Inheritance Cycle
The Inheritance Cycle is the third cycle published for the L5R LCG. [1]
Promotional cards with full extended art were released with the Inheritance Cycle icon .
Cards[edit | edit source]
ID | Name | Clan | Deck | Type | Traits | Text Box |
---|---|---|---|---|---|---|
103 | Withstand the Darkness | ![]() |
Conflict | Event | — | Reaction: After an opponent plays an event that chooses a ![]() |
52 | Court of Justice | ![]() |
Dynasty | Holding | — | Reaction: After you win a ![]() |
124 | Root Out Heresy | ![]() |
Conflict | Event | — | Action: During a ![]() |
120 | Chrysanthemum Steward | ![]() |
Dynasty | Character | Courtier. Imperial. | Action: During a conflict in which this character is participating, choose a card in your opponent's conflict discard pile – put that card on top of its owner's conflict deck. |
111 | Gallant Quartermaster | ![]() |
Dynasty | Character | Courtier. | Interrupt: When this character is sacrificed – gain 2 fate. |
112 | Yasuki Hatsu ![]() |
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Dynasty | Character | Courtier. | Action: During a conflict in which this character is participating, if you are less honorable than your opponent – search the top 5 cards of your conflict deck for an attachment, reveal it, and add it to your hand. Shuffle. |
118 | Student of Esoterica | ![]() |
Dynasty | Character | Shugenja. Earth. Scholar. | You may spend fate from this character to pay for Spell cards. |
121 | Bayushi Shoju (SD) ![]() |
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Dynasty | Character | Courtier. Champion. Imperial. | Your opponent cannot have the Imperial Favor. Forced Reaction: After the conflict phase begins – each player draws 2 cards and loses 1 honor. |
129 | Castigated | ![]() |
Conflict | Attachment | Condition. Imperial. | Play only during a ![]() If attached character's ![]() |
119 | Inferno Guard Invoker | ![]() |
Dynasty | Character | Shugenja. Fire. | Action: During a ![]() |
64 | Stride the Waves | ![]() |
Conflict | Attachment | Spell. Water. | Attach to a character you control. Action: During a conflict, if you have the ![]() |
61 | Callous Ashigaru | ![]() |
Conflict | Attachment | Follower. | Attach to a unique character. Restricted. Reaction: After you break a province during a ![]() |
60 | Warden of the Damned | ![]() |
Conflict | Character | Monk. | Forced Interrupt: When the conflict phase ends – each player must sacrifice a dishonored character, if able. |
56 | Isawa Heiko ![]() |
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Dynasty | Character | Shugenja. Water. | Reaction: After you play a Water card during a conflict, choose a participating character – swap the base ![]() ![]() |
55 | Acolyte of Koyane | ![]() |
Dynasty | Character | Shugenja. Air. | Action: During a ![]() |
51 | Trusted Advisor | ![]() |
Dynasty | Character | Courtier. | Reaction: After you gain fate from a ring during a conflict in which this character is participating – draw 1 card. |
113 | Daidoji Harrier | ![]() |
Dynasty | Character | Bushi. Shinobi. | Reaction: After this character wins a ![]() |
48 | Hida Sugi ![]() |
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Dynasty | Character | Bushi. | Reaction: After this character wins a conflict, choose a card in a dynasty discard pile – put that card on the bottom of its owner's dynasty deck. |
62 | Justicar's Approach | ![]() |
Conflict | Attachment | Technique. | Attach to a Courtier character. Attached character gains "Action: During a conflict, initiate a ![]() |
45 | Conflict Between Kin | ![]() |
— | Province | — | During conflicts at this province, each participating character your opponent controls cannot be chosen as the target of an event and cannot have an attachment played on it if that card shares a clan affiliation with the character. |
46 | Effective Deception | ![]() |
— | Province | — | Interrupt: When the effects of a triggered ability would initiate during a conflict at this province – cancel those effects. |
49 | Doji Hotaru (JfS) ![]() |
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Dynasty | Character | Bushi. Courtier. Champion. | If you control Doji Kuwanan, discard him. Reaction: After an opponent plays a card during a conflict in which this character is participating – gain 1 honor. (Unlimited.) |
50 | Doji Kuwanan ![]() |
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Dynasty | Character | Bushi. Champion. | If you control Doji Hotaru, discard her. Action: During a ![]() ![]() |
57 | Shosuro Ibuki ![]() |
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Dynasty | Character | Bushi. Yōjimbō. | Disguised Courtier. Reaction: After this character wins a conflict – remove 1 fate from each other participating character. |
47 | Into the Forbidden City | ![]() |
— | Province | Imperial. | Keeper role only. Action: During a conflict at this province, choose an attachment on an attacking character – discard that attachment. |
53 | Matsu Swiftspear | ![]() |
Dynasty | Character | Bushi. | While you have fewer cards in your hand than an opponent, this character gets +2![]() |
63 | Sharpen the Mind | ![]() |
Conflict | Attachment | Technique. | Action: During a conflict, discard a card from your hand – attached character gets +3 ![]() ![]() |
58 | Shinjo Gunsō | ![]() |
Dynasty | Character | Bushi. Cavalry. | Reaction: After you play this character from your provinces – look at the top 5 cards of your dynasty deck. You may put a character with cost 2 or lower from among those cards into play. Discard the rest. |
54 | Steward of the Rich Frog | ![]() |
Dynasty | Character | Courtier. | While you have fewer cards in your hand than an opponent, characters you control cannot receive dishonored status tokens. |
66 | Ujik Tactics | ![]() |
Conflict | Event | Gaijin. Tactic. | Action: During a conflict – each non-unique character you control gets +1![]() |
114 | Hitsu-do Disciple | ![]() |
Dynasty | Character | Monk. Tattooed. | Action: During a ![]() |
115 | Togashi Ichi ![]() |
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Dynasty | Character | Monk. Tattooed. | Disguised Monk. Action: During a conflict in which this character is attacking, if 10 or more cards have been played during this conflict and if the attacked province is not a stronghold province – break that province. |
65 | Shosuro Miyako ![]() |
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Conflict | Character | Bushi. Shinobi. | Disguised non-![]() This character can only be played by the disguised keyword. Reaction: After you play this character, choose a non-unique character an opponent controls – dishonor that character. |
86 | Unspoken Etiquette | ![]() |
Conflict | Event | — | Action: During a ![]() |
70 | Graceful Guardian | ![]() |
Dynasty | Character | Bushi. | Action: During a conflict in which this character is participating – during each player's next action opportunity in this conflict, increase the cost to play cards by 1. |
87 | Natural Negotiator | ![]() |
Conflict | Attachment | Technique. | Attach to a Courtier character you control. Action: During a conflict, give your opponent 1 honor – switch attached character's base ![]() ![]() |
85 | Invoke the Divine | ![]() |
Conflict | Event | — | Action: Play up to 3 Spell cards with printed total cost 5 or less from your hand without paying their costs (This includes costs other than fate costs.) |
84 | Regal Bearing | ![]() |
Conflict | Event | — | Action: During a ![]() |
82 | Issue a Challenge | ![]() |
Conflict | Event | — | Reaction: After a Bushi character you control attacks alone – your opponent cannot declare more than 1 character as a defender in this conflict. |
81 | Sharpened Tsuruhashi | ![]() |
Conflict | Attachment | Weapon. | Interrupt: When attached character is sacrificed – return this card to your hand. |
79 | Ide Ryōma ![]() |
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Dynasty | Character | Courtier. Cavalry. | Action: During a conflict in which this character is participating, choose a ![]() ![]() |
78 | Licensed Quarter | ![]() |
Dynasty | Holding | City. | Reaction: After you win a conflict – your opponent discards the top card of his or her conflict deck. (Unlimited.) |
76 | Starry Heaven Sanctuary | ![]() |
Dynasty | Holding | Temple. Void. | Limit 1 per deck. Reaction: After fate is removed from characters in the fate phase. If 4 or more fate was removed – gain 2 fate. |
75 | Righteous Delegate | ![]() |
Dynasty | Character | Courtier. | Action: While this character is participating in a conflict – each participating Bushi character gets -1 ![]() ![]() ![]() ![]() |
74 | Ikoma Kiyono ![]() |
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Dynasty | Character | Courtier. Storyteller. | Interrupt: When a glory count would begin, if you are more honorable than your opponent – ready this character. |
67 | Fortified Assembly | ![]() |
— | Province | — | Cannot be a stronghold province. This province gets +2 strength for each honor token on it. Reaction: After an attack is declared against this province – place 1 honor token on it. |
69 | Student of Anatomies | ![]() |
Dynasty | Character | Shugenja. Earth. | Action: Sacrifice a (friendly) character. Choose a character – until the end of the phase, treat that character as if its printed text box were blank (except for Traits). |
73 | Truthseeker | ![]() |
Dynasty | Character | Courtier. | Reaction: After this character enters play, choose a deck – look at the top 3 cards of that deck and put them back in any order. |
116 | Hero of Three Trees | ![]() |
Dynasty | Character | Bushi. | Action: During a conflict in which this character is participating, if you have fewer cards in your hand than your opponent, select one – either gain 1 honor, or the attacked province gets -1 strength until the end of the conflict (to a minimum of 0.) |
72 | Togashi Yoshi ![]() |
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Dynasty | Character | Monk. Tattooed. | Reaction: After this character wins a conflict – gain 1 fate from an unclaimed ring. |
83 | Rising Stars Kata | ![]() |
Conflict | Event | Technique. | Action: During a conflict, choose a participating unique character – that character gets +3![]() ![]() |
88 | Overhear | ![]() |
Conflict | Event | — | Action: During a ![]() |
77 | Emissary of Lies | ![]() |
Dynasty | Character | Courtier. | Action: During a conflict in which this character is participating, choose a participating character controlled by your opponent – your opponent guesses the name of a card. You may reveal your hand. If you do, and the named card is not in your hand, move the chosen character home. |
68 | Emperor's Summons | ![]() |
— | Province | — | Seeker role only. Reaction: After this province is revealed – search your dynasty deck for a character card and put it faceup into a non-stronghold province you control, discarding each other card in the province. Shuffle. |
80 | Hantei Daisetsu ![]() |
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Dynasty | Character | Courtier. Imperial. Crown Prince. | Sincerity Action: During a ![]() |
130 | Know the Terrain | ![]() |
Conflict | Event | — | Interrupt: When an attack is declared against a non-stronghold facedown province you control, before revealing that province – switch it with another facedown non-stronghold province you control. |
128 | Cloak of Night | ![]() |
Conflict | Event | Spell. Air. | Play only if you control a Shugenja character. Action: During a conflict, choose a participating character – until the end of the conflict, that character gets +3 glory and cannot be chosen as the target of opponent's card abilities. |
127 | In Service to My Lord | ![]() |
Conflict | Event | Tactic. | This card can be played from your discard pile. Action: Bow a (friendly) non-unique character and choose a unique character – ready the chosen character. Put this card on the bottom of its owner's conflict deck. |
126 | Mantra of Air | ![]() |
Conflict | Event | Kihō. Air. | Reaction: After an opponent declares an ![]() |
125 | Kakita's Final Stance | ![]() |
Conflict | Event | Technique. | Action: During a ![]() |
123 | Moto Outrider | ![]() |
Dynasty | Character | Bushi. Cavalry. | Action: During a ![]() |
122 | Golden Plains Raider | ![]() |
Dynasty | Character | Bushi. | Action: After this character wins a conflict as an attacker, choose a faceup card in a province controlled by your opponent – discard that card. |
117 | Persuasive Counselor | ![]() |
Dynasty | Character | Courtier. | Action: During a conflict in which this character is participating – each event you play during this conflict cannot have its effects canceled. |
59 | Wayfarer's Camp | ![]() |
Dynasty | Holding | Battlefield. | Action: During the dynasty phase – play two characters from your provinces. Then, turn a card in your provinces faceup. |
14 | Give No Ground | ![]() |
Conflict | Event | Philosophy. | Action: During a ![]() ![]() |
93 | Strategic Weakpoint | ![]() |
Dynasty | Holding | Trap. | Interrupt: When this holding's province is broken, your opponent chooses an attacking character – discard that character. |
104 | Shukujo ![]() |
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Conflict | Attachment | Weapon. | Attach to a unique ![]() If attached character has the Champion trait, it gains "Action: during a conflict in which this character is participating – switch the conflict type." |
24 | Untamed Steppe | ![]() |
— | Province | Battlefield. | Action: During a conflict at this province, choose another unbroken province – turn that province facedown. |
23 | Dishonorable Assault | ![]() |
— | Province | Battlefield. | Action: During a conflict at this province, discard one of more cards from your hand. Choose an equal number of attacking characters – dishonor each of those characters. |
34 | Arbiter of Authority | ![]() |
Conflict | Character | Courtier. Duelist. | Action: During a conflict, initiate a ![]() |
36 | Duel to the Death | ![]() |
Conflict | Event | — | Action: During a conflict, initiate a ![]() |
41 | Earth Becomes Sky | ![]() |
Conflict | Event | Spell. Earth. | Earth role only. Reaction: After a character an opponent controls is readied – bow that character. |
25 | Festival of the Departed | ![]() |
— | Province | Festival. | Keeper role only. During conflicts at this province, characters cannot have their skills increased by the effects of event cards. |
40 | Isawa Tadaka ![]() |
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Conflict | Character | Shugenja. Earth. Elemental Master. | ![]() ![]() Disguised Shugenja. Action: During a conflict, remove one or more characters in your dynasty discard pile from the game – look at that many random cards from your opponent's hand. Choose and discard one of those cards. |
43 | Softskin | ![]() |
Conflict | Attachment | Poison. | Attached character cannot ready unless its controller discards the top 3 cards of his or her conflict deck. |
30 | Yogo Preserver | ![]() |
Dynasty | Character | Shugenja. Air. | Each dishonored character you control gains sincerity. |
101 | Petal Village Estate | ![]() |
Dynasty | Holding | Imperial. | Each Imperial character you control gets +1![]() ![]() |
109 | Current of the Beryt | ![]() |
Conflict | Attachment | Spell. Water. Meishōdō. | Attach to a Shugenja character. Action: During a conflict – take two actions. |
107 | Erudite Prestige | ![]() |
Conflict | Attachment | Condition. | Attach to a Courtier character. Reaction: After you play a card during a conflict – attached character gets +1 ![]() |
106 | Fan of Command | ![]() |
Conflict | Attachment | Item. | Action: During a conflict in which attached character is participating, choose a participating Bushi character – ready that character. |
102 | Keeper of Secret Names | ![]() |
Dynasty | Character | Shugenja. Water. | Action: During a conflict, choose an unbroken province – resolve that province's action ability as if the conflict were at that province. |
28 | Akodo Kaede ![]() |
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Dynasty | Character | Shugenja. Void. | Immune to opponents' ring effects. Interrupt: When another character would leave play – remove 1 fate from this character instead. |
100 | Palace Guard | ![]() |
Dynasty | Character | Bushi. Imperial. | This character cannot be declared as an attacker against a less honorable player than you. |
99 | Asako Takahiro ![]() |
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Dynasty | Character | Courtier. | Pride. During a conflict in which this character is participating, it gains +2 ![]() ![]() |
98 | Unified Company | ![]() |
Dynasty | Character | Bushi. Army. | No attachments except Weapon. Reaction: After this character wins a conflict, if you have fewer cards in you hand than your opponent – put a non-unique Bushi character with printed cost 2 or less into play from your dynasty discard pile. |
97 | Quarrelsome Youth | ![]() |
Dynasty | Character | Bushi. | Reaction: After this character loses a conflict as an attacker, if you have fewer cards in your hand than your opponent – your opponent discards 1 random card from his or her hand. |
95 | Daidoji Kageyu ![]() |
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Dynasty | Character | Courtier. Shinobi. | Disguised Courtier. Action: During a ![]() |
94 | Court Musician | ![]() |
Dynasty | Character | Courtier. | Action: During a conflict in which this character is participating – during each player's next action opportunity in this conflict, decrease the cost to play cards by 1. |
90 | Henshin Mysteries | ![]() |
— | Province | — | Interrupt: During a conflict at this province, if a player would claim the contest ring – return it to the unclaimed ring pool instead. |
91 | Smuggler's Cove | ![]() |
— | Province | — | Seeker role only. During a conflict at this province, choose a character you control and select one – either move that character to the conflict or move it home. |
96 | Army of the Rising Wave | ![]() |
Dynasty | Character | Bushi. Army. | No attachment except Weapon. Reaction: After this character enters play – place 1 fate on each unclaimed ring. |
108 | By Any Means | ![]() |
Conflict | Event | Tactic. | Action: During a conflict, if your honor bid is higher than your opponent's, choose a participating Bushi character you control and a participating character your opponent controls – until the end of the conflict, set your character's base ![]() ![]() |
105 | Deduction | ![]() |
Conflict | Event | — | Action: During a ![]() |
92 | Frontline Engineer | ![]() |
Dynasty | Character | Bushi. Engineer. | This character gets +1 glory for each holding in play. Action: During a conflict in which this character is defending – search the top 5 cards of your dynasty deck for a holding and put it into play in the attacked province, discarding each other card in that province. Shuffle. |
110 | Outflank | ![]() |
Conflict | Event | Tactic. | Reaction: After an opponent's province is revealed during a conflict, choose a non-unique character – that character cannot be declared as a defender in this conflict. (Max 1 per conflict.) |
89 | Shiro Kitsuki ![]() |
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— | Stronghold | Castle. | Reaction: After a conflict is declared, name a card – after each time your opponent plays that card during this conflict, choose an unclaimed ring and claim it as a ![]() |
26 | Hiruma Yoshino ![]() |
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Dynasty | Character | Bushi. Daimyō. Scout. | Disguised Bushi. Action: During a ![]() ![]() |
32 | Utaku Rumaru ![]() |
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Dynasty | Character | Bushi. Cavalry. Battle Maiden. Daimyō. | Each honored character you control gets +1 glory. Each dishonored character you control gets -1 glory. Reaction: After this character wins a conflict, discard a card from your hand. Choose another participating character – honor that character. |
15 | Moment of Perfect Beauty | ![]() |
Conflict | Event | Philosophy. | Action: During a conflict, if you control more honored participating characters than your opponent – after your opponent's next action opportunity, resolve the conflict as if both players passed consecutively. |
9 | Akodo Zentarō ![]() |
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Dynasty | Character | Bushi. Commander. | Disguised Bushi. Action: During a conflict in which this character is attacking, choose a non-unique holding in the attacked province – gain control of that holding and move it to one of your unbroken non-stronghold provinces, if able, discarding each other card in that province. Otherwise, discard it. |
20 | False Loyalties | ![]() |
Conflict | Event | — | Reaction: After an opponent wins a conflict, if he or she is more honorable than you, choose a participating character that opponent controls and a character in that opponent's home – switch those character's locations. |
19 | Command Respect | ![]() |
Conflict | Event | — | Action: During a conflict, if you have fewer cards in your hand than your opponent – as an additional cost for your opponent to play an event during this conflict, that opponent must give you 1 honor. (Max 1 per conflict.) |
3 | Gateway to Meido | ![]() |
— | Province | — | Cannot be a stronghold province. During a conflict at this province, you may play characters from your dynasty discard pile into the conflict as if they were in your hand. |
16 | Greater Understanding | ![]() |
Conflict | Attachment | — | Attach to a ring. Reaction: After fate is placed on attached ring – resolve that ring's effects as if you were the attacking player. |
17 | Blade of 10,000 Battles | ![]() |
Conflict | Attachment | Weapon. | Attach to a unique character you control. Limited. Restricted. Reaction: After attached character wins a conflict, if you are more honorable than your opponent, choose a card in your conflict discard pile – add that card to your hand. |
21 | Adorned Barcha | ![]() |
Conflict | Attachment | Gaijin. Weapon. | Attach to a unique character you control. Limited. Restricted. Action: During a ![]() |
4 | Hiruma Signaller | ![]() |
Dynasty | Character | Bushi. Scout. | Action: During a conflict in which this character is defending, sacrifice this character and choose a character you control – ready that character and move it to the conflict. |
11 | Shameless Gossip | ![]() |
Dynasty | Character | Courtier. | Action: During a conflict in which this character is participating, choose two characters controlled by the same player – move one status token from one of those characters to the other. |
2 | Scene of the Crime | ![]() |
— | Province | — | Reaction: After this province is revealed – look at your opponent's hand. |
6 | Sententious Poet | ![]() |
Dynasty | Character | Courtier. | Reaction: After your opponent spends fate to play a card during a conflict in which this character is participating – gain 1 fate. |
7 | Esteemed Tea House | ![]() |
Dynasty | Holding | Tea House. | Action: During a conflict in which you control a participating Courtier, choose an attachment on a participating character – return that attachment to its owner's hand. That player cannot play copies of that card until the end of the phase. |
12 | Shinjo Kyōra ![]() |
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Dynasty | Character | Bushi. Cavalry. | Disguised Cavalry. Action: During a conflict in which this character is participating – switch the contested ring with a ring in the unclaimed ring pool. (The attacking player gains all fate on that ring. Retain the ring's conflict type.) |
13 | Hantei Sotorii ![]() |
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Dynasty | Character | Bushi. Imperial. Crown Prince. | Pride. Action: During a ![]() |
22 | A Perfect Cut | ![]() |
Conflict | Event | — | Action: During a ![]() ![]() |
35 | A New Name | ![]() |
Conflict | Attachment | — | Void role only. Attached character gains the Bushi and Courtier traits. |
19 | Purity of Spirit | ![]() |
Conflict | Event | — | Action: During a conflict, choose a participating Bushi character – honor that character. At the end of the conflict, discard any status tokens on it. |
10 | Shiba Sophist | ![]() |
Dynasty | Character | Bushi. Scholar. | Action: During a conflict in which this character is participating – search the top 5 cards of your conflict deck for a card that shares a Trait with an element of the contested ring, reveal it, and add it to your hand. Shuffle. |
5 | Fifth Tower Watch | ![]() |
Dynasty | Character | Bushi. Army. | No attachments except Weapon. Interrupt: When you sacrifice a character, choose an opponent. That opponent must choose a character he or she controls with lower ![]() |
8 | Magistrate of Reason | ![]() |
Dynasty | Character | Courtier. Magistrate. | As an additional cost for your opponent to trigger a character ability during a conflict in which this character is attacking, that opponent must spend 1 fate to an unclaimed ring. |
1 | Toshi Ranbo ![]() |
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— | Province | Imperial. | This province starts the game faceup and cannot be turned facedown. It cannot be a stronghold province. Characters played from this province enter play with 1 additional fate on them. |
37 | Niten Pupil | ![]() |
Conflict | Character | Bushi. Duelist. | Water role only. Reaction: After honor dials are revealed for a duel, if this character is involved in the duel – double this character's base ![]() ![]() |
27 | Kitsuki Yuikimi ![]() |
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Dynasty | Character | Bushi. Champion. | Reaction: After you gain a fate from a ring during a conflict in which this character is participating – this character cannot be chosen as the target of your opponent's triggered abilities until the end of the conflict. |
29 | Valiant Oathkeeper | ![]() |
Dynasty | Character | Bushi. | — |
31 | Benevolent Ambassador | ![]() |
Dynasty | Character | Courtier. | Courtesy. (When this character leaves play, gain 1 fate.) Reaction: After this character wins a conflict – you and your opponent each gain 1 honor. |
33 | Fury of the Damned | ![]() |
Conflict | Event | — | Fire role only. Action: During a conflict, choose any number of participating Bushi characters you control – double the base ![]() |
38 | Two-Heavens Technique | ![]() |
Conflict | Attachment | Technique. | Attach to a Bushi character. While there are exactly 2 Weapon attachments on attached character, attached character gains covert. |
44 | Unfulfilled Duty | ![]() |
Conflict | Event | — | Earth role only. Action: Choose any number of characters with no fate that have a total printed cost of 6 or lower – ready each of those characters. |
42 | Alluring Patron | ![]() |
Conflict | Character | Courtier. | Fire role only. Action: During a conflict in which this character is participating, choose a character your opponent controls in his or her home. Your opponent selects one – either move that character to the conflict, or dishonor it. |
39 | Forebearer's Echoes | ![]() |
Conflict | Event | Spell. Air. | Air role only. Action: During a ![]() |
71 | Iron Crane Legion | ![]() |
Dynasty | Character | Bushi. Army. | No attachments except Weapon. During conflicts in which you are the attacking or defending player, X is equal to the number of cards in your opponent's hand. (Otherwise, X is zero.) |
References[edit | edit source]
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