Core Set

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The Core Set

The Core Set contains two honor dials, one "Learn to Play" book as well as various cards and tokens.[1]

Cards
Tokens
  • 20 Condition tokens
  • 40 Fate tokens
  • 50 Honor tokens
  • 5 Ring tokens
  • 1 First Player token

Most individual cards appear only once in the Core Set, which means that to get a complete playset of every card one has to buy three Core Sets.[2]

The cover art was made by Darren Tan.

Cards[edit | edit source]

ID Name Clan Deck Type Traits Text Box
141 Above Question crane Conflict Attachment Condition. Attached character cannot be chosen as a target of an opponent's event.
180 Adept of Shadows scorpion Conflict Character Bushi. Shinobi. Action: Lose 1 honor – return this character to your hand.
84 Adept of the Waves phoenix Dynasty Character Shugenja. Water. Action: Choose a character – until the end of the phase, that character gains covert during water conflicts.
147 Admit Defeat crane Conflict Event Action: Choose a character that is defending alone – bow that character.
177 Against the Waves phoenix Conflict Event Spell. Water. Action: Choose a Shugenja character – bow or ready that character.
56 Agasha Swordsmith dragon Dynasty Character Shugenja. Fire. Action: Search the top 5 cards of your conflict deck for an attachment, reveal it, and add it to your hand. Shuffle.
111 Aggressive Moto unicorn Dynasty Character Bushi. Cavalry. This character cannot be declared as a defender.
71 Akodo Gunsō lion Dynasty Character Bushi. Pride. (After this character wins a conflict, honor it. After this character loses a conflict, dishonor it.)
Reaction: After this character enters play from a province – refill that province faceup.
79 Akodo Toturi Unique lion Dynasty Character Bushi. Champion. Reaction: After you claim a ring during a military conflict in which this character is participating – resolve that ring's effect.
188 Ambush scorpion Conflict Event Action: During a conflict, choose up to 2 scorpion characters with total printed cost 6 or lower from your hand and/or provinces – put those character into play as participating characters.
151 Ancestral Daishō dragon Conflict Attachment Weapon. Ancestral. (When attached card leaves play, return this card to your hand.)
Restricted. (No more than two restricted attachments per character.)
15 Ancestral Lands neutral Province This province gets +5 during Political conflicts here.
53 Artisan Academy crane Dynasty Holding Academy. Action: During the conflict phase – reveal the top card of your conflict deck. Until the end of the phase, you may play that card as if it were in your hand.
40 Asahina Artisan crane Dynasty Character Shugenja. Air. Action: During a conflict, bow this character. Choose another crane character – that character gets +3Political until the end of the conflict.
50 Asahina Storyteller crane Dynasty Character Courtier. Shugenja. Air. Sincerity. (When this character leaves play, draw 1 card.)
Each honored crane character you control gains sincerity.
85 Asako Diplomat phoenix Dynasty Character Courtier. Reaction: After this character wins a conflict, choose a character – honor or dishonor that character.
63 Ascetic Visionary dragon Dynasty Character Monk. Tattooed. No attachments except Monk or Tattoo.
Action: While this character is attacking, spend 1 fate to an unclaimed ring. Choose a Monk character or a character with a Monk attachment – ready that character.
203 Assassination neutral Conflict Event Action: During a conflict, lose 3 honor. Choose a character with printed cost 2 or lower – discard that character. (Max 1 per round.)
204 Banzai! neutral Conflict Event Action: During a conflict, choose a participating character – that character gets +2military until the end of the conflict. You may lose 1 honor to resolve this ability twice. (Max 1 per conflict.)
95 Bayushi Liar scorpion Dynasty Character Courtier. Sincerity. (When this character leaves play, draw 1 card.)
96 Bayushi Manipulator scorpion Dynasty Character Courtier. Reaction: After honor dials are revealed – increase the value of your bid by 1.
107 Bayushi Shoju Unique scorpion Dynasty Character Bushi. Courtier. Champion. Action: While this character is participating in a Political conflict, choose a participating character controlled by your opponent – until the end of the conflict, that character gets -1Political and is discarded if its Political skill is 0. (Limit twice per round.)
105 Bayushi Yunako Unique scorpion Dynasty Character Bushi. Commander. Action: While this character is participating in a conflict, choose a character – switch that character's base military and Political skill until the end of the conflict.
98 Blackmail Artist scorpion Dynasty Character Courtier. Reaction: After this character wins a Political conflict – take 1 honor from your opponent.
189 Blackmail scorpion Conflict Event Play only if you are less honorable than your opponent.
Action: During a conflict, choose a character controlled by your opponent with printed cost 2 or lower – take control of that character until the end of the conflict.
112 Border Rider unicorn Dynasty Character Bushi. Cavalry. Action: Ready this character.
31 Borderlands Defender crab Dynasty Character Bushi. While this character is defending, opponents' card effects cannot bow it or move it.
38 Borderlands Fortifications crab Dynasty Holding Battlefield. Action: Choose a card in one of your provinces – switch this holding with that card.
194 Born in War unicorn Conflict Attachment Condition. Cavalry character only.
X is equal to the number of unclaimed rings.
42 Brash Samurai crane Dynasty Character Bushi. Action: While this character is your only participating character in a conflict – honor this character.
195 Breakthrough unicorn Conflict Event Reaction: After the resolution of your first conflict this phase as the attacking player, if that conflict broke a province – immediately declare your second conflict for this phase.
186 Calling in Favors scorpion Conflict Event Action: Dishonor a (friendly) character. Choose an opponent's attachment – take control of that attachment and attach it to that character, if able. Otherwise, discard the attachment.
196 Captive Audience unicorn Conflict Event Action: During a Political conflict, lose 1 honor – change the conflict type to military.
43 Cautious Scout crane Dynasty Character Bushi. Scout. While this character is attacking alone, treat the defending province as if its printed text box were blank (except for Traits).
199 Cavalry Reserves unicorn Conflict Event Action: During a military conflict, choose up to 6 printed cost worth of Cavalry characters in your dynasty discard pile – put those characters into play in the conflict.
210 Charge! neutral Conflict Event Action: During a military conflict, choose a face-up character in one of your provinces – put that character into play, participating in the conflict.
108 City of Lies scorpion Dynasty Holding City. Action: Reduce the cost of the next event you play this phase by 1.
6 City of the Open Hand Unique scorpion Stronghold City. Action: If you are less honorable than an opponent, bow this stronghold – take 1 honor from that player.
202 Cloud the Mind neutral Conflict Attachment Spell. Air. Play only if you control a Shugenja character.
Treat attached character as if its printed text box were blank (except for Traits).
205 Contingency Plan neutral Conflict Event Reaction: After honor dials are revealed – increase or decrease the value of your bid by 1 (to a minimum of 0).
206 Court Games neutral Conflict Event Action: During a Political conflict, select one – choose and honor a participating character you control, or your opponent chooses and dishonors a participating character he or she controls. (Max 1 per conflict.)
182 Court Mask scorpion Conflict Attachment Item. Mask. Attach to a character you control.
Action: Return this attachment to your hand and dishonor attached character.
46 Daidoji Nerishma Unique crane Dynasty Character Bushi. Scout. Action: Choose a facedown card in one of your provinces – turn that card faceup.
152 Daimyō's Favor dragon Conflict Attachment Condition. Attach to a character you control.
Action: Bow this attachment – reduce the cost of the next attachment you play on this character this phase by 1.
72 Deathseeker lion Dynasty Character Bushi. Reaction: After this character loses a conflict as an attacker, sacrifice this character. Choose a character controlled by your opponent – if that character has no fate on it, discard it. Otherwise, remove 1 fate from that character.
8 Defend the Wall crab Province Reaction: After you win a conflict at this province – resolve the ring effect of that conflict as if you were the attacking player.
179 Display of Power phoenix Conflict Event Spell. Fire. Reaction: After you lose an unopposed conflict – cancel the ring effect of that conflict. Then, you resolve that ring effect as if you had won the conflict as the attacking player. Claim that ring.
47 Doji Challenger crane Dynasty Character Bushi. Duelist. Action: While this character is attacking, choose a character controlled by your opponent – move that character to this conflict.
44 Doji Gift Giver crane Dynasty Character Courtier. Action: While this character is participating in a conflict, give your opponent 1 fate. That opponent must choose a ready participating character he or she controls – bow that character.
52 Doji Hotaru Unique crane Dynasty Character Bushi. Champion. Reaction: After you claim a ring during a Political conflict in which this character is participating – resolve that ring's effect.
41 Doji Whisperer crane Dynasty Character Courtier.
54 Doomed Shugenja dragon Dynasty Character Shugenja. Fire. Limited. (No more than one limited card can be played by each player each round.)
You cannot place fate on this character when it is played from one of your provinces.
142 Duelist Training crane Conflict Attachment Technique. Attached character gains: "Action: While this character is participating in a conflict, choose a participating character controlled by your opponent – challenge that character to a military duel. Instead of giving honor for this duel's bid, a player may choose and discard the required number of cards from hand. Bow the loser of the duel."
25 Eager Scout crab Dynasty Character Bushi. Scout.
16 Elemental Fury neutral Province Reaction: After this province is revealed – switch the contested ring with an unclaimed ring. (The conflict retains its type.)
14 Endless Plains unicorn Province Reaction: After an attack is declared here, break this province. Your opponent chooses an attacking character – discard that character.
60 Enlightened Warrior dragon Dynasty Character Bushi. Reaction: After an opponent selects a ring with fate on it – place 1 fate on this character.
17 Entrenched Position neutral Province This province gets +5 during military conflicts here.
211 Fallen in Battle neutral Conflict Event Reaction: After you win a military conflict by 5 or more skill, choose a participating character – discard that character. (Max 1 per conflict.)
128 Favorable Ground neutral Dynasty Holding Battlefield. Action: During a conflict, sacrifice this holding. Choose a character you control – move that character to the conflict or home from the conflict.
192 Favored Mount unicorn Conflict Attachment Creature. Attach to a character you control.
Attached character gains Cavalry.
Action: During a conflict, bow this attachment – move attached character to the conflict.
102 Favored Niece scorpion Dynasty Character Courtier. Action: Choose and discard 1 card from your hand – draw 1 card. (Limit twice per round.)
91 Fearsome Mystic phoenix Dynasty Character Shugenja. Air. This character gets +2 glory during air conflicts.
Action: While this character is participating in a conflict – remove 1 fate from each participating character your opponent controls with lower glory than this character.
18 Fertile Fields neutral Province Action: During a conflict at this province – draw 1 card.
183 Fiery Madness scorpion Conflict Attachment Poison.
200 Fine Katana neutral Conflict Attachment Weapon. Restricted. (No more than two restricted attachments per character.)
168 For Greater Glory lion Conflict Event Reaction: After you break a province during a military conflict – place 1 fate on each participating Bushi character you control. (Max 1 per conflict.)
207 For Shame! neutral Conflict Event Action: During a conflict, if you control a participating Courtier character, choose a participating character controlled by your opponent. Your opponent must select one – dishonor the chosen character or bow it.
184 Forged Edict scorpion Conflict Event Interrupt: When the effects of an event would initiate, dishonor a (friendly) Courtier character – cancel those effects.
94 Forgotten Library phoenix Dynasty Holding Library. Shrine. Reaction: After the draw phase begins – draw 1 card.
39 Funeral Pyre crab Dynasty Holding Ritual. Action: Sacrifice a (friendly) character – draw 1 card.
115 Giver of Gifts unicorn Dynasty Character Courtier. Action: Choose an attachment you control – move that attachment to an eligible character you control.
7 Golden Plains Outpost Unique unicorn Stronghold Outpost. Action: During a military conflict, bow this stronghold. Choose a Cavalry character you control – move it to that conflict.
208 Good Omen neutral Conflict Event Play only if your honor bid is lower than an opponent's.
Action: Choose a character with printed cost 3 or higher – place 1 fate on that character.
173 Grasp of Earth phoenix Conflict Attachment Spell. Earth. Attach to a Shugenja character you control.
Action: During a conflict, bow this attachment – opponents' characters cannot move to this conflict or be played from hand until the end of the conflict.
51 Guest of Honor crane Dynasty Character Courtier. While this character is participating in a conflict, opponents cannot play events.
162 Guidance of the Ancestors lion Conflict Attachment Condition. Action: Play this attachment from your conflict discard pile.
143 Height of Fashion crane Conflict Attachment Condition. This attachment cannot be played during a conflict.
26 Hida Guardian crab Dynasty Character Bushi. Action: While this character is participating in a conflict, choose another participating character – until the end of the conflict, that character gets +2military and +2Political for each holding you control.
37 Hida Kisada Unique crab Dynasty Character Bushi. Champion. While you have not lost a conflict this phase, cancel the effects of the first action ability your opponent triggers from a card during each conflict.
34 Hida Tomonatsu Unique crab Dynasty Character Bushi. Reaction: After this character wins a conflict as a defender, sacrifice it. Choose a non-unique attacking character – return that character to the top of its owner's deck.
130 Hiruma Ambusher crab Conflict Character Bushi. Scout. Reaction: After this character enters play as a defender, choose a character – that character's abilities cannot be triggered during this conflict.
28 Hiruma Yōjimbō crab Dynasty Character Bushi. Yōjimbō. This character cannot be declared as an attacker.
163 Honored Blade lion Conflict Attachment Weapon. Restricted. (No more than two restricted attachments per character.)
Reaction: After attached character wins a conflict – gain 1 honor.
77 Honored General lion Dynasty Character Bushi. Commander. During a conflict in which this character is participating, each other participating lion character you control gets +1military.
Reaction: After this character enters play – honor it.
197 I Am Ready unicorn Conflict Event Action: Remove 1 fate from a (friendly) unicorn character – ready that character.
187 I Can Swim scorpion Conflict Event Philosophy. Action: During a conflict, if the bid on your honor dial is higher than an opponent's, choose a participating dishonored character controlled by that opponent – discard that character.
191 Ide Messenger unicorn Conflict Character Courtier. Action: During a conflict, spend 1 fate. Choose a character you control – move that character to the conflict.
116 Ide Trader unicorn Dynasty Character Courtier. Reaction: After 1 or more characters move to a conflict in which this character is participating, select one – gain 1 fate or draw 1 card. (Limit once per conflict.)
78 Ikoma Eiji Unique lion Dynasty Character Courtier. Reaction: After you lose a Political conflict – put a Bushi character with printed cost 3 or lower into play from your dynasty discard pile or provinces.
68 Ikoma Prodigy lion Dynasty Character Courtier. Reaction: After 1 or more fate is placed on this character – gain 1 honor.
129 Imperial Storehouse neutral Dynasty Holding Imperial. Action: Sacrifice this holding – draw 1 card.
158 Indomitable Will dragon Conflict Event Reaction: After you win a conflict in which you control only a single participating character – that character does not bow as a result of the conflict's resolution.
32 Intimidating Hida crab Dynasty Character Bushi. Reaction: After an opponent passes on declaring a conflict – that player loses 1 honor.
92 Isawa Atsuko Unique phoenix Dynasty Character Shugenja. Void. Action: During a void conflict – until the end of the conflict, each participating character you control gets +1military and +1Political and each participating character your opponent controls gets -1military and -1Political.
90 Isawa Masahiro Unique phoenix Dynasty Character Shugenja. Fire. Action: During a fire conflict, bow this character. Choose a participating character with printed cost 2 or lower – discard that character.
5 Isawa Mori Seidō Unique phoenix Stronghold Shrine. Action: Bow this stronghold, choose a character – that character gets +2 glory until the end of the phase.
170 Ishiken Initiate phoenix Conflict Character Shugenja. Void. This character gets +1military and +1Political for each claimed ring.
190 Iuchi Wayfinder unicorn Conflict Character Shugenja. Water. Cavalry. Reaction: After this character enters play – look at a facedown province.
134 Jade Tetsubo crab Conflict Attachment Jade. Weapon. Restricted. (No more than two restricted attachments per character.)
Action: While attached character is participating in a conflict, bow this attachment, choose a participating character with lower military skill – return all fate on that character to its owner's fate pool.
27 Kaiu Envoy crab Dynasty Character Bushi. Courtesy. (When this character leaves play, gain 1 fate.)
Sincerity. (When this character leaves play, draw 1 card.)
36 Kaiu Shuichi Unique crab Dynasty Character Bushi. Engineer. Covert. (When this character attacks, choose one character without covert. That character cannot be declared as a defender.)
Action: During a conflict in which this character is participating, if there is a holding in play – gain 1 fate.
48 Kakita Asami Unique crane Dynasty Character Courtier. Action: While this character is participating in a Political conflict, if you count more current Political skill in the conflict than your opponent – take 1 honor from that opponent.
49 Kakita Kaezin Unique crane Dynasty Character Bushi. Duelist. Kenshinzen. Action: While this character is participating in a conflict, your opponent must choose a participating character he or she controls – challenge that character to a military duel. If this character wins, move each character not involved in the duel home. If it loses, send it home.
124 Keeper Initiate neutral Dynasty Character Monk. Keeper role only.
Reaction: After you claim a ring that matches the element of your role – put this character into play from your dynasty discard pile or provinces. Then, put 1 fate on this character.
214A Keeper of Air crab Role Keeper. Air. Increase your deckbuilding influence value by 3.
Reaction: After you win an air conflict as the defending player – gain 1 fate.
215A Keeper of Earth lion Role Keeper. Earth. Increase your deckbuilding influence value by 3.
Reaction: After you win an earth conflict as the defending player – gain 1 fate.
216A Keeper of Fire unicorn Role Keeper. Fire. Increase your deckbuilding influence value by 3.
Reaction: After you win a fire conflict as the defending player – gain 1 fate.
218A Keeper of Void dragon Role Keeper. Void. Increase your deckbuilding influence value by 3.
Reaction: After you win a void conflict as the defending player – gain 1 fate.
217A Keeper of Water crane Role Keeper. Water. Increase your deckbuilding influence value by 3.
Reaction: After you win a water conflict as the defending player – gain 1 fate.
74 Kitsu Spiritcaller lion Dynasty Character Shugenja. Water. Action: During a conflict, bow this character. Choose a character in one of your discard piles – put that character into play in the conflict. If that character is still in play at the end of the conflict, return it to the bottom of its deck.
61 Kitsuki Investigator dragon Dynasty Character Courtier. Action: While this character is participating in a Political conflict, spend 1 fate to an unclaimed ring – look at your opponent's hand. Choose 1 of those cards and discard it. (Max 1 per conflict.)
153 Kitsuki's Method dragon Conflict Attachment Technique. Ancestral. (When attached card leaves play, return this card to your hand.)
Restricted. (No more than two restricted attachments per character.)
178 Know the World phoenix Conflict Event Spell. Void. Action: Switch a ring in your claimed ring pool with an unclaimed ring and gain all fate on that ring. (Retain the ring's conflict type.)
155 Let Go dragon Conflict Event Action: Choose an attachment – discard it.
135 Levy crab Conflict Event Action: Choose an opponent, that player must select one – give you 1 fate or 1 honor.
75 Lion's Pride Brawler lion Dynasty Character Bushi. Courtier. Action: While this character is attacking, choose a character with equal or lower military skill than this character – bow that character.
172 Magnificent Kimono phoenix Conflict Attachment Item. Attached character gains pride. (After this character wins a conflict, honor it. After this character loses a conflict, dishonor it.)
19 Manicured Garden neutral Province Action: During a conflict at this province – gain 1 fate.
156 Mantra of Fire dragon Conflict Event Kihō. Fire. Reaction: After an opponent declares a fire conflict, choose a Monk character or a character with a Monk attachment – place 1 fate on that character and draw 1 card.
161 Master of the Spear lion Conflict Character Bushi. Action: While this character is attacking, your opponent must choose a participating character he or she controls – move that character home.
76 Matsu Beiona Unique lion Dynasty Character Bushi. Reaction: After this character enters play, if you control 3 or more other Bushi characters – place 2 fate on this character.
69 Matsu Berserker lion Dynasty Character Bushi. Berserker.
86 Meddling Mediator phoenix Dynasty Character Courtier. Action: If an opponent has declared 2 or more conflicts against you this phase, select one – take 1 fate or 1 honor from that opponent.
20 Meditations on the Tao neutral Province Action: During a conflict at this province, choose an attacking character – remove 1 fate from that character.
113 Meishōdō Wielder unicorn Dynasty Character Shugenja. Water. Reduce the cost to play this character by 1 while you are the first player.
57 Mirumoto Prodigy dragon Dynasty Character Bushi. Duelist. While this character is attacking alone, your opponent cannot declare more than 1 defender.
62 Mirumoto Raitsugu Unique dragon Dynasty Character Bushi. Duelist. Action: While this character is participating in a conflict, choose a participating character controlled by your opponent – challenge that character to a military duel. If the loser of the duel has no fate on it, discard it. Otherwise remove 1 fate from it.
159 Mirumoto's Fury dragon Conflict Event Action: During a conflict, choose an attacking character with glory X or lower – bow that character. X is equal to the number of unrevealed provinces you control.
125 Miya Mystic neutral Dynasty Character Shugenja. Earth. Imperial. Action: During the conflict phase, sacrifice this character. Choose an attachment – discard that attachment.
12 Mori Kuroi phoenix Province Action: During a conflict at this province, select one – switch the contested ring with an unclaimed ring (the conflict retains its type), or switch the conflict type (the conflict retains its ring).
119 Moto Horde unicorn Dynasty Character Bushi. Army. Cavalry. No attachments except Weapon.
109 Moto Youth unicorn Dynasty Character Bushi. Cavalry. This character gets +1military during the first military conflict each round.
3 Mountain's Anvil Castle Unique dragon Stronghold Castle. Action: During a conflict, bow this stronghold. Choose a participating character with 1 or more attachments on it – until the end of the conflict, that character gets +1military and +1Political (+2military and +2Political instead if it has 2 or more attachments on it).
81 Naive Student phoenix Dynasty Character Courtier. Scholar. Sincerity. (When this character leaves play, draw 1 card.)
21 Night Raid neutral Province Reaction: After this province is revealed – your opponent chooses and discards X cards from his or her hand. X is equal to the number of attacking characters.
58 Niten Adept dragon Dynasty Character Bushi. Action: While this character is participating in a conflict, bow a (friendly) attachment on it. Choose a participating character without attachments – bow that character.
64 Niten Master dragon Dynasty Character Bushi. Reaction: After you attach a Weapon attachment to this character – ready this character. (Limit twice per round.)
148 Noble Sacrifice crane Conflict Event Action: Sacrifice a (friendly) honored character. Choose a dishonored character – discard that character.
67 Obstinate Recruit lion Dynasty Character Bushi. If an opponent is more honorable than you, discard this character.
201 Ornate Fan neutral Conflict Attachment Item. Restricted. (No more than two restricted attachments per character.)
122 Otomo Courtier neutral Dynasty Character Courtier. Imperial. This character cannot participate in conflicts as an attacker against a player that controls the Imperial Favor.
212 Outwit neutral Conflict Event Action: During a conflict, choose an opponent’s character with lower Political skill than a participating Courtier character you control – move the chosen character home.
174 Pacifism phoenix Conflict Attachment Condition. This attachment cannot be played during a conflict.
Attached character cannot participate in military conflicts.
22 Pilgrimage neutral Province During conflicts at this province, cancel all ring effects. (If this province breaks, resolve ring effects as normal.)
140 Political Rival crane Conflict Character Courtier. Covert. (When this character attacks, choose one character without covert. That character cannot be declared as a defender.)
This character gets +3Political while defending.
87 Radiant Orator phoenix Dynasty Character Courtier. Action: While this character is participating in a conflict, if you count more current glory than your opponent among ready participating characters, choose an enemy character – move that character home.
23 Rally to the Cause neutral Province Reaction: After this province is revealed – switch the conflict type. (The conflict retains its ring.)
165 Ready for Battle lion Conflict Event Reaction: After an opponent's card effect or a ring effect bows a character you control – ready that character.
136 Rebuild crab Conflict Event Action: Shuffle a card in one of your unbroken provinces back into your dynasty deck. Choose a holding in the dynasty discard pile – put that holding into play in that province.
132 Reprieve crab Conflict Attachment Condition. Interrupt: When attached character would leave play – discard this attachment instead.
10 Restoration of Balance dragon Province Reaction: After this province is revealed – your opponent chooses and discards cards from his or her hand until that player has 4 or fewer cards in hand.
213 Rout neutral Conflict Event Action: During a conflict, choose an opponent’s character with lower military skill than a participating Bushi character you control – move the chosen character home.
164 Sashimono lion Conflict Attachment Item. Banner. Attach to a Bushi character you control.
Attached character does not bow as a result of conflict resolution during military conflicts.
45 Savvy Politician crane Dynasty Character Courtier. Reaction: After this character is honored, choose a character – honor that character.
66 Secluded Temple dragon Dynasty Holding Shrine. Reaction: After the conflict phase begins, each opponent who controls more characters than you must choose a character he or she controls with 1 or more fate on it – remove 1 fate from each chosen character.
13 Secret Cache scorpion Province Reaction: After a conflict is declared against this province – search the top 5 cards of your conflict deck for a card and add it to your hand. Shuffle.
126 Seeker Initiate neutral Dynasty Character Monk. Seeker role only.
Reaction: After you claim a ring that matches the element of your role – search the top 5 cards of your conflict deck for a card and add it to your hand. Shuffle.
214B Seeker of Air scorpion Role Seeker. Air. You may replace 1 province of any element with an additional air province while deckbuilding.
Reaction: After an air province you control is revealed – gain 1 fate.
215B Seeker of Earth neutral Role Seeker. Earth. You may replace 1 province of any element with an additional earth province while deckbuilding.
Reaction: After an earth province you control is revealed – gain 1 fate.
59 Seeker of Enlightenment dragon Dynasty Character Monk. Tattooed. This character gets +1military and +1Political for each fate on each unclaimed ring.
216B Seeker of Fire neutral Role Seeker. Fire. You may replace 1 province of any element with an additional fire province while deckbuilding.
Reaction: After a fire province you control is revealed – gain 1 fate.
171 Seeker of Knowledge phoenix Conflict Character Courtier. Shugenja. Air. While this character is attacking, the contested ring gains the air element. If this character wins the conflict as an attacker, you may choose which of its ring effects to resolve.
218B Seeker of Void phoenix Role Seeker. Void. You may replace 1 province of any element with an additional void province while deckbuilding.
Reaction: After a void province you control is revealed – gain 1 fate.
217B Seeker of Water neutral Role Seeker. Water. You may replace 1 province of any element with an additional water province while deckbuilding.
Reaction: After a water province you control is revealed – gain 1 fate.
123 Seppun Guardsman neutral Dynasty Character Bushi. Imperial. This character cannot participate in conflicts as an attacker against a player that controls the Imperial Favor.
88 Serene Warrior phoenix Dynasty Character Bushi.
24 Shameful Display neutral Province Action: During a conflict at this province, choose 2 participating characters – honor one of those characters and dishonor the other.
82 Shiba Peacemaker phoenix Dynasty Character Bushi. This character cannot participate in conflicts as an attacker.
93 Shiba Tsukune Unique phoenix Dynasty Character Bushi. Champion. Interrupt: When the conflict phase ends – resolve the ring effects of up to 2 unclaimed rings as if you were the attacking player.
89 Shiba Yōjimbō phoenix Dynasty Character Bushi. Yōjimbō. Interrupt: When the effects of a triggered ability that targets a Shugenja you control would initiate – cancel those effects.
121 Shinjo Altansarnai Unique unicorn Dynasty Character Bushi. Cavalry. Champion. Reaction: After you break a province during a military conflict in which this character is participating, your opponent chooses a character he or she controls – discard that character.
114 Shinjo Outrider unicorn Dynasty Character Bushi. Cavalry. Scout. Action: During a conflict – move this character to the conflict.
120 Shinjo Tatsuo Unique unicorn Dynasty Character Bushi. Cavalry. Scout. Action: During a conflict, choose this character and up to 1 other character you control – move those characters to the conflict.
1 Shiro Nishiyama Unique crab Stronghold Castle. Action: During a conflict, bow this stronghold – each defending character you control gets +1military and +1Political until the end of the conflict.
2 Shizuka Toshi Unique crane Stronghold City. Action: During a Political conflict, bow this stronghold, choose a participating character with Political skill 2 or lower – bow that character.
103 Shosuro Actress scorpion Dynasty Character Courtier. Shinobi. Action: During a conflict, sacrifice this character. Choose a non-Shinobi character with printed cost 3 or lower in an opponent's discard pile – put that character into play in the conflict under your control.
104 Shosuro Miyako Unique scorpion Dynasty Character Bushi. Shinobi. Reaction: After you play a character from your hand, your opponent must select one – discard 1 card at random from his or her hand or choose and dishonor a character he or she controls.
29 Shrewd Yasuki crab Dynasty Character Courtier. Action: While this character is participating in a conflict, if there is a holding in play – look at the top 2 cards of your conflict deck. Add 1 of those cards to your hand and place the other on the bottom of your conflict deck.
97 Sinister Soshi scorpion Dynasty Character Shugenja. Air. Action: During a conflict, choose a participating character – that character gets -2military and -2Political until the end of the conflict.
83 Solemn Scholar phoenix Dynasty Character Shugenja. Earth. Scholar. Action: During a conflict, if the earth ring is in your claimed ring pool, choose an attacking character – bow that character.
99 Soshi Illusionist scorpion Dynasty Character Shugenja. Air. Action: Spend 1 fate, choose a character – discard a status token from that character.
209 Spies at Court neutral Conflict Event Reaction: After you win a Political conflict, dishonor a (friendly) participating character – discard 2 cards at random from your opponent's hand. (Max 1 per conflict.)
193 Spyglass unicorn Conflict Attachment Item. Gaijin. Reaction: After attached character commits to a conflict or moves to a conflict – draw 1 card. (Limit twice per round.)
80 Staging Ground lion Dynasty Holding Battlefield. Action: Choose up to 2 facedown cards in your provinces – turn the chosen cards faceup.
166 Stand Your Ground lion Conflict Event Interrupt: When an honored character you control would leave play – instead discard that character's status token.
70 Steadfast Samurai lion Dynasty Character Bushi. Forced Reaction: After the fate phase begins, if you have at least 5 more honor than an opponent – this character cannot be discarded or lose fate this phase.
35 Steadfast Witch Hunter crab Dynasty Character Shugenja. Earth. Action: Sacrifice a (friendly) character. Choose a character – ready that character.
139 Steward of Law crane Conflict Character Courtier. Scholar. While this character is participating in a conflict, characters cannot become dishonored.
131 Stoic Gunsō crab Conflict Character Bushi. Action: During a conflict, sacrifice a (friendly) character – this character gets +3military until the end of the conflict.
169 Strength in Numbers lion Conflict Event Action: While you are the attacking player, choose a defending character with glory X or lower – move that character home. X is equal to the number of attacking characters.
175 Supernatural Storm phoenix Conflict Event Spell. Water. Action: Choose a participating character – that character gets +Xmilitary and +XPolitical until the end of the conflict. X is equal to the number of Shugenja characters you control.
149 Tattooed Wanderer dragon Conflict Character Monk. Tattooed. You may play this character as an attachment with the text: "Attached character gains covert."
9 The Art of Peace crane Province Interrupt: When this province is broken – dishonor each attacking character and honor each defending character.
11 The Art of War lion Province Interrupt: When this province is broken – draw 3 cards.
138 The Mountain Does Not Fall crab Conflict Event Technique. Action: Choose a character – until the end of the phase, that character does not bow as a result of conflict resolution while defending. (Max 1 per round.)
144 The Perfect Gift crane Conflict Event Action: Reveal the top 4 cards of each player's conflict deck. Choose 1 revealed card owned by each player and add it to its owner's hand. Shuffle.
55 Togashi Initiate dragon Dynasty Character Monk. Tattooed. Action: While this character is attacking, spend 1 fate to an unclaimed ring – honor this character.
150 Togashi Kazue Unique dragon Conflict Character Monk. Tattooed. You may play this character as an attachment with the text: "Action: During a conflict in which attached character is participating, choose another participating character – move 1 fate from that character to the attached character."
65 Togashi Yokuni Unique dragon Dynasty Character Bushi. Shugenja. Champion. Action: Choose a triggered ability printed on another character – this character gains that ability until the end of the phase. (Max 1 per round.)
157 Tranquility dragon Conflict Event Action: During a conflict – until the end of the conflict, character's in your opponents home cannot trigger abilities.
181 Unassuming Yōjimbō scorpion Conflict Character Bushi. Yōjimbō. Covert. (When this character attacks, choose one character without covert. That character cannot be declared as a defender.)
110 Utaku Infantry unicorn Dynasty Character Bushi. While this character is participating in a conflict, it gets +1military and +1Political for each participating unicorn character you control.
118 Utaku Yumino Unique unicorn Dynasty Character Bushi. Battle Maiden. Cavalry. Action: During a conflict, discard a card from your hand – this character gets +2military and +2Political until the end of the conflict. (Limit once per conflict.)
30 Vanguard Warrior crab Dynasty Character Bushi. Action: Sacrifice this character. Choose a character – place 1 fate on that character.
73 Venerable Historian lion Dynasty Character Courtier. Scholar. Action: While this character is participating in a conflict, if you are more honorable than your opponent – honor this character.
33 Vengeful Berserker crab Dynasty Character Bushi. Berserker. Reaction: After another character you control leaves play during a conflict – double this character's military skill until the end of the conflict.
160 Vengeful Oathkeeper lion Conflict Character Bushi. Reaction: After you lose a military conflict – put this character into play from your hand.
145 Voice of Honor crane Conflict Event Interrupt: When the effects of an event would initiate, if you control more honored characters than an opponent – cancel those effects.
127 Wandering Ronin neutral Dynasty Character Bushi. Ronin. Action: During a conflict, remove 1 fate from this character – it gets +2military and +2Political until the end of the conflict. (Limit twice per conflict.)
117 Warrior Poet unicorn Dynasty Character Bushi. Cavalry. Action: While this character is participating in a conflict – each participating character controlled by your opponent gets -1military and -1Political until the end of the conflict.
133 Watch Commander crab Conflict Attachment Follower. Attach to a character you control. Limit 1 per character.
Reaction: After an opponent plays a card during a conflict in which attached character is participating – that player loses 1 honor. (Unlimited.)
137 Way of the Crab crab Conflict Event Philosophy. Action: Sacrifice a (friendly) crab character. Choose an opponent – that player must sacrifice a character. (Max 1 per round.)
146 Way of the Crane crane Conflict Event Philosophy. Action: Choose a crane character you control – honor that character.
154 Way of the Dragon dragon Conflict Attachment Philosophy. Attach to a character you control. Limit 1 per character.
You may trigger each of attached character's triggered abilities an additional time each round (or specified period).
167 Way of the Lion lion Conflict Event Philosophy. Action: During a conflict, choose a lion character – double that character's base military skill until the end of the conflict.
176 Way of the Phoenix phoenix Conflict Event Philosophy. Action: Choose a ring and an opponent – that player cannot declare conflicts of that ring's element this phase. (Max 1 per phase.)
185 Way of the Scorpion scorpion Conflict Event Philosophy. Action: During a conflict, choose a participating non-scorpion character – dishonor that character.
198 Way of the Unicorn unicorn Conflict Event Philosophy. Interrupt: When you would pass the first player token – keep it instead.
106 Yogo Hiroue Unique scorpion Dynasty Character Courtier. Action: While this character is participating in a conflict, choose a non-participating character – move that character to this conflict. Then, if you win the conflict, you may dishonor that character.
100 Yogo Outcast scorpion Dynasty Character Shugenja. Air. This character gets +1military and +1Political while you are less honorable than an opponent.
101 Young Rumormonger scorpion Dynasty Character Courtier. Interrupt: When a character would be honored or dishonored, choose another character controlled by the same player – that character receives the honor or dishonor instead.
4 Yōjin no Shiro Unique lion Stronghold Castle. Action: During a conflict, bow this stronghold – each attacking character you control gets +1military until the end of the conflict.

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