Event

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Event is a card type. Every event has a fate cost (fate).[1]

Events only appear in the conflict deck and therefore some of them have influence (Influence) marks.

Cards[edit | edit source]

Clan Name Traits fate Influence Text Box
lion Stand Your Ground 0 2 Interrupt: When an honored character you control would leave play – instead discard that character's status token.
dragon Let Go 0 2 Action: Choose an attachment – discard it.
crab Levy 0 3 Action: Choose an opponent, that player must select one – give you 1 fate or 1 honor.
dragon Mantra of Fire Kihō. Fire. 0 2 Reaction: After an opponent declares a fire conflict, choose a Monk character or a character with a Monk attachment – place 1 fate on that character and draw 1 card.
lion Ready for Battle 0 1 Reaction: After an opponent's card effect or a ring effect bows a character you control – ready that character.
crab Rebuild 0 2 Action: Shuffle a card in one of your unbroken provinces back into your dynasty deck. Choose a holding in the dynasty discard pile – put that holding into play in that province.
neutral Spies at Court 0 Reaction: After you win a Political conflict, dishonor a (friendly) participating character – discard 2 cards at random from your opponent's hand. (Max 1 per conflict.)
phoenix Supernatural Storm Spell. Water. 0 1 Action: Choose a participating character – that character gets +Xmilitary and +XPolitical until the end of the conflict. X is equal to the number of Shugenja characters you control.
neutral Good Omen 0 Play only if your honor bid is lower than an opponent's.
Action: Choose a character with printed cost 3 or higher – place 1 fate on that character.
crane The Perfect Gift 0 1 Action: Reveal the top 4 cards of each player's conflict deck. Choose 1 revealed card owned by each player and add it to its owner's hand. Shuffle.
dragon Tranquility 0 2 Action: During a conflict – until the end of the conflict, character's in your opponents home cannot trigger abilities.
crane Voice of Honor 0 2 Interrupt: When the effects of an event would initiate, if you control more honored characters than an opponent – cancel those effects.
crane Way of the Crane Philosophy. 0 Action: Choose a crane character you control – honor that character.
lion Way of the Lion Philosophy. 0 Action: During a conflict, choose a lion character – double that character's base military skill until the end of the conflict.
phoenix Way of the Phoenix Philosophy. 0 Action: Choose a ring and an opponent – that player cannot declare conflicts of that ring's element this phase. (Max 1 per phase.)
scorpion Way of the Scorpion Philosophy. 0 Action: During a conflict, choose a participating non-scorpion character – dishonor that character.
unicorn I Am Ready 0 1 Action: Remove 1 fate from a (friendly) unicorn character – ready that character.
unicorn Way of the Unicorn Philosophy. 0 Interrupt: When you would pass the first player token – keep it instead.
scorpion Forged Edict 0 2 Interrupt: When the effects of an event would initiate, dishonor a (friendly) Courtier character – cancel those effects.
neutral For Shame! 0 Action: During a conflict, if you control a participating Courtier character, choose a participating character controlled by your opponent. Your opponent must select one – dishonor the chosen character or bow it.
neutral Assassination 0 Action: During a conflict, lose 3 honor. Choose a character with printed cost 2 or lower – discard that character. (Max 1 per round.)
neutral Banzai! 0 Action: During a conflict, choose a participating character – that character gets +2military until the end of the conflict. You may lose 1 honor to resolve this ability twice. (Max 1 per conflict.)
unicorn Breakthrough 0 1 Reaction: After the resolution of your first conflict this phase as the attacking player, if that conflict broke a province – immediately declare your second conflict for this phase.
unicorn Captive Audience 0 3 Action: During a Political conflict, lose 1 honor – change the conflict type to military.
neutral Court Games 0 Action: During a Political conflict, select one – choose and honor a participating character you control, or your opponent chooses and dishonors a participating character he or she controls. (Max 1 per conflict.)
neutral Contingency Plan 0 Reaction: After honor dials are revealed – increase or decrease the value of your bid by 1 (to a minimum of 0).
phoenix Against the Waves Spell. Water. 1 1 Action: Choose a Shugenja character – bow or ready that character.
crab Way of the Crab Philosophy. 1 Action: Sacrifice a (friendly) crab character. Choose an opponent – that player must sacrifice a character. (Max 1 per round.)
scorpion Calling in Favors 1 2 Action: Dishonor a (friendly) character. Choose an opponent's attachment – take control of that attachment and attach it to that character, if able. Otherwise, discard the attachment.
crab The Mountain Does Not Fall Technique. 1 3 Action: Choose a character – until the end of the phase, that character does not bow as a result of conflict resolution while defending. (Max 1 per round.)
lion Strength in Numbers 1 2 Action: While you are the attacking player, choose a defending character with glory X or lower – move that character home. X is equal to the number of attacking characters.
neutral Charge! 1 Action: During a military conflict, choose a face-up character in one of your provinces – put that character into play, participating in the conflict.
neutral Rout 1 Action: During a conflict, choose an opponent’s character with lower military skill than a participating Bushi character you control – move the chosen character home.
neutral Outwit 1 Action: During a conflict, choose an opponent’s character with lower Political skill than a participating Courtier character you control – move the chosen character home.
crane Noble Sacrifice 1 2 Action: Sacrifice a (friendly) honored character. Choose a dishonored character – discard that character.
dragon Mirumoto's Fury 1 2 Action: During a conflict, choose an attacking character with glory X or lower – bow that character. X is equal to the number of unrevealed provinces you control.
neutral Fallen in Battle 1 Reaction: After you win a military conflict by 5 or more skill, choose a participating character – discard that character. (Max 1 per conflict.)
lion For Greater Glory 1 3 Reaction: After you break a province during a military conflict – place 1 fate on each participating Bushi character you control. (Max 1 per conflict.)
crane Admit Defeat 1 2 Action: Choose a character that is defending alone – bow that character.
dragon Indomitable Will 1 2 Reaction: After you win a conflict in which you control only a single participating character – that character does not bow as a result of the conflict's resolution.
phoenix Know the World Spell. Void. 1 3 Action: Switch a ring in your claimed ring pool with an unclaimed ring and gain all fate on that ring. (Retain the ring's conflict type.)
phoenix Display of Power Spell. Fire. 2 3 Reaction: After you lose an unopposed conflict – cancel the ring effect of that conflict. Then, you resolve that ring effect as if you had won the conflict as the attacking player. Claim that ring.
scorpion I Can Swim Philosophy. 2 1 Action: During a conflict, if the bid on your honor dial is higher than an opponent's, choose a participating dishonored character controlled by that opponent – discard that character.
unicorn Cavalry Reserves 3 2 Action: During a military conflict, choose up to 6 printed cost worth of Cavalry characters in your dynasty discard pile – put those characters into play in the conflict.
scorpion Blackmail 3 3 Play only if you are less honorable than your opponent.
Action: During a conflict, choose a character controlled by your opponent with printed cost 2 or lower – take control of that character until the end of the conflict.
scorpion Ambush 3 1 Action: During a conflict, choose up to 2 scorpion characters with total printed cost 6 or lower from your hand and/or provinces – put those character into play as participating characters.

References[edit | edit source]