Honor in Flames

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Honor in Flames
L5c37 box.png
Story hline.png
Product Code L5C37
Release Date Not specified
Previous Twisted Loyalties
Next A Crimson Offering
Cycle Temptations Cycle

Honor in Flames is the second Dynasty Pack of the Temptations Cycle and features 60 brand-new cards (three copies each of nineteen different cards and one copy each of three different cards) to enhance your favorite decks and introduce new mechanics to the game, such as the Dire keyword that opens up new abilities when a character has no fate on them! [1]

Cards[edit | edit source]

ID Name Clan Deck Type Traits Text Box
40 Unhallow phoenix Conflict Attachment Mahō. Spell. Earth. This card's fate cost can only be paid for with fate on characters you control.
Attach to an unbroken province you control.
Attached province gets +3 strength.
As an additional cost to declare 1 or more defenders during a conflict at attached province, you must lose 1 honor.
31 Steward of Cryptic Lore phoenix Dynasty Character Shugenja. Earth. Scholar. Dire – This character gets +3Political. (This character is dire when it has no fate on it.)
Action: During an earth conflict, select one – the attacked province gets +3 strength or -3 strength until the end of the conflict.
33 Shoju's Diviner scorpion Dynasty Character Shugenja. Air. Imperial. Dire – This character gains: "Action: Look at the top 8 cards of your conflict deck. Then, discard any number of those cards and put the rest back on top in any order". (This character is dire when it has no fate on it.)
43 Shadow Steed unicorn Conflict Attachment Creature. Mahō. Spell. Water. This card's fate cost can only be paid for with fate on characters you control.
Ancestral.
Attached character gains the Cavalry trait.
Action: If attached character has no fate on it, lose 1 honor – ready attached character.
34 Nimble Noyan unicorn Dynasty Character Bushi. Cavalry. Commander. Keeper role only.
Dire – While this character is participating in a conflict, bowed participating characters contribute their skill toward the resolution of the conflict. (This character is dire when it has no fate on it.)
36 Darkness Rising crab Conflict Event Mahō. Spell. Water. Water role only.
This card's fate cost can only be paid for with fate on characters you control.
Action: During a conflict, dishonor a (friendly) participating character – bow each participating character with lower military skill than that of the dishonored character.

References[edit | edit source]