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Dominion Cycle

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The Dominion Cycle is the fourth cycle published for the L5R LCG. [1]

Cards[edit | edit source]

ID Name Clan Deck Type Traits Text Box
93 Seven Fold Palace Unique crane Stronghold Palace. Reaction: After an honored character you control wins a conflict as the attacker, bow this stronghold – gains 2 honor.
7 Recalled Defenses crab Dynasty Event Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province faceup.)
Action: Move a card from one of your provinces to the stronghold's province.
24 Field of Ruin neutral Conflict Attachment Battlefield. Reduce the cost to play this card by 1 if it is played on a broken province.
Attach to a province. Limit 1 Battlefield attachment per province.
Reaction: After the conflict phase begins – discard each card in attached province.
19 Prepared Ambush lion Conflict Attachment Battlefield. Attach to an unbroken province. Limit 1 Battlefield attachment per province.
During conflicts at attached province, you may play each character in your provinces as if it were in your hand. Each character played this way must enter play in the conflict.
18 Serene Ise Zumi dragon Dynasty Character Monk. Tattooed. Sincerity. (When this character leaves play, draw 1 card.)
You may play this character as an attachment on a character you control, reducing its cost to play by 2. If you do, it loses sincerity and gains the text: “Action: During a conflict – move attached character home.”
16 Captivating Story crane Conflict Event Water role only.
Action: During a conflict, choose a character that is participating alone on your side – that character gets +1Political until the end of the conflict for each faceup province you control. You may remove 1 fate from that character. If you do, honor it.
15 Our Foe Does Not Wait crab Conflict Event Earth role only.
Reaction: After you pass on declaring a conflict, choose an unbroken non-stronghold province you control – search the top 8 cards of your dynasty deck for a card and put it into that province faceup. Shuffle. (Max 1 per conflict opportunity.)
13 White Horde Vanguard unicorn Dynasty Character Bushi. Cavalry. Army. No attachments except Weapon.
During the first conflict each round, opponents' card effects cannot bow this character or move it.
12 Governor's Spy scorpion Dynasty Character Courtier. Action: During a conflict in which this character is participating, choose a player – turn each card in that player's provinces facedown. Then, look at them and put each of those cards into one of that player's provinces, such that each province ends up with at least one card.
11 Garanto Guardian phoenix Dynasty Character Bushi. Keeper role only.
Reaction: After this character wins a conflict as the defender – resolve a ring effect that matches the aattcked province's element as if you were the attacking player.
10 Akodo Reserve Company lion Dynasty Character Bushi. Army. No attachments except Weapon. Rally.
Action: During a conflict, if there is a Battlefield in play, choose a participating character you control – move this character to the conflict. If you do, move the chosen character home.
9 Cycle of Rebirth dragon Dynasty Event Action: Choose a card in a province – shuffle this card and that card into their owner's decks. Refill each province emptied by this effect faceup. (Max 1 per round.)
3 Sharing Shinsei's Wisdom dragon Province Reaction: After this province is revealed, choose a character – move one fate from that character to another character controlled by the same player.
22 Countryside Trader unicorn Conflict Character Courtier. Merchant. Action: During a conflict in which this character is attacking, spend 1 fate and choose a triggered ability printed on the attacked province – resolve that ability as if you controlled the province, ignoring all triggering conditions.
2 Pledge of Loyalty crane Province Interrupt: when an honored character you control would leave play – discard its status honored token instead.
14 A Season of War neutral Dynasty Event Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province faceup.)
Action: Discard each card in each province, refilling each province faceup. End the dynasty phase. Then there is an additional dynasty phase, during which players do not collect fate.
17 Educated Heimin dragon Conflict Attachment Follower. Attach to an unbroken province you control.
Each time you would refill attached province with a card, instead look at the top 2 cards of your dynasty deck (4 cards instead if attached province is facedown), refill the province with 1 of those cards and discard the rest.
21 Paralyzing Delicacy scorpion Conflict Event Action: During a conflict, choose a participating character – that character gets -1 military until the end of the conflict for each facedown card in its controller's provinces.
8 Kakita Yoshi (RaW) Unique crane Dynasty Character Courtier. Daimyō. Imperial. Reaction: After this character wins a Political conflict as the attacker, choose up to X characters, where X is the number of faceup provinces you control – dishonor each of those characters.
6 City of the Rich Frog Unique neutral Province City. Eminent. (This province starts the game faceup and cannot be turned facedown. It cannot be a stronghold province.)
After setup, fill this province to 3 cards.
When you would refill this province, refill it to 3 cards instead of 1.
4 Ninkatoshi Unique lion Province City. Eminent. (This province starts the game faceup and cannot be turned facedown. It cannot be a stronghold province.)
Each other province gets -1 strength if controlled by an opponent and + 1 strength if controlled by you or a teammate.
5 Kakudaira Unique phoenix Province City. Eminent. (This province starts the game faceup and cannot be turned facedown. It cannot be a stronghold province.)
After each phase begins, reveal each facedown card in this province.
1 Shrug Off Despair crab Province Cannot be a stronghold province.
Action: During a conflict at another province you control – move the contested ring to this province. It is now the attacked province.
62 Return From Shadows crab Conflict Event Reaction: After you win a conflict unopposed, choose a province the defending player controls – put a dishonored status token on it and reveal it, if able. While a province has a dishonored status token, treat its printed text box as if it were blank (except for Traits). (Max 1 per conflict.)
20 Wandering Mediator phoenix Conflict Character Courtier. Air role only.
Action: During a conflict at an air province, select one – either move this character to the conflict, or move it home.
23 Scouted Terrain unicorn Conflict Event Void role only.
Action: Choose an opponent. If that opponent controls at least 4 faceup provinces – you may attack that player's stronghold this phase.
57 Master Tactician lion Dynasty Character Bushi. Commander. During conflicts in which this character is participating, if there is a Battlefield in play, you may look at and play the top card of your conflict deck as if it were in your hand. You cannot play more than 3 cards per round in this way.
31 Butcher of the Fallen crab Dynasty Character Bushi. Berserker. Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province faceup.)
While this character is attacking, characters with printed military skill X or less cannot be declared as defenders, where X is the number of unbroken provinces you control.
47 Suffer the Consequences scorpion Conflict Event Earth role only.
Action: During the conflict phase, sacrifice a bowed (friendly) Bushi, Courtier, or Shugenja character – you may declare an additional Political conflict this phase. (Max 1 per phase.)
46 Ethereal Alignment phoenix Conflict Event Spell. Void. Interrupt: When the conflict phase ends, choose a broken province that shares an element with a ring in your claimed ring pool – restore that province. Remove this card from the game.
45 Logistics lion Conflict Event Tactic. Action: Choose a card in or attached to a province – move that card to another unbroken non-stronghold province controlled by the same player. If there is a Battlefield in play, draw 1 card.
44 Mountaintop Vigil dragon Conflict Event Void role only.
Action: During a conflict – cancel all ring effects until the end of the conflict.
42 Obsidian Talisman crab Conflict Attachment Item. Shadowlands. Void role only.
Action: Lose 1 honor – discard a status token from attached character. (Unlimited.)
40 Moto Stables unicorn Dynasty Holding Reaction: After a character you control moves to a conflict – it gets +2military until the end of the conflict. (Limit twice per round.)
37 Thunder Guard Elite scorpion Dynasty Character Bushi. Pride.
Action: During a conflict in which this character is participating, lose 1 honor – your opponent discards 1 random card from their hand.
35 Chronicler of Conquests lion Dynasty Character Courtier. Action: During a conflict in which this character is participating, if there is a Battlefield in play – gain 1 honor.
33 Daidoji Marketplace crane Dynasty Holding Marketplace. Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province faceup.)
Reaction: After the conflict phase begins – reveal this holding’s province.
32 Cunning Negotiator crane Dynasty Character Courtier. Duelist. Rally.
Action: During a conflict, initiate a Political duel against a character your opponent controls of their choice – resolve the duel. The controller of the duel’s winner may trigger the attacked province’s action ability as if they controlled the province, even if it has already been triggered this round (or specified period).
30 Driven By Courage neutral Province Action: During a conflict at an air province, choose a participating character – that character gets +2military and +2Political until the end of the conflict.
39 Twilight Rider unicorn Dynasty Character Bushi. Cavalry. Scout. Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province faceup.)
Reaction: After this character moves to a conflict, choose a character – ready that character.
29 Wind's Path Unique unicorn Province Road. Eminent.
During conflicts, you may play each character in this province as if it were in your hand. Each character played this way must enter play in the conflict.
28 Retire to the Brotherhood phoenix Province Reaction: After this province is revealed – each player discards each character they control with no fate, reveals cards from the top of their dynasty deck until an equal number of characters are revealed, and puts those characters into play. Shuffle.
27 Spectral Visitation lion Province Spirit. Reaction: After this province is revealed, discard the top 4 cards of your dynasty deck – choose a character in your dynasty discard pile and put that character into play
41 Disciple of Shinsei neutral Dynasty Character Monk. Brotherhood. Interrupt: When this character leaves play, choose an attachment – discard it.
38 Dispatch to Nowhere scorpion Dynasty Event Action: Choose a character with no fate – discard it.
43 Highlight the Flaws crane Conflict Event Fire role only.
Interrupt: When the effects of a province's triggered ability would initiate – cancel those effects.
36 Inspired Visionary phoenix Dynasty Character Shugenja. Air. Reaction: After the fate phase begins, bow this character and choose an attachment – shuffle that attachment into its owner's conflict deck. That player draws 1 card.
25 Seven Stings Keep Unique scorpion Stronghold Castle. Interrupt: When you declare a conflict, choose a number greater than 0 and bow this stronghold – your opponent declares defenders for this conflict. Then declare the conflict (choosing attackers, ring, conflict type, and province). You must declare a number of attackers equal to the number you chose.
26 Shinsei's Last Hope Unique crab Province Village. Eminent. (This province starts the game faceup and cannot be turned facedown. It cannot be a stronghold province.)
Each character played from this province costs two less to play and enters play dishonored.
34 Traveling Philosopher dragon Dynasty Character Monk. Interrupt: When this character leaves play, choose an unbroken province you control – turn that province facedown.
55 Shrewd Investigator dragon Dynasty Character Courtier. Action: During a conflict in which this character is participating – look at X random cards in your opponent's hand. X is equal to the number of facedown provinces you control.
64 Mantra of Void dragon Conflict Event Kihō. Void. Reaction: After an opponent declares a void conflict, choose a Monk character or a character with a Monk attachment – until the end of the conflict, reduce the cost to play attachments on that character by 1. Draw 1 card.
98 Master of the Court crane Dynasty Character Courtier. Covert. (When this character attacks, choose one character without covert. That character cannot be declared as a defender.)
Interrupt: When the effects of an event would initiate, discard an honored status token from this character – cancel those effects.
89 Under Siege lion Conflict Event Fire role only.
Reaction: After a conflict is declared – the defending player sets their hand aside, facedown and out of play. If they do, they draw 5 cards. At the end of the conflict, that player discards their hand and adds the set-aside cards to their hands. (Max 1 per conflict.)
77 Stoic Rival crab Dynasty Character Bushi. Duelist. Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province faceup.)
Action: During a conflict in which this character is participating, choose a participating character with fewer attachments than this character – dishonor this character.
76 Crippling Taxes crane Conflict Event Keeper role only.
Action: Choose a province – discard each card in that province.
75 Veteran of Toshi Ranbo crane Dynasty Character Bushi. Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province faceup.)
This character gets +1 glory for each faceup province you control.
74 Kuni Purifier crab Dynasty Character Shugenja. Earth. Reaction: After an opponent pases on declaring a conflict – that opponent discards 1 random card from their hand.
73 The Pursuit of Justice neutral Province Action: During a conflict at a water province, choose a participating character – ready that character.
83 Open Window scorpion Dynasty Holding Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province faceup.)
Action: During a conflict, choose a Shinobi character you control – move that character to the conflict.
85 Mercenary Company neutral Dynasty Character Bushi. Rōnin. Army. No attachments except Weapon. Rally.
Forced Reaction: After this character loses a conflict – your opponent may move 1 fate from their fate pool to this character. If they do, they gain control of it. (Unlimited.)
72 Breaking In unicorn Province Reaction: After this province is revealed – search the top 8 cards of your dynasty deck for a character and put it into this province faceup. If that character has the Cavalry trait, you may put it faceup into any province you control instead. Shuffle.
71 Hayaken no Shiro Unique lion Stronghold Castle. Action: Bow this strognhold. Choose a Bushi character with printed cost 2 or lower – ready that character.
79 Ikoma Tsanuri (CoC) Unique lion Dynasty Character Bushi. Commander. Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province faceup.)
Action: During conflicts in which this character is participating, your opponent cannot trigger abilities on the attacked province.
135 Compromised Secrets scorpion Conflict Attachment Condition. Play only if you are less honorable than an opponent.
As an additional cost to trigger an ability on attached character, its controller must give you 1 honor.
80 Isawa Tsuke (CoC) Unique phoenix Dynasty Character Shugenja. Fire. Elemental Master. Pride
Action: During a conflict, if the fire ring is in the unclaimed ring pool, lose 1 or more honor. Choose an equal number of participating characters – remove 1 fate from each of those characters.
131 Daidoji Yari crane Conflict Attachment Weapon. Restricted.
While your honor bid is lower than an opponent's, each character that opponent controls loses covert.
Card design by 2018 World Champion Erik Balhuis.
118 Fire and Oil crab Dynasty Holding Siege Weapon. While this holding is in an unbroken province, it gains "Action: During a conflict, lose 1 honor. Choose a character that is attacking a province you control – dishonor that character.
120 Agasha Sumiko (A) Unique dragon Dynasty Character Bushi. Champion. Imperial. Interrupt: When this character leaves play, choose an opponent – if that player is more honorable than you, they lose 2 honor. If that player has more fate than you, they lose 2 fate. If that player has more cards in hand than you, they discard 2 cards from their hand.
121 Righteous Samurai lion Dynasty Character Bushi. Reaction: After an opponent's card or ring effect causes you to lose 1 or more honor, choose a character – honor that character.
123 Shiba Pureheart phoenix Dynasty Character Bushi. Yōjimbō. Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province faceup.)
Reaction: After an opponent declares their second conflict against you this phase, choose a character – honor that character.
126 Worldly Shiotome unicorn Dynasty Character Bushi. Cavalry. Battle Maiden. Reaction: After you play a Gaijin card – honor this character.
Card design by Legend of the Five Rings community.
Shinjo Altansarnai (AHD) Unique unicorn Dynasty Character Bushi. Cavalry. Champion. Action: During a military conflict in which this character is participating – search the top 8 cards of your dynasty deck for a non-unique character with printed cost 3 or lower and put that character into play in the conflict. Shuffle.
102 Asako Lawmaster phoenix Dynasty Character Courtier. Reaction: After you pass on declaring a conflict – gain 1 honor.
103 Endless Archives phoenix Dynasty Holding Library. Reaction: After you pass on declaring a conflict – put an honor token on this holding. Then, put X cards from your hand on the bottom of your conflict deck and draw that many cards, where X is the number of honor tokens on this holding. Any player may trigger this ability. (Unlimited.)
108 Elegance and Grace crane Conflict Event Action: Choose up two honored characters with total printed gold cost 6 or less – ready each of those characters.
78 Hidden Mountain Pass dragon Dynasty Holding Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province faceup.)
Interrupt: When the conflict phase ends, if this holding's province is unbroken – turn that province facedown.
81 Celebrated Renown crane Dynasty Event Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province faceup.)
Action: Choose a character with the most fate on it among characters in play – honor that character.
56 Kitsuki Chiari Unique dragon Dynasty Character Courtier. No Poison attachments.
Reaction: After a province you control is revealed, name a card – reveal 4 random cards in your opponent’s hand and discard each copy of the named card revealed this way.
53 Third Whisker Sneak crab Dynasty Character Creature. Nezumi. Scout. Immume to Shadowlands and Mahō card effects.
Reaction: After this character wins an unopposed conflict – search the top X cards of your conflict deck for a card and add it to your hand. X is equal to the number of unbroken provinces you control. Shuffle.
61 Lost Papers neutral Dynasty Event Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province faceup.)
Reaction: After this card is revealed in a province, choose a character with the most fate on it among characters in play – bow that character.
65 Makeshift War Camp lion Conflict Attachment Battlefield. Attach to an unbroken province.
Limit 1 Battlefield attachment per province.
During conflicts at attached province, each participating character you control gets +2 military.
67 Studious phoenix Conflict Attachment Condition. Attach to a Scholar character.
Attached character gains sincerity and: “Reaction: After this character wins a conflict – draw 1 card.”
70 Hunting Falcon unicorn Conflict Attachment Creature. Reaction: After this attachment enters play, choose a facedown province – look at that province.
59 Cursecatcher scorpion Dynasty Character Shugenja. Air. Seeker role only.
Interrupt: When the effects of a province's triggered ability would initiate, if that province has any facedown cards in it – cancel those effects.
51 Courteous Greeting neutral Province Action: During a conflict at an earth province, choose an attacking character and a defending character – bow those characters.
52 Blatant Swindler crab Dynasty Character Courtier. Merchant. Seeker role only.
Action: During a conflict in which this character is participating, give your opponent 1 honor. That player chooses a participating character they control – move that character home.
69 Way With Words scorpion Conflict Attachment Technique. Water role only.
Attached character gains: “Reaction: After this character wins a Political conflict – take 1 honor from your opponent.”
58 Student of the Tao phoenix Dynasty Character Shugenja. Void. Scholar. Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province faceup.)
Action: During a conflict at a void province, choose a character you do not control – move that character home.
66 Shori Unique lion Conflict Attachment Weapon. Attach to a unique lion character.
Ancestral. Restricted.
If attached character has the Champion trait, it gains "You may declare an additional military conflict each conflict phase."
60 Scholar of Old Rempet unicorn Dynasty Character Shugenja. Water. Scholar. Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province faceup.)
Action: During a conflict, lose 1 honor. Choose a non-unique character – that character is immune to events until the end of the conflict.
82 Shadow Stalker scorpion Dynasty Character Bushi. Shadow. Shinobi. Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province faceup.)
While you have 6 or fewer honor, this character gets +2military and +2Political.
50 Silent Ones Monastery Unique scorpion Province Temple. Eminent. (This province starts the game faceup and cannot be turned facedown. It cannot be a stronghold province.)
Each opponent cannot gain more than 2 honor each phase.
49 Tsuma Unique crane Province City. Eminent. (This province starts the game faceup and cannot be turned facedown. It cannot be a stronghold province.)
Each character played from this province enters play honored.
63 The Wealth of the Crane crane Conflict Event Reduce the cost to play this card by 1 for each faceup province you control.
Action: Look at the top 10 cards of your dynasty deck. Put 1 of those cards into each of your non-stronghold provinces faceup. Shuffle. (Max 1 per phase.)
68 Study the Natural World phoenix Conflict Event Action: During a conflict in which you control an attacking Scholar character – the contested ring gains each of the attacked province's elements until the end of the conflict. If you win the conflict, you may resolve each of the contested ring's effects.
54 Asahina Augur crane Dynasty Character Shugenja. Air. You may look at facedown cards in your provinces.
Action: Choose a card in your provinces – discard that card. (Limit 3 times per round.)
91 Forgery scorpion Conflict Event Interrupt: When the effects of an event would initiate, if you are less honorable than the player initiating those effects – cancel those effects.
90 Kyofuki's Hammer phoenix Conflict Attachment Spell. Earth. Reaction: After attached character wins a conflict, chose a card in a province – discard that card. (Unlimited.).
88 Asceticism dragon Conflict Attachment Condition. Earth role only
While 2 or more of your non-stronghold provinces are facedown, attached character cannot be chosen as a target of an opponent's triggered ability.
87 Local Daimyō's Retainer crane Conflict Character Bushi. Rōnin. You can only play this card if you control at least 3 faceup provinces.
86 Sturdy Tetsubō crab Conflict Attachment Weapon. Restricted. (No more than two restricted attachments per character.)
Attached character gains: “Reaction: After this character wins a conflict – your opponent discards 1 card from their hand. (Limit twice per round.)”
84 Ride at Dawn unicorn Dynasty Event Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province faceup.)
Reaction: After you pass during the dynasty phase – each opponent who has not yet passed discards 1 random card from their hand.
48 Never Yield unicorn Conflict Event Philosophy. Reaction: After you declare an attack – until the end of the conflict, each character you control cannot be bowed or moved home by opponents’ card effects.

References[edit | edit source]