Province
Province cards are not part of any deck and each is associated with a Ring. They only have a strength value () and don't have any traits (except Before the Throne).
Each player has exactly five provinces; one from each ring. The stronghold is placed in one province of the players choice, while the other four provinces contain each one card from the dynasty deck.
In a conflict the attacked province can be broken, if the attacker has equal or higher skill than the defender's skill plus the province strength.
Broken provinces can no longer be attacked and face-up cards in them are automatically discarded in the Regroup Phase. Abilities on broken provinces can no longer be used.
A province with a fivefold tomoe symbol in place of a single element, counts as a province of all five elements at all times and can be selected during deck construction to fulfill the province slot of any element.
Cards[edit | edit source]
Clan | Name | Ring | ![]() |
Text Box |
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Abandoning Honor | ![]() |
3 | This province gets +2 strength while you have a Fire role. Interrupt: When this province is broken, choose a dishonored character – discard that character. |
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Sacred Sanctuary | ![]() |
2 | Reaction: After an attack has been declared in this province, choose a Monk character you control – ready that character. Until the end of the conflict, that character cannot be bowed by opponents' card effects or as a result of conflict resolution. |
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Shrug Off Despair | ![]() |
6 | Cannot be a stronghold province. Action: During a conflict at another province you control – move the contested ring to this province. It is now the attacked province. |
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Shinsei's Last Hope ![]() |
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3 | Eminent. (This province starts the game faceup and cannot be turned facedown. It cannot be a stronghold province.) Each character played from this province costs two less to play and enters play dishonored. |
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Sharing Shinsei's Wisdom | ![]() |
4 | Reaction: After this province is revealed, choose a character – move one fate from that character to another character controlled by the same player. |
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Shameful Display | ![]() |
3 | Action: During a conflict at this province, choose 2 participating characters – honor one of those characters and dishonor the other. |
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Shadowed Alleyway | ![]() |
4 | Reaction: After an attack is declared against this province, choose another unbroken non-stronghold province you control – move a claimed ring from this province to the chosen province. |
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Seeking the Truth | ![]() |
3 | This province gets +2 strength while you have a Water role. Interrupt: When this province is broken, choose a defending character – move that character home. |
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Seeking Enlightenment | ![]() |
5 | Reaction: After this province is revealed – your opponent loses X fate, where X is the number of attacking characters. |
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Secret Cache | ![]() |
4 | Reaction: After a conflict is declared against this province – search the top 5 cards of your conflict deck for a card and add it to your hand. Shuffle. |
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Scene of the Crime | ![]() |
4 | Reaction: After this province is revealed – look at your opponent's hand. |
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Sanpuku Seidō | ![]() |
1 | Cannot be a stronghold province. While resolving a conflict at this province, characters count their glory instead of their ![]() ![]() |
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Riot in the Streets | ![]() |
4 | Action: During a conflict at this province, if you control 3 or more participating Bushi characters, choose a participating character – bow that character. |
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Slaughtered Village | ![]() |
5 | Interrupt: When this province is broken – resolve the effect of each ring claimed on it as if you were the attacking player. |
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Retire to the Brotherhood | ![]() |
4 | Reaction: After this province is revealed – each player discards each character they control with no fate, reveals cards from the top of their dynasty deck until an equal number of characters are revealed, and puts those characters into play. Shuffle. |
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Restoration of Balance | ![]() |
3 | Interrupt: When this province is broken – your opponent chooses and discards cards from his or her hand until that player has 4 or fewer cards in hand. |
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Rally to the Cause | ![]() |
4 | Reaction: After this province is revealed – switch the conflict type. (The conflict retains its element.) |
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Raging Battleground | ![]() |
4 | Reaction: After this province is revealed, choose a non-unique character with no fate on it – discard that character. |
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Public Forum | ![]() |
3 | Cannot be a stronghold province. Interrupt: When this province would be broken, if there are no honor tokens on it – place 1 honor token on it instead. |
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Pledge of Loyalty | ![]() |
3 | Interrupt: when an honored character you control would leave play – discard its status honored token instead. |
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Pilgrimage | ![]() |
5 | During conflicts at this province, cancel all ring effects. (If this province breaks, resolve ring effects as normal.) |
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Overlooked Virtues | ![]() |
4 | Draft format only Reaction: After this province is revealed, choose a character – honor that character. If that character is bowed, gain 1 honor. |
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Noteworthy Deeds | ![]() |
4 | Draft format only Interrupt: During a conflict, choose a participating character – that character gains pride until the end of the conflict. (You may trigger this ability during a conflict at any province.) |
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Ninkatoshi ![]() |
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5 | Eminent. (This province starts the game faceup and cannot be turned facedown. It cannot be a stronghold province.) Each other province gets -1 strength if controlled by an opponent and + 1 strength if controlled by you or a teammate. |
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Night Raid | ![]() |
4 | Reaction: After this province is revealed – your opponent chooses and discards X cards from his or her hand. X is equal to the number of attacking characters. |
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Silent Ones Monastery ![]() |
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5 | Eminent. (This province starts the game faceup and cannot be turned facedown. It cannot be a stronghold province.) Each opponent cannot gain more than 2 honor each phase. |
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Smuggler's Cove | ![]() |
4 | Seeker role only. During a conflict at this province, choose a character you control and select one – either move that character to the conflict or move it home. |
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Midnight Revels | ![]() |
4 | Reaction: After a conflict is declared against this province, choose a character with the highest printed cost among characters in play – bow that character. |
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The Pursuit of Justice | ![]() |
4 | Action: During a conflict at a ![]() |
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Weight of Duty | ![]() |
4 | Action: During a conflict at a [Void] province, sacrifice a participating character. Choose a non-unique character your opponent controls (or any character your opponent controls, if the sacrificed character was unique) – bow and dishonor the chosen character. |
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Web of Lies | ![]() |
X | X is equal to twice the bid on your honor dial. |
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Vassal Fields | ![]() |
4 | Action: During a conflict at this province – your opponent loses 1 fate. |
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Upholding Authority | ![]() |
3 | This province gets +2 strength while you have an Earth role. Interrupt: When this province is broken – the attacking player reveals his or her hand. Choose a card in their hand and discard any number of copies of that card from their hand. |
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Untamed Steppe | ![]() |
6 | Action: During a conflict at this province, choose another unbroken province – turn that province facedown. |
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Unbridled Ambition | ![]() |
3 | Cannot be a stronghold province. Dishonored characters do not count their skill toward the resolution of conflicts at this province. |
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Tsuma ![]() |
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3 | Eminent. (This province starts the game faceup and cannot be turned facedown. It cannot be a stronghold province.) Each character played from this province enters play honored. |
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Toshi Ranbo ![]() |
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3 | This province starts the game faceup and cannot be turned facedown. It cannot be a stronghold province. Characters played from this province enter play with 1 additional fate on them. |
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The Way of Peace | ![]() |
3 | Interrupt: When this province is broken, choose up to 3 characters – honor each of those characters. |
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The Scorpion Clan Coup | ![]() |
5 | While you control an Imperial character, each character attacking one of your provinces gets –1 ![]() ![]() |
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The Roar of the Lioness | ![]() |
X | X is equal to half the amount of honor in your honor pool, rounded up. |
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The Eternal Watch | ![]() |
5 | Action: During a conflict at this province, choose an attacking character. Your opponent selects one – either bow that character or they give you 1 honor. |
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Spectral Visitation | ![]() |
4 | Reaction: After this province is revealed, discard the top 4 cards of your dynasty deck – choose a character in your dynasty discard pile and put that character into play |
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The Art of War | ![]() |
3 | Interrupt: When this province is broken – draw 3 cards. |
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The Art of Peace | ![]() |
4 | Interrupt: When this province is broken – dishonor each attacking character and honor each defending character. |
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Temple of the Thunders | ![]() |
4 | This province gets +2 strength for each claimed ![]() Forced Reaction: After an attack is declared against this province – place 1 fate on each unclaimed ![]() |
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Temple of the Dragons | ![]() |
4 | Reaction: After this province is revealed – resolve the contested ring's effects as if you were the attacking player. |
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Temple of Shinsei's Wisdom | ![]() |
4 | This province gets +2 strength for each claimed ![]() Forced Reaction: After an attack is declared against this province – place 1 fate on each unclaimed ![]() |
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Temple of Osano-wo | ![]() |
4 | This province gets +2 strength for each claimed ![]() Forced Reaction: After an attack is declared against this province – place 1 fate on each unclaimed ![]() |
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Temple of Jikoju | ![]() |
4 | This province gets +2 strength for each claimed ![]() Forced Reaction: After an attack is declared against this province – place 1 fate on each unclaimed ![]() |
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Temple of Daikoku | ![]() |
4 | This province gets +2 strength for each claimed ![]() Forced Reaction: After an attack is declared against this province – place 1 fate on each unclaimed ![]() |
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Tears of Amaterasu | ![]() |
4 | Keeper role only. Reaction: After this province is revealed – gain 1 fate for each attacking character. |
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Teachings of the Elements | ![]() |
5 | This province gets +1 strength for each claimed ring. |
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Strategizing | ![]() |
5 | Reaction: After a province you control is revealed – redistribute the rings claimed on your provinces among elegible provinces you control. |
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Model of Courtesy | ![]() |
4 | Interrupt: When a province you control is broken, choose an unbroken province you control – move a ring claimed on the broken province to the chosen province. |
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Meditations on the Tao | ![]() |
4 | Action: During a conflict at this province, choose an attacking character – remove 1 fate from that character. |
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Along the River of Gold | ![]() |
4 | Water role only. Action: During a conflict at a ![]() ![]() ![]() |
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Cycle of Vengeance | ![]() |
4 | Interrupt: When this province is broken, choose a character – place 1 fate on that character and honor it. |
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Enticing Wares | ![]() |
4 | Draft format only Action: During a conflict at this province, spend 1 fate to an attacking character – bow that character. |
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Endless Plains | ![]() |
2 | Reaction: After an attack is declared here, break this province. Your opponent chooses an attacking character – discard that character. |
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Empty Pockets | ![]() |
4 | Draft format only Reaction: After this province is revealed – your opponent discards 1 card from their hand, loses 1 fate, and loses 1 honor. |
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Emperor's Summons | ![]() |
5 | Seeker role only. Reaction: After this province is revealed – search your dynasty deck for a character card and put it faceup into a non-stronghold province you control, discarding each other card in the province. Shuffle. |
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Elemental Fury | ![]() |
4 | Reaction: After this province is revealed – switch the contested ring with an unclaimed ring. (The conflict retains its type.) |
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Effective Deception | ![]() |
4 | Interrupt: When the effects of a triggered ability would initiate during a conflict at this province – cancel those effects. |
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Driven By Courage | ![]() |
4 | Action: During a conflict at an ![]() ![]() ![]() |
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Dishonorable Assault | ![]() |
4 | Action: During a conflict at this province, discard one of more cards from your hand. Choose an equal number of attacking characters – dishonor each of those characters. |
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Demonstrating Excellence | ![]() |
3 | This province gets +2 strength while you have an Air role. Interrupt: When this province is broken – gain 1 fate and draw 1 card. |
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Defend the Wall | ![]() |
4 | Reaction: After you win a conflict at this province – resolve the ring effect of that conflict as if you were the attacking player. |
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Courteous Greeting | ![]() |
4 | Action: During a conflict at an ![]() |
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Feast or Famine | ![]() |
3 | Fire role only. Interrupt: When this province is broken, choose an opponent's character – move 1 fate from that character to a character you control. |
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Conflict Between Kin | ![]() |
5 | During conflicts at this province, each participating character your opponent controls cannot be chosen as the target of an event and cannot have an attachment played on it if that card shares a clan affiliation with the character. |
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City of the Rich Frog ![]() |
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3 | Eminent. (This province starts the game faceup and cannot be turned facedown. It cannot be a stronghold province.) After setup, fill this province to 3 cards. When you would refill this province, refill it to 3 cards instead of 1. |
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By Onnotangu's Light | ![]() |
4 | During conflicts at this province, each character in play is considered to have no fate on it, and fate tokens cannot be moved or removed from those characters. |
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Brushfires | ![]() |
4 | Reaction: After this province is revealed, choose an attacking character – remove 2 fate from that character. |
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Brother's Gift Dōjō | ![]() |
4 | Action: During a conflict, lose 1 honor and choose a participating character you control – move that character home. (Limit twice per round.) |
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Breaking In | ![]() |
5 | Reaction: After this province is revealed – search the top 8 cards of your dynasty deck for a character and put it into this province faceup. If that character has the Cavalry trait, you may put it faceup into any province you control instead. Shuffle. |
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Border Fortress | ![]() |
4 | Action: During a conflict at this province, choose a facedown province – reveal that province. |
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Blood of Onnotangu | ![]() |
3 | Seeker role only. During conflicts at this province, each player cannot spend fate from his or her fate pool. |
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Before the Throne | ![]() |
5 | Cannot be a stronghold province. Interrupt: When this province is broken – take 2 honor from your opponent. |
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Appealing to the Fortunes | ![]() |
3 | This province gets +2 strength while you have a Void role. Interrupt: When this province is broken – put a character into play from one of your provinces or from your hand. |
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Ancestral Lands | ![]() |
5 | This province gets +5 strength during ![]() |
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Entrenched Position | ![]() |
5 | This province gets +5 strength during ![]() |
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Fertile Fields | ![]() |
4 | Action: During a conflict at this province – draw 1 card. |
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Massing at Twilight | ![]() |
8 | Void role only. While resolving conflicts at this province, each character counts its combined ![]() ![]() |
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Illustrious Forge | ![]() |
4 | Reaction: After this province is revealed – search the top 5 cards of your conflict deck for an attachment and put it into play attached to a character you control. Shuffle. |
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Market of Kaze-no-Kami | ![]() |
3 | Reaction: After this province is revealed, choose a character that is not honored – bow that character. |
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Manicured Garden | ![]() |
4 | Action: During a conflict at this province – gain 1 fate. |
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Magistrate Station | ![]() |
3 | Action: Choose an honored character – ready that character. |
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Kuroi Mori | ![]() |
4 | Cannot be a stronghold province Action: During a conflict at this province, select one – switch the contested ring with an unclaimed ring (the conflict retains its type), or switch the conflict type (the conflict retains its element). |
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Kuni Wasteland ![]() |
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4 | During conflicts at this province, your opponent cannot trigger character abilities or initiate keywords from character he or she controls. (Covert is initiated before this province is revealed.) |
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Kiku Matsuri | ![]() |
4 | Action: During a conflict at this province, choose a participating character controlled by each player – honor each of those characters. |
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Khan's Ordu | ![]() |
4 | Reaction: After this province is revealed – if the current conflict is ![]() ![]() |
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Kenson no Gakka ![]() |
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5 | Reaction: After you lose a conflict at this province – honor each defending character. |
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Karmic Teachings | ![]() |
3 | Interrupt: When this province is broken – move each ring claimed on it to your unclaimed ring pool. |
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Kakudaira ![]() |
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5 | Eminent. (This province starts the game faceup and cannot be turned facedown. It cannot be a stronghold province.) After each phase begins, reveal each facedown card in this province. |
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Into the Forbidden City | ![]() |
5 | Keeper role only. Action: During a conflict at this province, choose an attachment on an attacking character – discard that attachment. |
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Honor’s Reward | ![]() |
5 | Action: During a conflict at a ![]() |
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Festival of the Departed | ![]() |
4 | Keeper role only. During conflicts at this province, characters cannot have their skills increased by the effects of event cards. |
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Henshin Mysteries | ![]() |
5 | Interrupt: During a conflict at this province, if a player would claim the contest ring – return it to the unclaimed ring pool instead. |
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Guardians of the Seikitsu | ![]() |
5 | Earth role only. Reaction: After this province is revealed – bow each character with printed cost 2 or lower. |
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Gateway to Meido | ![]() |
3 | Cannot be a stronghold province. During a conflict at this province, you may play characters from your dynasty discard pile into the conflict as if they were in your hand. |
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Fury of the Kami | ![]() |
5 | Interrupt: When a province you control is broken, choose a ring claimed on that province – resolve that ring's effect as if you were the attacking player. |
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Fuchi Mura ![]() |
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3 | Reaction: After an attack is declared against this province – place 1 fate on each unclaimed ring. |
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Fruitful Crossroads | ![]() |
4 | Draft format only Interrupt: When this province is broken, select one – either ready your stronghold and place 1 honor token on it, or discard any number of cards from your hand to gain that much fate. |
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Frostbitten Crossing | ![]() |
4 | Air role only. Action: During a conflict at this province, choose a participating character – discard each attachment on that character. |
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Fortified Assembly | ![]() |
3 | Cannot be a stronghold province. This province gets +2 strength for each honor token on it. Reaction: After an attack is declared against this province – place 1 honor token on it. |
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Foothills Keep ![]() |
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3 | Eminent. (This province starts the game faceup and cannot be turned facedown. It cannot be a stronghold province.) As an additional cost to attack another province you control, your opponent must spend 1 fate to an unclaimed ring. |
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Flooded Waste | ![]() |
2 | Reaction: After this province is revealed – bow each attacking character. |
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Fields of the Wind | ![]() |
4 | Action: During a conflict at this province, choose 2 rings you claimed on different provinces you control – move each of those rings to the other chosen ring's province. |
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Wind's Path ![]() |
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5 | Eminent. During conflicts, you may play each character in this province as if it were in your hand. Each character played this way must enter play in the conflict. |
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