Event

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Event is a card type. Every event has a fate cost (fate).[1]

Some of the events which appear in the conflict deck have influence (Influence) marks. Since Rokugan at War events can either be conflict or Dynasty cards.

Cards[edit | edit source]

Clan Name Traits fate Influence Text Box
scorpion A Fate Worse Than Death 4 3 Action: During a conflict, choose a participating character – bow that character, move it home, dishonor it, and remove 1 fate from it. Until the end of the phase, treat its printed text box as if it were blank (except for Traits).
crab Root Out Heresy 1 3 Action: During a Political conflict – discard a random card from your opponent's hand. Until the end of the conflict, reduce the strength of the attacked province by X, where X is the cost discarded card.
crab Raise the Alarm 0 2 Action: During a military conflict in which you are the defending player – turn a dynasty card in the attacked province faceup. Then, if that card is a character, put it into play as a defender.
lion Ready for Battle 0 1 Reaction: After an opponent's card effect or a ring effect bows a character you control – ready that character.
crab Rebuild 0 2 Action: Shuffle a card in one of your unbroken provinces back into your dynasty deck. Choose a holding in your dynasty discard pile – put that holding into play in that province.
lion Regal Bearing 1 3 Action: During a Political conflict in which you control a participating Courtier character – set the bid on your honor dial to 1 and draw cards equal to th difference between your honor bid and that of your opponent. (Max 1 per conflict.)
neutral Retreat 1 Action: During a military conflict, choose a participating character you control – move that character home.
unicorn Ride Them Down 1 3 Action: During a conflict, discard the Imperial Favor – set the base strength of the attacked province to 1 until the end of the conflict.
lion Right Hand of the Emperor 3 If you are more honorable than an opponent, you can play this card from your discard pile.
Action: Choose up to 6 printed cost worth of Bushi characters you control – ready each of those characters. Put this card on the bottom of its owner's conflict deck.
dragon Rising Stars Kata Technique. 0 2 Action: During a conflict, choose a participating unique character – that character gets +3military until the end of the conflict (+5military instead if that character has won a duel this conflict). (Max 1 per conflict.)
neutral Rout 1 Action: During a conflict, choose an opponent’s character with lower military skill than a participating Bushi character you control – move the chosen character home.
unicorn Press of Battle 0 2 Water role only.
Action: During a military conflict, if you control more participating characters than your opponent, choose a non-unique participating character – bow that character.
neutral Sabotage 0 Earth role only.
Action: During a military conflict, choose a card in an opponent's province – discard that card.
phoenix Severed From the Stream Spell. Void. 1 1 Action: Perform a glory count. The player who loses the glory count returns all rings in his or her claimed ring pool to the unclaimed ring pool.
crab Siege Warfare Tactic. 0 2 Action: During a conflict in which you are attacking, if you control a holding – until the end of the conflict, the attacked province gets -2 strength (to a minimum of 0).
scorpion Smoke and Mirrors Technique. 1 2 Action: During a conflict, choose any number of attacking Shinobi characters you control – move each chosen character home.
crab Smuggling Deal 0 3 Action: Give an opponent 1 honor and choose an ability on a character you control – you may trigger that ability an additional time this round (or specified period).
crane Soul Beyond Reproach 1 2 Air role only.
Action: Choose a character you control – honor that character. Then, honor it again.
unicorn Speak to the Heart 0 1 Action: During a conflict, choose a unicorn character – that character gets +1Political until the end of the conflict for each faceup non-stronghold province your opponent controls. (Max 1 per conflict.)
crab Specialized Defenses 0 1 Earth role only.
Action: During a conflict, if the attacked province has an element that matches the contested ring or a ring in your claimed ring pool – double that province's strength until the end of the conflict.
phoenix Purity of Spirit 0 1 Action: During a conflict, choose a participating Bushi character – honor that character. At the end of the conflict, discard any status tokens on it.
lion Prepare for War 1 2 Action: Choose a character you control – you may discard any number of attachments and/or status tokens from it. If that character is a Commander, honor it.
unicorn Spoils of War 0 2 Reaction: After you win a military conflict as the attacker – draw 3 cards. Then, choose and discard 1 card from your hand. (Max 1 per conflict.)
lion My Ancestor's Strength Spell. Water. 1 2 Action: During a conflict, choose a participating Shugenja character you control and a character in your dynasty discard pile – until the end of the conflict, set the participating character's base military and Political skill equal to the printed military and Political skill of the other character.
dragon Mantra of Fire Kihō. Fire. 0 2 Reaction: After an opponent declares a fire conflict, choose a Monk character or a character with a Monk attachment – place 1 fate on that character and draw 1 card.
dragon Mantra of Water Kihō. Water. 0 2 Reaction: After your opponent declares a water conflict, choose a Monk character or a character with a Monk attachment – ready that character and draw 1 card.
scorpion Maze of Illusion Spell. Air. 1 2 Action: During a conflict, choose a participating character controlled by an opponent – secretly select a number on your honor dial. Then, the chosen character’s controller guesses whether this number is even or odd. Reveal your dial (cannot be modified). If they are wrong, bow and dishonor that character.
dragon Mirumoto's Fury 1 2 Action: During a conflict, choose an attacking character with glory X or lower – bow that character. X is equal to the number of unrevealed provinces you control.
scorpion Misinformation 1 2 Action: During a conflict, if your honor bid is at least 2 higher than your opponent's – each participating character your opponent controls gets -1military and -1Political until the end of the conflict.
scorpion Miyako's Undertaking 2 1 Play only if you have 6 or fewer honor.
Action: During a conflict, choose a non-unique character in your opponent's dynasty discard pile and a participating character you control – until the end of the conflict, your character becomes a copy of the character in your opponent's discard pile.
crane Moment of Perfect Beauty Philosophy. 0 Action: During a conflict, if you control more honored participating characters than your opponent – after your opponent's next action opportunity, resolve the conflict as if both players passed consecutively.
neutral Mono no Aware 3 Action: Remove 1 fate from each character. Draw 1 card. (Max 1 per round).
crane Noble Sacrifice 1 2 Action: Sacrifice a (friendly) honored character. Choose a dishonored character – discard that character.
neutral Prayers to Ebisu 3 Action: Each player with 19 or more honor loses 4 honor. Each player with 6 or fewer honor gains 4 honor. Draw 1 card.
neutral Offer Testimony 0 Action: During a Political conflict, you and your opponent each chooses a ready participating character he or she controls – each of those players simultaneously reveals a card from his or her hand. Each player who reveals the lowest cost card bows his or her chosen character.
phoenix Oracle of Stone Spell. Earth. 0 2 Action: Each player draws two cards. Then, each player discards 2 cards from his or her hand.
unicorn Outflank Tactic. 0 2 Reaction: After an opponent's province is revealed during a conflict, choose a non-unique character – that character cannot be declared as a defender in this conflict. (Max 1 per conflict.)
neutral Outwit 1 Action: During a conflict, choose an opponent’s character with lower Political skill than a participating Courtier character you control – move the chosen character home.
neutral Overhear 1 Action: During a Political conflict – your opponent reveals a random card from his or her hand and puts it on top of his or her conflict deck. If you control a participating Courtier character, you may give your opponent 1 honor to resolve this ability twice.
scorpion Paralyzing Delicacy 0 2 Action: During a conflict, choose a participating character – that character gets -1 military until the end of the conflict for each facedown card in its controller's provinces.
neutral Peasant's Advice 1 Action: During the conflict phase, dishonor a (friendly) character and choose a province – look at that province if it is facedown. You may shuffle a faceup card in that province into its owner's dynasty deck.
neutral Perfect Land Ethos Philosophy. 2 Action: Discard each status token.
neutral Policy Debate 0 Action: During a conflict, choose a participating character you control and a participating character your opponent controls – your character challenges the opponent's character to a Political duel. The controller of the losing character reveals his or her hand. That player's opponent chooses and discards 1 card from it.
neutral Spies at Court 0 Reaction: After you win a Political conflict, dishonor a (friendly) participating character – discard 2 cards at random from your opponent's hand. (Max 1 per conflict.)
crab Spreading the Darkness Mahō. Spell. Earth. 0 2 Action: Lose 2 honor. Choose a participating character you control – until the end of the conflict, that character gets +4military and cannot be targeted by opponents' card abilities.
dragon Mantra of Air Kihō. Air. 0 2 Reaction: After an opponent declares an air conflict, choose a Monk character or a character with a Monk attachment – honor that character and draw 1 card.
unicorn Warriors of the Wind 2 3 Action: During a conflict – move each participating Cavalry character you control home. Then, choose any number of Cavalry characters you control and move them to the conflict.
unicorn Unleash the Djinn Spell. Fire. Meishōdō. 0 3 Fire role only.
Action: During a conflict, lose 3 honor – set the military and Political skill of each participating character to 3 until the end of the conflict.
scorpion Unmask 1 2 Void role only.
Action: During a conflict, if the bid on your honor dial is higher than your opponent's, choose a participating character – discard that character's status token and set its skills to their printed values until the end of the conflict. Its controller gains 2 honor.
scorpion Unspoken Etiquette 2 1 Action: During a Political conflict – dishonor each participating non-Courtier character.
crane Voice of Honor 0 2 Interrupt: When the effects of an event would initiate, if you control more honored characters than an opponent – cancel those effects.
dragon Void Fist Kihō. Void. 0 2 Action: During a conflict, if you have played at least 2 other cards this conflict, choose a participating character with equal or lower military skill than a participating Monk character you control – move the chosen character home and bow it.
neutral Walking the Way Spell. Air. 1 If you control a Shugenja character, reduce the cost to play this card by 1.
Action: Look at the top 3 cards of your dynasty deck. Discard a card in a province you control, and put one of the looked at cards into that province faceup. Shuffle.
neutral Waning Hostilities 1 Reaction: After the conflict phase begins – each player has only one opportunity to declare a conflict this phase.
neutral Warm Welcome 1 Play only if your honor bid is lower than an opponent's.
Action: Choose a card in your conflict discard pile – play that card as if it were in your hand. If that card is an event, put it on the bottom of your conflict deck.
neutral Way of the Chrysanthemum Imperial. Philosophy. 2 Reaction: After 1 or more honor is given to you from an honor bid – gain that much honor. (Max 1 per round.)
unicorn Ujik Tactics Gaijin. Tactic. 0 2 Action: During a conflict – each non-unique character you control gets +1military until the end of the conflict.
crab Way of the Crab Philosophy. 1 Action: Sacrifice a (friendly) crab character. Choose an opponent – that player must sacrifice a character. (Max 1 per round.)
crane Way of the Crane Philosophy. 0 Action: Choose a crane character you control – honor that character.
lion Way of the Lion Philosophy. 0 Action: During a conflict, choose a lion character – double that character's base military skill until the end of the conflict.
phoenix Way of the Phoenix Philosophy. 0 Action: Choose a ring and an opponent – that player cannot declare conflicts of that ring's element this phase. (Max 1 per phase.)
scorpion Way of the Scorpion Philosophy. 0 Action: During a conflict, choose a participating non-scorpion character – dishonor that character.
unicorn Way of the Unicorn Philosophy. 0 Interrupt: When you would pass the first player token – keep it instead.
phoenix Wholeness of the World Spell. Earth. 0 1 Interrupt: When a ring in your claimed ring pool would be returned to the unclaimed ring pool – it remains claimed instead. (Max 1 per round.)
phoenix Winds of Change Spell. Air. 0 1 Air role only.
Action: Return the air ring from a claimed ring pool to the unclaimed ring pool.
crab Withstand the Darkness 0 1 Reaction: After an opponent plays an event that chooses a crab character you control as a target – place 1 fate on that character (Max 1 per phase.)
unicorn Unfulfilled Duty 2 2 Earth role only.
Action: Choose any number of characters with no fate that have a total printed cost of 6 or lower – ready each of those characters.
crane Try Again Tomorrow 0 2 Action: During a conflict in which you control a participating honored Courtier character, choose an attacking character – move that character home.
lion Stand Your Ground 0 2 Interrupt: When an honored character you control would leave play – instead discard that character's status token.
crane Test of Skill 1 2 Seeker role only.
Action: Name a card type. Reveal the top 3 cards of your conflict deck (top 4 cards instead if you control a Duelist character) – add up to 2 revealed cards of that type to your hand and discard the rest.
neutral Stay Your Hand 0 Interrupt: When a duel that targets a character you control would resolve – cancel the duel.
scorpion Stolen Secrets 1 3 Action: During a Political conflict, remove 1 fate from a (friendly) participating character – search the top 4 cards of your opponent's conflict deck for a card, remove it from the gane facedown, and put the other cards back on top in any order. While removed from the game, you may play that card as if it were in your hand.
crane Storied Defeat 0 2 Action: During a conflict, choose a character that has lost a duel during this conflict – bow that character. You may spend 1 fate to dishonor that character.
lion Strength in Numbers 1 2 Action: While you are the attacking player, choose a defending character with glory X or lower – move that character home. X is equal to the number of attacking characters.
phoenix Subdue the Spirits 2 2 Action: During a conflict, if you are more honorable than your opponent – until the end of the conflict, each participating character you control adds its glory to each of its skills. (This applies in addition to any modifiers to the skills of those characters due to being honored or dishonored.)
phoenix Supernatural Storm Spell. Water. 0 1 Action: Choose a participating character – that character gets +Xmilitary and +XPolitical until the end of the conflict. X is equal to the number of Shugenja characters you control.
phoenix Taryū-Jiai 0 1 Action: During a conflict, choose a Shugenja character you control and a Shugenja character controlled by an opponent – your character challenges your opponent's character to a glory duel. The winner of the duel's controller resolves a ring effect of his or her choice as if he or she was the attacking player.
lion Test of Courage 1 1 Action: During a conflict, if your honor bid is lower than your opponent's, choose a lion character you control – move that character to the conflict. Then, honor it.
crab The Crashing Wave 2 3 Support.
Reaction: After an attack is declared against a province but before the province is revealed, choose an eligible province you control – move the conflict to the chosen province and reveal it, if able. You are now the defending player if you were not already.
dragon Tranquility 0 2 Action: During a conflict – until the end of the conflict, characters in your opponent's home cannot trigger abilities.
lion The Fires of Justice 2 2 Void role only.
Reaction: After you win a conflict, your opponent chooses a participating character he or she controls. Select one – remove all fate from that character, or move any amount of fate from your opponent's fate pool onto that character.
crab The Mountain Does Not Fall Technique. 1 3 Action: Choose a character – until the end of the phase, that character does not bow as a result of conflict resolution while defending. (Max 1 per round.)
phoenix The Path of Man Kihō. Philosophy. 0 4 Reaction: After you win a conflict by 5 or more skill – gain 2 fate.
crane The Perfect Gift 0 1 Action: Reveal the top 4 cards of each player's conflict deck. Choose 1 revealed card owned by each player and add it to its owner's hand. Shuffle.
crane The Spear Rushes Forth Philosophy. 1 4 Action: During a military conflict, discard an honored status token from a participating (friendly) character and choose a participating character your opponent controls – bow that character.
crab The Strength of the Mountain Philosophy. 3 4 Action: During a conflict – until the end of the conflict, each defending character cannot be bowed or moved home by opponents' card effects and does not bow as the result of conflict resolution.
neutral Those Who Serve Philosophy. 1 Limited. (No more than one limited card can be played by each player each round.)
Action: During the dynasty phase – reduce the cost to play each character you play this phase by 1 (to a minimum of 0).
lion Time for War 0 1 Seeker role only.
Reaction: After you lose a Political conflict, choose a Bushi character you control – put a Weapon attachment with printed cost 3 or lower into play from your hand or conflict discard pile, attached to that character.
neutral Trading on the Sand Road Gaijin. 0 Interrupt: When the draw phase would begin – skip the draw phase. Each player removes the top 4 cards of his or her conflict deck from the game. Until the end of the round, either player may play the removed cards as if they were in his or her hand.
dragon Mantra of Earth Kihō. Earth. 0 2 Reaction: After an opponent declares a earth conflict, choose a Monk character or a character with a Monk attachment – until the end of the conflict, opponents’ card abilities cannot choose that character as a target. Draw 1 card.
scorpion Make an Opening 0 1 Action: During a conflict in which you control a participating character, choose a participating character controlled by your opponent – that character gets -Xmilitary and -XPolitical until the end of the conflict, where X is the difference between the bid on your honor dial and that of your opponent.
lion A Legion of One 0 2 Action: During a military conflict, choose a character that is participating on your side alone – until the end of the conflict, that character gets +3military. You may remove 1 fate from that character to resolve this ability twice.
crane Curry Favor 0 1 Reaction: After a character you control bows as a result of conflict resolution from a second conflict you declared this round – ready that character.
phoenix Clarity of Purpose Spell. Water. 1 3 Action: During a conflict, choose a character you control – until the end of that conflict, opponents' card effects cannot bow that character d it does not bow as a result of conflict resolution during Political conflicts.
phoenix Cloak of Night Spell. Air. 1 2 Play only if you control a Shugenja character.
Action: During a conflict, choose a participating character – until the end of the conflict, that character gets +3 glory and cannot be chosen as the target of opponent's card abilities.
lion Command Respect 0 2 Action: During a conflict, if you have fewer cards in your hand than your opponent – as an additional cost for your opponent to play an event during this conflict, that opponent must give you 1 honor. (Max 1 per conflict.)
scorpion Compelling Testimony 1 3 Support. (Another player may help pay this card's fate cost.)
Action: During a Political conflict, choose a participating character – that character gets -4Political until the end of the conflict.
phoenix Consumed by Five Fires Spell. Fire. 5 2 Seeker role only.
Action: If you control a Shugenja character – remove up to 5 fate from among characters an opponent controls.
neutral Contingency Plan 0 Reaction: After honor dials are revealed – increase or decrease the value of your bid by 1 (to a minimum of 0).
neutral Court Games 0 Action: During a Political conflict, select one – choose and honor a participating character you control, or your opponent chooses and dishonors a participating character he or she controls. (Max 1 per conflict.)
crane Courteous Scheming 2 3 Action: During a Political conflict, initiate a Political duel against a character your opponent controls of his or her choice – resolve the duel. The controller of the duel's winner may declare an additional Political conflict this phase. (Max 1 per round.)
scorpion Deceptive Offer 0 2 Action: During a conflict, choose a participating character you control. Your opponent selects one – that character gets +2military and +2Political until the end of the conflict, or your opponent gives you 1 honor.
unicorn Chasing the Sun 1 1 Seeker role only.
Action: During a conflict in which you are the attacking player – move the contested ring to another eligible province and reveal it, if able. That province is now the attacked province.
dragon Deduction 1 3 Action: During a Political conflict, return a ring from your claimed ring pool to the unclaimed ring pool. Choose a participating character with printed cost 3 or lower – bow that character.
neutral Defend Your Honor 0 Keeper role only.
Interrupt: When the effects of an opponent's event would initiate during a conflict, initiate a military duel against a character your opponent controls of his or her choice – resolve the duel. If your character is the duel's winner, cancel those effects.
crab Desolation Spell. Earth. 2 2 Action: Lose 2 honor. Choose an opponent – until the end of the phase, treat each of that opponent's provinces as if its printed text box were blank (except for Traits), including provinces that are revealed later this phase.
scorpion Discourage Pursuit 0 1 Earth role only.
Action: Dishonor a (friendly) Shinobi character. Choose a participating character – until the end of the conflict, that character gets -4military.
crane Disdainful Remark 1 1 Keeper role only.
Action: During a conflict, if you control a participating Courtier character – until the end of the conflict, the attacked province gets +X strength. X is equal to the number of cards in your opponent's hand.
unicorn Dispatch 1 1 Limited. (No more than one limited card can be played by each player each round.)
Action: Move a unicorn character you control into a conflict or home from a conflict.
phoenix Display of Power Spell. Fire. 2 3 Reaction: After you lose an unopposed conflict – cancel the ring effect of that conflict. Then, you resolve that ring effect as if you had won the conflict as the attacking player. Claim that ring.
crane Duel to the Death 1 3 Action: During a conflict, initiate a military duel – your opponent may dishonor his or her character to refuse the duel. Otherwise, resolve the duel. Discard the duel's loser.
crane Civil Discourse 1 1 Earth role only.
During a conflict, initiate a Political duel against a character your opponent controls of his or her choice – resolve the duel. Until the end of the conflict, the duel's loser gains: "Increase the cost to play each card in your hand by 1."
neutral Charge! 1 Action: During a military conflict, choose a character in one of your provinces – put that character into play in the conflict.
phoenix Earth Becomes Sky Spell. Earth. 1 1 Earth role only.
Reaction: After a character an opponent controls is readied – bow that character.
scorpion Backhanded Compliment 1 1 Keeper role only.
Action: Choose a player – that player draws 1 card and loses 1 honor.
neutral A Perfect Cut 0 Action: During a military conflict, choose a participating Bushi character – that character gets +2 military until the end of the conflict. If it wins the conflict, honor it.
neutral A Season of War 1 Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province, faceup.)
Action: Discard each card in each province, refilling each province faceup. End the dynasty phase. Then there is an additional dynasty phase, during which players do not collect fate.
crane Admit Defeat 1 2 Action: Choose a character that is defending alone – bow that character.
phoenix Against the Waves Spell. Water. 1 1 Action: Choose a Shugenja character – bow or ready that character.
phoenix All and Nothing Spell. Void. 0 2 Interrupt: When you would resolve the void ring effect, choose another ring – resolve that ring's effect instead. Draw 1 card.
scorpion Ambush 3 1 Action: During a conflict, choose up to 2 scorpion characters with total printed cost 6 or lower from your hand and/or provinces – put those characters into play as participating characters.
phoenix Appeal to Sympathy 2 2 Support. (Another player may help pay this card's fate cost.)
Interrupt: When the effects of an event would initiate – cancel those effects and put that event on top of its owner's conflict deck.
neutral Assassination 0 Action: During a conflict, lose 3 honor. Choose a character with printed cost 2 or lower – discard that character. (Max 1 per round.)
neutral Banzai! 0 Action: During a conflict, choose a participating character – that character gets +2military until the end of the conflict. You may lose 1 honor to resolve this ability twice. (Max 1 per conflict.)
unicorn Challenge on the Fields 0 2 Action: During a conflict, initiate a military duel – resolve the duel, giving each dueling character +1military for each other participating character controlled by the same player until the end of the duel. Move the duel's loser home.
phoenix Benten's Touch Spell. Air. 0 1 Action: During a conflict, bow a (friendly) phoenix Shugenja character. Choose a participating character you control – honor that character.
scorpion Blackmail 3 3 Play only if you are less honorable than your opponent.
Action: During a conflict, choose a character controlled by your opponent with printed cost 2 or lower – take control of that character until the end of the conflict.
neutral Breach of Etiquette 0 Action: During a Political conflict – until the end of the conflict, each time a player triggers an ability on a non-Courtier character, he or she loses 1 honor. (Max 1 per conflict.)
unicorn Breakthrough 0 1 Reaction: After the resolution of your first conflict this phase as the attacking player, if that conflict broke a province – immediately declare your second conflict for this phase.
scorpion By Any Means Tactic. 0 2 Action: During a conflict, if your honor bid is higher than your opponent's, choose a participating Bushi character you control and a participating character your opponent controls – until the end of the conflict, set your character's base military skill to the current military skill of your opponent's character.
scorpion Calling in Favors 1 2 Action: Dishonor a (friendly) character. Choose an opponent's attachment – take control of that attachment and attach it to that character, if able. Otherwise, discard the attachment.
unicorn Captive Audience 0 3 Action: During a Political conflict, lose 1 honor – change the conflict type to military.
unicorn Cavalry Reserves 3 2 Action: During a military conflict, choose up to 6 printed cost worth of Cavalry characters in your dynasty discard pile – put those characters into play in the conflict.
neutral Censure Imperial. 0 Play only if you have the Imperial Favor.
Interrupt: When the effects of an event would initiate – cancel those effects.
scorpion Duty Philosophy. 0 Limit 1 per deck.
Interrupt: When the effect of a card ability, ring effect, or framework step would cause you to lose your last honor – cancel that effect, then gain 1 honor.
lion Embrace Death Philosophy. 1 4 Reaction: After a Bushi character you control loses a conflict as the attacker, sacrifice it. Choose a character controlled by your opponent – if that character has no fate on it, discard it. Otherwise, remove 1 fate from it.
dragon Magnificent Triumph 0 2 Action: During a conflict, chose a character that had won a duel during this conflict – until the end of the conflict, that character gets +2military, +2 Political, and cannot be chosen as the target of opponent's events.
phoenix Invoke the Divine 3 2 Action: Play up to 3 Spell cards with printed total cost 5 or less from your hand without paying their costs (This includes costs other than fate costs.)
lion Honor in Battle 0 2 Action: If you have claimed a military ring, choose a character – honor that character.
dragon Hurricane Punch Kihō. Air. 0 1 Action: During a conflict, choose a participating Monk character – that character gets +2military until the end of the conflict. Draw 1 card.
unicorn I Am Ready 0 1 Action: Remove 1 fate from a (friendly) unicorn character – ready that character.
scorpion I Can Swim Philosophy. 2 1 Action: During a conflict, if the bid on your honor dial is higher than an opponent's, choose a participating dishonored character controlled by that opponent – discard that character.
crab In Defense of Rokugan 1 2 Action: During a conflict, sacrifice a (friendly) defending character and choose an attacking character – set the attacking character's military skill to 0 until the end of the conflict.
lion In Service to My Lord Tactic. 0 2 This card can be played from your discard pile.
Action: Bow a (friendly) non-unique character and choose a unique character – ready the chosen character. Put this card on the bottom of its owner's conflict deck.
dragon Indomitable Will 1 2 Reaction: After you win a conflict in which you control only a single participating character – that character does not bow as a result of the conflict's resolution.
crane Insult to Injury 0 1 Reaction: After a Duelist character you control wins a duel – dishonor the losing character.
crane Issue a Challenge 0 2 Reaction: After a Bushi character you control attacks alone – your opponent cannot declare more than 1 character as a defender in this conflict.
phoenix Harmonize 1 1 Keeper role only.
Action: During a conflict in which you are the defending player, choose a defending character and an attacking character with equal or lower printed cost – move each chosen character home.
crane Kakita's Final Stance Technique. 1 2 Action: During a military conflict, choose a participating character – until the end of the conflict, that character cannot be bowed by opponent's card effects. If it is involved in a duel during this conflict, it does not bow as a result of this conflict's resolution.
dragon Karmic Balance Philosophy. 2 4 Play only if your honor bid is equal to an opponent's.
Action: Each player shuffles his or her hand and conflict discard pile into his or her conflict deck and draws 4 cards. Remove this card from the game.
phoenix Karmic Twist Spell. Void. 1 3 Action: Choose a non-unique character with 1 or more fate on it – move each fate from that character to a non-unique character with no fate on it controlled by the same player.
scorpion Kirei-ko 1 3 Reaction: After a character your opponents control triggers an ability – bow that character.
unicorn Know the Terrain 1 3 Interrupt: When an attack is declared against a non-stronghold facedown province you control, before revealing that province – switch it with another facedown non-stronghold province you control.
phoenix Know the World Spell. Void. 1 3 Action: Switch a ring in your claimed ring pool with an unclaimed ring and gain all fate on that ring. (Retain the ring's conflict type.)
unicorn Leniency 0 1 Air role only.
Interrupt: When you would resolve a ring effect, choose a character with printed cost 2 or lower in your provinces – instead of resolving the ring effect, put that character into play.
dragon Let Go 0 2 Action: Choose an attachment – discard it.
crab Levy 0 3 Action: Choose an opponent, that player must select one – give you 1 fate or 1 honor.
dragon High Kick Technique. 1 2 Action: During a military conflict, bow a (friendly) participating Monk character. Choose a participating character controlled by your opponent – bow that character. It cannot trigger abilities during this conflict.
lion Hand to Hand 0 1 Action: During a military conflict, choose an attachment on a participating character – discard the attachment. Then, your opponent may resolve this ability.
neutral Enlightenment Kihō. 5 Action: Resolve the effect of each ring in your claimed ring pool as if you were the attacking player. Then, if all five rings are in your claimed ring pool, you win the game.
lion Forebearer's Echoes Spell. Air. 2 1 Air role only.
Action: During a military conflict, choose a character in your dynasty discard pile – put that character into play in the conflict. If that character is still in play at the end of the conflict, put it on the bottom of your dynasty deck.
lion Even the Odds Tactic. 0 2 Action: During a conflict, if you control fewer participating characters than your opponent, choose a character you control – move that character to the conflict. If that character is a Commander, honor it.
crab Fair Accord 0 2 Action: During the dynasty phase, discard the Imperial Favor – gain 2 fate.
neutral Fallen in Battle 1 Reaction: After you win a military conflict by 5 or more skill, choose a participating character – discard that character. (Max 1 per conflict.)
scorpion False Loyalties 1 3 Reaction: After an opponent wins a conflict, if he or she is more honorable than you, choose a participating character that opponent controls and a character in that opponent's home – switch those character's locations.
crane Festival for the Fortunes Festival. 3 1 Action: Honor each character.
crab Fight On 1 2 Water role only.
Action: While you are the defending player, choose a bowed character you control – ready that character and move it to the conflict.
lion For Greater Glory 1 3 Reaction: After you break a province during a military conflict – place 1 fate on each participating Bushi character you control. (Max 1 per conflict.)
neutral For Shame! 0 Action: During a conflict, if you control a participating Courtier character, choose a participating character controlled by your opponent. Your opponent must select one – dishonor the chosen character or bow it.
scorpion Forged Edict 0 2 Interrupt: When the effects of an event would initiate, dishonor a (friendly) Courtier character – cancel those effects.
crane Gossip 0 3 Limited. (No more than one limited card can be played by each player each round.)
Action: Name a card. Until the end of the phase, each opponent cannot play cards from his or her hand with that name.
scorpion From the Shadows 0 1 Play only if you are less honorable than an opponent.
Action: During a conflict – put a Shinobi character into play from your hand or provinces in the conflict. That character enters play dishonored.
crab Fruitful Respite 0 3 Reaction: After an opponent passes on declaring a conflict, if he or she controls 1 or more ready characters – gain 2 fate.
crab Fury of the Damned 2 1 Fire role only.
Action: During a conflict, choose any number of participating Bushi characters you control – double the base military skill of each of those characters until the end of the conflict. At the end of the conflict, sacrifice each of those characters.
unicorn Gaijin Customs 1 1 Action: If you control a unicorn card, choose a non-unicorn character – ready the chosen character.
crane Game of Sadane 1 2 Action: During a conflict, choose a participating character you control and a participating character your opponent controls – your character challenges the opponent's character to a Political duel. Honor the duel's winner and dishonor the duel's loser.
phoenix Gift of Amaterasu Spell. Fire. 1 3 Reaction: After you win a conflict by 5 or more skill, chose a character you control – honor that character.
crab Give No Ground Philosophy. 0 1 Action: During a military conflict, choose a defending character you control – until the end of the conflict, that character gets +2military and cannot have its skills reduced. (This includes by attachments, lasting effects, and status tokens.)
lion Glorious Victory 3 3 Reaction: After you break a province during a military conflict – honor each character you control.
neutral Good Omen 0 Play only if your honor bid is lower than an opponent's.
Action: Choose a character with printed cost 3 or higher – place 1 fate on that character.
dragon Written in the Stars Omen. 1 2 Action: Select one – place 1 fate on each unclaimed ring with no fate or remove 1 fate from each unclaimed ring.

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