Each keeper role card provides two effects:
- Increase your deckbuilding influence value by 3.
- Reaction: After you win a <ring> conflict as the defending player – gain 1 fate.
Cards[edit | edit source]
Various cards require you to have a keeper role to use them.
|The Chrysanthemum Throne||Backhanded Compliment||Conflict||Event||—||Keeper role only.|
Action: Choose a player – that player draws 1 card and loses 1 honor.
|The Emperor's Legion||Caravan Guard||Dynasty||Character||Bushi. Rōnin.||Keeper role only.|
This character cannot be declared as an attacker unless you spend 1 fate.
|Fate Has No Secrets||Crisis Breaker||Dynasty||Character||Bushi. Berserker.||Keeper role only.|
Action: During a conflict, if your opponent counts more current skill than you, choose a Berserker character you control – ready that character and move it to the conflict.
|Children of the Empire||Defend Your Honor||Conflict||Event||—||Keeper role only.|
Interrupt: When the effects of an opponent's event would initiate during a conflict, initiate a duel against a character your opponent controls of his or her choice – resolve the duel. If your character is the duel's winner, cancel those effects.
|Tears of Amaterasu||Disdainful Remark||Conflict||Event||—||Keeper role only.|
Action: During a conflict, if you control a participating Courtier character – until the end of the conflict, the attacked province gets +X strength. X is equal to the number of cards in your opponent's hand.
|Bonds of Blood||Festival of the Departed||—||Province||Festival.||Keeper role only.|
During conflicts at this province, characters cannot have their skills increased by the effects of event cards.
|The Chrysanthemum Throne||Guard Duty||Conflict||Attachment||—||Keeper role only.|
Action: If attached character is defending – honor it.
|Disciples of the Void||Guardian Kami||Conflict||Character||Spirit.||Keeper role only.|
Action: While this character is defending, sacrifice it – resolve the ring effect of the contested ring as if you won the the conflict as the attacking player. (Max 1 per conflict.)
|For Honor and Glory||Harmonize||Conflict||Event||—||Keeper role only.|
Action: During a conflict in which you are the defending player, choose a defending character and an attacking character with equal or lower printed cost – move each chosen character home.
|Justice for Satsume||Into the Forbidden City||—||Province||Imperial.||Keeper role only.|
Action: During a conflict at this province, choose an attachment on an attacking character – discard that attachment.
|Core Set||Keeper Initiate||Dynasty||Character||Monk.||Keeper role only.|
Reaction: After you claim a ring that matches the element of your role – put this character into play from your dynasty discard pile or provinces. Then, put 1 fate on this character.
|For Honor and Glory||Northern Wall Sensei||Dynasty||Character||Bushi.||Keeper role only.|
Action: While this character is participating in a conflict, choose a participating character you control with 1 or more attachments – until the end of the conflict, that character is immune to events.
|Children of the Empire||Righteous Magistrate||Dynasty||Character||Courtier. Imperial. Magistrate.||Keeper role only.|
While this character is defending, players cannot gain or lose honor.
|Meditations on the Ephemeral||Talisman of the Sun||Conflict||Attachment||Item. Meishōdō.||Keeper role only.|
Action: During a conflict in which you are the defending player, bow this attachment – move the contested ring to another eligible province and reveal it, if able. That province is now the attacked province.
|Tears of Amaterasu||Tears of Amaterasu||—||Province||Shrine.||Keeper role only.|
Reaction: After this province is revealed – gain 1 fate for each attacking character.