: During a conflict in which this character is participating, choose a ![]() ![]() |
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Favorable Dealbroker | Courtier. Merchant. | 4 | 2 | 3 | 1 | Reaction: After this character enters play – search your dynasty deck for a character with printed cost 1 and put it into play. Shuffle. |
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Gallant Quartermaster | Courtier. | 1 | 0 | 1 | 1 | Interrupt: When this character is sacrificed – gain 2 fate. |
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Haughty Magistrate | Bushi. Imperial. Magistrate. | 3 | 2 | 2 | 1 | While this character is attacking, characters with lower glory than this character do not count their skill toward the resolution of this conflict. |
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Hantei XXXVIII ![]() |
Imperial. Emperor. Mythic. | 6 | - | - | 6 | No attachments. If an opponent has the Imperial Favor, discard this character. Action: During a conflict, choose a participating character — bow that character. Interrupt: When an opponent triggers an ability that chooses 1 or more targets — you choose thoseat targets instead. |
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Hantei Sotorii ![]() |
Bushi. Imperial. Crown Prince. | 4 | 4 | 3 | 3 | Pride. Action: During a ![]() |
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Hantei Daisetsu ![]() |
Courtier. Imperial. Crown Prince. | 4 | 3 | 4 | 3 | Sincerity Action: During a ![]() |
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Guest of Honor | Courtier. | 4 | 1 | 4 | 1 | While this character is participating in a conflict, opponents cannot play events. |
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Graceful Guardian | Bushi. | 1 | 2 | 0 | 1 | Action: During a conflict in which this character is participating – during each player's next action opportunity in this conflict, increase the cost to play cards by 1. |
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Golden Plains Raider | Bushi. | 1 | 2 | 0 | 0 | Action: After this character wins a conflict as an attacker, choose a faceup card in a province controlled by your opponent – discard that card. |
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Giver of Gifts | Courtier. | 3 | 2 | 3 | 2 | Action: Choose an attachment you control – move that attachment to an eligible character you control. |
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Gifted Tactician | Bushi. Commander. | 2 | 2 | 1 | 1 | Reaction: After this character wins a ![]() |
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Fū Sui Disciple | Shugenja. Air. | 3 | 1 | 2 | 2 | Action: The player that has the ![]() |
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Henshin Disciple | Monk. Scholar. | 3 | 2 | 2 | 2 | While you have claimed or are contesting:
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Fushichō ![]() |
Creature. Fire. Mythic. Spirit. | 6 | 6 | 6 | 0 | No attachments. Interrupt: When this character leaves play, choose a ![]() |
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Frontline Engineer | Bushi. Engineer. | 4 | 4 | 2 | 0 | This character gets +1 glory for each holding in play. Action: During a conflict in which this character is defending – search the top 5 cards of your dynasty deck for a holding and put it into play in the attacked province, discarding each other card in that province. Shuffle. |
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Fire Tensai Initiate | Shugenja. Fire. Scholar. | 1 | 0 | 0 | 2 | — |
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Fire Tensai Acolyte | Shugenja. Fire. | 2 | 3 | 2 | 1 | This character cannot be declared as an attacker except during ![]() |
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Fire Elemental Guard | Shugenja. Fire. Army. | 4 | 4 | 2 | 2 | No attachments except Spell. Action: During a conflict in which you have played 3 or more Spell cards, choose an attachment – discard that attachment. |
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Fifth Tower Watch | Bushi. Army. | 5 | 5 | 4 | 1 | No attachments except Weapon. Interrupt: When you sacrifice a character, choose an opponent. That opponent must choose a character he or she controls with lower ![]() |
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Fearsome Mystic | Shugenja. Air. | 4 | 2 | 4 | 1 | This character gets +2 glory during ![]() Action: While this character is participating in a conflict – remove 1 fate from each participating character your opponent controls with lower glory than this character. |
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Fawning Diplomat | Courtier. | 3 | 1 | 3 | 0 | Interrupt: When this character leaves play – claim the Imperial Favor. |
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Favored Niece | Courtier. | 3 | 2 | 2 | 2 | Action: Choose and discard 1 card from your hand – draw 1 card. (Limit twice per round.) |
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Heartless Intimidator | Courtier. | 3 | 1 | 3 | 1 | Reaction: After an opponent loses 1 or more honor – discard the top card of that player's conflict deck. (Unlimited.) |
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Hero of Three Trees | Bushi. | 3 | 3 | 2 | 2 | Action: During a conflict in which this character is participating, if you have fewer cards in your hand than your opponent, select one – either gain 1 honor, or the attacked province gets -1 strength until the end of the conflict (to a minimum of 0.) |
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Ide Negotiator | Courtier. Cavalry. | 3 | 2 | 3 | 1 | Reaction: After you reveal your honor dial – change the bid on your dial to a value 1 higher or lower than its current value (to a minimum of 1 and a maximum of 5). |
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Hiruma Signaller | Bushi. Scout. | 2 | 2 | 2 | 1 | Action: During a conflict in which this character is defending, sacrifice this character and choose a character you control – ready that character and move it to the conflict. |
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Ichirō ![]() |
Bushi. Heretic. Rōnin. | 3 | 3 | 2 | 1 | Each character with 1 or more attachments cannot be honored or dishonored. |
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Ichigenkin Soloist | Courtier. | 1 | 0 | 2 | 1 | Composure — This character cannot be chosen as the target of an opponent's triggered ability. (You have composure if your honor bid is lower than an opponent's.) |
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Humble Magistrate | Courtier. Imperial. Magistrate. | 3 | 2 | 2 | 2 | Seeker role only. While this character is attacking, each character with printed cost 4 or higher does not count its skill towards the resolution of this conflict. |
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Honored General | Bushi. Commander. | 4 | 3 | 1 | 2 | During a conflict in which this character is participating, each other participating ![]() ![]() Reaction: After this character enters play – honor it. |
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Honorable Challenger | Bushi. Duelist. | 2 | 2 | 1 | 2 | Pride. Action: During a conflict, initiate a ![]() |
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Honest Challenger | Bushi. Cavalry. Duelist. | 2 | 2 | 2 | 1 | Composure — This character gets +2![]() Action: During a conflict, initiate a ![]() |
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Hitsu-do Disciple | Monk. Tattooed. | 2 | 2 | 1 | 1 | Action: During a ![]() |
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Hiruma Yōjimbō | Bushi. Yōjimbō. | 2 | 4 | 3 | 2 | This character cannot be declared as an attacker. |
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Hiruma Yoshino ![]() |
Bushi. Daimyō. Scout. | 4 | 3 | 3 | 2 | Disguised Bushi. Action: During a ![]() ![]() |
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Hiruma Kogoe ![]() |
Bushi. Scout. | 2 | 2 | 1 | 1 | Sincerity. Reaction: After the draw phase begins, if you have lower honor than an opponent – look at the top 3 cards of your conflict deck and put them back in any order. |
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Hida Amoro ![]() |
Bushi. Berserker. | 3 | 4 | — | 1 | Forced Reaction: After a player passes on declaring a conflict – that playrer must sacrifice a character he or she controls. (Unlimited.) |
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Hida Yakamo ![]() |
Bushi. Berserker. Duelist. | 4 | 4 | 2 | 1 | While you are less honorable than an opponent, this character does not bow as a result of a ![]() |
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Hida Tsuru ![]() |
Bushi. Cavalry. | 4 | 4 | 3 | 1 | Reaction: After a character is moved to or played into a conflict in which this character is participating – until the end of the conflict, this character gets +1![]() ![]() |
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Hida Tomonatsu ![]() |
Bushi. | 3 | 3 | 2 | 2 | Reaction: After this character wins a conflict as a defender, sacrifice it. Choose a non-unique attacking character – return that character to the top of its owner's deck. |
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Hida Sukune ![]() |
Bushi. Commander. | 2 | 1 | 2 | 1 | Action: During a conflict in which this character is defending – draw 1 card and discard 1 card from your hand. (Limit once per conflict.) |
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Hida Sugi ![]() |
Bushi. | 1 | 2 | 1 | 1 | Reaction: After this character wins a conflict, choose a card in a dynasty discard pile – put that card on the bottom of its owner's dynasty deck. |
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Hida Secretkeeper | Bushi. | 1 | 1 | 1 | 1 | This character gets +2![]() ![]() |
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Hida O-Ushi ![]() |
Bushi. | 3 | 3 | 3 | 1 | Reaction: After you win a conflict as the defending player – you may declare an additional ![]() |
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Hida Kisada ![]() |
Bushi. Champion. | 5 | 7 | 2 | 0 | While you have not lost a conflict this phase, cancel the effects of the first action ability your opponent triggers from a card during each conflict. |
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Hida Guardian | Bushi. | 1 | 1 | 1 | 1 | Action: While this character is participating in a conflict, choose another participating character – until the end of the conflict, that character gets +2![]() ![]() |
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Young Warrior | Bushi. Cavalry. Battle Maiden. | 2 | 3 | 3 | 2 | This character must be declared as an attacker or defender on the first conflict declared each round. |
Conflict cards[edit | edit source]
Clan | Name | Traits | ![]() |
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Text Box |
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Adept of Shadows | Bushi. Shinobi. | 2 | 2 | 2 | 0 | 3 | Action: Lose 1 honor – return this character to your hand. |
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Shinomen Wayfinders | Bushi. Cavalry. Scout. | 4 | 3 | 1 | 1 | 1 | No attachments except Weapon Action: During a conflict, reduce the cost to play this character by 1 for each participating ![]() |
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Menacing Iron Warrior | Bushi. | 3 | 3 | 1 | 2 | 2 | Action: While this character is participating in a ![]() ![]() |
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Midnight Prowler | Bushi. Shinobi. | 2 | 2 | 1 | 0 | — | Reaction: After this character wins a ![]() |
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Nezumi Infiltrator | Creature. Scout. | 1 | 1 | 1 | 0 | 2 | Immune to Shadowlands and Mahō card effects. Reaction: After this character enters play during a conflict – until the end of the conflict, raise or lower the strength of the attacked province by 1 (to a minimum of 1). (Max 1 per conflict.) |
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Niten Pupil | Bushi. Duelist. | 2 | 2 | 2 | 1 | 1 | Water role only. Reaction: After honor dials are revealed for a duel, if this character is involved in the duel – double this character's base ![]() ![]() |
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Opium Wastrel | Peasant. | 1 | 1 | 1 | 0 | 2 | Play only if you are less honorable than an opponent. Reaction: After this character enters play during a conflict, choose a participating character – set that character's glory to 0 until the end of the conflict. |
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Political Rival | Courtier. | 3 | — | 3 | 0 | 2 | Covert. (When this character attacks, choose one character without covert. That character cannot be declared as a defender.) This character gets +3 ![]() |
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Roving Michibiku | Monk. Scholar. | 3 | 2 | 2 | 1 | 2 | Reaction: After this character wins a conflict – take a ring from the defending player's claimed ring pool. |
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Seeker of Knowledge | Courtier. Shugenja. Air. | 2 | 0 | 2 | 1 | 1 | While this character is attacking, the contested ring gains the ![]() |
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Shiksha Scout | Creature. Scout. | 2 | 2 | 2 | 1 | 2 | While this character is participating in a conflict, you are considered to control an additional character in this conflict. |
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Shinjo Ambusher | Bushi. Cavalry. | 1 | 2 | 0 | 1 | 2 | Reaction: After you play this character into a conflict – the attacked province cannot trigger its abilities this conflict. |
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Shinjo Haruko ![]() |
Bushi. Cavalry. | 3 | 3 | 2 | 1 | 3 | Action: During a conflict in which this character is participating, choose an honored character – move that character to the conflict. |
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Shosuro Miyako ![]() |
Bushi. Shinobi. | 3 | 3 | 2 | 1 | 2 | Disguised non-![]() This character can only be played by the disguised keyword. Reaction: After you play this character, choose a non-unique character an opponent controls – dishonor that character. |
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Master of the Spear | Bushi. | 3 | 2 | 2 | 1 | 3 | Action: While this character is attacking, your opponent must choose a participating character he or she controls – move that character home. |
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Shosuro Sadako ![]() |
Bushi. Shadow. Shinobi. | 2 | 1 | 1 | 3 | 3 | While this character is dishonored, add its glory to its ![]() ![]() |
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Shrine Maiden | Monk. | 1 | 1 | 1 | 0 | 1 | Reaction: After this character enters play, reveal the top 3 cards of your conflict deck – add each Spell and each Kihō card revealed by this ability to your hand and discard the rest. |
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Slovenly Scavenger | Goblin. Shadowlands. | 1 | 1 | — | 0 | — | Reaction: After this character wins a conflict, sacrifice it. Choose a discard pile – shuffle that discard pile into its owner's corresponding deck. |
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Steward of Law | Courtier. Scholar. | 1 | 1 | 1 | 0 | 1 | While this character is participating in a conflict, characters cannot receive dishonored status tokens. |
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Stoic Gunsō | Bushi. | 2 | 2 | 1 | 1 | 1 | Action: During a conflict, sacrifice a (friendly) character – this character gets +3![]() |
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Tattooed Wanderer | Monk. Tattooed. | 1 | 2 | 1 | 0 | 2 | You may play this character as an attachment with the text: "Attached character gains covert." |
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Togashi Kazue ![]() |
Monk. Tattooed. | 3 | 3 | 3 | 1 | 2 | You may play this character as an attachment with the text: "Action: During a conflict in which attached character is participating, choose another participating character – move 1 fate from that character to the attached character." |
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Unassuming Yōjimbō | Bushi. Yōjimbō. | 3 | 3 | 1 | 0 | 2 | Covert. (When this character attacks, choose one character without covert. That character cannot be declared as a defender.) |
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Vengeful Oathkeeper | Bushi. | 2 | 2 | 1 | 0 | 2 | Reaction: After you lose a ![]() |
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Visiting Advisor | Courtier. Cavalry. | 2 | 0 | 2 | 1 | 2 | Action: During a conflict in which this character is participating, choose up to 1 other character you control – move this character and that character home. |
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Warden of the Damned | Monk. | 3 | 2 | 2 | 1 | 3 | Forced Interrupt: When the conflict phase ends – each player must sacrifice a dishonored character, if able. |
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Yogo Kikuyo ![]() |
Shugenja. Earth. | 3 | 2 | 2 | 1 | 2 | Interrupt: When the effects of a Spell event your opponent plays during a conflict would initiate, put this card into play from your hand – cancel those effects. |
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Meek Informant | Peasant. Shinobi. | 1 | — | 1 | 0 | 1 | Reaction: After you play this character – look at an opponent's hand. |
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Mantis Seafarer | Bushi. Mantis Clan. | 2 | 2 | 1 | 0 | — | Air role only. Reaction: After this character wins a conflict, lose 1 honor – gain 1 fate. (Unlimited.) |
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Ageless Crone | Courtier. | 1 | 0 | 1 | 0 | 1 | During a conflict in which this character is participating, increase the cost for each player to play each event by 1. |
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Hida Kotoe ![]() |
Bushi. | 3 | 3 | 1 | 1 | 2 | Reaction: After this character wins a conflict as the defender, choose an attachment – discard it. |
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Alluring Patron | Courtier. | 4 | 1 | 4 | 2 | 2 | Fire role only. Action: During a conflict in which this character is participating, choose a character your opponent controls in his or her home. Your opponent selects one – either move that character to the conflict, or dishonor it. |
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Ancient Master | Monk. Tattooed. | 1 | 1 | 1 | 2 | 1 | You may play this character as an attachment with the text: "Reaction: After attached character is declared as an attacker or defender – search the top 5 cards of your conflict deck for a Kihō or Tattoo card, reveal it, and add it to your hand. Shuffle." |
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Arbiter of Authority | Courtier. Duelist. | 2 | 0 | 2 | 2 | 2 | Action: During a conflict, initiate a ![]() |
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Bayushi Collector | Courtier. | 2 | 1 | 2 | 1 | 1 | Action: Choose an attachment attached to a dishonored character – discard both that attachment and that character's status token. |
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Bayushi Kachiko ![]() |
Courtier. Imperial. | 5 | 3 | 6 | 3 | — | Action: While this character is participating in a ![]() ![]() |
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Cunning Magistrate | Bushi. Imperial. Magistrate. | 3 | 2 | 2 | 1 | — | While this character is participating in a conflict, each other character that is dishonored does not count its skill toward the resolution of this conflict. |
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Doji Fumiki ![]() |
Courtier. | 2 | 0 | 3 | 2 | — | Action: During a conflict in which this character is participating, choose a dishonored participating character – bow that character. |
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Feral Ningyo | Creature. | 3 | 3 | 2 | 0 | 3 | Action: During a ![]() |
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Goblin Sneak | Goblin. Shadowlands. | 2 | 1 | — | 0 | — | Reaction: After this character enters play – place 1 fate from an opponent's fate pool on it. |
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Guardian Kami | Spirit. | 2 | 1 | 1 | 0 | — | Keeper role only. Action: While this character is defending, sacrifice it – resolve the ring effect of the contested ring as if you won the the conflict as the attacking player. (Max 1 per conflict.) |
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Guardian of Virtue | Bushi. | 2 | 2 | 2 | 1 | 1 | Air role only. Composure — This character does not bow as a result of conflict resolution in conflicts in which it is defending. (You have composure if your honor bid is lower than an opponent's.) |
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Hiruma Ambusher | Bushi. Scout. | 2 | 2 | 2 | 0 | 1 | Reaction: After this character enters play as a defender, choose a character – that character's abilities cannot be triggered during this conflict. |
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Kujira's Hireling | Bushi. Rōnin. | 1 | 1 | 1 | 0 | — | Action: Spend 1 fate and select one – this character gets +1![]() ![]() ![]() ![]() |
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Hiruma Kogoe ![]() |
Bushi. Scout. | 2 | 2 | 1 | 1 | — | Sincerity. Reaction: After the draw phase begins, if you have lower honor than an opponent – look at the top 3 cards of your conflict deck and put them back in any order. |
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Hiruma Skirmisher | Bushi. Scout. | 1 | 1 | — | 1 | 2 | Reaction: After you play this character – it gains covert until the end of the phase. |
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Ide Messenger | Courtier. | 2 | 1 | 2 | 0 | 1 | Action: During a conflict, spend 1 fate. Choose a character you control – move that character to the conflict. |
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Ikoma Anakazu ![]() |
Bushi. Daimyō. | 4 | 3 | 3 | 2 | 4 | During each conflict in which this character is participating, it gets +3 ![]() ![]() |
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Ikoma Reservist | Bushi. | 1 | 1 | 1 | 0 | 2 | This character gets +2![]() ![]() ![]() |
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Isawa Eju ![]() |
Shugenja. Air. Elemental Master. | 4 | 1 | 4 | 2 | — | Courtesy. Sincerity. Action: If you have claimed the ![]() |
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Isawa Tadaka ![]() |
Shugenja. Earth. Elemental Master. | 5 | 5 | 3 | 2 | 2 | ![]() ![]() Disguised Shugenja. Action: During a conflict, remove one or more characters in your dynasty discard pile from the game – look at that many random cards from your opponent's hand. Choose and discard one of those cards. |
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Ishiken Initiate | Shugenja. Void. | 2 | 1 | 1 | 0 | 2 | This character gets +1![]() ![]() |
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Iuchi Wayfinder | Shugenja. Water. Cavalry. | 1 | 1 | 1 | 0 | 1 | Reaction: After this character enters play – look at a facedown province. |
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Kaito Kosori ![]() |
Monk. Shugenja. Air. | 3 | 2 | 2 | 1 | 2 | During each ![]() |
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Kami Unleashed | Spirit. | 2 | 1 | 1 | 0 | — | Seeker role only. Action: While this character is attacking, sacrifice it – resolve the ring effect of the contested ring as if you won the the conflict as the attacking player. (Max 1 per conflict.) |
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Kitsuki Kāgi ![]() |
Courtier. Imperial. | 2 | 1 | 2 | 1 | 1 | Reaction: After this character wins a conflict, choose up to 3 cards in a player's discard pile – remove them from the game. |
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Young Harrier | Bushi. Scout. Shinobi. | 1 | 1 | 1 | 1 | 1 | Action: Dishonor this character – each ![]() |
References[edit | edit source]
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