Imperial Cycle

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The Imperial Cycle is the first cycle published for the L5R LCG. [1]

Cards[edit | edit source]

ID Name Clan Deck Type Traits Text Box
93 Test of Skill crane Conflict Event Seeker role only.
Action: Name a card type. Reveal the top 3 cards of your conflict deck (top 4 cards instead if you control a Duelist character) – add up to 2 revealed cards of that type to your hand and discard the rest.
106 Beastmaster Matriarch lion Dynasty Character Bushi. This character gets +2 military for each ring in each opponent’s claimed ring pool.
2 Tears of Amaterasu neutral Province Shrine. Keeper role only.
Reaction: After this province is revealed – gain 1 fate for each attacking character.
19 Goblin Sneak neutral Conflict Character Goblin. Shadowlands. Reaction: After this character enters play – place 1 fate from an opponent's fate pool on it.
13 Disdainful Remark crane Conflict Event Keeper role only.
Action: During a conflict, if you control a participating Courtier character – until the end of the conflict, the attacked province gets +X strength. X is equal to the number of cards in your opponent's hand.
15 Time for War lion Conflict Event Seeker role only.
Reaction: After you lose a Political conflict, choose a Bushi character you control – put a Weapon attachment with printed cost 3 or lower into play from your hand or conflict discard pile, attached to that character.
18 Smoke and Mirrors scorpion Conflict Event Technique. Action: During a conflict, choose any number of attacking Shinobi characters you control – move each chosen character home.
4 Karada District Unique crab Dynasty Holding Imperial. Limit 1 per deck.
Action: Give an opponent 1 fate. Choose an attachment on a character that player controls – take control of that attachment and attach it to an eligible character you control, if able. Otherwise, discard it.
10 Swift Magistrate unicorn Dynasty Character Bushi. Imperial. Magistrate. While this character is attacking, each other character that has 1 or more fate on it does not count its skill toward the resolution of this conflict.
6 Kitsuki Yaruma Unique dragon Dynasty Character Courtier. Courtesy. No Poison attachments.
Reaction: After this character enters play, choose an unbroken province – turn that province facedown.
9 Isawa Kaede Unique phoenix Dynasty Character Shugenja. Void. Immune to opponents' ring effects.
While this character is attacking, the contested ring gains the void element. If this character wins the conflict as an attacker, instead of choosing an element to resolve, resolve each of that ring's effects.
111 Shinjo Scout unicorn Dynasty Character Bushi. Cavalry. Scout. Rection: After you gain fate for passing in the dynasty phase – gain 1 fate.
105 Togashi Mendicant dragon Dynasty Character Monk. Tattooed. Reaction: After the fate phase begins – look at the top 3 cards of your dynasty deck. Then, put them back in any order.
107 Asako Tsuki Unique phoenix Dynasty Character Courtier. Scholar. Shugenja. Water. Reaction: After the water ring is claimed, choose a Scholar character – honor that character.
102 Kuni Ritsuko Unique crab Dynasty Character Shugenja. Earth. Reaction: After this character wins a conflict as a defender, choose an attacking character – remove 1 fate from that character.
1 Blood of Onnotangu neutral Province Shrine. Seeker role only.
During conflicts at this province, each player cannot spend fate from his or her fate pool.
101 Along the River of Gold neutral Province River. Water role only.
Action: During a conflict at a water province, choose a participating character – switch that character’s base military and Political skill until the end of the conflict.
104 Silver-Tongued Magistrate crane Dynasty Character Bushi. Imperial. Magistrate. While this character is attacking, each other character that has no fate on it does not count its skill towards the resolution of this conflict.
103 Iron Mine crab Dynasty Holding Mine. Interrupt: When a character you control would leave play – sacrifice this holding instead.
108 Kanjo District Unique phoenix Dynasty Holding Imperial. Limit 1 per deck.
Action: During a conflict, discard the Imperial Favor. Choose a participating character – bow that character and move it home.
113 Pillow Book crane Conflict Attachment Item. Action: While attached character is participating in a conflict – reveal the top card of your conflict deck until the end of the conflict. While it remains revealed, you may play that card as if it were in your hand.
112 Miya Satoshi Unique neutral Dynasty Character Courtier. Daimyō. Imperial. Action: Discard cards from your dynasty deck until you discard an Imperial card. Then, discard a card in a non-stronghold province you control and put the discarded Imperial card into that province, faceup.
120 Mono no Aware neutral Conflict Event Action: Remove 1 fate from each character. Draw 1 card. (Max 1 per round).
118 Seal of the Unicorn unicorn Conflict Attachment Item. Seal. Attached character gains the unicorn clan symbol and the Cavalry trait.
114 Seal of the Dragon dragon Conflict Attachment Item. Seal. Attached character gains the dragon clan symbol and the Monk trait.
110 Illustrious Plagiarist scorpion Dynasty Character Courtier. Shugenja. Air. Action: Choose the topmost event in an opponent's conflict discard pile – this character gains each of that event's action abilities until the end of the phase.
109 Sake House Confidant scorpion Dynasty Character Courtier. Shinobi. Action: While this character is participating in a conflict, discard the Imperial Favor – each Shinobi character you control gets +2Political until the end of the conflict.
116 A Legion of One lion Conflict Event Action: During a military conflict, choose a character that is participating on your side alone – until the end of the conflict, that character gets +3military. You may remove 1 fate from that character to resolve this ability twice.
14 Jade Masterpiece Unique dragon Conflict Attachment Item. Jade. Action: Bow this attachment. Choose an unclaimed ring – move 1 fate from the chosen ring to another unclaimed ring.
20 Finger of Jade neutral Conflict Attachment Item. Jade. Attach to a character you control.
Interrupt: When the effects of a card ability that targets attached character would initiate, sacrifice this attachment – cancel those effects.
119 Talisman of the Sun Unique unicorn Conflict Attachment Item. Meishōdō. Keeper role only.
Action: During a conflict in which you are the defending player, bow this attachment – move the contested ring to another eligible province and reveal it, if able. That province is now the attacked province.
78 Backhanded Compliment scorpion Conflict Event Keeper role only.
Action: Choose a player – that player draws 1 card and loses 1 honor.
66 Mountaintop Statuary dragon Dynasty Holding Temple. Reaction: After this holding is turned faceup – move it onto your stronghold province.
Action: During a conflict at this province, sacrifice this holding. Choose and attacking character with printed cost 2 or lower – move that character home.
63 Kaiu Inventor crab Dynasty Character Bushi. Engineer. Action: Choose a holding you control – you may trigger each of that holding's triggered abilities an additional time this round (or specified period).
68 Implacable Magistrate lion Dynasty Character Bushi. Imperial. Magistrate. While this character is attacking, only this character and honored characters count their skill toward the resolution of this conflict.
69 Haughty Magistrate phoenix Dynasty Character Bushi. Imperial. Magistrate. While this character is attacking, characters with lower glory than this character do not count their skill toward the resolution of this conflict.
71 Utaku Mediator unicorn Dynasty Character Courtier. This character gets +1military and +1Political while you do not have the Imperial Favor.
70 Fawning Diplomat scorpion Dynasty Character Courtier. Interrupt: When this character leaves play – claim the Imperial Favor.
65 Agasha Sumiko Unique dragon Dynasty Character Bushi. Champion. While you have the Imperial Favor, this character does not bow as a result of conflict resolution while attacking.
72 The Imperial Palace Unique neutral Dynasty Holding Imperial. Limit 1 per deck.
This holding adds +3 to your side during each glory count.
74 Curry Favor crane Conflict Event Reaction: After a character you control bows as a result of conflict resolution from a second conflict you declared this round – ready that character.
75 Centipede Tattoo dragon Conflict Attachment Tattoo. Monk character only. Attached character gains the Tattooed trait.
Attached character does not bow as a result of conflict resolution in conflicts which it lost.
77 Seal of the Phoenix phoenix Conflict Attachment Item. Seal. Attached character gains the phoenix clan symbol and the Scholar trait.
79 Gaijin Customs unicorn Conflict Event Action: If you control a unicorn card, choose a non-unicorn character – ready the chosen character.
73 Pit Trap crab Conflict Attachment Item. Trap. Attach to a character.
Play only on an attacking character.
Attached character does not ready during the regroup phase.
16 Embrace the Void phoenix Conflict Attachment Spell. Void. Play only if you control a Shugenja character.
Interrupt: When 1 or more fate would be removed from attached character – instead, move that fate to your fate pool.
80 Way of the Chrysanthemum neutral Conflict Event Imperial. Philosophy. Reaction: After 1 or more honor is given to you from an honor bid – gain that much honor. (Max 1 per round.)
67 Akodo Toshiro Unique lion Dynasty Character Bushi. Action: While this character is attacking – it gets +5military until the end of the conflict. Provinces cannot be broken during this conflict. At the end of the conflict, if you do not control a Commander character, discard this character.
61 Before the Throne neutral Province Imperial. Cannot be a stronghold province.
Interrupt: When this province is broken – take 2 honor from your opponent.
64 Doji Shizue Unique crane Dynasty Character Courtier. Storyteller. During the fate phase, if you have the Imperial Favor, this character cannot lose fate or be discarded.
76 Guard Duty lion Conflict Attachment Keeper role only.
Action: If attached character is defending – honor it.
5 Doji Representative crane Dynasty Character Courtier. Action: During a conflict – move this character home.
7 Gifted Tactician lion Dynasty Character Bushi. Commander. Reaction: After this character wins a military conflict – draw 1 card.
8 Hito District Unique lion Dynasty Holding Imperial. Limit 1 per deck.
Political conflicts cannot be declared against this holding's province.
11 Windswept Yurt unicorn Dynasty Holding Action: Sacrifice this holding, select one – each player gains 2 fate or each player gains 2 honor. Refill this province faceup.
17 Meek Informant scorpion Conflict Character Peasant. Shinobi. Reaction: After you play this character – look at an opponent's hand.
12 Seal of the Crane crane Conflict Attachment Item. Seal. Attached character gains the crane clan symbol and the Duelist trait.
3 Staunch Hida crab Dynasty Character Bushi. Yōjimbō. Reaction: After this character wins a conflict as a defender – resolve the ring effect of that conflict as if you were the attacking player. (Max 1 per conflict.)
115 Written in the Stars dragon Conflict Event Omen. Action: Select one – place 1 fate on each unclaimed ring with no fate or remove 1 fate from each unclaimed ring.
117 Oni Mask scorpion Conflict Attachment Item. Mask. Seeker role only.
Attach to a character you control.
Action: During a conflict, remove 1 fate from attached character. Choose a participating character – treat that character as if its printed text box were blank (except Traits) until the end of the conflict.
82 Crisis Breaker crab Dynasty Character Bushi. Berserker. Keeper role only.
Action: During a military conflict, if your opponent counts more current military skill than you, choose a Berserker character you control – ready that character and move it to the conflict.
88 Master of Gisei Toshi phoenix Dynasty Character Shugenja. Earth. Reaction: After the conflict phase begins, chose a ring – while that ring is contested this phase, non-Spell events cannot be played.
27 Magnificent Lighthouse phoenix Dynasty Holding Landmark. Action: Look at the top 3 cards of an opponent's deck. Discard 1 of those cards, place another on top of that deck, and the other on the bottom of that deck.
26 Ikoma Ujiaki Unique lion Dynasty Character Bushi. Courtier. Action: While this character is participating in a conflict, discard the Imperial Favor – turn each facedown card in each of your provinces faceup. Then, put up to 2 characters from your provinces into play participating in this conflict.
24 Kabuki Hero crane Dynasty Character Courtier. Actor. Action: Spend 1 fate – this character gets +Xmilitary until the end of the conflict. X is equal to its Political skill.
23 Stoic Magistrate crab Dynasty Character Bushi. Imperial. Magistrate. While this character is defending, each character with printed cost 2 or lower does not count its skill toward the resolution of this conflict.
22 Riot in the Streets neutral Province Action: During a conflict at this province, if you control 3 or more participating Bushi characters, choose a participating character – bow that character.
21 Frostbitten Crossing neutral Province Air role only.
Action: During a conflict at this province, choose a participating character – discard each attachment on that character.
31 Pathfinder's Blade crab Conflict Attachment Weapon. Seeker role only.
Interrupt: When the effects of a triggered ability on the attacked province would initiate, if attached character is attacking, sacrifice this attachment – cancel those effects.
25 Northern Wall Sensei dragon Dynasty Character Bushi. Keeper role only.
Action: While this character is participating in a conflict, choose a participating character you control with 1 or more attachments – until the end of the conflict, that character is immune to events.
86 Miwaku Kabe Guard lion Dynasty Character Bushi. Pride. (After this character wins a conflict, honor it. After this character loses a conflict, dishonor it.)
81 Massing at Twilight neutral Province Void role only.
While resolving conflicts at this province, each character counts its combined military and Political skill.
91 Fair Accord crab Conflict Event Action: During the dynasty phase, discard the Imperial Favor – gain 2 fate.
89 Moto Juro Unique unicorn Dynasty Character Bushi. Cavalry. Action: Select one – move this character into a conflict or move this charcter home from a conflict. (Limit twice per round.)
87 Henshin Disciple phoenix Dynasty Character Monk. Scholar. While you have claimed or are contesting:
  • the air ring, this character gets +2Political.
  • the earth ring, this character gets +2military.
  • the fire ring, this character gains pride.
28 Bayushi Yojiro Unique scorpion Dynasty Character Bushi. Imperial. Magistrate. While this character is participating in a conflict, ignore the effects of each status token on each participating character.
100 Waning Hostilities neutral Conflict Event Reaction: After the conflict phase begins – each player has only one opportunity to declare a conflict this phase.
95 Seal of the Lion lion Conflict Attachment Item. Seal. Attached character gains the lion clan symbol and the Commander trait.
90 Seppun Ishikawa Unique neutral Dynasty Character Bushi. Imperial. This character gets +1military and +1Political for each other Imperial card you control.
97 Cunning Magistrate scorpion Conflict Character Bushi. Imperial. Magistrate. While this character is participating in a conflict, each other character that is dishonored does not count its skill toward the resolution of this conflict.
85 Itinerant Philosopher dragon Dynasty Character Monk. Action: While this character is participating in a conflict, discard the Imperial Favor. Choose an opponent's participating character with 1 or more attachments – bow that character.
92 Young Harrier crane Conflict Character Bushi. Scout. Shinobi. Action: Dishonor this character – each crane character you control cannot be dishonored until the end of the phase.
99 Ride Them Down unicorn Conflict Event Action: During a conflict, discard the Imperial Favor – set the base strength of the attacked province to 1 until the end of the conflict.
96 Consumed by Five Fires phoenix Conflict Event Spell. Fire. Seeker role only.
Action: If you control a Shugenja character – remove up to 5 fate from among characters an opponent controls.
98 A Fate Worse Than Death scorpion Conflict Event Action: During a conflict, choose a participating character – bow that character, move it home, dishonor it, and remove 1 fate from it. Until the end of the phase, treat its printed text box as if it were blank (except for Traits).
84 Origami Master crane Dynasty Character Shugenja. Air. Pride.
Action: Choose another character you control – move an honored status token from this character to the chosen character.
83 Yasuki Taka Unique crab Dynasty Character Wily Trader. Daimyō. Reaction: After a crab character leaves play during the conflict phase – gain 1 fate. (Unlimited.)
94 The Stone of Sorrows Unique dragon Conflict Attachment Item. Seeker role only.
While attached character is ready, opponents cannot remove or gain fate from rings.
36 Shrine Maiden phoenix Conflict Character Monk. Reaction: After this character enters play, reveal the top 3 cards of your conflict deck – add each Spell and each Kihō card revealed by this ability to your hand and discard the rest.
29 Ide Tadaji Unique unicorn Dynasty Character Courtier. Daimyō. Action: While this character is participating in a conflict, choose a ready non-participating character with printed cost 2 or lower controlled by each player – move each chosen character to the conflict.
60 Censure neutral Conflict Event Imperial. Play only if you have the Imperial Favor.
Interrupt: When the effects of an event would initiate – cancel those effects.
47 Back-Alley Hideaway scorpion Dynasty Holding City. Interrupt: When a scorpion character you control leaves play – attach that character to this holding facedown instead of placing it in its owner's discard pile.
Action: Play an attached facedown character from this holding as if it were in this province. Then, sacrifice this holding.
59 Tattered Missive neutral Conflict Attachment Item. Attach to a Courtier character you control.
Action: Bow attached character – search the top 5 cards of your conflict deck for a card, reveal it, and add it to your hand. Shuffle.
54 Test of Courage lion Conflict Event Action: During a conflict, if your honor bid is lower than your opponent's, choose a lion character you control – move that character to the conflict. Then, honor it.
53 Ageless Crone lion Conflict Character Courtier. During a conflict in which this character is participating, increase the cost for each player to play each event by 1.
52 Mantra of Water dragon Conflict Event Kihō. Water. Reaction: After your opponent declares a water conflict, choose a Monk character or a character with a Monk attachment – ready that character and draw 1 card.
51 Seal of the Crab crab Conflict Attachment Item. Seal. Attached character gains the crab clan symbol and the Berserker trait.
50 Hiruma Skirmisher crab Conflict Character Bushi. Scout. Reaction: After you play this character – it gains covert until the end of the phase.
49 War Dog Master unicorn Dynasty Character Bushi. Reaction: After this character is declared as an attacker, discard the top card of your dynasty deck – this character gets +Xmilitary until the end of the conflict. X is the printed cost of the discarded card.
48 Child of the Plains unicorn Dynasty Character Cavalry. Scout. Reaction: After a province this character is attacking is revealed – the attacker has the first action opportunity this conflict.
57 Misinformation scorpion Conflict Event Action: During a conflict, if your honor bid is at least 2 higher than your opponent's – each participating character your opponent controls gets -1military and -1Political until the end of the conflict.
56 Bayushi Kachiko Unique scorpion Conflict Character Courtier. Imperial. Action: While this character is participating in a Political conflict, choose a participating character with lower Political skill than this character – move the chosen character home. Then, you may bow it.
46 Prodigy of the Waves phoenix Dynasty Character Shugenja. Water. Action: While the water ring is claimed – ready this character.
45 Enigmatic Magistrate dragon Dynasty Character Bushi. Imperial. Magistrate. While this character is attacking, only characters that have an odd printed cost count their skill toward the resolution of this conflict.
55 Benten's Touch phoenix Conflict Event Spell. Air. Action: During a conflict, bow a (friendly) phoenix Shugenja character. Choose a participating character you control – honor that character.
30 Miwaku Kabe Unique neutral Dynasty Holding Imperial. Limit 1 per deck.
Interrupt: When this holding's province is broken – shuffle this card back into your dynasty deck.
44 Chisei District Unique crane Dynasty Holding Imperial. Limit 1 per deck.
military conflicts cannot be declared against this holding's province.
43 Kakita Yoshi Unique crane Dynasty Character Courtier. Daimyō. Imperial. Action: While this character is participating in a conflict, discard the Imperial Favor – draw 3 cards. Reduce the cost of each event you play during this conflict by 2.
42 Public Forum neutral Province Cannot be a stronghold province.
Interrupt: When this province would be broken, if there are no honor tokens on it – place 1 honor token on it instead.
41 Feast or Famine neutral Province Fire role only.
Interrupt: When this province is broken, choose an opponent's character – move each fate from that character to a character you control with no fate.
58 Chasing the Sun unicorn Conflict Event Seeker role only.
Action: During a conflict in which you are the attacking player – move the contested ring to another eligible province and reveal it, if able. That province is now the attacked province.
39 Shinjo Saddle unicorn Conflict Attachment Item. Cavalry character only.
Action: Choose a Cavalry character you control – attach this card to that character.
38 Seal of the Scorpion scorpion Conflict Attachment Item. Seal. Attached character gains the scorpion clan symbol and the Shinobi trait.
40 Policy Debate neutral Conflict Event Action: During a conflict, choose a participating character you control and a participating character your opponent controls – your character challenges the opponent's character to a Political duel. The controller of the losing character reveals his or her hand. That player's opponent chooses and discards 1 card from it.
37 Harmonize phoenix Conflict Event Keeper role only.
Action: During a conflict in which you are the defending player, choose a defending character and an attacking character with equal or lower printed cost – move each chosen character home.
35 Kamayari lion Conflict Attachment Weapon. Bushi character only. Restricted.
Reaction: After a character triggers an ability during a conflict in which attached character is participating – bow that character.
34 High Kick dragon Conflict Event Technique. Action: During a military conflict, bow a (friendly) participating Monk character. Choose a participating character controlled by your opponent – bow that character. It cannot trigger abilities during this conflict.
33 Kakita Blade crane Conflict Attachment Weapon. Restricted.
Attached character gets +2Political while it is involved in a duel.
Reaction: After attached character wins a duel – gain 1 honor.
32 Raise the Alarm crab Conflict Event Action: During a military conflict in which you are the defending player – turn a dynasty card in the attacked province faceup. Then, if that card is a character, put it into play as a defender.
62 Guardians of the Seikitsu neutral Province Earth role only.
Reaction: After this province is revealed – bow each character with printed cost 2 or lower.

References[edit | edit source]