From Legend of the Five Rings Wiki
Cards[edit | edit source]
|1||Hisu Mori Toride||—||Stronghold||Fort.||Reaction: After you win a conflict by 5 or more skill, bow this stronghold and sacrifice a (friendly) Bushi character – you may declare an additional conflict this phase.|
|2||Sacred Sanctuary||—||Province||Temple.||Reaction: After an attack has been declared in this province, choose a Monk character you control – ready that character. Until the end of the conflict, that character cannot be bowed by opponents' card effects or as a result of conflict resolution.|
|3||Demonstrating Excellence||—||Province||—|| This province gets +2 strength while you have an Air role.|
Interrupt: When this province is broken – gain 1 fate and draw 1 card.
|4||Third Tower Guard||Dynasty||Character||Bushi.||This character gets +2 while you have claimed the or ring.|
|5||Hiruma Outpost||Dynasty||Holding||Outpost.||While this card is in an unbroken province, it gains: "Reaction: After an opponent declares a conflict against a province that does not have a holding in it – that opponent loses 1 honor."|
|6||Fū Sui Disciple||Dynasty||Character||Shugenja. Air.||Action: The player that has the ring in his or her ring pool chooses an ordinary character he or she controls. You select one – honor or dishonor that character.|
|7||Matsu Seventh Legion||Dynasty||Character||Bushi. Army. Cavalry.|| No attachments except Weapon.|
While this character is attacking, each Courtier character cannot be declared as a defender.
|8||Isawa Uona||Dynasty||Character||Shugenja. Air.||Reaction: After you play an Air card during a conflict, choose a non-unique participating character – bow that character.|
|9||Soshi Shadowshaper||Dynasty||Character||Shugenja. Air. Shadow.||Action: During the conflict phase, lose 1 honor. Choose a character with cost 2 or lower that has entered play from a player's hand this phase – return that character to its owner's hand.|
|10||Heartless Intimidator||Dynasty||Character||Courtier.||Reaction: After an opponent loses 1 or more honor – discard the top card of that player's conflict deck. (Unlimited.)|
|11||Shinjo Shono||Dynasty||Character||Bushi. Cavalry. Commander.|| Pride.|
Action: While this character is participating in a conflict, if you control more participating characters than your opponent – each participating Cavalry character you control gets +1 and +1 until the end of the conflict.
|12||Shiotome Encampment||Dynasty||Holding||Battlefield.||Action: If you have a ring in your claimed ring pool, choose a Cavalry character – ready that character.|
|13||Kudaka||Dynasty||Character||Shugenja. Air. Mantis Clan.||Reaction: After you claim the ring – gain 1 fate and draw 1 card. (Limit twice per round.)|
|14||Formal Invitation||Conflict||Attachment||Item.|| Attach to a character with glory 2 or higher.|
Action: During a conflict – move attached character to the conflict. (Unlimited.)
|15||The Mirror's Gaze||Conflict||Attachment||Spell. Air.|| Attach to a Shugenja character you control.|
Reaction: After the effects of an opponent's event resolve – resolve that event again as if you had just played it, ignoring costs and triggering conditions. You may choose new targets.
|16||Ancient Master||Conflict||Character||Monk. Tattooed.||You may play this character as an attachment with the text: "Reaction: After attached character is declared as an attacker or defender – search the top 5 cards of your conflict deck for a Kihō or Tattoo card, reveal it, and add it to your hand. Shuffle."|
|17||Hurricane Punch||Conflict||Event||Kihō. Air.||Action: During a conflict, choose a participating Monk character – that character gets +2 until the end of the conflict. Draw 1 card.|
|18||Even the Odds||Conflict||Event||Tactic.||Action: During a conflict, if you control fewer participating characters than your opponent, choose a character you control – move that character to the conflict. If that character is a Commander, honor it.|
|19||Winds of Change||Conflict||Event||Spell. Air.|| Air role only.|
Action: Return the ring from a claimed ring pool to the unclaimed ring pool.
|20||Maze of Illusion||Conflict||Event||Spell. Air.||Action: During a conflict, choose a participating character controlled by an opponent – secretly select a number on your honor dial. Then, the chosen character’s controller guesses whether this number is even or odd. Reveal your dial (cannot be modified). If they are wrong, bow and dishonor that character.|
|21||Teachings of the Elements||—||Province||—||This province gets +1 strength for each claimed ring.|
|22||Border Fortress||—||Province||Fort.||Action: During a conflict at this province, choose a facedown province – reveal that province.|
|23||Upholding Authority||—||Province||—|| This province gets +2 strength while you have an Earth role.|
Interrupt: When this province is broken – the attacking player reveals his or her hand. Choose a card in their hand and discard any number of copies of that card from their hand.
|24||Apprentice Earthcaller||Dynasty||Character||Shugenja. Earth.||Action: During a conflict, choose an attacking character without attachments – until the end of the conflict, set that character's skill values to its printed values.|
|25||Kuni Yori||Dynasty||Character||Shugenja. Earth. Daimyō.|| During conflicts, each character you control gets +1 and +1.|
Action: During a conflict, lose 1 honor. Choose a player – that player discards 1 card at random from his or her hand.
|26||Asahina Takako||Dynasty||Character||Shugenja. Air.|| You may look at facedown cards in each province you control.|
Action: Choose a card in one of your provinces – switch that card with a card in another of your provinces or discard it.
|27||Bonsai Garden||Dynasty||Holding||Garden.||Action: During an conflict – gain 1 honor.|
|28||Impulsive Novice||Dynasty||Character||Courtier.||This character gets +1 and +1 while you have claimed the or ring.|
|29||Court Novice||Dynasty||Character||Courtier.||This character gets +2 while you have claimed the or ring.|
|30||Sneaky Shinjo||Dynasty||Character||Bushi.||Reaction: After you pass in the dynasty phase – play this character from your province.|
|31||Marauding Oni||Dynasty||Character||Oni. Shadowlands.|| This character cannot be honored or dishonored.|
Forced Reaction: After this character is declared as an attacker or defender – lose 1 honor. (Unlimited.)
|32||Spreading the Darkness||Conflict||Event||Mahō. Spell. Earth.||Action: Lose 2 honor. Choose a participating character you control – until the end of the conflict, that character gets +4 and cannot be targeted by opponents' card abilities.|
|33||Adopted Kin||Conflict||Attachment||Condition.|| Fire role only. Limit 1 per character.|
Each other attachment on attached character gains ancestral.
|34||Ikoma Reservist||Conflict||Character||Bushi.||This character gets +2 while you have claimed the or ring.|
|35||Writ of Authority||Conflict||Attachment||Item.|| Earth role only. Restricted.|
If an opponent is more honorable than you, discard this attachment.
|36||Feral Ningyo||Conflict||Character||Creature.||Action: During a conflict – put this character into play from your hand in the conflict. At the end of the conflict, shuffle it into your conflict deck.|
|37||Oracle of Stone||Conflict||Event||Spell. Earth.||Action: Each player draws two cards. Then, each player discards 2 cards.|
|38||Tainted Koku||Conflict||Attachment||Poison.||Interrupt: When attached character leaves play – move this attachment to another character controlled by the same player.|
|39||Press of Battle||Conflict||Event||—|| Water role only.|
Action: During a conflict, if you control more participating characters than your opponent, choose a non-unique participating character – bow that character.
|40||Sabotage||Conflict||Event||—|| Earth role only.|
Action: During a conflict, choose a card in an opponent's province – discard that card.
|41||Abandoning Honor||—||Province||—|| This province gets +2 strength while you have a Fire role.|
Interrupt: When this province is broken, choose a dishonored character – discard that character.
|42||Hiruma Kogoe||Dynasty||Character||Bushi. Scout.|| Sincerity.|
Reaction: After the draw phase begins, if you have lower honor than an opponent – look at the top 3 cards of your conflict deck and put them back in any order.
|43||Sadane Student||Dynasty||Character||Courtier.||This character gets +2 while you have claimed the or ring.|
|44||Master Alchemist||Dynasty||Character||Shugenja. Fire.||Action: During a conflict, spend 1 fate to the ring. Choose a character – honor or dishonor that character.|
|45||The Wrath of the Kami||Dynasty||Holding||Shrine.|| Limit 1 per deck.|
Action: During a conflict at this province, lose 1 honor – this province gets +1 strength until the end of the conflict. (Unlimited.)
|46||Ikoma Ikehata||Dynasty||Character||Courtier.|| Covert.|
Reaction: After this character wins a conflict, choose a character you control – honor that character. Draw 1 card.
|47||Ancestral Armory||Dynasty||Holding||—||Action: Sacrifice this holding, choose a Weapon attachment in your discard pile – return that attachment to your hand.|
|48||Chikai Order Protector||Dynasty||Character||Bushi. Yōjimbō.||While this character is defending, if you control a participating Courtier or Shugenja character, this character does not bow as a result of conflict resolution.|
|49||Soshi Shiori||Dynasty||Character||Shugenja. Air. Daimyō.||Reaction: After you win a conflict, choose a player – that player loses 1 honor. (Unlimited.)|
|50||Battle Maiden Recruit||Dynasty||Character||Bushi. Battle Maiden. Cavalry.||This character gets +2 while you have claimed the or ring.|
|51||Wicked Tetsubō||Conflict||Attachment||Weapon.|| Attach to a Berserker character. Restricted.|
Action: During a conflict in which attached character is attacking, choose a defending character and select either or – set that character's selected skill to 0 until the end of the conflict.
|52||Icon of Favor||Conflict||Attachment||Item.|| Fire role only.|
While you have the Imperial Favor, attached character gets +1 glory.
Reaction: After you win a conflict – honor attached character.
|53||Insult to Injury||Conflict||Event||—||Reaction: After a Duelist character you control wins a duel – dishonor the losing character.|
|54||Smoke||Conflict||Attachment||Spell. Fire.||Action: While attached character is participating in a conflict, bow and sacrifice this attachment – until the end of the conflict, each non-unique participating character gets -2.|
|55||Jurōjin's Curse||Conflict||Attachment||Spell. Void. Curse.|| Void role only.|
Forced Interrupt: When the fate phase ends, if attached character is ready – resolve a second fate phase after this one. (Max 1 per round.)
|56||Infiltrator||Conflict||Attachment||Follower.|| Play only if the bid on your honor dial is higher than an opponent's.|
Action: During a conflict, look at the top card of an opponent's conflict deck – either immediately play that card as if it were in your hand or discard it.
|57||Shiksha Scout||Conflict||Character||Creature. Scout.||While this character is participating in a conflict, you are considered to control an additional character in this conflict.|
|58||Invocation of Ash||Conflict||Attachment||Spell. Fire. Meishōdō.||Action: Lose 1 honor. Choose a character you control – move this attachment to that character. Then, remove 1 fate from that character.|
|59||Breach of Etiquette||Conflict||Event||—||Action: During a conflict – until the end of the conflict, each time a player triggers an ability on a non-Courtier character, he or she loses 1 honor. (Max 1 per conflict.)|
|60||Mantis Seafarer||Conflict||Character||Bushi. Mantis Clan.|| Air role only.|
Reaction: After this character wins a conflict, lose 1 honor – gain 1 fate. (Unlimited.)
|61||Flooded Waste||—||Province||—||Reaction: After this province is revealed – bow each attacking character.|
|62||Seeking the Truth||—||Province||—|| This province gets +2 strength while you have a Water role.|
Interrupt: When this province is broken, choose a defending character – move that character home.
|63||Ikebana Artisan||Dynasty||Character||Courtier.||Interrupt: When you would lose 1 honor for an unopposed conflict – lose 1 fate instead. (Unlimited.)|
|64||Volcanic Troll||Dynasty||Character||Creature.|| No attachments except Weapon.|
While the ring is unclaimed, this character gets +2 and +2.
|65||Tireless Sōdan Senzo||Dynasty||Character||Shugenja. Water.||This character does not bow as a result of conflict resolution in conflicts in which it lost.|
|66||Asako Azunami||Dynasty||Character||Shugenja. Water. Elemental Master.||Interrupt: When you would resolve the ring – instead of the normal ring effect, you may choose and bow any character and you may choose and ready a different character.|
|67||Disguised Protector||Dynasty||Character||Bushi. Shinobi. Yōjimbō.||Action: During a conflict in which this character is participating – each player adds the bid on his or her honor dial to his or her skill total during this conflict's resolution.|
|68||Hidden Moon Dojo||Dynasty||Holding||Dojo.|| Limit 1 per deck.|
You may play characters in adjacent provinces as if they were in your hand.
Action: During a conflict – turn a card in an adjacent province faceup.
|69||Master of the Swift Waves||Dynasty||Character||Shugenja. Water. Cavalry.||Action: During a conflict, choose a participating character you control and a character in your home – switch the chosen characters' locations.|
|70||Yoritomo||Dynasty||Character||Bushi. Champion. Mantis Clan.||This character gets +X and +X. X is equal to the number of fate in your fate pool.|
|71||Nezumi Infiltrator||Conflict||Character||Creature. Scout.|| Immune to Shadowlands and Mahō card effects. |
Reaction: After this character enters play during a conflict – until the end of the conflict, raise or lower the strength of the attacked province by 1 (to a minimum of 1). (Max 1 per conflict.)
|72||Fight On||Conflict||Event||—|| Water role only.|
Action: While you are the defending player, choose a bowed character you control – ready that character and move it to the conflict.
|73||Menacing Iron Warrior||Conflict||Character||Bushi.||Action: While this character is participating in a conflict – until the end of the conflict, each participating character your opponent controls with equal or lower skill than this character cannot trigger abilities.|
|74||Soul Beyond Reproach||Conflict||Event||—|| Air role only.|
Action: Choose a character you control – honor that character. Then, honor it again.
|75||Hawk Tattoo||Conflict||Attachment||Tattoo.|| Attached character gains Tattooed.|
Reaction: After you play this attachment during a conflict – move attached character to the conflict. If attached character is a Monk, you may take another action after this one.
|76||Heroic Resolve||Conflict||Attachment||Condition.||Action: If you have 2 or more rings in your claimed ring pool – ready attached character.|
|77||My Ancestor's Strength||Conflict||Event||Spell. Water.||Action: During a conflict, choose a participating Shugenja character you control and a character in your dynasty discard pile – until the end of the conflict, set the participating character's base and skill equal to the printed and skill of the other character.|
|78||Ofushikai||Conflict||Attachment||Weapon.|| Ancestral. Restricted. Attach to a unique character you control. |
If attached character has the Champion trait, it gains: "Action: During a conflict in which this character is participating, choose a participating character – move that character home. It cannot participate as an attacker this phase."
|79||Deceptive Offer||Conflict||Event||—||Action: During a conflict, choose a participating character you control. Your opponent selects one – that character gets +2 and +2 until the end of the conflict, or your opponent gives you 1 honor.|
|80||Force of the River||Conflict||Attachment||Spell. Water. Meishōdō.|| Attach to a Shugenja character you control.|
Action: During a conflict – put each facedown card in your provinces into play facedown in the conflict as a 1, –, 0 glory character with the Cavalry and Spirit traits. Discard those characters at the end of the conflict.
|81||Raging Battleground||—||Province||—||Reaction: After this province is revealed, choose a non-unique character with no fate on it – discard that character.|
|82||Appealing to the Fortunes||—||Province||—|| This province gets +2 strength while you have a Void role.|
Interrupt: When this province is broken – put a character into play from one of your provinces or from your hand.
|83||Tainted Hero||Dynasty||Character||Bushi. Berserker. Shadowlands.|| This character cannot be declared as an attacker or defender.|
Action: Sacrifice a (friendly) character – until the end of the phase, treat this character's printed text box as if it were blank (except for Traits).
|85||Callow Delegate||Dynasty||Character||Courtier.||Interrupt: When this character leaves play, choose a character you control – honor that character.|
|89||Ethereal Dreamer||Dynasty||Character||Shugenja. Void.||Reaction: After the conflict phase begins, choose a ring – until the end of the phase, this character gets +2 and +2 while that ring is being contested.|
|93||Game of Sadane||Conflict||Event||—||Action: During a conflict, choose a participating character you control and a participating character your opponent controls – your character challenges the opponent's character to a duel. Honor the duel's winner and dishonor the duel's loser.|
|94||Void Fist||Conflict||Event||Kihō. Void.||—|
|96||Shosuro Sadako||Conflict||Character||Bushi. Shadow. Shinobi.||While this character is dishonored, add its glory to its and skill instead of subtracting it.|
|97||Mark of Shame||Conflict||Attachment||Condition.|| Air role only.|
Reaction: After you play this attachment – dishonor attached character. Then, dishonor it again.
|99||Dispatch||Conflict||Event||—|| Limited. (No more than one limited card can be played by each player each round.)|
Action: Move a character you control into a conflict or home from a conflict.
|100||Perfect Land Ethos||Conflict||Event||Philosophy.||Action: Discard each status token.|
|103||Web of Lies||—||Province||—||X is equal to twice the bid on your honor dial.|
|105||Tengu Sensei||Dynasty||Character||Bushi. Creature. Duelist.|| Covert.|
Reaction: After this character chooses a character using covert – that character cannot be declared as an attacker this phase.
|108||Reader of Omens||Dynasty||Character||—||—|
|109||Reclusive Zokujin||Dynasty||Character||Creature.||During conflicts, this character gains covert and is immune to enemy card effects.|
|110||Minami Kaze Regulars||Dynasty||Character||Bushi. Army. Cavalry.|| No attachments except Weapon.|
Reaction: After this character wins a conflict in which you have more participating characters than your opponent – gain 1 fate and draw 1 card.
|111||Mantis Tenkinja||Dynasty||Character||Shugenja. Water. Mantis Clan.|| Water role only.|
Interrupt: When you play an event, lose 1 honor – reduce the cost of that event by 1.
|112||Awakened Tsukumogami||Dynasty||Character||Spirit. Void.|| Void role only.|
You may use fate on a ring to pay the cost of a conflict card that has a Trait that matches an element of that ring.
|114||Specialized Defenses||Conflict||Event||—|| Earth role only.|
Action: During a conflict, if the attacked province has an element that matches the contested ring or a ring in your claimed ring pool – double that province's strength until the end of the conflict.
|118||Roving Michibiku||Conflict||Character||Monk. Scholar.||Reaction: After this character wins a conflict – take a ring from the defending player's claimed ring pool.|
|119||Taryū-Jiai||Conflict||Event||—||Action: During a conflict, choose a Shugenja character you control and a Shugenja character controlled by an opponent – your character challenges your opponent's character to a glory duel. The winner of the duel's controller resolves a ring effect of his or her choice as if he or she was the attacking player.|
|120||Unleash the Djinn||Conflict||Event||Spell. Fire. Meishōdō.|| Fire role only.|
Action: During a conflict, lose 3 honor – set the and skill of each participating character to 3 until the end of the conflict.
|Matsu Mitsuko||—||Character||Bushi. Cavalry. Commander.||Action: During a conflict, if you are more honorable than your opponent, choose a character you control – move that character to the conflict.|
References[edit | edit source]