|Release Date||August 2nd, 2018 |
|Previous||All and Nothing|
|Next||Underhand of the Emperor|
Cards[edit | edit source]
|111||Mantis Tenkinja||Dynasty||Character||Shugenja. Water. Mantis Clan.||Water role only.|
Interrupt: When you play an event, lose 1 honor – reduce the cost of that event by 1.
|114||Specialized Defenses||Conflict||Event||—||Earth role only.|
Action: During a conflict, if the attacked province has an element that matches the contested ring or a ring in your claimed ring pool – double that province's strength until the end of the conflict.
|115||Being and Becoming||Conflict||Attachment||Condition.||Void role only. Attach to a character you control. |
Action: Bow attached character, choose an unclaimed ring – move each fate from that ring to attached character.
|101||Hisu Mori Toride (Unicorn Clan)||—||Stronghold||Fort.||Reaction: After you win a conflict with more participating characters than your opponent, bow this stronghold and sacrifice a (friendly) Cavalry character – you may declare an additional conflict this phase.|
|104||Yasuki Broker||Dynasty||Character||Courtier.||While this character is participating in a conflict, each character you control gains courtesy and sincerity.|
|102||Magistrate Station||—||Province||—||Action: Choose an honored character – ready that character.|
|117||Restored Heirloom||Conflict||Attachment||Weapon.||Water role only restricted.|
Interrupt: When you would resolve the ring effect, choose a character you control – instead of resolving normal ring effects, put this attachment into play from your hand or conflict discard pile, attached to that character.
|107||Kitsu Warrior||Dynasty||Character||Bushi. Creature.||For each ring that is claimed, this character gets +2. |
For each ring that is claimed, this character gets +2.
|103||Web of Lies||—||Province||—||X is equal to twice the bid on your honor dial.|
|119||Taryū-Jiai||Conflict||Event||—||Action: During a conflict, choose a Shugenja character you control and a Shugenja character controlled by an opponent – your character challenges your opponent's character to a glory duel. The winner of the duel's controller resolves a ring effect of his or her choice as if he or she was the attacking player.|
|112||Awakened Tsukumogami||Dynasty||Character||Spirit. Void.||Void role only.|
You may use fate on a ring to pay the cost of a conflict card that has a Trait that matches an element of that ring.
|118||Roving Michibiku||Conflict||Character||Monk. Scholar.||Reaction: After this character wins a conflict – take a ring from the defending player's claimed ring pool.|
|108||Reader of Omens||Dynasty||Character||Shugenja. Void.||This character gets +3 while you have claimed the or ring.|
|109||Reclusive Zokujin||Dynasty||Character||Creature.||During conflicts, this character gains covert and is immune to enemy card effects.|
|105||Tengu Sensei||Dynasty||Character||Bushi. Creature. Duelist.||Covert.|
Reaction: After this character chooses a character using covert – that character cannot be declared as an attacker this phase.
|106||Agasha Shunsen||Dynasty||Character||Shugenja. Fire.||Action: During a conflict, return 1 or more rings you have claimed to the unclaimed ring pool. Choose a character you control – search your conflict deck for an attachment with printed cost equal to or lower than the number of rings returned and attach it to that character. Shuffle.|
|113||Pragmatism||Conflict||Attachment||Condition.||Attach to a character you control. |
While you are less honorable than an opponent, attached character gets +1, +1, and gains: “This character cannot be honored or dishonored.”
|110||Minami Kaze Regulars||Dynasty||Character||Bushi. Army. Cavalry.||No attachments except Weapon.|
Reaction: After this character wins a conflict in which you have more participating characters than your opponent – gain 1 fate and draw 1 card.
|120||Unleash the Djinn||Conflict||Event||Spell. Fire. Meishōdō.||Fire role only.|
Action: During a conflict, lose 3 honor – set the and skill of each participating character to 3 until the end of the conflict.
|116||Mantra of Earth||Conflict||Event||Kihō. Earth.||Reaction: After an opponent declares a conflict, choose a Monk character or a character with a Monk attachment – until the end of the conflict, opponents’ card abilities cannot choose that character as a target. Draw 1 card.|
References[edit | edit source]