Tears of Amaterasu (set)
|Tears of Amaterasu|
|Release Date||2017-11-09 |
|Next||For Honor and Glory|
|This article is about the Dynasty Pack. For the card and lore, see Tears of Amaterasu.|
Cards[edit | edit source]
|9||Isawa Kaede||Dynasty||Character||Shugenja. Void.||Immune to opponents' ring effects.|
While this character is attacking, the contested ring gains the element. If this character wins the conflict as an attacker, instead of choosing an element to resolve, resolve each of that ring's effects.
|20||Finger of Jade||Conflict||Attachment||Item. Jade.||Attach to a character you control.|
Interrupt: When the effects of a card ability that targets attached character would initiate, sacrifice this attachment – cancel those effects.
|7||Gifted Tactician||Dynasty||Character||Bushi. Commander.||Reaction: After this character wins a conflict – draw 1 card.|
|8||Hito District||Dynasty||Holding||Imperial.||Limit 1 per deck.|
conflicts cannot be declared against this holding's province.
|11||Windswept Yurt||Dynasty||Holding||—||Action: Sacrifice this holding, select one – each player gains 2 fate or each player gains 2 honor. Refill this province faceup.|
|17||Meek Informant||Conflict||Character||Peasant. Shinobi.||Reaction: After you play this character – look at an opponent's hand.|
|12||Seal of the Crane||Conflict||Attachment||Item. Seal.||Attached character gains the clan symbol and the Duelist trait.|
|3||Staunch Hida||Dynasty||Character||Bushi. Yōjimbō.||Reaction: After this character wins a conflict as a defender – resolve the ring effect of that conflict as if you were the attacking player. (Max 1 per conflict.)|
|16||Embrace the Void||Conflict||Attachment||Spell. Void.||Play only if you control a Shugenja character.|
Interrupt: When 1 or more fate would be removed from attached character – instead, move that fate to your fate pool.
|1||Blood of Onnotangu||—||Province||Shrine.||Seeker role only.|
During conflicts at this province, each player cannot spend fate from his or her fate pool.
|6||Kitsuki Yaruma||Dynasty||Character||Courtier.||Courtesy. No Poison attachments.|
Reaction: After this character enters play, choose an unbroken province – turn that province facedown.
|14||Jade Masterpiece||Conflict||Attachment||Item. Jade.||Action: Bow this attachment. Choose an unclaimed ring – move 1 fate from the chosen ring to another unclaimed ring.|
|2||Tears of Amaterasu||—||Province||Shrine.||Keeper role only.|
Reaction: After this province is revealed – gain 1 fate for each attacking character.
|19||Goblin Sneak||Conflict||Character||Goblin. Shadowlands.||Reaction: After this character enters play – place 1 fate from an opponent's fate pool on it.|
|13||Disdainful Remark||Conflict||Event||—||Keeper role only.|
Action: During a conflict, if you control a participating Courtier character – until the end of the conflict, the attacked province gets +X strength. X is equal to the number of cards in your opponent's hand.
|15||Time for War||Conflict||Event||—||Seeker role only.|
Reaction: After you lose a conflict, choose a Bushi character you control – put a Weapon attachment with printed cost 3 or lower into play from your hand or conflict discard pile, attached to that character.
|18||Smoke and Mirrors||Conflict||Event||Technique.||Action: During a conflict, choose any number of attacking Shinobi characters you control – move each chosen character home.|
|4||Karada District||Dynasty||Holding||Imperial.||Limit 1 per deck.|
Action: Give an opponent 1 fate. Choose an attachment on a character that player controls – take control of that attachment and attach it to an eligible character you control, if able. Otherwise, discard it.
|10||Swift Magistrate||Dynasty||Character||Bushi. Imperial. Magistrate.||While this character is attacking, each other character that has 1 or more fate on it does not count its skill toward the resolution of this conflict.|
|5||Doji Representative||Dynasty||Character||Courtier.||Action: During a conflict – move this character home.|
References[edit | edit source]