Clan War

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Clan War
L5c28 main.png
Story hline.png
Product Code L5C28
Release Date Not specified
Previous Shoju's Duty
Next Rokugan at War
Cycle Premium Expansions

Clan War is the second Premium Expansion and contains a total of 234 new cards. Clan War introduces two ways to bring multiplayer to Legend of the Five Rings: The Card Game. [1] The covert art is made by Mauro Dal Bo.

The Enlightenment format sees three or more players racing to claim all five elemental rings, while Team Conquest allows four players to join up into two teams to break each others’ strongholds. When the clans clash in open war, none can be victorious alone!

The Enemy of my Enemy[edit | edit source]

With multiple opponents, Clan War encourages dealmaking and negotiation like never before. In fact, strategic alliances will be key to winning the game, and in Rokugan, you can always be sure there are consequences for dishonorable behavior. A treaty pad included in Clan War allows you to formalize these alliances.

When you make a treaty, players fill out the top form of the treaty pad to confirm what is being promised by each player, how long the treaty will last, and the value of the treaty. Each of these fields must be agreed upon by both players. The value essentially determines how much honor a player will lose should the terms of the treaty be broken. This incentivizes players to uphold their treaties, unless the perfect opportunity comes along.

The Clan War expansion introduces a new card type: treaty cards. These cards bring a more dynamic and unpredictable game experience to the use of treaties in Enlightenment games, and are completely optional. When using treaty cards, you simply select a random card when forming a treaty and place the honor value on it. When a treaty is broken, the player who broke the treaty reveals the card and resolves its text.

Cards[edit | edit source]

ID Name Clan Deck Type Traits Text Box
66 The Crashing Wave crab Conflict Event Support.
Reaction: After an attack is declared against a province but before the province is revealed, choose an eligible province you control – move the conflict to the chosen province and reveal it, if able. You are now the defending player if you were not already.
39 Alchemical Laboratory dragon Dynasty Holding Laboratory. While you have claimed the fire ring, each attachment you control on another player's character gains ancestral.
7 Second Chances neutral treaty (X is equal to the value staked on this treaty.)
The player who did not break this treaty distributes X fate among characters they control.
20 Temple of Daikoku neutral Province This province gets +2 strength for each claimed water ring.
Forced Reaction: After an attack is declared against this province – place 1 fate on each unclaimed water ring.
21 Temple of Jikoju neutral Province This province gets +2 strength for each claimed air ring.
Forced Reaction: After an attack is declared against this province – place 1 fate on each unclaimed air ring.
22 Temple of Osano-wo neutral Province This province gets +2 strength for each claimed earth ring.
Forced Reaction: After an attack is declared against this province – place 1 fate on each unclaimed earth ring.
23 Temple of Shinsei's Wisdom neutral Province This province gets +2 strength for each claimed void ring.
Forced Reaction: After an attack is declared against this province – place 1 fate on each unclaimed void ring.
24 Temple of the Thunders neutral Province This province gets +2 strength for each claimed fire ring.
Forced Reaction: After an attack is declared against this province – place 1 fate on each unclaimed fire ring.
46 Isawa Pilgrim phoenix Character Shugenja. Water. Pride
Action: Choose another player who has claimed the water ring - that player gains control of this character.
92 Hige's Sermon neutral Conflict Event Heresy. Limited. (No more than one limited card can be played by each player each round.)
Action: During the draw phase, each player in turn order chooses a different character they do not control – bow each of those characters.
56 Merchant of Curiosities unicorn Dynasty Character Courtier. Merchant. Action: Discard a card from your hand. Each opponent may give you 1 honor and discard a card from their hand – each player who discards a card this way draws 1 card.
59 Forthright Ide unicorn Dynasty Character Cavalry. Courtier. Merchant. Support. (Another player may help pay this card's fate cost.)
Action: During a conflict in which this character is participating, choose a character with printed cost 3 or lower - ready that character. If you control that character, discard 1 card from you hand.
66 Common Cause crab Conflict Event Action: Sacrifice a (friendly) character and choose another character – ready the chosen character. If that character is controlled by another player, honor it.
71 Return the Offense crane Conflict Event Action: During a conflict, initiate a Political duel between two characters controlled by different players, even if you do not control either of them – resolve the duel. Until the end of the conflict, the duel's winner does not bow as the result of conflict resolution and the duel's loser cannot be readied by card effects.
77 Called to War lion Conflict Event Action: Choose a Bushi character. Each opponent may give you 1 honor and choose a Bushi character – place 1 fate on each chosen character.
84 Bayushi Traitor scorpion Conflict Character Bushi. Shinobi. When you play this character, it enters play under the control of an opponent of your choice.
This character cannot participate in conflicts against its owner.
90 Diversionary Maneuver unicorn Conflict Event Tactic. Action: During a military conflict in which you are the attacking player, choose an eligible province not currently being attacked – bow and move home each participating character. Move the conflict to the chosen province and reveal it, if able. Move any number of ready characters you control to the conflict, then your opponent does so as well.
64 Kobo-Ichi-Kai Jujutsu crab Conflict Attachment Technique. Restricted. (No more than two restricted attachments per character.)
X is equal to the greatest number of rings claimed by a single opponent.
3 Exposed Secrets neutral treaty (X is equal to the value staked on this treaty.)
The player who did not break this treaty draws X cards.
15 Karmic Teachings dragon Province Interrupt: When this province is broken – move each ring claimed on it to your unclaimed ring pool.
82 Appeal to Sympathy phoenix Conflict Event Support. (Another player may help pay this card's fate cost.)
Interrupt: When the effects of an event would initiate – cancel those effects and put that event on top of its owner's conflict deck.
42 Battle Aspirant lion Dynasty Character Bushi. Reaction: After this character is declared as an attacker in a military conflict, choose a character your opponent controls without covert – the chosen character must be declared as a defender in this conflict, if able.
86 Compelling Testimony scorpion Conflict Event Support. (Another player may help pay this card's fate cost.)
Action: During a Political conflict, choose a participating character – that character gets -4Political until the end of the conflict.
57 Endless Plains Skirmisher unicorn Dynasty Character Bushi. Cavalry. Action: During a conflict, choose a player – move this character to the conflict on that player's side. (You still control this character, but its skill contributes towards that player's side in the conflict.)
94 Enlightenment neutral Conflict Event Kihō. Action: Resolve the effect of each ring in your claimed ring pool as if you were the attacking player. Then, if all five rings are in your claimed ring pool, you win the game.
25 Hida Secretkeeper crab Dynasty Character Bushi. This character gets +2military and +2Political while defending a province with 1 or more rings claimed on it.
32 Perfect Guest crane Dynasty Character Courtier. Action: Choose another player – that player gains control of this character and cannot trigger this ability this round.
14 Model of Courtesy crane Province Interrupt: When a province you control is broken, choose an unbroken province you control – move a ring claimed on the broken province to the chosen province.
Serene Seer phoenix Character Support. (Another player may help pay this card's fate cost.)
2 Desertion neutral treaty (X is equal to the value staked on this treaty.)
The player who broke this treaty gives control of a character they control with the highest printed cost of X or lower to the player who did not break this treaty.
13 Slaughtered Village crab Province Interrupt: When this province is broken – resolve the effect of each ring claimed on it as if you were the attacking player.
18 Shadowed Alleyway scorpion Province Reaction: After an attack is declared against this province, choose another unbroken non-stronghold province you control – move a claimed ring from this province to the chosen province.
93 Seize the Day neutral Conflict Event Reduce the cost to play this card by 1 if you have 2 or more opponents.
Reaction: After the conflict phase begins – you become the first player.
41 Righteous Akodo lion Dynasty Character Bushi. This character gets +2Political while attacking or defending a province with 1 or more rings claimed on it.
79 Privileged Position neutral Conflict Event Reaction: After honor dials are revealed during an honor bid – each opponent who bid higher than you cannot declare more than one conflict against you this round.
45 Expert Interpreter neutral Character

References[edit | edit source]