Character is a card type. Every character has a fate cost (), military skill (), political skill (), and a glory value ().[1]
Characters are the only card type which can appear in the dynasty deck or the conflict deck. Characters in conflict decks can have influence () marks.
Shadowlands Characters[ | ]
Reinforcement is a feature introduced in the Under Fu Leng's Shadow set for Shadowlands clan characters. When a Shadowlands creature enters play, rather than paying additional fate to keep this character in play longer, the character automatically gains fate from the fate supply equal to its reinforcement number.
Cards[ | ]
Dynasty cards[ | ]
Clan | Name | Traits | Text Box | ||||
---|---|---|---|---|---|---|---|
Acolyte of Koyane | Shugenja. Air. | 3 | 2 | 3 | 2 | Action: During a conflict, choose a participating character and select one – that character either gains or loses pride until the end of the conflict. | |
Adept of the Waves | Shugenja. Water. | 2 | 2 | 2 | 2 | Action: Choose a character – until the end of the phase, that character gains covert during conflicts. | |
Agasha Hiyori | Shugenja. Fire. | 3 | 2 | 2 | 1 | Reaction: After a phase begins, spend 1 fate to an unclaimed ring and choose an attachment on a character – until the end of the phase, treat that attachment as if its printed text box were blank (except for Traits) and as if it had no skill modifiers. | |
Agasha Prodigy | Shugenja. Fire. | 2 | 2 | 1 | 1 | Action: Choose a character. Each opponent may give you 1 honor and choose a character – each player that chose a character discards the top card of their conflict deck. Each attachment a player discards this way is put into play attached to the character that player chose. | |
Agasha Shunsen | Shugenja. Fire. | 3 | 1 | 2 | 2 | Action: During a conflict, return 1 or more rings you have claimed to the unclaimed ring pool. Choose a character you control – search your conflict deck for an attachment with printed cost equal to or lower than the number of rings returned and attach it to that character. Shuffle. | |
Agasha Sumiko | Bushi. Champion. | 5 | 4 | 4 | 1 | While you have the Imperial Favor, this character does not bow as a result of conflict resolution while attacking. | |
Agasha Sumiko (A) | Bushi. Champion. Imperial. | 4 | 4 | 4 | 2 | Interrupt: When this character leaves play, choose an opponent – if that player is more honorable than you, they lose 2 honor. If that player has more fate than you, they lose 2 fate. If that player has more cards in hand than you, they discard 2 cards from their hand. | |
Agasha Swordsmith | Shugenja. Fire. | 2 | 1 | 2 | 1 | Action: Search the top 5 cards of your conflict deck for an attachment, reveal it, and add it to your hand. Shuffle. | |
Agasha Taiko | Bushi. | 2 | 2 | 2 | 0 | Reaction: After you play this character, choose a non-strnoghold province – that province cannot be attacked this round. | |
Aggressive Moto | Bushi. Cavalry. | 2 | 3 | 0 | 0 | This character cannot be declared as a defender. | |
Akodo Gunsō | Bushi. | 2 | 2 | 1 | 2 | Pride. (After this character wins a conflict, honor it. After this character loses a conflict, dishonor it.) Reaction: After this character enters play from a province – refill that province faceup. | |
Akodo Kaede | Shugenja. Void. | 4 | 3 | 4 | 2 | Immune to opponents' ring effects. Interrupt: When another character would leave play – remove 1 fate from this character instead. | |
Akodo Kage | Courtier. | 4 | 2 | 4 | 2 | Reaction: After honor dials are revealed for an honor bid, if your bid is lower than an opponent's and you are more honorable than that opponent – set that opponent's honor dial to be equal to yours. | |
Akodo Makoto | Bushi. | 3 | 4 | 1 | 1 | Reaction: After this character wins a conflict, choose a participating Courtier character – if that character has no fate on it, discard it. Otherwise, remove 1 fate from it. | |
Akodo Mastermind | Bushi. Commander. | 3 | 3 | 2 | 2 | Action: During a conflict in which this character is participating, remove 1 or more Tactic cards in your conflict discard pile from the game. Choose a participating character with glory equal to or lower than the number of removed cards - bow that character. | |
Akodo Motivator | Bushi. | 4 | 5 | 2 | 1 | Reaction: After an opponent’s card ability or ring effect discards 1 or more cards from your hand – that opponent discards an equal number of cards at random from his or her hand. | |
Akodo Reserve Company | Bushi. Army. | 4 | 5 | 1 | 2 | No attachments except Weapon. Rally. Action: During a conflict, if there is a Battlefield in play, choose a participating character you control – move this character to the conflict. If you do, move the chosen character home. | |
Akodo Toshiro | Bushi. | 2 | 2 | 1 | 2 | Action: While this character is attacking – it gets +5 until the end of the conflict. Provinces cannot be broken during this conflict. At the end of the conflict, if you do not control a Commander character, discard this character. | |
Akodo Toturi | Bushi. Champion. Imperial. | 5 | 6 | 3 | 3 | Action: During a conflict in which this character is participating, if you have the Imperial Favor – each player cannot play cards from his or her hand until the end of the conflict. | |
Akodo Toturi (Lion Clan) | Bushi. Champion. | 5 | 6 | 3 | 3 | Reaction: After you claim a ring during a conflict in which this character is participating – resolve that ring's effect. | |
Akodo Zentarō | Bushi. Commander. | 3 | 3 | 1 | 2 | Disguised Bushi. Action: During a conflict in which this character is attacking, choose a non-unique holding in the attacked province – gain control of that holding and move it to one of your unbroken non-stronghold provinces, if able, discarding each other card in that province. Otherwise, discard it. | |
Alibi Artist | Courtier. Shinobi. | 1 | — | 2 | 1 | Action: If you have 6 or fewer honor – look at the top 2 cards of your conflict deck. Put 1 of those cards into your hand and the other on the bottom of your conflict deck. | |
Altansarnai's Vanguard | Bushi. Cavalry. | 1 | 2 | 0 | 1 | During each conflict against a province with 1 or more rings claimed on it, this character cannot be bowed by card or ring effects. | |
Apprentice Earthcaller | Shugenja. Earth. | 3 | 3 | 1 | 1 | Action: During a conflict, choose an attacking character without attachments – until the end of the conflict, set that character's skill values to its printed values. | |
Aranat | Creature. Air. Mythic. Spirit. | 6 | 6 | 6 | 0 | No attachments. Reaction: After you play this character, choose an opponent – that player may reveal any number of his or her facedown non-stronghold provinces. Then, place 1 fate on this character for each facedown province that player controls (including their stronghold province). | |
Ardent Omoidasu | Courtier. | 3 | 2 | 3 | 2 | Reaction: After an opponent’s card ability or ring effect dishonors a character you control – take 2 honor from that opponent. | |
Armament Artisan | Bushi. Mantis Clan. | 2 | 2 | 0 | 1 | Reaction: After another character you control is honored – honor this character. | |
Army of the Rising Wave | Bushi. Army. | 5 | 6 | 3 | 2 | No attachment except Weapon. Reaction: After this character enters play – place 1 fate on each unclaimed ring. | |
Arrogant Kakita | Bushi. Duelist. | 2 | 3 | 2 | 2 | Pride. Forced Reaction: After defenders are declared during a conflict in which this character is participating, initiate a duel – resolve the duel. If this character is the duel's loser, move it home. (Unlimited.) | |
Asahina Artisan | Shugenja. Air. | 1 | 0 | 0 | 2 | Action: During a conflict, bow this character. Choose another character – that character gets +3 until the end of the conflict. | |
Asahina Augur | Shugenja. Air. | 2 | 0 | 0 | 3 | You may look at facedown cards in your provinces. Action: Choose a card in your provinces – discard that card. (Limit 3 times per round.) | |
Asahina Maeko | Shugenja. Air. | 2 | 1 | 2 | 1 | Action: During a conflict – increase the cost for each player to play cards by 1 until the end of the conflict. | |
Asahina Peacekeeper | Shugenja. Air. | 4 | - | 5 | 3 | Seeker role only. Limited. As an additional cost for a player to declare a character as an attacker during a conflict, that player must discard 1 card from their hand. | |
Asahina Storyteller | Courtier. Shugenja. Air. | 4 | 2 | 4 | 2 | Sincerity. (When this character leaves play, draw 1 card.) Each honored character you control gains sincerity. | |
Asahina Takako | Shugenja. Air. | 4 | — | 5 | 2 | You may look at facedown cards in each province you control. Action: Choose a card in one of your provinces – switch that card with a card in another of your provinces or discard it. | |
Asahina Takamori | Courtier. Shugenja. Air. Daimyō. | 4 | 0 | 0 | 3 | Reaction: After you play a character, choose an opponent's character with equal or lower printed cost – that character cannot be declared as an attacker of defender this round. | |
Asako Azunami | Shugenja. Water. Elemental Master. | 5 | 4 | 4 | 3 | Interrupt: When you would resolve the ring – instead of the normal ring effect, you may choose and bow any character and you may choose and ready a different character. | |
Asako Diplomat | Courtier. | 2 | 1 | 2 | 1 | Reaction: After this character wins a conflict, choose a character – honor or dishonor that character. | |
Asako Lawmaster | Courtier. | 3 | 2 | 4 | 2 | Reaction: After you pass on declaring a conflict – gain 1 honor. | |
Asako Maezawa | Courtier. | 3 | 2 | 3 | 2 | Action: While this character is participating in a conflict, if you count more current glory than your opponent among ready participating characters, choose a participating character – double that character's base until the end of the conflict. | |
Asako Maezawa (TL) | Courtier. | 3 | 2 | 3 | 2 | Reaction: After this character wins a conflict, choose a character with no fate on it – bow that character. If that character is a character, also dishonor it. | |
Asako Takahiro | Courtier. | 2 | 1 | 1 | 2 | Pride. During a conflict in which this character is participating, it gains +2 for each other participating dishonored character and +2 for each other participating honored character. | |
Asako Togama | Courtier. Daimyō. Scholar. | 4 | 2 | 5 | 2 | Action: During a conflict in which this character is participating, choose an unclaimed ring – switch the ring with a ring in your claimed ring pool and gain all fate on it. (Retain the ring's conflict type.) | |
Asako Tsuki | Courtier. Scholar. Shugenja. Water. | 2 | 1 | 2 | 2 | Reaction: After the ring is claimed, choose a Scholar character – honor that character. | |
Ascetic Visionary | Monk. Tattooed. | 4 | 3 | 4 | 1 | No attachments except Monk or Tattoo. Action: While this character is attacking, spend 1 fate to an unclaimed ring. Choose a Monk character or a character with a Monk attachment – ready that character. | |
Ascetic of the North Wall | Monk. Tattooed. | 2 | 2 | 2 | 1 | While you have claimed the ring, this character cannot lose fate or be discarded outside the fate phase. | |
Ashigaru Levy | Peasant. | 0 | 1 | - | 0 | Reaction: After this character enters play, choose another copy of this card in your provinces or discard pile – put that character into play. | |
Aspiring Challenger | Bushi. Duelist. Mantis Clan. | 2 | 2 | 2 | 1 | Composure – This character gets +2 glory. (You have composure if your honor bid is lower than an opponent's.) Action: During a conflict, initiate a duel – resolve the duel. Honor the duel's winner. | |
Attendant to the Emperor | Courtier. Imperial. | 3 | 1 | 5 | 2 | — | |
Austere Exemplar | Monk. Tattooed. | 3 | 2 | 3 | 0 | Action: During a conflict in which this character is attacking, spend 1 fate to an unclaimed ring – take 3 actions (Max 1 per conflict.) | |
Awakened Tsukumogami | Spirit. Void. | 2 | 1 | 1 | 0 | Void role only. You may use fate on a ring to pay the cost of a conflict card that has a Trait that matches an element of that ring. | |
Battle Aspirant | Bushi. | 2 | 3 | 0 | 2 | Reaction: After this character is declared as an attacker in a conflict, choose a character your opponent controls without covert – the chosen character must be declared as a defender in this conflict, if able. | |
Battle Maiden Recruit | Bushi. Battle Maiden. Cavalry. | 0 | 0 | 0 | 0 | This character gets +2 while you have claimed the or ring. | |
Bayushi Aramoro | Bushi. Shinobi. | 4 | 5 | 2 | 2 | Action: While this character is participating in a conflict, dishonor this character and choose a participating character controlled by your opponent – until the end of the conflict, that character gets -2 and is discarded if its skill is 0. | |
Bayushi Dairu | Courtier. Scholar. | 3 | 2 | 2 | 2 | Action: During a conflict in which this character is participating, choose a status token on another character in play – move that token to this character. | |
Bayushi Gensato | Bushi. Duelist. | 3 | 3 | 2 | 0 | Action: During a conflict, initiate a duel – resolve the duel, ignoring the skill modifiers of attachments until the end of the duel. Bow the duel's loser and dishonor the duel’s winner. | |
Bayushi Kachiko (A) | Courtier. Imperial. | 5 | 3 | 6 | 3 | During conflicts in which this character is participating, you may play each event in your opponent’s conflict discard pile as if it were in your hand. After you play a card in this way, remove it from the game. You cannot play more than 3 cards per round in this way. | |
Bayushi Kachiko (PaP) | Courtier. | 5 | 2 | 6 | 2 | Reduce the cost to play this character by 1. Each character an opponent controls gets -1. Action: Choose another character participating in a conflict with this character – dishonor it. Interrupt: When the effect of an event would initiate, dishonor this character – cancel those effects. | |
Bayushi Liar | Courtier. | 1 | — | 3 | 0 | Sincerity. (When this character leaves play, draw 1 card.) | |
Bayushi Manipulator | Courtier. | 1 | 1 | 1 | 1 | Reaction: After honor dials are revealed – increase the value of your bid by 1. | |
Bayushi Shoju | Bushi. Courtier. Champion. | 5 | 3 | 7 | 2 | Action: While this character is participating in a conflict, choose a participating character controlled by your opponent – until the end of the conflict, that character gets -1 and is discarded if its skill is 0. (Limit twice per round.) | |
Bayushi Shoju (SD) | Courtier. Champion. Imperial. | 5 | - | 7 | 4 | Your opponent cannot have the Imperial Favor. Forced Reaction: After the conflict phase begins – each player draws 2 cards and loses 1 honor. | |
Bayushi Yojiro | Bushi. Imperial. Magistrate. | 3 | 3 | 1 | 2 | While this character is participating in a conflict, ignore the effects of each status token on each participating character. | |
Bayushi Yunako | Bushi. Commander. | 4 | 4 | 2 | 2 | Action: While this character is participating in a conflict, choose a character – switch that character's base and skill until the end of the conflict. | |
Bayushi's Whisperers | Informant. | 6 | 3 | 6 | 0 | No attachments. Action: During a conflict – look at an opponent's hand, then name a card. That player cannot play copies of the named card this phase. | |
Beastmaster Matriarch | Bushi. | 4 | 3 | 2 | 2 | This character gets +2 for each ring in each opponent’s claimed ring pool. | |
Beautiful Entertainer | Geisha. | 1 | 0 | 1 | 1 | Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province faceup.) Interrupt: When this character leaves play, if you are less honorable than an opponent – gain 2 honor. | |
Beloved Advisor | Courtier. | 2 | 1 | 3 | 1 | Action: Choose an opponent – you and that opponent each draw 1 card. | |
Benevolent Ambassador | Courtier. | 2 | 1 | 2 | 1 | Courtesy. (When this character leaves play, gain 1 fate.) Reaction: After this character wins a conflict – you and your opponent each gain 1 honor. | |
Benevolent Host | Courtier. | 4 | 2 | 2 | 2 | Reaction: After you play this character, choose a Courtier in your provinces – put that character into play. If that character has a printed cost of 2 or lower, put 1 fate on it. | |
Blackmail Artist | Courtier. | 2 | 1 | 2 | 1 | Reaction: After this character wins a conflict – take 1 honor from your opponent. | |
Blatant Swindler | Courtier. Merchant. | 1 | 1 | 1 | 1 | Seeker role only. Action: During a conflict in which this character is participating, give your opponent 1 honor. That player chooses a participating character they control – move that character home. | |
Bloodthirsty Kansen | Spirit. Earth. | 1 | 0 | 0 | 0 | Corrupted. (This character enters play tainted.) Reaction: After this character wins a conflict – resolve the contested ring's effect. | |
Bog Hag | Shugenja. Water. | 2 | 1 | 4 | 2 | Reaction: After this character wins a conflict – each opponent discards the top 8 cards of their conflict deck. | |
Border Rider | Bushi. Cavalry. | 2 | 2 | 1 | 1 | Action: Ready this character. | |
Borderlands Defender | Bushi. | 3 | 3 | 3 | 1 | While this character is defending, opponents' card effects cannot bow it or move it. | |
Brash Samurai | Bushi. | 2 | 2 | 1 | 2 | Action: While this character is your only participating character in a conflict – honor this character. | |
Bushidō Adherent | Bushi. | 3 | 4 | 2 | 2 | Support. (Another player may help pay this card's fate cost.) Action: During a conflict in which this character is participating, choose a participating character – honor that character. Your opponent draws 1 card. | |
Butcher of the Fallen | Bushi. Berserker. | 4 | 6 | - | 0 | Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province faceup.) While this character is attacking, characters with less skill than the number of unbroken provinces you control cannot be declared as defenders. | |
Callow Delegate | Courtier. | 1 | 0 | 1 | 1 | Interrupt: When this character leaves play, choose a character you control – honor that character. | |
Caravan Guard | Bushi. Rōnin. | 1 | 3 | 2 | 0 | Keeper role only. This character cannot be declared as an attacker unless you spend 1 fate. | |
Cautious Scout | Bushi. Scout. | 2 | 2 | 0 | 1 | While this character is attacking alone, treat the defending province as if its printed text box were blank (except for Traits). | |
Champions of Yomi | Spirit. Army. | 6 | 6 | 6 | 2 | No attachments except Spirit. Reaction: After a character you control loses a conflict as an attacker, bow your stronghold – put this character into play from your dynasty discard pile. If it is in play at the end of the phase, remove it from the game. | |
Chancellor's Aide | Courtier. Imperial. | 1 | 1 | 1 | 1 | Interrupt: When this character leaves play, choose a player. Each opponent may give you 1 honor and choose a player – each chosen player discards a card from their hand. | |
Chieftain Fouleye | Bushi. Goblin. | 5 | 7 | 4 | 1 | Reduce the cost to play each Goblin by 1. Each other Goblin gets +2. | |
Chikai Order Protector | Bushi. Yōjimbō. | 4 | 4 | 3 | 1 | While this character is defending, if you control a participating Courtier or Shugenja character, this character does not bow as a result of conflict resolution. | |
Child of the Plains | Cavalry. Scout. | 1 | 1 | 0 | 0 | Reaction: After a province this character is attacking is revealed – the attacker has the first action opportunity this conflict. | |
Chronicler of Conquests | Courtier. | 1 | 0 | 2 | 1 | Action: During a conflict in which this character is participating, if there is a Battlefield in play – gain 1 honor. | |
Chrysanthemum Steward | Courtier. Imperial. | 2 | 1 | 2 | 2 | Action: During a conflict in which this character is participating, choose a card in your opponent's conflict discard pile – put that card on top of its owner's conflict deck. | |
Chuda Gyushi | Shugenja. Earth. | 3 | 3 | 3 | 2 | Reaction: After fate is removed from this character, each opponent selects one – they must either lose 3 honor, discard 2 random cards from their hand or sacrifice a character. | |
Chukan Nobue | Courtier. Scholar. | 2 | 1 | 2 | 2 | Card abilities triggered by your opponents cannot cause cards to be discarded from your hand. | |
Commander of the Legions | Bushi. Commander. | 4 | 4 | 2 | 2 | Each other character you control gets +1 . During the fate phase, if you have at least 5 more honor than an opponent, fate cannot be removed from characters you control with printed cost 3 or lower. | |
Conduit of Heroes | Shugenja. Water. | 2 | 3 | 1 | 1 | Action: During a conflict, bow this character unless you have at least 5 more honor than an opponent. Choose another character – until the end of the conflict, that character gets +3 , +1 and +1 glory. | |
Court Musician | Courtier. | 2 | 0 | 3 | 2 | Action: During a conflict in which this character is participating – during each player's next action opportunity in this conflict, decrease the cost to play cards by 1. | |
Court Novice | Courtier. | 1 | 1 | 1 | 0 | This character gets +2 while you have claimed the or ring. | |
Courtly Challenger | Courtier. Duelist. | 2 | — | 2 | 2 | After this character wins a duel, honor it. After this character loses a duel, dishonor it. Action: During a conflict, initiate a duel – resolve the duel. The controller of the duel's winner draw 2 cards. | |
Crisis Breaker | Bushi. Berserker. | 3 | 3 | 1 | 1 | Keeper role only. Action: During a conflict, if your opponent counts more current skill than you, choose a Berserker character you control – ready that character and move it to the conflict. | |
Cunning Confidant | Bushi. Fox Clan. | 2 | 1 | 2 | 1 | While participating in a conflict against a player with more claimed rings than you, this character gets +2. | |
Cunning Negotiator | Courtier. Duelist. | 4 | 1 | 5 | 2 | Rally. Action: During a conflict, initiate a duel against a character your opponent controls of their choice – resolve the duel. The controller of the duel’s winner may trigger the attacked province’s action ability as if they controlled the province, even if it has already been triggered this round (or specified period). | |
Cursecatcher | Shugenja. Air. | 2 | 2 | 2 | 1 | Seeker role only. Interrupt: When the effects of a province's triggered ability would initiate, if that province has any facedown cards in it – cancel those effects. | |
Daidoji Harrier | Bushi. Shinobi. | 2 | 2 | 1 | 1 | Reaction: After this character wins a conflict, your opponent chooses 2 cards in his or her hand – reveal those cards. You choose and discard one of them. | |
Daidoji Iron Warrior | Bushi. | 3 | 3 | 3 | 1 | Reaction: After this character wins a conflict – each player discards cards from their hand until they have 4 or fewer cards in hand. | |
Daidoji Kageyu | Courtier. Shinobi. | 3 | 2 | 2 | 2 | Disguised Courtier. Action: During a conflict in which this character is participating – draw 1 card for each card you opponent has played in this conflict. | |
Daidoji Nerishma | Bushi. Scout. | 2 | 3 | 1 | 1 | Action: Choose a facedown card in one of your provinces – turn that card faceup. | |
Daidoji Netsu | Bushi. Commander. | 2 | 2 | 1 | 1 | Other characters cannot leave play during the the conflict phase except by the effect of keywords. | |
Daidoji Strategist | Bushi. Commander. | 4 | 4 | 3 | 2 | Action: During a conflict in which this character is participating, choose an honored character – move that character home. | |
Daidoji Uji | Bushi. Daimyō. Shinobi. | 5 | 6 | 2 | 2 | While this character is honored, you may play each character in your provinces as if it were in your hand. | |
Daidoji Uji (HiF) | Bushi. Daimyō. Shinobi. | 5 | 6 | 2 | 2 | While this character is honored, you may play each card underneath it as if it were in your hand. Reaction: After this character enters play – search your conflict deck for 4 cards and place them underneath this character facedown (out of play). When this character leaves play, remove each facedown card underneath it from the game. | |
Damned Hida | Bushi. Berserker. Shadowlands. | 3 | 3 | - | 0 | Dire – This character gets +3. (This character is dire when it has no fate on it.) | |
Daring Challenger | Bushi. Duelist. | 2 | 2 | — | 1 | While you are less honorable than an opponent, this character gets +1. Action: During a conflcit, initiate a duel – resolve the duel. Put 1 fate on the duel's winner. | |
Dark Moto | Bushi. Cavalry. | 4 | 3 | 3 | 2 | Corrupted. (This character enters play tainted.) Reaction: After this character wins a conflict – move 1 fate from your fate pool to it. It does not bow as a result of this conflict's resolution. | |
Dazzling Duelist | Bushi. Duelist. | 2 | 2 | 2 | 2 | Action: During a conflict, initiate a duel against a character your opponent controls of their choice – resolve the duel. The controller of the duel's loser cannot claim rings during this conflict. | |
Deathseeker | Bushi. | 2 | 2 | 1 | 0 | Reaction: After this character loses a conflict as an attacker, sacrifice this character. Choose a character controlled by your opponent – if that character has no fate on it, discard it. Otherwise, remove 1 fate from that character. | |
Desperate Negotiator | Courtier. | 2 | 0 | 2 | 1 | Dire – This character gets +2 and +2. (This character is dire when it has no fate on it.) | |
Detritus Priest | Shugenja. Fire. Goblin. | 4 | 4 | 7 | 1 | Reaction: After a Goblin you control wins a conflict, remove 1 fate from it – resolve the contested ring's effect. (Limit twice per round.) | |
Diplomatic Gift-Giver | Courtier. | 4 | 3 | 4 | 1 | Action: During a conflict in which this character is participating, each player chooses a character controlled by one of their opponents – each player moves 1 fate from their fate pool to the character they chose. | |
Discerning Yoriki | Courtier. | 2 | 1 | 2 | 1 | Courtesy. (When this character leaves play, gain 1 fate.) Reaction: After you look at 1 or more cards in an opponent's hand (or those are revealed), choose a character – honor it. | |
Disciple of Deception | Shugenja. Air. | 2 | 1 | 2 | 1 | Support. (Another player may help pay this card's fate cost.) Action: During a conflict, choose 2 different status tokens on 2 different characters – treat one of the chosen status tokens as if it were the other until the end of the conflict. | |
Disciple of Shinsei | Monk. Brotherhood. | 2 | 2 | 2 | 0 | Interrupt: When this character leaves play, choose an attachment – discard it. | |
Disguised Protector | Bushi. Shinobi. Yōjimbō. | 4 | 3 | 3 | 1 | Action: During a conflict in which this character is participating – each player adds the bid on his or her honor dial to his or her skill total during this conflict's resolution. | |
Doji Challenger | Bushi. Duelist. | 3 | 3 | 3 | 2 | Action: While this character is attacking, choose a character controlled by your opponent – move that character to this conflict. | |
Doji Diplomat | Courtier. | 0 | 0 | 1 | 1 | Reaction: After this character enters play, each player chooses a facedown province they do not control – reveal each chosen province. | |
Doji Gift Giver | Courtier. | 2 | 0 | 2 | 1 | Action: While this character is participating in a conflict, give your opponent 1 fate. That opponent must choose a ready participating character he or she controls – bow that character. | |
Doji Hotaru | Bushi. Champion. | 5 | 3 | 6 | 3 | Reaction: After you claim a ring during a conflict in which this character is participating – resolve that ring's effect. | |
Doji Hotaru (JfS) | Bushi. Courtier. Champion. | 5 | 3 | 6 | 3 | If you control Doji Kuwanan, discard him. Reaction: After an opponent plays a card during a conflict in which this character is participating – gain 1 honor. (Unlimited.) | |
Doji Hotaru (PaP) | Bushi. Champion. Duelist. | 5 | 4 | 5 | 3 | Reduce the cost to play this character by 1. Action: During a conflict, this character initiates a duel – resolve the duel. Bow the duel's loser. Reaction: After this character enters play – honor it. Reaction: After this character is declared as an attacker or defender – your opponent discards 1 random card from their hand. | |
Doji Kuwanan | Bushi. Champion. | 5 | 5 | 4 | 3 | If you control Doji Hotaru, discard her. Action: During a conflict in which this character is participating, choose a participating character with lower skill than this character – bow that character. | |
Doji Kuzunobu | Courtier. Creature. | 4 | 3 | 4 | 2 | While this character is participating in a conflict, players cannot trigger reaction abilities. | |
Doji Representative | Courtier. | 3 | 1 | 3 | 2 | Action: During a conflict – move this character home. | |
Doji Shigeru | Courtier. | 3 | — | 3 | 2 | Reaction: After your opponent plays an event during a conflict in which this character is participating – that opponent chooses and discards a card from his or her hand. (Unlimited.) | |
Doji Shizue | Courtier. Storyteller. | 2 | 1 | 1 | 1 | During the fate phase, if you have the Imperial Favor, this character cannot lose fate or be discarded. | |
Doji Whisperer | Courtier. | 1 | 0 | 3 | 1 | — | |
Doomed Shugenja | Shugenja. Fire. | 1 | 3 | 3 | 0 | Limited. (No more than one limited card can be played by each player each round.) You cannot place fate on this character when it is played from one of your provinces. | |
Eager Scout | Bushi. Scout. | 0 | 0 | 0 | 0 | — | |
Emissary of Lies | Courtier. | 3 | 2 | 3 | 1 | Action: During a conflict in which this character is participating, choose a participating character controlled by your opponent – your opponent guesses the name of a card. You may reveal your hand. If you do, and the named card is not in your hand, move the chosen character home. | |
Endless Plains Skirmisher | Bushi. Cavalry. | 2 | 3 | 0 | 1 | Action: During a conflict, choose a player – move this character to the conflict on that player's side. (You still control this character, but its skill contributes towards that player's side in the conflict.) | |
Endless Ranks | Undead. Army. | 3 | 4 | — | 0 | Corrupted. No attachments except Weapon. Reaction: After this character wins a conflict, choose a character in your dynasty discard pile - put that character on top of your dynasty deck. | |
Enigmatic Magistrate | Bushi. Imperial. Magistrate. | 3 | 2 | 2 | 1 | While this character is attacking, only characters that have an odd printed cost count their skill toward the resolution of this conflict. | |
Enlightened Warrior | Bushi. | 3 | 2 | 2 | 1 | Reaction: After an opponent selects a ring with fate on it – place 1 fate on this character. | |
Ethereal Dreamer | Shugenja. Void. | 1 | 1 | 1 | 0 | Reaction: After the conflict phase begins, choose a ring – until the end of the phase, this character gets +2 and +2 while that ring is being contested. | |
Exiled Guardian | Bushi. Shadowlands. | 2 | 2 | 1 | 0 | Corrupted. (This character enters play tainted.) Support. (Another player may help pay this card's fate cost.) Action: Sacrifice this character. Choose a status token on a character or province – discard that status token. | |
Expert Interpreter | Courtier. Scholar. | 1 | 0 | 2 | 1 | Reaction: After the conflict phase begins, choose a ring. Each opponent may give you 1 honor and choose a ring – during each conflict in which one of the chosen rings is contested this phase, characters cannot enter play. | |
Favorable Dealbroker | Courtier. Merchant. | 4 | 2 | 3 | 1 | Reaction: After this character enters play – search your dynasty deck for a character with printed cost 1 and put it into play. Shuffle. | |
Favored Niece | Courtier. | 3 | 2 | 2 | 2 | Action: Choose and discard 1 card from your hand – draw 1 card. (Limit twice per round.) | |
Fawning Diplomat | Courtier. | 3 | 1 | 3 | 0 | Interrupt: When this character leaves play – claim the Imperial Favor. | |
Fearless Sailor | Bushi. Mantis Clan. | 2 | 2 | 1 | 1 | Support. (Another player may help pay this card's fate cost.) Action: During a conflict, in which this character is participating, choose a participating character with 1 or more status tokens on it – that character gets -2 until the end of the conflict. | |
Fearless Skirmisher | Bushi. | 2 | 3 | 1 | 1 | Keeper role only. Reaction: After this character wins a conflict, choose a dishonored status token and a character – move the status token to the chosen character. | |
Fearsome Mystic | Shugenja. Air. | 4 | 2 | 4 | 1 | This character gets +2 glory during conflicts. Action: While this character is participating in a conflict – remove 1 fate from each participating character your opponent controls with lower glory than this character. | |
Field Tactician | Bushi. Commander. | 2 | 2 | 1 | 2 | Support. (Another player may help pay this card's fate cost.) Reaction: After you play a Tactic card, choose a card in any player's conflict discard pile – place it into that player's conflict deck third from the top. | |
Fifth Tower Watch | Bushi. Army. | 5 | 5 | 4 | 1 | No attachments except Weapon. Interrupt: When you sacrifice a character, choose an opponent. That opponent must choose a character he or she controls with lower skill than the sacrificed character – bow that character. | |
Fire Elemental Guard | Shugenja. Fire. Army. | 4 | 4 | 2 | 2 | No attachments except Spell. Action: During a conflict in which you have played 3 or more Spell cards, choose an attachment – discard that attachment. | |
Fire Tensai Acolyte | Shugenja. Fire. | 2 | 3 | 2 | 1 | This character cannot be declared as an attacker except during conflicts. | |
Fire Tensai Initiate | Shugenja. Fire. Scholar. | 1 | 0 | 0 | 2 | — | |
Forthright Ide | Cavalry. Courtier. Merchant. | 3 | 1 | 3 | 1 | Support. (Another player may help pay this card's fate cost.) Action: During a conflict in which this character is participating, choose a character with printed cost 3 or lower – ready that character. If you control that character, discard 1 card from you hand. | |
Fouleye's Elite | Goblin. | 3 | 4 | 2 | 0 | Reaction: After this character wins a conflict, choose a character an opponent controls with equal or lower skill than this character – bow the chosen character. | |
Frontline Engineer | Bushi. Engineer. | 4 | 4 | 2 | 0 | This character gets +1 glory for each holding in play. Action: During a conflict in which this character is defending – search the top 5 cards of your dynasty deck for a holding and put it into play in the attacked province, discarding each other card in that province. Shuffle. | |
Furtive Sympathizer | Monk. Heretic. | 4 | 3 | 3 | 0 | Keeper role only. Covert Action: During a conflict in which this character is participating, if this character is ordinary – switch each participating character's base skill with its base skill until the end of the conflict. | |
Fushichō | Creature. Fire. Mythic. Spirit. | 6 | 6 | 6 | 0 | No attachments. Interrupt: When this character leaves play, choose a character in your dynasty discard pile – put that character into play with 1 fate on it. | |
Fū Sui Disciple | Shugenja. Air. | 3 | 1 | 2 | 2 | Action: The player that has the ring in his or her ring pool chooses an ordinary character he or she controls. You select one – honor or dishonor that character. | |
Gallant Quartermaster | Courtier. | 1 | 0 | 1 | 1 | Interrupt: When this character is sacrificed – gain 2 fate. | |
Ganzu Warrior | Bushi. Gaijin. | 2 | 2 | - | 0 | Seeker role only. Reaction: After a province is revealed during a conflict in which this character is participating – resolve a ring effect that matches the attacked province’s element. (Max 1 per conflict.) | |
Garanto Guardian | Bushi. | 4 | 4 | 3 | 3 | Keeper role only. Reaction: After this character wins a conflict as the defender – resolve a ring effect that matches the aattcked province's element as if you were the attacking player. | |
Gashadokuro | Undead. | 6 | 9 | — | 0 | Corrupted. No non- attachments. This character cannot be evaded by the covert keyword. Reaction: After an opponent declares a conflict against one of your provinces – ready this character. | |
Gifted Tactician | Bushi. Commander. | 2 | 2 | 1 | 1 | Reaction: After this character wins a conflict – draw 1 card. | |
Giver of Gifts | Courtier. | 3 | 2 | 3 | 2 | Action: Choose an attachment you control – move that attachment to an eligible character you control. | |
Goblin Brawler | Goblin. | 2 | 4 | 2 | 0 | — | |
Golden Plains Raider | Bushi. | 1 | 2 | 0 | 0 | Action: After this character wins a conflict as an attacker, choose a faceup card in a province controlled by your opponent – discard that card. | |
Governor's Spy | Courtier. | 3 | 1 | 4 | 1 | Action: During a conflict in which this character is participating, choose a player – turn each card in that player's provinces facedown. Then, look at them and put each of those cards into one of that player's provinces, such that each province ends up with at least one card. | |
Graceful Guardian | Bushi. | 1 | 2 | 0 | 1 | Action: During a conflict in which this character is participating – during each player's next action opportunity in this conflict, increase the cost to play cards by 1. | |
Guest of Honor | Courtier. | 4 | 1 | 4 | 1 | While this character is participating in a conflict, opponents cannot play events. | |
Hantei Daisetsu | Courtier. Imperial. Crown Prince. | 4 | 3 | 4 | 3 | Sincerity Action: During a conflict in which this character is participating, choose a participating character – until the end of the conflict, treat that character as if its printed text box were blank (except for Traits). | |
Hantei Sotorii | Bushi. Imperial. Crown Prince. | 4 | 4 | 3 | 3 | Pride. Action: During a conflict in which this character is participating, choose a participating character — that character gets +3 glory until the end of the conflict. | |
Hantei XXXVIII | Imperial. Emperor. Mythic. | 6 | - | - | 6 | No attachments. If an opponent has the Imperial Favor, discard this character. Action: During a conflict, choose a participating character — bow that character. Interrupt: When an opponent triggers an ability that chooses 1 or more targets — you choose thoseat targets instead. | |
Haughty Magistrate | Bushi. Imperial. Magistrate. | 3 | 2 | 2 | 1 | While this character is attacking, characters with lower glory than this character do not count their skill toward the resolution of this conflict. | |
Heartless Intimidator | Courtier. | 3 | 1 | 3 | 1 | Reaction: After an opponent loses 1 or more honor – discard the top card of that player's conflict deck. (Unlimited.) | |
Henshin Disciple | Monk. Scholar. | 3 | 2 | 2 | 2 | While you have claimed or are contesting:
| |
Hero of Three Trees | Bushi. | 3 | 3 | 2 | 2 | Action: During a conflict in which this character is participating, if you have fewer cards in your hand than your opponent, select one – either gain 1 honor, or the attacked province gets -1 strength until the end of the conflict (to a minimum of 0.) | |
Hida Amoro | Bushi. Berserker. | 3 | 4 | — | 1 | Forced Reaction: After a player passes on declaring a conflict – that playrer must sacrifice a character he or she controls. (Unlimited.) | |
Hida Backbreaker | Bushi. | 3 | 3 | 2 | 1 | No opponents' attachments. Reaction: After this character wins a conflict, choose an opponent's participating character – dishonor that character. | |
Hida Etsuji | Bushi. Commander. | 4 | 4 | 2 | 2 | This character cannot be evaded by the covert keyword. You can trigger each ability on a province you control an additional time each round (or specified period). | |
Hida Guardian | Bushi. | 1 | 1 | 1 | 1 | Action: While this character is participating in a conflict, choose another participating character – until the end of the conflict, that character gets +2 and +2 for each holding you control. | |
Hida Kisada | Bushi. Champion. | 5 | 7 | 2 | 0 | While you have not lost a conflict this phase, cancel the effects of the first action ability your opponent triggers from a card during each conflict. | |
Hida O-Ushi | Bushi. | 3 | 3 | 3 | 1 | Reaction: After you win a conflict as the defending player – you may declare an additional conflict this phase. (Max 1 per phase.) | |
Hida Secretkeeper | Bushi. | 1 | 1 | 1 | 1 | This character gets +2 and +2 while defending a province with 1 or more rings claimed on it. | |
Hida Sugi | Bushi. | 1 | 2 | 1 | 1 | Reaction: After this character wins a conflict, choose a card in a dynasty discard pile – put that card on the bottom of its owner's dynasty deck. | |
Hida Sukune | Bushi. Commander. | 2 | 1 | 2 | 1 | Action: During a conflict in which this character is defending – draw 1 card, then discard 1 card from your hand. (Limit once per conflict.) | |
Hida Tomonatsu | Bushi. | 3 | 3 | 2 | 2 | Reaction: After this character wins a conflict as a defender, sacrifice it. Choose a non-unique attacking character – return that character to the top of its owner's deck. | |
Hida Tsuru | Bushi. Cavalry. | 4 | 4 | 3 | 1 | Reaction: After a character is moved to or played into a conflict in which this character is participating – until the end of the conflict, this character gets +1 and +1. (Unlimited.) | |
Hida Yakamo | Bushi. Berserker. Duelist. | 4 | 4 | 2 | 1 | While you are less honorable than an opponent, this character does not bow as a result of a conflict resolution and cannot lose duels. (This character is not the loser of the duel, but the character of its opponent remains the winner of the duel.) | |
Higashi Kaze Company | Bushi. Army. Cavalry. | 5 | 6 | 3 | 2 | No attachments except Weapon. Reaction: After this character wins a conflict, choose another participating character with no fate on it – that character does not bow as the result of this conflict's resolution. | |
Hiruma Kogoe | Bushi. Scout. | 2 | 2 | 1 | 1 | Sincerity. Reaction: After the draw phase begins, if you have lower honor than an opponent – look at the top 3 cards of your conflict deck and put them back in any order. | |
Hiruma Signaller | Bushi. Scout. | 2 | 2 | 2 | 1 | Action: During a conflict in which this character is defending, sacrifice this character and choose a character you control – ready that character and move it to the conflict. | |
Hiruma Yoshino | Bushi. Daimyō. Scout. | 4 | 3 | 3 | 2 | Disguised Bushi. Action: During a conflict in which this character is participating, choose a character card in the attacked province – that character contributes its printed skill towards your side during the resolution of this conflict. | |
Hiruma Yōjimbō | Bushi. Yōjimbō. | 2 | 4 | 3 | 2 | This character cannot be declared as an attacker. | |
Hitsu-do Disciple | Monk. Tattooed. | 2 | 2 | 1 | 1 | Action: During a conflict in which this character is participating, if you have played 3 or more cards during this conflict, choose another participating character – dishonor that character. | |
Honest Challenger | Bushi. Cavalry. Duelist. | 2 | 2 | 2 | 1 | Composure – This character gets +2. (You have composure if your honor bid is lower than an opponent's.) Action: During a conflict, initiate a duel – resolve the duel. The controller of the duel's winner moves a character from his or her home area to the conflict. | |
Honorable Challenger | Bushi. Duelist. | 2 | 2 | 1 | 2 | Pride. Action: During a conflict, initiate a duel – resolve the duel. The duel's winner does not bow as a result of this conflict's resolution. | |
Honored General | Bushi. Commander. | 4 | 3 | 1 | 2 | During a conflict in which this character is participating, each other participating character you control gets +1. Reaction: After this character enters play – honor it. | |
Humble Magistrate | Courtier. Imperial. Magistrate. | 3 | 2 | 2 | 2 | Seeker role only. While this character is attacking, each character with printed cost 4 or higher does not count its skill towards the resolution of this conflict. | |
Ichigenkin Soloist | Courtier. | 1 | 0 | 2 | 1 | Composure – This character cannot be chosen as the target of an opponent's triggered ability. (You have composure if your honor bid is lower than an opponent's.) | |
Ichirō | Bushi. Heretic. Rōnin. | 3 | 3 | 2 | 1 | Each character with 1 or more attachments cannot be honored or dishonored. | |
Ide Negotiator | Courtier. Cavalry. | 3 | 2 | 3 | 1 | Reaction: After you reveal your honor dial – change the bid on your dial to a value 1 higher or lower than its current value (to a minimum of 1 and a maximum of 5). | |
Ide Ryōma | Courtier. Cavalry. | 3 | 0 | 4 | 1 | Action: During a conflict in which this character is participating, choose a character and a non- character controlled by the same player – bow one of the characters. If you do, ready the other. | |
Ide Tadaji | Courtier. Daimyō. | 4 | 1 | 4 | 2 | Action: While this character is participating in a conflict, choose a ready non-participating character with printed cost 2 or lower controlled by each player – move each chosen character to the conflict. | |
Ide Trader | Courtier. | 3 | 1 | 3 | 1 | Reaction: After 1 or more characters move to a conflict in which this character is participating, select one – gain 1 fate or draw 1 card. (Limit once per conflict.) | |
Ignoble Enforcers | Bushi. | 5 | 4 | 4 | 1 | Reaction: After you play this character, you may lose up to 3 honor – for each honor you lost by this ability, put 1 fate in this character. | |
Ikebana Artisan | Courtier. | 2 | 0 | 2 | 1 | Interrupt: When you would lose 1 honor for an unopposed conflict – cancel that honor loss. Then, lose 1 fate. (Unlimited.) | |
Ikoma Eiji | Courtier. | 4 | 1 | 3 | 3 | Reaction: After you lose a conflict – put a Bushi character with printed cost 3 or lower into play from your dynasty discard pile or provinces. | |
Ikoma Ikehata | Courtier. | 3 | 1 | 2 | 2 | Covert. Reaction: After this character wins a conflict, choose a character you control – honor that character. Draw 1 card. | |
Ikoma Kiyono | Courtier. Storyteller. | 2 | 1 | 2 | 3 | Interrupt: When a glory count would begin, if you are more honorable than your opponent – ready this character. | |
Ikoma Message Runner | Courtier. | 1 | 1 | 1 | 1 | Support. (Another player may help pay this card's fate cost.) Action: For each player, choose up to 1 facedown card in that player's provinces – turn each chosen card faceup. | |
Ikoma Orator | Courtier. | 2 | 2 | 1 | 1 | While you are more honorable than an opponent, this character gets +2. | |
Ikoma Prodigy | Courtier. | 1 | 0 | 2 | 1 | Reaction: After 1 or more fate is placed on this character – gain 1 honor. | |
Ikoma Tsanuri | Bushi. Commander. | 2 | 2 | 1 | 2 | Action: During a conflict in which this character is participating, if you control 3 or more participating Bushi characters – until the end of the conflict, each participating character you control gets +1 and +1 . | |
Ikoma Tsanuri (CoC) | Bushi. Commander. | 2 | 2 | 1 | 2 | Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province faceup.) Action: During conflicts in which this character is participating, your opponent cannot trigger abilities on the attacked province. | |
Ikoma Tsanuri (PaP) | Bushi. Commander. | 3 | 3 | 1 | 2 | Reduce the cost to play this character by 1. Each other character you control gets +1. Reaction: After an opponent breaks one of your provinces, choose a character – ready it. Reaction: After this character is declared as an attacker or defender – add a random card in your conflict discard pile to your hand. | |
Ikoma Ujiaki | Bushi. Courtier. | 5 | 3 | 5 | 2 | Action: While this character is participating in a conflict, discard the Imperial Favor – turn each facedown card in each of your provinces faceup. Then, put up to 2 characters from your provinces into play participating in this conflict. | |
Ikoma Ujiaki (PaAC) | Bushi. Courtier. | 5 | 3 | 5 | 2 | Reaction: During a conflict in which this character is participating, lose 2 honor – switch the conflict type (the conflict retains its element). | |
Illustrious Plagiarist | Courtier. Shugenja. Air. | 4 | 1 | 3 | 1 | Action: Choose the topmost event in an opponent's conflict discard pile – this character gains each of that event's action abilities until the end of the phase. | |
Imperial Librarian | Courtier. Imperial. Scholar. | 2 | 2 | 2 | 2 | Fire role only. Each other character gets +1 glory. | |
Implacable Magistrate | Bushi. Imperial. Magistrate. | 3 | 2 | 2 | 1 | While this character is attacking, only this character and honored characters count their skill toward the resolution of this conflict. | |
Impulsive Novice | Courtier. | 2 | 2 | 2 | 0 | This character gets +1 and +1 while you have claimed the or ring. | |
Inferno Guard Invoker | Shugenja. Fire. | 4 | 3 | 2 | 4 | Action: During a conflict, choose a participating character you control – honor that character. If a province is broken during this conflict, sacrifice this character at the end of the conflict. | |
Inquisitive Ishika | Shugenja. Void. | 3 | 2 | 2 | 2 | During a conflict, each card that has a Trait that matches an element of the contested ring has its cost to play reduced by 1. | |
Inquisitorial Initiate | Courtier. | 1 | 0 | 2 | 1 | Reaction: After this character wins a conflict – your opponent reveals X cards in their hand, where X is the number of characters they control with no fate on them. Choose and discard 1 of the revealed cards. | |
Insatiable Gaki | Spirit. | 1 | 0 | 1 | 0 | Corrupted. (This character enters play tainted.) Reaction: After this character wins a conflict – each opponent discards 1 card from their hand. | |
Insightful Gatekeeper | Bushi. Dragonfly Clan. | 2 | 2 | 1 | 1 | While participating in a conflict against a player with more claimed rings than you, this character gets +2. | |
Insolent Outcast | Bushi. Rōnin. | 2 | 1 | 1 | 0 | Seeker role only. This character gets +1 and +1 for each honored character an opponent controls. | |
Insolent Rival | Bushi. Duelist. | 3 | 2 | 1 | 2 | While the bid on your honor dial is higher than an opponent's, this character gains +2 and +2 . Action: While this character is participating in a conflict, choose a participating character controlled by an opponent – challenge that character to a duel. Dishonor the loser of the duel. | |
Inspired Visionary | Shugenja. Air. | 1 | 1 | 1 | 1 | Reaction: After the fate phase begins, bow this character and choose an attachment – shuffle that attachment into its owner's conflict deck. That player draws 1 card. | |
Intimidating Hida | Bushi. | 3 | 4 | 2 | 1 | Reaction: After an opponent passes on declaring a conflict – that player loses 1 honor. | |
Inventive Mirumoto | Bushi. Duelist. | 1 | 1 | 1 | 1 | When you play this character, it enters play under the control of an opponent of your choice. This character cannot participate in conflicts against its owner. | |
Iron Crane Legion | Bushi. Army. | 4 | X | 3 | 2 | No attachments except Weapon. During conflicts in which you are the attacking or defending player, X is equal to the number of cards in your opponent's hand. (Otherwise, X is zero.) | |
Iron Warrior Vanguard | Bushi. | 2 | 2 | 0 | 1 | Support. (Another player may help pay this card's fate cost.) Reaction: After this character wins a conflict, choose a character – honor that character. | |
Isawa Atsuko | Shugenja. Void. | 4 | 3 | 3 | 2 | Action: During a conflict – until the end of the conflict, each participating character you control gets +1 and +1 and each participating character your opponent controls gets -1 and -1. | |
Isawa Heiko | Shugenja. Water. | 4 | 0 | 5 | 2 | Reaction: After you play a Water card during a conflict, choose a participating character – swap the base and stats of that character. | |
Isawa Kaede | Shugenja. Void. | 5 | 3 | 4 | 3 | Immune to opponents' ring effects. While this character is attacking, the contested ring gains the element. If this character wins the conflict as an attacker, instead of choosing an element to resolve, resolve each of that ring's effects. | |
Isawa Masahiro | Shugenja. Fire. | 3 | 3 | 2 | 2 | Action: During a conflict, bow this character. Choose a participating character with printed cost 2 or lower – discard that character. | |
Isawa Pilgrim | Shugenja. Water. | 2 | 2 | 2 | 2 | Pride Action: Choose another player who has claimed the ring - that player gains control of this character. | |
Isawa Skycaller | Shugenja. Air. | 4 | 3 | 5 | 3 | During conflicts you may play characters in your provinces as if they were in your hand. Characters played this way must be played into the conflict. | |
Isawa Tadaka | Shugenja. Earth. Elemental Master. | 5 | 5 | 3 | 2 | Each opponent cannot play copies of event cards that are in his or her conflict discard pile unless the ring is in that player's claimed ring pool. | |
Isawa Tsuke | Shugenja. Fire. Elemental Master. | 4 | 3 | 3 | 2 | Reaction: After you honor or dishonor a character by the effect of the ring – each other character with the same printed cost as the chosen character controlled by the same player receives the same ring effect as the character. | |
Isawa Tsuke (CoC) | Shugenja. Fire. Elemental Master. | 5 | 5 | 4 | 3 | Pride Action: During a conflict, if the ring is in the unclaimed ring pool, lose 1 or more honor. Choose an equal number of participating characters – remove 1 fate from each of those characters. | |
Isawa Ujina | Shugenja. Void. Elemental Master. | 4 | 2 | 4 | 2 | Forced Reaction: After the ring is claimed, choose a character with no fate – remove that character from the game. (Unlimited.) | |
Isawa Uona | Shugenja. Air. | 2 | 2 | — | 1 | Reaction: After you play an Air card during a conflict, choose a non-unique participating character – bow that character. | |
Itinerant Philosopher | Monk. | 2 | 1 | 1 | 2 | Action: While this character is participating in a conflict, discard the Imperial Favor. Choose an opponent's participating character with 1 or more attachments – bow that character. | |
Iuchi Daiyu | Shugenja. Water. Cavalry. Daimyō. | 4 | 3 | 3 | 2 | Action: During a conflict, choose a character – that character gets +1 until the end of the conflict for each faceup non-stronghold provinces your opponent controls. | |
Iuchi Farseer | Shugenja. Water. | 3 | 2 | 3 | 1 | Reaction: After this character enters play, choose an opponent's facedown province – reveal that province. | |
Iuchi Rimei | Shugenja. Water. | 2 | 1 | 1 | 1 | Action: Choose an attachment an opponent controls with printed cost 1 or less – move it from the character it is on to another character controlled by the same player. | |
Iuchi Shahai | Shugenja. Water. | 4 | 2 | 4 | 1 | Covert. Reduce the cost by 1 to play each Meishōdō attachment on this character or a neutral character. | |
Iuchi Shahai (ACO) | Shugenja. Water. | 4 | 2 | 4 | 1 | While you are the first player, this character gains covert. Reaction: After you play a Meishōdō or Mahō card, lose 1 honor – place 1 fate on this character. | |
Iuchi Soulweaver | Shugenja. Water. Cavalry. | 1 | 1 | 1 | 0 | Dire – This character is considered to be participating in each conflict in which you control at least 1 other participating character. It does not bow as a result of conflict resolution in conflicts in which it is at home. (This character is dire when it has no fate on it.) | |
Ivory Kingdoms Unicorn | Creature. Gaijin. | 3 | 4 | - | 0 | No attachments. Reaction: After the resolution of a conflict in which this character was attacking, if a province was broken in the conflict – immediately declare your next conflict for the phase. That conflict is instead of its normal type. | |
Iwasaki Pupil | Geisha. | 1 | 1 | 1 | 0 | Each player draws 2 fewer cards from honor bids during the draw phase (to a minimum of 1). | |
Kabuki Hero | Courtier. Actor. | 2 | 0 | 2 | 1 | Action: Spend 1 fate – this character gets +X until the end of the conflict. X is equal to its skill. | |
Kaito Mai | Monk. | 2 | 2 | 2 | 0 | Dire – This character gets +3 glory. Reaction: After 1 or more fate is removed from this character outside the fate phase, choose another character – remove 1 fate from that character. | |
Kaito Nobukai | Courtier. Daimyō. | 3 | 2 | 2 | 2 | Action: During a conflict in which this character is participating, sacrifice this character – bow each participating character. Characters cannot be moved to this conflict. | |
Kaito Temple Protector | Monk. | 4 | 3 | 3 | 2 | While this character is defending, opponents’ card effects cannot move it. Action: While this character is defending, choose another participating character – until the end of the conflict, set this character’s base and skill to the chosen character’s current skill values. | |
Kaiu Envoy | Bushi. | 1 | 1 | 0 | 1 | Courtesy. (When this character leaves play, gain 1 fate.) Sincerity. (When this character leaves play, draw 1 card.) | |
Kaiu Inventor | Bushi. Engineer. | 2 | 2 | 1 | 0 | Action: Choose a holding you control – you may trigger each of that holding's triggered abilities an additional time this round (or specified period). | |
Kaiu Shihobu | Bushi. Daimyō. Engineer. | 5 | 5 | 3 | 2 | Reaction: After this character enters play – search your dynasty deck for any number of holdings, reveal them, and put them facedown underneath your stronghold province (out of play). Shuffle. Action: Put a facedown holding under your stronghold province into play in an unbroken non-stronghold province you control, discarding each other card in your province. | |
Kaiu Shuichi | Bushi. Engineer. | 4 | 3 | 3 | 2 | Covert. (When this character attacks, choose one character without covert. That character cannot be declared as a defender.) Action: During a conflict in which this character is participating, if there is a holding in play – gain 1 fate. | |
Kaiu Siege Force | Bushi. Army. Engineer. | 6 | 7 | 2 | 1 | No attachments. Action: Put a (friendly) holding on the bottom of your dynasty deck – ready this character. | |
Kakita Asami | Courtier. | 3 | 1 | 3 | 2 | Action: While this character is participating in a conflict, if you count more current skill in the conflict than your opponent – take 1 honor from that opponent. | |
Kakita Favorite | Bushi. Duelist. | 2 | 3 | 1 | 1 | The character gets +2 while it is involved in a duel. | |
Kakita Kaezin | Bushi. Duelist. Kenshinzen. | 3 | 3 | 2 | 2 | Action: While this character is participating in a conflict, your opponent must choose a participating character he or she controls – challenge that character to a duel. If this character wins, move each character not involved in the duel home. If it loses, send it home. | |
Kakita Ryoku | Courtier. Imperial. | 3 | 1 | 3 | 1 | Reaction: After a phase begins, if you have the Imperial Favor, choose a character – honor that character. | |
Kakita Toshimoko | Bushi. Duelist. | 4 | 4 | 3 | 2 | Interrupt: When this character would lose a conflict, initiate a duel against a character your opponent controls of his or her choice — resolve the duel. If this character wins, instead of resolving the conflict as normal, both players count 0 total skill in the conflict. (Return the contested ring to te unclaimed ring pool. The conflict has no winner.) | |
Kakita Yoshi | Courtier. Daimyō. Imperial. | 5 | 2 | 6 | 3 | Action: While this character is participating in a conflict, discard the Imperial Favor – draw 3 cards. Reduce the cost of each event you play during this conflict by 2. | |
Kakita Yoshi (RaW) | Courtier. Daimyō. Imperial. | 5 | 2 | 6 | 3 | Reaction: After this character wins a conflict as the attacker, choose up to X characters, where X is the number of faceup provinces you control – dishonor each of those characters. | |
Kakita Yuri | Courtier. Duelist. | 3 | 0 | 3 | 2 | Action: During a conflict, initiate a duel against a character your opponent controls of his or her choice – resolve the duel. The controller of the duel's loser cannot declare conflicts this phase. | |
Kami of Ancient Wisdom | Spirit. | 5 | 2 | 6 | 0 | No attachments except Spell or Spirit. Reaction: After 1 or more fate is removed from a character outside the fate phase, choose a character and select one – either place 1 fate on the chosen character or remove 1 fate from it. | |
Katsuo | Peasant. Unexpected Hero. | 2 | 2 | 1 | 0 | Reduce the cost to play this character by 1. Reduce the cost to play each attachment on this character by 1. Action: Spend 1 fate to an unclaimed ring – that ring cannot be used to declare conflicts this phase. Reaction: After fate is placed on this character – it gets +3 and +3 until the end of the round. | |
Keen Warrior | Bushi. | 2 | 2 | 1 | 1 | Sincerity Reaction: After you look at 1 or more cards in an opponent’s hand (or those cards are revealed) – draw 2 cards, then place 1 card from your hand on the bottom of your conflict deck. | |
Keeper Initiate | Monk. | 2 | 1 | 1 | 2 | Keeper role only. Reaction: After you claim a ring that matches the element of your role – put this character into play from your dynasty discard pile or provinces. If you do, place 1 fate on this character. | |
Keeper of Secret Names | Shugenja. Water. | 4 | 3 | 3 | 1 | Action: During a conflict, choose an unbroken province – resolve that province's action ability as if the conflict were at that province. | |
Khanbulak Benefactor | Courtier. Merchant. | 4 | 2 | 4 | 2 | Dire – While this character is participating in a conflict, reduce the cost to play each card in your hand by 1 (to a minimum of 0). (This character is dire when it has no fate on it.) Reaction: After this character enters play – draw 2 cards. | |
Kitsu Motso | Bushi. Commander. | 3 | 3 | 3 | 2 | Action: During a conflict in which this character is participating, if you have fewer cards in your hand than your opponent, choose a character that opponent controls – move that character to the conflict. | |
Kitsu Sokori | Shugenja. Water. | 4 | 2 | 5 | 2 | Reaction: After fate is removed from this character, choose a character in an opponent's dynasty discard pile – put that character into play under your control, tainted. It gains the clan symbol. While this character is in play, that character cannot leave play. Discard that character when this character leaves play. | |
Kitsu Spiritcaller | Shugenja. Water. | 3 | 1 | 3 | 2 | Action: During a conflict, bow this character. Choose a character in one of your discard piles – put that character into play in the conflict. If that character is still in play at the end of the conflict, return it to the bottom of its deck. | |
Kitsu Warrior | Bushi. Creature. | 4 | 2 | 2 | 0 | For each ring that is claimed, this character gets +2. For each ring that is claimed, this character gets +2. | |
Kitsuki Chiari | Courtier. | 2 | 1 | 2 | 1 | No Poison attachments. Reaction: After a province you control is revealed, name a card – reveal 4 random cards in your opponent’s hand and discard each copy of the named card revealed this way. | |
Kitsuki Counselor | Courtier. | 1 | 1 | 1 | 1 | Composure – This character gets +1 and +1. (You have composure if your honor bid is lower than an opponent's.) | |
Kitsuki Investigator | Courtier. | 3 | 1 | 3 | 2 | Action: While this character is participating in a conflict, spend 1 fate to an unclaimed ring – look at your opponent's hand. Choose 1 of those cards and discard it. (Max 1 per conflict.) | |
Kitsuki Jusai | Courtier. Daimyō. | 4 | 3 | 4 | 2 | Reaction: After honor dials are revealed, if your honor bid is equal to an opponent's – move 1 fate from that opponent's fate pool to an unclaimed ring. | |
Kitsuki Shomon | Bushi. Duelist. | 3 | 3 | 3 | 0 | Interrupt: When another character you control would be dishonored – instead, dishonor this character. If you do, ready this character. | |
Kitsuki Yaruma | Courtier. | 4 | 2 | 4 | 2 | Courtesy. No Poison attachments. Reaction: After this character enters play, choose an unbroken province – turn that province facedown. | |
Kitsuki Yuikimi | Bushi. Champion. | 3 | 3 | 3 | 1 | Reaction: After you gain a fate from a ring during a conflict in which this character is participating – this character cannot be chosen as the target of your opponent's triggered abilities until the end of the conflict. | |
Kudaka | Shugenja. Air. Mantis Clan. | 4 | 3 | 4 | 1 | Reaction: After you claim the ring – gain 1 fate and draw 1 card. (Limit twice per round.) | |
Kuni Purifier | Shugenja. Earth. | 3 | 3 | 3 | 1 | Reaction: After an opponent pases on declaring a conflict – that opponent discards 1 random card from their hand. | |
Kuni Ritsuko | Shugenja. Earth. | 4 | 4 | 2 | 1 | Reaction: After this character wins a conflict as a defender, choose an attacking character – remove 1 fate from that character. | |
Kuni Silencer | Monk. | 3 | 4 | 2 | 1 | Reaction: After this character wins a conflict as the defender – your opponent must return a ring from his or her claimed ring pool to the unclaimed ring pool. | |
Kuni Yori | Shugenja. Earth. Daimyō. | 5 | 4 | 4 | 1 | During conflicts, each character you control gets +1 and +1. Action: During a conflict, lose 1 honor. Choose a player – that player discards 1 card at random from his or her hand. | |
Kuni Yori (PaP) | Shugenja. Earth. Daimyō. Shadowlands. | 4 | 3 | 3 | 1 | Reduce the cost to play this character by 1. Covert. Action: During a conflict, lose 1 honor. Choose a participating character – until the end of the conflict, that character gets +3 and +3. Action: Sacrifice another (friendly) character – each opponent discards 1 random card from their hand. | |
Lion's Pride Brawler | Bushi. Courtier. | 3 | 3 | 2 | 1 | Action: While this character is attacking, choose a character with equal or lower skill than this character – bow that character. | |
Lion's Pride Paragon | Bushi. | 3 | 3 | 1 | 3 | Dire – This character does not bow as a result of conflict resolution. (This character is dire when it has no fate on it.) | |
Lost Samurai | Bushi. | 2 | 2 | 2 | 2 | Corrupted. (This character enters play tainted.) Reaction: After this character wins a conflict, choose a participating non- character – dishonor that character. | |
Loyal Challenger | Courtier. Duelist. | 2 | 1 | 3 | 0 | After this character wins a conflict, gain 1 honor. After this character loses a conflict, lose 1 honor. Action: During a conflict, initiate a duel – resolve the duel. Treat the printed text box of the duel's loser as if it were blank (except for Traits) until the end of the conflict. | |
Loyal Oathbreaker | Shugenja. Earth. | 3 | 1 | 3 | 0 | You are considered to be less honorable than each opponent. | |
Magistrate of Reason | Courtier. Magistrate. | 4 | 2 | 4 | 1 | As an additional cost for your opponent to trigger a character ability during a conflict in which this character is attacking, that opponent must spend 1 fate to an unclaimed ring. | |
Maker of Keepsakes | Shugenja. Air. | 3 | 3 | 3 | 2 | This character cannot receive dishonored status tokens. | |
Mantis Tenkinja | Shugenja. Water. Mantis Clan. | 2 | 1 | 2 | 2 | Water role only. Interrupt: When you play an event, lose 1 honor – reduce the cost of that event by 1. | |
Marauding Oni | Oni. Shadowlands. | 2 | 4 | — | 0 | This character cannot be honored or dishonored. Forced Reaction: After this character is declared as an attacker or defender – lose 1 honor. (Unlimited.) | |
Master Alchemist | Shugenja. Fire. | 4 | 3 | 1 | 2 | Action: During a conflict, spend 1 fate to the ring. Choose a character – honor or dishonor that character. | |
Master Tactician | Bushi. Commander. | 5 | 5 | 5 | 3 | During conflicts in which this character is participating, if there is a Battlefield in play, you may look at and play the top card of your conflict deck as if it were in your hand. You cannot play more than 3 cards per round in this way. | |
Master Whisperer | Courtier. | 3 | 2 | 3 | 1 | Support. (Another player may help pay this card's fate cost.) Action: Choose a player – that player discards 3 cards from their hand and draws 3 cards | |
Master of Gisei Toshi | Shugenja. Earth. | 4 | 2 | 4 | 1 | Reaction: After the conflict phase begins, chose a ring – while that ring is contested this phase, non-Spell events cannot be played. | |
Master of Jade | Shugenja. Earth. | 4 | 3 | 3 | 3 | Keeper role only. Action: Lose 2 honor. Choose a character – place 1 fate on that character. | |
Master of Many Lifetimes | Monk. Tattooed. | 5 | 4 | 4 | 1 | Seeker role only. Rally. Interrupt: When a character you control would leave play, choose a facedown province you control - put that character into that province instead, adding each attachment on it to its owner's hand. | |
Master of the Court | Courtier. | 4 | 1 | 4 | 1 | Covert. (When this character attacks, choose one character without covert. That character cannot be declared as a defender.) Interrupt: When the effects of an event would initiate, discard an honored status token from this character – cancel those effects. | |
Master of the Swift Waves | Shugenja. Water. Cavalry. | 3 | 3 | 2 | 1 | Action: During a conflict, choose a participating character you control and a character in your home – switch the chosen characters' locations. | |
Masterpiece Painter | Courtier. | 3 | 2 | 4 | 1 | Support. (Another player may help pay this card's fate cost.) Action: Choose any number of players. – each of those players reveals the top card of their conflict deck. Until the end of the phase, each of those players may play their revealed card as if it were in their hand. | |
Matsu Agetoki | Bushi. Cavalry. Commander. | 3 | 4 | 2 | 2 | Action: During a conflict in which this character is attacking, if you are more honorable than your opponent – move the contested ring to another elegible province and reveal that province, if able. It is now the attacked province. | |
Matsu Beiona | Bushi. | 3 | 3 | 2 | 2 | Reaction: After this character enters play, if you control 3 or more other Bushi characters – place 2 fate on this character. | |
Matsu Berserker | Bushi. Berserker. | 1 | 3 | — | 1 | — | |
Matsu Gohei | Bushi. | 2 | 3 | 1 | 1 | This character does not bow as the result of conflict resolution during conflicts in which it is attacking with 2 or more other Bushi characters. | |
Matsu Koso | Bushi. Berserker. | 3 | 3 | - | 2 | Action: During a conflict in which this character is participating – each participating character gets –X until the end of the conflict, where X is that character’s printed skill. | |
Matsu Mitsuko | Bushi. Cavalry. Commander. | 4 | 4 | 2 | 2 | Action: During a conflict, if you are more honorable than your opponent, choose a character you control – move that character to the conflict. | |
Matsu Seventh Legion | Bushi. Army. Cavalry. | 5 | 7 | — | 2 | No attachments except Weapon. While this character is attacking, each Courtier character cannot be declared as a defender. | |
Matsu Swiftspear | Bushi. | 2 | 2 | 2 | 1 | While you have fewer cards in your hand than an opponent, this character gets +2. | |
Matsu Tsuko | Bushi. Berserker. Daimyō. | 4 | 4 | 3 | 2 | Action: During a conflict in which this character is attacking, if you are more honorable than your opponent – reduce the cost of the next card you play this conflict by 2. | |
Matsu Tsuko (TEL) | Bushi. Champion. Commander. | 5 | 5 | 4 | 3 | Reaction: After this character wins a conflict as the attacker against a non-stronghold province, if you are more honorable than your opponent – break the attacked province. | |
Meddling Mediator | Courtier. | 2 | 0 | 3 | 1 | Action: If an opponent has declared 2 or more conflicts against you this phase, select one – take 1 fate or 1 honor from that opponent. | |
Mediator of Hostilities | Courtier. | 2 | 1 | 2 | 1 | Reaction: After a player passes on declaring a conflict – draw 1 card. (Limit twice per round.) | |
Medium of the Living Soul | Shugenja. Water. | 2 | 1 | 2 | 1 | Action: During a conflict, choose a participating character – until the end of the conflict, that character gains: “Reaction: After you resolve a ring effect during a conflict in which this character is participating, remove 1 fate from this character – resolve that effect again. | |
Meishōdō Wielder | Shugenja. Water. | 2 | 2 | 2 | 1 | Reduce the cost to play this character by 1 while you are the first player. | |
Mercenary Company | Bushi. Rōnin. Army. | 4 | 7 | - | 0 | No attachments except Weapon. Rally. Forced Reaction: After this character loses a conflict – your opponent may move 1 fate from their fate pool to this character. If they do, they gain control of it. (Unlimited.) | |
Merchant of Curiosities | Courtier. Merchant. | 1 | 1 | 1 | 1 | Action: Discard a card from your hand. Each opponent may give you 1 honor and discard a card from their hand – each player who discards a card this way draws 1 card. | |
Meticulous Scout | Bushi. Scout. | 1 | 2 | 0 | 1 | Seeker role only. Action: If you have gained 2 or more honor this phase, choose a province an opponent controls – place a dishonored status token on that province and reveal it, if able. While a province has a dishonored status token, treat its printed text box as if it were blank (except for Traits). | |
Midnight Builder | Bushi. Engineer. | 4 | 4 | 3 | 1 | Dire – You may trigger the ability on each holding you control an additional time each round (or specified period). (This character is dire when it has no fate on it.) Each holding you control gets +2 bonus strength. | |
Midnight Prowler | Bushi. Shinobi. | 2 | 2 | 1 | 0 | Reaction: After this character wins a conflict – look at the top 2 cards of your opponent's conflict deck. You may discard 1 of those cards. | |
Militant Faithful | Peasant. Heretic. Army. | 5 | 5 | 5 | 0 | No attachments except Heresy or Weapon. This character does not bow as the result of conflict resolution during conflicts in which an opponent controls a participating honored or dishonored character. | |
Minami Kaze Regulars | Bushi. Army. Cavalry. | 5 | 6 | 3 | 2 | No attachments except Weapon. Reaction: After this character wins a conflict in which you have more participating characters than your opponent – gain 1 fate and draw 1 card. | |
Mindful Warrior | Bushi. | 3 | 3 | 2 | 1 | Reaction: After this character wins a conflict, choose a ring in your unclaimed ring pool – switch that ring with a ring claimed on one of your provinces, gaining all fate on it. | |
Mirumoto Hitomi | Bushi. Duelist. | 4 | 4 | 2 | 1 | Action: During a conflict, initiate a duel against up to two characters your opponent controls — resolve the duel. For each character that loses the duel, its controller must either dishonor or bow it. | |
Mirumoto Hitomi (PaP) | Bushi. Duelist. | 4 | 4 | 2 | 1 | Reduce the cost to play this character by 1. Each attachment on this character gains all abilities printed on it. (It has those abilities twice.) Action: During a conflict, this character initiates a duel against a character with 1 or fewer fate on it – resolve the duel. Discard the duel's loser. Reaction: After you lose honor – draw 1 card. | |
Mirumoto Masashige | Bushi. Daimyō. Duelist. | 4 | 4 | 3 | 2 | Reaction: After the conflict phase begins, if an opponent controls more characters than you, choose a character you control – honor that character. | |
Mirumoto Prodigy | Bushi. Duelist. | 2 | 2 | 2 | 1 | While this character is attacking alone, your opponent cannot declare more than one defender. | |
Mirumoto Raitsugu | Bushi. Duelist. | 3 | 3 | 2 | 1 | Action: While this character is participating in a conflict, choose a participating character controlled by your opponent – challenge that character to a duel. If the loser of the duel has no fate on it, discard it. Otherwise remove 1 fate from it. | |
Miwaku Kabe Guard | Bushi. | 1 | 1 | 0 | 2 | Pride. (After this character wins a conflict, honor it. After this character loses a conflict, dishonor it.) | |
Miya Mystic | Shugenja. Earth. Imperial. | 2 | 1 | 1 | 1 | Action: During the conflict phase, sacrifice this character. Choose an attachment – discard that attachment. | |
Miya Satoshi | Courtier. Daimyō. Imperial. | 4 | 2 | 4 | 2 | Action: Discard cards from your dynasty deck until you discard an Imperial card. Then, discard a card in a non-stronghold province you control and put the discarded Imperial card into that province, faceup. | |
Monastery Protector | Monk. Tattooed. | 4 | 3 | 3 | 2 | No attachments except Monk or Tattoo. As an additional cost to choose a Tattooed character you control as the target of an event, the opponent playing that event must pay 1 fate. | |
Moto Ariq | Bushi. Cavalry. | 3 | 3 | 2 | 0 | Action: During a conflict in which this character is participating, if your opponent is more honorable than you, he or she must choose a ready character he or she controls – move that character to the conflict. | |
Moto Beastmaster | Bushi. Cavalry. | 4 | 4 | 1 | 0 | Reaction: After this character is declared as an attacker, choose a character with printed cost 2 or lower in your provinces (printed cost 4 or lower instead if you are first player) – put that character into play in the conflict. | |
Moto Chagatai | Bushi. Cavalry. | 5 | 6 | 3 | 2 | This character does not bow during the conflict resolution of conflicts in which a province your opponent controls was broken. | |
Moto Conqueror | Bushi. Cavalry. | 2 | 4 | - | 0 | — | |
Moto Eviscerator | Bushi. Cavalry. Shadowlands. | 2 | 3 | 0 | 1 | Action: During a conflict, lose 1 honor – move this character to the conflict. | |
Moto Horde | Bushi. Army. Cavalry. | 4 | 6 | — | 1 | No attachments except Weapon. | |
Moto Juro | Bushi. Cavalry. | 5 | 5 | 2 | 2 | Action: Select one – move this character into a conflict or move this charcter home from a conflict. (Limit twice per round.) | |
Moto Nergüi | Bushi. Cavalry. | 3 | 2 | 2 | 0 | Action: While this character is participating in a conflict, choose a participating character with the highest glory in the conflict (you choose in case of a tie) – move that character home. | |
Moto Outrider | Bushi. Cavalry. | 3 | 3 | 2 | 1 | Action: During a conflict in which this character is participating – ready this character. | |
Moto Tsume | Bushi. Cavalry. Daimyō. | 5 | 5 | 5 | 3 | Corrupted. No non- attachments. Reaction: After this character is declared as an attacker – honor each attacking character. | |
Moto Youth | Bushi. Cavalry. | 1 | 2 | 0 | 1 | This character gets +1 during the first conflict each round. | |
Naive Student | Courtier. Scholar. | 1 | — | 2 | 2 | Sincerity. (When this character leaves play, draw 1 card.) | |
Nimble Noyan | Bushi. Cavalry. Commander. | 3 | 4 | 1 | 1 | Keeper role only. Dire – While this character is participating in a conflict, bowed participating characters contribute their skill toward the resolution of the conflict. (This character is dire when it has no fate on it.) | |
Niten Adept | Bushi. | 2 | 2 | 1 | 1 | Action: While this character is participating in a conflict, bow a (friendly) attachment on it. Choose a participating character without attachments – bow that character. | |
Niten Master | Bushi. | 4 | 3 | 3 | 2 | Reaction: After you attach a Weapon attachment to this character – ready this character. (Limit twice per round.) | |
Northern Wall Sensei | Bushi. | 3 | 2 | 2 | 1 | Keeper role only. Action: While this character is participating in a conflict, choose a participating character you control with 1 or more attachments – until the end of the conflict, that character is immune to events. | |
Obstinate Recruit | Bushi. | 0 | 2 | 0 | 0 | If an opponent is more honorable than you, discard this character. | |
One of the Forgotten | Bushi. Berserker. | 2 | 4 | 0 | 0 | You cannnot place fate on this character when it is played from your provinces. Reaction: After an opponent passes on declaring a conflict, if that opponent controls any ready characters – put 1 fate on this character. | |
Oni Tyrant | Oni. Shadowlands. | 4 | 4 | — | 0 | Corrupted. (This character enters play tainted.) Action: During a conflict in which this character is participating, lose 1 honor. Choose a character you own from outside the game with printed cost 2 or lower – put that character into play in the conflict. When it would leave play, remove it from the game instead. | |
Oni of Obsidian and Blood | Oni. | 4 | 7 | 2 | 0 | Corrupted. (This character enters play tainted.) Reaction: After this character wins a conflict, choose an opponent's tainted character – discard that character. | |
Onikage Rider | Bushi. Cavalry. | 3 | 3 | 3 | 1 | Corrupted. (This character enters play tainted.) Reaction: After this character wins a conflict – discard each card in each opponent's provinces. | |
Open Field Skirmisher | Bushi. | 1 | 2 | 0 | 1 | Action: During a conflict in which this character is attacking, remove 1 fate from this character – the attacked province gets -3 strength until the end of the conflict. | |
Origami Master | Shugenja. Air. | 4 | 1 | 4 | 1 | Pride. Action: Choose another character you control – move an honored status token from this character to the chosen character. | |
Otomo Courtier | Courtier. Imperial. | 1 | — | 2 | 1 | This character cannot participate in conflicts as an attacker against a player that controls the Imperial Favor. | |
Outskirsts Sentry | Bushi. Scout. | 1 | 2 | — | 0 | Reaction: After a character is moved to the conflict in which this character is participating, choose a participating character – honor that character. | |
Pacifist Philosopher | Courtier. | 2 | — | 1 | 1 | Reaction: After a player passes on declaring a conflict – gain 1 fate. (Limit twice per round.) | |
Palace Guard | Bushi. Imperial. | 1 | 2 | 0 | 1 | This character cannot be declared as an attacker against a less honorable player than you. | |
Paragon of Grace | Bushi. Courtier. | 3 | 2 | 3 | 1 | Action: During a conflict in which this character is participating on your side alone – your opponent chooses and discards 1 card from his or her hand. If this character is honored, that card is chosen at random instead. | |
Penanggalan | Undead. | 2 | 0 | 2 | 1 | Corrupted. (This character enters play tainted.) Reaction: After this character wins a conflict, choose a tainted participating character an opponent controls – move 1 fate from that character to this character. | |
Perceptive Kitsuki | Courtier. | 2 | 1 | 2 | 2 | Action: During a conflict in which this character is participating,return a ring in your claimed ring pool to the unclaimed ring pool – look at your opponent's hand. | |
Perfect Guest | Courtier. | 2 | 1 | 3 | 1 | Action: Choose another player – that player gains control of this character and cannot trigger this ability this round. | |
Perfect Land Believer | Peasant. Heretic. | 1 | 1 | 0 | 0 | While this character is ordinary, it gets +2 and +2 . | |
Persuasive Counselor | Courtier. | 4 | 3 | 4 | 2 | Action: During a conflict in which this character is participating – each event you play during this conflict cannot have its effects canceled. | |
Pious Guardian | Bushi. | 2 | 3 | 1 | 1 | Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province faceup.) Interrupt: When the conflict phase ends, if you control 1 or fewer broken provinces – gain 1 honor. | |
Prakhara the Schemer | Rakshasa. | 4 | 2 | 7 | 0 | Corrupted. No non- attachments. Interrupt: When the effects of an opponent's event would initiate, spend 1 fate – cancel those effects. (Limit twice per round.) | |
Prodigy of the Waves | Shugenja. Water. | 4 | 3 | 3 | 2 | Action: While the ring is claimed – ready this character. | |
Prudent Challenger | Bushi. Duelist. | 2 | 2 | 2 | 0 | Courtesy. (When this character leaves play, gain 1 fate.) Action: During a conflcit, initiate a duel – resolve the duel. Choose an attachment attached to the duel's loser and discard it. | |
Purifier Apprentice | Shugenja. Earth. | 1 | 1 | 0 | 0 | Reaction: After you win a conflict as the defending player – your opponent loses 1 honor. | |
Quarrelsome Youth | Bushi. | 1 | 1 | 1 | 1 | Reaction: After this character loses a conflict as an attacker, if you have fewer cards in your hand than your opponent – your opponent discards 1 random card from his or her hand. | |
Radiant Orator | Courtier. | 3 | 1 | 2 | 2 | Action: While this character is participating in a conflict, if you count more current glory than your opponent among ready participating characters, choose an enemy character – move that character home. | |
Reader of Omens | Shugenja. Void. | 2 | 2 | 0 | 1 | This character gets +3 while you have claimed the or ring. | |
Reckless Avenger | Shugenja. Water. | 2 | 2 | 2 | 1 | Support. (Another player may help pay this card's fate cost.) Action: Each player in turn order may choose a character they control - ready the first chosen character, honor the second chosen character, and taint each other chosen character. | |
Reclusive Zokujin | Creature. | 3 | 3 | 1 | 1 | During conflicts, this character gains covert and is immune to enemy card effects. | |
Relentless Inquisitor | Courtier. | 4 | 2 | 4 | 2 | Seeker role only. Action: During a conflict in which this character is participating, choose a participating character your opponent controls. They must select one – either remove 1 fate from that character or bow it. | |
Repentant Legion | Bushi. Army. Berserker. | 5 | 9 | - | 1 | No attachments except Weapon. Reaction: After you break a province during a conflict in which this character is participating – fill each of your non-stronghold provinces with 1 facedown dynasty card. | |
Resourceful Mahō-Tsukai | Shugenja. Shadowlands. | 2 | 2 | 1 | 0 | No attachments except Shadowlands or Spell. While this character is dishonored, reduce the cost to play each Mahō card you play by 1 (to a minimum of 0). | |
Revered Ikoma | Courtier. | 2 | 1 | 2 | 2 | This character cannot receive dishonored status tokens. Action: If you have gained 2 or more honor this phase – gain 1 fate. | |
Righteous Akodo | Bushi. | 1 | 2 | 0 | 1 | This character gets +2 while attacking or defending a province with 1 or more rings claimed on it. | |
Righteous Delegate | Courtier. | 3 | 2 | 3 | 2 | Action: While this character is participating in a conflict – each participating Bushi character gets -1 and -1 and each participating non-Bushi character gets +1 and +1 until the end of the conflict. | |
Righteous Magistrate | Courtier. Imperial. Magistrate. | 3 | 3 | 3 | 1 | Keeper role only. While this character is defending, players cannot gain or lose honor. | |
Righteous Samurai | Bushi. | 3 | 4 | 2 | 2 | Reaction: After an opponent's card or ring effect causes you to lose 1 or more honor, choose a character – honor that character. | |
Saadiyah al-Mozedu | Courtier. Gaijin. Scholar. | 3 | 0 | 3 | 2 | Sincerity. Action: Discard a card from your hand and choose an unbroken province not currently being attacked – turn that province facedown. | |
Sadane Student | Courtier. | 2 | 1 | 2 | 1 | This character gets +2 while you have claimed the or ring. | |
Sage of Gisei Toshi | Courtier. Scholar. | 3 | 1 | 3 | 2 | Action: During a conflict, if you are more honorable than your opponent, choose a participating character your opponent controls – move this character home. If you do, move that character home. | |
Sake House Confidant | Courtier. Shinobi. | 2 | 1 | 1 | 1 | Action: While this character is participating in a conflict, discard the Imperial Favor – each Shinobi character you control gets +2 until the end of the conflict. | |
Sake House Smuggler | Courtier. Merchant. | 2 | 1 | 2 | 0 | Support. (Another player may help pay this card's fate cost.) Action: During the conflict phase, choose another player – until the end of the phase, the next non-event card you play and the next non-event card that player plays each has its cost to play reduced by 1. | |
Samurai of Integrity | Bushi. | 2 | 3 | 3 | 2 | — | |
Savvy Politician | Courtier. | 2 | 1 | 2 | 1 | Reaction: After this character is honored, choose a character – honor that character. | |
Scavenging Goblin | Goblin. | 1 | 2 | 2 | 0 | Reaction: After this character wins a conflict – remove the top 3 cards of each opponent's conflict deck from the game. Then, remove from the game each attachment you do not control if it shares a name with a card removed by this effect. | |
Scholar of Old Rempet | Shugenja. Water. Scholar. | 1 | 1 | 0 | 1 | Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province faceup.) Action: During a conflict, lose 1 honor. Choose a non-unique character – that character is immune to events until the end of the conflict. | |
Seasoned Patroller | Bushi. Cavalry. | 2 | 3 | 1 | 1 | While this character is attacking, the attacked province's strength cannot be increased. (This includes by holdings, strongholds, attachments, lasting effects and status tokens.) | |
Seeker Initiate | Monk. | 2 | 1 | 1 | 2 | Seeker role only. Reaction: After you claim a ring that matches the element of your role – search the top 5 cards of your conflict deck for a card and add it to your hand. Shuffle. | |
Seeker of Enlightenment | Monk. Tattooed. | 2 | 1 | 1 | 0 | This character gets +1 and +1 for each fate on each unclaimed ring. | |
Sententious Poet | Courtier. | 3 | 1 | 3 | 2 | Reaction: After your opponent spends fate to play a card during a conflict in which this character is participating – gain 1 fate. | |
Seppun Guardsman | Bushi. Imperial. | 1 | 2 | — | 1 | This character cannot participate in conflicts as an attacker against a player that controls the Imperial Favor. | |
Seppun Hidden Guard | Bushi. Imperial. Yōjimbō. | 2 | 2 | 0 | 1 | Interrupt: When the effects of a character ability that targets a unique character you control would initiate, sacrifice this character – cancel those effects. The player who initiated that ability discards 1 random card from his or her hand. | |
Seppun Ishikawa | Bushi. Imperial. | 3 | 2 | 2 | 2 | This character gets +1 and +1 for each other Imperial card you control. | |
Seppun Truthseeker | Courtier. Imperial. | 2 | 2 | 2 | 1 | Forced Interrupt: When this character leaves play – each player draws 2 cards. | |
Serene Ise Zumi | Monk. Tattooed. | 3 | 2 | 2 | 1 | Sincerity. (When this character leaves play, draw 1 card.) You may play this character as an attachment on a character you control, reducing its cost to play by 2. If you do, it loses sincerity and gains the text: “Action: During a conflict – move attached character home.” | |
Serene Seer | Shugenja. Void. | 3 | 3 | 3 | 2 | Support. (Another player may help pay this card's fate cost.) Action: For each opponent that has claimed the ring, choose a facedown province that player controls – look at each chosen province. | |
Serene Warrior | Bushi. | 3 | 3 | 2 | 4 | — | |
Shadow Stalker | Bushi. Shadow. Shinobi. | 2 | 2 | 0 | 1 | Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province faceup.) While you have 6 or fewer honor, this character gets +2 and +2. | |
Shadowlands Hunter | Bushi. Scout. | 2 | 2 | 0 | 0 | Each conflict this character wins while attacking is considered to be unopposed. | |
Shambling Servant | Undead. | 2 | 1 | 1 | 0 | Corrupted. (This character enters play tainted.) Reaction: After this character wins a conflict, choose a participating character – taint the chosen character. | |
Shameless Gossip | Courtier. | 2 | 2 | 2 | 1 | Action: During a conflict in which this character is participating, choose two characters controlled by the same player – move one status token from one of those characters to the other. | |
Shepherd of Visages | Shugenja. Air. | 1 | 1 | 1 | 1 | Action: During a conflict, choose a participating character – that character gets –2 glory until the end of the conflict | |
Shiba Peacemaker | Bushi. | 1 | 4 | 1 | 1 | This character cannot participate in conflicts as an attacker. | |
Shiba Pureheart | Bushi. Yōjimbō. | 2 | 2 | 1 | 2 | Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province faceup.) Reaction: After an opponent declares their second conflict against you this phase, choose a character – honor that character. | |
Shiba Sophist | Bushi. Scholar. | 2 | 2 | 1 | 2 | Action: During a conflict in which this character is participating – search the top 5 cards of your conflict deck for a card that shares a Trait with an element of the contested ring, reveal it, and add it to your hand. Shuffle. | |
Shiba Tetsu | Bushi. | 2 | 2 | 1 | 1 | Reaction: After you play a Spell card during a conflict – until the end of the conflict this character gets +1 and +1 . (Unlimited.) | |
Shiba Tsukune | Bushi. Champion. | 5 | 4 | 4 | 4 | Interrupt: When the conflict phase ends – resolve the ring effects of up to 2 unclaimed rings as if you were the attacking player. | |
Shiba Tsukune (PaP) | Bushi. Champion. | 5 | 4 | 4 | 4 | Reduce the cost to play this character by 1. During conflicts in which this character is attacking, the contested ring gains each element. During conflicts in which this character is defending, the contested ring loses each element. Reaction: After the conflict phase begins, choose a ring – discard all fate on it and claim it as a ring. | |
Shiba Yōjimbō | Bushi. Yōjimbō. | 3 | 3 | 2 | 2 | Interrupt: When the effects of a triggered ability that targets a Shugenja you control would initiate – cancel those effects. | |
Shika Matchmaker | Shugenja. Air. Deer Clan. | 1 | 1 | 1 | 1 | Each card in your hand gains support. (Another player may help pay that card’s fate cost.) | |
Shinjo Altansarnai | Bushi. Cavalry. Champion. | 5 | 5 | 4 | 2 | Reaction: After you break a province during a conflict in which this character is participating, your opponent chooses a character he or she controls – discard that character. | |
Shinjo Altansarnai (AHD) | Bushi. Cavalry. Champion. | 5 | 5 | 4 | 2 | Action: During a conflict in which this character is participating – search the top 8 cards of your dynasty deck for a non-unique character with printed cost 3 or lower and put that character into play in the conflict. Shuffle. | |
Shinjo Altansarnai (PaP) | Bushi. Cavalry. Champion. | 5 | 5 | 4 | 2 | Reduce the cost to play this character by 1. Each province controlled by an opponent cannot have its strength increased. Action: Ready this character. Reaction: After you break a province – you may declare an additional conflict this phase in which only this character can be declared as an attacker. | |
Shinjo Gunsō | Bushi. Cavalry. | 2 | 1 | 1 | 1 | Reaction: After you play this character from your provinces – look at the top 5 cards of your dynasty deck. You may put a character with cost 2 or lower from among those cards into play. Discard the rest. | |
Shinjo Kyōra | Bushi. Cavalry. | 4 | 4 | 2 | 1 | Disguised Cavalry. Action: During a conflict in which this character is participating – switch the contested ring with a ring in the unclaimed ring pool. (The attacking player gains all fate on that ring. Retain the ring's conflict type.) | |
Shinjo Outrider | Bushi. Cavalry. Scout. | 2 | 2 | 2 | 2 | Action: During a conflict – move this character to the conflict. | |
Shinjo Scout | Bushi. Cavalry. Scout. | 2 | 2 | 1 | 1 | Rection: After you gain fate for passing in the dynasty phase – gain 1 fate. | |
Shinjo Shono | Bushi. Cavalry. Commander. | 4 | 4 | 3 | 2 | Pride. Action: While this character is participating in a conflict, if you control more participating characters than your opponent – each participating Cavalry character you control gets +1 and +1 until the end of the conflict. | |
Shinjo Tatsuo | Bushi. Cavalry. Scout. | 4 | 3 | 3 | 2 | Action: During a conflict, choose this character and up to 1 other character you control – move those characters to the conflict. | |
Shinjo Trailblazer | Bushi. Cavalry. | 2 | 2 | 1 | 1 | Reaction: After an opponent's province is revealed during a conflict – this character gets +2 and +2 until the end of the conflict. | |
Shinjo Yasamura | Bushi. Cavalry. | 2 | 2 | 0 | 1 | Covert. (When this character attacks, choose one character without covert. That character cannot be declared as a defender.) Reaction: After this character evades a character using covert – that character cannot be declared as a defender this phase. | |
Shiotome Heroine | Bushi. Cavalry. Battle Maiden. | 3 | 3 | 1 | 2 | Reaction: After an opponent gains 1 or more honor through a card effect – ready this character. | |
Shoju's Diviner | Shugenja. Air. Imperial. | 3 | 3 | 3 | 1 | Dire – This character gains: "Action: Look at the top 8 cards of your conflict deck. Then, discard any number of those cards and put the rest back on top in any order". (This character is dire when it has no fate on it.) | |
Shosuro Actor | Actor. Shinobi. | 2 | 0 | 0 | 0 | Action: During a conflict in which this character is participating, choose a non-unique character you do not control – this character becomes a copy of that character until the end of the conflict. | |
Shosuro Actress | Courtier. Shinobi. | 3 | 1 | 3 | 1 | Action: During a conflict, sacrifice this character. Choose a non-Shinobi character with printed cost 3 or lower in an opponent's discard pile – put that character into play in the conflict under your control. | |
Shosuro Deceiver | Courtier. Shinobi. | 4 | 2 | 4 | 1 | While this character is participating in a conflict it gains each triggered ability on each other participating dishonored character. | |
Shosuro Denmaru | Bushi. Commander. | 2 | 2 | 1 | 1 | Each honored character controlled by an opponent has a base glory of 0. | |
Shosuro Hametsu | Daimyō. Shinobi. | 4 | 2 | 3 | 0 | Action: Lose 1 honor – search your conflict deck for a Poison card, reveal it, and add it to your hand. Shuffle. | |
Shosuro Hyobu | Courtier. | 3 | 3 | 2 | 1 | Action: After an opponent discards 1 or more cards from his or her hand due to the cost or effect of a card ability, choose a character – dishonor that character. | |
Shosuro Ibuki | Bushi. Yōjimbō. | 4 | 4 | 3 | 2 | Disguised Courtier. Reaction: After this character wins a conflict – remove 1 fate from each other participating character. | |
Shosuro Miyako | Bushi. Shinobi. | 3 | 3 | 2 | 1 | Reaction: After you play a character from your hand, your opponent must select one – discard 1 card at random from his or her hand or choose and dishonor a character he or she controls. | |
Shosuro Takao | Bushi. Shadow. Shinobi. | 2 | 3 | 1 | 0 | Action: While a dishonored character is participating in a conflict – move this character into or out of that conflict. | |
Shrewd Investigator | Courtier. | 1 | 0 | 1 | 2 | Action: During a conflict in which this character is participating – look at X random cards in your opponent's hand. X is equal to the number of facedown provinces you control. | |
Shrewd Yasuki | Courtier. | 2 | 1 | 2 | 1 | Action: While this character is participating in a conflict, if there is a holding in play – look at the top 2 cards of your conflict deck. Add 1 of those cards to your hand and place the other on the bottom of your conflict deck. | |
Siege Captain | Bushi. Commander. Engineer. | 3 | 5 | 1 | 2 | — | |
Silent Enforcer | Bushi. Shinobi. | 3 | 3 | 2 | 0 | Reaction: After you play an event during a conflict in which this character is participating, choose a participating character with printed cost 3 or lower. Its controller selects one – either bow that character or move it home. | |
Silent Skirmisher | Bushi. Berserker. | 0 | 1 | - | 1 | Action: During a conflict, sacrifice another character – this character gets +2 until the end of the conflict. | |
Silver-Tongued Magistrate | Bushi. Imperial. Magistrate. | 3 | 2 | 2 | 1 | While this character is attacking, each other character that has no fate on it does not count its skill towards the resolution of this conflict. | |
Sincere Challenger | Courtier. Duelist. | 2 | 1 | 2 | 2 | Composure – This character gets +2. (You have composure if your honor bid is lower than an opponent's.) Action: During a conflict, initiate a duel – resolve the duel. The duel's winner is immune to events until the end of the conflict. | |
Sinister Peacekeeper | Courtier. Imperial. | 1 | 0 | 2 | 2 | Keeper role only. Reaction: After an opponent gains 1 or more honor – that player loses 1 honor. | |
Sinister Soshi | Shugenja. Air. | 1 | — | — | 0 | Action: During a conflict, choose a participating character – that character gets -2 and -2 until the end of the conflict. | |
Skeletal Warrior | Undead. | 1 | 2 | — | 0 | Corrupted. (This character enters play tainted.) | |
Sneaky Shinjo | Bushi. | 1 | 1 | 1 | 1 | Reaction: After you pass in the dynasty phase – play this character from your province. | |
Social Puppeteer | Courtier. | 3 | 1 | 3 | 1 | Composure – This character must be chosen as a target of an opponent's event, if able. (You have composure if your honor bid is lower than an opponent's.) Action: During a conflict in which this character is participating – switch honor dials with your opponent until your next honor bid. | |
Solemn Scholar | Shugenja. Earth. Scholar. | 1 | 1 | 1 | 1 | Action: During a conflict, if the ring is in your claimed ring pool, choose an attacking character – bow that character. | |
Solitary Hero | Bushi. Duelist. | 3 | 3 | 1 | 1 | This character cannot be evaded by the covert keyword. Action: During a conflict in which this character is participating on your side alone – remove 1 fate from each other participating character with equal or lower skill. | |
Soshi Aoi | Shugenja. Air. | 3 | 2 | 3 | 1 | Action: Lose 1 honor and choose a personality you control. Select an effect – until the end of the phase that character gets +1 and the Bushi trait; until the end of the phase that character gains +1 and the Courtier trait. | |
Soshi Illusionist | Shugenja. Air. | 2 | 1 | 3 | 1 | Action: Spend 1 fate, choose a character – discard a status token from that character. | |
Soshi Shadowshaper | Shugenja. Air. Shadow. | 2 | 1 | 2 | 1 | Action: During the conflict phase, lose 1 honor. Choose a character with cost 2 or lower that has entered play from a player's hand this phase – return that character to its owner's hand. | |
Soshi Shiori | Shugenja. Air. Daimyō. | 5 | 2 | 5 | 2 | Reaction: After you win a conflict, choose a player – that player loses 1 honor. (Unlimited.) | |
Staunch Hida | Bushi. Yōjimbō. | 2 | 2 | — | 1 | Reaction: After this character wins a conflict as a defender – resolve the ring effect of that conflict as if you were the attacking player. (Max 1 per conflict.) | |
Steadfast Samurai | Bushi. | 1 | 1 | 1 | 1 | Forced Reaction: After the fate phase begins, if you have at least 5 more honor than an opponent – this character cannot be discarded or lose fate this phase. | |
Steadfast Witch Hunter | Shugenja. Earth. | 4 | 4 | 2 | 0 | Action: Sacrifice a (friendly) character. Choose a character – ready that character. | |
Steward of Cryptic Lore | Shugenja. Earth. Scholar. | 4 | 3 | 3 | 2 | Dire – This character gets +3. (This character is dire when it has no fate on it.) Action: During an conflict, select one – the attacked province gets +3 strength or -3 strength until the end of the conflict. | |
Steward of the Rich Frog | Courtier. | 2 | 1 | 3 | 1 | While you have fewer cards in your hand than an opponent, characters you control cannot receive dishonored status tokens. | |
Stoic Magistrate | Bushi. Imperial. Magistrate. | 3 | 2 | 2 | 1 | While this character is defending, each character with printed cost 2 or lower does not count its skill toward the resolution of this conflict. | |
Stoic Rival | Bushi. Duelist. | 2 | 2 | 1 | 1 | Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province faceup.) Action: During a conflict in which this character is participating, choose a participating character with fewer attachments than this character – dishonor this character. | |
Student of Anatomies | Shugenja. Earth. | 2 | 1 | 2 | 0 | Action: Sacrifice a (friendly) character. Choose a character – until the end of the phase, treat that character as if its printed text box were blank (except for Traits). | |
Student of Esoterica | Shugenja. Earth. Scholar. | 2 | 1 | 1 | 3 | You may spend fate from this character to pay for Spell cards. | |
Student of War | Bushi. | 3 | 3 | 2 | 1 | Composure – This character cannot lose fate or be discarded. (You have composure if your honor bid is lower than an opponent's.) | |
Student of the Tao | Shugenja. Void. Scholar. | 3 | 1 | 2 | 3 | Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province faceup.) Action: During a conflict at a province, choose a character you do not control – move that character home. | |
Swift Magistrate | Bushi. Imperial. Magistrate. | 3 | 2 | 2 | 1 | While this character is attacking, each other character that has 1 or more fate on it does not count its skill toward the resolution of this conflict. | |
Tactician's Apprentice | Bushi. | 1 | 1 | 0 | 1 | Reaction: After honor dials are revealed, if your bid is lower than an opponent's – draw 1 card. (Limit once per phase.) | |
Tainted Hero | Bushi. Berserker. Shadowlands. | 3 | 6 | — | 0 | This character cannot be declared as an attacker or defender. Action: Sacrifice a (friendly) character – until the end of the phase, treat this character's printed text box as if it were blank (except for Traits). | |
Talented Performer | Courtier. | 2 | 0 | 2 | 1 | This character must be chosen as a target of each event if able. | |
Taoist Adept | Bushi. Monk. Duelist. | 1 | 1 | 1 | 2 | Action: During a conflict, initiate a duel – resolve the duel. The controller of the duel's winner may place 1 fate on an unclaimed ring. | |
Teacher of Empty Thought | Monk. Tattooed. | 3 | 3 | 2 | 1 | Action: During a conflict in which this character is participating, if you have played 3 or more cards during this conflict – draw 1 card. | |
Tengu Sensei | Bushi. Creature. Duelist. | 5 | 4 | 2 | 2 | Covert. Reaction: After this character chooses a character using covert – that character cannot be declared as an attacker this phase. | |
The Butcher of Ishigaki | Goblin. | 4 | 7 | — | 0 | Corrupted. No non- attachments. While this character is attacking, at least one character controlled by each opponent must be declared as a defender, if able. | |
Third Tower Guard | Bushi. | 1 | 1 | 1 | 0 | This character gets +2 while you have claimed the or ring. | |
Third Whisker Sneak | Creature. Nezumi. Scout. | 2 | 2 | 1 | 0 | Immume to Shadowlands and Mahō card effects. Reaction: After this character wins an unopposed conflict – search the top X cards of your conflict deck for a card and add it to your hand. X is equal to the number of unbroken provinces you control. Shuffle. | |
Thunder Guard Elite | Bushi. | 4 | 4 | 2 | 0 | Pride. Action: During a conflict in which this character is participating, lose 1 honor – your opponent discards 1 random card from their hand. | |
Tireless Sōdan Senzo | Shugenja. Water. | 2 | 1 | 2 | 0 | This character does not bow as a result of conflict resolution in conflicts in which it lost. | |
Togashi Acolyte | Monk. Tattooed. | 2 | 2 | 2 | 1 | You may play this character as an attachment with the text: “Reaction: After you play a card during a conflict in which attached character is participating – attached character gets +1 and +1 until the end of the conflict. (Unlimited.)” | |
Togashi Dreamer | Monk. Tattooed. | 2 | 2 | 2 | 2 | Support. Reaction: After you play a Kihō event during a conflict in which this character is participating, choose a participating character with 1 or more status tokens on it and choose an unclaimed ring – move 1 fate from the chosen character to the chosen ring. | |
Togashi Gaijutsu | Monk. Tattooed. | 3 | — | 3 | 2 | Reaction: After you play a Tattoo attachment on a character – ready that character. | |
Togashi Hoshi | Monk. Creature. Fire. Mythic. | 6 | 5 | 5 | 3 | No attachments except Monk or Tattoo. Action: Detach an attachment from a character you control and turn it into a character. If that card has the printed attachment card type, its and skills are equal to its printed and skill modifiers and it has 0 glory. | |
Togashi Ichi | Monk. Tattooed. | 4 | 4 | 2 | 2 | Disguised Monk. Action: During a conflict in which this character is attacking, if 10 or more cards have been played during this conflict and if the attacked province is not a stronghold province – break that province. | |
Togashi Initiate | Monk. Tattooed. | 1 | 1 | 1 | 2 | Action: While this character is attacking, spend 1 fate to an unclaimed ring – honor this character. | |
Togashi Kazue (ACO) | Monk. Tattooed. | 2 | 2 | 2 | 1 | Each character you control gains: “Dire – You may trigger each of this character's triggered abilities an additional time each round (or specified period).” | |
Togashi Mendicant | Monk. Tattooed. | 1 | 1 | 1 | 1 | Reaction: After the fate phase begins – look at the top 3 cards of your dynasty deck. Then, put them back in any order. | |
Togashi Mitsu | Monk. Tattooed. | 5 | 4 | 3 | 3 | Covert. Action: During a conflict in which this character is participating, choose a Monk, Tattoo, or Kihō card in your conflict discard pile – play that card as if it were in your hand. If it is an event, put it on the bottom of your conflict deck instead of into your discard pile after resolving its effects. | |
Togashi Mitsu | Monk. Tattooed. | 5 | 4 | 5 | 3 | This character cannot be evaded by the covert keyword. Action: During a conflict in which this character is participating, if you have played 5 or more cards in the conflict, choose a ring – resolve that ring's effects as if you were the attacking player. |
Conflict cards[ | ]
Clan | Name | Traits | Text Box | |||||
---|---|---|---|---|---|---|---|---|
Adept of Shadows | Bushi. Shinobi. | 2 | 2 | 2 | 0 | 3 | Action: Lose 1 honor – return this character to your hand. | |
Ageless Crone | Courtier. | 1 | 0 | 1 | 0 | 1 | During a conflict in which this character is participating, increase the cost for each player to play each event by 1. | |
Alluring Patron | Courtier. | 4 | 1 | 4 | 2 | 2 | Fire role only. Action: During a conflict in which this character is participating, choose a character your opponent controls in his or her home. Your opponent selects one – either move that character to the conflict, or dishonor it. | |
Ancient Master | Monk. Tattooed. | 1 | 1 | 1 | 2 | 1 | You may play this character as an attachment with the text: "Reaction: After attached character is declared as an attacker or defender – search the top 5 cards of your conflict deck for a Kihō or Tattoo card, reveal it, and add it to your hand. Shuffle." | |
Apprentice Engineer | Bushi. Engineer. | 2 | 2 | 1 | 0 | 2 | Reaction: After this character enters play, choose a holding in your dynasty discard pile – put that holding into play in one of your unbroken non-stronghold provinces, discarding each other card in that province. | |
Arbiter of Authority | Courtier. Duelist. | 2 | 0 | 2 | 2 | 2 | Action: During a conflict, initiate a duel – your opponent may dishonor his or her character to refuse the duel. Otherwise, resolve the duel. Bow and move home the duel's loser. | |
Bayushi Collector | Courtier. | 2 | 1 | 2 | 1 | 1 | Action: Choose an attachment attached to a dishonored character – discard both that attachment and that character's status token. | |
Bayushi Kachiko | Courtier. Imperial. | 5 | 3 | 6 | 3 | — | Action: While this character is participating in a conflict, choose a participating character with lower skill than this character – move the chosen character home. Then, you may bow it. | |
Bayushi Traitor | Bushi. Shinobi. | 2 | 3 | 3 | 1 | 1 | When you play this character, it enters play under the control of an opponent of your choice. This character cannot participate in conflicts against its owner. | |
Countryside Trader | Courtier. Merchant. | 2 | 1 | 2 | 1 | 2 | Action: During a conflict in which this character is attacking, spend 1 fate and choose a triggered ability printed on the attacked province – resolve that ability as if you controlled the province, ignoring all triggering conditions. | |
Cunning Magistrate | Bushi. Imperial. Magistrate. | 3 | 2 | 2 | 1 | — | While this character is participating in a conflict, each other character that is dishonored does not count its skill toward the resolution of this conflict. | |
Doji Fumiki | Courtier. | 2 | 0 | 3 | 2 | — | Action: During a conflict in which this character is participating, choose a dishonored participating character – bow that character. | |
Feral Ningyo | Creature. | 3 | 3 | 2 | 0 | 3 | Action: During a conflict – put this character into play from your hand in the conflict. At the end of the conflict, shuffle it into your conflict deck. | |
Goblin Sneak | Goblin. Shadowlands. | 2 | 1 | — | 0 | — | Reaction: After this character enters play – place 1 fate from an opponent's fate pool on it. | |
Guardian Kami | Spirit. | 2 | 1 | 1 | 0 | — | Keeper role only. Action: While this character is defending, sacrifice it – resolve the ring effect of the contested ring as if you won the the conflict as the attacking player. (Max 1 per conflict.) | |
Guardian of Virtue | Bushi. | 2 | 2 | 2 | 1 | 1 | Air role only. Composure – This character does not bow as a result of conflict resolution in conflicts in which it is defending. (You have composure if your honor bid is lower than an opponent's.) | |
Hida Kotoe | Bushi. | 3 | 3 | 1 | 1 | 2 | Reaction: After this character wins a conflict as the defender, choose an attachment – discard it. | |
Hiruma Ambusher | Bushi. Scout. | 2 | 2 | 2 | 0 | 1 | Reaction: After this character enters play as a defender, choose a character – that character's abilities cannot be triggered during this conflict. | |
Hiruma Kogoe | Bushi. Scout. | 2 | 2 | 1 | 1 | — | Sincerity. Reaction: After the draw phase begins, if you have lower honor than an opponent – look at the top 3 cards of your conflict deck and put them back in any order. | |
Hiruma Skirmisher | Bushi. Scout. | 1 | 1 | — | 1 | 2 | Reaction: After you play this character – it gains covert until the end of the phase. | |
Ide Messenger | Courtier. | 2 | 1 | 2 | 0 | 1 | Action: During a conflict, spend 1 fate. Choose a character you control – move that character to the conflict. | |
Ikoma Anakazu | Bushi. Daimyō. | 4 | 3 | 3 | 2 | 4 | During each conflict in which this character is participating, it gets +3 and +3 if your opponent has broken one or more of your provinces this phase. | |
Ikoma Reservist | Bushi. | 1 | 1 | 1 | 0 | 2 | This character gets +2 while you have claimed the or ring. | |
Isawa Eju | Shugenja. Air. Elemental Master. | 4 | 1 | 4 | 2 | — | Courtesy. Sincerity. Action: If you have claimed the ring, choose a province – discard each card in that province and refill it faceup. (Limit 3 times per round.) | |
Isawa Tadaka | Shugenja. Earth. Elemental Master. | 5 | 5 | 3 | 2 | 2 | and clan only. Disguised Shugenja. Action: During a conflict, remove one or more characters in your dynasty discard pile from the game – look at that many random cards from your opponent's hand. Choose and discard one of those cards. | |
Ishiken Initiate | Shugenja. Void. | 2 | 1 | 1 | 0 | 2 | This character gets +1 and +1 for each claimed ring. | |
Iuchi Wayfinder | Shugenja. Water. Cavalry. | 1 | 1 | 1 | 0 | 1 | Reaction: After this character enters play – look at a facedown province. | |
Kaito Kosori | Monk. Shugenja. Air. | 3 | 2 | 2 | 1 | 2 | During each conflict, if you control at least 1 participating character and this character is in your home area and ready, it contributes its skill to your side. | |
Kami Unleashed | Spirit. | 2 | 1 | 1 | 0 | — | Seeker role only. Action: While this character is attacking, sacrifice it – resolve the ring effect of the contested ring as if you won the the conflict as the attacking player. (Max 1 per conflict.) | |
Kitsuki Kāgi | Courtier. Imperial. | 2 | 1 | 2 | 1 | 1 | Reaction: After this character wins a conflict, choose up to 3 cards in a player's discard pile – remove them from the game. | |
Kujira's Hireling | Bushi. Rōnin. | 1 | 1 | 1 | 0 | — | Action: Spend 1 fate and select one – this character gets +1 and +1 until the end of the phase, or this character gets -1 and -1 until the end of the phase. Any player may trigger this ability. (Unlimited.) | |
Local Daimyō's Retainer | Bushi. Rōnin. | 1 | 2 | 2 | 1 | 1 | You can only play this card if you control at least 3 faceup provinces. | |
Mantis Seafarer | Bushi. Mantis Clan. | 2 | 2 | 1 | 0 | — | Air role only. Reaction: After this character wins a conflict, lose 1 honor – gain 1 fate. (Unlimited.) | |
Master of the Spear | Bushi. | 3 | 2 | 2 | 1 | 3 | Action: While this character is attacking, your opponent must choose a participating character he or she controls – move that character home. | |
Meek Informant | Peasant. Shinobi. | 1 | — | 1 | 0 | 1 | Reaction: After you play this character – look at an opponent's hand. | |
Menacing Iron Warrior | Bushi. | 3 | 3 | 1 | 2 | 2 | Action: While this character is participating in a conflict – until the end of the conflict, each participating character your opponent controls with equal or lower skill than this character cannot trigger abilities. | |
Messenger of Misfortune | Courtier. | 1 | 1 | 1 | 0 | 1 | Courtesy. (When this character leaves play, gain 1 fate.) | |
Midnight Prowler | Bushi. Shinobi. | 2 | 2 | 1 | 0 | — | Reaction: After this character wins a conflict – look at the top 2 cards of your opponent's conflict deck. You may discard 1 of those cards. | |
Nezumi Infiltrator | Creature. Scout. | 1 | 1 | 1 | 0 | 2 | Immune to Shadowlands and Mahō card effects. Reaction: After this character enters play during a conflict – until the end of the conflict, raise or lower the strength of the attacked province by 1 (to a minimum of 1). (Max 1 per conflict.) | |
Niten Pupil | Bushi. Duelist. | 2 | 2 | 2 | 1 | 1 | Water role only. Reaction: After honor dials are revealed for a duel, if this character is involved in the duel – double this character's base and skills until the end of the phase. | |
Opium Wastrel | Peasant. | 1 | 1 | 1 | 0 | 2 | Play only if you are less honorable than an opponent. Reaction: After this character enters play during a conflict, choose a participating character – set that character's glory to 0 until the end of the conflict. | |
Political Rival | Courtier. | 3 | — | 3 | 0 | 2 | Covert. (When this character attacks, choose one character without covert. That character cannot be declared as a defender.) This character gets +3 while defending. | |
Promising Youth | Monk. Tattooed. | 2 | 2 | 2 | 1 | 1 | You may play this character as an attachment with the text: “Attached character gets +2 and +2 . Interrupt: When attached character leaves play – detach this attachment and turn it into a character.” | |
Renowned Singer | Courtier. Storyteller. | 1 | 0 | 1 | 2 | 2 | Water role only. Action: If you have gained 2 or more honor this phase, choose an opponent and 2 cards in your conflict discard pile. That opponent chooses 1 of those cards – add the chosen card to your hand and place the other on the bottom of your conflict deck. | |
Roving Michibiku | Monk. Scholar. | 3 | 2 | 2 | 1 | 2 | Reaction: After this character wins a conflict – take a ring from the defending player's claimed ring pool. | |
Seeker of Knowledge | Courtier. Shugenja. Air. | 2 | 0 | 2 | 1 | 1 | While this character is attacking, the contested ring gains the element. If this character wins the conflict as an attacker, you may choose which of its ring effects to resolve. | |
Shiksha Scout | Creature. Scout. | 2 | 2 | 2 | 1 | 2 | While this character is participating in a conflict, you are considered to control an additional character in this conflict. | |
Shinjo Ambusher | Bushi. Cavalry. | 1 | 2 | 0 | 1 | 2 | Reaction: After you play this character into a conflict – the attacked province cannot trigger its abilities this conflict. | |
Shinjo Haruko | Bushi. Cavalry. | 3 | 3 | 2 | 1 | 3 | Action: During a conflict in which this character is participating, choose an honored character – move that character to the conflict. | |
Shinomen Wayfinders | Bushi. Cavalry. Scout. | 4 | 3 | 1 | 1 | 1 | No attachments except Weapon Action: During a conflict, reduce the cost to play this character by 1 for each participating character you control. | |
Shosuro Miyako | Bushi. Shinobi. | 3 | 3 | 2 | 1 | 2 | Disguised non- character. This character can only be played by the disguised keyword. Reaction: After you play this character, choose a non-unique character an opponent controls – dishonor that character. | |
Shosuro Sadako | Bushi. Shadow. Shinobi. | 2 | 1 | 1 | 3 | 3 | While this character is dishonored, add its glory to its and skill instead of subtracting it. | |
Shrine Maiden | Monk. | 1 | 1 | 1 | 0 | 1 | Reaction: After this character enters play, reveal the top 3 cards of your conflict deck – add each Spell and each Kihō card revealed by this ability to your hand and discard the rest. | |
Slovenly Scavenger | Goblin. Shadowlands. | 1 | 1 | — | 0 | — | Reaction: After this character wins a conflict, sacrifice it. Choose a discard pile – shuffle that discard pile into its owner's corresponding deck. | |
Soshi Diviner | Shugenja. Air. | 2 | 1 | 2 | 1 | 1 | Action: During a conflict, choose a card in a non-stronghold province – move that card to another non-stronghold province controlled by the same player. | |
Spiritcaller Prodigy | Shugenja. Water. | 3 | 1 | 3 | 2 | 1 | Action: Sacrifice this character. Choose a character with printed cost 3 or lower in your dynasty discard pile – put that character into play. | |
Steward of Law | Courtier. Scholar. | 1 | 1 | 1 | 0 | 1 | While this character is participating in a conflict, characters cannot receive dishonored status tokens. | |
Stoic Gunsō | Bushi. | 2 | 2 | 1 | 1 | 1 | Action: During a conflict, sacrifice a (friendly) character – this character gets +3 until the end of the conflict. | |
Tattooed Wanderer | Monk. Tattooed. | 1 | 2 | 1 | 0 | 2 | You may play this character as an attachment with the text: "Attached character gains covert." | |
Togashi Kazue | Monk. Tattooed. | 3 | 3 | 3 | 1 | 2 | You may play this character as an attachment with the text: "Action: During a conflict in which attached character is participating, choose another participating character – move 1 fate from that character to the attached character." | |
Unassuming Yōjimbō | Bushi. Yōjimbō. | 3 | 3 | 1 | 0 | 2 | Covert. (When this character attacks, choose one character without covert. That character cannot be declared as a defender.) | |
Vengeful Oathkeeper | Bushi. | 2 | 2 | 1 | 0 | 2 | Reaction: After you lose a conflict – put this character into play from your hand. | |
Visiting Advisor | Courtier. Cavalry. | 2 | 0 | 2 | 1 | 2 | Action: During a conflict in which this character is participating, choose up to 1 other character you control – move this character and that character home. | |
Wandering Mediator | Courtier. | 1 | 0 | 2 | 1 | 1 | Air role only. Action: During a conflict at an province, select one – either move this character to the conflict, or move it home. | |
Warden of the Damned | Monk. | 3 | 2 | 2 | 1 | 3 | Forced Interrupt: When the conflict phase ends – each player must sacrifice a dishonored character, if able. | |
Yogo Kikuyo | Shugenja. Earth. | 3 | 2 | 2 | 1 | 2 | Interrupt: When the effects of a Spell event your opponent plays during a conflict would initiate, put this card into play from your hand – cancel those effects. | |
Young Harrier | Bushi. Scout. Shinobi. | 1 | 1 | 1 | 1 | 1 | Action: Dishonor this character – each character you control cannot be dishonored until the end of the phase. |