Dominion Cycle

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The Dominion Cycle is the fourth cycle published for the L5R LCG. [1]

Cards[edit | edit source]

ID Name Clan Deck Type Traits Text Box
93 Seven Fold Palace Unique crane Stronghold Palace. Reaction: After an honored character you control wins a conflict as the attacker, bow this stronghold – gains 2 honor.
41 Disciple of Shinsei neutral Dynasty Character Monk. Brotherhood. Interrupt: When this character leaves play, choose an attachment – discard it.
18 Serene Ise Zumi dragon Dynasty Character Monk. Tattooed. Sincerity. (When this character leaves play, draw 1 card.)
You may play this character as an attachment on a character you control, reducing its cost to play by 2. If you do, it loses sincerity and gains the text: “Action: During a conflict – move attached character home.”
19 Prepared Ambush lion Conflict Attachment Battlefield. Attach to an unbroken province. Limit 1 Battlefield attachment per province.
During conflicts at attached province, you may play each character in your provinces as if it were in your hand. Each character played this way must enter play in the conflict.
24 Field of Ruin neutral Conflict Attachment Battlefield. Reduce the cost to play this card by 1 if it is played on a broken province.
Attach to a province. Limit 1 Battlefield attachment per province.
Reaction: After the conflict phase begins – discard each card in attached province.
20 Wandering Mediator phoenix Conflict Character Courtier. Air role only.
Action: During a conflict at an air province, select one – either move this character to the conflict, or move it home.
22 Countryside Trader unicorn Conflict Character Courtier. Merchant. Action: During a conflict in which this character is attacking, spend 1 fate and choose a triggered ability printed on the attacked province – resolve that ability as if you controlled the province, ignoring all triggering conditions.
23 Scouted Terrain unicorn Conflict Event Void role only.
Action: Choose an opponent. If that opponent controls at least 4 faceup provinces – you may attack that player's stronghold this phase.
39 Twilight Rider unicorn Dynasty Character Bushi. Cavalry. Scout. Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province, faceup.)
Reaction: After this character moves to a conflict, choose a character – ready that character.
34 Traveling Philosopher dragon Dynasty Character Monk. Interrupt: When this character leaves play, choose an unbroken province you control – turn that province facedown.
26 Shinsei's Last Hope Unique crab Province Village. Eminent. (This province starts the game faceup and cannot be turned facedown. It cannot be a stronghold province.)
Each character played from this province costs two less to play and enters play dishonored.
25 Seven Stings Keep Unique scorpion Stronghold Castle. Interrupt: When you declare a conflict, choose a number greater than 0 and bow this stronghold – your opponent declares defenders for this conflict. Then declare the conflict (choosing attackers, ring, conflict type, and province). You must declare a number of attackers equal to the number you chose.
36 Inspired Visionary phoenix Dynasty Character Shugenja. Air. Reaction: After the fate phase begins, bow this character and choose an attachment – shuffle that attachment into its owner's conflict deck. That player draws 1 card.
43 Highlight the Flaws crane Conflict Event Fire role only.
Interrupt: When the effects of a province's triggered ability would initiate – cancel those effects.
38 Dispatch to Nowhere scorpion Dynasty Event Action: Choose a character with no fate – discard it.
27 Spectral Visitation lion Province Spirit. Reaction: After this province is revealed, discard the top 4 cards of your dynasty deck. Choose a character in your dynasty discard pile – put that character into play. If it is in play at the end of the phase, put it on the bottom of your dynasty deck.
15 Our Foe Does Not Wait crab Conflict Event Earth role only.
Reaction: After you pass on declaring a conflict, choose an unbroken non-stronghold province you control – search the top 8 cards of your dynasty deck for a card and put it into that province faceup. Shuffle. (Max 1 per conflict opportunity.)
28 Retire to the Brotherhood phoenix Province Reaction: After this province is revealed – each player discards each character they control with no fate, reveals cards from the top of their dynasty deck until an equal number of characters are revealed, and puts those characters into play. Shuffle.
29 Wind's Path Unique unicorn Province Road. Eminent.
During conflicts, you may play each character in this province as if it were in your hand. Each character played this way must enter play in the conflict.
30 Driven By Courage neutral Province Action: During a conflict at an air province, choose a participating character – that character gets +2military and +2Political until the end of the conflict.
31 Butcher of the Fallen crab Dynasty Character Bushi. Berserker. Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province, faceup.)
While this character is attacking, characters with printed military skill X or less cannot be declared as defenders, where X is the number of unbroken provinces you control.
32 Cunning Negotiator crane Dynasty Character Courtier. Duelist. Rally.
Action: During a conflict, initiate a Political duel against a character your opponent controls of their choice – resolve the duel. The controller of the duel’s winner may trigger the attacked province’s action ability as if they controlled the province, even if it has already been triggered this round (or specified period).
33 Daidoji Marketplace crane Dynasty Holding Marketplace. Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province, faceup.)
Reaction: After the conflict phase begins – reveal this holding’s province.
35 Chronicler of Conquests lion Dynasty Character Courtier. Action: During a conflict in which this character is participating, if there is a Battlefield in play – gain 1 honor.
37 Thunder Guard Elite scorpion Dynasty Character Bushi. Pride.
Action: During a conflict in which this character is participating, lose 1 honor – your opponent discards 1 random card from their hand.
40 Moto Stables unicorn Dynasty Holding Reaction: After a character you control moves to a conflict – it gets +2military until the end of the conflict. (Limit twice per round.)
42 Obsidian Talisman crab Conflict Attachment Item. Shadowlands. Void role only.
Action: Lose 1 honor – discard a status token from attached character. (Unlimited.)
44 Mountaintop Vigil dragon Conflict Event Void role only.
Action: During a conflict – cancel all ring effects until the end of the conflict.
45 Logistics lion Conflict Event Tactic. Action: Choose a card in or attached to a province – move that card to another unbroken non-stronghold province controlled by the same player. If there is a Battlefield in play, draw 1 card.
46 Ethereal Alignment phoenix Conflict Event Spell. Void. Interrupt: When the conflict phase ends, choose a broken province that shares an element with a ring in your claimed ring pool – restore that province. Remove this card from the game.
47 Suffer the Consequences scorpion Conflict Event Earth role only.
Action: During the conflict phase, sacrifice a bowed (friendly) Bushi, Courtier, or Shugenja character – you may declare an additional Political conflict this phase. (Max 1 per phase.)
16 Captivating Story crane Conflict Event Water role only.
Action: During a conflict, choose a character that is participating alone on your side – that character gets +1Political until the end of the conflict for each faceup province you control. You may remove 1 fate from that character. If you do, honor it.
13 White Horde Vanguard unicorn Dynasty Character Bushi. Cavalry. Army. No attachments except Weapon.
During the first conflict each round, opponents' card effects cannot bow this character or move it.
98 Master of the Court crane Dynasty Character Courtier. Covert. (When this character attacks, choose one character without covert. That character cannot be declared as a defender.)
Interrupt: When the effects of an event would initiate, discard an honored status token from this character – cancel those effects.
Third Whisker Sneak crab Character Creature. Nezumi. Scout.
108 Elegance and Grace crane Conflict Event Action: Choose up two honored characters with total printed gold cost 6 or less – ready each of those characters.
103 Endless Archives phoenix Dynasty Holding Library. Reaction: After you pass on declaring a conflict – put an honor token on this holding. Then, put X cards from your hand on the bottom of your conflict deck and draw that many cards, where X is the number of honor tokens on this holding. Any player may trigger this ability. (Unlimited.)
102 Asako Lawmaster phoenix Dynasty Character Courtier. Reaction: After you pass on declaring a conflict – gain 1 honor.
Shinjo Altansarnai (AHD) Unique unicorn Dynasty Character Bushi. Cavalry. Champion. Action: During a military conflict in which this character is participating – search the top 8 cards of your dynasty deck for a non-unique character with printed cost 3 or lower and put that character into play in the conflict. Shuffle.
89 Under Siege lion Conflict Event Fire role only.
Reaction: After a conflict is declared – the defending player sets their hand aside, facedown and out of play. If they do, they draw 5 cards. At the end of the conflict, that player discards their hand and adds the set-aside cards to their hands. (Max 1 per conflict.)
79 Ikoma Tsanuri (CoC) Unique lion Dynasty Character Bushi. Commander. Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province, faceup.)
Action: During conflicts in which this character is participating, your opponent cannot trigger abilities on the attacked province.
71 Hayaken no Shiro Unique lion Stronghold Castle. Action: Bow this strognhold. Choose a Bushi character with printed cost 2 or lower – ready that character.
54 Asahina Augur crane Dynasty Character Shugenja. Air. You may look at facedown cards in your provinces.
Action: Choose a card in your provinces – discard that card. (Limit 3 times per round.)
Study the Natural World phoenix Conflict Event Action: During a conflict in which you control an attacking Scholar character – the contested ring gains each of the attacked province's elements. If you win the conflict, you may resolve each of the contested ring's effects.
63 The Wealth of the Crane crane Conflict Event Reduce the cost to play this card by 1 for each faceup province you control.
Action: Look at the top 10 cards of your dynasty deck. Put 1 of those cards into each of your non-stronghold provinces faceup. Shuffle. (Max 1 per phase.)
49 Tsuma Unique crane Province City. Eminent. (This province starts the game faceup and cannot be turned facedown. It cannot be a stronghold province.)
Each character played from this province enters play honored.
Silent Ones Monastery Unique scorpion Province Temple. Eminent. (This province starts the game faceup and cannot be turned facedown. It cannot be a stronghold province.)
Each opponent cannot gain more than 2 honor each phase.
Scholar of Old Rempet unicorn Character
Shori Unique lion Conflict Attachment Weapon. Attach to a unique lion character.
Ancestral. Restricted.
If attached character has the Champion trait, it gains "You may declare an additional military conflict each conflict phase."
12 Governor's Spy scorpion Dynasty Character Courtier. Action: During a conflict in which this character is participating, choose a player – turn each card in that player's provinces facedown. Then, look at them and put each of those cards into one of that player's provinces, such that each province ends up with at least one card.
1 Shrug Off Despair crab Province Cannot be a stronghold province.
Action: During a conflict at another province you control – move the contested ring to this province. It is now the attacked province.
5 Kakudaira Unique phoenix Province City. Eminent. (This province starts the game faceup and cannot be turned facedown. It cannot be a stronghold province.)
After each phase begins, reveal each facedown card in this province.
4 Ninkatoshi Unique lion Province City. Eminent. (This province starts the game faceup and cannot be turned facedown. It cannot be a stronghold province.)
Each other province gets -1 strength if controlled by an opponent and + 1 strength if controlled by you or a teammate.
6 City of the Rich Frog Unique neutral Province City. Eminent. (This province starts the game faceup and cannot be turned facedown. It cannot be a stronghold province.)
After setup, fill this province to 3 cards.
When you would refill this province, refill it to 3 cards instead of 1.
8 Kakita Yoshi (RaW) Unique crane Dynasty Character Courtier. Daimyō. Imperial. Reaction: After this character wins a Political conflict as the attacker, choose up to X characters, where X is the number of faceup provinces you control – dishonor each of those characters.
21 Paralyzing Delicacy scorpion Conflict Event Action: During a conflict, choose a participating character – that character gets -1 military until the end of the conflict for each facedown card in its controller's provinces.
17 Educated Heimin dragon Conflict Attachment Follower. Attach to an unbroken province you control.
Each time you would refill attached province with a card, instead look at the top 2 cards of your dynasty deck (4 cards instead if attached province is facedown), refill the province with 1 of those cards and discard the rest.
14 A Season of War neutral Dynasty Event Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province, faceup.)
Action: Discard each card in each province, refilling each province faceup. End the dynasty phase. Then there is an additional dynasty phase, during which players do not collect fate.
2 Pledge of Loyalty crane Province Interrupt: when an honored character you control would leave play – discard its status honored token instead.
3 Sharing Shinsei's Wisdom dragon Province Reaction: After this province is revealed, choose a character – move one fate from that character to another character controlled by the same player.
7 Recalled Defenses crab Dynasty Event Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province, faceup.)
Action: Move a card from one of your provinces to the stronghold's province.
9 Cycle of Rebirth dragon Dynasty Event Action: Choose a card in a province – shuffle this card and that card into their owner's decks. Refill each province emptied by this effect faceup. (Max 1 per round.)
10 Akodo Reserve Company lion Dynasty Character Bushi. Army. No attachments except Weapon. Rally.
Action: During a conflict, if there is a Battlefield in play, choose a participating character you control – move this character to the conflict. If you do, move the chosen character home.
11 Garanto Guardian phoenix Dynasty Character Bushi. Keeper role only.
Reaction: After this character wins a conflict as the defender – resolve a ring effect that matches the aattcked province's element as if you were the attacking player.
48 Never Yield unicorn Conflict Event Philosophy. Reaction: After you declare an attack – until the end of the conflict, each character you control cannot be bowed or moved home by opponents’ card effects.

References[edit | edit source]