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Province

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Province cards

Province cards are not part of any deck and each is associated with a Ring. They only have a strength value (Strength) and don't have any traits (except Before the Throne).

Each player has exactly five provinces; one from each ring. The stronghold is placed in one province of the players choice, while the other four provinces contain each one card from the dynasty deck.

In a conflict the attacked province can be broken, if the attacker has equal or higher skill than the defender's skill plus the province strength.

Broken provinces can no longer be attacked and face-up cards in them are automatically discarded in the Regroup Phase. Abilities on broken provinces can no longer be used.

Cards[edit | edit source]

Clan Name Ring Strength Text Box
neutral Abandoning Honor fire 3 This province gets +2 strength while you have a Fire role.
Interrupt: When this province is broken, choose a dishonored character – discard that character.
phoenix Sanpuku Seidō fire 1 Cannot be a stronghold province.
While resolving a conflict at this province, characters count their glory instead of their military skill and Political skill.
neutral Pilgrimage void 5 During conflicts at this province, cancel all ring effects. (If this province breaks, resolve ring effects as normal.)
neutral Public Forum earth 3 Cannot be a stronghold province.
Interrupt: When this province would be broken, if there are no honor tokens on it – place 1 honor token on it instead.
lion Raging Battleground void 4 Reaction: After this province is revealed, choose a non-unique character with no fate on it – discard that character.
neutral Rally to the Cause water 4 Reaction: After this province is revealed – switch the conflict type. (The conflict retains its element.)
dragon Restoration of Balance fire 3 Reaction: After this province is revealed – your opponent chooses and discards cards from his or her hand until that player has 4 or fewer cards in hand.
neutral Riot in the Streets water 4 Action: During a conflict at this province, if you control 3 or more participating Bushi characters, choose a participating character – bow that character.
dragon Sacred Sanctuary air 2 Reaction: After an attack has been declared in this province, choose a Monk character you control – ready that character. Until the end of the conflict, that character cannot be bowed by opponents' card effects or as a result of conflict resolution.
scorpion Secret Cache air 4 Reaction: After a conflict is declared against this province – search the top 5 cards of your conflict deck for a card and add it to your hand. Shuffle.
neutral Meditations on the Tao fire 4 Action: During a conflict at this province, choose an attacking character – remove 1 fate from that character.
neutral Seeking the Truth water 3 This province gets +2 strength while you have a Water role.
Interrupt: When this province is broken, choose a defending character – move that character home.
neutral Shameful Display void 3 Action: During a conflict at this province, choose 2 participating characters – honor one of those characters and dishonor the other.
phoenix Teachings of the Elements earth 5 This province gets +1 strength for each claimed ring.
neutral Tears of Amaterasu void 4 Keeper role only.
Reaction: After this province is revealed – gain 1 fate for each attacking character.
crane The Art of Peace air 4 Interrupt: When this province is broken – dishonor each attacking character and honor each defending character.
lion The Art of War water 3 Interrupt: When this province is broken – draw 3 cards.
scorpion Toshi Ranbo Unique 3 This province starts the game faceup and cannot be turned facedown. It cannot be a stronghold province.
Characters played from this province enter play with 1 additional fate on them.
neutral Upholding Authority earth 3 This province gets +2 strength while you have an Earth role.
Interrupt: When this province is broken – the attacking player reveals his or her hand. Choose a card in their hand and discard any number of copies of that card from their hand.
neutral Night Raid fire 4 Reaction: After this province is revealed – your opponent chooses and discards X cards from his or her hand. X is equal to the number of attacking characters.
neutral Massing at Twilight void 8 Void role only.
While resolving conflicts at this province, each character counts its combined military and Political skill.
neutral Along the River of Gold water 4 Water role only.
Action: During a conflict at a water province, choose a participating character – switch that character’s base military and Political skill until the end of the conflict.
neutral Elemental Fury water 4 Reaction: After this province is revealed – switch the contested ring with an unclaimed ring. (The conflict retains its type.)
neutral Ancestral Lands earth 5 This province gets +5 strength during Political conflicts.
neutral Appealing to the Fortunes void 3 This province gets +2 strength while you have a Void role.
Interrupt: When this province is broken – put a character into play from one of your provinces or from your hand.
neutral Before the Throne air 5 Cannot be a stronghold province.
Interrupt: When this province is broken – take 2 honor from your opponent.
neutral Blood of Onnotangu fire 3 Seeker role only.
During conflicts at this province, each player cannot spend fate from his or her fate pool.
unicorn Border Fortress air 4 Action: During a conflict at this province, choose a facedown province – reveal that province.
scorpion Brother's Gift Dōjō void 4 Action: During a conflict, lose 1 honor and choose a participating character you control – move that character home. (Limit twice per round.)
crab Defend the Wall earth 4 Reaction: After you win a conflict at this province – resolve the ring effect of that conflict as if you were the attacking player.
neutral Demonstrating Excellence air 3 This province gets +2 strength while you have an Air role.
Interrupt: When this province is broken – gain 1 fate and draw 1 card.
unicorn Endless Plains water 2 Reaction: After an attack is declared here, break this province. Your opponent chooses an attacking character – discard that character.
neutral Manicured Garden air 4 Action: During a conflict at this province – gain 1 fate.
neutral Entrenched Position earth 5 This province gets +5 strength during military conflicts.
neutral Feast or Famine fire 3 Fire role only.
Interrupt: When this province is broken, choose an opponent's character – move each fate from that character to a character you control with no fate.
neutral Fertile Fields air 4 Action: During a conflict at this province – draw 1 card.
crab Flooded Waste water 2 Reaction: After this province is revealed – bow each attacking character.
neutral Frostbitten Crossing air 4 Air role only.
Action: During a conflict at this province, choose a participating character – discard each attachment on that character.
neutral Guardians of the Seikitsu earth 5 Earth role only.
Reaction: After this province is revealed – bow each character with printed cost 2 or lower.
phoenix Kuroi Mori void 4 Action: During a conflict at this province, select one – switch the contested ring with an unclaimed ring (the conflict retains its type), or switch the conflict type (the conflict retains its element).
crane Magistrate Station fire 3 Action: Choose an honored character – ready that character.
scorpion Web of Lies water X X is equal to twice the bid on your honor dial.