Meditations on the Ephemeral
|Meditations on the Ephemeral|
|Previous||Fate Has No Secrets|
|Next||Disciples of the Void|
Cards[edit | edit source]
|117||Oni Mask||Conflict||Attachment||Item. Mask.||Seeker role only.|
Attach to a character you control.
Action: During a conflict, remove 1 fate from attached character. Choose a participating character – treat that character as if its printed text box were blank (except Traits) until the end of the conflict.
|108||Kanjo District||Dynasty||Holding||Imperial.||Limit 1 per deck.|
Action: During a conflict, discard the Imperial Favor. Choose a participating character – bow that character and move it home.
|105||Togashi Mendicant||Dynasty||Character||Monk. Tattooed.||Reaction: After the fate phase begins – look at the top 3 cards of your dynasty deck. Then, put them back in any order.|
|107||Asako Tsuki||Dynasty||Character||Courtier. Scholar. Shugenja. Water.||Reaction: After the ring is claimed, choose a Scholar character – honor that character.|
|106||Beastmaster Matriarch||Dynasty||Character||Bushi.||This character gets +2 for each ring in each opponent’s claimed ring pool.|
|102||Kuni Ritsuko||Dynasty||Character||Shugenja. Earth.||Reaction: After this character wins a conflict as a defender, choose an attacking character – remove 1 fate from that character.|
|101||Along the River of Gold||—||Province||River.||Water role only.|
Action: During a conflict at a province, choose a participating character – switch that character’s base and skill until the end of the conflict.
|104||Silver-Tongued Magistrate||Dynasty||Character||Bushi. Imperial. Magistrate.||While this character is attacking, each other character that has no fate on it does not count its skill towards the resolution of this conflict.|
|103||Iron Mine||Dynasty||Holding||Mine.||Interrupt: When a character you control would leave play – sacrifice this holding instead.|
|113||Pillow Book||Conflict||Attachment||Item.||Action: While attached character is participating in a conflict – reveal the top card of your conflict deck until the end of the conflict. While it remains revealed, you may play that card as if it were in your hand.|
|119||Talisman of the Sun||Conflict||Attachment||Item. Meishōdō.||Keeper role only.|
Action: During a conflict in which you are the defending player, bow this attachment – move the contested ring to another eligible province and reveal it, if able. That province is now the attacked province.
|112||Miya Satoshi||Dynasty||Character||Courtier. Daimyō. Imperial.||Action: Discard cards from your dynasty deck until you discard an Imperial card. Then, discard a card in a non-stronghold province you control and put the discarded Imperial card into that province, faceup.|
|120||Mono no Aware||Conflict||Event||—||Action: Remove 1 fate from each character. Draw 1 card. (Max 1 per round).|
|118||Seal of the Unicorn||Conflict||Attachment||Item. Seal.||Attached character gains the clan symbol and the Cavalry trait.|
|114||Seal of the Dragon||Conflict||Attachment||Item. Seal.||Attached character gains the clan symbol and the Monk trait.|
|110||Illustrious Plagiarist||Dynasty||Character||Courtier. Shugenja. Air.||Action: Choose the topmost event in an opponent's conflict discard pile – this character gains each of that event's action abilities until the end of the phase.|
|109||Sake House Confidant||Dynasty||Character||Courtier. Shinobi.||Action: While this character is participating in a conflict, discard the Imperial Favor – each Shinobi character you control gets +2 until the end of the conflict.|
|116||A Legion of One||Conflict||Event||—||Action: During a conflict, choose a character that is participating on your side alone – until the end of the conflict, that character gets +3. You may remove 1 fate from that character to resolve this ability twice.|
|115||Written in the Stars||Conflict||Event||Omen.||Action: Select one – place 1 fate on each unclaimed ring with no fate or remove 1 fate from each unclaimed ring.|
|111||Shinjo Scout||Dynasty||Character||Bushi. Cavalry. Scout.||Rection: After you gain fate for passing in the dynasty phase – gain 1 fate.|
References[edit | edit source]