Event

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Event is a card type. Every event has a fate cost (fate).[1]

Events only appear in the conflict deck and therefore some of them have influence (Influence) marks.

Cards[edit | edit source]

Clan Name Traits fate Influence Text Box
scorpion A Fate Worse Than Death 4 3 Action: During a conflict, choose a participating character – bow that character, move it home, dishonor it, and remove 1 fate from it. Until the end of the phase, treat its printed text box as if it were blank (except for Traits).
lion A Legion of One 0 2 Action: During a military conflict, choose a character that is participating on your side alone – until the end of the conflict, that character gets +3military. You may remove 1 fate from that character to resolve this ability twice.
crane Admit Defeat 1 2 Action: Choose a character that is defending alone – bow that character.
phoenix Against the Waves Spell. Water. 1 1 Action: Choose a Shugenja character – bow or ready that character.
phoenix All and Nothing Spell. Void. 0 2 Interrupt: When you would resolve the void ring effect, choose another ring – resolve that ring's effect instead. Draw 1 card.
scorpion Ambush 3 1 Action: During a conflict, choose up to 2 scorpion characters with total printed cost 6 or lower from your hand and/or provinces – put those characters into play as participating characters.
neutral Assassination 0 Action: During a conflict, lose 3 honor. Choose a character with printed cost 2 or lower – discard that character. (Max 1 per round.)
scorpion Backhanded Compliment 1 1 Keeper role only.
Action: Choose a player – that player draws 1 card and loses 1 honor.
neutral Banzai! 0 Action: During a conflict, choose a participating character – that character gets +2military until the end of the conflict. You may lose 1 honor to resolve this ability twice. (Max 1 per conflict.)
phoenix Benten's Touch Spell. Air. 0 1 Action: During a conflict, bow a (friendly) phoenix Shugenja character. Choose a participating character you control – honor that character.
scorpion Blackmail 3 3 Play only if you are less honorable than your opponent.
Action: During a conflict, choose a character controlled by your opponent with printed cost 2 or lower – take control of that character until the end of the conflict.
neutral Breach of Etiquette 0 Action: During a Political conflict – until the end of the conflict, each time a player triggers an ability on a non-Courtier character, he or she loses 1 honor. (Max 1 per conflict.)
unicorn Breakthrough 0 1 Reaction: After the resolution of your first conflict this phase as the attacking player, if that conflict broke a province – immediately declare your second conflict for this phase.
scorpion Calling in Favors 1 2 Action: Dishonor a (friendly) character. Choose an opponent's attachment – take control of that attachment and attach it to that character, if able. Otherwise, discard the attachment.
unicorn Captive Audience 0 3 Action: During a Political conflict, lose 1 honor – change the conflict type to military.
unicorn Cavalry Reserves 3 2 Action: During a military conflict, choose up to 6 printed cost worth of Cavalry characters in your dynasty discard pile – put those characters into play in the conflict.
neutral Censure Imperial. 0 Play only if you have the Imperial Favor.
Interrupt: When the effects of an event would initiate – cancel those effects.
neutral Charge! 1 Action: During a military conflict, choose a character in one of your provinces – put that character into play in the conflict.
unicorn Chasing the Sun 1 1 Seeker role only.
Action: During a conflict in which you are the attacking player – move the contested ring to another eligible province and reveal it, if able. That province is now the attacked province.
phoenix Clarity of Purpose Spell. Water. 1 3 Action: During a conflict, choose a character you control – until the end of that conflict, opponents' card effects cannot bow that character d it does not bow as a result of conflict resolution during Political conflicts.
phoenix Consumed by Five Fires Spell. Fire. 5 2 Seeker role only.
Action: If you control a Shugenja character – remove up to 5 fate from among characters an opponent controls.
neutral Contingency Plan 0 Reaction: After honor dials are revealed – increase or decrease the value of your bid by 1 (to a minimum of 0).
neutral Court Games 0 Action: During a Political conflict, select one – choose and honor a participating character you control, or your opponent chooses and dishonors a participating character he or she controls. (Max 1 per conflict.)
crane Curry Favor 0 1 Reaction: After a character you control bows as a result of conflict resolution from a second conflict you declared this round – ready that character.
scorpion Deceptive Offer 0 2 Action: During a conflict, choose a participating character you control. Your opponent selects one – that character gets +2military and +2Political until the end of the conflict, or your opponent gives you 1 honor.
scorpion Discourage Pursuit 0 1 Earth role only.
Action: Dishonor a (friendly) Shinobi character. Choose a participating character – until the end of the conflict, that character gets -4military.
crane Disdainful Remark 1 1 Keeper role only.
Action: During a conflict, if you control a participating Courtier character – until the end of the conflict, the attacked province gets +X strength. X is equal to the number of cards in your opponent's hand.
unicorn Dispatch 1 1 Limited. (No more than one limited card can be played by each player each round.)
Action: Move a unicorn character you control into a conflict or home from a conflict.
phoenix Display of Power Spell. Fire. 2 3 Reaction: After you lose an unopposed conflict – cancel the ring effect of that conflict. Then, you resolve that ring effect as if you had won the conflict as the attacking player. Claim that ring.
scorpion Duty Philosophy. 0 Limit 1 per deck.
Interrupt: When the effect of a card ability, ring effect, or framework step would cause you to lose your last honor – cancel that effect, then gain 1 honor.
lion Even the Odds Tactic. 0 2 Action: During a conflict, if you control fewer participating characters than your opponent, choose a character you control – move that character to the conflict. If that character is a Commander, honor it.
crab Fair Accord 0 2 Action: During the dynasty phase, discard the Imperial Favor – gain 2 fate.
neutral Fallen in Battle 1 Reaction: After you win a military conflict by 5 or more skill, choose a participating character – discard that character. (Max 1 per conflict.)
crab Fight On 1 2 Water role only.
Action: While you are the defending player, choose a bowed character you control – ready that character and move it to the conflict.
lion For Greater Glory 1 3 Reaction: After you break a province during a military conflict – place 1 fate on each participating Bushi character you control. (Max 1 per conflict.)
neutral For Shame! 0 Action: During a conflict, if you control a participating Courtier character, choose a participating character controlled by your opponent. Your opponent must select one – dishonor the chosen character or bow it.
scorpion Forged Edict 0 2 Interrupt: When the effects of an event would initiate, dishonor a (friendly) Courtier character – cancel those effects.
scorpion From the Shadows 0 1 Play only if you are less honorable than an opponent.
Action: During a conflict – put a Shinobi character into play from your hand or provinces in the conflict. That character enters play dishonored.
unicorn Gaijin Customs 1 1 Action: If you control a unicorn card, choose a non-unicorn character – ready the chosen character.
crane Game of Sadane 1 2 Action: During a conflict, choose a participating character you control and a participating character your opponent controls – your character challenges the opponent's character to a Political duel. Honor the duel's winner and dishonor the duel's loser.
neutral Good Omen 0 Play only if your honor bid is lower than an opponent's.
Action: Choose a character with printed cost 3 or higher – place 1 fate on that character.
phoenix Harmonize 1 1 Keeper role only.
Action: During a conflict in which you are the defending player, choose a defending character and an attacking character with equal or lower printed cost – move each chosen character home.
dragon High Kick Technique. 1 2 Action: During a military conflict, bow a (friendly) participating Monk character. Choose a participating character controlled by your opponent – bow that character. It cannot trigger abilities during this conflict.
dragon Hurricane Punch Kihō. Air. 0 1 Action: During a conflict, choose a participating Monk character – that character gets +2military until the end of the conflict. Draw 1 card.
unicorn I Am Ready 0 1 Action: Remove 1 fate from a (friendly) unicorn character – ready that character.
scorpion I Can Swim Philosophy. 2 1 Action: During a conflict, if the bid on your honor dial is higher than an opponent's, choose a participating dishonored character controlled by that opponent – discard that character.
dragon Indomitable Will 1 2 Reaction: After you win a conflict in which you control only a single participating character – that character does not bow as a result of the conflict's resolution.
crane Insult to Injury 0 1 Reaction: After a Duelist character you control wins a duel – dishonor the losing character.
phoenix Karmic Twist Spell. Void. 1 3 Action: Choose a non-unique character with 1 or more fate on it – move each fate from that character to a non-unique character with no fate on it controlled by the same player.
phoenix Know the World Spell. Void. 1 3 Action: Switch a ring in your claimed ring pool with an unclaimed ring and gain all fate on that ring. (Retain the ring's conflict type.)
dragon Let Go 0 2 Action: Choose an attachment – discard it.
crab Levy 0 3 Action: Choose an opponent, that player must select one – give you 1 fate or 1 honor.
dragon Mantra of Earth Kihō. Earth. 0 2 Reaction: After an opponent declares a earth conflict, choose a Monk character or a character with a Monk attachment – until the end of the conflict, opponent's card effects cannot target that character. Draw 1 card.
dragon Mantra of Fire Kihō. Fire. 0 2 Reaction: After an opponent declares a fire conflict, choose a Monk character or a character with a Monk attachment – place 1 fate on that character and draw 1 card.
dragon Mantra of Water Kihō. Water. 0 2 Reaction: After your opponent declares a water conflict, choose a Monk character or a character with a Monk attachment – ready that character and draw 1 card.
scorpion Maze of Illusion Spell. Air. 1 2 Action: During a conflict, choose a participating character controlled by an opponent – secretly select a number on your honor dial. Then, the chosen character’s controller guesses whether this number is even or odd. Reveal your dial (cannot be modified). If they are wrong, bow and dishonor that character.
dragon Mirumoto's Fury 1 2 Action: During a conflict, choose an attacking character with glory X or lower – bow that character. X is equal to the number of unrevealed provinces you control.
scorpion Misinformation 1 2 Action: During a conflict, if your honor bid is at least 2 higher than your opponent's – each participating character your opponent controls gets -1military and -1Political until the end of the conflict.
neutral Mono no Aware 3 Action: Remove 1 fate from each character. Draw 1 card. (Max 1 per round).
lion My Ancestor's Strength Spell. Water. 1 2 Action: During a conflict, choose a participating Shugenja character you control and a character in your dynasty discard pile – until the end of the conflict, set the participating character's base military and Political skill equal to the printed military and Political skill of the other character.
crane Noble Sacrifice 1 2 Action: Sacrifice a (friendly) honored character. Choose a dishonored character – discard that character.
neutral Offer Testimony 0 Action: During a Political conflict, you and your opponent each chooses a ready participating character he or she controls – each of those players simultaneously reveals a card from his or her hand. Each player who reveals the lowest cost card bows his or her chosen character.
phoenix Oracle of Stone Spell. Earth. 0 2 Action: Each player draws two cards. Then, each player discards 2 cards.
neutral Outwit 1 Action: During a conflict, choose an opponent’s character with lower Political skill than a participating Courtier character you control – move the chosen character home.
neutral Peasant's Advice 1 Action: During the conflict phase, dishonor a (friendly) character and choose a province – look at that province if it is facedown. You may shuffle a faceup card in that province into its owner's dynasty deck.
neutral Perfect Land Ethos Philosophy. 2 Action: Discard each status token.
neutral Policy Debate 0 Action: During a conflict, choose a participating character you control and a participating character your opponent controls – your character challenges the opponent's character to a Political duel. The controller of the losing character reveals his or her hand. That player's opponent chooses and discards 1 card from it.
unicorn Press of Battle 0 2 Water role only.
Action: During a military conflict, if you control more participating characters than your opponent, choose a non-unique participating character – bow that character.
crab Raise the Alarm 0 2 Action: During a military conflict in which you are the defending player – turn a dynasty card in the attacked province faceup. Then, if that card is a character, put it into play as a defender.
lion Ready for Battle 0 1 Reaction: After an opponent's card effect or a ring effect bows a character you control – ready that character.
crab Rebuild 0 2 Action: Shuffle a card in one of your unbroken provinces back into your dynasty deck. Choose a holding in your dynasty discard pile – put that holding into play in that province.
unicorn Ride Them Down 1 3 Action: During a conflict, discard the Imperial Favor – set the base strength of the attacked province to 1.
neutral Rout 1 Action: During a conflict, choose an opponent’s character with lower military skill than a participating Bushi character you control – move the chosen character home.
neutral Sabotage 0 Earth role only.
Action: During a military conflict, choose a card in an opponent's province – discard that card.
scorpion Smoke and Mirrors Technique. 1 2 Action: During a conflict, choose any number of attacking Shinobi characters you control – move each chosen character home.
crane Soul Beyond Reproach 1 2 Air role only.
Action: Choose a character you control – honor that character. Then, honor it again.
crab Specialized Defenses 0 1 Earth role only.
Action: During a conflict, if the attacked province has an element that matches the contested ring or a ring in your claimed ring pool – double that province's strength until the end of the conflict.
neutral Spies at Court 0 Reaction: After you win a Political conflict, dishonor a (friendly) participating character – discard 2 cards at random from your opponent's hand. (Max 1 per conflict.)
crab Spreading the Darkness Mahō. Spell. Earth. 0 2 Action: Lose 2 honor. Choose a participating character you control – until the end of the conflict, that character gets +4military and cannot be targeted by opponents' card abilities.
lion Stand Your Ground 0 2 Interrupt: When an honored character you control would leave play – instead discard that character's status token.
lion Strength in Numbers 1 2 Action: While you are the attacking player, choose a defending character with glory X or lower – move that character home. X is equal to the number of attacking characters.
phoenix Supernatural Storm Spell. Water. 0 1 Action: Choose a participating character – that character gets +Xmilitary and +XPolitical until the end of the conflict. X is equal to the number of Shugenja characters you control.
phoenix Taryū-Jiai 0 1 Action: During a conflict, choose a Shugenja character you control and a Shugenja character controlled by an opponent – your character challenges your opponent's character to a glory duel. The winner of the duel's controller resolves a ring effect of his or her choice as if he or she was the attacking player.
lion Test of Courage 1 1 Action: During a conflict, if your honor bid is lower than your opponent's, choose a lion character you control – move that character to the conflict. Then, honor it.
crane Test of Skill 1 2 Seeker role only.
Action: Name a card type. Reveal the top 3 cards of your conflict deck (top 4 cards instead if you control a Duelist character) – add up to 2 revealed cards of that type to your hand and discard the rest.
crab The Mountain Does Not Fall Technique. 1 3 Action: Choose a character – until the end of the phase, that character does not bow as a result of conflict resolution while defending. (Max 1 per round.)
phoenix The Path of Man Kihō. Philosophy. 0 4 Reaction: After you win a conflict by 5 or more skill – gain 2 fate.
crane The Perfect Gift 0 1 Action: Reveal the top 4 cards of each player's conflict deck. Choose 1 revealed card owned by each player and add it to its owner's hand. Shuffle.
lion Time for War 0 1 Seeker role only.
Reaction: After you lose a Political conflict, choose a Bushi character you control – put a Weapon attachment with printed cost 3 or lower into play from your hand or conflict discard pile, attached to that character.
dragon Tranquility 0 2 Action: During a conflict – until the end of the conflict, characters in your opponent's home cannot trigger abilities.
unicorn Unleash the Djinn Spell. Fire. Meishōdō. 0 3 Fire role only.
Action: During a conflict, lose 3 honor – set the military and Political skill of each participating character to 3 until the end of the conflict.
crane Voice of Honor 0 2 Interrupt: When the effects of an event would initiate, if you control more honored characters than an opponent – cancel those effects.
dragon Void Fist Kihō. Void. 0 2 Action: During a conflict, if you have played at least 2 other cards this conflict, choose a participating character with equal or lower military skill than a participating Monk character you control – move the chosen character home and bow it.
neutral Walking the Way Spell. Air. 1 If you control a Shugenja character, reduce the cost to play this card by 1.
Action: Look at the top 3 cards of your dynasty deck. Discard a card in a province you control, and put one of the looked at cards into that province faceup. Shuffle.
neutral Waning Hostilities 1 Reaction: After the conflict phase begins – each player has only one opportunity to declare a conflict this phase.
neutral Way of the Chrysanthemum Imperial. Philosophy. 2 Reaction: After 1 or more honor is given to you from an honor bid – gain that much honor. (Max 1 per round.)
crab Way of the Crab Philosophy. 1 Action: Sacrifice a (friendly) crab character. Choose an opponent – that player must sacrifice a character. (Max 1 per round.)
crane Way of the Crane Philosophy. 0 Action: Choose a crane character you control – honor that character.
lion Way of the Lion Philosophy. 0 Action: During a conflict, choose a lion character – double that character's base military skill until the end of the conflict.
phoenix Way of the Phoenix Philosophy. 0 Action: Choose a ring and an opponent – that player cannot declare conflicts of that ring's element this phase. (Max 1 per phase.)
scorpion Way of the Scorpion Philosophy. 0 Action: During a conflict, choose a participating non-scorpion character – dishonor that character.
unicorn Way of the Unicorn Philosophy. 0 Interrupt: When you would pass the first player token – keep it instead.
phoenix Wholeness of the World Spell. Earth. 0 1 Interrupt: When a ring in your claimed ring pool would be returned to the unclaimed ring pool – it remains claimed instead. (Max 1 per round.)
phoenix Winds of Change Spell. Air. 0 1 Air role only.
Action: Return the air ring from a claimed ring pool to the unclaimed ring pool.
dragon Written in the Stars Omen. 1 2 Action: Select one – place 1 fate on each unclaimed ring with no fate or remove 1 fate from each unclaimed ring.

References[edit | edit source]

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