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Event

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Event is a card type. Every event has a fate cost (fate).[1]

Events only appear in the conflict deck and therefore some of them have influence (Influence) marks.

Cards[edit | edit source]

Clan Name Traits fate Influence Text Box
scorpion A Fate Worse Than Death 4 3 Action: During a conflict, choose a participating character – bow that character, move it home, dishonor it, and remove 1 fate from it. Until the end of the phase, treat its printed text box as if it were blank (except for Traits).
crab Raise the Alarm 0 2 Action: During a military conflict in which you are the defending player – turn a dynasty card in the attacked province faceup. Then, if that card is a character, put it into play as a defender.
lion Stand Your Ground 0 2 Interrupt: When an honored character you control would leave play – instead discard that character's status token.
crab Spreading the Darkness Mahō. Spell. Earth. 0 2 Action: Lose 2 honor. Choose a participating character you control – until the end of the conflict, that character gets +4military and cannot be targeted by opponents' card abilities.
neutral Spies at Court 0 Reaction: After you win a Political conflict, dishonor a (friendly) participating character – discard 2 cards at random from your opponent's hand. (Max 1 per conflict.)
crab Specialized Defenses 0 1 Earth role only.
Action: During a conflict, if the attacked province has an element that matches the contested ring or a ring in your claimed ring pool – double that province's strength until the end of the conflict.
crane Soul Beyond Reproach 1 2 Air role only.
Action: Choose a character you control – honor that character. Then, honor it again.
scorpion Smoke and Mirrors Technique. 1 2 Action: During a conflict, choose any number of attacking Shinobi characters you control – move each chosen character home.
neutral Sabotage 0 Earth role only.
Action: During a military conflict, choose a card in an opponent's province – discard that card.
neutral Rout 1 Action: During a conflict, choose an opponent’s character with lower military skill than a participating Bushi character you control – move the chosen character home.
unicorn Ride Them Down 1 3 Action: During a conflict, discard the Imperial Favor – set the base strength of the attacked province to 1 until the end of the conflict.
crab Rebuild 0 2 Action: Shuffle a card in one of your unbroken provinces back into your dynasty deck. Choose a holding in your dynasty discard pile – put that holding into play in that province.
lion Ready for Battle 0 1 Reaction: After an opponent's card effect or a ring effect bows a character you control – ready that character.
unicorn Press of Battle 0 2 Water role only.
Action: During a military conflict, if you control more participating characters than your opponent, choose a non-unique participating character – bow that character.
scorpion Stolen Secrets 1 3 Action: During a Political conflict, remove 1 fate from a (friendly) participating character – search the top 4 cards of your opponent's conflict deck for a card, remove it from the gane facedown, and put the other cards back on top in any order. While removed from the game, you may play that card as if it were in your hand.
neutral Policy Debate 0 Action: During a conflict, choose a participating character you control and a participating character your opponent controls – your character challenges the opponent's character to a Political duel. The controller of the losing character reveals his or her hand. That player's opponent chooses and discards 1 card from it.
neutral Perfect Land Ethos Philosophy. 2 Action: Discard each status token.
neutral Peasant's Advice 1 Action: During the conflict phase, dishonor a (friendly) character and choose a province – look at that province if it is facedown. You may shuffle a faceup card in that province into its owner's dynasty deck.
neutral Outwit 1 Action: During a conflict, choose an opponent’s character with lower Political skill than a participating Courtier character you control – move the chosen character home.
phoenix Oracle of Stone Spell. Earth. 0 2 Action: Each player draws two cards. Then, each player discards 2 cards.
neutral Offer Testimony 0 Action: During a Political conflict, you and your opponent each chooses a ready participating character he or she controls – each of those players simultaneously reveals a card from his or her hand. Each player who reveals the lowest cost card bows his or her chosen character.
crane Noble Sacrifice 1 2 Action: Sacrifice a (friendly) honored character. Choose a dishonored character – discard that character.
lion My Ancestor's Strength Spell. Water. 1 2 Action: During a conflict, choose a participating Shugenja character you control and a character in your dynasty discard pile – until the end of the conflict, set the participating character's base military and Political skill equal to the printed military and Political skill of the other character.
neutral Mono no Aware 3 Action: Remove 1 fate from each character. Draw 1 card. (Max 1 per round).
scorpion Miyako's Undertaking 2 1 Play only if you have 6 or fewer honor.
Action: During a conflict, choose a non-unique character in your opponent's dynasty discard pile and a participating character you control – until the end of the conflict, your character becomes a copy of the character in your opponent's discard pile.
scorpion Misinformation 1 2 Action: During a conflict, if your honor bid is at least 2 higher than your opponent's – each participating character your opponent controls gets -1military and -1Political until the end of the conflict.
dragon Mirumoto's Fury 1 2 Action: During a conflict, choose an attacking character with glory X or lower – bow that character. X is equal to the number of unrevealed provinces you control.
neutral Stay Your Hand 0 Interrupt: When an opponent initiates a duel that targets a character you control – cancel the duel.
lion Strength in Numbers 1 2 Action: While you are the attacking player, choose a defending character with glory X or lower – move that character home. X is equal to the number of attacking characters.
dragon Mantra of Water Kihō. Water. 0 2 Reaction: After your opponent declares a water conflict, choose a Monk character or a character with a Monk attachment – ready that character and draw 1 card.
dragon Void Fist Kihō. Void. 0 2 Action: During a conflict, if you have played at least 2 other cards this conflict, choose a participating character with equal or lower military skill than a participating Monk character you control – move the chosen character home and bow it.
phoenix Winds of Change Spell. Air. 0 1 Air role only.
Action: Return the air ring from a claimed ring pool to the unclaimed ring pool.
phoenix Wholeness of the World Spell. Earth. 0 1 Interrupt: When a ring in your claimed ring pool would be returned to the unclaimed ring pool – it remains claimed instead. (Max 1 per round.)
unicorn Way of the Unicorn Philosophy. 0 Interrupt: When you would pass the first player token – keep it instead.
scorpion Way of the Scorpion Philosophy. 0 Action: During a conflict, choose a participating non-scorpion character – dishonor that character.
phoenix Way of the Phoenix Philosophy. 0 Action: Choose a ring and an opponent – that player cannot declare conflicts of that ring's element this phase. (Max 1 per phase.)
lion Way of the Lion Philosophy. 0 Action: During a conflict, choose a lion character – double that character's base military skill until the end of the conflict.
crane Way of the Crane Philosophy. 0 Action: Choose a crane character you control – honor that character.
crab Way of the Crab Philosophy. 1 Action: Sacrifice a (friendly) crab character. Choose an opponent – that player must sacrifice a character. (Max 1 per round.)
neutral Way of the Chrysanthemum Imperial. Philosophy. 2 Reaction: After 1 or more honor is given to you from an honor bid – gain that much honor. (Max 1 per round.)
neutral Waning Hostilities 1 Reaction: After the conflict phase begins – each player has only one opportunity to declare a conflict this phase.
neutral Walking the Way Spell. Air. 1 If you control a Shugenja character, reduce the cost to play this card by 1.
Action: Look at the top 3 cards of your dynasty deck. Discard a card in a province you control, and put one of the looked at cards into that province faceup. Shuffle.
crane Voice of Honor 0 2 Interrupt: When the effects of an event would initiate, if you control more honored characters than an opponent – cancel those effects.
phoenix Subdue the Spirits 2 2 Action: During a conflict, if you are more honorable than your opponent – until the end of the conflict, each participating character you control adds its glory to each of its skills. (This applies in addition to any modifiers to the skills of those characters due to being honored or dishonored.)
unicorn Unleash the Djinn Spell. Fire. Meishōdō. 0 3 Fire role only.
Action: During a conflict, lose 3 honor – set the military and Political skill of each participating character to 3 until the end of the conflict.
crane Try Again Tomorrow 0 2 Action: During a conflict in which you control a participating honored Courtier character, choose an attacking character – move that character home.
dragon Tranquility 0 2 Action: During a conflict – until the end of the conflict, characters in your opponent's home cannot trigger abilities.
lion Time for War 0 1 Seeker role only.
Reaction: After you lose a Political conflict, choose a Bushi character you control – put a Weapon attachment with printed cost 3 or lower into play from your hand or conflict discard pile, attached to that character.
crane The Perfect Gift 0 1 Action: Reveal the top 4 cards of each player's conflict deck. Choose 1 revealed card owned by each player and add it to its owner's hand. Shuffle.
phoenix The Path of Man Kihō. Philosophy. 0 4 Reaction: After you win a conflict by 5 or more skill – gain 2 fate.
crab The Mountain Does Not Fall Technique. 1 3 Action: Choose a character – until the end of the phase, that character does not bow as a result of conflict resolution while defending. (Max 1 per round.)
lion The Fires of Justice 2 2
crane Test of Skill 1 2 Seeker role only.
Action: Name a card type. Reveal the top 3 cards of your conflict deck (top 4 cards instead if you control a Duelist character) – add up to 2 revealed cards of that type to your hand and discard the rest.
lion Test of Courage 1 1 Action: During a conflict, if your honor bid is lower than your opponent's, choose a lion character you control – move that character to the conflict. Then, honor it.
phoenix Taryū-Jiai 0 1 Action: During a conflict, choose a Shugenja character you control and a Shugenja character controlled by an opponent – your character challenges your opponent's character to a glory duel. The winner of the duel's controller resolves a ring effect of his or her choice as if he or she was the attacking player.
phoenix Supernatural Storm Spell. Water. 0 1 Action: Choose a participating character – that character gets +Xmilitary and +XPolitical until the end of the conflict. X is equal to the number of Shugenja characters you control.
scorpion Maze of Illusion Spell. Air. 1 2 Action: During a conflict, choose a participating character controlled by an opponent – secretly select a number on your honor dial. Then, the chosen character’s controller guesses whether this number is even or odd. Reveal your dial (cannot be modified). If they are wrong, bow and dishonor that character.
dragon Mantra of Fire Kihō. Fire. 0 2 Reaction: After an opponent declares a fire conflict, choose a Monk character or a character with a Monk attachment – place 1 fate on that character and draw 1 card.
lion A Legion of One 0 2 Action: During a military conflict, choose a character that is participating on your side alone – until the end of the conflict, that character gets +3military. You may remove 1 fate from that character to resolve this ability twice.
unicorn Cavalry Reserves 3 2 Action: During a military conflict, choose up to 6 printed cost worth of Cavalry characters in your dynasty discard pile – put those characters into play in the conflict.
crane Disdainful Remark 1 1 Keeper role only.
Action: During a conflict, if you control a participating Courtier character – until the end of the conflict, the attacked province gets +X strength. X is equal to the number of cards in your opponent's hand.
scorpion Discourage Pursuit 0 1 Earth role only.
Action: Dishonor a (friendly) Shinobi character. Choose a participating character – until the end of the conflict, that character gets -4military.
scorpion Deceptive Offer 0 2 Action: During a conflict, choose a participating character you control. Your opponent selects one – that character gets +2military and +2Political until the end of the conflict, or your opponent gives you 1 honor.
crane Curry Favor 0 1 Reaction: After a character you control bows as a result of conflict resolution from a second conflict you declared this round – ready that character.
neutral Court Games 0 Action: During a Political conflict, select one – choose and honor a participating character you control, or your opponent chooses and dishonors a participating character he or she controls. (Max 1 per conflict.)
neutral Contingency Plan 0 Reaction: After honor dials are revealed – increase or decrease the value of your bid by 1 (to a minimum of 0).
phoenix Consumed by Five Fires Spell. Fire. 5 2 Seeker role only.
Action: If you control a Shugenja character – remove up to 5 fate from among characters an opponent controls.
phoenix Clarity of Purpose Spell. Water. 1 3 Action: During a conflict, choose a character you control – until the end of that conflict, opponents' card effects cannot bow that character d it does not bow as a result of conflict resolution during Political conflicts.
unicorn Chasing the Sun 1 1 Seeker role only.
Action: During a conflict in which you are the attacking player – move the contested ring to another eligible province and reveal it, if able. That province is now the attacked province.
neutral Charge! 1 Action: During a military conflict, choose a character in one of your provinces – put that character into play in the conflict.
neutral Censure Imperial. 0 Play only if you have the Imperial Favor.
Interrupt: When the effects of an event would initiate – cancel those effects.
unicorn Captive Audience 0 3 Action: During a Political conflict, lose 1 honor – change the conflict type to military.
phoenix Display of Power Spell. Fire. 2 3 Reaction: After you lose an unopposed conflict – cancel the ring effect of that conflict. Then, you resolve that ring effect as if you had won the conflict as the attacking player. Claim that ring.
scorpion Calling in Favors 1 2 Action: Dishonor a (friendly) character. Choose an opponent's attachment – take control of that attachment and attach it to that character, if able. Otherwise, discard the attachment.
unicorn Breakthrough 0 1 Reaction: After the resolution of your first conflict this phase as the attacking player, if that conflict broke a province – immediately declare your second conflict for this phase.
neutral Breach of Etiquette 0 Action: During a Political conflict – until the end of the conflict, each time a player triggers an ability on a non-Courtier character, he or she loses 1 honor. (Max 1 per conflict.)
scorpion Blackmail 3 3 Play only if you are less honorable than your opponent.
Action: During a conflict, choose a character controlled by your opponent with printed cost 2 or lower – take control of that character until the end of the conflict.
phoenix Benten's Touch Spell. Air. 0 1 Action: During a conflict, bow a (friendly) phoenix Shugenja character. Choose a participating character you control – honor that character.
neutral Banzai! 0 Action: During a conflict, choose a participating character – that character gets +2military until the end of the conflict. You may lose 1 honor to resolve this ability twice. (Max 1 per conflict.)
scorpion Backhanded Compliment 1 1 Keeper role only.
Action: Choose a player – that player draws 1 card and loses 1 honor.
neutral Assassination 0 Action: During a conflict, lose 3 honor. Choose a character with printed cost 2 or lower – discard that character. (Max 1 per round.)
scorpion Ambush 3 1 Action: During a conflict, choose up to 2 scorpion characters with total printed cost 6 or lower from your hand and/or provinces – put those characters into play as participating characters.
phoenix All and Nothing Spell. Void. 0 2 Interrupt: When you would resolve the void ring effect, choose another ring – resolve that ring's effect instead. Draw 1 card.
phoenix Against the Waves Spell. Water. 1 1 Action: Choose a Shugenja character – bow or ready that character.
crane Admit Defeat 1 2 Action: Choose a character that is defending alone – bow that character.
unicorn Dispatch 1 1 Limited. (No more than one limited card can be played by each player each round.)
Action: Move a unicorn character you control into a conflict or home from a conflict.
scorpion Duty Philosophy. 0 Limit 1 per deck.
Interrupt: When the effect of a card ability, ring effect, or framework step would cause you to lose your last honor – cancel that effect, then gain 1 honor.
dragon Mantra of Earth Kihō. Earth. 0 2 Reaction: After an opponent declares a earth conflict, choose a Monk character or a character with a Monk attachment – until the end of the conflict, opponent's card effects cannot target that character. Draw 1 card.
dragon Hurricane Punch Kihō. Air. 0 1 Action: During a conflict, choose a participating Monk character – that character gets +2military until the end of the conflict. Draw 1 card.
scorpion Make an Opening 0 1 Action: During a conflict in which you control a participating character, choose a participating character controlled by your opponent – that character gets -Xmilitary and -XPolitical until the end of the conflict, where X is the difference between the bid on your honor dial and that of your opponent.
neutral Magnificent Triumph 0
crab Levy 0 3 Action: Choose an opponent, that player must select one – give you 1 fate or 1 honor.
dragon Let Go 0 2 Action: Choose an attachment – discard it.
phoenix Know the World Spell. Void. 1 3 Action: Switch a ring in your claimed ring pool with an unclaimed ring and gain all fate on that ring. (Retain the ring's conflict type.)
phoenix Karmic Twist Spell. Void. 1 3 Action: Choose a non-unique character with 1 or more fate on it – move each fate from that character to a non-unique character with no fate on it controlled by the same player.
dragon Karmic Balance Philosophy. 2 4 Play only if your honor bid is equal to an opponent's.
Action: Each player shuffles his or her hand and conflict discard pile into his or her conflict deck and draws 4 cards. Remove this card from the game.
crane Insult to Injury 0 1 Reaction: After a Duelist character you control wins a duel – dishonor the losing character.
dragon Indomitable Will 1 2 Reaction: After you win a conflict in which you control only a single participating character – that character does not bow as a result of the conflict's resolution.
crab In Defense of Rokugan 1 2 Action: During a conflict, sacrifice a (friendly) defending character and choose an attacking character – set the attacking character's military skill to 0 until the end of the conflict.
scorpion I Can Swim Philosophy. 2 1 Action: During a conflict, if the bid on your honor dial is higher than an opponent's, choose a participating dishonored character controlled by that opponent – discard that character.
unicorn I Am Ready 0 1 Action: Remove 1 fate from a (friendly) unicorn character – ready that character.
dragon High Kick Technique. 1 2 Action: During a military conflict, bow a (friendly) participating Monk character. Choose a participating character controlled by your opponent – bow that character. It cannot trigger abilities during this conflict.
lion Even the Odds Tactic. 0 2 Action: During a conflict, if you control fewer participating characters than your opponent, choose a character you control – move that character to the conflict. If that character is a Commander, honor it.
phoenix Harmonize 1 1 Keeper role only.
Action: During a conflict in which you are the defending player, choose a defending character and an attacking character with equal or lower printed cost – move each chosen character home.
lion Hand to Hand 0 1 Action: During a military conflict, choose an attachment on a participating character – discard the attachment. Then, your opponent may resolve this ability.
neutral Good Omen 0 Play only if your honor bid is lower than an opponent's.
Action: Choose a character with printed cost 3 or higher – place 1 fate on that character.
crane Game of Sadane 1 2 Action: During a conflict, choose a participating character you control and a participating character your opponent controls – your character challenges the opponent's character to a Political duel. Honor the duel's winner and dishonor the duel's loser.
unicorn Gaijin Customs 1 1 Action: If you control a unicorn card, choose a non-unicorn character – ready the chosen character.
scorpion From the Shadows 0 1 Play only if you are less honorable than an opponent.
Action: During a conflict – put a Shinobi character into play from your hand or provinces in the conflict. That character enters play dishonored.
scorpion Forged Edict 0 2 Interrupt: When the effects of an event would initiate, dishonor a (friendly) Courtier character – cancel those effects.
neutral For Shame! 0 Action: During a conflict, if you control a participating Courtier character, choose a participating character controlled by your opponent. Your opponent must select one – dishonor the chosen character or bow it.
lion For Greater Glory 1 3 Reaction: After you break a province during a military conflict – place 1 fate on each participating Bushi character you control. (Max 1 per conflict.)
crab Fight On 1 2 Water role only.
Action: While you are the defending player, choose a bowed character you control – ready that character and move it to the conflict.
neutral Fallen in Battle 1 Reaction: After you win a military conflict by 5 or more skill, choose a participating character – discard that character. (Max 1 per conflict.)
crab Fair Accord 0 2 Action: During the dynasty phase, discard the Imperial Favor – gain 2 fate.
dragon Written in the Stars Omen. 1 2 Action: Select one – place 1 fate on each unclaimed ring with no fate or remove 1 fate from each unclaimed ring.

References[edit | edit source]