Keeper

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Keeper roles

Keeper is a trait found only on role cards. There are five keeper roles: one for each ring.

Each keeper role card provides two effects:

  • Increase your deckbuilding influence value by 3.
  • Reaction: After you win a <ring> conflict as the defending player – gain 1 fate.

Cards[edit | edit source]

Various cards require you to have a keeper role to use them.

Set Name Clan Deck Type Traits Text Box
The Chrysanthemum Throne Backhanded Compliment scorpion Conflict Event Keeper role only.
Action: Choose a player – that player draws 1 card and loses 1 honor.
Fate Has No Secrets Crisis Breaker crab Dynasty Character Bushi. Berserker. Keeper role only.
Action: During a military conflict, if your opponent counts more current military skill than you, choose a Berserker character you control – ready that character and move it to the conflict.
Children of the Empire Defend Your Honor neutral Conflict Event Keeper role only.
Interrupt: When the effects of an opponent's event would initiate during a conflict, initiate a military duel against a character your opponent controls of his or her choice – resolve the duel. If your character is the duel's winner, cancel those effects.
Tears of Amaterasu Disdainful Remark crane Conflict Event Keeper role only.
Action: During a conflict, if you control a participating Courtier character – until the end of the conflict, the attacked province gets +X strength. X is equal to the number of cards in your opponent's hand.
Bonds of Blood Festival of the Departed neutral Province Festival. Keeper role only.
During conflicts at this province, characters cannot have their skills increased by the effects of event cards.
The Chrysanthemum Throne Guard Duty lion Conflict Attachment Keeper role only.
Action: If attached character is defending – honor it.
Disciples of the Void Guardian Kami neutral Conflict Character Spirit. Keeper role only.
Action: While this character is defending, sacrifice it – resolve the ring effect of the contested ring as if you won the the conflict as the attacking player. (Max 1 per conflict.)
For Honor and Glory Harmonize phoenix Conflict Event Keeper role only.
Action: During a conflict in which you are the defending player, choose a defending character and an attacking character with equal or lower printed cost – move each chosen character home.
Justice for Satsume Into the Forbidden City neutral Province Imperial. Keeper role only.
Action: During a conflict at this province, choose an attachment on an attacking character – discard that attachment.
Core Set Keeper Initiate neutral Dynasty Character Monk. Keeper role only.
Reaction: After you claim a ring that matches the element of your role – put this character into play from your dynasty discard pile or provinces. Then, put 1 fate on this character.
For Honor and Glory Northern Wall Sensei dragon Dynasty Character Bushi. Keeper role only.
Action: While this character is participating in a conflict, choose a participating character you control with 1 or more attachments – until the end of the conflict, that character is immune to events.
Children of the Empire Righteous Magistrate neutral Dynasty Character Courtier. Imperial. Magistrate. Keeper role only.
While this character is defending, players cannot gain or lose honor.
Meditations on the Ephemeral Talisman of the Sun Unique unicorn Conflict Attachment Item. Meishōdō. Keeper role only.
Action: During a conflict in which you are the defending player, bow this attachment – move the contested ring to another eligible province and reveal it, if able. That province is now the attacked province.
Tears of Amaterasu Tears of Amaterasu neutral Province Shrine. Keeper role only.
Reaction: After this province is revealed – gain 1 fate for each attacking character.