For Honor and Glory

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For Honor and Glory
L5c03 main.png
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Product Code L5C03
Release Date 2017-11-16 [1]
Previous Tears of Amaterasu
Next Into the Forbidden City
Cycle Imperial Cycle

For Honor and Glory is the second Dynasty Pack of the Imperial Cycle and contains three copies of twenty new cards.[2]

Cards[edit | edit source]

ID Name Clan Deck Type Traits Text Box
25 Northern Wall Sensei dragon Dynasty Character Bushi. Keeper role only.
Action: While this character is participating in a conflict, choose a participating character you control with 1 or more attachments – until the end of the conflict, that character is immune to events.
30 Miwaku Kabe Unique neutral Dynasty Holding Imperial. Limit 1 per deck.
Interrupt: When this holding's province is broken – shuffle this card back into your dynasty deck.
38 Seal of the Scorpion scorpion Conflict Attachment Item. Seal. Attached character gains the scorpion clan symbol and the Shinobi trait.
40 Policy Debate neutral Conflict Event Action: During a conflict, choose a participating character you control and a participating character your opponent controls – your character challenges the opponent's character to a Political duel. The controller of the losing character reveals his or her hand. That player's opponent chooses and discards 1 card from it.
37 Harmonize phoenix Conflict Event Keeper role only.
Action: During a conflict in which you are the defending player, choose a defending character and an attacking character with equal or lower printed cost – move each chosen character home.
35 Kamayari lion Conflict Attachment Weapon. Bushi character only. Restricted.
Reaction: After a character triggers an ability during a conflict in which attached character is participating – bow that character.
34 High Kick dragon Conflict Event Technique. Action: During a military conflict, bow a (friendly) participating Monk character. Choose a participating character controlled by your opponent – bow that character. It cannot trigger abilities during this conflict.
33 Kakita Blade crane Conflict Attachment Weapon. Restricted.
Attached character gets +2Political while it is involved in a duel.
Reaction: After attached character wins a duel – gain 1 honor.
32 Raise the Alarm crab Conflict Event Action: During a military conflict in which you are the defending player – turn a dynasty card in the attacked province faceup. Then, if that card is a character, put it into play as a defender.
29 Ide Tadaji Unique unicorn Dynasty Character Courtier. Daimyō. Action: While this character is participating in a conflict, choose a ready non-participating character with printed cost 2 or lower controlled by each player – move each chosen character to the conflict.
31 Pathfinder's Blade crab Conflict Attachment Weapon. Seeker role only.
Interrupt: When the effects of a triggered ability on the attacked province would initiate, if attached character is attacking, sacrifice this attachment – cancel those effects.
28 Bayushi Yojiro Unique scorpion Dynasty Character Bushi. Imperial. Magistrate. While this character is participating in a conflict, ignore the effects of each status token on each participating character.
36 Shrine Maiden phoenix Conflict Character Monk. Reaction: After this character enters play, reveal the top 3 cards of your conflict deck – add each Spell and each Kihō card revealed by this ability to your hand and discard the rest.
27 Magnificent Lighthouse phoenix Dynasty Holding Landmark. Action: Look at the top 3 cards of an opponent's deck. Discard 1 of those cards, place another on top of that deck, and the other on the bottom of that deck.
26 Ikoma Ujiaki Unique lion Dynasty Character Bushi. Courtier. Action: While this character is participating in a conflict, discard the Imperial Favor – turn each facedown card in each of your provinces faceup. Then, put up to 2 characters from your provinces into play participating in this conflict.
24 Kabuki Hero crane Dynasty Character Courtier. Actor. Action: Spend 1 fate – this character gets +Xmilitary until the end of the conflict. X is equal to its Political skill.
23 Stoic Magistrate crab Dynasty Character Bushi. Imperial. Magistrate. While this character is defending, each character with printed cost 2 or lower does not count its skill toward the resolution of this conflict.
22 Riot in the Streets neutral Province Action: During a conflict at this province, if you control 3 or more participating Bushi characters, choose a participating character – bow that character.
21 Frostbitten Crossing neutral Province Air role only.
Action: During a conflict at this province, choose a participating character – discard each attachment on that character.
39 Shinjo Saddle unicorn Conflict Attachment Item. Cavalry character only.
Action: Choose a Cavalry character you control – attach this card to that character.

References[edit | edit source]