Core Set | |
---|---|
Product Code | L5C01 |
Release Date | 2017-10-05 [1] |
Next | Tears of Amaterasu |
The Core Set contains two honor dials, one "Learn to Play" book as well as various cards and tokens. [2]
- Standard-sized Cards
- 7 Stronghold cards
- 17 Province cards
- 117 Dynasty cards
- 98 Conflict cards
- 5 Role cards
- 2 Reference cards
- 1 Imperial Favor card
- Undersized Cards
- 20 Status (personal honor) tokens
- Tokens
Most individual cards appear only once in the Core Set, which means that to get a complete playset of every card one has to buy three Core Sets.[3]
The cover art was made by Darren Tan.
A Season of War is the fiction included in this product.
Promotional cards with full extended art were released with the Core set icon .
Cards[ | ]
ID | Name | Clan | Deck | Type | Traits | Text Box |
---|---|---|---|---|---|---|
2 | Shizuka Toshi | — | Stronghold | City. | Action: During a conflict, bow this stronghold, choose a participating character with skill 2 or lower – bow that character. | |
4 | Yōjin no Shiro | — | Stronghold | Castle. | Action: During a conflict, bow this stronghold – each attacking character you control gets +1 until the end of the conflict. | |
8 | Defend the Wall | — | Province | — | Reaction: After you win a conflict at this province – resolve the ring effect of that conflict as if you were the attacking player. | |
16 | Elemental Fury | — | Province | — | Reaction: After this province is revealed – switch the contested ring with an unclaimed ring. (The conflict retains its type.) | |
14 | Endless Plains | — | Province | — | Reaction: After an attack is declared here, break this province. Your opponent chooses an attacking character – discard that character. | |
12 | Kuroi Mori | — | Province | — | Cannot be a stronghold province Action: During a conflict at this province, select one – switch the contested ring with an unclaimed ring (the conflict retains its type), or switch the conflict type (the conflict retains its element). | |
24 | Shameful Display | — | Province | — | Action: During a conflict at this province, choose 2 participating characters – honor one of those characters and dishonor the other. | |
189 | Blackmail | Conflict | Event | — | Play only if you are less honorable than your opponent. Action: During a conflict, choose a character controlled by your opponent with printed cost 2 or lower – take control of that character until the end of the conflict. | |
134 | Jade Tetsubō | Conflict | Attachment | Jade. Weapon. | Attach to a character you control. Restricted. Action: While attached character is participating in a conflict, bow this attachment. Choose a participating character with lower skill than attached character – return all fate on that character to its owner's fate pool. | |
112 | Border Rider | Dynasty | Character | Bushi. Cavalry. | Action: Ready this character. | |
96 | Bayushi Manipulator | Dynasty | Character | Courtier. | Reaction: After honor dials are revealed – increase the value of your bid by 1. | |
46 | Daidoji Nerishma | Dynasty | Character | Bushi. Scout. | Action: Choose a facedown card in one of your provinces – turn that card faceup. | |
187 | I Can Swim | Conflict | Event | Philosophy. | Action: During a conflict, if the bid on your honor dial is higher than an opponent's, choose a participating dishonored character controlled by that opponent – discard that character. | |
38 | Borderlands Fortifications | Dynasty | Holding | Battlefield. | Action: Choose a card in one of your provinces – switch this holding with that card. | |
198 | Way of the Unicorn | Conflict | Event | Philosophy. | Interrupt: When you would pass the first player token – keep it instead. | |
57 | Mirumoto Prodigy | Dynasty | Character | Bushi. Duelist. | While this character is attacking alone, your opponent cannot declare more than one defender. | |
90 | Isawa Masahiro | Dynasty | Character | Shugenja. Fire. | Action: During a conflict, bow this character. Choose a participating character with printed cost 2 or lower – discard that character. | |
106 | Yogo Hiroue | Dynasty | Character | Courtier. | Action: While this character is participating in a conflict, choose a non-participating character – move that character to this conflict. Then, if you win the conflict, you may dishonor that character. | |
56 | Agasha Swordsmith | Dynasty | Character | Shugenja. Fire. | Action: Search the top 5 cards of your conflict deck for an attachment, reveal it, and add it to your hand. Shuffle. | |
59 | Seeker of Enlightenment | Dynasty | Character | Monk. Tattooed. | This character gets +1 and +1 for each fate on each unclaimed ring. | |
192 | Favored Mount | Conflict | Attachment | Creature. | Attach to a character you control. Attached character gains Cavalry. Action: During a conflict, bow this attachment – move attached character to the conflict. | |
45 | Savvy Politician | Dynasty | Character | Courtier. | Reaction: After this character is honored, choose a character – honor that character. | |
69 | Matsu Berserker | Dynasty | Character | Bushi. Berserker. | — | |
25 | Eager Scout | Dynasty | Character | Bushi. Scout. | — | |
195 | Breakthrough | Conflict | Event | — | Reaction: After the resolution of your first conflict this phase as the attacking player, if that conflict broke a province – immediately declare your second conflict for this phase. | |
160 | Vengeful Oathkeeper | Conflict | Character | Bushi. | Reaction: After you lose a conflict – put this character into play from your hand. | |
167 | Way of the Lion | Conflict | Event | Philosophy. | Action: During a conflict, choose a character – double that character's base skill until the end of the conflict. | |
146 | Way of the Crane | Conflict | Event | Philosophy. | Action: Choose a character you control – honor that character. | |
185 | Way of the Scorpion | Conflict | Event | Philosophy. | Action: During a conflict, choose a participating non- character – dishonor that character. | |
176 | Way of the Phoenix | Conflict | Event | Philosophy. | Action: Choose a ring and an opponent – that player cannot declare conflicts of that ring's element this phase. (Max 1 per phase.) | |
154 | Way of the Dragon | Conflict | Attachment | Philosophy. | Attach to a character you control. Limit 1 per character. You may trigger each of attached character's triggered abilities an additional time each round (or specified period). | |
125 | Miya Mystic | Dynasty | Character | Shugenja. Earth. Imperial. | Action: During the conflict phase, sacrifice this character. Choose an attachment – discard that attachment. | |
148 | Noble Sacrifice | Conflict | Event | — | Action: Sacrifice a (friendly) honored character. Choose a dishonored character – discard that character. | |
136 | Rebuild | Conflict | Event | — | Action: Shuffle a card in one of your unbroken provinces back into your dynasty deck. Choose a holding in your dynasty discard pile – put that holding into play in that province. | |
42 | Brash Samurai | Dynasty | Character | Bushi. | Action: While this character is your only participating character in a conflict – honor this character. | |
203 | Assassination | Conflict | Event | — | Action: During a conflict, lose 3 honor. Choose a character with printed cost 2 or lower – discard that character. (Max 1 per round.) | |
55 | Togashi Initiate | Dynasty | Character | Monk. Tattooed. | Action: While this character is attacking, spend 1 fate to an unclaimed ring – honor this character. | |
147 | Admit Defeat | Conflict | Event | — | Action: Choose a character that is defending alone – bow that character. | |
211 | Fallen in Battle | Conflict | Event | — | Reaction: After you win a conflict by 5 or more skill, choose a participating character – discard that character. (Max 1 per conflict.) | |
132 | Reprieve | Conflict | Attachment | Condition. | Interrupt: When attached character would leave play – discard this attachment instead. | |
122 | Otomo Courtier | Dynasty | Character | Courtier. Imperial. | This character cannot participate in conflicts as an attacker against a player that controls the Imperial Favor. | |
75 | Lion's Pride Brawler | Dynasty | Character | Bushi. Courtier. | Action: While this character is attacking, choose a character with equal or lower skill than this character – bow that character. | |
114 | Shinjo Outrider | Dynasty | Character | Bushi. Cavalry. Scout. | Action: During a conflict – move this character to the conflict. | |
83 | Solemn Scholar | Dynasty | Character | Shugenja. Earth. Scholar. | Action: During a conflict, if the ring is in your claimed ring pool, choose an attacking character – bow that character. | |
209 | Spies at Court | Conflict | Event | — | Reaction: After you win a conflict, dishonor a (friendly) participating character – discard 2 cards at random from your opponent's hand. (Max 1 per conflict.) | |
101 | Young Rumormonger | Dynasty | Character | Courtier. | Interrupt: When a character would be honored or dishonored, choose another character controlled by the same player – that character receives the honor or dishonor instead. | |
111 | Aggressive Moto | Dynasty | Character | Bushi. Cavalry. | This character cannot be declared as a defender. | |
204 | Banzai! | Conflict | Event | — | Action: During a conflict, choose a participating character – that character gets +2 until the end of the conflict. You may lose 1 honor to resolve this ability twice. (Max 1 per conflict.) | |
207 | For Shame! | Conflict | Event | — | Action: During a conflict, if you control a participating Courtier character, choose a participating character controlled by your opponent. Your opponent must select one – dishonor the chosen character or bow it. | |
200 | Fine Katana | Conflict | Attachment | Weapon. | Restricted. (No more than two restricted attachments per character.) | |
202 | Cloud the Mind | Conflict | Attachment | Spell. Air. | Play only if you control a Shugenja character. Treat attached character as if its printed text box were blank (except for Traits). | |
171 | Seeker of Knowledge | Conflict | Character | Courtier. Shugenja. Air. | While this character is attacking, the contested ring gains the element. If this character wins the conflict as an attacker, you may choose which of its ring effects to resolve. | |
82 | Shiba Peacemaker | Dynasty | Character | Bushi. | This character cannot participate in conflicts as an attacker. | |
144 | The Perfect Gift | Conflict | Event | — | Action: Reveal the top 4 cards of each player's conflict deck. Choose 1 revealed card owned by each player and add it to its owner's hand. Shuffle. | |
44 | Doji Gift Giver | Dynasty | Character | Courtier. | Action: While this character is participating in a conflict, give your opponent 1 fate. That opponent must choose a ready participating character he or she controls – bow that character. | |
53 | Artisan Academy | Dynasty | Holding | Academy. | Action: During the conflict phase – reveal the top card of your conflict deck. Until the end of the phase, you may play that card as if it were in your hand. | |
143 | Height of Fashion | Conflict | Attachment | Condition. | This attachment cannot be played during a conflict. | |
9 | The Art of Peace | — | Province | — | Interrupt: When this province is broken – dishonor each attacking character and honor each defending character. | |
47 | Doji Challenger | Dynasty | Character | Bushi. Duelist. | Action: While this character is attacking, choose a character controlled by your opponent – move that character to this conflict. | |
52 | Doji Hotaru | Dynasty | Character | Bushi. Champion. | Reaction: After you claim a ring during a conflict in which this character is participating – resolve that ring's effect. | |
139 | Steward of Law | Conflict | Character | Courtier. Scholar. | While this character is participating in a conflict, characters cannot receive dishonored status tokens. | |
145 | Voice of Honor | Conflict | Event | — | Interrupt: When the effects of an event would initiate, if you control more honored characters than an opponent – cancel those effects. | |
141 | Above Question | Conflict | Attachment | Condition. | Attached character cannot be chosen as a target of an opponent's event. | |
142 | Duelist Training | Conflict | Attachment | Technique. | Attached character gains: "Action: While this character is participating in a conflict, choose a participating character controlled by your opponent – challenge that character to a duel. Instead of giving honor for this duel's bid, a player may choose and discard the required number of cards from hand. Bow the loser of the duel." | |
71 | Akodo Gunsō | Dynasty | Character | Bushi. | Pride. (After this character wins a conflict, honor it. After this character loses a conflict, dishonor it.) Reaction: After this character enters play from a province – refill that province faceup. | |
178 | Know the World | Conflict | Event | Spell. Void. | Action: Switch a ring in your claimed ring pool with an unclaimed ring and gain all fate on that ring. (Retain the ring's conflict type.) | |
77 | Honored General | Dynasty | Character | Bushi. Commander. | During a conflict in which this character is participating, each other participating character you control gets +1. Reaction: After this character enters play – honor it. | |
163 | Honored Blade | Conflict | Attachment | Weapon. | Restricted. (No more than two restricted attachments per character.) Reaction: After attached character wins a conflict – gain 1 honor. | |
72 | Deathseeker | Dynasty | Character | Bushi. | Reaction: After this character loses a conflict as an attacker, sacrifice this character. Choose a character controlled by your opponent – if that character has no fate on it, discard it. Otherwise, remove 1 fate from that character. | |
21 | Night Raid | — | Province | — | Reaction: After this province is revealed – your opponent chooses and discards X cards from his or her hand. X is equal to the number of attacking characters. | |
89 | Shiba Yōjimbō | Dynasty | Character | Bushi. Yōjimbō. | Interrupt: When the effects of a triggered ability that targets a Shugenja you control would initiate – cancel those effects. | |
180 | Adept of Shadows | Conflict | Character | Bushi. Shinobi. | Action: Lose 1 honor – return this character to your hand. | |
208 | Good Omen | Conflict | Event | — | Play only if your honor bid is lower than an opponent's. Action: Choose a character with printed cost 3 or higher – place 1 fate on that character. | |
93 | Shiba Tsukune | Dynasty | Character | Bushi. Champion. | Interrupt: When the conflict phase ends – resolve the ring effects of up to 2 unclaimed rings as if you were the attacking player. | |
118 | Utaku Yumino | Dynasty | Character | Bushi. Battle Maiden. Cavalry. | Action: During a conflict, discard a card from your hand – this character gets +2 and +2 until the end of the conflict. (Limit once per conflict.) | |
67 | Obstinate Recruit | Dynasty | Character | Bushi. | If an opponent is more honorable than you, discard this character. | |
11 | The Art of War | — | Province | — | Interrupt: When this province is broken – draw 3 cards. | |
74 | Kitsu Spiritcaller | Dynasty | Character | Shugenja. Water. | Action: During a conflict, bow this character. Choose a character in one of your discard piles – put that character into play in the conflict. If that character is still in play at the end of the conflict, return it to the bottom of its deck. | |
76 | Matsu Beiona | Dynasty | Character | Bushi. | Reaction: After this character enters play, if you control 3 or more other Bushi characters – place 2 fate on this character. | |
78 | Ikoma Eiji | Dynasty | Character | Courtier. | Reaction: After you lose a conflict – put a Bushi character with printed cost 3 or lower into play from your dynasty discard pile or provinces. | |
169 | Strength in Numbers | Conflict | Event | — | Action: While you are the attacking player, choose a defending character with glory X or lower – move that character home. X is equal to the number of attacking characters. | |
166 | Stand Your Ground | Conflict | Event | — | Interrupt: When an honored character you control would leave play – instead discard that character's status token. | |
168 | For Greater Glory | Conflict | Event | — | Reaction: After you break a province during a conflict – place 1 fate on each participating Bushi character you control. (Max 1 per conflict.) | |
162 | Guidance of the Ancestors | Conflict | Attachment | Condition. | Action: Play this attachment from your conflict discard pile. | |
164 | Sashimono | Conflict | Attachment | Item. Banner. | Attach to a Bushi character you control. Attached character does not bow as a result of conflict resolution during conflicts. | |
68 | Ikoma Prodigy | Dynasty | Character | Courtier. | Reaction: After 1 or more fate is placed on this character – gain 1 honor. | |
161 | Master of the Spear | Conflict | Character | Bushi. | Action: While this character is attacking, your opponent must choose a participating character he or she controls – move that character home. | |
73 | Venerable Historian | Dynasty | Character | Courtier. Scholar. | Action: While this character is participating in a conflict, if you are more honorable than your opponent – honor this character. | |
158 | Indomitable Will | Conflict | Event | — | Reaction: After you win a conflict in which you control only a single participating character – that character does not bow as a result of the conflict's resolution. | |
159 | Mirumoto's Fury | Conflict | Event | — | Action: During a conflict, choose an attacking character with glory X or lower – bow that character. X is equal to the number of unrevealed provinces you control. | |
129 | Imperial Storehouse | Dynasty | Holding | Imperial. | Action: Sacrifice this holding – draw 1 card. | |
123 | Seppun Guardsman | Dynasty | Character | Bushi. Imperial. | This character cannot participate in conflicts as an attacker against a player that controls the Imperial Favor. | |
153 | Kitsuki's Method | Conflict | Attachment | Technique. | Ancestral. (When attached card leaves play, return this card to your hand.) Restricted. (No more than two restricted attachments per character.) | |
155 | Let Go | Conflict | Event | — | Action: Choose an attachment – discard it. | |
156 | Mantra of Fire | Conflict | Event | Kihō. Fire. | Reaction: After an opponent declares a conflict, choose a Monk character or a character with a Monk attachment – place 1 fate on that character and draw 1 card. | |
10 | Restoration of Balance | — | Province | — | Interrupt: When this province is broken – your opponent chooses and discards cards from his or her hand until that player has 4 or fewer cards in hand. | |
3 | Mountain's Anvil Castle | — | Stronghold | Castle. | Action: During a conflict, bow this stronghold. Choose a participating character with 1 or more attachments on it – until the end of the conflict, that character gets +1 and +1 (+2 and +2 instead if it has 2 or more attachments on it). | |
60 | Enlightened Warrior | Dynasty | Character | Bushi. | Reaction: After an opponent selects a ring with fate on it – place 1 fate on this character. | |
64 | Niten Master | Dynasty | Character | Bushi. | Reaction: After you attach a Weapon attachment to this character – ready this character. (Limit twice per round.) | |
65 | Togashi Yokuni | Dynasty | Character | Bushi. Shugenja. Champion. | Action: Choose a triggered ability printed on another character – this character gains that ability until the end of the phase. (Max 1 per round.) | |
149 | Tattooed Wanderer | Conflict | Character | Monk. Tattooed. | You may play this character as an attachment with the text: "Attached character gains covert." | |
150 | Togashi Kazue | Conflict | Character | Monk. Tattooed. | You may play this character as an attachment with the text: "Action: During a conflict in which attached character is participating, choose another participating character – move 1 fate from that character to the attached character." | |
61 | Kitsuki Investigator | Dynasty | Character | Courtier. | Action: While this character is participating in a conflict, spend 1 fate to an unclaimed ring – look at your opponent's hand. Choose 1 of those cards and discard it. (Max 1 per conflict.) | |
201 | Ornate Fan | Conflict | Attachment | Item. | Restricted. (No more than two restricted attachments per character.) | |
43 | Cautious Scout | Dynasty | Character | Bushi. Scout. | While this character is attacking alone, treat the defending province as if its printed text box were blank (except for Traits). | |
131 | Stoic Gunsō | Conflict | Character | Bushi. | Action: During a conflict, sacrifice a (friendly) character – this character gets +3 until the end of the conflict. | |
133 | Watch Commander | Conflict | Attachment | Follower. | Attach to a character you control. Limit 1 per character. Reaction: After an opponent plays a card during a conflict in which attached character is participating – that player loses 1 honor. (Unlimited.) | |
36 | Kaiu Shuichi | Dynasty | Character | Bushi. Engineer. | Covert. (When this character attacks, choose one character without covert. That character cannot be declared as a defender.) Action: During a conflict in which this character is participating, if there is a holding in play – gain 1 fate. | |
17 | Entrenched Position | — | Province | — | This province gets +5 strength during conflicts. | |
23 | Rally to the Cause | — | Province | — | Reaction: After this province is revealed – switch the conflict type. (The conflict retains its element.) | |
20 | Meditations on the Tao | — | Province | — | Action: During a conflict at this province, choose an attacking character – remove 1 fate from that character. | |
130 | Hiruma Ambusher | Conflict | Character | Bushi. Scout. | Reaction: After this character enters play as a defender, choose a character – that character's abilities cannot be triggered during this conflict. | |
34 | Hida Tomonatsu | Dynasty | Character | Bushi. | Reaction: After this character wins a conflict as a defender, sacrifice it. Choose a non-unique attacking character – return that character to the top of its owner's deck. | |
35 | Steadfast Witch Hunter | Dynasty | Character | Shugenja. Earth. | Action: Sacrifice a (friendly) character. Choose a character – ready that character. | |
37 | Hida Kisada | Dynasty | Character | Bushi. Champion. | While you have not lost a conflict this phase, cancel the effects of the first action ability your opponent triggers from a card during each conflict. | |
1 | Shiro Nishiyama | — | Stronghold | Castle. | Action: During a conflict, bow this stronghold – each defending character you control gets +1 and +1 until the end of the conflict. | |
138 | The Mountain Does Not Fall | Conflict | Event | Technique. | Action: Choose a character – until the end of the phase, that character does not bow as a result of conflict resolution while defending. (Max 1 per round.) | |
39 | Funeral Pyre | Dynasty | Holding | Ritual. | Action: Sacrifice a (friendly) character – draw 1 card. | |
26 | Hida Guardian | Dynasty | Character | Bushi. | Action: While this character is participating in a conflict, choose another participating character – until the end of the conflict, that character gets +2 and +2 for each holding you control. | |
135 | Levy | Conflict | Event | — | Action: Choose an opponent, that player must select one – give you 1 fate or 1 honor. | |
27 | Kaiu Envoy | Dynasty | Character | Bushi. | Courtesy. (When this character leaves play, gain 1 fate.) Sincerity. (When this character leaves play, draw 1 card.) | |
210 | Charge! | Conflict | Event | — | Action: During a conflict, choose a character in one of your provinces – put that character into play in the conflict. | |
213 | Rout | Conflict | Event | — | Action: During a conflict, choose an opponent’s character with lower skill than a participating Bushi character you control – move the chosen character home. | |
206 | Court Games | Conflict | Event | — | Action: During a conflict, select one – choose and honor a participating character you control, or your opponent chooses and dishonors a participating character he or she controls. (Max 1 per conflict.) | |
179 | Display of Power | Conflict | Event | Spell. Fire. | Reaction: After you lose an unopposed conflict – cancel the ring effect of that conflict. Then, you resolve that ring effect as if you had won the conflict as the attacking player. Claim that ring. | |
170 | Ishiken Initiate | Conflict | Character | Shugenja. Void. | This character gets +1 and +1 for each claimed ring. | |
85 | Asako Diplomat | Dynasty | Character | Courtier. | Reaction: After this character wins a conflict, choose a character – honor or dishonor that character. | |
84 | Adept of the Waves | Dynasty | Character | Shugenja. Water. | Action: Choose a character – until the end of the phase, that character gains covert during conflicts. | |
88 | Serene Warrior | Dynasty | Character | Bushi. | — | |
5 | Isawa Mori Seidō | — | Stronghold | Shrine. | Action: Bow this stronghold, choose a character – that character gets +2 glory until the end of the phase. | |
87 | Radiant Orator | Dynasty | Character | Courtier. | Action: While this character is participating in a conflict, if you count more current glory than your opponent among ready participating characters, choose an enemy character – move that character home. | |
81 | Naive Student | Dynasty | Character | Courtier. Scholar. | Sincerity. (When this character leaves play, draw 1 card.) | |
172 | Magnificent Kimono | Conflict | Attachment | Item. | Attached character gains pride. (After this character wins a conflict, honor it. After this character loses a conflict, dishonor it.) | |
117 | Warrior Poet | Dynasty | Character | Bushi. Cavalry. | Action: While this character is participating in a conflict – each participating character controlled by your opponent gets -1 and -1 until the end of the conflict. | |
177 | Against the Waves | Conflict | Event | Spell. Water. | Action: Choose a Shugenja character you control – bow or ready that character. | |
7 | Golden Plains Outpost | — | Stronghold | Outpost. | Action: During a conflict, bow this stronghold. Choose a Cavalry character you control – move it to that conflict. | |
126 | Seeker Initiate | Dynasty | Character | Monk. | Seeker role only. Reaction: After you claim a ring that matches the element of your role – search the top 5 cards of your conflict deck for a card and add it to your hand. Shuffle. | |
124 | Keeper Initiate | Dynasty | Character | Monk. | Keeper role only. Reaction: After you claim a ring that matches the element of your role – put this character into play from your dynasty discard pile or provinces. If you do, place 1 fate on this character. | |
110 | Utaku Infantry | Dynasty | Character | Bushi. | While this character is participating in a conflict, it gets +1 and +1 for each participating character you control. | |
102 | Favored Niece | Dynasty | Character | Courtier. | Action: Choose and discard 1 card from your hand – draw 1 card. (Limit twice per round.) | |
212 | Outwit | Conflict | Event | — | Action: During a conflict, choose an opponent’s character with lower skill than a participating Courtier character you control – move the chosen character home. | |
214B | Seeker of Air | — | Role | Seeker. Air. | You may replace 1 province of any element with an additional province while deckbuilding. Reaction: After an province you control is revealed – gain 1 fate. | |
214A | Keeper of Air | — | Role | Keeper. Air. | Increase your deckbuilding influence value by 3. Reaction: After you win an conflict as the defending player – gain 1 fate. | |
215A | Keeper of Earth | — | Role | Keeper. Earth. | Increase your deckbuilding influence value by 3. Reaction: After you win an conflict as the defending player – gain 1 fate. | |
218A | Keeper of Void | — | Role | Keeper. Void. | Increase your deckbuilding influence value by 3. Reaction: After you win a conflict as the defending player – gain 1 fate. | |
217A | Keeper of Water | — | Role | Keeper. Water. | Increase your deckbuilding influence value by 3. Reaction: After you win a conflict as the defending player – gain 1 fate. | |
216B | Seeker of Fire | — | Role | Seeker. Fire. | You may replace 1 province of any element with an additional province while deckbuilding. Reaction: After a province you control is revealed – gain 1 fate. | |
218B | Seeker of Void | — | Role | Seeker. Void. | You may replace 1 province of any element with an additional province while deckbuilding. Reaction: After a province you control is revealed – gain 1 fate. | |
217B | Seeker of Water | — | Role | Seeker. Water. | You may replace 1 province of any element with an additional province while deckbuilding. Reaction: After a province you control is revealed – gain 1 fate. | |
128 | Favorable Ground | Dynasty | Holding | Battlefield. | Action: During a conflict, sacrifice this holding. Choose a character you control – move that character to the conflict or home from the conflict. | |
191 | Ide Messenger | Conflict | Character | Courtier. | Action: During a conflict, spend 1 fate. Choose a character you control – move that character to the conflict. | |
121 | Shinjo Altansarnai | Dynasty | Character | Bushi. Cavalry. Champion. | Reaction: After you break a province during a conflict in which this character is participating, your opponent chooses a character he or she controls – discard that character. | |
31 | Borderlands Defender | Dynasty | Character | Bushi. | While this character is defending, opponents' card effects cannot bow it or move it. | |
29 | Shrewd Yasuki | Dynasty | Character | Courtier. | Action: While this character is participating in a conflict, if there is a holding in play – look at the top 2 cards of your conflict deck. Add 1 of those cards to your hand and place the other on the bottom of your conflict deck. | |
108 | City of Lies | Dynasty | Holding | City. | Action: Reduce the cost of the next event you play this phase by 1. | |
80 | Staging Ground | Dynasty | Holding | Battlefield. | Action: Choose up to 2 facedown cards in your provinces – turn the chosen cards faceup. | |
54 | Doomed Shugenja | Dynasty | Character | Shugenja. Fire. | Limited. (No more than one limited card can be played by each player each round.) You cannot place fate on this character when it is played from one of your provinces. | |
107 | Bayushi Shoju | Dynasty | Character | Bushi. Courtier. Champion. | Action: While this character is participating in a conflict, choose a participating character controlled by your opponent – until the end of the conflict, that character gets -1 and is discarded if its skill is 0. (Limit twice per round.) | |
41 | Doji Whisperer | Dynasty | Character | Courtier. | — | |
70 | Steadfast Samurai | Dynasty | Character | Bushi. | Forced Reaction: After the fate phase begins, if you have at least 5 more honor than an opponent – this character cannot be discarded or lose fate this phase. | |
137 | Way of the Crab | Conflict | Event | Philosophy. | Action: Sacrifice a (friendly) character. Choose an opponent – that player must sacrifice a character. (Max 1 per round.) | |
15 | Ancestral Lands | — | Province | — | This province gets +5 strength during conflicts. | |
152 | Daimyō's Favor | Conflict | Attachment | Condition. | Attach to a character you control. Action: Bow this attachment – reduce the cost of the next attachment you play on this character this phase by 1. | |
174 | Pacifism | Conflict | Attachment | Condition. | This attachment cannot be played during a conflict. Attached character cannot participate in conflicts. | |
127 | Wandering Rōnin | Dynasty | Character | Bushi. Rōnin. | Action: During a conflict, remove 1 fate from this character – it gets +2 and +2 until the end of the conflict. (Limit twice per conflict.) | |
151 | Ancestral Daishō | Conflict | Attachment | Weapon. | Ancestral. (When attached card leaves play, return this card to your hand.) Restricted. (No more than two restricted attachments per character.) | |
40 | Asahina Artisan | Dynasty | Character | Shugenja. Air. | Action: During a conflict, bow this character. Choose another character – that character gets +3 until the end of the conflict. | |
49 | Kakita Kaezin | Dynasty | Character | Bushi. Duelist. Kenshinzen. | Action: While this character is participating in a conflict, your opponent must choose a participating character he or she controls – challenge that character to a duel. If this character wins, move each character not involved in the duel home. If it loses, send it home. | |
50 | Asahina Storyteller | Dynasty | Character | Courtier. Shugenja. Air. | Sincerity. (When this character leaves play, draw 1 card.) Each honored character you control gains sincerity. | |
51 | Guest of Honor | Dynasty | Character | Courtier. | While this character is participating in a conflict, opponents cannot play events. | |
48 | Kakita Asami | Dynasty | Character | Courtier. | Action: While this character is participating in a conflict, if you count more current skill in the conflict than your opponent – take 1 honor from that opponent. | |
165 | Ready for Battle | Conflict | Event | — | Reaction: After an opponent's card effect or a ring effect bows a character you control – ready that character. | |
79 | Akodo Toturi (Lion Clan) | Dynasty | Character | Bushi. Champion. | Reaction: After you claim a ring during a conflict in which this character is participating – resolve that ring's effect. | |
22 | Pilgrimage | — | Province | — | During conflicts at this province, cancel all ring effects. (If this province breaks, resolve ring effects as normal.) | |
58 | Niten Adept | Dynasty | Character | Bushi. | Action: While this character is participating in a conflict, bow a (friendly) attachment on it. Choose a participating character without attachments – bow that character. | |
66 | Secluded Temple | Dynasty | Holding | Shrine. | Reaction: After the conflict phase begins, each opponent who controls more characters than you must choose a character he or she controls with 1 or more fate on it – remove 1 fate from each chosen character. | |
63 | Ascetic Visionary | Dynasty | Character | Monk. Tattooed. | No attachments except Monk or Tattoo. Action: While this character is attacking, spend 1 fate to an unclaimed ring. Choose a Monk character or a character with a Monk attachment – ready that character. | |
62 | Mirumoto Raitsugu | Dynasty | Character | Bushi. Duelist. | Action: While this character is participating in a conflict, choose a participating character controlled by your opponent – challenge that character to a duel. If the loser of the duel has no fate on it, discard it. Otherwise remove 1 fate from it. | |
140 | Political Rival | Conflict | Character | Courtier. | Covert. (When this character attacks, choose one character without covert. That character cannot be declared as a defender.) This character gets +3 while defending. | |
19 | Manicured Garden | — | Province | — | Action: During a conflict at this province – gain 1 fate. | |
33 | Vengeful Berserker | Dynasty | Character | Bushi. Berserker. | Reaction: After another character you control leaves play during a conflict – double this character's skill until the end of the conflict. | |
91 | Fearsome Mystic | Dynasty | Character | Shugenja. Air. | This character gets +2 glory during conflicts. Action: While this character is participating in a conflict – remove 1 fate from each participating character your opponent controls with lower glory than this character. | |
92 | Isawa Atsuko | Dynasty | Character | Shugenja. Void. | Action: During a conflict – until the end of the conflict, each participating character you control gets +1 and +1 and each participating character your opponent controls gets -1 and -1. | |
94 | Forgotten Library | Dynasty | Holding | Library. Shrine. | Reaction: After the draw phase begins – draw 1 card. | |
6 | City of the Open Hand | — | Stronghold | City. | Action: If you are less honorable than an opponent, bow this stronghold – gain 1 honor. | |
216A | Keeper of Fire | — | Role | Keeper. Fire. | Increase your deckbuilding influence value by 3. Reaction: After you win a conflict as the defending player – gain 1 fate. | |
215B | Seeker of Earth | — | Role | Seeker. Earth. | You may replace 1 province of any element with an additional province while deckbuilding. Reaction: After an province you control is revealed – gain 1 fate. | |
205 | Contingency Plan | Conflict | Event | — | Reaction: After honor dials are revealed – increase or decrease the value of your bid by 1 (to a minimum of 0). | |
157 | Tranquility | Conflict | Event | — | Action: During a conflict – until the end of the conflict, characters in your opponent's home cannot trigger abilities. | |
32 | Intimidating Hida | Dynasty | Character | Bushi. | Reaction: After an opponent passes on declaring a conflict – that player loses 1 honor. | |
28 | Hiruma Yōjimbō | Dynasty | Character | Bushi. Yōjimbō. | This character cannot be declared as an attacker. | |
173 | Grasp of Earth | Conflict | Attachment | Spell. Earth. | Attach to a Shugenja character you control. Action: During a conflict, bow this attachment – opponents' characters cannot move to this conflict or be played from hand until the end of the conflict. | |
175 | Supernatural Storm | Conflict | Event | Spell. Water. | Action: Choose a participating character – that character gets +X and +X until the end of the conflict. X is equal to the number of Shugenja characters you control. | |
103 | Shosuro Actress | Dynasty | Character | Courtier. Shinobi. | Action: During a conflict, sacrifice this character. Choose a non-Shinobi character with printed cost 3 or lower in an opponent's discard pile – put that character into play in the conflict under your control. | |
193 | Spyglass | Conflict | Attachment | Item. Gaijin. | Reaction: After attached character commits to a conflict or moves to a conflict – draw 1 card. (Limit twice per round.) | |
116 | Ide Trader | Dynasty | Character | Courtier. | Reaction: After 1 or more characters move to a conflict in which this character is participating, select one – gain 1 fate or draw 1 card. (Limit once per conflict.) | |
119 | Moto Horde | Dynasty | Character | Bushi. Army. Cavalry. | No attachments except Weapon. | |
109 | Moto Youth | Dynasty | Character | Bushi. Cavalry. | This character gets +1 during the first conflict each round. | |
115 | Giver of Gifts | Dynasty | Character | Courtier. | Action: Choose an attachment you control – move that attachment to an eligible character you control. | |
120 | Shinjo Tatsuo | Dynasty | Character | Bushi. Cavalry. Scout. | Action: During a conflict, choose this character and up to 1 other character you control – move those characters to the conflict. | |
113 | Meishōdō Wielder | Dynasty | Character | Shugenja. Water. | Reduce the cost to play this character by 1 while you are the first player. | |
196 | Captive Audience | Conflict | Event | — | Action: During a conflict, lose 1 honor – change the conflict type to . | |
199 | Cavalry Reserves | Conflict | Event | — | Action: During a conflict, choose up to 6 printed cost worth of Cavalry characters in your dynasty discard pile – put those characters into play in the conflict. | |
194 | Born in War | Conflict | Attachment | Condition. | Cavalry character only. X is equal to the number of unclaimed rings. | |
197 | I Am Ready | Conflict | Event | — | Action: Remove 1 fate from a (friendly) character – ready that character. | |
188 | Ambush | Conflict | Event | — | Action: During a conflict, choose up to 2 characters with total printed cost 6 or lower from your hand and/or provinces – put those characters into play as participating characters. | |
18 | Fertile Fields | — | Province | — | Action: During a conflict at this province – draw 1 card. | |
30 | Vanguard Warrior | Dynasty | Character | Bushi. | Action: Sacrifice this character. Choose a character – place 1 fate on that character. | |
86 | Meddling Mediator | Dynasty | Character | Courtier. | Action: If an opponent has declared 2 or more conflicts against you this phase, select one – take 1 fate or 1 honor from that opponent. | |
190 | Iuchi Wayfinder | Conflict | Character | Shugenja. Water. Cavalry. | Reaction: After this character enters play – look at a facedown province. | |
183 | Fiery Madness | Conflict | Attachment | Poison. | — | |
182 | Court Mask | Conflict | Attachment | Item. Mask. | Attach to a character you control. Action: Return this attachment to your hand and dishonor attached character. | |
181 | Unassuming Yōjimbō | Conflict | Character | Bushi. Yōjimbō. | Covert. (When this character attacks, choose one character without covert. That character cannot be declared as a defender.) | |
186 | Calling in Favors | Conflict | Event | — | Action: Dishonor a (friendly) character. Choose an opponent's attachment – take control of that attachment and attach it to that character, if able. Otherwise, discard the attachment. | |
184 | Forged Edict | Conflict | Event | — | Interrupt: When the effects of an event would initiate, dishonor a (friendly) Courtier character – cancel those effects. | |
13 | Secret Cache | — | Province | — | Reaction: After a conflict is declared against this province – search the top 5 cards of your conflict deck for a card and add it to your hand. Shuffle. | |
104 | Shosuro Miyako | Dynasty | Character | Bushi. Shinobi. | Reaction: After you play a character from your hand, your opponent must select one – discard 1 card at random from his or her hand or choose and dishonor a character he or she controls. | |
99 | Soshi Illusionist | Dynasty | Character | Shugenja. Air. | Action: Spend 1 fate, choose a character – discard a status token from that character. | |
100 | Yogo Outcast | Dynasty | Character | Shugenja. Air. | This character gets +1 and +1 while you are less honorable than an opponent. | |
97 | Sinister Soshi | Dynasty | Character | Shugenja. Air. | Action: During a conflict, choose a participating character – that character gets -2 and -2 until the end of the conflict. | |
105 | Bayushi Yunako | Dynasty | Character | Bushi. Commander. | Action: While this character is participating in a conflict, choose a character – switch that character's base and skill until the end of the conflict. | |
98 | Blackmail Artist | Dynasty | Character | Courtier. | Reaction: After this character wins a conflict – take 1 honor from your opponent. | |
95 | Bayushi Liar | Dynasty | Character | Courtier. | Sincerity. (When this character leaves play, draw 1 card.) |
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