Province

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Province cards

Province cards are not part of any deck and each is associated with a Ring. They only have a strength value (Strength) and don't have any traits (except Before the Throne).

Each player has exactly five provinces; one from each ring. The stronghold is placed in one province of the players choice, while the other four provinces contain each one card from the dynasty deck.

In a conflict the attacked province can be broken, if the attacker has equal or higher skill than the defender's skill plus the province strength.

Broken provinces can no longer be attacked and face-up cards in them are automatically discarded in the Regroup Phase. Abilities on broken provinces can no longer be used.

Cards[edit | edit source]

Clan Name Ring Strength Text Box
neutral Along the River of Gold water 4 Water role only.
Action: During a conflict at a water province, choose a participating character – switch that character’s base military and Political skill until the end of the conflict.
neutral Ancestral Lands earth 5 This province gets +5 strength during Political conflicts.
neutral Before the Throne air 5 Cannot be a stronghold province.
Interrupt: When this province is broken – take 2 honor from your opponent.
neutral Blood of Onnotangu fire 3 Seeker role only.
During conflicts at this province, each player cannot spend fate from his or her fate pool.
crab Defend the Wall earth 4 Reaction: After you win a conflict at this province – resolve the ring effect of that conflict as if you were the attacking player.
neutral Elemental Fury water 4 Reaction: After this province is revealed – switch the contested ring with an unclaimed ring. (The conflict retains its type.)
unicorn Endless Plains water 2 Reaction: After an attack is declared here, break this province. Your opponent chooses an attacking character – discard that character.
neutral Entrenched Position earth 5 This province gets +5 strength during military conflicts.
neutral Feast or Famine fire 3 Fire role only.
Interrupt: When this province is broken, choose an opponent's character – move each fate from that character to a character you control with no fate.
neutral Fertile Fields air 4 Action: During a conflict at this province – draw 1 card.
neutral Frostbitten Crossing air 4 Air role only.
Action: During a conflict at this province, choose a participating character – discard each attachment on that character.
neutral Guardians of the Seikitsu earth 5 Earth role only.
Reaction: After this province is revealed – bow each character with printed cost 2 or lower.
phoenix Kuroi Mori void 4 Action: During a conflict at this province, select one – switch the contested ring with an unclaimed ring (the conflict retains its type), or switch the conflict type (the conflict retains its element).
neutral Manicured Garden air 4 Action: During a conflict at this province – gain 1 fate.
neutral Massing at Twilight void 8 Void role only.
While resolving conflicts at this province, each character counts its combined military and Political skill.
neutral Meditations on the Tao fire 4 Action: During a conflict at this province, choose an attacking character – remove 1 fate from that character.
neutral Night Raid fire 4 Reaction: After this province is revealed – your opponent chooses and discards X cards from his or her hand. X is equal to the number of attacking characters.
neutral Pilgrimage void 5 During conflicts at this province, cancel all ring effects. (If this province breaks, resolve ring effects as normal.)
neutral Public Forum earth 3 Cannot be a stronghold province.
Interrupt: When this province would be broken, if there are no honor tokens on it – place 1 honor token on it instead.
neutral Rally to the Cause water 4 Reaction: After this province is revealed – switch the conflict type. (The conflict retains its element.)
dragon Restoration of Balance fire 3 Reaction: After this province is revealed – your opponent chooses and discards cards from his or her hand until that player has 4 or fewer cards in hand.
neutral Riot in the Streets water 4 Action: During a conflict at this province, if you control 3 or more participating Bushi characters, choose a participating character – bow that character.
phoenix Sanpuku Seidō fire 1 Cannot be a stronghold province.
While resolving a conflict at this province, characters count their glory instead of their military skill and Political skill.
scorpion Secret Cache air 4 Reaction: After a conflict is declared against this province – search the top 5 cards of your conflict deck for a card and add it to your hand. Shuffle.
neutral Shameful Display void 3 Action: During a conflict at this province, choose 2 participating characters – honor one of those characters and dishonor the other.
neutral Tears of Amaterasu void 4 Keeper role only.
Reaction: After this province is revealed – gain 1 fate for each attacking character.
crane The Art of Peace air 4 Interrupt: When this province is broken – dishonor each attacking character and honor each defending character.
lion The Art of War water 3 Interrupt: When this province is broken – draw 3 cards.
neutral Upholding Authority earth 3 This province gets +2 strength while you have an Earth role.
Interrupt: When this province is broken – the attacking player reveals his or her hand. Choose a card in their hand and discard any number of copies of that card from their hand.
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