Clan War
Clan War | |
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Product Code | L5C28 |
Release Date | 2020-02-07 [1] |
Previous | Shoju's Duty |
Next | Rokugan at War |
Cycle | Premium Expansions |
Clan War is the second Premium Expansion and contains a total of 234 new cards. Clan War introduces two ways to bring multiplayer to Legend of the Five Rings: The Card Game. [2] The covert art is made by Mauro Dal Bo.
The Enlightenment format sees three or more players racing to claim all five elemental rings, while Team Conquest allows four players to join up into two teams to break each others’ strongholds. When the clans clash in open war, none can be victorious alone!
The Enemy of my Enemy[edit | edit source]
With multiple opponents, Clan War encourages dealmaking and negotiation like never before. In fact, strategic alliances will be key to winning the game, and in Rokugan, you can always be sure there are consequences for dishonorable behavior. A treaty pad included in Clan War allows you to formalize these alliances.
When you make a treaty, players fill out the top form of the treaty pad to confirm what is being promised by each player, how long the treaty will last, and the value of the treaty. Each of these fields must be agreed upon by both players. The value essentially determines how much honor a player will lose should the terms of the treaty be broken. This incentivizes players to uphold their treaties, unless the perfect opportunity comes along.
The Clan War expansion introduces a new card type: treaty cards. These cards bring a more dynamic and unpredictable game experience to the use of treaties in Enlightenment games, and are completely optional. When using treaty cards, you simply select a random card when forming a treaty and place the honor value on it. When a treaty is broken, the player who broke the treaty reveals the card and resolves its text.
Cards[edit | edit source]
ID | Name | Clan | Deck | Type | Traits | Text Box |
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66 | The Crashing Wave | ![]() |
Conflict | Event | — | Support. Reaction: After an attack is declared against a province but before the province is revealed, choose an eligible province you control – move the conflict to the chosen province and reveal it, if able. You are now the defending player if you were not already. |
28 | Kuni Silencer | ![]() |
Dynasty | Character | Monk. | Reaction: After this character wins a conflict as the defender – your opponent must return a ring from his or her claimed ring pool to the unclaimed ring pool. |
40 | Ikoma Message Runner | ![]() |
Dynasty | Character | Courtier. | Support. (Another player may help pay this card's fate cost.) Action: For each player, choose up to 1 facedown card in that player's provinces – turn each chosen card faceup. |
38 | Mindful Warrior | ![]() |
Dynasty | Character | Bushi. | Reaction: After this character wins a conflict, choose a ring in your unclaimed ring pool – switch that ring with a ring claimed on one of your provinces, gaining all fate on it. |
36 | Agasha Prodigy | ![]() |
Dynasty | Character | Shugenja. Fire. | Action: Choose a character. Each opponent may give you 1 honor and choose a character – each player that chose a character discards the top card of their conflict deck. Each attachment a player discards this way is put into play attached to the character that player chose. |
34 | Negotiation Table | ![]() |
Dynasty | Holding | — | Action: In turn order, each opponent may select one or more of the following –![]() ![]() ![]() Then, you do each option once for each opponent that selected that option. |
33 | Masterpiece Painter | ![]() |
Dynasty | Character | Courtier. | Support. (Another player may help pay this card's fate cost.) Action: Choose any number of players. – each of those players reveals the top card of their conflict deck. Until the end of the phase, each of those players may play their revealed card as if it were in their hand. |
29 | Roadside Inn | ![]() |
Dynasty | Holding | Inn. | Reaction: After the fate phase begins, choose a character. Each opponent may give you 1 honor and choose a character in this way moves 1 fate from their fate pool to their chosen character, if able. |
31 | Dazzling Duelist | ![]() |
Dynasty | Character | Bushi. Duelist. | Action: During a conflict, initiate a ![]() |
30 | Chancellor's Aide | ![]() |
Dynasty | Character | Courtier. Imperial. | Interrupt: When this character leaves play, choose a player. Each opponent may give you 1 honor and choose a player – each chosen player discards a card from their hand. |
27 | Sake House Smuggler | ![]() |
Dynasty | Character | Courtier. Merchant. | Support. (Another player may help pay this card's fate cost.) Action: During the conflict phase, choose another player – until the end of the phase, the next non-event card you play and the next non-event card that player plays each has its cost to play reduced by 1. |
44 | Bushidō Adherent | ![]() |
Dynasty | Character | Bushi. | Support. (Another player may help pay this card's fate cost.) Action: During a conflict in which this character is participating, choose a participating character – honor that character. Your opponent draws 1 card. |
26 | One of the Forgotten | ![]() |
Dynasty | Character | Bushi. Berserker. | You cannnot place fate on this character when it is played from your provinces. Reaction: After an opponent passes on declaring a conflict, if that opponent controls any ready characters – put 1 fate on this character. |
19 | Fields of the Wind | ![]() |
— | Province | — | Action: During a conflict at this province, choose 2 rings you claimed on different provinces you control – move each of those rings to the other chosen ring's province. |
16 | Strategizing | ![]() |
— | Province | — | Reaction: After a province you control is revealed – redistribute the rings claimed on your provinces among elegible provinces you control. |
17 | Fury of the Kami | ![]() |
— | Province | — | Interrupt: When a province you control is broken, choose a ring claimed on that province – resolve that ring's effect as if you were the attacking player. |
12 | Upholding Bushido | ![]() |
— | treaty | — | (X is equal to the value staked on this treaty.) The player who did not break this treaty gains X honor. |
11 | Transgression of Honor | ![]() |
— | treaty | — | (X is equal to the value staked on this treaty.) The player who broke this treaty loses X honor. |
10 | Spreading Discontent | ![]() |
— | treaty | — | (X is equal to the value staked on this treaty.) The player who broke this treaty bows a character they control with the highest printed cost of X or lower. |
9 | Shattered Blades | ![]() |
— | treaty | — | (X is equal to the value staked on this treaty.) The player who broke this treaty discards X attachments they control. |
8 | Sent to their Deaths | ![]() |
— | treaty | — | (X is equal to the value staked on this treaty.) The player who broke this treaty discards a total of X fate from characters they control. |
43 | Medium of the Living Soul | ![]() |
Dynasty | Character | Shugenja. Water. | Action: During a conflict, choose a participating character – until the end of the conflict, that character gains: “Reaction: After you resolve a ring effect during a conflict in which this character is participating, remove 1 fate from this character – resolve that effect again. |
58 | Way Station Trader | ![]() |
Dynasty | Character | Courtier. Gaijin. Merchant. | Limited. (No more than one limited card can be played by each player each round.) Rection: After a province is revealed during a conflict in which this character is participating, choose an opponent – take 1 fate from that opponent |
5 | Finding a New Lord | ![]() |
— | treaty | — | (X is equal to the value staked on this treaty.) The player who did not break this treaty gains X fate. |
75 | Impossible Kōan | ![]() |
Conflict | Event | — | Support. (Another player may help pay this card's fate cost.) Action: During a conflict – set each character's base ![]() ![]() |
88 | Expert Bartering | ![]() |
Conflict | Attachment | Technique. | You may spend 1 fate. Choose another attachment (you may only choose one an opponent controls if you spent 1 fate) – switch this attachment with the chosen attachment. If you do not control the chosen attachment, exchange control of them as well. |
85 | Imbued With Shadows | ![]() |
Conflict | Event | Spell. Air. Shadow. | Action: Lose X honor. Choose X characters – discard a status token from each of those characters. |
91 | Join the Fray | ![]() |
Conflict | Event | — | Support. Action: During a ![]() |
89 | Way of the Open Hand | ![]() |
Conflict | Event | Philosophy. | Action: During a conflict against a non-stronghold province, choose a participating character you do not control – move that character home and put 1 fate on it. |
55 | Altansarnai's Vanguard | ![]() |
Dynasty | Character | Bushi. Cavalry. | During each conflict against a province with 1 or more rings claimed on it, this character cannot be bowed by card or ring effects. |
54 | Acclaimed Geisha House | ![]() |
Dynasty | Holding | — | Action: During a conflict, dishonor a (friendly) participating character and choose an unclaimed ring – switch the contested ring with the chosen ring. (The conflict retains its type.) |
78 | All Out Assault | ![]() |
Conflict | Event | Tactic. | Reaction: After the conflict phase begins – each time a player has the opportunity to declare an attack this phase, they must attack with as many of their character as are able. |
73 | Contemplative Wisdom | ![]() |
Conflict | Attachment | Technique. | Restricted. Support. Attached character gains: “Action: During a conflict, return a ring from your claimed ring pool to the unclaimed ring pool. Choose a participating characte – that character gains each of this character’s printed abilities until the end of the conflict.” |
70 | Cultured Façade | ![]() |
Conflict | Event | — | Action: During a conflict – until the end of the conflict, each participating character cannot be chosen as a target of an event played by a player whose honor bid is higher than that of the character’s controller. |
72 | Inscribed Tantō | ![]() |
Conflict | Attachment | Weapon. | While you have claimed the ![]() |
52 | Vice Proprietor | ![]() |
Dynasty | Character | Courtier. Merchant. | Action: During a conflict in which this character is participating, dishonor it. Choose an opponent, then that opponent chooses a participating character you do not control – bow that character. |
76 | Take Up Command | ![]() |
Conflict | Attachment | Condition. | Attached character gains the Commander trait and: “Action: During a conflict in which this character is participating, choose a Bushi character you control with printed cost 2 or lower – ready that character and move it to the conflict.” |
74 | Unquestioned Heritage | ![]() |
Conflict | Event | — | Action: If you have claimed the ![]() |
68 | A Game of Letters | ![]() |
Conflict | Event | — | Action: During a ![]() ![]() ![]() |
69 | Favorable Alliance | ![]() |
Conflict | Event | — | Support Action: Set aside cards from the top of up to two conflict decks, yours and that of the player who supports you, until X cards are set aside. Those cards are faceup and out of play. Both you and the player who supports you may play those cards as if they were in their hand. |
67 | Fulfill Your Duty | ![]() |
Conflict | Event | — | Action: During a conflict, sacrifice a (friendly) character – the attacked province gets +X strength until the end of the conflict, where X is the sacrificed character’s [Military] skill (including modifiers). |
63 | Venerable Fortunist | ![]() |
Dynasty | Character | Monk. Brotherhood. | Action: Return a ring in your claimed ring pool that matches the element of your role to the unclaimed ring pool – gain 2 fate. |
53 | Master Whisperer | ![]() |
Dynasty | Character | Courtier. | Support. (Another player may help pay this card's fate cost.) Action: Choose a player – that player discards 3 cards from their hand and draws 3 cards |
50 | Shepherd of Visages | ![]() |
Dynasty | Character | Shugenja. Air. | Action: During a conflict, choose a participating character – that character gets –2 glory until the end of the conflict |
51 | Shosuro Actor | ![]() |
Dynasty | Character | Actor. Shinobi. | Action: During a conflict in which this character is participating, choose a non-unique character you do not control – this character becomes a copy of that character until the end of the conflict. |
6 | Forgotten Plans | ![]() |
— | treaty | — | (X is equal to the value staked on this treaty.) The player who broke this treaty discards X cards from their hand. |
4 | Falling Fortune | ![]() |
— | treaty | — | (X is equal to the value staked on this treaty.) The player who broke this treaty loses X fate. |
3 | Exposed Secrets | ![]() |
— | treaty | — | (X is equal to the value staked on this treaty.) The player who did not break this treaty draws X cards. |
13 | Slaughtered Village | ![]() |
— | Province | — | Interrupt: When this province is broken – resolve the effect of each ring claimed on it as if you were the attacking player. |
7 | Second Chances | ![]() |
— | treaty | — | (X is equal to the value staked on this treaty.) The player who did not break this treaty distributes X fate among characters they control. |
90 | Diversionary Maneuver | ![]() |
Conflict | Event | Tactic. | Action: During a ![]() |
92 | Hige's Sermon | ![]() |
Conflict | Event | Heresy. | Limited. (No more than one limited card can be played by each player each round.) Action: During the draw phase, each player in turn order chooses a different character they do not control – bow each of those characters. |
64 | Kobo Ichi-Kai Jūjutsu | ![]() |
Conflict | Attachment | Technique. | Restricted. (No more than two restricted attachments per character.) X is equal to the greatest number of rings claimed by a single opponent. |
14 | Model of Courtesy | ![]() |
— | Province | — | Interrupt: When a province you control is broken, choose an unbroken province you control – move a ring claimed on the broken province to the chosen province. |
79 | Privileged Position | ![]() |
Conflict | Event | — | Reaction: After honor dials are revealed during an honor bid – each opponent who bid higher than you cannot declare more than one conflict against you this round. |
41 | Righteous Akodo | ![]() |
Dynasty | Character | Bushi. | This character gets +2![]() |
93 | Seize the Day | ![]() |
Conflict | Event | — | Reduce the cost to play this card by 1 if you have 2 or more opponents. Reaction: After the conflict phase begins – you become the first player. |
18 | Shadowed Alleyway | ![]() |
— | Province | — | Reaction: After an attack is declared against this province, choose another unbroken non-stronghold province you control – move a claimed ring from this province to the chosen province. |
1 | Desertion | ![]() |
— | treaty | — | (X is equal to the value staked on this treaty.) The player who broke this treaty gives control of a character they control with the highest printed cost of X or lower to the player who did not break this treaty. |
21 | Temple of Jikoju | ![]() |
— | Province | Temple. | This province gets +2 strength for each claimed ![]() Forced Reaction: After an attack is declared against this province – place 1 fate on each unclaimed ![]() |
48 | Serene Seer | ![]() |
Dynasty | Character | Shugenja. Void. | Support. (Another player may help pay this card's fate cost.) Action: For each opponent that has claimed the ![]() |
32 | Perfect Guest | ![]() |
Dynasty | Character | Courtier. | Action: Choose another player – that player gains control of this character and cannot trigger this ability this round. |
15 | Karmic Teachings | ![]() |
— | Province | — | Interrupt: When this province is broken – move each ring claimed on it to your unclaimed ring pool. |
25 | Hida Secretkeeper | ![]() |
Dynasty | Character | Bushi. | This character gets +2![]() ![]() |
94 | Enlightenment | ![]() |
Conflict | Event | Kihō. | Action: Resolve the effect of each ring in your claimed ring pool as if you were the attacking player. Then, if all five rings are in your claimed ring pool, you win the game. |
57 | Endless Plains Skirmisher | ![]() |
Dynasty | Character | Bushi. Cavalry. | Action: During a conflict, choose a player – move this character to the conflict on that player's side. (You still control this character, but its skill contributes towards that player's side in the conflict.) |
86 | Compelling Testimony | ![]() |
Conflict | Event | — | Support. (Another player may help pay this card's fate cost.) Action: During a ![]() ![]() |
42 | Battle Aspirant | ![]() |
Dynasty | Character | Bushi. | Reaction: After this character is declared as an attacker in a ![]() |
82 | Appeal to Sympathy | ![]() |
Conflict | Event | — | Support. (Another player may help pay this card's fate cost.) Interrupt: When the effects of an event would initiate – cancel those effects and put that event on top of its owner's conflict deck. |
20 | Temple of Daikoku | ![]() |
— | Province | Temple. | This province gets +2 strength for each claimed ![]() Forced Reaction: After an attack is declared against this province – place 1 fate on each unclaimed ![]() |
22 | Temple of Osano-wo | ![]() |
— | Province | Temple. | This province gets +2 strength for each claimed ![]() Forced Reaction: After an attack is declared against this province – place 1 fate on each unclaimed ![]() |
2 | Dishonorable Dealings | ![]() |
— | treaty | — | (X is equal to the value staked on this treaty.) The player who broke this treaty dishonor a character they control with the highest printed cost of X or lower. |
35 | Inventive Mirumoto | ![]() |
Dynasty | Character | Bushi. Duelist. | When you play this character, it enters play under the control of an opponent of your choice. This character cannot participate in conflicts against its owner. |
60 | Shika Matchmaker | ![]() |
Dynasty | Character | Shugenja. Air. Deer Clan. | Each card in your hand gains support. (Another player may help pay that card’s fate cost.) |
37 | Ascetic of the North Wall | ![]() |
Dynasty | Character | Monk. Tattooed. | While you have claimed the ![]() |
81 | Trick of the Light | ![]() |
Conflict | Event | Spell. Air. | Action: During a conflict, choose a participating character – until the end of the conflict, treat the characters as if its printed text box were blanks (except for Traits). |
80 | Peacemaker's Blade | ![]() |
Conflict | Attachment | Weapon. | This attachment cannot be played on an attacking character. Restricted. (No more than two restricted attachments per character.) Attached character cannot be declared as an attacker. |
47 | Mediator of Hostilities | ![]() |
Dynasty | Character | Courtier. | Reaction: After a player passes on declaring a conflict – draw 1 card. (Limit twice per round.) |
49 | Hallowed Ground | ![]() |
Dynasty | Holding | — | Each opponent who has claimed:![]() ![]() ![]() ![]() ![]() ![]() |
83 | Ramparts of Stone | ![]() |
Conflict | Event | Spell. Earth. | Limited. (No more than one limited card can be played by each player each round.) Action: During a conflict, the attacking player must select one – either bow each participating character they control, or discard 3 cards from their hand. |
61 | Cunning Confidant | ![]() |
Dynasty | Character | Bushi. Fox Clan. | While participating in a conflict against a player with more claimed rings than you, this character gets +2![]() |
62 | Insightful Gatekeeper | ![]() |
Dynasty | Character | Bushi. Dragonfly Clan. | While participating in a conflict against a player with more claimed rings than you, this character gets +2![]() |
45 | Expert Interpreter | ![]() |
Dynasty | Character | Courtier. Scholar. | Reaction: After the conflict phase begins, choose a ring. Each opponent may give you 1 honor and choose a ring – during each conflict in which one of the chosen rings is contested this phase, characters cannot enter play. |
23 | Temple of Shinsei's Wisdom | ![]() |
— | Province | Temple. | This province gets +2 strength for each claimed ![]() Forced Reaction: After an attack is declared against this province – place 1 fate on each unclaimed ![]() |
84 | Bayushi Traitor | ![]() |
Conflict | Character | Bushi. Shinobi. | When you play this character, it enters play under the control of an opponent of your choice. This character cannot participate in conflicts against its owner. |
77 | Called to War | ![]() |
Conflict | Event | — | Action: Choose a Bushi character. Each opponent may give you 1 honor and choose a Bushi character – place 1 fate on each chosen character. |
71 | Return the Offense | ![]() |
Conflict | Event | — | Action: During a conflict, initiate a ![]() |
65 | Common Cause | ![]() |
Conflict | Event | — | Action: Sacrifice a (friendly) character and choose another character – ready the chosen character. If that character is controlled by another player, honor it. |
59 | Forthright Ide | ![]() |
Dynasty | Character | Cavalry. Courtier. Merchant. | Support. (Another player may help pay this card's fate cost.) Action: During a conflict in which this character is participating, choose a character with printed cost 3 or lower – ready that character. If you control that character, discard 1 card from you hand. |
56 | Merchant of Curiosities | ![]() |
Dynasty | Character | Courtier. Merchant. | Action: Discard a card from your hand. Each opponent may give you 1 honor and discard a card from their hand – each player who discards a card this way draws 1 card. |
46 | Isawa Pilgrim | ![]() |
Dynasty | Character | Shugenja. Water. | Pride Action: Choose another player who has claimed the ![]() |
39 | Alchemical Laboratory | ![]() |
Dynasty | Holding | Laboratory. | While you have claimed the ![]() |
24 | Temple of the Thunders | ![]() |
— | Province | Temple. | This province gets +2 strength for each claimed ![]() Forced Reaction: After an attack is declared against this province – place 1 fate on each unclaimed ![]() |
87 | Criminal Contacts | ![]() |
Conflict | Event | — | Play only if your honor bid is higher than an opponent's. Action: Choose a character. Each opponent may give you 1 honor to choose a character – discard 1 fate from each chosen characters. |
References[edit | edit source]
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