Province

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Province cards

Province cards are not part of any deck and each is associated with a Ring. They only have a strength value (Strength) and don't have any traits (except Before the Throne).

Each player has exactly five provinces; one from each ring. The stronghold is placed in one province of the players choice, while the other four provinces contain each one card from the dynasty deck.

In a conflict the attacked province can be broken, if the attacker has equal or higher skill than the defender's skill plus the province strength.

Broken provinces can no longer be attacked and face-up cards in them are automatically discarded in the Regroup Phase. Abilities on broken provinces can no longer be used.

A province with a fivefold tomoe symbol tomoe in place of a single element, counts as a province of all five elements at all times and can be selected during deck construction to fulfill the province slot of any element.

Cards[edit | edit source]

Clan Name Ring Strength Text Box
neutral Abandoning Honor fire 3 This province gets +2 strength while you have a Fire role.
Interrupt: When this province is broken, choose a dishonored character – discard that character.
phoenix Retire to the Brotherhood water 4 Reaction: After this province is revealed – each player discards each character they control with no fate, reveals cards from the top of their dynasty deck until an equal number of characters are revealed, and puts those characters into play. Shuffle.
dragon Sharing Shinsei's Wisdom water 4 Reaction: After this province is revealed, choose a character – move one fate from that character to another character controlled by the same player.
neutral Shameful Display void 3 Action: During a conflict at this province, choose 2 participating characters – honor one of those characters and dishonor the other.
scorpion Shadowed Alleyway air 4 Reaction: After an attack is declared against this province, choose another unbroken non-stronghold province you control – move a claimed ring from this province to the chosen province.
neutral Seeking the Truth water 3 This province gets +2 strength while you have a Water role.
Interrupt: When this province is broken, choose a defending character – move that character home.
scorpion Secret Cache air 4 Reaction: After a conflict is declared against this province – search the top 5 cards of your conflict deck for a card and add it to your hand. Shuffle.
dragon Scene of the Crime earth 4 Reaction: After this province is revealed – look at your opponent's hand.
phoenix Sanpuku Seidō fire 1 Cannot be a stronghold province.
While resolving a conflict at this province, characters count their glory instead of their military skill and Political skill.
dragon Sacred Sanctuary air 2 Reaction: After an attack has been declared in this province, choose a Monk character you control – ready that character. Until the end of the conflict, that character cannot be bowed by opponents' card effects or as a result of conflict resolution.
neutral Riot in the Streets water 4 Action: During a conflict at this province, if you control 3 or more participating Bushi characters, choose a participating character – bow that character.
dragon Restoration of Balance fire 3 Interrupt: When this province is broken – your opponent chooses and discards cards from his or her hand until that player has 4 or fewer cards in hand.
crab Shrug Off Despair void 6 Cannot be a stronghold province.
Action: During a conflict at another province you control – move the contested ring to this province. It is now the attacked province.
neutral Rally to the Cause water 4 Reaction: After this province is revealed – switch the conflict type. (The conflict retains its element.)
lion Raging Battleground void 4 Reaction: After this province is revealed, choose a non-unique character with no fate on it – discard that character.
neutral Public Forum earth 3 Cannot be a stronghold province.
Interrupt: When this province would be broken, if there are no honor tokens on it – place 1 honor token on it instead.
crane Pledge of Loyalty earth 3 Interrupt: when an honored character you control would leave play – discard its status honored token instead.
neutral Pilgrimage void 5 During conflicts at this province, cancel all ring effects. (If this province breaks, resolve ring effects as normal.)
neutral Overlooked Virtues air 4 Draft format only
Reaction: After this province is revealed, choose a character – honor that character. If that character is bowed, gain 1 honor.
neutral Noteworthy Deeds fire 4 Draft format only
Interrupt: During a conflict, choose a participating character – that character gains pride until the end of the conflict. (You may trigger this ability during a conflict at any province.)
lion Ninkatoshi Unique earthwater 5 Eminent. (This province starts the game faceup and cannot be turned facedown. It cannot be a stronghold province.)
Each other province gets -1 strength if controlled by an opponent and + 1 strength if controlled by you or a teammate.
neutral Night Raid fire 4 Reaction: After this province is revealed – your opponent chooses and discards X cards from his or her hand. X is equal to the number of attacking characters.
crane Model of Courtesy air 4 Interrupt: When a province you control is broken, choose an unbroken province you control – move a ring claimed on the broken province to the chosen province.
crab Shinsei's Last Hope Unique earthwater 3 Eminent. (This province starts the game faceup and cannot be turned facedown. It cannot be a stronghold province.)
Each character played from this province costs two less to play and enters play dishonored.
scorpion Silent Ones Monastery Unique airwater 5 Eminent. (This province starts the game faceup and cannot be turned facedown. It cannot be a stronghold province.)
Each opponent cannot gain more than 2 honor each phase.
neutral Meditations on the Tao fire 4 Action: During a conflict at this province, choose an attacking character – remove 1 fate from that character.
crane The Art of Peace air 4 Interrupt: When this province is broken – dishonor each attacking character and honor each defending character.
neutral Weight of Duty void 4 Action: During a conflict at a [Void] province, sacrifice a participating character. Choose a non-unique character your opponent controls (or any character your opponent controls, if the sacrificed character was unique) – bow and dishonor the chosen character.
scorpion Web of Lies water X X is equal to twice the bid on your honor dial.
neutral Vassal Fields earth 4 Action: During a conflict at this province – your opponent loses 1 fate.
neutral Upholding Authority earth 3 This province gets +2 strength while you have an Earth role.
Interrupt: When this province is broken – the attacking player reveals his or her hand. Choose a card in their hand and discard any number of copies of that card from their hand.
unicorn Untamed Steppe earth 6 Action: During a conflict at this province, choose another unbroken province – turn that province facedown.
scorpion Unbridled Ambition fire 3 Cannot be a stronghold province.
Dishonored characters do not count their skill toward the resolution of conflicts at this province.
crane Tsuma Unique airfire 3 Eminent. (This province starts the game faceup and cannot be turned facedown. It cannot be a stronghold province.)
Each character played from this province enters play honored.
scorpion Toshi Ranbo Unique tomoe 3 This province starts the game faceup and cannot be turned facedown. It cannot be a stronghold province.
Characters played from this province enter play with 1 additional fate on them.
neutral The Pursuit of Justice water 4 Action: During a conflict at a water province, choose a participating character – ready that character.
lion The Art of War water 3 Interrupt: When this province is broken – draw 3 cards.
neutral Temple of the Thunders fire 4 This province gets +2 strength for each claimed fire ring.
Forced Reaction: After an attack is declared against this province – place 1 fate on each unclaimed fire ring.
crab Slaughtered Village earth 5 Interrupt: When this province is broken – resolve the effect of each ring claimed on it as if you were the attacking player.
neutral Temple of the Dragons void 4 Reaction: After this province is revealed – resolve the contested ring's effects as if you were the attacking player.
neutral Temple of Shinsei's Wisdom void 4 This province gets +2 strength for each claimed void ring.
Forced Reaction: After an attack is declared against this province – place 1 fate on each unclaimed void ring.
neutral Temple of Osano-wo earth 4 This province gets +2 strength for each claimed earth ring.
Forced Reaction: After an attack is declared against this province – place 1 fate on each unclaimed earth ring.
neutral Temple of Jikoju air 4 This province gets +2 strength for each claimed air ring.
Forced Reaction: After an attack is declared against this province – place 1 fate on each unclaimed air ring.
neutral Temple of Daikoku water 4 This province gets +2 strength for each claimed water ring.
Forced Reaction: After an attack is declared against this province – place 1 fate on each unclaimed water ring.
neutral Tears of Amaterasu void 4 Keeper role only.
Reaction: After this province is revealed – gain 1 fate for each attacking character.
phoenix Teachings of the Elements earth 5 This province gets +1 strength for each claimed ring.
lion Strategizing water 5 Reaction: After a province you control is revealed – redistribute the rings claimed on your provinces among elegible provinces you control.
lion Spectral Visitation earth 4 Reaction: After this province is revealed, discard the top 4 cards of your dynasty deck – choose a character in your dynasty discard pile and put that character into play
neutral Smuggler's Cove water 4 Seeker role only.
During a conflict at this province, choose a character you control and select one – either move that character to the conflict or move it home.
neutral Midnight Revels water 4 Reaction: After a conflict is declared against this province, choose a character with the highest printed cost among characters in play – bow that character.
neutral Massing at Twilight void 8 Void role only.
While resolving conflicts at this province, each character counts its combined military and Political skill.
neutral Along the River of Gold water 4 Water role only.
Action: During a conflict at a water province, choose a participating character – switch that character’s base military and Political skill until the end of the conflict.
neutral Demonstrating Excellence air 3 This province gets +2 strength while you have an Air role.
Interrupt: When this province is broken – gain 1 fate and draw 1 card.
neutral Entrenched Position earth 5 This province gets +5 strength during military conflicts.
neutral Enticing Wares earth 4 Draft format only
Action: During a conflict at this province, spend 1 fate to an attacking character – bow that character.
unicorn Endless Plains water 2 Reaction: After an attack is declared here, break this province. Your opponent chooses an attacking character – discard that character.
neutral Empty Pockets void 4 Draft format only
Reaction: After this province is revealed – your opponent discards 1 card from their hand, loses 1 fate, and loses 1 honor.
neutral Emperor's Summons air 5 Seeker role only.
Reaction: After this province is revealed – search your dynasty deck for a character card and put it faceup into a non-stronghold province you control, discarding each other card in the province. Shuffle.
neutral Elemental Fury water 4 Reaction: After this province is revealed – switch the contested ring with an unclaimed ring. (The conflict retains its type.)
scorpion Effective Deception earth 4 Interrupt: When the effects of a triggered ability would initiate during a conflict at this province – cancel those effects.
neutral Driven By Courage air 4 Action: During a conflict at an air province, choose a participating character – that character gets +2military and +2Political until the end of the conflict.
lion Dishonorable Assault fire 4 Action: During a conflict at this province, discard one of more cards from your hand. Choose an equal number of attacking characters – dishonor each of those characters.
crab Defend the Wall earth 4 Reaction: After you win a conflict at this province – resolve the ring effect of that conflict as if you were the attacking player.
neutral Fertile Fields air 4 Action: During a conflict at this province – draw 1 card.
neutral Courteous Greeting earth 4 Action: During a conflict at an earth province, choose an attacking character and a defending character – bow those characters.
crane Conflict Between Kin void 5 During conflicts at this province, each participating character your opponent controls cannot be chosen as the target of an event and cannot have an attachment played on it if that card shares a clan affiliation with the character.
neutral City of the Rich Frog Unique earthvoid 3 Eminent. (This province starts the game faceup and cannot be turned facedown. It cannot be a stronghold province.)
After setup, fill this province to 3 cards.
When you would refill this province, refill it to 3 cards instead of 1.
scorpion Brother's Gift Dōjō void 4 Action: During a conflict, lose 1 honor and choose a participating character you control – move that character home. (Limit twice per round.)
unicorn Breaking In void 5 Reaction: After this province is revealed – search the top 8 cards of your dynasty deck for a character and put it into this province faceup. If that character has the Cavalry trait, you may put it faceup into any province you control instead. Shuffle.
unicorn Border Fortress air 4 Action: During a conflict at this province, choose a facedown province – reveal that province.
neutral Blood of Onnotangu fire 3 Seeker role only.
During conflicts at this province, each player cannot spend fate from his or her fate pool.
neutral Before the Throne air 5 Cannot be a stronghold province.
Interrupt: When this province is broken – take 2 honor from your opponent.
neutral Appealing to the Fortunes void 3 This province gets +2 strength while you have a Void role.
Interrupt: When this province is broken – put a character into play from one of your provinces or from your hand.
neutral Ancestral Lands earth 5 This province gets +5 strength during Political conflicts.
neutral Feast or Famine fire 3 Fire role only.
Interrupt: When this province is broken, choose an opponent's character – move 1 fate from that character to a character you control.
neutral Festival of the Departed earth 4 Keeper role only.
During conflicts at this province, characters cannot have their skills increased by the effects of event cards.
neutral Market of Kaze-no-Kami water 3 Reaction: After this province is revealed, choose a character that is not honored – bow that character.
neutral Illustrious Forge fire 4 Reaction: After this province is revealed – search the top 5 cards of your conflict deck for an attachment and put it into play attached to a character you control. Shuffle.
neutral Manicured Garden air 4 Action: During a conflict at this province – gain 1 fate.
crane Magistrate Station fire 3 Action: Choose an honored character – ready that character.
phoenix Kuroi Mori void 4 Cannot be a stronghold province
Action: During a conflict at this province, select one – switch the contested ring with an unclaimed ring (the conflict retains its type), or switch the conflict type (the conflict retains its element).
crab Kuni Wasteland Unique fire 4 During conflicts at this province, your opponent cannot trigger character abilities or initiate keywords from character he or she controls. (Covert is initiated before this province is revealed.)
neutral Kiku Matsuri air 4 Action: During a conflict at this province, choose a participating character controlled by each player – honor each of those characters.
unicorn Khan's Ordu fire 4 Reaction: After this province is revealed – if the current conflict is Political, switch the conflict type. Each conflict declared this phase is military instead of its normal type.
lion Kenson no Gakka Unique air 5 Reaction: After you lose a conflict at this province – honor each defending character.
dragon Karmic Teachings fire 3 Interrupt: When this province is broken – move each ring claimed on it to your unclaimed ring pool.
phoenix Kakudaira Unique airvoid 5 Eminent. (This province starts the game faceup and cannot be turned facedown. It cannot be a stronghold province.)
After each phase begins, reveal each facedown card in this province.
neutral Into the Forbidden City fire 5 Keeper role only.
Action: During a conflict at this province, choose an attachment on an attacking character – discard that attachment.
neutral Honor’s Reward fire 5 Action: During a conflict at a fire province, choose a participating character – that character gets +3 glory until the end of the conflict.
unicorn Fields of the Wind water 4 Action: During a conflict at this province, choose 2 rings you claimed on different provinces you control – move each of those rings to the other chosen ring's province.
phoenix Henshin Mysteries air 5 Interrupt: During a conflict at this province, if a player would claim the contest ring – return it to the unclaimed ring pool instead.
neutral Guardians of the Seikitsu earth 5 Earth role only.
Reaction: After this province is revealed – bow each character with printed cost 2 or lower.
neutral Gateway to Meido void 3 Cannot be a stronghold province.
During a conflict at this province, you may play characters from your dynasty discard pile into the conflict as if they were in your hand.
phoenix Fury of the Kami void 5 Interrupt: When a province you control is broken, choose a ring claimed on that province – resolve that ring's effect as if you were the attacking player.
dragon Fuchi Mura Unique void 3 Reaction: After an attack is declared against this province – place 1 fate on each unclaimed ring.
neutral Fruitful Crossroads water 4 Draft format only
Interrupt: When this province is broken, select one – either ready your stronghold and place 1 honor token on it, or discard any number of cards from your hand to gain that much fate.
neutral Frostbitten Crossing air 4 Air role only.
Action: During a conflict at this province, choose a participating character – discard each attachment on that character.
crab Fortified Assembly air 3 Cannot be a stronghold province. This province gets +2 strength for each honor token on it.
Reaction: After an attack is declared against this province – place 1 honor token on it.
dragon Foothills Keep Unique firevoid 3 Eminent. (This province starts the game faceup and cannot be turned facedown. It cannot be a stronghold province.)
As an additional cost to attack another province you control, your opponent must spend 1 fate to an unclaimed ring.
crab Flooded Waste water 2 Reaction: After this province is revealed – bow each attacking character.
unicorn Wind's Path Unique firewater 5 Eminent.
During conflicts, you may play each character in this province as if it were in your hand. Each character played this way must enter play in the conflict.