From Legend of the Five Rings Wiki
Cards[edit | edit source]
|6||Fū Sui Disciple||Dynasty||Character||Shugenja. Air.||Action: The player that has the ring in his or her ring pool chooses an ordinary character he or she controls. You select one – honor or dishonor that character.|
|11||Shinjo Shono||Dynasty||Character||Bushi. Cavalry. Commander.|| Pride.|
Action: While this character is participating in a conflict, if you control more participating characters than your opponent – each participating Cavalry character you control gets +1 and +1 until the end of the conflict.
|23||Upholding Authority||—||Province||—|| This province gets +2 strength while you have an Earth role.|
Interrupt: When this province is broken – the attacking player reveals his or her hand. Choose a card in their hand and discard any number of copies of that card from their hand.
|36||Feral Ningyo||Dynasty||Character||Creature.||Action: During a conflict – put this character into play from your hand in the conflict. At the end of the conflict, shuffle it into your conflict deck.|
|71||Nezumi Infiltrator||Conflict||Character||Creature. Scout.|| Immune to Shadowlands and Mahō card effects. |
Reaction: After this character enters play during a conflict – until the end of the conflict, raise or lower the strength of the attacked province by 1 (to a minimum of 1). (Max 1 per conflict.)
|96||Shosuro Sadako||Conflict||Character||Bushi. Shadow. Shinobi.||While this character is dishonored, add its glory to its and skill instead of subtracting it.|
|100||Perfect Land Ethos||Conflict||Event||Philosophy.||Action: Discard each status token.|
|111||Mantis Tenkinja||Dynasty||Character||Shugenja. Water. Mantis Clan.|| Water role only.|
Interrupt: When you play an event, lose 1 honor – reduce the cost of that event by 1.
References[edit | edit source]