Elemental Cycle
The Elemental Cycle is the second cycle published for the L5R LCG. [1]
Promotional cards with full extended art were released with the Elemental Cycle icon .
Cards[edit | edit source]
ID | Name | Clan | Deck | Type | Traits | Text Box |
---|---|---|---|---|---|---|
100 | Perfect Land Ethos | ![]() |
Conflict | Event | Philosophy. | Action: Discard each status token. |
29 | Court Novice | ![]() |
Dynasty | Character | Courtier. | This character gets +2![]() ![]() ![]() |
67 | Disguised Protector | ![]() |
Dynasty | Character | Bushi. Shinobi. Yōjimbō. | Action: During a conflict in which this character is participating – each player adds the bid on his or her honor dial to his or her skill total during this conflict's resolution. |
79 | Deceptive Offer | ![]() |
Conflict | Event | — | Action: During a conflict, choose a participating character you control. Your opponent selects one – that character gets +2![]() ![]() |
74 | Soul Beyond Reproach | ![]() |
Conflict | Event | — | Air role only. Action: Choose a character you control – honor that character. Then, honor it again. |
73 | Menacing Iron Warrior | ![]() |
Conflict | Character | Bushi. | Action: While this character is participating in a ![]() ![]() |
63 | Ikebana Artisan | ![]() |
Dynasty | Character | Courtier. | Interrupt: When you would lose 1 honor for an unopposed conflict – cancel that honor loss. Then, lose 1 fate. (Unlimited.) |
80 | Force of the River | ![]() |
Conflict | Attachment | Spell. Water. Meishōdō. | Attach to a Shugenja character you control. Action: During a conflict – put each facedown card in your provinces into play facedown in the conflict as a 1 ![]() ![]() |
69 | Master of the Swift Waves | ![]() |
Dynasty | Character | Shugenja. Water. Cavalry. | Action: During a conflict, choose a participating character you control and a character in your home – switch the chosen characters' locations. |
76 | Heroic Resolve | ![]() |
Conflict | Attachment | Condition. | Action: If you have 2 or more rings in your claimed ring pool – ready attached character. |
71 | Nezumi Infiltrator | ![]() |
Conflict | Character | Creature. Scout. | Immune to Shadowlands and Mahō card effects. Reaction: After this character enters play during a conflict – until the end of the conflict, raise or lower the strength of the attacked province by 1 (to a minimum of 1). (Max 1 per conflict.) |
38 | Tainted Koku | ![]() |
Conflict | Attachment | Poison. | Interrupt: When attached character leaves play – move this attachment to another character controlled by the same player. |
39 | Press of Battle | ![]() |
Conflict | Event | — | Water role only. Action: During a ![]() |
28 | Impulsive Novice | ![]() |
Dynasty | Character | Courtier. | This character gets +1![]() ![]() ![]() ![]() |
22 | Border Fortress | ![]() |
— | Province | Fort. | Action: During a conflict at this province, choose a facedown province – reveal that province. |
64 | Volcanic Troll | ![]() |
Dynasty | Character | Creature. | No attachments except Weapon. While the ![]() ![]() ![]() |
27 | Bonsai Garden | ![]() |
Dynasty | Holding | Garden. | Action: During an ![]() |
26 | Asahina Takako ![]() |
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Dynasty | Character | Shugenja. Air. | You may look at facedown cards in each province you control. Action: Choose a card in one of your provinces – switch that card with a card in another of your provinces or discard it. |
34 | Ikoma Reservist | ![]() |
Conflict | Character | Bushi. | This character gets +2![]() ![]() ![]() |
33 | Adopted Kin | ![]() |
Conflict | Attachment | Condition. | Fire role only. Limit 1 per character. Each other attachment on attached character gains ancestral. |
35 | Writ of Authority | ![]() |
Conflict | Attachment | Item. | Earth role only. Restricted. If an opponent is more honorable than you, discard this attachment. |
40 | Sabotage | ![]() |
Conflict | Event | — | Earth role only. Action: During a ![]() |
21 | Teachings of the Elements | ![]() |
— | Province | — | This province gets +1 strength for each claimed ring. |
32 | Spreading the Darkness | ![]() |
Conflict | Event | Mahō. Spell. Earth. | Action: Lose 2 honor. Choose a participating character you control – until the end of the conflict, that character gets +4![]() |
37 | Oracle of Stone | ![]() |
Conflict | Event | Spell. Earth. | Action: Each player draws two cards. Then, each player discards 2 cards from his or her hand. |
31 | Marauding Oni | ![]() |
Dynasty | Character | Oni. Shadowlands. | This character cannot be honored or dishonored. Forced Reaction: After this character is declared as an attacker or defender – lose 1 honor. (Unlimited.) |
25 | Kuni Yori ![]() |
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Dynasty | Character | Shugenja. Earth. Daimyō. | During ![]() ![]() ![]() Action: During a conflict, lose 1 honor. Choose a player – that player discards 1 card at random from his or her hand. |
24 | Apprentice Earthcaller | ![]() |
Dynasty | Character | Shugenja. Earth. | Action: During a conflict, choose an attacking character without attachments – until the end of the conflict, set that character's skill values to its printed values. |
75 | Hawk Tattoo | ![]() |
Conflict | Attachment | Tattoo. | Attach to a character you control. Attached character gains Tattooed. Reaction: After you play this attachment during a conflict – move attached character to the conflict. If attached character is a Monk, you may take another action after this one. |
65 | Tireless Sōdan Senzo | ![]() |
Dynasty | Character | Shugenja. Water. | This character does not bow as a result of conflict resolution in conflicts in which it lost. |
23 | Upholding Authority | ![]() |
— | Province | — | This province gets +2 strength while you have an Earth role. Interrupt: When this province is broken – the attacking player reveals his or her hand. Choose a card in their hand and discard any number of copies of that card from their hand. |
54 | Smoke | ![]() |
Conflict | Attachment | Spell. Fire. | Action: While attached character is participating in a conflict, bow and sacrifice this attachment – until the end of the conflict, each non-unique participating character gets -2![]() |
59 | Breach of Etiquette | ![]() |
Conflict | Event | — | Action: During a ![]() |
48 | Chikai Order Protector | ![]() |
Dynasty | Character | Bushi. Yōjimbō. | While this character is defending, if you control a participating Courtier or Shugenja character, this character does not bow as a result of conflict resolution. |
52 | Icon of Favor | ![]() |
Conflict | Attachment | Item. | Fire role only. While you have the Imperial Favor, attached character gets +1 glory. Reaction: After you win a ![]() |
46 | Ikoma Ikehata ![]() |
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Dynasty | Character | Courtier. | Covert. Reaction: After this character wins a ![]() |
56 | Infiltrator | ![]() |
Conflict | Attachment | Follower. | Play only if the bid on your honor dial is higher than an opponent's. Action: During a conflict, look at the top card of an opponent's conflict deck – either immediately play that card as if it were in your hand or discard it. |
53 | Insult to Injury | ![]() |
Conflict | Event | — | Reaction: After a Duelist character you control wins a duel – dishonor the losing character. |
55 | Jurōjin's Curse | ![]() |
Conflict | Attachment | Spell. Void. Curse. | Void role only. Forced Interrupt: When the fate phase ends, if attached character is ready – resolve a second fate phase after this one. (Max 1 per round.) |
60 | Mantis Seafarer | ![]() |
Conflict | Character | Bushi. Mantis Clan. | Air role only. Reaction: After this character wins a conflict, lose 1 honor – gain 1 fate. (Unlimited.) |
43 | Sadane Student | ![]() |
Dynasty | Character | Courtier. | This character gets +2![]() ![]() ![]() |
49 | Soshi Shiori ![]() |
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Dynasty | Character | Shugenja. Air. Daimyō. | Reaction: After you win a conflict, choose a player – that player loses 1 honor. (Unlimited.) |
42 | Hiruma Kogoe ![]() |
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Dynasty | Character | Bushi. Scout. | Sincerity. Reaction: After the draw phase begins, if you have lower honor than an opponent – look at the top 3 cards of your conflict deck and put them back in any order. |
41 | Abandoning Honor | ![]() |
— | Province | — | This province gets +2 strength while you have a Fire role. Interrupt: When this province is broken, choose a dishonored character – discard that character. |
50 | Battle Maiden Recruit | ![]() |
Dynasty | Character | Bushi. Battle Maiden. Cavalry. | This character gets +2![]() ![]() ![]() |
77 | My Ancestor's Strength | ![]() |
Conflict | Event | Spell. Water. | Action: During a conflict, choose a participating Shugenja character you control and a character in your dynasty discard pile – until the end of the conflict, set the participating character's base ![]() ![]() ![]() ![]() |
45 | The Wrath of the Kami ![]() |
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Dynasty | Holding | Shrine. | Limit 1 per deck. Action: During a conflict at this province, lose 1 honor – this province gets +1 strength until the end of the conflict. (Unlimited.) |
57 | Shiksha Scout | ![]() |
Conflict | Character | Creature. Scout. | While this character is participating in a conflict, you are considered to control an additional character in this conflict. |
51 | Wicked Tetsubō | ![]() |
Conflict | Attachment | Weapon. | Attach to a Berserker character. Restricted. Action: During a conflict in which attached character is attacking, choose a defending character and select either ![]() ![]() |
44 | Master Alchemist | ![]() |
Dynasty | Character | Shugenja. Fire. | Action: During a conflict, spend 1 fate to the ![]() |
58 | Invocation of Ash | ![]() |
Conflict | Attachment | Spell. Fire. Meishōdō. | Action: Lose 1 honor. Choose a character you control – move this attachment to that character. Then, remove 1 fate from that character. |
78 | Ofushikai ![]() |
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Conflict | Attachment | Weapon. | Ancestral. Restricted. Attach to a unique ![]() If attached character has the Champion trait, it gains: "Action: During a conflict in which this character is participating, choose a participating character – move that character home. It cannot participate as an attacker this phase." |
61 | Flooded Waste | ![]() |
— | Province | — | Reaction: After this province is revealed – bow each attacking character. |
68 | Hidden Moon Dōjō ![]() |
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Dynasty | Holding | Dōjō. | Limit 1 per deck. You may play characters in adjacent provinces as if they were in your hand. Action: During a conflict – turn a card in an adjacent province faceup. |
66 | Asako Azunami ![]() |
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Dynasty | Character | Shugenja. Water. Elemental Master. | Interrupt: When you would resolve the ![]() |
70 | Yoritomo ![]() |
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Dynasty | Character | Bushi. Champion. Mantis Clan. | This character gets +X![]() ![]() |
62 | Seeking the Truth | ![]() |
— | Province | — | This province gets +2 strength while you have a Water role. Interrupt: When this province is broken, choose a defending character – move that character home. |
72 | Fight On | ![]() |
Conflict | Event | — | Water role only. Action: While you are the defending player, choose a bowed character you control – ready that character and move it to the conflict. |
30 | Sneaky Shinjo | ![]() |
Dynasty | Character | Bushi. | Reaction: After you pass in the dynasty phase – play this character from your province. |
36 | Feral Ningyo | ![]() |
Conflict | Character | Creature. | Action: During a ![]() |
96 | Shosuro Sadako ![]() |
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Conflict | Character | Bushi. Shadow. Shinobi. | While this character is dishonored, add its glory to its ![]() ![]() |
95 | All and Nothing | ![]() |
Conflict | Event | Spell. Void. | Interrupt: When you would resolve the ![]() |
3 | Demonstrating Excellence | ![]() |
— | Province | — | This province gets +2 strength while you have an Air role. Interrupt: When this province is broken – gain 1 fate and draw 1 card. |
19 | Winds of Change | ![]() |
Conflict | Event | Spell. Air. | Air role only. Action: Return the ![]() |
1 | Hisu Mori Toride (Lion Clan) ![]() |
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— | Stronghold | Fort. | Reaction: After you win a ![]() ![]() |
15 | The Mirror's Gaze | ![]() |
Conflict | Attachment | Spell. Air. | Attach to a Shugenja character you control. Reaction: After the effects of an opponent's event resolve – resolve that event again as if you had just played it, ignoring costs and triggering conditions. You may choose new targets. |
12 | Shiotome Encampment | ![]() |
Dynasty | Holding | Battlefield. | Action: If you have a ![]() |
8 | Isawa Uona ![]() |
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Dynasty | Character | Shugenja. Air. | Reaction: After you play an Air card during a conflict, choose a non-unique participating character – bow that character. |
6 | Fū Sui Disciple | ![]() |
Dynasty | Character | Shugenja. Air. | Action: The player that has the ![]() |
11 | Shinjo Shono ![]() |
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Dynasty | Character | Bushi. Cavalry. Commander. | Pride. Action: While this character is participating in a conflict, if you control more participating characters than your opponent – each participating Cavalry character you control gets +1 ![]() ![]() |
84 | Kuni Laboratory | ![]() |
Dynasty | Holding | Laboratory. | Each character you control gets +1![]() ![]() Forced Reaction: After the conflict phase begins – lose 1 honor. |
87 | Tactician's Apprentice | ![]() |
Dynasty | Character | Bushi. | Reaction: After honor dials are revealed, if your bid is lower than an opponent's – draw 1 card. (Limit once per phase.) |
92 | Imperial Librarian | ![]() |
Dynasty | Character | Courtier. Imperial. Scholar. | Fire role only. Each other character gets +1 glory. |
98 | Discourage Pursuit | ![]() |
Conflict | Event | — | Earth role only. Action: Dishonor a (friendly) Shinobi character. Choose a participating character – until the end of the conflict, that character gets -4 ![]() |
86 | Togashi Mitsu ![]() |
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Dynasty | Character | Monk. Tattooed. | Covert. Action: During a conflict in which this character is participating, choose a Monk, Tattoo, or Kihō card in your conflict discard pile – play that card as if it were in your hand. If it is an event, put it on the bottom of your conflict deck instead of into your discard pile after resolving its effects. |
13 | Kudaka ![]() |
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Dynasty | Character | Shugenja. Air. Mantis Clan. | Reaction: After you claim the ![]() |
88 | Matsu Mitsuko ![]() |
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Dynasty | Character | Bushi. Cavalry. Commander. | Action: During a ![]() |
91 | Iuchi Shahai ![]() |
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Dynasty | Character | Shugenja. Water. | Covert. Reduce the cost by 1 to play each Meishōdō attachment on this character or a neutral character. |
90 | Bustling Academy | ![]() |
Dynasty | Holding | Academy. | Action: If you control a Scholar character – discard a card in a province and refill it faceup. |
94 | Void Fist | ![]() |
Conflict | Event | Kihō. Void. | Action: During a conflict, if you have played at least 2 other cards this conflict, choose a participating character with equal or lower ![]() |
82 | Appealing to the Fortunes | ![]() |
— | Province | — | This province gets +2 strength while you have a Void role. Interrupt: When this province is broken – put a character into play from one of your provinces or from your hand. |
83 | Tainted Hero | ![]() |
Dynasty | Character | Bushi. Berserker. Shadowlands. | This character cannot be declared as an attacker or defender. Action: Sacrifice a (friendly) character – until the end of the phase, treat this character's printed text box as if it were blank (except for Traits). |
93 | Game of Sadane | ![]() |
Conflict | Event | — | Action: During a conflict, choose a participating character you control and a participating character your opponent controls – your character challenges the opponent's character to a ![]() |
89 | Ethereal Dreamer | ![]() |
Dynasty | Character | Shugenja. Void. | Reaction: After the conflict phase begins, choose a ring – until the end of the phase, this character gets +2![]() ![]() |
85 | Callow Delegate | ![]() |
Dynasty | Character | Courtier. | Interrupt: When this character leaves play, choose a character you control – honor that character. |
81 | Raging Battleground | ![]() |
— | Province | — | Reaction: After this province is revealed, choose a non-unique character with no fate on it – discard that character. |
97 | Mark of Shame | ![]() |
Conflict | Attachment | Condition. | Air role only. Reaction: After you play this attachment – dishonor attached character. Then, dishonor it again. |
99 | Dispatch | ![]() |
Conflict | Event | — | Limited. (No more than one limited card can be played by each player each round.) Action: Move a ![]() |
17 | Hurricane Punch | ![]() |
Conflict | Event | Kihō. Air. | Action: During a conflict, choose a participating Monk character – that character gets +2![]() |
18 | Even the Odds | ![]() |
Conflict | Event | Tactic. | Action: During a conflict, if you control fewer participating characters than your opponent, choose a character you control – move that character to the conflict. If that character is a Commander, honor it. |
116 | Mantra of Earth | ![]() |
Conflict | Event | Kihō. Earth. | Reaction: After an opponent declares a ![]() |
105 | Tengu Sensei | ![]() |
Dynasty | Character | Bushi. Creature. Duelist. | Covert. Reaction: After this character chooses a character using covert – that character cannot be declared as an attacker this phase. |
115 | Being and Becoming | ![]() |
Conflict | Attachment | Condition. | Void role only. Attach to a character you control. Action: Bow attached character, choose an unclaimed ring – move each fate from that ring to attached character. |
101 | Hisu Mori Toride (Unicorn Clan) ![]() |
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— | Stronghold | Fort. | Reaction: After you win a ![]() ![]() |
104 | Yasuki Broker | ![]() |
Dynasty | Character | Courtier. | While this character is participating in a conflict, each character you control gains courtesy and sincerity. |
102 | Magistrate Station | ![]() |
— | Province | — | Action: Choose an honored character – ready that character. |
117 | Restored Heirloom | ![]() |
Conflict | Attachment | Weapon. | Water role only restricted. Interrupt: When you would resolve the ![]() |
107 | Kitsu Warrior | ![]() |
Dynasty | Character | Bushi. Creature. | For each ![]() ![]() For each ![]() ![]() |
103 | Web of Lies | ![]() |
— | Province | — | X is equal to twice the bid on your honor dial. |
114 | Specialized Defenses | ![]() |
Conflict | Event | — | Earth role only. Action: During a conflict, if the attacked province has an element that matches the contested ring or a ring in your claimed ring pool – double that province's strength until the end of the conflict. |
119 | Taryū-Jiai | ![]() |
Conflict | Event | — | Action: During a conflict, choose a Shugenja character you control and a Shugenja character controlled by an opponent – your character challenges your opponent's character to a glory duel. The winner of the duel's controller resolves a ring effect of his or her choice as if he or she was the attacking player. |
118 | Roving Michibiku | ![]() |
Conflict | Character | Monk. Scholar. | Reaction: After this character wins a conflict – take a ring from the defending player's claimed ring pool. |
108 | Reader of Omens | ![]() |
Dynasty | Character | Shugenja. Void. | This character gets +3![]() ![]() ![]() |
109 | Reclusive Zokujin | ![]() |
Dynasty | Character | Creature. | During ![]() |
106 | Agasha Shunsen ![]() |
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Dynasty | Character | Shugenja. Fire. | Action: During a conflict, return 1 or more rings you have claimed to the unclaimed ring pool. Choose a character you control – search your conflict deck for an attachment with printed cost equal to or lower than the number of rings returned and attach it to that character. Shuffle. |
7 | Matsu Seventh Legion | ![]() |
Dynasty | Character | Bushi. Army. Cavalry. | No attachments except Weapon. While this character is attacking, each Courtier character cannot be declared as a defender. |
113 | Pragmatism | ![]() |
Conflict | Attachment | Condition. | Attach to a character you control. While you are less honorable than an opponent, attached character gets +1 ![]() ![]() |
110 | Minami Kaze Regulars | ![]() |
Dynasty | Character | Bushi. Army. Cavalry. | No attachments except Weapon. Reaction: After this character wins a conflict in which you have more participating characters than your opponent – gain 1 fate and draw 1 card. |
120 | Unleash the Djinn | ![]() |
Conflict | Event | Spell. Fire. Meishōdō. | Fire role only. Action: During a conflict, lose 3 honor – set the ![]() ![]() |
112 | Awakened Tsukumogami | ![]() |
Dynasty | Character | Spirit. Void. | Void role only. You may use fate on a ring to pay the cost of a conflict card that has a Trait that matches an element of that ring. |
111 | Mantis Tenkinja | ![]() |
Dynasty | Character | Shugenja. Water. Mantis Clan. | Water role only. Interrupt: When you play an event, lose 1 honor – reduce the cost of that event by 1. |
20 | Maze of Illusion | ![]() |
Conflict | Event | Spell. Air. | Action: During a conflict, choose a participating character controlled by an opponent – secretly select a number on your honor dial. Then, the chosen character’s controller guesses whether this number is even or odd. Reveal your dial (cannot be modified). If they are wrong, bow and dishonor that character. |
16 | Ancient Master | ![]() |
Conflict | Character | Monk. Tattooed. | You may play this character as an attachment with the text: "Reaction: After attached character is declared as an attacker or defender – search the top 5 cards of your conflict deck for a Kihō or Tattoo card, reveal it, and add it to your hand. Shuffle." |
14 | Formal Invitation | ![]() |
Conflict | Attachment | Item. | Attach to a character with glory 2 or higher. Action: During a ![]() |
10 | Heartless Intimidator | ![]() |
Dynasty | Character | Courtier. | Reaction: After an opponent loses 1 or more honor – discard the top card of that player's conflict deck. (Unlimited.) |
9 | Soshi Shadowshaper | ![]() |
Dynasty | Character | Shugenja. Air. Shadow. | Action: During the conflict phase, lose 1 honor. Choose a character with cost 2 or lower that has entered play from a player's hand this phase – return that character to its owner's hand. |
5 | Hiruma Outpost | ![]() |
Dynasty | Holding | Outpost. | While this card is in an unbroken province, it gains: "Reaction: After an opponent declares a conflict against a province that does not have a holding in it – that opponent loses 1 honor." |
4 | Third Tower Guard | ![]() |
Dynasty | Character | Bushi. | This character gets +2![]() ![]() ![]() |
2 | Sacred Sanctuary | ![]() |
— | Province | Temple. | Reaction: After an attack has been declared in this province, choose a Monk character you control – ready that character. Until the end of the conflict, that character cannot be bowed by opponents' card effects or as a result of conflict resolution. |
47 | Ancestral Armory | ![]() |
Dynasty | Holding | — | Action: Sacrifice this holding, choose a Weapon attachment in your discard pile – return that attachment to your hand. |
References[edit | edit source]
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