Holding
Holding is a card type. Every Holding has bonus strength () which adds to their relevant province where they are.[1]
Holdings only appear in the dynasty deck.
Cards[edit | edit source]
Clan | Name | Traits | ![]() |
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Acclaimed Geisha House | — | +1 | Action: During a conflict, dishonor a (friendly) participating character and choose an unclaimed ring – switch the contested ring with the chosen ring. (The conflict retains its type.) |
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Mountaintop Statuary | Temple. | +1 | Reaction: After this holding is turned faceup – move it onto your stronghold province. Action: During a conflict at this province, sacrifice this holding. Choose and attacking character with printed cost 2 or lower – move that character home. |
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Proving Ground | Dōjō. | +0 | Reaction: After a character you control wins a duel – draw 1 card. (Limit twice per round.) |
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Petal Village Estate | Imperial. | +0 | Each Imperial character you control gets +1![]() ![]() |
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Overlooked Community | Village. | +2 | Action: Return a ring from your claimed ring pool to the unclaimed ring pool. Choose a status token on a character – discard it. |
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Open Window | — | +0 | Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province faceup.) Action: During a conflict, choose a Shinobi character you control – move that character to the conflict. |
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Northern Curtain Wall ![]() |
Kaiu Wall. | +4 | Limit 1 per deck. Each Kaiu Wall holding in each adjacent province gets +2 bonus strength. |
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Negotiation Table | — | +1 | Action: In turn order, each opponent may select one or more of the following –![]() ![]() ![]() Then, you do each option once for each opponent that selected that option. |
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Moto Stables | — | +2 | Reaction: After a character you control moves to a conflict – it gets +2![]() |
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River of the Last Stand ![]() |
Kaiu Wall. River. | +0 | Limit 1 per deck. Action: During a conflict at a province you control with a Kaiu Wall holding – your opponent discards 2 random cards from their hand, then draws 1 card. |
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Miya Library | Imperial. Library. | +1 | Limit 1 per deck. Action: Look at the top 4 cards of your dynasty deck. You may choose an Imperial character from among them and switch it with this card (faceup). Put the cards back on top in any order. |
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Miwaku Kabe ![]() |
Imperial. | +3 | Limit 1 per deck. Interrupt: When this holding's province is broken – shuffle this card back into your dynasty deck. |
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Mirumoto Dōjō | Dōjō. | +1 | Action: During a conflict, initiate a ![]() |
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Magnificent Lighthouse | Landmark. | +2 | Action: Look at the top 3 cards of an opponent's deck. Discard 1 of those cards, place another on top of that deck, and the other on the bottom of that deck. |
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Licensed Quarter | City. | +2 | Reaction: After you win a conflict – your opponent discards the top card of his or her conflict deck. (Unlimited.) |
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Kuni Laboratory | Laboratory. | +0 | Each character you control gets +1![]() ![]() Forced Reaction: After the conflict phase begins – lose 1 honor. |
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Reserve Tents | Battlefield. | +2 | Action: During a conflict, choose a character you control – move that character to the conflict. (Limit twice per round.) |
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Roadside Inn | Inn. | +0 | Reaction: After the fate phase begins, choose a character. Each opponent may give you 1 honor and choose a character in this way moves 1 fate from their fate pool to their chosen character, if able. |
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Kansen Haunt | Shadowlands. | -2 | Reaction: After you claim a ring during a conflict in which you are the defending player, if you are less honrable than an opponent, lose 2 honor – resolve that ring's effect as if you were the attacking player. |
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Tactician's Camp | Battlefield. | +1 | Each honored character you control gets +1 ![]() |
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Wayfarer's Camp | Battlefield. | +1 | Action: During the dynasty phase – play two characters from your provinces. Then, turn a card in your provinces faceup. |
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Watchtower of Valor ![]() |
Kaiu Wall. | +1 | Limit 1 per deck. Reaction: After you win a conflict as the defending player, if the attacked province has a Kaiu Wall holding – draw 1 card. (Unlimited.) |
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Watchtower of Sun's Shadow ![]() |
Kaiu Wall. | +1 | Limit 1 per deck. Each character attacking a province you control with a Kaiu Wall holding gets –1 ![]() ![]() Forced Interrupt: When this holding’s province is broken – you lose 2 fate. |
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Third Whisker Warrens ![]() |
Kaiu Wall. | +1 | Limit 1 per deck. During each conflict at a province you control with a Kaiu Wall holding, you may look at and play the top card of your dynasty deck as if it were in your hand. |
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The Wrath of the Kami ![]() |
Shrine. | +1 | Limit 1 per deck. Action: During a conflict at this province, lose 1 honor – this province gets +1 strength until the end of the conflict. (Unlimited.) |
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The Imperial Palace ![]() |
Imperial. | +2 | Limit 1 per deck. This holding adds +3 to your side during each glory count. |
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Strategic Weakpoint | Trap. | +0 | Interrupt: When this holding's province is broken, your opponent chooses an attacking character – discard that character. |
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Secluded Shrine | Shrine. | +0 | Reaction: After the conflict phase begins, choose a ring – until the end of the phase, you are considered to have that ring in your claimed ring pool. |
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Starry Heaven Sanctuary | Temple. Void. | +1 | Limit 1 per deck. Reaction: After fate is removed from characters in the fate phase. If 4 or more fate was removed – gain 2 fate. |
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Staging Ground | Battlefield. | +1 | Action: Choose up to 2 facedown cards in your provinces – turn the chosen cards faceup. |
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Shiotome Encampment | Battlefield. | +0 | Action: If you have a ![]() |
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Shintao Monastery | Temple. | +2 | You are considered to have played an additional card in each conflict. |
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Shadowed Village | Village. | +0 | Reaction: After 1 or more fate is removed from a character you control outside the fate phase – draw 1 card (draw 2 cards instead if that character is dishonored) |
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Seventh Tower ![]() |
Kaiu Wall. | +2 | Limit 1 per deck. Reaction: After you win a conflict as the defending player, if the attacked province has a Kaiu Wall holding – resolve the ring effect of the contested ring as if you were the attacking player |
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Secluded Temple | Shrine. | +1 | Reaction: After the conflict phase begins, each opponent who controls more characters than you must choose a character he or she controls with 1 or more fate on it – remove 1 fate from each chosen character. |
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Karada District ![]() |
Imperial. | +1 | Limit 1 per deck. Action: Give an opponent 1 fate. Choose an attachment on a character that player controls – take control of that attachment and attach it to an eligible character you control, if able. Otherwise, discard it. |
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Kanjo District ![]() |
Imperial. | +2 | Limit 1 per deck. Action: During a conflict, discard the Imperial Favor. Choose a participating character – bow that character and move it home. |
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Alchemical Laboratory | Laboratory. | +1 | While you have claimed the ![]() |
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Chisei District ![]() |
Imperial. | +1 | Limit 1 per deck.![]() |
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Distinguished Dōjō | Dōjō. | +2 | Reaction: After you win a duel – place 1 honor token on this holding. Then, you may sacrifice this holding to gain honor equal to the number of honor tokens on this holding. (Limit 3 times per round.) |
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Daidoji Marketplace | Marketplace. | +1 | Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province faceup.) Reaction: After the conflict phase begins – reveal this holding’s province. |
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Court of Justice | — | +1 | Reaction: After you win a ![]() |
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Court of Deception | — | +1 | Action: If you have 6 or fewer honor, choose a dishonored character in your home area – discard that character's status token. |
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Contested Countryside | Battlefield. Village. | +0 | Keeper role only. Rally. During conflicts in which you are the attacking player, you may trigger the attacked province's abilities as if you controlled that province. |
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City of Lies | City. | +1 | Action: Reduce the cost of the next event you play this phase by 1. |
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Bustling Academy | Academy. | +1 | Action: If you control a Scholar character – discard a card in a province and refill it faceup. |
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Esteemed Tea House | Tea House. | +2 | Action: During a conflict in which you control a participating Courtier, choose an attachment on a participating character – return that attachment to its owner's hand. That player cannot play copies of that card until the end of the phase. |
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Borderlands Fortifications | Battlefield. | +2 | Action: Choose a card in one of your provinces – switch this holding with that card. |
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Bonsai Garden | Garden. | +0 | Action: During an ![]() |
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Back-Alley Hideaway | City. | +1 | Interrupt: When a ![]() Action: Play an attached facedown character from this holding as if it were in this province. Then, sacrifice this holding. |
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Artisan Academy | Academy. | +1 | Action: During the conflict phase – reveal the top card of your conflict deck. Until the end of the phase, you may play that card as if it were in your hand. |
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Ancestral Shrine | Shrine. | +1 | Action: Return 1 or more rings from your claimed ring pool to the unclaimed ring pool – you gain 1 honor for each ring returned this way. |
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Ancestral Armory | — | +2 | Action: Sacrifice this holding, choose a Weapon attachment in your discard pile – return that attachment to your hand. |
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Endless Archives | Library. | +1 | Reaction: After you pass on declaring a conflict – put an honor token on this holding. Then, put X cards from your hand on the bottom of your conflict deck and draw that many cards, where X is the number of honor tokens on this holding. Any player may trigger this ability. (Unlimited.) |
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Exposed Courtyard | Battlefield. Castle. | +0 | Reaction: During a ![]() |
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Kakita Dōjō | Dōjō. | +1 | Action: During a conflict, initiate a ![]() |
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Hidden Moon Dōjō ![]() |
Dōjō. | +0 | Limit 1 per deck. You may play characters in adjacent provinces as if they were in your hand. Action: During a conflict – turn a card in an adjacent province faceup. |
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Kaiu Forges ![]() |
Kaiu Wall. | +3 | Limit 1 per deck. Action: Choose a province you control – search the top 10 cards of your dynasty deck for a holding and switch it with a Kaiu Wall holding in that province. Shuffle. (The new holding is faceup.) |
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Iron Mine | Mine. | +0 | Interrupt: When a character you control would leave play – sacrifice this holding instead. |
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Imperial Storehouse | Imperial. | +1 | Action: Sacrifice this holding – draw 1 card. |
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Hito District ![]() |
Imperial. | +1 | Limit 1 per deck.![]() |
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Hiruma Outpost | Outpost. | +2 | While this card is in an unbroken province, it gains: "Reaction: After an opponent declares a conflict against a province that does not have a holding in it – that opponent loses 1 honor." |
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Hidden Mountain Pass | — | +1 | Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province faceup.) Interrupt: When the conflict phase ends, if this holding's province is unbroken – turn that province facedown. |
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Heavy Ballista | — | +0 | Action: During a ![]() |
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Favorable Ground | Battlefield. | +1 | Action: During a conflict, sacrifice this holding. Choose a character you control – move that character to the conflict or home from the conflict. |
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Hallowed Ground | — | +0 | Each opponent who has claimed:![]() ![]() ![]() ![]() ![]() ![]() |
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Hall of Victories | — | +1 | Forced Reaction: After a player wins a conflict – that player gains 1 honor. (Unlimited.) |
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Guardian Dōjō | Dōjō. | +1 | Characters played from adjacent provinces enter play honored and you cannot place fate on them when they are played. |
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Funeral Pyre | Ritual. | +0 | Action: Sacrifice a (friendly) character – draw 1 card. |
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Forward Garrison | Castle. | +1 | While there is a Battlefield in play, fate cannot be removed from characters you control by opponents’ card or ring effects. |
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Forgotten Library | Library. Shrine. | +0 | Reaction: After the draw phase begins – draw 1 card. |
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Fire and Oil | Siege Weapon. | +0 | While this holding is in an unbroken province, it gains "Action: During a conflict, lose 1 honor. Choose a character that is attacking a province you control – dishonor that character. |
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Windswept Yurt | — | +1 | Action: Sacrifice this holding, select one – each player gains 2 fate or each player gains 2 honor. Refill this province faceup. |
References[edit | edit source]
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