Imperial Cycle
The Imperial Cycle is the first cycle published for the L5R LCG. [1]
Promotional cards with full extended art were released with the Imperial Cycle icon .
Cards[edit | edit source]
ID | Name | Clan | Deck | Type | Traits | Text Box |
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93 | Test of Skill | ![]() |
Conflict | Event | — | Seeker role only. Action: Name a card type. Reveal the top 3 cards of your conflict deck (top 4 cards instead if you control a Duelist character) – add up to 2 revealed cards of that type to your hand and discard the rest. |
106 | Beastmaster Matriarch | ![]() |
Dynasty | Character | Bushi. | This character gets +2 ![]() |
2 | Tears of Amaterasu | ![]() |
— | Province | Shrine. | Keeper role only. Reaction: After this province is revealed – gain 1 fate for each attacking character. |
19 | Goblin Sneak | ![]() |
Conflict | Character | Goblin. Shadowlands. | Reaction: After this character enters play – place 1 fate from an opponent's fate pool on it. |
13 | Disdainful Remark | ![]() |
Conflict | Event | — | Keeper role only. Action: During a conflict, if you control a participating Courtier character – until the end of the conflict, the attacked province gets +X strength. X is equal to the number of cards in your opponent's hand. |
15 | Time for War | ![]() |
Conflict | Event | — | Seeker role only. Reaction: After you lose a ![]() |
18 | Smoke and Mirrors | ![]() |
Conflict | Event | Technique. | Action: During a conflict, choose any number of attacking Shinobi characters you control – move each chosen character home. |
4 | Karada District ![]() |
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Dynasty | Holding | Imperial. | Limit 1 per deck. Action: Give an opponent 1 fate. Choose an attachment on a character that player controls – take control of that attachment and attach it to an eligible character you control, if able. Otherwise, discard it. |
10 | Swift Magistrate | ![]() |
Dynasty | Character | Bushi. Imperial. Magistrate. | While this character is attacking, each other character that has 1 or more fate on it does not count its skill toward the resolution of this conflict. |
6 | Kitsuki Yaruma ![]() |
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Dynasty | Character | Courtier. | Courtesy. No Poison attachments. Reaction: After this character enters play, choose an unbroken province – turn that province facedown. |
9 | Isawa Kaede ![]() |
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Dynasty | Character | Shugenja. Void. | Immune to opponents' ring effects. While this character is attacking, the contested ring gains the ![]() |
111 | Shinjo Scout | ![]() |
Dynasty | Character | Bushi. Cavalry. Scout. | Rection: After you gain fate for passing in the dynasty phase – gain 1 fate. |
105 | Togashi Mendicant | ![]() |
Dynasty | Character | Monk. Tattooed. | Reaction: After the fate phase begins – look at the top 3 cards of your dynasty deck. Then, put them back in any order. |
107 | Asako Tsuki ![]() |
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Dynasty | Character | Courtier. Scholar. Shugenja. Water. | Reaction: After the ![]() |
102 | Kuni Ritsuko ![]() |
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Dynasty | Character | Shugenja. Earth. | Reaction: After this character wins a conflict as a defender, choose an attacking character – remove 1 fate from that character. |
1 | Blood of Onnotangu | ![]() |
— | Province | Shrine. | Seeker role only. During conflicts at this province, each player cannot spend fate from his or her fate pool. |
101 | Along the River of Gold | ![]() |
— | Province | River. | Water role only. Action: During a conflict at a ![]() ![]() ![]() |
104 | Silver-Tongued Magistrate | ![]() |
Dynasty | Character | Bushi. Imperial. Magistrate. | While this character is attacking, each other character that has no fate on it does not count its skill towards the resolution of this conflict. |
103 | Iron Mine | ![]() |
Dynasty | Holding | Mine. | Interrupt: When a character you control would leave play – sacrifice this holding instead. |
108 | Kanjo District ![]() |
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Dynasty | Holding | Imperial. | Limit 1 per deck. Action: During a conflict, discard the Imperial Favor. Choose a participating character – bow that character and move it home. |
113 | Pillow Book | ![]() |
Conflict | Attachment | Item. | Action: While attached character is participating in a conflict – reveal the top card of your conflict deck until the end of the conflict. While it remains revealed, you may play that card as if it were in your hand. |
112 | Miya Satoshi ![]() |
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Dynasty | Character | Courtier. Daimyō. Imperial. | Action: Discard cards from your dynasty deck until you discard an Imperial card. Then, discard a card in a non-stronghold province you control and put the discarded Imperial card into that province, faceup. |
120 | Mono no Aware | ![]() |
Conflict | Event | — | Action: Remove 1 fate from each character. Draw 1 card. (Max 1 per round). |
118 | Seal of the Unicorn | ![]() |
Conflict | Attachment | Item. Seal. | Attached character gains the ![]() |
114 | Seal of the Dragon | ![]() |
Conflict | Attachment | Item. Seal. | Attached character gains the ![]() |
110 | Illustrious Plagiarist | ![]() |
Dynasty | Character | Courtier. Shugenja. Air. | Action: Choose the topmost event in an opponent's conflict discard pile – this character gains each of that event's action abilities until the end of the phase. |
109 | Sake House Confidant | ![]() |
Dynasty | Character | Courtier. Shinobi. | Action: While this character is participating in a conflict, discard the Imperial Favor – each Shinobi character you control gets +2![]() |
116 | A Legion of One | ![]() |
Conflict | Event | — | Action: During a ![]() ![]() |
14 | Jade Masterpiece ![]() |
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Conflict | Attachment | Item. Jade. | Action: Bow this attachment. Choose an unclaimed ring – move 1 fate from the chosen ring to another unclaimed ring. |
20 | Finger of Jade | ![]() |
Conflict | Attachment | Item. Jade. | Attach to a character you control. Interrupt: When the effects of a card ability that targets attached character would initiate, sacrifice this attachment – cancel those effects. |
119 | Talisman of the Sun ![]() |
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Conflict | Attachment | Item. Meishōdō. | Keeper role only. Action: During a conflict in which you are the defending player, bow this attachment – move the contested ring to another eligible province and reveal it, if able. That province is now the attacked province. |
78 | Backhanded Compliment | ![]() |
Conflict | Event | — | Keeper role only. Action: Choose a player – that player draws 1 card and loses 1 honor. |
66 | Mountaintop Statuary | ![]() |
Dynasty | Holding | Temple. | Reaction: After this holding is turned faceup – move it onto your stronghold province. Action: During a conflict at this province, sacrifice this holding. Choose and attacking character with printed cost 2 or lower – move that character home. |
63 | Kaiu Inventor | ![]() |
Dynasty | Character | Bushi. Engineer. | Action: Choose a holding you control – you may trigger each of that holding's triggered abilities an additional time this round (or specified period). |
68 | Implacable Magistrate | ![]() |
Dynasty | Character | Bushi. Imperial. Magistrate. | While this character is attacking, only this character and honored characters count their skill toward the resolution of this conflict. |
69 | Haughty Magistrate | ![]() |
Dynasty | Character | Bushi. Imperial. Magistrate. | While this character is attacking, characters with lower glory than this character do not count their skill toward the resolution of this conflict. |
71 | Utaku Mediator | ![]() |
Dynasty | Character | Courtier. | This character gets +1![]() ![]() |
70 | Fawning Diplomat | ![]() |
Dynasty | Character | Courtier. | Interrupt: When this character leaves play – claim the Imperial Favor. |
65 | Agasha Sumiko ![]() |
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Dynasty | Character | Bushi. Champion. | While you have the Imperial Favor, this character does not bow as a result of conflict resolution while attacking. |
72 | The Imperial Palace ![]() |
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Dynasty | Holding | Imperial. | Limit 1 per deck. This holding adds +3 to your side during each glory count. |
74 | Curry Favor | ![]() |
Conflict | Event | — | Reaction: After a character you control bows as a result of conflict resolution from a second conflict you declared this round – ready that character. |
75 | Centipede Tattoo | ![]() |
Conflict | Attachment | Tattoo. | Monk character only. Attached character gains the Tattooed trait. Attached character does not bow as a result of conflict resolution in conflicts which it lost. |
77 | Seal of the Phoenix | ![]() |
Conflict | Attachment | Item. Seal. | Attached character gains the ![]() |
79 | Gaijin Customs | ![]() |
Conflict | Event | — | Action: If you control a ![]() ![]() |
73 | Pit Trap | ![]() |
Conflict | Attachment | Item. Trap. | Attach to a character. Play only on an attacking character. Attached character does not ready during the regroup phase. |
16 | Embrace the Void | ![]() |
Conflict | Attachment | Spell. Void. | Play only if you control a Shugenja character. Interrupt: When 1 or more fate would be removed from attached character – instead, move that fate to your fate pool. |
80 | Way of the Chrysanthemum | ![]() |
Conflict | Event | Imperial. Philosophy. | Reaction: After 1 or more honor is given to you from an honor bid – gain that much honor. (Max 1 per round.) |
67 | Akodo Toshiro ![]() |
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Dynasty | Character | Bushi. | Action: While this character is attacking – it gets +5![]() |
61 | Before the Throne | ![]() |
— | Province | Imperial. | Cannot be a stronghold province. Interrupt: When this province is broken – take 2 honor from your opponent. |
64 | Doji Shizue ![]() |
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Dynasty | Character | Courtier. Storyteller. | During the fate phase, if you have the Imperial Favor, this character cannot lose fate or be discarded. |
76 | Guard Duty | ![]() |
Conflict | Attachment | — | Keeper role only. Action: If attached character is defending – honor it. |
5 | Doji Representative | ![]() |
Dynasty | Character | Courtier. | Action: During a conflict – move this character home. |
7 | Gifted Tactician | ![]() |
Dynasty | Character | Bushi. Commander. | Reaction: After this character wins a ![]() |
8 | Hito District ![]() |
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Dynasty | Holding | Imperial. | Limit 1 per deck.![]() |
11 | Windswept Yurt | ![]() |
Dynasty | Holding | — | Action: Sacrifice this holding, select one – each player gains 2 fate or each player gains 2 honor. Refill this province faceup. |
17 | Meek Informant | ![]() |
Conflict | Character | Peasant. Shinobi. | Reaction: After you play this character – look at an opponent's hand. |
12 | Seal of the Crane | ![]() |
Conflict | Attachment | Item. Seal. | Attached character gains the ![]() |
3 | Staunch Hida | ![]() |
Dynasty | Character | Bushi. Yōjimbō. | Reaction: After this character wins a conflict as a defender – resolve the ring effect of that conflict as if you were the attacking player. (Max 1 per conflict.) |
115 | Written in the Stars | ![]() |
Conflict | Event | Omen. | Action: Select one – place 1 fate on each unclaimed ring with no fate or remove 1 fate from each unclaimed ring. |
117 | Oni Mask | ![]() |
Conflict | Attachment | Item. Mask. | Seeker role only. Attach to a character you control. Action: During a conflict, remove 1 fate from attached character. Choose a participating character – treat that character as if its printed text box were blank (except Traits) until the end of the conflict. |
82 | Crisis Breaker | ![]() |
Dynasty | Character | Bushi. Berserker. | Keeper role only. Action: During a ![]() ![]() |
88 | Master of Gisei Toshi | ![]() |
Dynasty | Character | Shugenja. Earth. | Reaction: After the conflict phase begins, chose a ring – while that ring is contested this phase, non-Spell events cannot be played. |
27 | Magnificent Lighthouse | ![]() |
Dynasty | Holding | Landmark. | Action: Look at the top 3 cards of an opponent's deck. Discard 1 of those cards, place another on top of that deck, and the other on the bottom of that deck. |
26 | Ikoma Ujiaki ![]() |
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Dynasty | Character | Bushi. Courtier. | Action: While this character is participating in a conflict, discard the Imperial Favor – turn each facedown card in each of your provinces faceup. Then, put up to 2 characters from your provinces into play participating in this conflict. |
24 | Kabuki Hero | ![]() |
Dynasty | Character | Courtier. Actor. | Action: Spend 1 fate – this character gets +X![]() ![]() |
23 | Stoic Magistrate | ![]() |
Dynasty | Character | Bushi. Imperial. Magistrate. | While this character is defending, each character with printed cost 2 or lower does not count its skill toward the resolution of this conflict. |
22 | Riot in the Streets | ![]() |
— | Province | — | Action: During a conflict at this province, if you control 3 or more participating Bushi characters, choose a participating character – bow that character. |
21 | Frostbitten Crossing | ![]() |
— | Province | — | Air role only. Action: During a conflict at this province, choose a participating character – discard each attachment on that character. |
31 | Pathfinder's Blade | ![]() |
Conflict | Attachment | Weapon. | Seeker role only. Interrupt: When the effects of a triggered ability on the attacked province would initiate, if attached character is attacking, sacrifice this attachment – cancel those effects. |
25 | Northern Wall Sensei | ![]() |
Dynasty | Character | Bushi. | Keeper role only. Action: While this character is participating in a conflict, choose a participating character you control with 1 or more attachments – until the end of the conflict, that character is immune to events. |
86 | Miwaku Kabe Guard | ![]() |
Dynasty | Character | Bushi. | Pride. (After this character wins a conflict, honor it. After this character loses a conflict, dishonor it.) |
81 | Massing at Twilight | ![]() |
— | Province | — | Void role only. While resolving conflicts at this province, each character counts its combined ![]() ![]() |
91 | Fair Accord | ![]() |
Conflict | Event | — | Action: During the dynasty phase, discard the Imperial Favor – gain 2 fate. |
89 | Moto Juro ![]() |
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Dynasty | Character | Bushi. Cavalry. | Action: Select one – move this character into a conflict or move this charcter home from a conflict. (Limit twice per round.) |
87 | Henshin Disciple | ![]() |
Dynasty | Character | Monk. Scholar. | While you have claimed or are contesting:
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28 | Bayushi Yojiro ![]() |
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Dynasty | Character | Bushi. Imperial. Magistrate. | While this character is participating in a conflict, ignore the effects of each status token on each participating character. |
100 | Waning Hostilities | ![]() |
Conflict | Event | — | Reaction: After the conflict phase begins – each player has only one opportunity to declare a conflict this phase. |
95 | Seal of the Lion | ![]() |
Conflict | Attachment | Item. Seal. | Attached character gains the ![]() |
90 | Seppun Ishikawa ![]() |
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Dynasty | Character | Bushi. Imperial. | This character gets +1![]() ![]() |
97 | Cunning Magistrate | ![]() |
Conflict | Character | Bushi. Imperial. Magistrate. | While this character is participating in a conflict, each other character that is dishonored does not count its skill toward the resolution of this conflict. |
85 | Itinerant Philosopher | ![]() |
Dynasty | Character | Monk. | Action: While this character is participating in a conflict, discard the Imperial Favor. Choose an opponent's participating character with 1 or more attachments – bow that character. |
92 | Young Harrier | ![]() |
Conflict | Character | Bushi. Scout. Shinobi. | Action: Dishonor this character – each ![]() |
99 | Ride Them Down | ![]() |
Conflict | Event | — | Action: During a conflict, discard the Imperial Favor – set the base strength of the attacked province to 1 until the end of the conflict. |
96 | Consumed by Five Fires | ![]() |
Conflict | Event | Spell. Fire. | Seeker role only. Action: If you control a Shugenja character – remove up to 5 fate from among characters an opponent controls. |
98 | A Fate Worse Than Death | ![]() |
Conflict | Event | — | Action: During a conflict, choose a participating character – bow that character, move it home, dishonor it, and remove 1 fate from it. Until the end of the phase, treat its printed text box as if it were blank (except for Traits). |
84 | Origami Master | ![]() |
Dynasty | Character | Shugenja. Air. | Pride. Action: Choose another character you control – move an honored status token from this character to the chosen character. |
83 | Yasuki Taka ![]() |
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Dynasty | Character | Wily Trader. Daimyō. | Reaction: After a ![]() |
94 | The Stone of Sorrows ![]() |
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Conflict | Attachment | Item. | Seeker role only. While attached character is ready, opponents cannot remove or gain fate from rings. |
36 | Shrine Maiden | ![]() |
Conflict | Character | Monk. | Reaction: After this character enters play, reveal the top 3 cards of your conflict deck – add each Spell and each Kihō card revealed by this ability to your hand and discard the rest. |
29 | Ide Tadaji ![]() |
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Dynasty | Character | Courtier. Daimyō. | Action: While this character is participating in a conflict, choose a ready non-participating character with printed cost 2 or lower controlled by each player – move each chosen character to the conflict. |
60 | Censure | ![]() |
Conflict | Event | Imperial. | Play only if you have the Imperial Favor. Interrupt: When the effects of an event would initiate – cancel those effects. |
47 | Back-Alley Hideaway | ![]() |
Dynasty | Holding | City. | Interrupt: When a ![]() Action: Play an attached facedown character from this holding as if it were in this province. Then, sacrifice this holding. |
59 | Tattered Missive | ![]() |
Conflict | Attachment | Item. | Attach to a Courtier character you control. Action: Bow attached character – search the top 5 cards of your conflict deck for a card, reveal it, and add it to your hand. Shuffle. |
54 | Test of Courage | ![]() |
Conflict | Event | — | Action: During a conflict, if your honor bid is lower than your opponent's, choose a ![]() |
53 | Ageless Crone | ![]() |
Conflict | Character | Courtier. | During a conflict in which this character is participating, increase the cost for each player to play each event by 1. |
52 | Mantra of Water | ![]() |
Conflict | Event | Kihō. Water. | Reaction: After your opponent declares a ![]() |
51 | Seal of the Crab | ![]() |
Conflict | Attachment | Item. Seal. | Attached character gains the ![]() |
50 | Hiruma Skirmisher | ![]() |
Conflict | Character | Bushi. Scout. | Reaction: After you play this character – it gains covert until the end of the phase. |
49 | War Dog Master | ![]() |
Dynasty | Character | Bushi. | Reaction: After this character is declared as an attacker, discard the top card of your dynasty deck – this character gets +X![]() |
48 | Child of the Plains | ![]() |
Dynasty | Character | Cavalry. Scout. | Reaction: After a province this character is attacking is revealed – the attacker has the first action opportunity this conflict. |
57 | Misinformation | ![]() |
Conflict | Event | — | Action: During a conflict, if your honor bid is at least 2 higher than your opponent's – each participating character your opponent controls gets -1![]() ![]() |
56 | Bayushi Kachiko ![]() |
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Conflict | Character | Courtier. Imperial. | Action: While this character is participating in a ![]() ![]() |
46 | Prodigy of the Waves | ![]() |
Dynasty | Character | Shugenja. Water. | Action: While the ![]() |
45 | Enigmatic Magistrate | ![]() |
Dynasty | Character | Bushi. Imperial. Magistrate. | While this character is attacking, only characters that have an odd printed cost count their skill toward the resolution of this conflict. |
55 | Benten's Touch | ![]() |
Conflict | Event | Spell. Air. | Action: During a conflict, bow a (friendly) ![]() |
30 | Miwaku Kabe ![]() |
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Dynasty | Holding | Imperial. | Limit 1 per deck. Interrupt: When this holding's province is broken – shuffle this card back into your dynasty deck. |
44 | Chisei District ![]() |
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Dynasty | Holding | Imperial. | Limit 1 per deck.![]() |
43 | Kakita Yoshi ![]() |
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Dynasty | Character | Courtier. Daimyō. Imperial. | Action: While this character is participating in a conflict, discard the Imperial Favor – draw 3 cards. Reduce the cost of each event you play during this conflict by 2. |
42 | Public Forum | ![]() |
— | Province | — | Cannot be a stronghold province. Interrupt: When this province would be broken, if there are no honor tokens on it – place 1 honor token on it instead. |
41 | Feast or Famine | ![]() |
— | Province | — | Fire role only. Interrupt: When this province is broken, choose an opponent's character – move 1 fate from that character to a character you control. |
58 | Chasing the Sun | ![]() |
Conflict | Event | — | Seeker role only. Action: During a conflict in which you are the attacking player – move the contested ring to another eligible province and reveal it, if able. That province is now the attacked province. |
39 | Shinjo Saddle | ![]() |
Conflict | Attachment | Item. | Cavalry character only. Action: Choose a Cavalry character you control – attach this card to that character. |
38 | Seal of the Scorpion | ![]() |
Conflict | Attachment | Item. Seal. | Attached character gains the ![]() |
40 | Policy Debate | ![]() |
Conflict | Event | — | Action: During a conflict, choose a participating character you control and a participating character your opponent controls – your character challenges the opponent's character to a ![]() |
37 | Harmonize | ![]() |
Conflict | Event | — | Keeper role only. Action: During a conflict in which you are the defending player, choose a defending character and an attacking character with equal or lower printed cost – move each chosen character home. |
35 | Kamayari | ![]() |
Conflict | Attachment | Weapon. | Bushi character only. Restricted. Reaction: After a character triggers an ability during a conflict in which attached character is participating – bow that character. |
34 | High Kick | ![]() |
Conflict | Event | Technique. | Action: During a ![]() |
33 | Kakita Blade | ![]() |
Conflict | Attachment | Weapon. | Restricted. Attached character gets +2 ![]() Reaction: After attached character wins a duel – gain 1 honor. |
32 | Raise the Alarm | ![]() |
Conflict | Event | — | Action: During a ![]() |
62 | Guardians of the Seikitsu | ![]() |
— | Province | — | Earth role only. Reaction: After this province is revealed – bow each character with printed cost 2 or lower. |
References[edit | edit source]
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