This article is about the Dynasty Pack. For the card and lore, see Into the Forbidden City (card). |
Into the Forbidden City | |
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Product Code | L5C04 |
Release Date | 2017-11-23 [1] |
Previous | For Honor and Glory |
Next | The Chrysanthemum Throne |
Cycle | Imperial Cycle |
Into the Forbidden City is the third Dynasty Pack of the Imperial Cycle and contains three copies of twenty new cards. [2]
Cards[ | ]
ID | Name | Clan | Deck | Type | Traits | Text Box |
---|---|---|---|---|---|---|
53 | Ageless Crone | Conflict | Character | Courtier. | During a conflict in which this character is participating, increase the cost for each player to play each event by 1. | |
47 | Back-Alley Hideaway | Dynasty | Holding | City. | Interrupt: When a character you control leaves play – attach that character to this holding facedown instead of placing it in its owner's discard pile. Action: Play an attached facedown character from this holding as if it were in this province. Then, sacrifice this holding. | |
56 | Bayushi Kachiko | Conflict | Character | Courtier. Imperial. | Action: While this character is participating in a conflict, choose a participating character with lower skill than this character – move the chosen character home. Then, you may bow it. | |
55 | Benten's Touch | Conflict | Event | Spell. Air. | Action: During a conflict, bow a (friendly) Shugenja character. Choose a participating character you control – honor that character. | |
60 | Censure | Conflict | Event | Imperial. | Play only if you have the Imperial Favor. Interrupt: When the effects of an event would initiate – cancel those effects. | |
58 | Chasing the Sun | Conflict | Event | — | Seeker role only. Action: During a conflict in which you are the attacking player – move the contested ring to another eligible province and reveal it, if able. That province is now the attacked province. | |
48 | Child of the Plains | Dynasty | Character | Cavalry. Scout. | Reaction: After a province this character is attacking is revealed – the attacker has the first action opportunity this conflict. | |
44 | Chisei District | Dynasty | Holding | Imperial. | Limit 1 per deck. conflicts cannot be declared against this holding's province. | |
45 | Enigmatic Magistrate | Dynasty | Character | Bushi. Imperial. Magistrate. | While this character is attacking, only characters that have an odd printed cost count their skill toward the resolution of this conflict. | |
41 | Feast or Famine | — | Province | — | Fire role only. Interrupt: When this province is broken, choose an opponent's character – move 1 fate from that character to a character you control. | |
50 | Hiruma Skirmisher | Conflict | Character | Bushi. Scout. | Reaction: After you play this character – it gains covert until the end of the phase. | |
43 | Kakita Yoshi | Dynasty | Character | Courtier. Daimyō. Imperial. | Action: While this character is participating in a conflict, discard the Imperial Favor – draw 3 cards. Reduce the cost of each event you play during this conflict by 2. | |
52 | Mantra of Water | Conflict | Event | Kihō. Water. | Reaction: After your opponent declares a conflict, choose a Monk character or a character with a Monk attachment – ready that character and draw 1 card. | |
57 | Misinformation | Conflict | Event | — | Action: During a conflict, if your honor bid is at least 2 higher than your opponent's – each participating character your opponent controls gets -1 and -1 until the end of the conflict. | |
46 | Prodigy of the Waves | Dynasty | Character | Shugenja. Water. | Action: While the ring is claimed – ready this character. | |
42 | Public Forum | — | Province | — | Cannot be a stronghold province. Interrupt: When this province would be broken, if there are no honor tokens on it – place 1 honor token on it instead. | |
51 | Seal of the Crab | Conflict | Attachment | Item. Seal. | Attached character gains the clan symbol and the Berserker trait. | |
59 | Tattered Missive | Conflict | Attachment | Item. | Attach to a Courtier character you control. Action: Bow attached character – search the top 5 cards of your conflict deck for a card, reveal it, and add it to your hand. Shuffle. | |
54 | Test of Courage | Conflict | Event | — | Action: During a conflict, if your honor bid is lower than your opponent's, choose a character you control – move that character to the conflict. Then, honor it. | |
49 | War Dog Master | Dynasty | Character | Bushi. | Reaction: After this character is declared as an attacker, discard the top card of your dynasty deck – this character gets +X until the end of the conflict. X is the printed cost of the discarded card. |
References[ | ]
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