Tears of Amaterasu | |
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Product Code | L5C02 |
Release Date | 2017-11-09 [1] |
Previous | Core Set |
Next | For Honor and Glory |
Cycle | Imperial Cycle |
This article is about the Dynasty Pack. For the card and lore, see Tears of Amaterasu. |
Tears of Amaterasu is the first Dynasty Pack of the Imperial Cycle and contains three copies of twenty new cards. [2]
The cover art of this set by Hai Hoang is from the card Tears of Amaterasu, which shares the name with the set.
Cards[ | ]
ID | Name | Clan | Deck | Type | Traits | Text Box |
---|---|---|---|---|---|---|
1 | Blood of Onnotangu | — | Province | Shrine. | Seeker role only. During conflicts at this province, each player cannot spend fate from his or her fate pool. | |
13 | Disdainful Remark | Conflict | Event | — | Keeper role only. Action: During a conflict, if you control a participating Courtier character – until the end of the conflict, the attacked province gets +X strength. X is equal to the number of cards in your opponent's hand. | |
5 | Doji Representative | Dynasty | Character | Courtier. | Action: During a conflict – move this character home. | |
16 | Embrace the Void | Conflict | Attachment | Spell. Void. | Play only if you control a Shugenja character. Interrupt: When 1 or more fate would be removed from attached character – instead, move that fate to your fate pool. | |
20 | Finger of Jade | Conflict | Attachment | Item. Jade. | Attach to a character you control. Interrupt: When the effects of a card ability that targets attached character would initiate, sacrifice this attachment – cancel those effects. | |
7 | Gifted Tactician | Dynasty | Character | Bushi. Commander. | Reaction: After this character wins a conflict – draw 1 card. | |
19 | Goblin Sneak | Conflict | Character | Goblin. Shadowlands. | Reaction: After this character enters play – place 1 fate from an opponent's fate pool on it. | |
8 | Hito District | Dynasty | Holding | Imperial. | Limit 1 per deck. conflicts cannot be declared against this holding's province. | |
9 | Isawa Kaede | Dynasty | Character | Shugenja. Void. | Immune to opponents' ring effects. While this character is attacking, the contested ring gains the element. If this character wins the conflict as an attacker, instead of choosing an element to resolve, resolve each of that ring's effects. | |
14 | Jade Masterpiece | Conflict | Attachment | Item. Jade. | Action: Bow this attachment. Choose an unclaimed ring – move 1 fate from the chosen ring to another unclaimed ring. | |
4 | Karada District | Dynasty | Holding | Imperial. | Limit 1 per deck. Action: Give an opponent 1 fate. Choose an attachment on a character that player controls – take control of that attachment and attach it to an eligible character you control, if able. Otherwise, discard it. | |
6 | Kitsuki Yaruma | Dynasty | Character | Courtier. | Courtesy. No Poison attachments. Reaction: After this character enters play, choose an unbroken province – turn that province facedown. | |
17 | Meek Informant | Conflict | Character | Peasant. Shinobi. | Reaction: After you play this character – look at an opponent's hand. | |
12 | Seal of the Crane | Conflict | Attachment | Item. Seal. | Attached character gains the clan symbol and the Duelist trait. | |
18 | Smoke and Mirrors | Conflict | Event | Technique. | Action: During a conflict, choose any number of attacking Shinobi characters you control – move each chosen character home. | |
3 | Staunch Hida | Dynasty | Character | Bushi. Yōjimbō. | Reaction: After this character wins a conflict as a defender – resolve the ring effect of that conflict as if you were the attacking player. (Max 1 per conflict.) | |
10 | Swift Magistrate | Dynasty | Character | Bushi. Imperial. Magistrate. | While this character is attacking, each other character that has 1 or more fate on it does not count its skill toward the resolution of this conflict. | |
2 | Tears of Amaterasu | — | Province | Shrine. | Keeper role only. Reaction: After this province is revealed – gain 1 fate for each attacking character. | |
15 | Time for War | Conflict | Event | — | Seeker role only. Reaction: After you lose a conflict, choose a Bushi character you control – put a Weapon attachment with printed cost 3 or lower into play from your hand or conflict discard pile, attached to that character. | |
11 | Windswept Yurt | Dynasty | Holding | — | Action: Sacrifice this holding, select one – each player gains 2 fate or each player gains 2 honor. Refill this province faceup. |
References[ | ]
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