Character

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Character Stats

Character is a card type. Every character has a fate cost (fate), military skill (military), political skill (Political), and a glory value (glory).[1]

Characters are the only card type which can appear in the dynasty deck or the conflict deck. Characters in conflict decks can have influence (Influence) marks.

Cards[edit | edit source]

Dynasty cards[edit | edit source]

Clan Name Traits fate military political Glory Text Box
phoenix Adept of the Waves Shugenja. Water. 2 2 2 2 Action: Choose a character – until the end of the phase, that character gains covert during water conflicts.
dragon Agasha Shunsen Unique 3 1 2 2
dragon Agasha Sumiko Unique Bushi. Champion. 5 4 4 1 While you have the Imperial Favor, this character does not bow as a result of conflict resolution while attacking.
dragon Agasha Swordsmith Shugenja. Fire. 2 1 2 1 Action: Search the top 5 cards of your conflict deck for an attachment, reveal it, and add it to your hand. Shuffle.
unicorn Aggressive Moto Bushi. Cavalry. 2 3 0 0 This character cannot be declared as a defender.
lion Akodo Gunsō Bushi. 2 2 1 2 Pride. (After this character wins a conflict, honor it. After this character loses a conflict, dishonor it.)
Reaction: After this character enters play from a province – refill that province faceup.
lion Akodo Kage Unique Courtier. 4 2 4 2 Reaction: After honor dials are revealed for an honor bid, if your bid is lower than an opponent's and you are more honorable than that opponent – set that opponent's honor dial to be equal to yours.
lion Akodo Toshiro Unique Bushi. 2 2 1 2 Action: While this character is attacking – it gets +5military until the end of the conflict. Provinces cannot be broken during this conflict. At the end of the conflict, if you do not control a Commander character, discard this character.
lion Akodo Toturi Unique Bushi. Champion. 5 6 3 3 Reaction: After you claim a ring during a military conflict in which this character is participating – resolve that ring's effect.
scorpion Alibi Artist 1 2 1
crab Apprentice Earthcaller Shugenja. Earth. 3 3 1 1 Action: During a conflict, choose an attacking character without attachments – until the end of the conflict, set that character's skill values to its printed values.
crane Asahina Artisan Shugenja. Air. 1 0 0 2 Action: During a conflict, bow this character. Choose another crane character – that character gets +3Political until the end of the conflict.
crane Asahina Storyteller Courtier. Shugenja. Air. 4 2 4 2 Sincerity. (When this character leaves play, draw 1 card.)
Each honored crane character you control gains sincerity.
crane Asahina Takako Unique Shugenja. Air. 4 5 2 You may look at facedown cards in each province you control.
Action: Choose a card in one of your provinces – switch that card with a card in another of your provinces or discard it.
phoenix Asako Azunami Unique Shugenja. Water. Elemental Master. 5 4 4 3 Interrupt: When you would resolve the water ring – instead of the normal ring effect, you may choose and bow any character and you may choose and ready a different character.
phoenix Asako Diplomat Courtier. 2 1 2 1 Reaction: After this character wins a conflict, choose a character – honor or dishonor that character.
phoenix Asako Tsuki Unique Courtier. Scholar. Shugenja. Water. 2 1 2 2 Reaction: After the water ring is claimed, choose a Scholar character – honor that character.
dragon Ascetic Visionary Monk. Tattooed. 4 3 4 1 No attachments except Monk or Tattoo.
Action: While this character is attacking, spend 1 fate to an unclaimed ring. Choose a Monk character or a character with a Monk attachment – ready that character.
neutral Awakened Tsukumogami Spirit. Void. 2 1 1 0 Void role only.
You may use fate on a ring to pay the cost of a conflict card that has a Trait that matches an element of that ring.
unicorn Battle Maiden Recruit Bushi. Battle Maiden. Cavalry. 0 0 0 0 This character gets +2military while you have claimed the water or void ring.
scorpion Bayushi Aramoro Unique Bushi. Shinobi. 4 5 2 2 Action: While this character is participating in a military conflict, dishonor this character and choose a participating character controlled by your opponent – until the end of the conflict, that character gets -2military and is discarded if its military skill is 0.
scorpion Bayushi Liar Courtier. 1 3 0 Sincerity. (When this character leaves play, draw 1 card.)
scorpion Bayushi Manipulator Courtier. 1 1 1 1 Reaction: After honor dials are revealed – increase the value of your bid by 1.
scorpion Bayushi Shoju Unique Bushi. Courtier. Champion. 5 3 7 2 Action: While this character is participating in a Political conflict, choose a participating character controlled by your opponent – until the end of the conflict, that character gets -1Political and is discarded if its Political skill is 0. (Limit twice per round.)
scorpion Bayushi Yojiro Unique Bushi. Imperial. Magistrate. 3 3 1 2 While this character is participating in a conflict, ignore the effects of each status token on each participating character.
scorpion Bayushi Yunako Unique Bushi. Commander. 4 4 2 2 Action: While this character is participating in a conflict, choose a character – switch that character's base military and Political skill until the end of the conflict.
scorpion Bayushi's Whisperers Unique 6 3 6 0
lion Beastmaster Matriarch Bushi. 4 3 2 2 This character gets +2 military for each ring in each opponent’s claimed ring pool.
scorpion Blackmail Artist Courtier. 2 1 2 1 Reaction: After this character wins a Political conflict – take 1 honor from your opponent.
unicorn Border Rider Bushi. Cavalry. 2 2 1 1 Action: Ready this character.
crab Borderlands Defender Bushi. 3 3 3 1 While this character is defending, opponents' card effects cannot bow it or move it.
crane Brash Samurai Bushi. 2 2 1 2 Action: While this character is your only participating character in a conflict – honor this character.
crane Callow Delegate Courtier. 1 0 1 1 Interrupt: When this character leaves play, choose a character you control – honor that character.
crane Cautious Scout Bushi. Scout. 2 2 0 1 While this character is attacking alone, treat the defending province as if its printed text box were blank (except for Traits).
phoenix Chikai Order Protector Bushi. Yōjimbō. 4 4 3 1 While this character is defending, if you control a participating Courtier or Shugenja character, this character does not bow as a result of conflict resolution.
unicorn Child of the Plains Cavalry. Scout. 1 1 0 0 Reaction: After a province this character is attacking is revealed – the attacker has the first action opportunity this conflict.
scorpion Court Novice Courtier. 1 1 1 0 This character gets +2Political while you have claimed the air or water ring.
crab Crisis Breaker Bushi. Berserker. 3 3 1 1 Keeper role only.
Action: During a military conflict, if your opponent counts more current military skill than you, choose a Berserker character you control – ready that character and move it to the conflict.
crane Daidoji Nerishma Unique Bushi. Scout. 2 3 1 1 Action: Choose a facedown card in one of your provinces – turn that card faceup.
lion Deathseeker Bushi. 2 2 1 0 Reaction: After this character loses a conflict as an attacker, sacrifice this character. Choose a character controlled by your opponent – if that character has no fate on it, discard it. Otherwise, remove 1 fate from that character.
scorpion Disguised Protector Bushi. Shinobi. Yōjimbō. 4 3 3 1 Action: During a conflict in which this character is participating – each player adds the bid on his or her honor dial to his or her skill total during this conflict's resolution.
crane Doji Challenger Bushi. Duelist. 3 3 3 2 Action: While this character is attacking, choose a character controlled by your opponent – move that character to this conflict.
crane Doji Gift Giver Courtier. 2 0 2 1 Action: While this character is participating in a conflict, give your opponent 1 fate. That opponent must choose a ready participating character he or she controls – bow that character.
crane Doji Hotaru Unique Bushi. Champion. 5 3 6 3 Reaction: After you claim a ring during a Political conflict in which this character is participating – resolve that ring's effect.
crane Doji Representative Courtier. 3 1 3 2 Action: During a conflict – move this character home.
crane Doji Shigeru Unique Courtier. 3 3 2 Reaction: After your opponent plays an event during a conflict in which this character is participating – that opponent chooses and discards a card from his or her hand. (Unlimited.)
crane Doji Shizue Unique Courtier. Storyteller. 2 1 1 1 During the fate phase, if you have the Imperial Favor, this character cannot lose fate or be discarded.
crane Doji Whisperer Courtier. 1 0 3 1
dragon Doomed Shugenja Shugenja. Fire. 1 3 3 0 Limited. (No more than one limited card can be played by each player each round.)
You cannot place fate on this character when it is played from one of your provinces.
crab Eager Scout Bushi. Scout. 0 0 0 0
dragon Enigmatic Magistrate Bushi. Imperial. Magistrate. 3 2 2 1 While this character is attacking, only characters that have an odd printed cost count their skill toward the resolution of this conflict.
dragon Enlightened Warrior Bushi. 3 2 2 1 Reaction: After an opponent selects a ring with fate on it – place 1 fate on this character.
phoenix Ethereal Dreamer Shugenja. Void. 1 1 1 0 Reaction: After the conflict phase begins, choose a ring – until the end of the phase, this character gets +2military and +2Political while that ring is being contested.
scorpion Favored Niece Courtier. 3 2 2 2 Action: Choose and discard 1 card from your hand – draw 1 card. (Limit twice per round.)
scorpion Fawning Diplomat Courtier. 3 1 3 0 Interrupt: When this character leaves play – claim the Imperial Favor.
phoenix Fearsome Mystic Shugenja. Air. 4 2 4 1 This character gets +2 glory during air conflicts.
Action: While this character is participating in a conflict – remove 1 fate from each participating character your opponent controls with lower glory than this character.
phoenix Fire Elemental Guard Shugenja. Fire. Army. 4 4 2 2 No attachments except Spell.
Action: During a conflict in which you have played 3 or more Spell cards, choose an attachment – discard that attachment.
phoenix Fire Tensai Initiate Shugenja. Fire. Scholar. 1 0 0 2
phoenix Fushichō Unique Creature. Fire. Mythic. Spirit. 6 6 6 0 No attachments.
Interrupt: When this character leaves play, choose a phoenix character in your dynasty discard pile – put that character into play with 1 fate on it.
crane Fū Sui Disciple Shugenja. Air. 3 1 2 2 Action: The player that has the air ring in his or her ring pool chooses an ordinary character he or she controls. You select one – honor or dishonor that character.
lion Gifted Tactician Bushi. Commander. 2 2 1 1 Reaction: After this character wins a military conflict – draw 1 card.
unicorn Giver of Gifts Courtier. 3 2 3 2 Action: Choose an attachment you control – move that attachment to an eligible character you control.
crane Guest of Honor Courtier. 4 1 4 1 While this character is participating in a conflict, opponents cannot play events.
phoenix Haughty Magistrate Bushi. Imperial. Magistrate. 3 2 2 1 While this character is attacking, characters with lower glory than this character do not count their skill toward the resolution of this conflict.
scorpion Heartless Intimidator Courtier. 3 1 3 1 Reaction: After an opponent loses 1 or more honor – discard the top card of that player's conflict deck. (Unlimited.)
phoenix Henshin Disciple Monk. Scholar. 3 2 2 2 While you have claimed or are contesting:
  • the air ring, this character gets +2Political.
  • the earth ring, this character gets +2military.
  • the fire ring, this character gains pride.
crab Hida Amoro Unique Bushi. Berserker. 3 4 1 Forced Reaction: After a player passes on declaring a conflict – that playrer must sacrifice a character he or she controls. (Unlimited.)
crab Hida Guardian Bushi. 1 1 1 1 Action: While this character is participating in a conflict, choose another participating character – until the end of the conflict, that character gets +2military and +2Political for each holding you control.
crab Hida Kisada Unique Bushi. Champion. 5 7 2 0 While you have not lost a conflict this phase, cancel the effects of the first action ability your opponent triggers from a card during each conflict.
crab Hida Tomonatsu Unique Bushi. 3 3 2 2 Reaction: After this character wins a conflict as a defender, sacrifice it. Choose a non-unique attacking character – return that character to the top of its owner's deck.
crab Hiruma Kogoe Unique Bushi. Scout. 2 2 1 1 Sincerity.
Reaction: After the draw phase begins, if you have lower honor than an opponent – look at the top 3 cards of your conflict deck and put them back in any order.
crab Hiruma Yōjimbō Bushi. Yōjimbō. 2 4 3 2 This character cannot be declared as an attacker.
lion Honored General Bushi. Commander. 4 3 1 2 During a conflict in which this character is participating, each other participating lion character you control gets +1military.
Reaction: After this character enters play – honor it.
unicorn Ide Tadaji Unique Courtier. Daimyō. 4 1 4 2 Action: While this character is participating in a conflict, choose a ready non-participating character with printed cost 2 or lower controlled by each player – move each chosen character to the conflict.
unicorn Ide Trader Courtier. 3 1 3 1 Reaction: After 1 or more characters move to a conflict in which this character is participating, select one – gain 1 fate or draw 1 card. (Limit once per conflict.)
crane Ikebana Artisan Courtier. 2 0 2 1 Interrupt: When you would lose 1 honor for an unopposed conflict – lose 1 fate instead. (Unlimited.)
lion Ikoma Eiji Unique Courtier. 4 1 3 3 Reaction: After you lose a Political conflict – put a Bushi character with printed cost 3 or lower into play from your dynasty discard pile or provinces.
lion Ikoma Ikehata Unique Courtier. 3 1 2 2 Covert.
Reaction: After this character wins a Political conflict, choose a character you control – honor that character. Draw 1 card.
lion Ikoma Prodigy Courtier. 1 0 2 1 Reaction: After 1 or more fate is placed on this character – gain 1 honor.
lion Ikoma Tsanuri Unique Bushi. Commander. 2 2 1 2 Action: During a conflict in which this character is participating, if you control 3 or more participating Bushi characters – until the end of the conflict, each participating character you control gets +1 military and +1 Political.
lion Ikoma Ujiaki Unique Bushi. Courtier. 5 3 5 2 Action: While this character is participating in a conflict, discard the Imperial Favor – turn each facedown card in each of your provinces faceup. Then, put up to 2 characters from your provinces into play participating in this conflict.
scorpion Illustrious Plagiarist Courtier. Shugenja. Air. 4 1 3 1 Action: Choose the topmost event in an opponent's conflict discard pile – this character gains each of that event's action abilities until the end of the phase.
lion Implacable Magistrate Bushi. Imperial. Magistrate. 3 2 2 1 While this character is attacking, only this character and honored characters count their skill toward the resolution of this conflict.
dragon Impulsive Novice Courtier. 2 2 2 0 This character gets +1military and +1Political while you have claimed the fire or void ring.
phoenix Inquisitive Ishika Shugenja. Void. 3 2 2 2 During a conflict, each card that has a Trait that matches an element of the contested ring has its cost to play reduced by 1.
crab Intimidating Hida Bushi. 3 4 2 1 Reaction: After an opponent passes on declaring a conflict – that player loses 1 honor.
phoenix Isawa Atsuko Unique Shugenja. Void. 4 3 3 2 Action: During a void conflict – until the end of the conflict, each participating character you control gets +1military and +1Political and each participating character your opponent controls gets -1military and -1Political.
phoenix Isawa Kaede Unique Shugenja. Void. 5 3 4 3 Immune to opponents' ring effects.
While this character is attacking, the contested ring gains the void element. If this character wins the conflict as an attacker, instead of choosing an element to resolve, resolve each of that ring's effects.
phoenix Isawa Masahiro Unique Shugenja. Fire. 3 3 2 2 Action: During a fire conflict, bow this character. Choose a participating character with printed cost 2 or lower – discard that character.
phoenix Isawa Tadaka Unique Shugenja. Earth. Elemental Master. 5 5 3 2 Each opponent cannot play copies of event cards that are in his or her conflict discard pile unless the earth ring is in that player’s claimed ring pool.
phoenix Isawa Uona Unique Shugenja. Air. 2 2 1 Reaction: After you play an Air card during a conflict, choose a non-unique participating character – bow that character.
dragon Itinerant Philosopher Monk. 2 1 1 2 Action: While this character is participating in a conflict, discard the Imperial Favor. Choose an opponent's participating character with 1 or more attachments – bow that character.
crane Kabuki Hero Courtier. Actor. 2 0 2 1 Action: Spend 1 fate – this character gets +Xmilitary until the end of the conflict. X is equal to its Political skill.
phoenix Kaito Temple Protector Monk. 4 3 3 2 While this character is defending, opponents’ card effects cannot move it.
Action: While this character is defending, choose another participating character – until the end of the conflict, set this character’s base military and Political skill to the chosen character’s current skill values.
crab Kaiu Envoy Bushi. 1 1 0 1 Courtesy. (When this character leaves play, gain 1 fate.)
Sincerity. (When this character leaves play, draw 1 card.)
crab Kaiu Inventor Bushi. Engineer. 2 2 1 0 Action: Choose a holding you control – you may trigger each of that holding's triggered abilities an additional time each round (or specified period).
crab Kaiu Shuichi Unique Bushi. Engineer. 4 3 3 2 Covert. (When this character attacks, choose one character without covert. That character cannot be declared as a defender.)
Action: During a conflict in which this character is participating, if there is a holding in play – gain 1 fate.
crane Kakita Asami Unique Courtier. 3 1 3 2 Action: While this character is participating in a Political conflict, if you count more current Political skill in the conflict than your opponent – take 1 honor from that opponent.
crane Kakita Kaezin Unique Bushi. Duelist. Kenshinzen. 3 3 2 2 Action: While this character is participating in a conflict, your opponent must choose a participating character he or she controls – challenge that character to a military duel. If this character wins, move each character not involved in the duel home. If it loses, send it home.
crane Kakita Yoshi Unique Courtier. Daimyō. Imperial. 5 2 6 3 Action: While this character is participating in a conflict, discard the Imperial Favor – draw 3 cards. Reduce the cost of each event you play during this conflict by 2.
neutral Keeper Initiate Monk. 2 1 1 2 Keeper role only.
Reaction: After you claim a ring that matches the element of your role – put this character into play from your dynasty discard pile or provinces. Then, put 1 fate on this character.
lion Kitsu Spiritcaller Shugenja. Water. 3 1 3 2 Action: During a conflict, bow this character. Choose a character in one of your discard piles – put that character into play in the conflict. If that character is still in play at the end of the conflict, return it to the bottom of its deck.
dragon Kitsuki Investigator Courtier. 3 1 3 2 Action: While this character is participating in a Political conflict, spend 1 fate to an unclaimed ring – look at your opponent's hand. Choose 1 of those cards and discard it. (Max 1 per conflict.)
dragon Kitsuki Yaruma Unique Courtier. 4 2 4 2 Courtesy. No Poison attachments.
Reaction: After this character enters play, choose an unbroken province – turn that province facedown.
neutral Kudaka Unique Shugenja. Air. Mantis Clan. 4 3 4 1 Reaction: After you claim the air ring – gain 1 fate and draw 1 card. (Limit twice per round.)
crab Kuni Ritsuko Unique Shugenja. Earth. 4 4 2 1 Reaction: After this character wins a conflict as a defender, choose an attacking character – remove 1 fate from that character.
crab Kuni Yori Unique Shugenja. Earth. Daimyō. 5 4 4 1 During earth conflicts, each character you control gets +1military and +1Political.
Action: During a conflict, lose 1 honor. Choose a player – that player discards 1 card at random from his or her hand.
lion Lion's Pride Brawler Bushi. Courtier. 3 3 2 1 Action: While this character is attacking, choose a character with equal or lower military skill than this character – bow that character.
neutral Mantis Tenkinja Shugenja. Water. Mantis Clan. 2 1 2 2 Water role only.
Interrupt: When you play an event, lose 1 honor – reduce the cost of that event by 1.
neutral Marauding Oni Oni. Shadowlands. 2 4 0 This character cannot be honored or dishonored.
Forced Reaction: After this character is declared as an attacker or defender – lose 1 honor. (Unlimited.)
dragon Master Alchemist Shugenja. Fire. 4 3 1 2 Action: During a conflict, spend 1 fate to the fire ring. Choose a character – honor or dishonor that character.
phoenix Master of Gisei Toshi Shugenja. Earth. 4 2 4 1 Reaction: After the conflict phase begins, chose a ring – while that ring is contested this phase, non-Spell events cannot be played.
unicorn Master of the Swift Waves Shugenja. Water. Cavalry. 3 3 2 1 Action: During a conflict, choose a participating character you control and a character in your home – switch the chosen characters' locations.
lion Matsu Beiona Unique Bushi. 3 3 2 2 Reaction: After this character enters play, if you control 3 or more other Bushi characters – place 2 fate on this character.
lion Matsu Berserker Bushi. Berserker. 1 3 1
lion Matsu Seventh Legion Bushi. Army. Cavalry. 5 7 2 No attachments except Weapon.
While this character is attacking, each Courtier character cannot be declared as a defender.
phoenix Meddling Mediator Courtier. 2 0 3 1 Action: If an opponent has declared 2 or more conflicts against you this phase, select one – take 1 fate or 1 honor from that opponent.
unicorn Meishōdō Wielder Shugenja. Water. 2 2 2 1 Reduce the cost to play this character by 1 while you are the first player.
unicorn Minami Kaze Regulars Bushi. Army. Cavalry. 5 6 3 2 No attachments except Weapon.
Reaction: After this character wins a conflict in which you have more participating characters than your opponent – gain 1 fate and draw 1 card.
dragon Mirumoto Prodigy Bushi. Duelist. 2 2 2 1 While this character is attacking alone, your opponent cannot declare more than one defender.
dragon Mirumoto Raitsugu Unique Bushi. Duelist. 3 3 2 1 Action: While this character is participating in a conflict, choose a participating character controlled by your opponent – challenge that character to a military duel. If the loser of the duel has no fate on it, discard it. Otherwise remove 1 fate from it.
lion Miwaku Kabe Guard Bushi. 1 1 0 2 Pride. (After this character wins a conflict, honor it. After this character loses a conflict, dishonor it.)
neutral Miya Mystic Shugenja. Earth. Imperial. 2 1 1 1 Action: During the conflict phase, sacrifice this character. Choose an attachment – discard that attachment.
neutral Miya Satoshi Unique Courtier. Daimyō. Imperial. 4 2 4 2 Action: Discard cards from your dynasty deck until you discard an Imperial card. Then, discard a card in a non-stronghold province you control and put the discarded Imperial card into that province, faceup.
unicorn Moto Horde Bushi. Army. Cavalry. 4 6 1 No attachments except Weapon.
unicorn Moto Juro Unique Bushi. Cavalry. 5 5 2 2 Action: Select one – move this character into a conflict or move this charcter home from a conflict. (Limit twice per round.)
unicorn Moto Nergüi Unique Bushi. Cavalry. 3 2 2 0 Action: While this character is participating in a military conflict, choose a participating character with the highest glory in the conflict (you choose in case of a tie) – move that character home.
unicorn Moto Youth Bushi. Cavalry. 1 2 0 1 This character gets +1military during the first military conflict each round.
phoenix Naive Student Courtier. Scholar. 1 2 2 Sincerity. (When this character leaves play, draw 1 card.)
dragon Niten Adept Bushi. 2 2 1 1 Action: While this character is participating in a conflict, bow a (friendly) attachment on it. Choose a participating character without attachments – bow that character.
dragon Niten Master Bushi. 4 3 3 2 Reaction: After you attach a Weapon attachment to this character – ready this character. (Limit twice per round.)
dragon Northern Wall Sensei Bushi. 3 2 2 1 Keeper role only.
Action: While this character is participating in a conflict, choose a participating character you control with 1 or more attachments – until the end of the conflict, that character is immune to events.
lion Obstinate Recruit Bushi. 0 2 0 0 If an opponent is more honorable than you, discard this character.
crane Origami Master Shugenja. Air. 4 1 4 1 Pride.
Action: Choose another character you control – move an honored status token from this character to the chosen character.
neutral Otomo Courtier Courtier. Imperial. 1 2 1 This character cannot participate in conflicts as an attacker against a player that controls the Imperial Favor.
phoenix Pacifist Philosopher Courtier. 2 1 1 Reaction: After a player passes on declaring a conflict – gain 1 fate. (Limit twice per round.)
phoenix Prodigy of the Waves Shugenja. Water. 4 3 3 2 Action: While the water ring is claimed – ready this character.
phoenix Radiant Orator Courtier. 3 1 2 2 Action: While this character is participating in a conflict, if you count more current glory than your opponent among ready participating characters, choose an enemy character – move that character home.
phoenix Reader of Omens 2 2 0 1
scorpion Reclusive Zokujin Creature. 3 3 1 1 During earth conflicts, this character gains covert and is immune to enemy card effects.
crane Sadane Student Courtier. 2 1 2 1 This character gets +2Political while you have claimed the air or fire ring.
scorpion Sake House Confidant Courtier. Shinobi. 2 1 1 1 Action: While this character is participating in a conflict, discard the Imperial Favor – each Shinobi character you control gets +2Political until the end of the conflict.
crane Savvy Politician Courtier. 2 1 2 1 Reaction: After this character is honored, choose a character – honor that character.
neutral Seeker Initiate Monk. 2 1 1 2 Seeker role only.
Reaction: After you claim a ring that matches the element of your role – search the top 5 cards of your conflict deck for a card and add it to your hand. Shuffle.
dragon Seeker of Enlightenment Monk. Tattooed. 2 1 1 0 This character gets +1military and +1Political for each fate on each unclaimed ring.
neutral Seppun Guardsman Bushi. Imperial. 1 2 1 This character cannot participate in conflicts as an attacker against a player that controls the Imperial Favor.
neutral Seppun Ishikawa Unique Bushi. Imperial. 3 2 2 2 This character gets +1military and +1Political for each other Imperial card you control.
phoenix Serene Warrior Bushi. 3 3 2 4
phoenix Shiba Peacemaker Bushi. 1 4 1 1 This character cannot participate in conflicts as an attacker.
phoenix Shiba Tetsu Unique Bushi. 2 2 1 1 Reaction: After you play a Spell card during a conflict – until the end of the conflict this character gets +1 military and +1 Political. (Unlimited.)
phoenix Shiba Tsukune Unique Bushi. Champion. 5 4 4 4 Interrupt: When the conflict phase ends – resolve the ring effects of up to 2 unclaimed rings as if you were the attacking player.
phoenix Shiba Yōjimbō Bushi. Yōjimbō. 3 3 2 2 Interrupt: When the effects of a triggered ability that targets a Shugenja you control would initiate – cancel those effects.
unicorn Shinjo Altansarnai Unique Bushi. Cavalry. Champion. 5 5 4 2 Reaction: After you break a province during a military conflict in which this character is participating, your opponent chooses a character he or she controls – discard that character.
unicorn Shinjo Outrider Bushi. Cavalry. Scout. 2 2 2 2 Action: During a conflict – move this character to the conflict.
unicorn Shinjo Scout Bushi. Cavalry. Scout. 2 2 1 1 Rection: After you gain fate for passing in the dynasty phase – gain 1 fate.
unicorn Shinjo Shono Unique Bushi. Cavalry. Commander. 4 4 3 2 Pride.
Action: While this character is participating in a conflict, if you control more participating characters than your opponent – each participating Cavalry character you control gets +1 military and +1 Political until the end of the conflict.
unicorn Shinjo Tatsuo Unique Bushi. Cavalry. Scout. 4 3 3 2 Action: During a conflict, choose this character and up to 1 other character you control – move those characters to the conflict.
scorpion Shosuro Actress Courtier. Shinobi. 3 1 3 1 Action: During a conflict, sacrifice this character. Choose a non-Shinobi character with printed cost 3 or lower in an opponent's discard pile – put that character into play in the conflict under your control.
scorpion Shosuro Miyako Unique Bushi. Shinobi. 3 3 2 1 Reaction: After you play a character from your hand, your opponent must select one – discard 1 card at random from his or her hand or choose and dishonor a character he or she controls.
crab Shrewd Yasuki Courtier. 2 1 2 1 Action: While this character is participating in a conflict, if there is a holding in play – look at the top 2 cards of your conflict deck. Add 1 of those cards to your hand and place the other on the bottom of your conflict deck.
crane Silver-Tongued Magistrate Bushi. Imperial. Magistrate. 3 2 2 1 While this character is attacking, each other character that has no fate on it does not count its skill towards the resolution of this conflict.
scorpion Sinister Soshi Shugenja. Air. 1 0 Action: During a conflict, choose a participating character – that character gets -2military and -2Political until the end of the conflict.
unicorn Sneaky Shinjo Bushi. 1 1 1 1 Reaction: After you pass in the dynasty phase – play this character from your province.
phoenix Solemn Scholar Shugenja. Earth. Scholar. 1 1 1 1 Action: During a conflict, if the earth ring is in your claimed ring pool, choose an attacking character – bow that character.
scorpion Soshi Illusionist Shugenja. Air. 2 1 3 1 Action: Spend 1 fate, choose a character – discard a status token from that character.
scorpion Soshi Shadowshaper Shugenja. Air. Shadow. 2 1 2 1 Action: During the conflict phase, lose 1 honor. Choose a character with cost 2 or lower that has entered play from a player's hand this phase – return that character to its owner's hand.
scorpion Soshi Shiori Unique Shugenja. Air. Daimyō. 5 2 5 2 Reaction: After you win a conflict, choose a player – that player loses 1 honor. (Unlimited.)
crab Staunch Hida Bushi. Yōjimbō. 2 2 1 Reaction: After this character wins a conflict as a defender – resolve the ring effect of that conflict as if you were the attacking player. (Max 1 per conflict.)
lion Steadfast Samurai Bushi. 1 1 1 1 Forced Reaction: After the fate phase begins, if you have at least 5 more honor than an opponent – this character cannot be discarded or lose fate this phase.
crab Steadfast Witch Hunter Shugenja. Earth. 4 4 2 0 Action: Sacrifice a (friendly) character. Choose a character – ready that character.
crab Stoic Magistrate Bushi. Imperial. Magistrate. 3 2 2 1 While this character is defending, each character with printed cost 2 or lower does not count its skill toward the resolution of this conflict.
unicorn Swift Magistrate Bushi. Imperial. Magistrate. 3 2 2 1 While this character is attacking, each other character that has 1 or more fate on it does not count its skill toward the resolution of this conflict.
crab Tainted Hero Bushi. Berserker. Shadowlands. 3 6 0 This character cannot be declared as an attacker or defender.
Action: Sacrifice a (friendly) character – until the end of the phase, treat this character's printed text box as if it were blank (except for Traits).
crane Tengu Sensei Bushi. Creature. Duelist. 5 4 2 2 Covert.
Reaction: After this character chooses a character using covert – that character cannot be declared as an attacker this phase.
crab Third Tower Guard Bushi. 1 1 1 0 This character gets +2military while you have claimed the earth or water ring.
lion Tireless Sōdan Senzo Shugenja. Water. 2 1 2 0 This character does not bow as a result of conflict resolution in conflicts in which it lost.
dragon Togashi Initiate Monk. Tattooed. 1 1 1 2 Action: While this character is attacking, spend 1 fate to an unclaimed ring – honor this character.
dragon Togashi Mendicant Monk. Tattooed. 1 1 1 1 Reaction: After the fate phase begins – look at the top 3 cards of your dynasty deck. Then, put them back in any order.
dragon Togashi Tadakatsu Unique Monk. Heretic. 4 4 3 0 The defending player chooses the element (but not the type) during each conflict declared against him or her. This choice is made before conflict type, attacking characters, and the attacked province are chosen.
dragon Togashi Yokuni Unique Bushi. Shugenja. Champion. 5 5 5 3 Action: Choose a triggered ability printed on another character – this character gains that ability until the end of the phase. (Max 1 per round.)
unicorn Utaku Infantry Bushi. 1 0 0 1 While this character is participating in a conflict, it gets +1military and +1Political for each participating unicorn character you control.
unicorn Utaku Mediator Courtier. 1 0 1 0 This character gets +1military and +1Political while you do not have the Imperial Favor.
unicorn Utaku Yumino Unique Bushi. Battle Maiden. Cavalry. 3 2 2 3 Action: During a conflict, discard a card from your hand – this character gets +2military and +2Political until the end of the conflict. (Limit once per conflict.)
crab Vanguard Warrior Bushi. 2 2 1 1 Action: Sacrifice this character. Choose a character – place 1 fate on that character.
lion Venerable Historian Courtier. Scholar. 2 1 3 Action: While this character is participating in a conflict, if you are more honorable than your opponent – honor this character.
crab Vengeful Berserker Bushi. Berserker. 3 3 0 Reaction: After another character you control leaves play during a conflict – double this character's military skill until the end of the conflict.
dragon Volcanic Troll Creature. 3 3 3 0 No attachments except Weapon.
While the fire ring is unclaimed, this character gets +2military and +2Political.
neutral Wandering Ronin Bushi. Ronin. 3 2 2 0 Action: During a conflict, remove 1 fate from this character – it gets +2military and +2Political until the end of the conflict. (Limit twice per conflict.)
unicorn War Dog Master Bushi. 3 2 2 Reaction: After this character is declared as an attacker, discard the top card of your dynasty deck – this character gets +Xmilitary until the end of the conflict. X is the printed cost of the discarded card.
unicorn Warrior Poet Bushi. Cavalry. 3 2 2 2 Action: While this character is participating in a conflict – each participating character controlled by your opponent gets -1military and -1Political until the end of the conflict.
crab Yasuki Taka Unique Wily Trader. Daimyō. 5 3 4 2 Reaction: After a crab character leaves play during the conflict phase – gain 1 fate. (Unlimited.)
scorpion Yogo Hiroue Unique Courtier. 4 0 4 2 Action: While this character is participating in a conflict, choose a non-participating character – move that character to this conflict. Then, if you win the conflict, you may dishonor that character.
scorpion Yogo Outcast Shugenja. Air. 2 2 2 1 This character gets +1military and +1Political while you are less honorable than an opponent.
neutral Yoritomo Unique Bushi. Champion. Mantis Clan. 5 3 3 2 This character gets +Xmilitary and +XPolitical. X is equal to the number of fate in your fate pool.
scorpion Young Rumormonger Courtier. 2 2 2 1 Interrupt: When a character would be honored or dishonored, choose another character controlled by the same player – that character receives the honor or dishonor instead.

Conflict cards[edit | edit source]

Clan Name Traits fate military political Glory Influence Text Box
scorpion Adept of Shadows Bushi. Shinobi. 2 2 2 0 3 Action: Lose 1 honor – return this character to your hand.
lion Ageless Crone Courtier. 1 0 1 0 1 During a conflict in which this character is participating, increase the cost for each player to play each event by 1.
dragon Ancient Master Monk. Tattooed. 1 1 1 2 1 You may play this character as an attachment with the text: "Reaction: After attached character is declared as an attacker or defender – search the top 5 cards of your conflict deck for a Kihō or Tattoo card, reveal it, and add it to your hand. Shuffle."
scorpion Bayushi Kachiko Unique Courtier. Imperial. 5 3 6 3 Action: While this character is participating in a Political conflict, choose a participating character with lower Political skill than this character – move the chosen character home. Then, you may bow it.
scorpion Cunning Magistrate Bushi. Imperial. Magistrate. 3 2 2 1 While this character is participating in a conflict, each other character that is dishonored does not count its skill toward the resolution of this conflict.
crane Doji Fumiki Unique Courtier. 2 0 3 2 Action: During a conflict in which this character is participating choose a dishonored participating character – bow that character.
phoenix Feral Ningyo Creature. 3 3 2 0 3 Action: During a water conflict – put this character into play from your hand in the conflict. At the end of the conflict, shuffle it into your conflict deck.
neutral Goblin Sneak Goblin. Shadowlands. 2 1 0 Reaction: After this character enters play – place 1 fate from an opponent's fate pool on it.
neutral Guardian Kami Spirit. 2 1 1 0 Keeper role only.
Action: While this character is defending, sacrifice it – resolve the ring effect of the contested ring as if you won the the conflict as the attacking player. (Max 1 per conflict.)
crab Hiruma Ambusher Bushi. Scout. 2 2 2 0 1 Reaction: After this character enters play as a defender, choose a character – that character's abilities cannot be triggered during this conflict.
crab Hiruma Kogoe Unique Bushi. Scout. 2 2 1 1 Sincerity.
Reaction: After the draw phase begins, if you have lower honor than an opponent – look at the top 3 cards of your conflict deck and put them back in any order.
crab Hiruma Skirmisher Bushi. Scout. 1 1 1 2 Reaction: After you play this character – it gains covert until the end of the phase.
unicorn Ide Messenger Courtier. 2 1 2 0 1 Action: During a conflict, spend 1 fate. Choose a character you control – move that character to the conflict.
lion Ikoma Reservist Bushi. 1 1 1 0 2 This character gets +2military while you have claimed the fire or water ring.
phoenix Ishiken Initiate Shugenja. Void. 2 1 1 0 2 This character gets +1military and +1Political for each claimed ring.
unicorn Iuchi Wayfinder Shugenja. Water. Cavalry. 1 1 1 0 1 Reaction: After this character enters play – look at a facedown province.
phoenix Kaito Kosori Unique Monk. Shugenja. Air. 3 2 2 1 2 During each air conflict, if you control at least 1 participating character and this character is in your home area and ready, it contributes its skill to your side.
neutral Kami Unleashed Spirit. 2 1 1 0 Seeker role only.
Action: While this character is attacking, sacrifice it – resolve the ring effect of the contested ring as if you won the the conflict as the attacking player. (Max 1 per conflict.)
neutral Mantis Seafarer Bushi. Mantis Clan. 2 2 1 0 Air role only.
Reaction: After this character wins a conflict, lose 1 honor – gain 1 fate. (Unlimited.)
lion Master of the Spear Bushi. 3 2 2 1 3 Action: While this character is attacking, your opponent must choose a participating character he or she controls – move that character home.
scorpion Meek Informant Peasant. Shinobi. 1 1 0 1 Reaction: After you play this character – look at an opponent's hand.
crane Menacing Iron Warrior Bushi. 3 3 1 2 2 Action: While this character is participating in a military conflict – until the end of the conflict, each participating character your opponent controls with equal or lower military skill than this character cannot trigger abilities.
crab Nezumi Infiltrator Creature. Scout. 1 1 1 0 2 Immune to Shadowlands and Mahō card effects.
Reaction: After this character enters play during a conflict – until the end of the conflict, raise or lower the strength of the attacked province by 1 (to a minimum of 1). (Max 1 per conflict.)
crane Political Rival Courtier. 3 3 0 2 Covert. (When this character attacks, choose one character without covert. That character cannot be declared as a defender.)
This character gets +3Political while defending.
phoenix Roving Michibiku Monk. Scholar. 3 2 2 1 2 Reaction: After this character wins a conflict – take a ring from the defending player's claimed ring pool.
phoenix Seeker of Knowledge Courtier. Shugenja. Air. 2 0 2 1 1 While this character is attacking, the contested ring gains the air element. If this character wins the conflict as an attacker, you may choose which of its ring effects to resolve.
unicorn Shiksha Scout Creature. Scout. 2 2 2 1 2 While this character is participating in a conflict, you are considered to control an additional character in this conflict.
scorpion Shosuro Sadako Unique Bushi. Shadow. Shinobi. 2 1 1 3 3 While this character is dishonored, add its glory to its military and Political skill instead of subtracting it.
phoenix Shrine Maiden Monk. 1 1 1 0 1 Reaction: After this character enters play, reveal the top 3 cards of your conflict deck – add each Spell and each Kihō card revealed by this ability to your hand and discard the rest.
crane Steward of Law Courtier. Scholar. 1 1 1 0 1 While this character is participating in a conflict, characters cannot become dishonored.
crab Stoic Gunsō Bushi. 2 2 1 1 1 Action: During a conflict, sacrifice a (friendly) character – this character gets +3military until the end of the conflict.
dragon Tattooed Wanderer Monk. Tattooed. 1 2 1 0 2 You may play this character as an attachment with the text: "Attached character gains covert."
dragon Togashi Kazue Unique Monk. Tattooed. 3 3 3 1 2 You may play this character as an attachment with the text: "Action: During a conflict in which attached character is participating, choose another participating character – move 1 fate from that character to the attached character."
scorpion Unassuming Yōjimbō Bushi. Yōjimbō. 3 3 1 0 2 Covert. (When this character attacks, choose one character without covert. That character cannot be declared as a defender.)
lion Vengeful Oathkeeper Bushi. 2 2 1 0 2 Reaction: After you lose a military conflict – put this character into play from your hand.
scorpion Yogo Kikuyo Unique Shugenja. Earth. 3 2 2 1 2 Interrupt: When the effects of a Spell event your opponent plays during a conflict would initiate, put this card into play – cancel those effects.
crane Young Harrier Bushi. Scout. Shinobi. 1 1 1 1 1 Action: Dishonor this character – each crane character you control cannot be dishonored until the end of the phase.

References[edit | edit source]

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