Coils of Power | |
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Product Code | L5C40 |
Release Date | 2021-06-04 [1] |
Previous | The Temptation of the Scorpion |
Next | Peace at Any Cost |
Cycle | Temptations Cycle |
Coils of Power is the fifth Dynasty Pack of the Temptations Cycle.
The cover art of this set by Carlos Barquet is from the card Kami of Ancient Wisdom.
Cards[ | ]
ID | Name | Clan | Deck | Type | Traits | Text Box |
---|---|---|---|---|---|---|
104 | Ancestral Sight | Conflict | Attachment | Spell. Water. | Attach to a Shugenja character. Attached character gains: "Action: Put a character in your discard pile on the bottom of your dynasty deck. Choose a copy of that character in play – move 1 fate from your fate pool to that character." | |
91 | Asahina Peacekeeper | Dynasty | Character | Shugenja. Air. | Seeker role only. Limited. As an additional cost for a player to declare a character as an attacker during a conflict, that player must discard 1 card from their hand. | |
94 | Conduit of Heroes | Dynasty | Character | Shugenja. Water. | Action: During a conflict, bow this character unless you have at least 5 more honor than an opponent. Choose another character – until the end of the conflict, that character gets +3 , +1 and +1 glory. | |
99 | Higashi Kaze Company | Dynasty | Character | Bushi. Army. Cavalry. | No attachments except Weapon. Reaction: After this character wins a conflict, choose another participating character with no fate on it – that character does not bow as the result of this conflict's resolution. | |
95 | Kami of Ancient Wisdom | Dynasty | Character | Spirit. | No attachments except Spell or Spirit. Reaction: After 1 or more fate is removed from a character outside the fate phase, choose a character and select one – either place 1 fate on the chosen character or remove 1 fate from it. | |
93 | Militant Faithful | Dynasty | Character | Peasant. Heretic. Army. | No attachments except Heresy or Weapon. This character does not bow as the result of conflict resolution during conflicts in which an opponent controls a participating honored or dishonored character. | |
98 | Open Field Skirmisher | Dynasty | Character | Bushi. | Action: During a conflict in which this character is attacking, remove 1 fate from this character – the attacked province gets -3 strength until the end of the conflict. | |
96 | Shosuro Deceiver | Dynasty | Character | Courtier. Shinobi. | While this character is participating in a conflict it gains each triggered ability on each other participating dishonored character. | |
90 | Repentant Legion | Dynasty | Character | Bushi. Army. Berserker. | No attachments except Weapon. Reaction: After you break a province during a conflict in which this character is participating – fill each of your non-stronghold provinces with 1 facedown dynasty card. | |
102 | Phoenix Tattoo | Conflict | Attachment | Tattoo. | Fire role only. Attach to a character you control. Attached character gains the Tattooed trait. Restricted. While attached character is participating in a conflict, each other participating character gains pride. | |
101 | Tsangusuri Ward | Conflict | Attachment | Item. Spell. Air. | Play only on a character you control, and only if your control a Shugenja character. Opponents cannot play attachments on attached character. | |
100 | Battle Meditation | Conflict | Event | — | Reaction: After you break a province during a conflict, if you control a participating Berserker character – draw 3 cards. (Max 1 per conflict.) | |
105 | Battlefield Orders | Conflict | Event | Tactic. | If you have at least 5 more honor than an opponent, reduce the cost to play this card by 1. Action: During a conflict, choose an action ability on a participating character – that character's controller resolves that ability. | |
103 | Betrayal of Truth | Conflict | Event | Heresy. | Reaction: During a conflict – bow each participating honored or dishonored character. | |
106 | Calling the Storm | Conflict | Event | Spell. Water. | Action: Discard your hand – until the end of the phase, you may look at and play the top card of your conflict deck as if it were in your hand. | |
97 | Display of Loyalty | Dynasty | Event | — | Action: Choose a character with the most fate on it among characters in play – dishonor that character. | |
107 | Final Whisper | Conflict | Event | Poison. Shadowlands. | Air role only. Reaction: After an opponent's character receives a status token, that opponent chooses another character they control – the chosen character receives the same status token as well. | |
108 | Overrun | Conflict | Event | — | Limited. Reaction: After you break a province, choose a province controlled by the same opponent – place a dishonored status token on that province and reveal it, if able. While a province has a dishonored status token, treat its printed text box as if it were blank (except for Traits). | |
87 | Castle of the Forgotten | — | Stronghold | Castle. | Reaction: After you break a province, bow this stronghold – each conflict declared this round is instead of its normal type. | |
89 | Deserted Shrine | — | Province | Shrine. | Reaction: After this province is revealed, choose a deck – discard the top 10 cards of that deck. | |
88 | Offerings to the Kami | — | Province | Shrine. | Reaction: After this province is revealed, choose a ring in the unclaimed ring pool – resolve that ring's effects and claim it as a ring, gaining all fate on it. | |
92 | Fū Sui Temple | Dynasty | Holding | Temple. | During conflicts, each participating character gains pride. |
References[ | ]
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