Disciples of the Void
|Disciples of the Void|
|Release Date||2018-04-05 |
|Previous||Meditations on the Ephemeral|
|Next||Breath of the Kami|
Cards[edit | edit source]
|10||Isawa Tadaka||Dynasty||Character||Shugenja. Earth. Elemental Master.||While the ring is contested or in your claimed ring pool, each opponent cannot play copies of event cards that are in their conflict discard pile.|
|24||Karmic Twist||Conflict||Event||Spell. Void.||Action: Choose a non-unique character with 1 or more fate on it – move each fate from that character to a non-unique character with no fate on it controlled by the same player.|
|5||Pacifist Philosopher||Dynasty||Character||Courtier.||Reaction: After a player passes on declaring a conflict – gain 1 fate. (Limit twice per round.)|
|2||Sanpuku Seidō||—||Province||Shrine.||Cannot be a stronghold province.|
While resolving a conflict at this province, characters count their glory instead of their skill and skill.
|28||Walking the Way||Conflict||Event||Spell. Air.||If you control a Shugenja character, reduce the cost to play this card by 1.|
Action: Look at the top 3 cards of your dynasty deck. Discard a card in a province you control, and put one of the looked at cards into that province faceup. Shuffle.
|9||Kaito Temple Protector||Dynasty||Character||Monk.||While this character is defending, opponents’ card effects cannot move it.|
Action: While this character is defending, choose another participating character – until the end of the conflict, set this character’s base and skill to the chosen character’s current skill values.
|22||Wholeness of the World||Conflict||Event||Spell. Earth.||Interrupt: When a ring in your claimed ring pool would be returned to the unclaimed ring pool – it remains claimed instead. (Max 1 per round.)|
|26||Guardian Kami||Conflict||Character||Spirit.||Keeper role only.|
Action: While this character is defending, sacrifice it – resolve the ring effect of the contested ring as if you won the the conflict as the attacking player. (Max 1 per conflict.)
|27||Kami Unleashed||Conflict||Character||Spirit.||Seeker role only.|
Action: While this character is attacking, sacrifice it – resolve the ring effect of the contested ring as if you won the the conflict as the attacking player. (Max 1 per conflict.)
|14||Doji Shigeru||Dynasty||Character||Courtier.||Reaction: After your opponent plays an event during a conflict in which this character is participating – that opponent chooses and discards a card from his or her hand. (Unlimited.)|
|17||Moto Nergüi||Dynasty||Character||Bushi. Cavalry.||Action: While this character is participating in a conflict, choose a participating character with the highest glory in the conflict (you choose in case of a tie) – move that character home.|
|21||The Path of Man||Conflict||Event||Kihō. Philosophy.||Reaction: After you win a conflict by 5 or more skill – gain 2 fate.|
|13||Hida Amoro||Dynasty||Character||Bushi. Berserker.||Forced Reaction: After a player passes on declaring a conflict – that playrer must sacrifice a character he or she controls. (Unlimited.)|
|3||Support of the Phoenix||—||Role||Phoenix.||Increase your deckbuilding influence value by 8. You may only spend influence on clan cards.|
|4||Fire Tensai Initiate||Dynasty||Character||Shugenja. Fire. Scholar.||—|
|7||Inquisitive Ishika||Dynasty||Character||Shugenja. Void.||During a conflict, each card that has a Trait that matches an element of the contested ring has its cost to play reduced by 1.|
|8||Fire Elemental Guard||Dynasty||Character||Shugenja. Fire. Army.||No attachments except Spell. |
Action: During a conflict in which you have played 3 or more Spell cards, choose an attachment – discard that attachment.
|12||Secluded Shrine||Dynasty||Holding||Shrine.||Reaction: After the conflict phase begins, choose a ring – until the end of the phase, you are considered to have that ring in your claimed ring pool.|
|20||Katana of Fire||Conflict||Attachment||Spell. Fire. Weapon.||Play only if you control a Shugenja character. Restricted. |
Attached character gets +1 for each Fire card you control.
Attached character gets +2 while the ring is in your claimed ring pool.
|19||Favor of the Kami||Conflict||Attachment||Condition.||Attached character gets +1 glory.|
|23||Clarity of Purpose||Conflict||Event||Spell. Water.||Action: During a conflict, choose a character you control – until the end of that conflict, opponents' card effects cannot bow that character d it does not bow as a result of conflict resolution during conflicts.|
|15||Togashi Tadakatsu||Dynasty||Character||Monk. Heretic.||The defending player chooses the element (but not the type) during each conflict declared against him or her. This choice is made before conflict type, attacking characters, and the attacked province are chosen.|
|1||Kyūden Isawa||—||Stronghold||Library. Palace.||Action: During a conflict, bow this stronghold and discard a Spell event from your hand – play a Spell event from your conflict discard pile as if it were in your hand. Remove that spell from the game.|
|25||Yogo Kikuyo||Conflict||Character||Shugenja. Earth.||Interrupt: When the effects of a Spell event your opponent plays during a conflict would initiate, put this card into play from your hand – cancel those effects.|
|11||Fushichō||Dynasty||Character||Creature. Fire. Mythic. Spirit.||No attachments.|
Interrupt: When this character leaves play, choose a character in your dynasty discard pile – put that character into play with 1 fate on it.
|18||Kaito Kosori||Conflict||Character||Monk. Shugenja. Air.||During each conflict, if you control at least 1 participating character and this character is in your home area and ready, it contributes its skill to your side.|
|6||Shiba Tetsu||Dynasty||Character||Bushi.||Reaction: After you play a Spell card during a conflict – until the end of the conflict this character gets +1 and +1 . (Unlimited.)|
|16||Ikoma Tsanuri||Dynasty||Character||Bushi. Commander.||Action: During a conflict in which this character is participating, if you control 3 or more participating Bushi characters – until the end of the conflict, each participating character you control gets +1 and +1 .|
References[edit | edit source]