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Province

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Province cards

Province cards are not part of any deck and each is associated with a Ring. They only have a strength value (Strength) and don't have any traits.

Each player has exactly five provinces; one from each ring. The stronghold is placed in one province of the players choice, while the other four provinces contain each one card from the dynasty deck.

In a conflict the attacked province can be broken, if the attacker has equal or higher skill than the defender's skill plus the province strength.

Broken provinces can no longer be attacked and face-up cards in them are automatically discarded in the Regroup Phase. Abilities on broken provinces can no longer be used.

Cards[edit | edit source]

Clan Name Ring Strength Text Box
neutral Ancestral Lands earth 5 This province gets +5 strength during Political conflicts.
crab Defend the Wall earth 4 Reaction: After you win a conflict at this province – resolve the ring effect of that conflict as if you were the attacking player.
neutral Elemental Fury water 4 Reaction: After this province is revealed – switch the contested ring with an unclaimed ring. (The conflict retains its type.)
unicorn Endless Plains water 2 Reaction: After an attack is declared here, break this province. Your opponent chooses an attacking character – discard that character.
neutral Entrenched Position earth 5 This province gets +5 strength during military conflicts.
neutral Fertile Fields air 4 Action: During a conflict at this province – draw 1 card.
neutral Manicured Garden air 4 Action: During a conflict at this province – gain 1 fate.
neutral Meditations on the Tao fire 4 Action: During a conflict at this province, choose an attacking character – remove 1 fate from that character.
phoenix Mori Kuroi void 4 Action: During a conflict at this province, select one – switch the contested ring with an unclaimed ring (the conflict retains its type), or switch the conflict type (the conflict retains its element).
neutral Night Raid fire 4 Reaction: After this province is revealed – your opponent chooses and discards X cards from his or her hand. X is equal to the number of attacking characters.
neutral Pilgrimage void 5 During conflicts at this province, cancel all ring effects. (If this province breaks, resolve ring effects as normal.)
neutral Rally to the Cause water 4 Reaction: After this province is revealed – switch the conflict type. (The conflict retains its element.)
dragon Restoration of Balance fire 3 Reaction: After this province is revealed – your opponent chooses and discards cards from his or her hand until that player has 4 or fewer cards in hand.
scorpion Secret Cache air 4 Reaction: After a conflict is declared against this province – search the top 5 cards of your conflict deck for a card and add it to your hand. Shuffle.
neutral Shameful Display void 3 Action: During a conflict at this province, choose 2 participating characters – honor one of those characters and dishonor the other.
crane The Art of Peace air 4 Interrupt: When this province is broken – dishonor each attacking character and honor each defending character.
lion The Art of War water 3 Interrupt: When this province is broken – draw 3 cards.