The Enlightenment format is a way to play Legend of the Five Rings: The Card Game in which players race to claim all five elemental rings and escape from the karmic cycle of reincarnation. This format is meant for three or more players, meaning that the path to victory often requires dealmaking, treachery, and shifting priorities as opponents’ strengths and weaknesses change throughout the game. Claiming rings is pivotal in this format, and as they are claimed onto a player’s provinces, they can be collected—or stolen—as the game progresses.
In Enlightenment, each player has their own set of unclaimed rings. When a player declares a conflict, a player uses a ring from their unclaimed pool, and should they win, they can both claim that ring by putting it on one of their provinces, and take any rings on the opponent’s attacked province if they managed to break it!
Clan War is the first product that features plenty of new cards to interact with rings claimed on provinces, and these card's abilities only work during Enlightenment games, as contested rings do not trigger them.