Cards[edit | edit source]
|Shrug Off Despair||—||Province||—||—|
|Kakudaira||—||Province||City.||Eminent. (This province starts the game faceup and cannot be turned facedown. It cannot be a stronghold province.)|
After each phase begins, reveal each facedown cards in this province.
|4||Ninkatoshi||—||Province||City.||Eminent. (This province starts the game faceup and cannot be turned facedown. It cannot be a stronghold province.)|
Each other province gets -1 strength if controlled by an opponent and + 1 strength if controlled by you or a teammate.
|6||City of the Rich Frog||—||Province||City.||Eminent. (This province starts the game faceup and cannot be turned facedown. It cannot be a stronghold province.)|
After setup, fill this province to 3 cards.
When you would refill this province, refill it to 3 cards instead of 1.
|8||Kakita Yoshi (RaW)||Dynasty||Character||Courtier. Daimyō. Imperial.||Reaction: After this character wins a conflict as the attacker, choose up to X characters, where X is the number of faceup provinces you control – dishonor each of those characters.|
|21||Paralyzing Delicacy||Conflict||Event||—||Action: During a conflict, choose a participating character – that character gets -1 until the end of the conflict for each facedown card in its controller's provinces.|
|17||Educated Heimin||Conflict||Attachment||Follower.||Attach to an unbroken province you control.|
Each time you would refill attached province with a card, instead look at the top 2 cards of your dynasty deck (4 cards instead if attached province is facedown), refill the province with 1 of those cards and discard the rest.
|14||A Season of War||Dynasty||Event||—||Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province, faceup.)|
Action: Discard each card in each province, refilling each province faceup. End the dynasty phase. Then there is an additional dynasty phase, during which players do not collect fate.
|39||Twilight Rider||Dynasty||Character||Bushi. Cavalry. Scout.||Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province, faceup.)|
Reaction: After this character moves to a conflict, choose a character – ready that character.
|34||Traveling Philosopher||Dynasty||Character||Monk.||Interrupt: When this character leaves play, choose an unbroken province you control – turn that province facedown.|
|26||Shinsei's Last Hope||—||Province||—||Eminent. (This province starts the game faceup and cannot be turned facedown. It cannot be a stronghold province.)|
Each character played from this province costs two less to play and enters play dishonored.
|25||Seven Stings Keep||—||Stronghold||Castle.||Interrupt: When you declare a conflict, choose a number greater than 0 and bow this stronghold – your opponent declares defenders for this conflict. Then declare the conflict (choosing attackers, ring, conflict type, and province). You must declare a number of attackers equal to the number you chose.|
|36||Inspired Visionary||Dynasty||Character||Shugenja. Air.||Reaction: After the fate phase begins, bow this character and choose an attachment – shuffle that attachment into its owner's conflict deck. That player draws 1 card.|
|43||Highlight the Flaws||Conflict||Event||—||Fire role only.|
Interrupt: When the effects of a province's triggered ability would initiate – cancel those effects.
|38||Dispatch to Nowhere||Dynasty||Event||—||Action: Choose a character with no fate – discard it.|
|41||Disciple of Shinsei||Dynasty||Character||Monk. Brotherhood.||Interrupt: When this character leaves play, choose an attachment – discard it.|
References[edit | edit source]