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Tears of Amaterasu
L5c02 main
Story hline
Product Code L5C02
Release Date 2017-11-09 [1]
Previous Core Set
Next For Honor and Glory
Cycle Imperial Cycle
Disambig This article is about the Dynasty Pack. For the card and lore, see Tears of Amaterasu.

Tears of Amaterasu is the first Dynasty Pack of the Imperial Cycle and contains three copies of twenty new cards. [2]

The cover art of this set by Hai Hoang is from the card Tears of Amaterasu, which shares the name with the set.

Cards[ | ]

ID Name Clan Deck Type Traits Text Box
1 Blood of Onnotangu neutral Province Shrine. Seeker role only.
During conflicts at this province, each player cannot spend fate from his or her fate pool.
13 Disdainful Remark crane Conflict Event Keeper role only.
Action: During a conflict, if you control a participating Courtier character – until the end of the conflict, the attacked province gets +X strength. X is equal to the number of cards in your opponent's hand.
5 Doji Representative crane Dynasty Character Courtier. Action: During a conflict – move this character home.
16 Embrace the Void phoenix Conflict Attachment Spell. Void. Play only if you control a Shugenja character.
Interrupt: When 1 or more fate would be removed from attached character – instead, move that fate to your fate pool.
20 Finger of Jade neutral Conflict Attachment Item. Jade. Attach to a character you control.
Interrupt: When the effects of a card ability that targets attached character would initiate, sacrifice this attachment – cancel those effects.
7 Gifted Tactician lion Dynasty Character Bushi. Commander. Reaction: After this character wins a military conflict – draw 1 card.
19 Goblin Sneak neutral Conflict Character Goblin. Shadowlands. Reaction: After this character enters play – place 1 fate from an opponent's fate pool on it.
8 Hito District Unique lion Dynasty Holding Imperial. Limit 1 per deck.
Political conflicts cannot be declared against this holding's province.
9 Isawa Kaede Unique phoenix Dynasty Character Shugenja. Void. Immune to opponents' ring effects.
While this character is attacking, the contested ring gains the void element. If this character wins the conflict as an attacker, instead of choosing an element to resolve, resolve each of that ring's effects.
14 Jade Masterpiece Unique dragon Conflict Attachment Item. Jade. Action: Bow this attachment. Choose an unclaimed ring – move 1 fate from the chosen ring to another unclaimed ring.
4 Karada District Unique crab Dynasty Holding Imperial. Limit 1 per deck.
Action: Give an opponent 1 fate. Choose an attachment on a character that player controls – take control of that attachment and attach it to an eligible character you control, if able. Otherwise, discard it.
6 Kitsuki Yaruma Unique dragon Dynasty Character Courtier. Courtesy. No Poison attachments.
Reaction: After this character enters play, choose an unbroken province – turn that province facedown.
17 Meek Informant scorpion Conflict Character Peasant. Shinobi. Reaction: After you play this character – look at an opponent's hand.
12 Seal of the Crane crane Conflict Attachment Item. Seal. Attached character gains the crane clan symbol and the Duelist trait.
18 Smoke and Mirrors scorpion Conflict Event Technique. Action: During a conflict, choose any number of attacking Shinobi characters you control – move each chosen character home.
3 Staunch Hida crab Dynasty Character Bushi. Yōjimbō. Reaction: After this character wins a conflict as a defender – resolve the ring effect of that conflict as if you were the attacking player. (Max 1 per conflict.)
10 Swift Magistrate unicorn Dynasty Character Bushi. Imperial. Magistrate. While this character is attacking, each other character that has 1 or more fate on it does not count its skill toward the resolution of this conflict.
2 Tears of Amaterasu neutral Province Shrine. Keeper role only.
Reaction: After this province is revealed – gain 1 fate for each attacking character.
15 Time for War lion Conflict Event Seeker role only.
Reaction: After you lose a Political conflict, choose a Bushi character you control – put a Weapon attachment with printed cost 3 or lower into play from your hand or conflict discard pile, attached to that character.
11 Windswept Yurt unicorn Dynasty Holding Action: Sacrifice this holding, select one – each player gains 2 fate or each player gains 2 honor. Refill this province faceup.

References[ | ]

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