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Role

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Commemorative Stone Role Cards from the Gen Con Tournament

Role cards are used in organized play.[1] If used the role card is put next to the stronghold card, and modifies the deck construction options as well as options of playing the deck.

Clan Name Traits Text Box
unicorn Keeper of Fire Keeper. Fire. Increase your deckbuilding influence value by 3.
Reaction: After you win a fire conflict as the defending player – gain 1 fate.
dragon Keeper of Void Keeper. Void. Increase your deckbuilding influence value by 3.
Reaction: After you win a void conflict as the defending player – gain 1 fate.
crane Keeper of Water Keeper. Water. Increase your deckbuilding influence value by 3.
Reaction: After you win a water conflict as the defending player – gain 1 fate.
crab Keeper of Air Keeper. Air. Increase your deckbuilding influence value by 3.
Reaction: After you win an air conflict as the defending player – gain 1 fate.
lion Keeper of Earth Keeper. Earth. Increase your deckbuilding influence value by 3.
Reaction: After you win an earth conflict as the defending player – gain 1 fate.
scorpion Seeker of Air Seeker. Air. You may replace 1 province of any element with an additional air province while deckbuilding.
Reaction: After an air province you control is revealed – gain 1 fate.
neutral Seeker of Earth Seeker. Earth. You may replace 1 province of any element with an additional earth province while deckbuilding.
Reaction: After an earth province you control is revealed – gain 1 fate.
neutral Seeker of Fire Seeker. Fire. You may replace 1 province of any element with an additional fire province while deckbuilding.
Reaction: After a fire province you control is revealed – gain 1 fate.
phoenix Seeker of Void Seeker. Void. You may replace 1 province of any element with an additional void province while deckbuilding.
Reaction: After a void province you control is revealed – gain 1 fate.
neutral Seeker of Water Seeker. Water. You may replace 1 province of any element with an additional water province while deckbuilding.
Reaction: After a water province you control is revealed – gain 1 fate.

References[edit | edit source]