Draft only
Draft only are those cards released to be used specifically for draft events, a format which began on Winter Court 2019. [1] The draft rules were published on 2019-12-20. [2]
Cards[edit | edit source]
ID | Name | Clan | Deck | Type | Traits | Text Box |
---|---|---|---|---|---|---|
14 | Allies of Convenience | ![]() |
— | Role | Rōnin. | Draft format only. Your decks may include non-unique out-of-clan dynasty and conflict cards from two different clans, ignoring influence. |
7 | Allied with the Crab | ![]() |
— | Role | Keeper. Seeker. Air. Earth. Fire. Water. Void. | Draft format only. Your decks may include out-of-clan dynasty, conflict, and province cards from only the ![]() |
8 | Allied with the Crane | ![]() |
— | Role | Keeper. Seeker. Air. Earth. Fire. Water. Void. | Draft format only. Your decks may include out-of-clan dynasty, conflict, and province cards from only the ![]() |
9 | Allied with the Dragon | ![]() |
— | Role | Keeper. Seeker. Air. Earth. Fire. Water. Void. | Draft format only. Your decks may include out-of-clan dynasty, conflict, and province cards from only the ![]() |
10 | Allied with the Lion | ![]() |
— | Role | Keeper. Seeker. Air. Earth. Fire. Water. Void. | Draft format only. Your decks may include out-of-clan dynasty, conflict, and province cards from only the ![]() |
11 | Allied with the Phoenix | ![]() |
— | Role | Keeper. Seeker. Air. Earth. Fire. Water. Void. | Draft format only. Your decks may include out-of-clan dynasty, conflict, and province cards from only the ![]() |
12 | Allied with the Scorpion | ![]() |
— | Role | Keeper. Seeker. Air. Earth. Fire. Water. Void. | Draft format only. Your decks may include out-of-clan dynasty, conflict, and province cards from only the ![]() |
13 | Allied with the Unicorn | ![]() |
— | Role | Keeper. Seeker. Air. Earth. Fire. Water. Void. | Draft format only. Your decks may include out-of-clan dynasty, conflict, and province cards from only the ![]() |
3 | Enticing Wares | ![]() |
— | Province | — | Draft format only Action: During a conflict at this province, spend 1 fate to an attacking character – bow that character. |
1 | Closed Shell Castle ![]() |
![]() |
— | Stronghold | Castle. | Draft format only Interrupt: When the game begins, choose a clan – the stronghols gains that clan's symbol. Place 1 honor token on the stronghold. Action: Bow the stronghold an remove an honor token from it. Choose a character – ready that character. |
6 | Empty Pockets | ![]() |
— | Province | — | Draft format only Reaction: After this province is revealed – your opponent discards 1 card from their hand, loses 1 fate, and loses 1 honor. |
5 | Fruitful Crossroads | ![]() |
— | Province | — | Draft format only Interrupt: When this province is broken, select one – either ready your stronghold and place 1 honor token on it, or discard any number of cards from your hand to gain that much fate. |
4 | Noteworthy Deeds | ![]() |
— | Province | — | Draft format only Interrupt: During a conflict, choose a participating character – that character gains pride until the end of the conflict. (You may trigger this ability during a conflict at any province.) |
2 | Overlooked Virtues | ![]() |
— | Province | — | Draft format only Reaction: After this province is revealed, choose a character – honor that character. If that character is bowed, gain 1 honor. |
References[edit | edit source]
- ↑ Fortune and Fate (FFG News)
- ↑ Draft Rules
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