Elemental Cycle

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The Elemental Cycle is the second cycle published for the L5R LCG. [1]

Cards[edit | edit source]

ID Name Clan Deck Type Traits Text Box
1 Hisu Mori Toride (Lion Clan) Unique lion Stronghold Fort. Reaction: After you win a military conflict by 5 or more skill, bow this stronghold and sacrifice a (friendly) Bushi character – you may declare an additional military conflict this phase.
2 Sacred Sanctuary dragon Province Temple. Reaction: After an attack has been declared in this province, choose a Monk character you control – ready that character. Until the end of the conflict, that character cannot be bowed by opponents' card effects or as a result of conflict resolution.
3 Demonstrating Excellence neutral Province This province gets +2 strength while you have an Air role.
Interrupt: When this province is broken – gain 1 fate and draw 1 card.
4 Third Tower Guard crab Dynasty Character Bushi. This character gets +2military while you have claimed the earth or water ring.
5 Hiruma Outpost crab Dynasty Holding Outpost. While this card is in an unbroken province, it gains: "Reaction: After an opponent declares a conflict against a province that does not have a holding in it – that opponent loses 1 honor."
6 Fū Sui Disciple crane Dynasty Character Shugenja. Air. Action: The player that has the air ring in his or her ring pool chooses an ordinary character he or she controls. You select one – honor or dishonor that character.
7 Matsu Seventh Legion lion Dynasty Character Bushi. Army. Cavalry. No attachments except Weapon.
While this character is attacking, each Courtier character cannot be declared as a defender.
8 Isawa Uona Unique phoenix Dynasty Character Shugenja. Air. Reaction: After you play an Air card during a conflict, choose a non-unique participating character – bow that character.
9 Soshi Shadowshaper scorpion Dynasty Character Shugenja. Air. Shadow. Action: During the conflict phase, lose 1 honor. Choose a character with cost 2 or lower that has entered play from a player's hand this phase – return that character to its owner's hand.
10 Heartless Intimidator scorpion Dynasty Character Courtier. Reaction: After an opponent loses 1 or more honor – discard the top card of that player's conflict deck. (Unlimited.)
11 Shinjo Shono Unique unicorn Dynasty Character Bushi. Cavalry. Commander. Pride.
Action: While this character is participating in a conflict, if you control more participating characters than your opponent – each participating Cavalry character you control gets +1 military and +1 Political until the end of the conflict.
12 Shiotome Encampment unicorn Dynasty Holding Battlefield. Action: If you have a military ring in your claimed ring pool, choose a Cavalry character – ready that character.
13 Kudaka Unique neutral Dynasty Character Shugenja. Air. Mantis Clan. Reaction: After you claim the air ring – gain 1 fate and draw 1 card. (Limit twice per round.)
14 Formal Invitation crane Conflict Attachment Item. Attach to a character with glory 2 or higher.
Action: During a Political conflict – move attached character to the conflict. (Unlimited.)
15 The Mirror's Gaze crane Conflict Attachment Spell. Air. Attach to a Shugenja character you control.
Reaction: After the effects of an opponent's event resolve – resolve that event again as if you had just played it, ignoring costs and triggering conditions. You may choose new targets.
16 Ancient Master dragon Conflict Character Monk. Tattooed. You may play this character as an attachment with the text: "Reaction: After attached character is declared as an attacker or defender – search the top 5 cards of your conflict deck for a Kihō or Tattoo card, reveal it, and add it to your hand. Shuffle."
17 Hurricane Punch dragon Conflict Event Kihō. Air. Action: During a conflict, choose a participating Monk character – that character gets +2military until the end of the conflict. Draw 1 card.
18 Even the Odds lion Conflict Event Tactic. Action: During a conflict, if you control fewer participating characters than your opponent, choose a character you control – move that character to the conflict. If that character is a Commander, honor it.
19 Winds of Change phoenix Conflict Event Spell. Air. Air role only.
Action: Return the air ring from a claimed ring pool to the unclaimed ring pool.
20 Maze of Illusion scorpion Conflict Event Spell. Air. Action: During a conflict, choose a participating character controlled by an opponent – secretly select a number on your honor dial. Then, the chosen character’s controller guesses whether this number is even or odd. Reveal your dial (cannot be modified). If they are wrong, bow and dishonor that character.
21 Teachings of the Elements phoenix Province This province gets +1 strength for each claimed ring.
22 Border Fortress unicorn Province Fort. Action: During a conflict at this province, choose a facedown province – reveal that province.
23 Upholding Authority neutral Province This province gets +2 strength while you have an Earth role.
Interrupt: When this province is broken – the attacking player reveals his or her hand. Choose a card in their hand and discard any number of copies of that card from their hand.
24 Apprentice Earthcaller crab Dynasty Character Shugenja. Earth. Action: During a conflict, choose an attacking character without attachments – until the end of the conflict, set that character's skill values to its printed values.
25 Kuni Yori Unique crab Dynasty Character Shugenja. Earth. Daimyō. During earth conflicts, each character you control gets +1military and +1Political.
Action: During a conflict, lose 1 honor. Choose a player – that player discards 1 card at random from his or her hand.
26 Asahina Takako Unique crane Dynasty Character Shugenja. Air. You may look at facedown cards in each province you control.
Action: Choose a card in one of your provinces – switch that card with a card in another of your provinces or discard it.
27 Bonsai Garden crane Dynasty Holding Garden. Action: During an air conflict – gain 1 honor.
28 Impulsive Novice dragon Dynasty Character Courtier. This character gets +1military and +1Political while you have claimed the fire or void ring.
29 Court Novice scorpion Dynasty Character Courtier. This character gets +2Political while you have claimed the air or water ring.
30 Sneaky Shinjo unicorn Dynasty Character Bushi. Reaction: After you pass in the dynasty phase – play this character from your province.
31 Marauding Oni neutral Dynasty Character Oni. Shadowlands. This character cannot be honored or dishonored.
Forced Reaction: After this character is declared as an attacker or defender – lose 1 honor. (Unlimited.)
32 Spreading the Darkness crab Conflict Event Mahō. Spell. Earth. Action: Lose 2 honor. Choose a participating character you control – until the end of the conflict, that character gets +4military and cannot be targeted by opponents' card abilities.
33 Adopted Kin dragon Conflict Attachment Condition. Fire role only. Limit 1 per character.
Each other attachment on attached character gains ancestral.
34 Ikoma Reservist lion Conflict Character Bushi. This character gets +2military while you have claimed the fire or water ring.
35 Writ of Authority lion Conflict Attachment Item. Earth role only. Restricted.
If an opponent is more honorable than you, discard this attachment.
36 Feral Ningyo phoenix Conflict Character Creature. Action: During a water conflict – put this character into play from your hand in the conflict. At the end of the conflict, shuffle it into your conflict deck.
37 Oracle of Stone phoenix Conflict Event Spell. Earth. Action: Each player draws two cards. Then, each player discards 2 cards.
38 Tainted Koku scorpion Conflict Attachment Poison. Interrupt: When attached character leaves play – move this attachment to another character controlled by the same player.
39 Press of Battle unicorn Conflict Event Water role only.
Action: During a military conflict, if you control more participating characters than your opponent, choose a non-unique participating character – bow that character.
40 Sabotage neutral Conflict Event Earth role only.
Action: During a military conflict, choose a card in an opponent's province – discard that card.
41 Abandoning Honor neutral Province This province gets +2 strength while you have a Fire role.
Interrupt: When this province is broken, choose a dishonored character – discard that character.
42 Hiruma Kogoe Unique crab Dynasty Character Bushi. Scout. Sincerity.
Reaction: After the draw phase begins, if you have lower honor than an opponent – look at the top 3 cards of your conflict deck and put them back in any order.
43 Sadane Student crane Dynasty Character Courtier. This character gets +2Political while you have claimed the air or fire ring.
44 Master Alchemist dragon Dynasty Character Shugenja. Fire. Action: During a conflict, spend 1 fate to the fire ring. Choose a character – honor or dishonor that character.
45 The Wrath of the Kami Unique dragon Dynasty Holding Shrine. Limit 1 per deck.
Action: During a conflict at this province, lose 1 honor – this province gets +1 strength until the end of the conflict. (Unlimited.)
46 Ikoma Ikehata Unique lion Dynasty Character Courtier. Covert.
Reaction: After this character wins a Political conflict, choose a character you control – honor that character. Draw 1 card.
47 Ancestral Armory lion Dynasty Holding Action: Sacrifice this holding, choose a Weapon attachment in your discard pile – return that attachment to your hand.
48 Chikai Order Protector phoenix Dynasty Character Bushi. Yōjimbō. While this character is defending, if you control a participating Courtier or Shugenja character, this character does not bow as a result of conflict resolution.
49 Soshi Shiori Unique scorpion Dynasty Character Shugenja. Air. Daimyō. Reaction: After you win a conflict, choose a player – that player loses 1 honor. (Unlimited.)
50 Battle Maiden Recruit unicorn Dynasty Character Bushi. Battle Maiden. Cavalry. This character gets +2military while you have claimed the water or void ring.
51 Wicked Tetsubō crab Conflict Attachment Weapon. Attach to a Berserker character. Restricted.
Action: During a conflict in which attached character is attacking, choose a defending character and select either military or Political – set that character's selected skill to 0 until the end of the conflict.
52 Icon of Favor crane Conflict Attachment Item. Fire role only.
While you have the Imperial Favor, attached character gets +1 glory.
Reaction: After you win a fire conflict – honor attached character.
53 Insult to Injury crane Conflict Event Reaction: After a Duelist character you control wins a duel – dishonor the losing character.
54 Smoke dragon Conflict Attachment Spell. Fire. Action: While attached character is participating in a conflict, bow and sacrifice this attachment – until the end of the conflict, each non-unique participating character gets -2military.
55 Jurōjin's Curse phoenix Conflict Attachment Spell. Void. Curse. Void role only.
Forced Interrupt: When the fate phase ends, if attached character is ready – resolve a second fate phase after this one. (Max 1 per round.)
56 Infiltrator scorpion Conflict Attachment Follower. Play only if the bid on your honor dial is higher than an opponent's.
Action: During a conflict, look at the top card of an opponent's conflict deck – either immediately play that card as if it were in your hand or discard it.
57 Shiksha Scout unicorn Conflict Character Creature. Scout. While this character is participating in a conflict, you are considered to control an additional character in this conflict.
58 Invocation of Ash unicorn Conflict Attachment Spell. Fire. Meishōdō. Action: Lose 1 honor. Choose a character you control – move this attachment to that character. Then, remove 1 fate from that character.
59 Breach of Etiquette neutral Conflict Event Action: During a Political conflict – until the end of the conflict, each time a player triggers an ability on a non-Courtier character, he or she loses 1 honor. (Max 1 per conflict.)
60 Mantis Seafarer neutral Conflict Character Bushi. Mantis Clan. Air role only.
Reaction: After this character wins a conflict, lose 1 honor – gain 1 fate. (Unlimited.)
61 Flooded Waste crab Province Reaction: After this province is revealed – bow each attacking character.
62 Seeking the Truth neutral Province This province gets +2 strength while you have a Water role.
Interrupt: When this province is broken, choose a defending character – move that character home.
63 Ikebana Artisan crane Dynasty Character Courtier. Interrupt: When you would lose 1 honor for an unopposed conflict – lose 1 fate instead. (Unlimited.)
64 Volcanic Troll dragon Dynasty Character Creature. No attachments except Weapon.
While the fire ring is unclaimed, this character gets +2military and +2Political.
65 Tireless Sōdan Senzo lion Dynasty Character Shugenja. Water. This character does not bow as a result of conflict resolution in conflicts in which it lost.
66 Asako Azunami Unique phoenix Dynasty Character Shugenja. Water. Elemental Master. Interrupt: When you would resolve the water ring – instead of the normal ring effect, you may choose and bow any character and you may choose and ready a different character.
67 Disguised Protector scorpion Dynasty Character Bushi. Shinobi. Yōjimbō. Action: During a conflict in which this character is participating – each player adds the bid on his or her honor dial to his or her skill total during this conflict's resolution.
68 Hidden Moon Dojo Unique scorpion Dynasty Holding Dojo. Limit 1 per deck.
You may play characters in adjacent provinces as if they were in your hand.
Action: During a conflict – turn a card in an adjacent province faceup.
69 Master of the Swift Waves unicorn Dynasty Character Shugenja. Water. Cavalry. Action: During a conflict, choose a participating character you control and a character in your home – switch the chosen characters' locations.
70 Yoritomo Unique neutral Dynasty Character Bushi. Champion. Mantis Clan. This character gets +Xmilitary and +XPolitical. X is equal to the number of fate in your fate pool.
71 Nezumi Infiltrator crab Conflict Character Creature. Scout. Immune to Shadowlands and Mahō card effects.
Reaction: After this character enters play during a conflict – until the end of the conflict, raise or lower the strength of the attacked province by 1 (to a minimum of 1). (Max 1 per conflict.)
72 Fight On crab Conflict Event Water role only.
Action: While you are the defending player, choose a bowed character you control – ready that character and move it to the conflict.
73 Menacing Iron Warrior crane Conflict Character Bushi. Action: While this character is participating in a military conflict – until the end of the conflict, each participating character your opponent controls with equal or lower military skill than this character cannot trigger abilities.
74 Soul Beyond Reproach crane Conflict Event Air role only.
Action: Choose a character you control – honor that character. Then, honor it again.
75 Hawk Tattoo dragon Conflict Attachment Tattoo. Attached character gains Tattooed.
Reaction: After you play this attachment during a conflict – move attached character to the conflict. If attached character is a Monk, you may take another action after this one.
76 Heroic Resolve lion Conflict Attachment Condition. Action: If you have 2 or more rings in your claimed ring pool – ready attached character.
77 My Ancestor's Strength lion Conflict Event Spell. Water. Action: During a conflict, choose a participating Shugenja character you control and a character in your dynasty discard pile – until the end of the conflict, set the participating character's base military and Political skill equal to the printed military and Political skill of the other character.
78 Ofushikai Unique phoenix Conflict Attachment Weapon. Ancestral. Restricted. Attach to a unique phoenix character you control.
If attached character has the Champion trait, it gains: "Action: During a conflict in which this character is participating, choose a participating character – move that character home. It cannot participate as an attacker this phase."
79 Deceptive Offer scorpion Conflict Event Action: During a conflict, choose a participating character you control. Your opponent selects one – that character gets +2military and +2Political until the end of the conflict, or your opponent gives you 1 honor.
80 Force of the River unicorn Conflict Attachment Spell. Water. Meishōdō. Attach to a Shugenja character you control.
Action: During a conflict – put each facedown card in your provinces into play facedown in the conflict as a 1military, –Political, 0 glory character with the Cavalry and Spirit traits. Discard those characters at the end of the conflict.
81 Raging Battleground lion Province Reaction: After this province is revealed, choose a non-unique character with no fate on it – discard that character.
82 Appealing to the Fortunes neutral Province This province gets +2 strength while you have a Void role.
Interrupt: When this province is broken – put a character into play from one of your provinces or from your hand.
83 Tainted Hero crab Dynasty Character Bushi. Berserker. Shadowlands. This character cannot be declared as an attacker or defender.
Action: Sacrifice a (friendly) character – until the end of the phase, treat this character's printed text box as if it were blank (except for Traits).
84 Kuni Laboratory crab Dynasty Holding Laboratory. Each character you control gets +1military and +1Political.
Forced Reaction: After the conflict phase begins – lose 1 honor.
85 Callow Delegate crane Dynasty Character Courtier. Interrupt: When this character leaves play, choose a character you control – honor that character.
86 Togashi Mitsu Unique dragon Dynasty Character Monk. Tattooed. Covert.
Action: During a conflict in which this character is participating, choose a Monk, Tattoo, or Kihō card in your conflict discard pile – play that card as if it were in your hand. If it is an event, put it on the bottom of your conflict deck instead of into your discard pile after resolving its effects.
87 Tactician's Apprentice lion Dynasty Character Bushi. Reaction: After honor dials are revealed, if your bid is lower than an opponent's – draw 1 card. (Limit once per phase.)
88 Matsu Mitsuko Unique lion Dynasty Character Bushi. Cavalry. Commander. Action: During a military conflict, if you are more honorable than your opponent, choose a character you control – move that character to the conflict.
89 Ethereal Dreamer phoenix Dynasty Character Shugenja. Void. Reaction: After the conflict phase begins, choose a ring – until the end of the phase, this character gets +2military and +2Political while that ring is being contested.
90 Bustling Academy phoenix Dynasty Holding Academy. Action: If you control a Scholar character – discard a card in a province and refill it faceup.
91 Iuchi Shahai Unique unicorn Dynasty Character Shugenja. Water. Covert.
Reduce the cost by 1 to play each Meishōdō attachment on this character or a neutral character.
92 Imperial Librarian neutral Dynasty Character Courtier. Imperial. Scholar. Fire role only.
Each other character gets +1 glory.
93 Game of Sadane crane Conflict Event Action: During a conflict, choose a participating character you control and a participating character your opponent controls – your character challenges the opponent's character to a Political duel. Honor the duel's winner and dishonor the duel's loser.
94 Void Fist dragon Conflict Event Kihō. Void. Action: During a conflict, if you have played at least 2 other cards this conflict, choose a participating character with equal or lower military skill than a participating Monk character you control – move the chosen character home and bow it.
95 All and Nothing phoenix Conflict Event Spell. Void. Interrupt: When you would resolve the void ring effect, choose another ring – resolve that ring's effect instead. Draw 1 card.
96 Shosuro Sadako Unique scorpion Conflict Character Bushi. Shadow. Shinobi. While this character is dishonored, add its glory to its military and Political skill instead of subtracting it.
97 Mark of Shame scorpion Conflict Attachment Condition. Air role only.
Reaction: After you play this attachment – dishonor attached character. Then, dishonor it again.
98 Discourage Pursuit scorpion Conflict Event Earth role only.
Action: Dishonor a (friendly) Shinobi character. Choose a participating character – until the end of the conflict, that character gets -4military.
99 Dispatch unicorn Conflict Event Limited. (No more than one limited card can be played by each player each round.)
Action: Move a unicorn character you control into a conflict or home from a conflict.
100 Perfect Land Ethos neutral Conflict Event Philosophy. Action: Discard each status token.
101 Hisu Mori Toride (Unicorn Clan) Unique unicorn Stronghold Fort. Reaction: After you win a military conflict with more participating characters than your opponent, bow this stronghold and sacrifice a (friendly) Cavalry character – you may declare an additional military conflict this phase.
102 Magistrate Station crane Province Action: Choose an honored character – ready that character.
103 Web of Lies scorpion Province X is equal to twice the bid on your honor dial.
104 Yasuki Broker crab Dynasty Character Courtier. While this character is participating in a conflict, each character you control gains courtesy and sincerity.
105 Tengu Sensei crane Dynasty Character Bushi. Creature. Duelist. Covert.
Reaction: After this character chooses a character using covert – that character cannot be declared as an attacker this phase.
106 Agasha Shunsen Unique dragon Dynasty Character Shugenja. Fire. Action: During a conflict, return 1 or more rings you have claimed to the unclaimed ring pool. Choose a character you control – search your conflict deck for an attachment with printed cost equal to or lower than the number of rings returned and attach it to that character. Shuffle.
107 Kitsu Warrior lion Dynasty Character Bushi. Creature. For each military ring that is claimed, this character gets +2military.
For each Political ring that is claimed, this character gets +2Political.
108 Reader of Omens phoenix Dynasty Character Shugenja. Void. This character gets +3Political while you have claimed the air or void ring.
109 Reclusive Zokujin scorpion Dynasty Character Creature. During earth conflicts, this character gains covert and is immune to enemy card effects.
110 Minami Kaze Regulars unicorn Dynasty Character Bushi. Army. Cavalry. No attachments except Weapon.
Reaction: After this character wins a conflict in which you have more participating characters than your opponent – gain 1 fate and draw 1 card.
111 Mantis Tenkinja neutral Dynasty Character Shugenja. Water. Mantis Clan. Water role only.
Interrupt: When you play an event, lose 1 honor – reduce the cost of that event by 1.
112 Awakened Tsukumogami neutral Dynasty Character Spirit. Void. Void role only.
You may use fate on a ring to pay the cost of a conflict card that has a Trait that matches an element of that ring.
113 Pragmatism crab Conflict Attachment Condition. Attach to a character you control.
While you are less honorable than an opponent, attached character gets +1military, +1Political, and gains: “This character cannot be honored or dishonored.”
114 Specialized Defenses crab Conflict Event Earth role only.
Action: During a conflict, if the attacked province has an element that matches the contested ring or a ring in your claimed ring pool – double that province's strength until the end of the conflict.
115 Being and Becoming dragon Conflict Attachment Condition. Void role only. Attach to a character you control.
Action: Bow attached character, choose an unclaimed ring – move each fate from that ring to attached character.
116 Mantra of Earth dragon Conflict Event Kihō. Earth. Reaction: After an opponent declares a earth conflict, choose a Monk character or a character with a Monk attachment – until the end of the conflict, opponent's card effects cannot target that character. Draw 1 card.
117 Restored Heirloom lion Conflict Attachment Weapon. Water role only restricted.
Interrupt: When you would resolve the water ring effect, choose a character you control – instead of resolving normal ring effects, put this attachment into play from your hand or conflict discard pile, attached to that character.
118 Roving Michibiku phoenix Conflict Character Monk. Scholar. Reaction: After this character wins a conflict – take a ring from the defending player's claimed ring pool.
119 Taryū-Jiai phoenix Conflict Event Action: During a conflict, choose a Shugenja character you control and a Shugenja character controlled by an opponent – your character challenges your opponent's character to a glory duel. The winner of the duel's controller resolves a ring effect of his or her choice as if he or she was the attacking player.
120 Unleash the Djinn unicorn Conflict Event Spell. Fire. Meishōdō. Fire role only.
Action: During a conflict, lose 3 honor – set the military and Political skill of each participating character to 3 until the end of the conflict.

References[edit | edit source]

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