Character
Character is a card type. Every character has a fate cost (), military skill (
), political skill (
), and a glory value (
).[1]
Characters are the only card type which can appear in the dynasty deck or the conflict deck. Characters in conflict decks can have influence () marks.
Cards[edit | edit source]
Dynasty cards[edit | edit source]
Clan | Name | Traits | ![]() |
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Acolyte of Koyane | Shugenja. Air. | 3 | 2 | 3 | 2 | Action: During a ![]() |
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Otomo Courtier | Courtier. Imperial. | 1 | — | 2 | 1 | This character cannot participate in conflicts as an attacker against a player that controls the Imperial Favor. |
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Purifier Apprentice | Shugenja. Earth. | 1 | 1 | 0 | 0 | Reaction: After you win a conflict as the defending player – your opponent loses 1 honor. |
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Prudent Challenger | Bushi. Duelist. | 2 | 2 | 2 | 0 | Courtesy. (When this character leaves play, gain 1 fate.) Action: During a conflcit, initiate a ![]() |
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Prodigy of the Waves | Shugenja. Water. | 4 | 3 | 3 | 2 | Action: While the ![]() |
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Pious Guardian | Bushi. | 2 | 3 | 1 | 1 | Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province faceup.) Interrupt: When the conflict phase ends, if you control 1 or fewer broken provinces – gain 1 honor. |
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Persuasive Counselor | Courtier. | 4 | 3 | 4 | 2 | Action: During a conflict in which this character is participating – each event you play during this conflict cannot have its effects canceled. |
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Perfect Land Believer | Peasant. Heretic. | 1 | 1 | 0 | 0 | While this character is ordinary, it gets +2 ![]() ![]() |
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Perfect Guest | Courtier. | 2 | 1 | 3 | 1 | Action: Choose another player – that player gains control of this character and cannot trigger this ability this round. |
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Perceptive Kitsuki | Courtier. | 2 | 1 | 2 | 2 | Action: During a conflict in which this character is participating,return a ring in your claimed ring pool to the unclaimed ring pool – look at your opponent's hand. |
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Paragon of Grace | Bushi. Courtier. | 3 | 2 | 3 | 1 | Action: During a conflict in which this character is participating on your side alone – your opponent chooses and discards 1 card from his or her hand. If this character is honored, that card is chosen at random instead. |
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Palace Guard | Bushi. Imperial. | 1 | 2 | 0 | 1 | This character cannot be declared as an attacker against a less honorable player than you. |
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Pacifist Philosopher | Courtier. | 2 | — | 1 | 1 | Reaction: After a player passes on declaring a conflict – gain 1 fate. (Limit twice per round.) |
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Outskirsts Sentry | Bushi. Scout. | 1 | 2 | — | 0 | Reaction: After a character is moved to the conflict in which this character is participating, choose a participating character – honor that character. |
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Origami Master | Shugenja. Air. | 4 | 1 | 4 | 1 | Pride. Action: Choose another character you control – move an honored status token from this character to the chosen character. |
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Radiant Orator | Courtier. | 3 | 1 | 2 | 2 | Action: While this character is participating in a conflict, if you count more current glory than your opponent among ready participating characters, choose an enemy character – move that character home. |
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One of the Forgotten | Bushi. Berserker. | 2 | 4 | 0 | 0 | You cannnot place fate on this character when it is played from your provinces. Reaction: After an opponent passes on declaring a conflict, if that opponent controls any ready characters – put 1 fate on this character. |
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Obstinate Recruit | Bushi. | 0 | 2 | 0 | 0 | If an opponent is more honorable than you, discard this character. |
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Northern Wall Sensei | Bushi. | 3 | 2 | 2 | 1 | Keeper role only. Action: While this character is participating in a conflict, choose a participating character you control with 1 or more attachments – until the end of the conflict, that character is immune to events. |
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Niten Master | Bushi. | 4 | 3 | 3 | 2 | Reaction: After you attach a Weapon attachment to this character – ready this character. (Limit twice per round.) |
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Niten Adept | Bushi. | 2 | 2 | 1 | 1 | Action: While this character is participating in a conflict, bow a (friendly) attachment on it. Choose a participating character without attachments – bow that character. |
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Nimble Noyan | Bushi. Cavalry. Commander. | 3 | 4 | 1 | 1 | Keeper role only. Dire – While this character is participating in a conflict, bowed participating characters contribute their skill toward the resolution of the conflict. (This character is dire when it has no fate on it.) |
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Naive Student | Courtier. Scholar. | 1 | — | 2 | 2 | Sincerity. (When this character leaves play, draw 1 card.) |
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Moto Youth | Bushi. Cavalry. | 1 | 2 | 0 | 1 | This character gets +1![]() ![]() |
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Moto Outrider | Bushi. Cavalry. | 3 | 3 | 2 | 1 | Action: During a ![]() |
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Moto Nergüi ![]() |
Bushi. Cavalry. | 3 | 2 | 2 | 0 | Action: While this character is participating in a ![]() |
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Moto Juro ![]() |
Bushi. Cavalry. | 5 | 5 | 2 | 2 | Action: Select one – move this character into a conflict or move this charcter home from a conflict. (Limit twice per round.) |
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Moto Horde | Bushi. Army. Cavalry. | 4 | 6 | — | 1 | No attachments except Weapon. |
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Quarrelsome Youth | Bushi. | 1 | 1 | 1 | 1 | Reaction: After this character loses a conflict as an attacker, if you have fewer cards in your hand than your opponent – your opponent discards 1 random card from his or her hand. |
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Reader of Omens | Shugenja. Void. | 2 | 2 | 0 | 1 | This character gets +3![]() ![]() ![]() |
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Moto Chagatai ![]() |
Bushi. Cavalry. | 5 | 6 | 3 | 2 | This character does not bow during the conflict resolution of conflicts in which a province your opponent controls was broken. |
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Scholar of Old Rempet | Shugenja. Water. Scholar. | 1 | 1 | 0 | 1 | Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province faceup.) Action: During a conflict, lose 1 honor. Choose a non-unique character – that character is immune to events until the end of the conflict. |
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Shadowlands Hunter | Bushi. Scout. | 2 | 2 | 0 | 0 | Each conflict this character wins while attacking is considered to be unopposed. |
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Shadow Stalker | Bushi. Shadow. Shinobi. | 2 | 2 | 0 | 1 | Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province faceup.) While you have 6 or fewer honor, this character gets +2 ![]() ![]() |
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Serene Warrior | Bushi. | 3 | 3 | 2 | 4 | — |
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Serene Seer | Shugenja. Void. | 3 | 3 | 3 | 2 | Support. (Another player may help pay this card's fate cost.) Action: For each opponent that has claimed the ![]() |
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Serene Ise Zumi | Monk. Tattooed. | 3 | 2 | 2 | 1 | Sincerity. (When this character leaves play, draw 1 card.) You may play this character as an attachment on a character you control, reducing its cost to play by 2. If you do, it loses sincerity and gains the text: “Action: During a conflict – move attached character home.” |
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Seppun Truthseeker | Courtier. Imperial. | 2 | 2 | 2 | 1 | Forced Interrupt: When this character leaves play – each player draws 2 cards. |
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Seppun Ishikawa ![]() |
Bushi. Imperial. | 3 | 2 | 2 | 2 | This character gets +1![]() ![]() |
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Seppun Hidden Guard | Bushi. Imperial. Yōjimbō. | 2 | 2 | 0 | 1 | Interrupt: When the effects of a character ability that targets a unique character you control would initiate, sacrifice this character – cancel those effects. The player who initiated that ability discards 1 random card from his or her hand. |
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Seppun Guardsman | Bushi. Imperial. | 1 | 2 | — | 1 | This character cannot participate in conflicts as an attacker against a player that controls the Imperial Favor. |
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Sententious Poet | Courtier. | 3 | 1 | 3 | 2 | Reaction: After your opponent spends fate to play a card during a conflict in which this character is participating – gain 1 fate. |
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Seeker of Enlightenment | Monk. Tattooed. | 2 | 1 | 1 | 0 | This character gets +1![]() ![]() |
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Seeker Initiate | Monk. | 2 | 1 | 1 | 2 | Seeker role only. Reaction: After you claim a ring that matches the element of your role – search the top 5 cards of your conflict deck for a card and add it to your hand. Shuffle. |
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Savvy Politician | Courtier. | 2 | 1 | 2 | 1 | Reaction: After this character is honored, choose a character – honor that character. |
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Reclusive Zokujin | Creature. | 3 | 3 | 1 | 1 | During ![]() |
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Samurai of Integrity | Bushi. | 2 | 3 | 3 | 2 | — |
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Sake House Smuggler | Courtier. Merchant. | 2 | 1 | 2 | 0 | Support. (Another player may help pay this card's fate cost.) Action: During the conflict phase, choose another player – until the end of the phase, the next non-event card you play and the next non-event card that player plays each has its cost to play reduced by 1. |
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Sake House Confidant | Courtier. Shinobi. | 2 | 1 | 1 | 1 | Action: While this character is participating in a conflict, discard the Imperial Favor – each Shinobi character you control gets +2![]() |
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Sage of Gisei Toshi | Courtier. Scholar. | 3 | 1 | 3 | 2 | Action: During a conflict, if you are more honorable than your opponent, choose a participating character your opponent controls – move this character home. If you do, move that character home. |
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Sadane Student | Courtier. | 2 | 1 | 2 | 1 | This character gets +2![]() ![]() ![]() |
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Saadiyah al-Mozedu ![]() |
Courtier. Gaijin. Scholar. | 3 | 0 | 3 | 2 | Sincerity. Action: Discard a card from your hand and choose an unbroken province not currently being attacked – turn that province facedown. |
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Righteous Samurai | Bushi. | 3 | 4 | 2 | 2 | Reaction: After an opponent's card or ring effect causes you to lose 1 or more honor, choose a character – honor that character. |
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Righteous Magistrate | Courtier. Imperial. Magistrate. | 3 | 3 | 3 | 1 | Keeper role only. While this character is defending, players cannot gain or lose honor. |
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Righteous Delegate | Courtier. | 3 | 2 | 3 | 2 | Action: While this character is participating in a conflict – each participating Bushi character gets -1 ![]() ![]() ![]() ![]() |
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Righteous Akodo | Bushi. | 1 | 2 | 0 | 1 | This character gets +2![]() |
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Revered Ikoma | Courtier. | 2 | 1 | 2 | 2 | This character cannot receive dishonored status tokens. Action: If you have gained 2 or more honor this phase – gain 1 fate. |
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Resourceful Mahō-Tsukai | Shugenja. Shadowlands. | 2 | 2 | 1 | 0 | No attachments except Shadowlands or Spell. While this character is dishonored, reduce the cost to play each Mahō card you play by 1 (to a minimum of 0). |
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Moto Eviscerator | Bushi. Cavalry. Shadowlands. | 2 | 3 | 0 | 1 | Action: During a conflict, lose 1 honor – move this character to the conflict. |
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Moto Ariq ![]() |
Bushi. Cavalry. | 3 | 3 | 2 | 0 | Action: During a conflict in which this character is participating, if your opponent is more honorable than you, he or she must choose a ready character he or she controls – move that character to the conflict. |
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Shepherd of Visages | Shugenja. Air. | 1 | 1 | 1 | 1 | Action: During a conflict, choose a participating character – that character gets –2 glory until the end of the conflict |
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Kuni Yori ![]() |
Shugenja. Earth. Daimyō. | 5 | 4 | 4 | 1 | During ![]() ![]() ![]() Action: During a conflict, lose 1 honor. Choose a player – that player discards 1 card at random from his or her hand. |
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Master of Jade | Shugenja. Earth. | 4 | 3 | 3 | 3 | Keeper role only. Action: Lose 2 honor. Choose a character – place 1 fate on that character. |
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Master of Gisei Toshi | Shugenja. Earth. | 4 | 2 | 4 | 1 | Reaction: After the conflict phase begins, chose a ring – while that ring is contested this phase, non-Spell events cannot be played. |
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Master Whisperer | Courtier. | 3 | 2 | 3 | 1 | Support. (Another player may help pay this card's fate cost.) Action: Choose a player – that player discards 3 cards from their hand and draws 3 cards |
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Master Tactician | Bushi. Commander. | 5 | 5 | 5 | 3 | During conflicts in which this character is participating, if there is a Battlefield in play, you may look at and play the top card of your conflict deck as if it were in your hand. You cannot play more than 3 cards per round in this way. |
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Master Alchemist | Shugenja. Fire. | 4 | 3 | 1 | 2 | Action: During a conflict, spend 1 fate to the ![]() |
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Marauding Oni | Oni. Shadowlands. | 2 | 4 | — | 0 | This character cannot be honored or dishonored. Forced Reaction: After this character is declared as an attacker or defender – lose 1 honor. (Unlimited.) |
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Mantis Tenkinja | Shugenja. Water. Mantis Clan. | 2 | 1 | 2 | 2 | Water role only. Interrupt: When you play an event, lose 1 honor – reduce the cost of that event by 1. |
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Maker of Keepsakes | Shugenja. Air. | 3 | 3 | 3 | 2 | This character cannot receive dishonored status tokens. |
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Magistrate of Reason | Courtier. Magistrate. | 4 | 2 | 4 | 1 | As an additional cost for your opponent to trigger a character ability during a conflict in which this character is attacking, that opponent must spend 1 fate to an unclaimed ring. |
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Loyal Challenger | Courtier. Duelist. | 2 | 1 | 3 | 0 | After this character wins a conflict, gain 1 honor. After this character loses a conflict, lose 1 honor. Action: During a conflict, initiate a ![]() |
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Lion's Pride Paragon | Bushi. | 3 | 3 | 1 | 3 | Dire – This character does not bow as a result of conflict resolution. (This character is dire when it has no fate on it.) |
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Lion's Pride Brawler | Bushi. Courtier. | 3 | 3 | 2 | 1 | Action: While this character is attacking, choose a character with equal or lower ![]() |
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Kuni Silencer | Monk. | 3 | 4 | 2 | 1 | Reaction: After this character wins a conflict as the defender – your opponent must return a ring from his or her claimed ring pool to the unclaimed ring pool. |
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Master of the Court | Courtier. | 4 | 1 | 4 | 1 | Covert. (When this character attacks, choose one character without covert. That character cannot be declared as a defender.) Interrupt: When the effects of an event would initiate, discard an honored status token from this character – cancel those effects. |
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Kuni Ritsuko ![]() |
Shugenja. Earth. | 4 | 4 | 2 | 1 | Reaction: After this character wins a conflict as a defender, choose an attacking character – remove 1 fate from that character. |
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Kuni Purifier | Shugenja. Earth. | 3 | 3 | 3 | 1 | Reaction: After an opponent pases on declaring a conflict – that opponent discards 1 random card from their hand. |
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Kudaka ![]() |
Shugenja. Air. Mantis Clan. | 4 | 3 | 4 | 1 | Reaction: After you claim the ![]() |
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Kitsuki Yuikimi ![]() |
Bushi. Champion. | 3 | 3 | 3 | 1 | Reaction: After you gain a fate from a ring during a conflict in which this character is participating – this character cannot be chosen as the target of your opponent's triggered abilities until the end of the conflict. |
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Kitsuki Yaruma ![]() |
Courtier. | 4 | 2 | 4 | 2 | Courtesy. No Poison attachments. Reaction: After this character enters play, choose an unbroken province – turn that province facedown. |
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Kitsuki Shomon ![]() |
Bushi. Duelist. | 3 | 3 | 3 | 0 | Interrupt: When another character you control would be dishonored – instead, dishonor this character. If you do, ready this character. |
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Kitsuki Jusai ![]() |
Courtier. Daimyō. | 4 | 3 | 4 | 2 | Reaction: After honor dials are revealed, if your honor bid is equal to an opponent's – move 1 fate from that opponent's fate pool to an unclaimed ring. |
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Kitsuki Investigator | Courtier. | 3 | 1 | 3 | 2 | Action: While this character is participating in a ![]() |
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Kitsuki Counselor | Courtier. | 1 | 1 | 1 | 1 | Composure – This character gets +1![]() ![]() |
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Kitsuki Chiari ![]() |
Courtier. | 2 | 1 | 2 | 1 | No Poison attachments. Reaction: After a province you control is revealed, name a card – reveal 4 random cards in your opponent’s hand and discard each copy of the named card revealed this way. |
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Kitsu Warrior | Bushi. Creature. | 4 | 2 | 2 | 0 | For each ![]() ![]() For each ![]() ![]() |
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Kitsu Spiritcaller | Shugenja. Water. | 3 | 1 | 3 | 2 | Action: During a conflict, bow this character. Choose a character in one of your discard piles – put that character into play in the conflict. If that character is still in play at the end of the conflict, return it to the bottom of its deck. |
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Master of Many Lifetimes | Monk. Tattooed. | 5 | 4 | 4 | 1 | Seeker role only. Rally. Interrupt: When a character you control would leave play, choose a facedown province you control - put that character into that province instead, adding each attachment on it to its owner's hand. |
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Master of the Swift Waves | Shugenja. Water. Cavalry. | 3 | 3 | 2 | 1 | Action: During a conflict, choose a participating character you control and a character in your home – switch the chosen characters' locations. |
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Monastery Protector | Monk. Tattooed. | 4 | 3 | 3 | 2 | No attachments except Monk or Tattoo. As an additional cost to choose a Tattooed character you control as the target of an event, the opponent playing that event must pay 1 fate. |
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Meishōdō Wielder | Shugenja. Water. | 2 | 2 | 2 | 1 | Reduce the cost to play this character by 1 while you are the first player. |
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Miya Satoshi ![]() |
Courtier. Daimyō. Imperial. | 4 | 2 | 4 | 2 | Action: Discard cards from your dynasty deck until you discard an Imperial card. Then, discard a card in a non-stronghold province you control and put the discarded Imperial card into that province, faceup. |
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Miya Mystic | Shugenja. Earth. Imperial. | 2 | 1 | 1 | 1 | Action: During the conflict phase, sacrifice this character. Choose an attachment – discard that attachment. |
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Miwaku Kabe Guard | Bushi. | 1 | 1 | 0 | 2 | Pride. (After this character wins a conflict, honor it. After this character loses a conflict, dishonor it.) |
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Mirumoto Raitsugu ![]() |
Bushi. Duelist. | 3 | 3 | 2 | 1 | Action: While this character is participating in a conflict, choose a participating character controlled by your opponent – challenge that character to a ![]() |
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Mirumoto Prodigy | Bushi. Duelist. | 2 | 2 | 2 | 1 | While this character is attacking alone, your opponent cannot declare more than one defender. |
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Mirumoto Masashige ![]() |
Bushi. Daimyō. Duelist. | 4 | 4 | 3 | 2 | Reaction: After the conflict phase begins, if an opponent controls more characters than you, choose a character you control – honor that character. |
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Mirumoto Hitomi ![]() |
Bushi. Duelist. | 4 | 4 | 2 | 1 | Action: During a conflict, initiate a ![]() |
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Mindful Warrior | Bushi. | 3 | 3 | 2 | 1 | Reaction: After this character wins a conflict, choose a ring in your unclaimed ring pool – switch that ring with a ring claimed on one of your provinces, gaining all fate on it. |
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Minami Kaze Regulars | Bushi. Army. Cavalry. | 5 | 6 | 3 | 2 | No attachments except Weapon. Reaction: After this character wins a conflict in which you have more participating characters than your opponent – gain 1 fate and draw 1 card. |
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Midnight Prowler | Bushi. Shinobi. | 2 | 2 | 1 | 0 | Reaction: After this character wins a ![]() |
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Merchant of Curiosities | Courtier. Merchant. | 1 | 1 | 1 | 1 | Action: Discard a card from your hand. Each opponent may give you 1 honor and discard a card from their hand – each player who discards a card this way draws 1 card. |
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Mercenary Company | Bushi. Rōnin. Army. | 4 | 7 | - | 0 | No attachments except Weapon. Rally. Forced Reaction: After this character loses a conflict – your opponent may move 1 fate from their fate pool to this character. If they do, they gain control of it. (Unlimited.) |
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Medium of the Living Soul | Shugenja. Water. | 2 | 1 | 2 | 1 | Action: During a conflict, choose a participating character – until the end of the conflict, that character gains: “Reaction: After you resolve a ring effect during a conflict in which this character is participating, remove 1 fate from this character – resolve that effect again. |
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Masterpiece Painter | Courtier. | 3 | 2 | 4 | 1 | Support. (Another player may help pay this card's fate cost.) Action: Choose any number of players. – each of those players reveals the top card of their conflict deck. Until the end of the phase, each of those players may play their revealed card as if it were in their hand. |
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Mediator of Hostilities | Courtier. | 2 | 1 | 2 | 1 | Reaction: After a player passes on declaring a conflict – draw 1 card. (Limit twice per round.) |
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Meddling Mediator | Courtier. | 2 | 0 | 3 | 1 | Action: If an opponent has declared 2 or more conflicts against you this phase, select one – take 1 fate or 1 honor from that opponent. |
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Matsu Tsuko (TEL) ![]() |
Bushi. Champion. Commander. | 5 | 5 | 4 | 3 | Reaction: After this character wins a conflict as the attacker against a non-stronghold province, if you are more honorable than your opponent – break the attacked province. |
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Matsu Tsuko ![]() |
Bushi. Berserker. Daimyō. | 4 | 4 | 3 | 2 | Action: During a conflict in which this character is attacking, if you are more honorable than your opponent – reduce the cost of the next card you play this conflict by 2. |
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Matsu Swiftspear | Bushi. | 2 | 2 | 2 | 1 | While you have fewer cards in your hand than an opponent, this character gets +2![]() |
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Matsu Seventh Legion | Bushi. Army. Cavalry. | 5 | 7 | — | 2 | No attachments except Weapon. While this character is attacking, each Courtier character cannot be declared as a defender. |
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Matsu Mitsuko ![]() |
Bushi. Cavalry. Commander. | 4 | 4 | 2 | 2 | Action: During a ![]() |
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Matsu Koso ![]() |
Bushi. Berserker. | 3 | 3 | - | 2 | Action: During a conflict in which this character is participating – each participating character gets –X![]() ![]() |
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Matsu Gohei ![]() |
Bushi. | 2 | 3 | 1 | 1 | This character does not bow as the result of conflict resolution during conflicts in which it is attacking with 2 or more other Bushi characters. |
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Matsu Berserker | Bushi. Berserker. | 1 | 3 | — | 1 | — |
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Matsu Beiona ![]() |
Bushi. | 3 | 3 | 2 | 2 | Reaction: After this character enters play, if you control 3 or more other Bushi characters – place 2 fate on this character. |
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Matsu Agetoki ![]() |
Bushi. Cavalry. Commander. | 3 | 4 | 2 | 2 | Action: During a conflict in which this character is attacking, if you are more honorable than your opponent – move the contested ring to another elegible province and reveal that province, if able. It is now the attacked province. |
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Shameless Gossip | Courtier. | 2 | 2 | 2 | 1 | Action: During a conflict in which this character is participating, choose two characters controlled by the same player – move one status token from one of those characters to the other. |
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Shiba Peacemaker | Bushi. | 1 | 4 | 1 | 1 | This character cannot participate in conflicts as an attacker. |
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Khanbulak Benefactor | Courtier. Merchant. | 4 | 2 | 4 | 2 | Dire – While this character is participating in a conflict, reduce the cost to play each card in your hand by 1 (to a minimum of 0). (This character is dire when it has no fate on it.) Reaction: After this character enters play – draw 2 cards. |
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Trusted Advisor | Courtier. | 3 | 2 | 3 | 1 | Reaction: After you gain fate from a ring during a conflict in which this character is participating – draw 1 card. |
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Vanguard Warrior | Bushi. | 2 | 2 | 1 | 1 | Action: Sacrifice this character. Choose a character – place 1 fate on that character. |
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Valiant Oathkeeper | Bushi. | 1 | 2 | 2 | 1 | — |
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Utaku Yumino ![]() |
Bushi. Battle Maiden. Cavalry. | 3 | 2 | 2 | 3 | Action: During a conflict, discard a card from your hand – this character gets +2![]() ![]() |
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Utaku Tetsuko ![]() |
Bushi. Cavalry. Imperial. Magistrate. | 3 | 3 | 1 | 1 | While this character is attacking, increase the cost for your opponent to play cards from his or her hand by 1. |
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Utaku Rumaru ![]() |
Bushi. Cavalry. Battle Maiden. Daimyō. | 5 | 4 | 4 | 3 | Each honored character you control gets +1 glory. Each dishonored character you control gets -1 glory. Reaction: After this character wins a conflict, discard a card from your hand. Choose another participating character – honor that character. |
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Utaku Mediator | Courtier. | 1 | 0 | 1 | 0 | This character gets +1![]() ![]() |
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Utaku Kamoko ![]() |
Bushi. Cavalry. Battle Maiden. | 4 | 3 | 3 | 3 | While this character is dishonored, do not substract its glory from its skills. Reaction: After an opponent breaks one of your provinces, choose and discard a card from your hand – ready and honor this character. |
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Utaku Infantry | Bushi. | 1 | 0 | 0 | 1 | While this character is participating in a conflict, it gets +1![]() ![]() ![]() |
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Unyielding Sensei | Bushi. | 3 | 4 | 2 | 1 | Action: Choose an unbroken province you control with a holding – look at the top 2 cards of your dynasty deck. You may put a character card from among them into the province faceup. (Do not discard the other cards in the province.) |
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Unified Company | Bushi. Army. | 5 | 6 | 2 | 2 | No attachments except Weapon. Reaction: After this character wins a conflict, if you have fewer cards in you hand than your opponent – put a non-unique Bushi character with printed cost 2 or less into play from your dynasty discard pile. |
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Twilight Rider | Bushi. Cavalry. Scout. | 3 | 3 | 1 | 1 | Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province faceup.) Reaction: After this character moves to a conflict, choose a character – ready that character. |
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Truthseeker | Courtier. | 2 | 1 | 3 | 1 | Reaction: After this character enters play, choose a deck – look at the top 3 cards of that deck and put them back in any order. |
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Traveling Philosopher | Monk. | 3 | 2 | 3 | 2 | Interrupt: When this character leaves play, choose an unbroken province you control – turn that province facedown. |
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Venerable Historian | Courtier. Scholar. | 2 | — | 1 | 3 | Action: While this character is participating in a conflict, if you are more honorable than your opponent – honor this character. |
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Tranquil Philosopher | Monk. | 3 | 2 | 2 | 2 | Action: Choose an unclaimed ring – move 1 fate from that ring to another unclaimed ring. Then, gain 1 honor. |
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Togashi Yoshi ![]() |
Monk. Tattooed. | 1 | 1 | 1 | 1 | Reaction: After this character wins a conflict – gain 1 fate from an unclaimed ring. |
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Togashi Yokuni ![]() |
Bushi. Shugenja. Champion. | 5 | 5 | 5 | 3 | Action: Choose a triggered ability printed on another character – this character gains that ability until the end of the phase. (Max 1 per round.) |
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Togashi Tadakatsu ![]() |
Monk. Heretic. | 4 | 4 | 3 | 0 | The defending player chooses the element (but not the type) during each conflict declared against him or her. This choice is made before conflict type, attacking characters, and the attacked province are chosen. |
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Togashi Mitsu ![]() |
Monk. Tattooed. | 5 | 4 | 5 | 3 | This character cannot be evaded by the covert keyword. Action: During a conflict in which this character is participating, if you have played 5 or more cards in the conflict, choose a ring – resolve that ring's effects as if you were the attacking player. |
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Togashi Mitsu ![]() |
Monk. Tattooed. | 5 | 4 | 3 | 3 | Covert. Action: During a conflict in which this character is participating, choose a Monk, Tattoo, or Kihō card in your conflict discard pile – play that card as if it were in your hand. If it is an event, put it on the bottom of your conflict deck instead of into your discard pile after resolving its effects. |
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Togashi Mendicant | Monk. Tattooed. | 1 | 1 | 1 | 1 | Reaction: After the fate phase begins – look at the top 3 cards of your dynasty deck. Then, put them back in any order. |
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Togashi Kazue (ACO) ![]() |
Monk. Tattooed. | 2 | 2 | 2 | 1 | Each character you control gains: “Dire – You may trigger each of this character's triggered abilities an additional time each round (or specified period).” |
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Togashi Initiate | Monk. Tattooed. | 1 | 1 | 1 | 2 | Action: While this character is attacking, spend 1 fate to an unclaimed ring – honor this character. |
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Togashi Ichi ![]() |
Monk. Tattooed. | 4 | 4 | 2 | 2 | Disguised Monk. Action: During a conflict in which this character is attacking, if 10 or more cards have been played during this conflict and if the attacked province is not a stronghold province – break that province. |
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Togashi Hoshi ![]() |
Monk. Creature. Fire. Mythic. | 6 | 5 | 5 | 3 | No attachments except Monk or Tattoo. Action: Detach an attachment from a character you control and turn it into a character. If that card has the printed attachment card type, its ![]() ![]() ![]() ![]() |
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Togashi Gaijitsu ![]() |
Monk. Tattooed. | 3 | — | 3 | 2 | Reaction: After you play a Tattoo attachment on a character – ready that character. |
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Venerable Fortunist | Monk. Brotherhood. | 3 | 3 | 3 | 1 | Action: Return a ring in your claimed ring pool that matches the element of your role to the unclaimed ring pool – gain 2 fate. |
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Vengeful Berserker | Bushi. Berserker. | 3 | 3 | — | 0 | Reaction: After another character you control leaves play during a conflict – double this character's ![]() |
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Tireless Sōdan Senzo | Shugenja. Water. | 2 | 1 | 2 | 0 | This character does not bow as a result of conflict resolution in conflicts in which it lost. |
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Yasuki Hatsu ![]() |
Courtier. | 3 | 1 | 3 | 2 | Action: During a conflict in which this character is participating, if you are less honorable than your opponent – search the top 5 cards of your conflict deck for an attachment, reveal it, and add it to your hand. Shuffle. |
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Young Rumormonger | Courtier. | 2 | 2 | 2 | 1 | Interrupt: When a character would be honored or dishonored, choose another character controlled by the same player – that character receives the honor or dishonor instead. |
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Yoritomo ![]() |
Bushi. Champion. Mantis Clan. | 5 | 3 | 3 | 2 | This character gets +X![]() ![]() |
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Yogo Preserver | Shugenja. Air. | 3 | 2 | 3 | — | Each dishonored character you control gains sincerity. |
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Yogo Paramour | Shugenja. Air. | 2 | 1 | 3 | 0 | Dire – This character gains: “Action: Bow this character. Choose another character – dishonor that character.”. (This character is dire when it has no fate on it.) |
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Yogo Outcast | Shugenja. Air. | 2 | 2 | 2 | 1 | This character gets +1![]() ![]() |
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Yogo Hiroue ![]() |
Courtier. | 4 | 0 | 4 | 2 | Action: While this character is participating in a conflict, choose a non-participating character – move that character to this conflict. Then, if you win the conflict, you may dishonor that character. |
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Yogo Asami ![]() |
Courtier. | 2 | 0 | 3 | 2 | Bayushi Kachiko cannot be chosen as the target of abilities triggered by an opponent. Action: During a conflict in which this character is participating, bow it and choose a participating character – that character gets -2 ![]() |
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Yasuki Taka ![]() |
Wily Trader. Daimyō. | 5 | 3 | 4 | 2 | Reaction: After a ![]() |
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Yasuki Procurer | Courtier. | 2 | 2 | 2 | 0 | Action: Dishonor this character – reduce the cost of the next attachment or character you play this phase by 1. |
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Yasuki Oguri (TL) ![]() |
Courtier. | 2 | 1 | 1 | 1 | Covert Action: During a conflict in which this character is defending, spend 1 fate. Choose a character with 1 or more fate on it – move that character to the conflict. |
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Yasuki Oguri ![]() |
Courtier. | 2 | 1 | 1 | 1 | Covert. Reaction: After an opponent plays an event during a conflict in which this character is defending – until the end of the conflict, this character gets +1 ![]() ![]() |
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Yasuki Hikaru ![]() |
Bushi. Magistrate. | 3 | 3 | 2 | 0 | Action: During a conflict in which this character is defending, choose an attacking character with higher ![]() |
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Yasuki Fuzake ![]() |
Shugenja. Earth. | 3 | 2 | 3 | 0 | Interrupt: When this character leaves play, choose up to one character controlled by each player – discard each status token from each of those characters. |
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Veteran of Toshi Ranbo | Bushi. | 3 | 3 | 1 | 0 | Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province faceup.) This character gets +1 glory for each faceup province you control. |
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Yasuki Broker | Courtier. | 4 | 2 | 3 | 2 | While this character is participating in a conflict, each character you control gains courtesy and sincerity. |
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Worldly Shiotome | Bushi. Cavalry. Battle Maiden. | 2 | 2 | 2 | 2 | Reaction: After you play a Gaijin card – honor this character. Card design by Legend of the Five Rings community. |
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Winter Court Hosts ![]() |
Courtier. | 6 | 2 | 7 | 3 | No attachments. Action: After your opponent plays a card during a conflict in which this character is participating, if you are more honorable than that opponent – draw 1 card. (Unlimited.) |
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Wild Stallion | Creature. | 1 | 1 | 0 | 0 | No attachments. Action: During a conflict in which this character is not participating, choose up to 1 other character you control – move this character and that character to the conflict. |
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White Horde Vanguard | Bushi. Cavalry. Army. | 4 | 5 | 2 | 1 | No attachments except Weapon. During the first conflict each round, opponents' card effects cannot bow this character or move it. |
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Way Station Trader | Courtier. Gaijin. Merchant. | 2 | 1 | 2 | 0 | Limited. (No more than one limited card can be played by each player each round.) Rection: After a province is revealed during a conflict in which this character is participating, choose an opponent – take 1 fate from that opponent |
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Warrior Poet | Bushi. Cavalry. | 3 | 2 | 2 | 2 | Action: While this character is participating in a conflict – each participating character controlled by your opponent gets -1![]() ![]() |
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War Dog Master | Bushi. | 3 | 2 | — | 2 | Reaction: After this character is declared as an attacker, discard the top card of your dynasty deck – this character gets +X![]() |
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Wandering Rōnin | Bushi. Rōnin. | 3 | 2 | 2 | 0 | Action: During a conflict, remove 1 fate from this character – it gets +2![]() ![]() |
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Volcanic Troll | Creature. | 3 | 3 | 3 | 0 | No attachments except Weapon. While the ![]() ![]() ![]() |
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Voice of the Ancestors | Shugenja. Water. | 4 | 3 | 3 | 2 | Action: Choose a character you control – play a ![]() ![]() ![]() |
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Vice Proprietor | Courtier. Merchant. | 2 | 1 | 2 | 1 | Action: During a conflict in which this character is participating, dishonor it. Choose an opponent, then that opponent chooses a participating character you do not control – bow that character. |
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Togashi Acolyte | Monk. Tattooed. | 2 | 2 | 2 | 1 | You may play this character as an attachment with the text: “Reaction: After you play a card during a conflict in which attached character is participating – attached character gets +1![]() ![]() |
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Thunder Guard Elite | Bushi. | 4 | 4 | 2 | 0 | Pride. Action: During a conflict in which this character is participating, lose 1 honor – your opponent discards 1 random card from their hand. |
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Shiba Pureheart | Bushi. Yōjimbō. | 2 | 2 | 1 | 2 | Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province faceup.) Reaction: After an opponent declares their second conflict against you this phase, choose a character – honor that character. |
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Shinjo Trailblazer | Bushi. Cavalry. | 2 | 2 | 1 | 1 | Reaction: After an opponent's province is revealed during a conflict – this character gets +2 ![]() ![]() |
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Shrewd Investigator | Courtier. | 1 | 0 | 1 | 2 | Action: During a conflict in which this character is participating – look at X random cards in your opponent's hand. X is equal to the number of facedown provinces you control. |
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Shosuro Takao ![]() |
Bushi. Shadow. Shinobi. | 2 | 3 | 1 | 0 | Action: While a dishonored character is participating in a conflict – move this character into or out of that conflict. |
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Shosuro Miyako ![]() |
Bushi. Shinobi. | 3 | 3 | 2 | 1 | Reaction: After you play a character from your hand, your opponent must select one – discard 1 card at random from his or her hand or choose and dishonor a character he or she controls. |
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Shosuro Ibuki ![]() |
Bushi. Yōjimbō. | 4 | 4 | 3 | 2 | Disguised Courtier. Reaction: After this character wins a conflict – remove 1 fate from each other participating character. |
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Shosuro Hyobu ![]() |
Courtier. | 3 | 3 | 2 | 1 | Action: After an opponent discards 1 or more cards from his or her hand due to the cost or effect of a card ability, choose a character – dishonor that character. |
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Shosuro Hametsu ![]() |
Daimyō. Shinobi. | 4 | 2 | 3 | 0 | Action: Lose 1 honor – search your conflict deck for a Poison card, reveal it, and add it to your hand. Shuffle. |
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Shosuro Denmaru ![]() |
Bushi. Commander. | 2 | 2 | 1 | 1 | Each honored character controlled by an opponent has a base glory of 0. |
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Shosuro Actress | Courtier. Shinobi. | 3 | 1 | 3 | 1 | Action: During a conflict, sacrifice this character. Choose a non-Shinobi character with printed cost 3 or lower in an opponent's discard pile – put that character into play in the conflict under your control. |
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Shosuro Actor | Actor. Shinobi. | 2 | 0 | 0 | 0 | Action: During a conflict in which this character is participating, choose a non-unique character you do not control – this character becomes a copy of that character until the end of the conflict. |
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Shoju's Diviner | Shugenja. Air. Imperial. | 3 | 3 | 3 | 1 | Dire – This character gains: "Action: Look at the top 8 cards of your conflict deck. Then, discard any number of those cards and put the rest back on top in any order". (This character is dire when it has no fate on it.) |
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Shiotome Heroine | Bushi. Cavalry. Battle Maiden. | 3 | 3 | 1 | 2 | Reaction: After an opponent gains 1 or more honor through a card effect – ready this character. |
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Shinjo Yasamura ![]() |
Bushi. Cavalry. | 2 | 2 | 0 | 1 | Covert. (When this character attacks, choose one character without covert. That character cannot be declared as a defender.) Reaction: After this character evades a character using covert – that character cannot be declared as a defender this phase. |
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Shinjo Tatsuo ![]() |
Bushi. Cavalry. Scout. | 4 | 3 | 3 | 2 | Action: During a conflict, choose this character and up to 1 other character you control – move those characters to the conflict. |
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Siege Captain | Bushi. Commander. Engineer. | 3 | 5 | 1 | 2 | — |
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Shinjo Shono ![]() |
Bushi. Cavalry. Commander. | 4 | 4 | 3 | 2 | Pride. Action: While this character is participating in a conflict, if you control more participating characters than your opponent – each participating Cavalry character you control gets +1 ![]() ![]() |
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Shinjo Scout | Bushi. Cavalry. Scout. | 2 | 2 | 1 | 1 | Rection: After you gain fate for passing in the dynasty phase – gain 1 fate. |
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Shinjo Outrider | Bushi. Cavalry. Scout. | 2 | 2 | 2 | 2 | Action: During a conflict – move this character to the conflict. |
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Shinjo Kyōra ![]() |
Bushi. Cavalry. | 4 | 4 | 2 | 1 | Disguised Cavalry. Action: During a conflict in which this character is participating – switch the contested ring with a ring in the unclaimed ring pool. (The attacking player gains all fate on that ring. Retain the ring's conflict type.) |
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Shinjo Gunsō | Bushi. Cavalry. | 2 | 1 | 1 | 1 | Reaction: After you play this character from your provinces – look at the top 5 cards of your dynasty deck. You may put a character with cost 2 or lower from among those cards into play. Discard the rest. |
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Shinjo Altansarnai (AHD) ![]() |
Bushi. Cavalry. Champion. | 5 | 5 | 4 | 2 | Action: During a ![]() |
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Shinjo Altansarnai ![]() |
Bushi. Cavalry. Champion. | 5 | 5 | 4 | 2 | Reaction: After you break a province during a ![]() |
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Shika Matchmaker | Shugenja. Air. Deer Clan. | 1 | 1 | 1 | 1 | Each card in your hand gains support. (Another player may help pay that card’s fate cost.) |
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Shiba Yōjimbō | Bushi. Yōjimbō. | 3 | 3 | 2 | 2 | Interrupt: When the effects of a triggered ability that targets a Shugenja you control would initiate – cancel those effects. |
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Shiba Tsukune ![]() |
Bushi. Champion. | 5 | 4 | 4 | 4 | Interrupt: When the conflict phase ends – resolve the ring effects of up to 2 unclaimed rings as if you were the attacking player. |
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Shiba Tetsu ![]() |
Bushi. | 2 | 2 | 1 | 1 | Reaction: After you play a Spell card during a conflict – until the end of the conflict this character gets +1 ![]() ![]() |
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Shiba Sophist | Bushi. Scholar. | 2 | 2 | 1 | 2 | Action: During a conflict in which this character is participating – search the top 5 cards of your conflict deck for a card that shares a Trait with an element of the contested ring, reveal it, and add it to your hand. Shuffle. |
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Shrewd Yasuki | Courtier. | 2 | 1 | 2 | 1 | Action: While this character is participating in a conflict, if there is a holding in play – look at the top 2 cards of your conflict deck. Add 1 of those cards to your hand and place the other on the bottom of your conflict deck. |
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Silent Skirmisher | Bushi. Berserker. | 0 | 1 | - | 1 | Action: During a conflict, sacrifice another character – this character gets +2 ![]() |
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Third Whisker Sneak | Creature. Nezumi. Scout. | 2 | 2 | 1 | 0 | Immume to Shadowlands and Mahō card effects. Reaction: After this character wins an unopposed conflict – search the top X cards of your conflict deck for a card and add it to your hand. X is equal to the number of unbroken provinces you control. Shuffle. |
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Steward of the Rich Frog | Courtier. | 2 | 1 | 3 | 1 | While you have fewer cards in your hand than an opponent, characters you control cannot receive dishonored status tokens. |
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Third Tower Guard | Bushi. | 1 | 1 | 1 | 0 | This character gets +2![]() ![]() ![]() |
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Tengu Sensei | Bushi. Creature. Duelist. | 5 | 4 | 2 | 2 | Covert. Reaction: After this character chooses a character using covert – that character cannot be declared as an attacker this phase. |
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Taoist Adept | Bushi. Monk. Duelist. | 1 | 1 | 1 | 2 | Action: During a conflict, initiate a ![]() |
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Tainted Hero | Bushi. Berserker. Shadowlands. | 3 | 6 | — | 0 | This character cannot be declared as an attacker or defender. Action: Sacrifice a (friendly) character – until the end of the phase, treat this character's printed text box as if it were blank (except for Traits). |
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Tactician's Apprentice | Bushi. | 1 | 1 | 0 | 1 | Reaction: After honor dials are revealed, if your bid is lower than an opponent's – draw 1 card. (Limit once per phase.) |
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Swift Magistrate | Bushi. Imperial. Magistrate. | 3 | 2 | 2 | 1 | While this character is attacking, each other character that has 1 or more fate on it does not count its skill toward the resolution of this conflict. |
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Student of the Tao | Shugenja. Void. Scholar. | 3 | 1 | 2 | 3 | Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province faceup.) Action: During a conflict at a ![]() |
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Student of War | Bushi. | 3 | 3 | 2 | 1 | Composure – This character cannot lose fate or be discarded. (You have composure if your honor bid is lower than an opponent's.) |
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Student of Esoterica | Shugenja. Earth. Scholar. | 2 | 1 | 1 | 3 | You may spend fate from this character to pay for Spell cards. |
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Student of Anatomies | Shugenja. Earth. | 2 | 1 | 2 | 0 | Action: Sacrifice a (friendly) character. Choose a character – until the end of the phase, treat that character as if its printed text box were blank (except for Traits). |
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Stoic Rival | Bushi. Duelist. | 2 | 2 | 1 | 1 | Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province faceup.) Action: During a conflict in which this character is participating, choose a participating character with fewer attachments than this character – dishonor this character. |
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Stoic Magistrate | Bushi. Imperial. Magistrate. | 3 | 2 | 2 | 1 | While this character is defending, each character with printed cost 2 or lower does not count its skill toward the resolution of this conflict. |
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Steward of Cryptic Lore | Shugenja. Earth. Scholar. | 4 | 3 | 3 | 2 | Dire – This character gets +3![]() Action: During an ![]() |
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Silver-Tongued Magistrate | Bushi. Imperial. Magistrate. | 3 | 2 | 2 | 1 | While this character is attacking, each other character that has no fate on it does not count its skill towards the resolution of this conflict. |
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Steadfast Witch Hunter | Shugenja. Earth. | 4 | 4 | 2 | 0 | Action: Sacrifice a (friendly) character. Choose a character – ready that character. |
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Steadfast Samurai | Bushi. | 1 | 1 | 1 | 1 | Forced Reaction: After the fate phase begins, if you have at least 5 more honor than an opponent – this character cannot be discarded or lose fate this phase. |
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Staunch Hida | Bushi. Yōjimbō. | 2 | 2 | — | 1 | Reaction: After this character wins a conflict as a defender – resolve the ring effect of that conflict as if you were the attacking player. (Max 1 per conflict.) |
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Soshi Shiori ![]() |
Shugenja. Air. Daimyō. | 5 | 2 | 5 | 2 | Reaction: After you win a conflict, choose a player – that player loses 1 honor. (Unlimited.) |
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Soshi Shadowshaper | Shugenja. Air. Shadow. | 2 | 1 | 2 | 1 | Action: During the conflict phase, lose 1 honor. Choose a character with cost 2 or lower that has entered play from a player's hand this phase – return that character to its owner's hand. |
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Soshi Illusionist | Shugenja. Air. | 2 | 1 | 3 | 1 | Action: Spend 1 fate, choose a character – discard a status token from that character. |
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Soshi Aoi ![]() |
Shugenja. Air. | 3 | 2 | 3 | 1 | Action: Lose 1 honor and choose a personality you control. Select an effect – until the end of the phase that character gets +1 ![]() ![]() |
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Solemn Scholar | Shugenja. Earth. Scholar. | 1 | 1 | 1 | 1 | Action: During a conflict, if the ![]() |
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Social Puppeteer | Courtier. | 3 | 1 | 3 | 1 | Composure – This character must be chosen as a target of an opponent's event, if able. (You have composure if your honor bid is lower than an opponent's.) Action: During a conflict in which this character is participating – switch honor dials with your opponent until your next honor bid. |
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Sneaky Shinjo | Bushi. | 1 | 1 | 1 | 1 | Reaction: After you pass in the dynasty phase – play this character from your province. |
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Sinister Soshi | Shugenja. Air. | 1 | — | — | 0 | Action: During a conflict, choose a participating character – that character gets -2![]() ![]() |
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Sinister Peacekeeper | Courtier. Imperial. | 1 | 0 | 2 | 2 | Keeper role only. Reaction: After an opponent gains 1 or more honor – that player loses 1 honor. |
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Sincere Challenger | Courtier. Duelist. | 2 | 1 | 2 | 2 | Composure – This character gets +2![]() Action: During a conflict, initiate a ![]() |
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Kitsu Motso ![]() |
Bushi. Commander. | 3 | 3 | 3 | 2 | Action: During a conflict in which this character is participating, if you have fewer cards in your hand than your opponent, choose a character that opponent controls – move that character to the conflict. |
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Keeper of Secret Names | Shugenja. Water. | 4 | 3 | 3 | 1 | Action: During a conflict, choose an unbroken province – resolve that province's action ability as if the conflict were at that province. |
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Adept of the Waves | Shugenja. Water. | 2 | 2 | 2 | 2 | Action: Choose a character – until the end of the phase, that character gains covert during ![]() |
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Cautious Scout | Bushi. Scout. | 2 | 2 | 0 | 1 | While this character is attacking alone, treat the defending province as if its printed text box were blank (except for Traits). |
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Crisis Breaker | Bushi. Berserker. | 3 | 3 | 1 | 1 | Keeper role only. Action: During a ![]() ![]() |
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Courtly Challenger | Courtier. Duelist. | 2 | — | 2 | 2 | After this character wins a duel, honor it. After this character loses a duel, dishonor it. Action: During a conflict, initiate a ![]() |
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Court Novice | Courtier. | 1 | 1 | 1 | 0 | This character gets +2![]() ![]() ![]() |
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Court Musician | Courtier. | 2 | 0 | 3 | 2 | Action: During a conflict in which this character is participating – during each player's next action opportunity in this conflict, decrease the cost to play cards by 1. |
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Commander of the Legions | Bushi. Commander. | 4 | 4 | 2 | 2 | Each other ![]() ![]() During the fate phase, if you have at least 5 more honor than an opponent, fate cannot be removed from ![]() |
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Chukan Nobue ![]() |
Courtier. Scholar. | 2 | 1 | 2 | 2 | Card abilities triggered by your opponents cannot cause cards to be discarded from your hand. |
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Chrysanthemum Steward | Courtier. Imperial. | 2 | 1 | 2 | 2 | Action: During a conflict in which this character is participating, choose a card in your opponent's conflict discard pile – put that card on top of its owner's conflict deck. |
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Chronicler of Conquests | Courtier. | 1 | 0 | 2 | 1 | Action: During a conflict in which this character is participating, if there is a Battlefield in play – gain 1 honor. |
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Child of the Plains | Cavalry. Scout. | 1 | 1 | 0 | 0 | Reaction: After a province this character is attacking is revealed – the attacker has the first action opportunity this conflict. |
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Chikai Order Protector | Bushi. Yōjimbō. | 4 | 4 | 3 | 1 | While this character is defending, if you control a participating Courtier or Shugenja character, this character does not bow as a result of conflict resolution. |
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Chancellor's Aide | Courtier. Imperial. | 1 | 1 | 1 | 1 | Interrupt: When this character leaves play, choose a player. Each opponent may give you 1 honor and choose a player – each chosen player discards a card from their hand. |
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Champions of Yomi ![]() |
Spirit. Army. | 6 | 6 | 6 | 2 | No attachments except Spirit. Reaction: After a character you control loses a conflict as an attacker, bow your stronghold – put this character into play from your dynasty discard pile. If it is in play at the end of the phase, remove it from the game. |
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Caravan Guard | Bushi. Rōnin. | 1 | 3 | 2 | 0 | Keeper role only. This character cannot be declared as an attacker unless you spend 1 fate. |
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Cunning Negotiator | Courtier. Duelist. | 4 | 1 | 5 | 2 | Rally. Action: During a conflict, initiate a ![]() |
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Callow Delegate | Courtier. | 1 | 0 | 1 | 1 | Interrupt: When this character leaves play, choose a character you control – honor that character. |
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Butcher of the Fallen | Bushi. Berserker. | 4 | 6 | - | 0 | Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province faceup.) While this character is attacking, characters with less ![]() |
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Bushidō Adherent | Bushi. | 3 | 4 | 2 | 2 | Support. (Another player may help pay this card's fate cost.) Action: During a conflict in which this character is participating, choose a participating character – honor that character. Your opponent draws 1 card. |
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Brash Samurai | Bushi. | 2 | 2 | 1 | 2 | Action: While this character is your only participating character in a conflict – honor this character. |
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Borderlands Defender | Bushi. | 3 | 3 | 3 | 1 | While this character is defending, opponents' card effects cannot bow it or move it. |
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Border Rider | Bushi. Cavalry. | 2 | 2 | 1 | 1 | Action: Ready this character. |
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Blatant Swindler | Courtier. Merchant. | 1 | 1 | 1 | 1 | Seeker role only. Action: During a conflict in which this character is participating, give your opponent 1 honor. That player chooses a participating character they control – move that character home. |
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Blackmail Artist | Courtier. | 2 | 1 | 2 | 1 | Reaction: After this character wins a ![]() |
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Benevolent Host | Courtier. | 4 | 2 | 2 | 2 | Reaction: After you play this character, choose a Courtier in your provinces – put that character into play. If that character has a printed cost of 2 or lower, put 1 fate on it. |
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Benevolent Ambassador | Courtier. | 2 | 1 | 2 | 1 | Courtesy. (When this character leaves play, gain 1 fate.) Reaction: After this character wins a conflict – you and your opponent each gain 1 honor. |
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Beloved Advisor | Courtier. | 2 | 1 | 3 | 1 | Action: Choose an opponent – you and that opponent each draw 1 card. |
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Beautiful Entertainer | Geisha. | 1 | 0 | 1 | 1 | Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province faceup.) Interrupt: When this character leaves play, if you are less honorable than an opponent – gain 2 honor. |
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Cunning Confidant | Bushi. Fox Clan. | 2 | 1 | 2 | 1 | While participating in a conflict against a player with more claimed rings than you, this character gets +2![]() |
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Cursecatcher | Shugenja. Air. | 2 | 2 | 2 | 1 | Seeker role only. Interrupt: When the effects of a province's triggered ability would initiate, if that province has any facedown cards in it – cancel those effects. |
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Bayushi's Whisperers ![]() |
Informant. | 6 | 3 | 6 | 0 | No attachments. Action: During a conflict – look at an opponent's hand, then name a card. That player cannot play copies of the named card this phase. |
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Doji Challenger | Bushi. Duelist. | 3 | 3 | 3 | 2 | Action: While this character is attacking, choose a character controlled by your opponent – move that character to this conflict. |
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Eager Scout | Bushi. Scout. | 0 | 0 | 0 | 0 | — |
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Doomed Shugenja | Shugenja. Fire. | 1 | 3 | 3 | 0 | Limited. (No more than one limited card can be played by each player each round.) You cannot place fate on this character when it is played from one of your provinces. |
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Doji Whisperer | Courtier. | 1 | 0 | 3 | 1 | — |
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Doji Shizue ![]() |
Courtier. Storyteller. | 2 | 1 | 1 | 1 | During the fate phase, if you have the Imperial Favor, this character cannot lose fate or be discarded. |
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Doji Shigeru ![]() |
Courtier. | 3 | — | 3 | 2 | Reaction: After your opponent plays an event during a conflict in which this character is participating – that opponent chooses and discards a card from his or her hand. (Unlimited.) |
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Doji Representative | Courtier. | 3 | 1 | 3 | 2 | Action: During a conflict – move this character home. |
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Doji Kuzunobu ![]() |
Courtier. Creature. | 4 | 3 | 4 | 2 | While this character is participating in a conflict, players cannot trigger reaction abilities. |
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Doji Kuwanan ![]() |
Bushi. Champion. | 5 | 5 | 4 | 3 | If you control Doji Hotaru, discard her. Action: During a ![]() ![]() |
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Doji Hotaru (JfS) ![]() |
Bushi. Courtier. Champion. | 5 | 3 | 6 | 3 | If you control Doji Kuwanan, discard him. Reaction: After an opponent plays a card during a conflict in which this character is participating – gain 1 honor. (Unlimited.) |
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Doji Hotaru ![]() |
Bushi. Champion. | 5 | 3 | 6 | 3 | Reaction: After you claim a ring during a ![]() |
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Doji Gift Giver | Courtier. | 2 | 0 | 2 | 1 | Action: While this character is participating in a conflict, give your opponent 1 fate. That opponent must choose a ready participating character he or she controls – bow that character. |
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Doji Diplomat | Courtier. | 0 | 0 | 1 | 1 | Reaction: After this character enters play, each player chooses a facedown province they do not control – reveal each chosen province. |
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Disguised Protector | Bushi. Shinobi. Yōjimbō. | 4 | 3 | 3 | 1 | Action: During a conflict in which this character is participating – each player adds the bid on his or her honor dial to his or her skill total during this conflict's resolution. |
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Daidoji Harrier | Bushi. Shinobi. | 2 | 2 | 1 | 1 | Reaction: After this character wins a ![]() |
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Disciple of Shinsei | Monk. Brotherhood. | 2 | 2 | 2 | 0 | Interrupt: When this character leaves play, choose an attachment – discard it. |
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Diplomatic Gift-Giver | Courtier. | 4 | 3 | 4 | 1 | Action: During a conflict in which this character is participating, each player chooses a character controlled by one of their opponents – each player moves 1 fate from their fate pool to the character they chose. |
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Desperate Negotiator | Courtier. | 2 | 0 | 2 | 1 | Dire – This character gets +2![]() ![]() |
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Deathseeker | Bushi. | 2 | 2 | 1 | 0 | Reaction: After this character loses a conflict as an attacker, sacrifice this character. Choose a character controlled by your opponent – if that character has no fate on it, discard it. Otherwise, remove 1 fate from that character. |
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Dazzling Duelist | Bushi. Duelist. | 2 | 2 | 2 | 2 | Action: During a conflict, initiate a ![]() |
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Daring Challenger | Bushi. Duelist. | 2 | 2 | — | 1 | While you are less honorable than an opponent, this character gets +1![]() Action: During a conflcit, initiate a ![]() |
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Damned Hida | Bushi. Berserker. Shadowlands. | 3 | 3 | - | 0 | Dire – This character gets +3![]() |
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Daidoji Uji (HiF) ![]() |
Bushi. Daimyō. Shinobi. | 5 | 6 | 2 | 2 | While this character is honored, you may play each card underneath it as if it were in your hand. Reaction: After this character enters play – search your conflict deck for 4 cards and place them underneath this character facedown (out of play). When this character leaves play, remove each facedown card underneath it from the game. |
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Daidoji Uji ![]() |
Bushi. Daimyō. Shinobi. | 5 | 6 | 2 | 2 | While this character is honored, you may play each character in your provinces as if it were in your hand. |
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Daidoji Netsu ![]() |
Bushi. Commander. | 2 | 2 | 1 | 1 | Other characters cannot leave play during the the conflict phase except by the effect of keywords. |
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Daidoji Nerishma ![]() |
Bushi. Scout. | 2 | 3 | 1 | 1 | Action: Choose a facedown card in one of your provinces – turn that card faceup. |
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Daidoji Kageyu ![]() |
Courtier. Shinobi. | 3 | 2 | 2 | 2 | Disguised Courtier. Action: During a ![]() |
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Beastmaster Matriarch | Bushi. | 4 | 3 | 2 | 2 | This character gets +2 ![]() |
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Bayushi Yunako ![]() |
Bushi. Commander. | 4 | 4 | 2 | 2 | Action: While this character is participating in a conflict, choose a character – switch that character's base ![]() ![]() |
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Endless Plains Skirmisher | Bushi. Cavalry. | 2 | 3 | 0 | 1 | Action: During a conflict, choose a player – move this character to the conflict on that player's side. (You still control this character, but its skill contributes towards that player's side in the conflict.) |
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Akodo Reserve Company | Bushi. Army. | 4 | 5 | 1 | 2 | No attachments except Weapon. Rally. Action: During a conflict, if there is a Battlefield in play, choose a participating character you control – move this character to the conflict. If you do, move the chosen character home. |
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Asahina Artisan | Shugenja. Air. | 1 | 0 | 0 | 2 | Action: During a conflict, bow this character. Choose another ![]() ![]() |
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Army of the Rising Wave | Bushi. Army. | 5 | 6 | 3 | 2 | No attachment except Weapon. Reaction: After this character enters play – place 1 fate on each unclaimed ring. |
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Armament Artisan | Bushi. Mantis Clan. | 2 | 2 | 0 | 1 | Reaction: After another character you control is honored – honor this character. |
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Ardent Omoidasu | Courtier. | 3 | 2 | 3 | 2 | Reaction: After an opponent’s card ability or ring effect dishonors a character you control – take 2 honor from that opponent. |
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Aranat ![]() |
Creature. Air. Mythic. Spirit. | 6 | 6 | 6 | 0 | No attachments. Reaction: After you play this character, choose an opponent – that player may reveal any number of his or her facedown non-stronghold provinces. Then, place 1 fate on this character for each facedown province that player controls (including their stronghold province). |
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Apprentice Earthcaller | Shugenja. Earth. | 3 | 3 | 1 | 1 | Action: During a conflict, choose an attacking character without attachments – until the end of the conflict, set that character's skill values to its printed values. |
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Altansarnai's Vanguard | Bushi. Cavalry. | 1 | 2 | 0 | 1 | During each conflict against a province with 1 or more rings claimed on it, this character cannot be bowed by card or ring effects. |
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Alibi Artist | Courtier. Shinobi. | 1 | — | 2 | 1 | Action: If you have 6 or fewer honor – look at the top 2 cards of your conflict deck. Put 1 of those cards into your hand and the other on the bottom of your conflict deck. |
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Akodo Zentarō ![]() |
Bushi. Commander. | 3 | 3 | 1 | 2 | Disguised Bushi. Action: During a conflict in which this character is attacking, choose a non-unique holding in the attacked province – gain control of that holding and move it to one of your unbroken non-stronghold provinces, if able, discarding each other card in that province. Otherwise, discard it. |
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Akodo Toturi (Lion Clan) ![]() |
Bushi. Champion. | 5 | 6 | 3 | 3 | Reaction: After you claim a ring during a ![]() |
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Akodo Toturi ![]() |
Bushi. Champion. Imperial. | 5 | 6 | 3 | 3 | Action: During a conflict in which this character is participating, if you have the Imperial Favor – each player cannot play cards from his or her hand until the end of the conflict. |
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Akodo Toshiro ![]() |
Bushi. | 2 | 2 | 1 | 2 | Action: While this character is attacking – it gets +5![]() |
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Akodo Motivator | Bushi. | 4 | 5 | 2 | 1 | Reaction: After an opponent’s card ability or ring effect discards 1 or more cards from your hand – that opponent discards an equal number of cards at random from his or her hand. |
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Asahina Maeko ![]() |
Shugenja. Air. | 2 | 1 | 2 | 1 | Action: During a conflict – increase the cost for each player to play cards by 1 until the end of the conflict. |
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Akodo Makoto ![]() |
Bushi. | 3 | 4 | 1 | 1 | Reaction: After this character wins a conflict, choose a participating Courtier character – if that character has no fate on it, discard it. Otherwise, remove 1 fate from it. |
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Akodo Kage ![]() |
Courtier. | 4 | 2 | 4 | 2 | Reaction: After honor dials are revealed for an honor bid, if your bid is lower than an opponent's and you are more honorable than that opponent – set that opponent's honor dial to be equal to yours. |
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Akodo Kaede ![]() |
Shugenja. Void. | 4 | 3 | 4 | 2 | Immune to opponents' ring effects. Interrupt: When another character would leave play – remove 1 fate from this character instead. |
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Akodo Gunsō | Bushi. | 2 | 2 | 1 | 2 | Pride. (After this character wins a conflict, honor it. After this character loses a conflict, dishonor it.) Reaction: After this character enters play from a province – refill that province faceup. |
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Aggressive Moto | Bushi. Cavalry. | 2 | 3 | 0 | 0 | This character cannot be declared as a defender. |
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Agasha Taiko ![]() |
Bushi. | 2 | 2 | 2 | 0 | Reaction: After you play this character, choose a non-strnoghold province – that province cannot be attacked this round. |
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Agasha Swordsmith | Shugenja. Fire. | 2 | 1 | 2 | 1 | Action: Search the top 5 cards of your conflict deck for an attachment, reveal it, and add it to your hand. Shuffle. |
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Agasha Sumiko (A) ![]() |
Bushi. Champion. Imperial. | 4 | 4 | 4 | 2 | Interrupt: When this character leaves play, choose an opponent – if that player is more honorable than you, they lose 2 honor. If that player has more fate than you, they lose 2 fate. If that player has more cards in hand than you, they discard 2 cards from their hand. |
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Agasha Sumiko ![]() |
Bushi. Champion. | 5 | 4 | 4 | 1 | While you have the Imperial Favor, this character does not bow as a result of conflict resolution while attacking. |
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Agasha Shunsen ![]() |
Shugenja. Fire. | 3 | 1 | 2 | 2 | Action: During a conflict, return 1 or more rings you have claimed to the unclaimed ring pool. Choose a character you control – search your conflict deck for an attachment with printed cost equal to or lower than the number of rings returned and attach it to that character. Shuffle. |
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Agasha Prodigy | Shugenja. Fire. | 2 | 2 | 1 | 1 | Action: Choose a character. Each opponent may give you 1 honor and choose a character – each player that chose a character discards the top card of their conflict deck. Each attachment a player discards this way is put into play attached to the character that player chose. |
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Agasha Hiyori ![]() |
Shugenja. Fire. | 3 | 2 | 2 | 1 | Reaction: After a phase begins, spend 1 fate to an unclaimed ring and choose an attachment on a character – until the end of the phase, treat that attachment as if its printed text box were blank (except for Traits) and as if it had no skill modifiers. |
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Asahina Augur | Shugenja. Air. | 2 | 0 | 0 | 3 | You may look at facedown cards in your provinces. Action: Choose a card in your provinces – discard that card. (Limit 3 times per round.) |
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Asahina Storyteller | Courtier. Shugenja. Air. | 4 | 2 | 4 | 2 | Sincerity. (When this character leaves play, draw 1 card.) Each honored ![]() |
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Bayushi Yojiro ![]() |
Bushi. Imperial. Magistrate. | 3 | 3 | 1 | 2 | While this character is participating in a conflict, ignore the effects of each status token on each participating character. |
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Attendant to the Emperor | Courtier. Imperial. | 3 | 1 | 5 | 2 | — |
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Bayushi Shoju (SD) ![]() |
Courtier. Champion. Imperial. | 5 | - | 7 | 4 | Your opponent cannot have the Imperial Favor. Forced Reaction: After the conflict phase begins – each player draws 2 cards and loses 1 honor. |
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Bayushi Shoju ![]() |
Bushi. Courtier. Champion. | 5 | 3 | 7 | 2 | Action: While this character is participating in a ![]() ![]() ![]() |
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Bayushi Manipulator | Courtier. | 1 | 1 | 1 | 1 | Reaction: After honor dials are revealed – increase the value of your bid by 1. |
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Bayushi Liar | Courtier. | 1 | — | 3 | 0 | Sincerity. (When this character leaves play, draw 1 card.) |
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Bayushi Kachiko (A) ![]() |
Courtier. Imperial. | 5 | 3 | 6 | 3 | During ![]() |
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Bayushi Gensato ![]() |
Bushi. Duelist. | 3 | 3 | 2 | 0 | Action: During a conflict, initiate a ![]() |
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Bayushi Dairu ![]() |
Courtier. Scholar. | 3 | 2 | 2 | 2 | Action: During a conflict in which this character is participating, choose a status token on another character in play – move that token to this character. |
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Bayushi Aramoro ![]() |
Bushi. Shinobi. | 4 | 5 | 2 | 2 | Action: While this character is participating in a ![]() ![]() ![]() |
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Battle Maiden Recruit | Bushi. Battle Maiden. Cavalry. | 0 | 0 | 0 | 0 | This character gets +2![]() ![]() ![]() |
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Battle Aspirant | Bushi. | 2 | 3 | 0 | 2 | Reaction: After this character is declared as an attacker in a ![]() |
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Awakened Tsukumogami | Spirit. Void. | 2 | 1 | 1 | 0 | Void role only. You may use fate on a ring to pay the cost of a conflict card that has a Trait that matches an element of that ring. |
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Austere Exemplar | Monk. Tattooed. | 3 | 2 | 3 | 0 | Action: During a conflict in which this character is attacking, spend 1 fate to an unclaimed ring – take 3 actions (Max 1 per conflict.) |
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Aspiring Challenger | Bushi. Duelist. Mantis Clan. | 2 | 2 | 2 | 1 | Composure – This character gets +2 glory. (You have composure if your honor bid is lower than an opponent's.) Action: During a conflict, initiate a ![]() |
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Asahina Takako ![]() |
Shugenja. Air. | 4 | — | 5 | 2 | You may look at facedown cards in each province you control. Action: Choose a card in one of your provinces – switch that card with a card in another of your provinces or discard it. |
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Ashigaru Levy | Peasant. | 0 | 1 | - | 0 | Reaction: After this character enters play, choose another copy of this card in your provinces or discard pile – put that character into play. |
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Ascetic of the North Wall | Monk. Tattooed. | 2 | 2 | 2 | 1 | While you have claimed the ![]() |
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Ascetic Visionary | Monk. Tattooed. | 4 | 3 | 4 | 1 | No attachments except Monk or Tattoo. Action: While this character is attacking, spend 1 fate to an unclaimed ring. Choose a Monk character or a character with a Monk attachment – ready that character. |
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Asako Tsuki ![]() |
Courtier. Scholar. Shugenja. Water. | 2 | 1 | 2 | 2 | Reaction: After the ![]() |
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Asako Togama ![]() |
Courtier. Daimyō. Scholar. | 4 | 2 | 5 | 2 | Action: During a conflict in which this character is participating, choose an unclaimed ring – switch the ring with a ring in your claimed ring pool and gain all fate on it. (Retain the ring's conflict type.) |
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Asako Takahiro ![]() |
Courtier. | 2 | 1 | 1 | 2 | Pride. During a conflict in which this character is participating, it gains +2 ![]() ![]() |
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Asako Maezawa (TL) ![]() |
Courtier. | 3 | 2 | 3 | 2 | Reaction: After this character wins a conflict, choose a character with no fate on it – bow that character. If that character is a ![]() |
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Asako Maezawa ![]() |
Courtier. | 3 | 2 | 3 | 2 | Action: While this character is participating in a conflict, if you count more current glory than your opponent among ready participating characters, choose a participating character – double that character's base ![]() |
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Asako Lawmaster | Courtier. | 3 | 2 | 4 | 2 | Reaction: After you pass on declaring a conflict – gain 1 honor. |
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Asako Diplomat | Courtier. | 2 | 1 | 2 | 1 | Reaction: After this character wins a conflict, choose a character – honor or dishonor that character. |
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Asako Azunami ![]() |
Shugenja. Water. Elemental Master. | 5 | 4 | 4 | 3 | Interrupt: When you would resolve the ![]() |
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Asahina Takamori ![]() |
Courtier. Shugenja. Air. Daimyō. | 4 | 0 | 0 | 3 | Reaction: After you play a ![]() |
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Emissary of Lies | Courtier. | 3 | 2 | 3 | 1 | Action: During a conflict in which this character is participating, choose a participating character controlled by your opponent – your opponent guesses the name of a card. You may reveal your hand. If you do, and the named card is not in your hand, move the chosen character home. |
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Enigmatic Magistrate | Bushi. Imperial. Magistrate. | 3 | 2 | 2 | 1 | While this character is attacking, only characters that have an odd printed cost count their skill toward the resolution of this conflict. |
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Keeper Initiate | Monk. | 2 | 1 | 1 | 2 | Keeper role only. Reaction: After you claim a ring that matches the element of your role – put this character into play from your dynasty discard pile or provinces. If you do, place 1 fate on this character. |
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Insightful Gatekeeper | Bushi. Dragonfly Clan. | 2 | 2 | 1 | 1 | While participating in a conflict against a player with more claimed rings than you, this character gets +2![]() |
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Isawa Tadaka ![]() |
Shugenja. Earth. Elemental Master. | 5 | 5 | 3 | 2 | Each opponent cannot play copies of event cards that are in his or her conflict discard pile unless the ![]() |
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Isawa Pilgrim | Shugenja. Water. | 2 | 2 | 2 | 2 | Pride Action: Choose another player who has claimed the ![]() |
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Isawa Masahiro ![]() |
Shugenja. Fire. | 3 | 3 | 2 | 2 | Action: During a ![]() |
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Isawa Kaede ![]() |
Shugenja. Void. | 5 | 3 | 4 | 3 | Immune to opponents' ring effects. While this character is attacking, the contested ring gains the ![]() |
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Isawa Heiko ![]() |
Shugenja. Water. | 4 | 0 | 5 | 2 | Reaction: After you play a Water card during a conflict, choose a participating character – swap the base ![]() ![]() |
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Isawa Atsuko ![]() |
Shugenja. Void. | 4 | 3 | 3 | 2 | Action: During a ![]() ![]() ![]() ![]() ![]() |
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Iron Crane Legion | Bushi. Army. | 4 | X | 3 | 2 | No attachments except Weapon. During conflicts in which you are the attacking or defending player, X is equal to the number of cards in your opponent's hand. (Otherwise, X is zero.) |
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Inventive Mirumoto | Bushi. Duelist. | 1 | 1 | 1 | 1 | When you play this character, it enters play under the control of an opponent of your choice. This character cannot participate in conflicts against its owner. |
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Intimidating Hida | Bushi. | 3 | 4 | 2 | 1 | Reaction: After an opponent passes on declaring a conflict – that player loses 1 honor. |
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Inspired Visionary | Shugenja. Air. | 1 | 1 | 1 | 1 | Reaction: After the fate phase begins, bow this character and choose an attachment – shuffle that attachment into its owner's conflict deck. That player draws 1 card. |
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Insolent Rival | Bushi. Duelist. | 3 | 2 | 1 | 2 | While the bid on your honor dial is higher than an opponent's, this character gains +2 ![]() ![]() Action: While this character is participating in a conflict, choose a participating character controlled by an opponent – challenge that character to a ![]() |
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Insolent Outcast | Bushi. Rōnin. | 2 | 1 | 1 | 0 | Seeker role only. This character gets +1 ![]() ![]() |
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Inquisitive Ishika | Shugenja. Void. | 3 | 2 | 2 | 2 | During a conflict, each card that has a Trait that matches an element of the contested ring has its cost to play reduced by 1. |
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Isawa Tsuke (CoC) ![]() |
Shugenja. Fire. Elemental Master. | 5 | 5 | 4 | 3 | Pride Action: During a conflict, if the ![]() |
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Inferno Guard Invoker | Shugenja. Fire. | 4 | 3 | 2 | 4 | Action: During a ![]() |
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Impulsive Novice | Courtier. | 2 | 2 | 2 | 0 | This character gets +1![]() ![]() ![]() ![]() |
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Implacable Magistrate | Bushi. Imperial. Magistrate. | 3 | 2 | 2 | 1 | While this character is attacking, only this character and honored characters count their skill toward the resolution of this conflict. |
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Imperial Librarian | Courtier. Imperial. Scholar. | 2 | 2 | 2 | 2 | Fire role only. Each other character gets +1 glory. |
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Illustrious Plagiarist | Courtier. Shugenja. Air. | 4 | 1 | 3 | 1 | Action: Choose the topmost event in an opponent's conflict discard pile – this character gains each of that event's action abilities until the end of the phase. |
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Ikoma Ujiaki ![]() |
Bushi. Courtier. | 5 | 3 | 5 | 2 | Action: While this character is participating in a conflict, discard the Imperial Favor – turn each facedown card in each of your provinces faceup. Then, put up to 2 characters from your provinces into play participating in this conflict. |
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Ikoma Tsanuri (CoC) ![]() |
Bushi. Commander. | 2 | 2 | 1 | 2 | Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province faceup.) Action: During conflicts in which this character is participating, your opponent cannot trigger abilities on the attacked province. |
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Ikoma Tsanuri ![]() |
Bushi. Commander. | 2 | 2 | 1 | 2 | Action: During a conflict in which this character is participating, if you control 3 or more participating Bushi characters – until the end of the conflict, each participating character you control gets +1 ![]() ![]() |
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Ikoma Prodigy | Courtier. | 1 | 0 | 2 | 1 | Reaction: After 1 or more fate is placed on this character – gain 1 honor. |
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Ikoma Orator | Courtier. | 2 | 2 | 1 | 1 | While you are more honorable than an opponent, this character gets +2![]() |
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Ikoma Message Runner | Courtier. | 1 | 1 | 1 | 1 | Support. (Another player may help pay this card's fate cost.) Action: For each player, choose up to 1 facedown card in that player's provinces – turn each chosen card faceup. |
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Ikoma Kiyono ![]() |
Courtier. Storyteller. | 2 | 1 | 2 | 3 | Interrupt: When a glory count would begin, if you are more honorable than your opponent – ready this character. |
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Isawa Tsuke ![]() |
Shugenja. Fire. Elemental Master. | 4 | 3 | 3 | 2 | Reaction: After you honor or dishonor a character by the effect of the ![]() |
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Isawa Ujina ![]() |
Shugenja. Void. Elemental Master. | 4 | 2 | 4 | 2 | Forced Reaction: After the ![]() |
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Ikoma Eiji ![]() |
Courtier. | 4 | 1 | 3 | 3 | Reaction: After you lose a ![]() |
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Kaiu Inventor | Bushi. Engineer. | 2 | 2 | 1 | 0 | Action: Choose a holding you control – you may trigger each of that holding's triggered abilities an additional time this round (or specified period). |
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Keen Warrior | Bushi. | 2 | 2 | 1 | 1 | Sincerity Reaction: After you look at 1 or more cards in an opponent’s hand (or those cards are revealed) – draw 2 cards, then place 1 card from your hand on the bottom of your conflict deck. |
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Kakita Yuri ![]() |
Courtier. Duelist. | 3 | 0 | 3 | 2 | Action: During a conflict, initiate a ![]() ![]() |
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Kakita Yoshi (RaW) ![]() |
Courtier. Daimyō. Imperial. | 5 | 2 | 6 | 3 | Reaction: After this character wins a ![]() |
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Kakita Yoshi ![]() |
Courtier. Daimyō. Imperial. | 5 | 2 | 6 | 3 | Action: While this character is participating in a conflict, discard the Imperial Favor – draw 3 cards. Reduce the cost of each event you play during this conflict by 2. |
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Kakita Toshimoko ![]() |
Bushi. Duelist. | 4 | 4 | 3 | 2 | Interrupt: When this character would lose a conflict, initiate a ![]() |
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Kakita Ryoku ![]() |
Courtier. Imperial. | 3 | 1 | 3 | 1 | Reaction: After a phase begins, if you have the Imperial Favor, choose a character – honor that character. |
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Kakita Kaezin ![]() |
Bushi. Duelist. Kenshinzen. | 3 | 3 | 2 | 2 | Action: While this character is participating in a conflict, your opponent must choose a participating character he or she controls – challenge that character to a ![]() |
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Kakita Favorite | Bushi. Duelist. | 2 | 3 | 1 | 1 | The character gets +2![]() |
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Kakita Asami ![]() |
Courtier. | 3 | 1 | 3 | 2 | Action: While this character is participating in a ![]() ![]() |
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Kaiu Siege Force ![]() |
Bushi. Army. Engineer. | 6 | 7 | 2 | 1 | No attachments. Action: Put a (friendly) holding on the bottom of your dynasty deck – ready this character. |
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Kaiu Shuichi ![]() |
Bushi. Engineer. | 4 | 3 | 3 | 2 | Covert. (When this character attacks, choose one character without covert. That character cannot be declared as a defender.) Action: During a conflict in which this character is participating, if there is a holding in play – gain 1 fate. |
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Kaiu Shihobu ![]() |
Bushi. Daimyō. Engineer. | 5 | 5 | 3 | 2 | Reaction: After this character enters play – search your dynasty deck for any number of holdings, reveal them, and put them facedown underneath your stronghold province (out of play). Shuffle. Action: Put a facedown holding under your stronghold province into play in an unbroken non-stronghold province you control, discarding each other card in your province. |
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Kaiu Envoy | Bushi. | 1 | 1 | 0 | 1 | Courtesy. (When this character leaves play, gain 1 fate.) Sincerity. (When this character leaves play, draw 1 card.) |
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Isawa Uona ![]() |
Shugenja. Air. | 2 | 2 | — | 1 | Reaction: After you play an Air card during a conflict, choose a non-unique participating character – bow that character. |
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Kaito Temple Protector | Monk. | 4 | 3 | 3 | 2 | While this character is defending, opponents’ card effects cannot move it. Action: While this character is defending, choose another participating character – until the end of the conflict, set this character’s base ![]() ![]() |
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Kaito Nobukai ![]() |
Courtier. Daimyō. | 3 | 2 | 2 | 2 | Action: During a conflict in which this character is participating, sacrifice this character – bow each participating character. Characters cannot be moved to this conflict. |
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Kaito Mai ![]() |
Monk. | 2 | 2 | 2 | 0 | Dire – This character gets +3 glory. Reaction: After 1 or more fate is removed from this character outside the fate phase, choose another character – remove 1 fate from that character. |
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Kabuki Hero | Courtier. Actor. | 2 | 0 | 2 | 1 | Action: Spend 1 fate – this character gets +X![]() ![]() |
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Iwasaki Pupil | Geisha. | 1 | 1 | 1 | 0 | Each player draws 2 fewer cards from honor bids during the draw phase (to a minimum of 1). |
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Ivory Kingdoms Unicorn | Creature. Gaijin. | 3 | 4 | - | 0 | No attachments. Reaction: After the resolution of a conflict in which this character was attacking, if a province was broken in the conflict – immediately declare your next conflict for the phase. That conflict is ![]() |
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Iuchi Shahai (ACO) ![]() |
Shugenja. Water. | 4 | 2 | 4 | 1 | While you are the first player, this character gains covert. Reaction: After you play a Meishōdō or Mahō card, lose 1 honor – place 1 fate on this character. |
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Iuchi Shahai ![]() |
Shugenja. Water. | 4 | 2 | 4 | 1 | Covert. Reduce the cost by 1 to play each Meishōdō attachment on this character or a neutral character. |
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Iuchi Rimei ![]() |
Shugenja. Water. | 2 | 1 | 1 | 1 | Action: Choose an attachment an opponent controls with printed cost 1 or less – move it from the character it is on to another character controlled by the same player. |
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Iuchi Farseer | Shugenja. Water. | 3 | 2 | 3 | 1 | Reaction: After this character enters play, choose an opponent's facedown province – reveal that province. |
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Iuchi Daiyu ![]() |
Shugenja. Water. Cavalry. Daimyō. | 4 | 3 | 3 | 2 | Action: During a conflict, choose a character – that character gets +1![]() |
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Itinerant Philosopher | Monk. | 2 | 1 | 1 | 2 | Action: While this character is participating in a conflict, discard the Imperial Favor. Choose an opponent's participating character with 1 or more attachments – bow that character. |
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Ikoma Ikehata ![]() |
Courtier. | 3 | 1 | 2 | 2 | Covert. Reaction: After this character wins a ![]() |
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Ikebana Artisan | Courtier. | 2 | 0 | 2 | 1 | Interrupt: When you would lose 1 honor for an unopposed conflict – cancel that honor loss. Then, lose 1 fate. (Unlimited.) |
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Enlightened Warrior | Bushi. | 3 | 2 | 2 | 1 | Reaction: After an opponent selects a ring with fate on it – place 1 fate on this character. |
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Fushichō ![]() |
Creature. Fire. Mythic. Spirit. | 6 | 6 | 6 | 0 | No attachments. Interrupt: When this character leaves play, choose a ![]() |
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Hantei Sotorii ![]() |
Bushi. Imperial. Crown Prince. | 4 | 4 | 3 | 3 | Pride. Action: During a ![]() |
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Hantei Daisetsu ![]() |
Courtier. Imperial. Crown Prince. | 4 | 3 | 4 | 3 | Sincerity Action: During a ![]() |
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Guest of Honor | Courtier. | 4 | 1 | 4 | 1 | While this character is participating in a conflict, opponents cannot play events. |
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Graceful Guardian | Bushi. | 1 | 2 | 0 | 1 | Action: During a conflict in which this character is participating – during each player's next action opportunity in this conflict, increase the cost to play cards by 1. |
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Governor's Spy | Courtier. | 3 | 1 | 4 | 1 | Action: During a conflict in which this character is participating, choose a player – turn each card in that player's provinces facedown. Then, look at them and put each of those cards into one of that player's provinces, such that each province ends up with at least one card. |
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Golden Plains Raider | Bushi. | 1 | 2 | 0 | 0 | Action: After this character wins a conflict as an attacker, choose a faceup card in a province controlled by your opponent – discard that card. |
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Giver of Gifts | Courtier. | 3 | 2 | 3 | 2 | Action: Choose an attachment you control – move that attachment to an eligible character you control. |
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Gifted Tactician | Bushi. Commander. | 2 | 2 | 1 | 1 | Reaction: After this character wins a ![]() |
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Garanto Guardian | Bushi. | 4 | 4 | 3 | 3 | Keeper role only. Reaction: After this character wins a conflict as the defender – resolve a ring effect that matches the aattcked province's element as if you were the attacking player. |
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Ganzu Warrior | Bushi. Gaijin. | 2 | 2 | - | 0 | Seeker role only. Reaction: After a province is revealed during a conflict in which this character is participating – resolve a ring effect that matches the attacked province’s element. (Max 1 per conflict.) |
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Gallant Quartermaster | Courtier. | 1 | 0 | 1 | 1 | Interrupt: When this character is sacrificed – gain 2 fate. |
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Fū Sui Disciple | Shugenja. Air. | 3 | 1 | 2 | 2 | Action: The player that has the ![]() |
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Frontline Engineer | Bushi. Engineer. | 4 | 4 | 2 | 0 | This character gets +1 glory for each holding in play. Action: During a conflict in which this character is defending – search the top 5 cards of your dynasty deck for a holding and put it into play in the attacked province, discarding each other card in that province. Shuffle. |
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Haughty Magistrate | Bushi. Imperial. Magistrate. | 3 | 2 | 2 | 1 | While this character is attacking, characters with lower glory than this character do not count their skill toward the resolution of this conflict. |
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Forthright Ide | Cavalry. Courtier. Merchant. | 3 | 1 | 3 | 1 | Support. (Another player may help pay this card's fate cost.) Action: During a conflict in which this character is participating, choose a character with printed cost 3 or lower – ready that character. If you control that character, discard 1 card from you hand. |
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Fire Tensai Initiate | Shugenja. Fire. Scholar. | 1 | 0 | 0 | 2 | — |
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Fire Tensai Acolyte | Shugenja. Fire. | 2 | 3 | 2 | 1 | This character cannot be declared as an attacker except during ![]() |
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Fire Elemental Guard | Shugenja. Fire. Army. | 4 | 4 | 2 | 2 | No attachments except Spell. Action: During a conflict in which you have played 3 or more Spell cards, choose an attachment – discard that attachment. |
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Fifth Tower Watch | Bushi. Army. | 5 | 5 | 4 | 1 | No attachments except Weapon. Interrupt: When you sacrifice a character, choose an opponent. That opponent must choose a character he or she controls with lower ![]() |
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Fearsome Mystic | Shugenja. Air. | 4 | 2 | 4 | 1 | This character gets +2 glory during ![]() Action: While this character is participating in a conflict – remove 1 fate from each participating character your opponent controls with lower glory than this character. |
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Fearless Skirmisher | Bushi. | 2 | 3 | 1 | 1 | Keeper role only. Reaction: After this character wins a ![]() |
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Fawning Diplomat | Courtier. | 3 | 1 | 3 | 0 | Interrupt: When this character leaves play – claim the Imperial Favor. |
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Favored Niece | Courtier. | 3 | 2 | 2 | 2 | Action: Choose and discard 1 card from your hand – draw 1 card. (Limit twice per round.) |
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Favorable Dealbroker | Courtier. Merchant. | 4 | 2 | 3 | 1 | Reaction: After this character enters play – search your dynasty deck for a character with printed cost 1 and put it into play. Shuffle. |
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Expert Interpreter | Courtier. Scholar. | 1 | 0 | 2 | 1 | Reaction: After the conflict phase begins, choose a ring. Each opponent may give you 1 honor and choose a ring – during each conflict in which one of the chosen rings is contested this phase, characters cannot enter play. |
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Ethereal Dreamer | Shugenja. Void. | 1 | 1 | 1 | 0 | Reaction: After the conflict phase begins, choose a ring – until the end of the phase, this character gets +2![]() ![]() |
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Hantei XXXVIII ![]() |
Imperial. Emperor. Mythic. | 6 | - | - | 6 | No attachments. If an opponent has the Imperial Favor, discard this character. Action: During a conflict, choose a participating character — bow that character. Interrupt: When an opponent triggers an ability that chooses 1 or more targets — you choose thoseat targets instead. |
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Heartless Intimidator | Courtier. | 3 | 1 | 3 | 1 | Reaction: After an opponent loses 1 or more honor – discard the top card of that player's conflict deck. (Unlimited.) |
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Ignoble Enforcers | Bushi. | 5 | 4 | 4 | 1 | Reaction: After you play this character, you may lose up to 3 honor – for each honor you lost by this ability, put 1 fate in this character. |
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Hiruma Yoshino ![]() |
Bushi. Daimyō. Scout. | 4 | 3 | 3 | 2 | Disguised Bushi. Action: During a ![]() ![]() |
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Ide Trader | Courtier. | 3 | 1 | 3 | 1 | Reaction: After 1 or more characters move to a conflict in which this character is participating, select one – gain 1 fate or draw 1 card. (Limit once per conflict.) |
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Ide Tadaji ![]() |
Courtier. Daimyō. | 4 | 1 | 4 | 2 | Action: While this character is participating in a conflict, choose a ready non-participating character with printed cost 2 or lower controlled by each player – move each chosen character to the conflict. |
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Ide Ryōma ![]() |
Courtier. Cavalry. | 3 | 0 | 4 | 1 | Action: During a conflict in which this character is participating, choose a ![]() ![]() |
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Ide Negotiator | Courtier. Cavalry. | 3 | 2 | 3 | 1 | Reaction: After you reveal your honor dial – change the bid on your dial to a value 1 higher or lower than its current value (to a minimum of 1 and a maximum of 5). |
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Ichirō ![]() |
Bushi. Heretic. Rōnin. | 3 | 3 | 2 | 1 | Each character with 1 or more attachments cannot be honored or dishonored. |
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Ichigenkin Soloist | Courtier. | 1 | 0 | 2 | 1 | Composure – This character cannot be chosen as the target of an opponent's triggered ability. (You have composure if your honor bid is lower than an opponent's.) |
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Humble Magistrate | Courtier. Imperial. Magistrate. | 3 | 2 | 2 | 2 | Seeker role only. While this character is attacking, each character with printed cost 4 or higher does not count its skill towards the resolution of this conflict. |
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Honored General | Bushi. Commander. | 4 | 3 | 1 | 2 | During a conflict in which this character is participating, each other participating ![]() ![]() Reaction: After this character enters play – honor it. |
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Honorable Challenger | Bushi. Duelist. | 2 | 2 | 1 | 2 | Pride. Action: During a conflict, initiate a ![]() |
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Honest Challenger | Bushi. Cavalry. Duelist. | 2 | 2 | 2 | 1 | Composure – This character gets +2![]() Action: During a conflict, initiate a ![]() |
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Hitsu-do Disciple | Monk. Tattooed. | 2 | 2 | 1 | 1 | Action: During a ![]() |
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Hiruma Yōjimbō | Bushi. Yōjimbō. | 2 | 4 | 3 | 2 | This character cannot be declared as an attacker. |
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Hiruma Signaller | Bushi. Scout. | 2 | 2 | 2 | 1 | Action: During a conflict in which this character is defending, sacrifice this character and choose a character you control – ready that character and move it to the conflict. |
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Henshin Disciple | Monk. Scholar. | 3 | 2 | 2 | 2 | While you have claimed or are contesting:
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Hiruma Kogoe ![]() |
Bushi. Scout. | 2 | 2 | 1 | 1 | Sincerity. Reaction: After the draw phase begins, if you have lower honor than an opponent – look at the top 3 cards of your conflict deck and put them back in any order. |
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Hida Yakamo ![]() |
Bushi. Berserker. Duelist. | 4 | 4 | 2 | 1 | While you are less honorable than an opponent, this character does not bow as a result of a ![]() |
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Hida Tsuru ![]() |
Bushi. Cavalry. | 4 | 4 | 3 | 1 | Reaction: After a character is moved to or played into a conflict in which this character is participating – until the end of the conflict, this character gets +1![]() ![]() |
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Hida Tomonatsu ![]() |
Bushi. | 3 | 3 | 2 | 2 | Reaction: After this character wins a conflict as a defender, sacrifice it. Choose a non-unique attacking character – return that character to the top of its owner's deck. |
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Hida Sukune ![]() |
Bushi. Commander. | 2 | 1 | 2 | 1 | Action: During a conflict in which this character is defending – draw 1 card, then discard 1 card from your hand. (Limit once per conflict.) |
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Hida Sugi ![]() |
Bushi. | 1 | 2 | 1 | 1 | Reaction: After this character wins a conflict, choose a card in a dynasty discard pile – put that card on the bottom of its owner's dynasty deck. |
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Hida Secretkeeper | Bushi. | 1 | 1 | 1 | 1 | This character gets +2![]() ![]() |
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Hida O-Ushi ![]() |
Bushi. | 3 | 3 | 3 | 1 | Reaction: After you win a conflict as the defending player – you may declare an additional ![]() |
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Hida Kisada ![]() |
Bushi. Champion. | 5 | 7 | 2 | 0 | While you have not lost a conflict this phase, cancel the effects of the first action ability your opponent triggers from a card during each conflict. |
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Hida Guardian | Bushi. | 1 | 1 | 1 | 1 | Action: While this character is participating in a conflict, choose another participating character – until the end of the conflict, that character gets +2![]() ![]() |
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Hida Etsuji ![]() |
Bushi. Commander. | 4 | 4 | 2 | 2 | This character cannot be evaded by the covert keyword. You can trigger each ability on a province you control an additional time each round (or specified period). |
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Hida Amoro ![]() |
Bushi. Berserker. | 3 | 4 | — | 1 | Forced Reaction: After a player passes on declaring a conflict – that playrer must sacrifice a character he or she controls. (Unlimited.) |
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Hero of Three Trees | Bushi. | 3 | 3 | 2 | 2 | Action: During a conflict in which this character is participating, if you have fewer cards in your hand than your opponent, select one – either gain 1 honor, or the attacked province gets -1 strength until the end of the conflict (to a minimum of 0.) |
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Young Warrior | Bushi. Cavalry. Battle Maiden. | 2 | 3 | 3 | 2 | This character must be declared as an attacker or defender on the first conflict declared each round. |
Conflict cards[edit | edit source]
Clan | Name | Traits | ![]() |
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Text Box |
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Adept of Shadows | Bushi. Shinobi. | 2 | 2 | 2 | 0 | 3 | Action: Lose 1 honor – return this character to your hand. |
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Shosuro Miyako ![]() |
Bushi. Shinobi. | 3 | 3 | 2 | 1 | 2 | Disguised non-![]() This character can only be played by the disguised keyword. Reaction: After you play this character, choose a non-unique character an opponent controls – dishonor that character. |
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Messenger of Misfortune | Courtier. | 1 | 1 | 1 | 0 | 1 | Courtesy. (When this character leaves play, gain 1 fate.) |
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Midnight Prowler | Bushi. Shinobi. | 2 | 2 | 1 | 0 | — | Reaction: After this character wins a ![]() |
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Nezumi Infiltrator | Creature. Scout. | 1 | 1 | 1 | 0 | 2 | Immune to Shadowlands and Mahō card effects. Reaction: After this character enters play during a conflict – until the end of the conflict, raise or lower the strength of the attacked province by 1 (to a minimum of 1). (Max 1 per conflict.) |
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Niten Pupil | Bushi. Duelist. | 2 | 2 | 2 | 1 | 1 | Water role only. Reaction: After honor dials are revealed for a duel, if this character is involved in the duel – double this character's base ![]() ![]() |
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Opium Wastrel | Peasant. | 1 | 1 | 1 | 0 | 2 | Play only if you are less honorable than an opponent. Reaction: After this character enters play during a conflict, choose a participating character – set that character's glory to 0 until the end of the conflict. |
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Political Rival | Courtier. | 3 | — | 3 | 0 | 2 | Covert. (When this character attacks, choose one character without covert. That character cannot be declared as a defender.) This character gets +3 ![]() |
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Renowned Singer | Courtier. Storyteller. | 1 | 0 | 1 | 2 | 2 | Water role only. Action: If you have gained 2 or more honor this phase, choose an opponent and 2 cards in your conflict discard pile. That opponent chooses 1 of those cards – add the chosen card to your hand and place the other on the bottom of your conflict deck. |
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Roving Michibiku | Monk. Scholar. | 3 | 2 | 2 | 1 | 2 | Reaction: After this character wins a conflict – take a ring from the defending player's claimed ring pool. |
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Seeker of Knowledge | Courtier. Shugenja. Air. | 2 | 0 | 2 | 1 | 1 | While this character is attacking, the contested ring gains the ![]() |
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Shiksha Scout | Creature. Scout. | 2 | 2 | 2 | 1 | 2 | While this character is participating in a conflict, you are considered to control an additional character in this conflict. |
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Shinjo Ambusher | Bushi. Cavalry. | 1 | 2 | 0 | 1 | 2 | Reaction: After you play this character into a conflict – the attacked province cannot trigger its abilities this conflict. |
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Shinjo Haruko ![]() |
Bushi. Cavalry. | 3 | 3 | 2 | 1 | 3 | Action: During a conflict in which this character is participating, choose an honored character – move that character to the conflict. |
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Shinomen Wayfinders | Bushi. Cavalry. Scout. | 4 | 3 | 1 | 1 | 1 | No attachments except Weapon Action: During a conflict, reduce the cost to play this character by 1 for each participating ![]() |
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Shosuro Sadako ![]() |
Bushi. Shadow. Shinobi. | 2 | 1 | 1 | 3 | 3 | While this character is dishonored, add its glory to its ![]() ![]() |
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Meek Informant | Peasant. Shinobi. | 1 | — | 1 | 0 | 1 | Reaction: After you play this character – look at an opponent's hand. |
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Shrine Maiden | Monk. | 1 | 1 | 1 | 0 | 1 | Reaction: After this character enters play, reveal the top 3 cards of your conflict deck – add each Spell and each Kihō card revealed by this ability to your hand and discard the rest. |
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Slovenly Scavenger | Goblin. Shadowlands. | 1 | 1 | — | 0 | — | Reaction: After this character wins a conflict, sacrifice it. Choose a discard pile – shuffle that discard pile into its owner's corresponding deck. |
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Soshi Diviner | Shugenja. Air. | 2 | 1 | 2 | 1 | 1 | Action: During a conflict, choose a card in a non-stronghold province – move that card to another non-stronghold province controlled by the same player. |
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Spiritcaller Prodigy | Shugenja. Water. | 3 | 1 | 3 | 2 | 1 | Action: Sacrifice this character. Choose a ![]() |
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Steward of Law | Courtier. Scholar. | 1 | 1 | 1 | 0 | 1 | While this character is participating in a conflict, characters cannot receive dishonored status tokens. |
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Stoic Gunsō | Bushi. | 2 | 2 | 1 | 1 | 1 | Action: During a conflict, sacrifice a (friendly) character – this character gets +3![]() |
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Tattooed Wanderer | Monk. Tattooed. | 1 | 2 | 1 | 0 | 2 | You may play this character as an attachment with the text: "Attached character gains covert." |
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Togashi Kazue ![]() |
Monk. Tattooed. | 3 | 3 | 3 | 1 | 2 | You may play this character as an attachment with the text: "Action: During a conflict in which attached character is participating, choose another participating character – move 1 fate from that character to the attached character." |
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Unassuming Yōjimbō | Bushi. Yōjimbō. | 3 | 3 | 1 | 0 | 2 | Covert. (When this character attacks, choose one character without covert. That character cannot be declared as a defender.) |
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Vengeful Oathkeeper | Bushi. | 2 | 2 | 1 | 0 | 2 | Reaction: After you lose a ![]() |
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Visiting Advisor | Courtier. Cavalry. | 2 | 0 | 2 | 1 | 2 | Action: During a conflict in which this character is participating, choose up to 1 other character you control – move this character and that character home. |
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Wandering Mediator | Courtier. | 1 | 0 | 2 | 1 | 1 | Air role only. Action: During a conflict at an ![]() |
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Warden of the Damned | Monk. | 3 | 2 | 2 | 1 | 3 | Forced Interrupt: When the conflict phase ends – each player must sacrifice a dishonored character, if able. |
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Yogo Kikuyo ![]() |
Shugenja. Earth. | 3 | 2 | 2 | 1 | 2 | Interrupt: When the effects of a Spell event your opponent plays during a conflict would initiate, put this card into play from your hand – cancel those effects. |
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Menacing Iron Warrior | Bushi. | 3 | 3 | 1 | 2 | 2 | Action: While this character is participating in a ![]() ![]() |
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Master of the Spear | Bushi. | 3 | 2 | 2 | 1 | 3 | Action: While this character is attacking, your opponent must choose a participating character he or she controls – move that character home. |
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Ageless Crone | Courtier. | 1 | 0 | 1 | 0 | 1 | During a conflict in which this character is participating, increase the cost for each player to play each event by 1. |
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Hida Kotoe ![]() |
Bushi. | 3 | 3 | 1 | 1 | 2 | Reaction: After this character wins a conflict as the defender, choose an attachment – discard it. |
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Alluring Patron | Courtier. | 4 | 1 | 4 | 2 | 2 | Fire role only. Action: During a conflict in which this character is participating, choose a character your opponent controls in his or her home. Your opponent selects one – either move that character to the conflict, or dishonor it. |
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Ancient Master | Monk. Tattooed. | 1 | 1 | 1 | 2 | 1 | You may play this character as an attachment with the text: "Reaction: After attached character is declared as an attacker or defender – search the top 5 cards of your conflict deck for a Kihō or Tattoo card, reveal it, and add it to your hand. Shuffle." |
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Apprentice Engineer | Bushi. Engineer. | 2 | 2 | 1 | 0 | 2 | Reaction: After this character enters play, choose a holding in your dynasty discard pile – put that holding into play in one of your unbroken non-stronghold provinces, discarding each other card in that province. |
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Arbiter of Authority | Courtier. Duelist. | 2 | 0 | 2 | 2 | 2 | Action: During a conflict, initiate a ![]() |
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Bayushi Collector | Courtier. | 2 | 1 | 2 | 1 | 1 | Action: Choose an attachment attached to a dishonored character – discard both that attachment and that character's status token. |
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Bayushi Kachiko ![]() |
Courtier. Imperial. | 5 | 3 | 6 | 3 | — | Action: While this character is participating in a ![]() ![]() |
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Bayushi Traitor | Bushi. Shinobi. | 2 | 3 | 3 | 1 | 1 | When you play this character, it enters play under the control of an opponent of your choice. This character cannot participate in conflicts against its owner. |
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Countryside Trader | Courtier. Merchant. | 2 | 1 | 2 | 1 | 2 | Action: During a conflict in which this character is attacking, spend 1 fate and choose a triggered ability printed on the attacked province – resolve that ability as if you controlled the province, ignoring all triggering conditions. |
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Cunning Magistrate | Bushi. Imperial. Magistrate. | 3 | 2 | 2 | 1 | — | While this character is participating in a conflict, each other character that is dishonored does not count its skill toward the resolution of this conflict. |
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Doji Fumiki ![]() |
Courtier. | 2 | 0 | 3 | 2 | — | Action: During a conflict in which this character is participating, choose a dishonored participating character – bow that character. |
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Feral Ningyo | Creature. | 3 | 3 | 2 | 0 | 3 | Action: During a ![]() |
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Goblin Sneak | Goblin. Shadowlands. | 2 | 1 | — | 0 | — | Reaction: After this character enters play – place 1 fate from an opponent's fate pool on it. |
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Guardian Kami | Spirit. | 2 | 1 | 1 | 0 | — | Keeper role only. Action: While this character is defending, sacrifice it – resolve the ring effect of the contested ring as if you won the the conflict as the attacking player. (Max 1 per conflict.) |
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Guardian of Virtue | Bushi. | 2 | 2 | 2 | 1 | 1 | Air role only. Composure – This character does not bow as a result of conflict resolution in conflicts in which it is defending. (You have composure if your honor bid is lower than an opponent's.) |
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Hiruma Ambusher | Bushi. Scout. | 2 | 2 | 2 | 0 | 1 | Reaction: After this character enters play as a defender, choose a character – that character's abilities cannot be triggered during this conflict. |
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Mantis Seafarer | Bushi. Mantis Clan. | 2 | 2 | 1 | 0 | — | Air role only. Reaction: After this character wins a conflict, lose 1 honor – gain 1 fate. (Unlimited.) |
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Hiruma Kogoe ![]() |
Bushi. Scout. | 2 | 2 | 1 | 1 | — | Sincerity. Reaction: After the draw phase begins, if you have lower honor than an opponent – look at the top 3 cards of your conflict deck and put them back in any order. |
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Hiruma Skirmisher | Bushi. Scout. | 1 | 1 | — | 1 | 2 | Reaction: After you play this character – it gains covert until the end of the phase. |
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Ide Messenger | Courtier. | 2 | 1 | 2 | 0 | 1 | Action: During a conflict, spend 1 fate. Choose a character you control – move that character to the conflict. |
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Ikoma Anakazu ![]() |
Bushi. Daimyō. | 4 | 3 | 3 | 2 | 4 | During each conflict in which this character is participating, it gets +3 ![]() ![]() |
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Ikoma Reservist | Bushi. | 1 | 1 | 1 | 0 | 2 | This character gets +2![]() ![]() ![]() |
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Isawa Eju ![]() |
Shugenja. Air. Elemental Master. | 4 | 1 | 4 | 2 | — | Courtesy. Sincerity. Action: If you have claimed the ![]() |
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Isawa Tadaka ![]() |
Shugenja. Earth. Elemental Master. | 5 | 5 | 3 | 2 | 2 | ![]() ![]() Disguised Shugenja. Action: During a conflict, remove one or more characters in your dynasty discard pile from the game – look at that many random cards from your opponent's hand. Choose and discard one of those cards. |
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Ishiken Initiate | Shugenja. Void. | 2 | 1 | 1 | 0 | 2 | This character gets +1![]() ![]() |
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Iuchi Wayfinder | Shugenja. Water. Cavalry. | 1 | 1 | 1 | 0 | 1 | Reaction: After this character enters play – look at a facedown province. |
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Kaito Kosori ![]() |
Monk. Shugenja. Air. | 3 | 2 | 2 | 1 | 2 | During each ![]() |
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Kami Unleashed | Spirit. | 2 | 1 | 1 | 0 | — | Seeker role only. Action: While this character is attacking, sacrifice it – resolve the ring effect of the contested ring as if you won the the conflict as the attacking player. (Max 1 per conflict.) |
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Kitsuki Kāgi ![]() |
Courtier. Imperial. | 2 | 1 | 2 | 1 | 1 | Reaction: After this character wins a conflict, choose up to 3 cards in a player's discard pile – remove them from the game. |
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Kujira's Hireling | Bushi. Rōnin. | 1 | 1 | 1 | 0 | — | Action: Spend 1 fate and select one – this character gets +1![]() ![]() ![]() ![]() |
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Local Daimyō's Retainer | Bushi. Rōnin. | 1 | 2 | 2 | 1 | 1 | You can only play this card if you control at least 3 faceup provinces. |
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Young Harrier | Bushi. Scout. Shinobi. | 1 | 1 | 1 | 1 | 1 | Action: Dishonor this character – each ![]() |
References[edit | edit source]
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