The Children of Heaven
|The Children of Heaven|
|Release Date||2019-09-20 |
|Previous||Justice for Satsume|
|Next||A Champion's Foresight|
Cards[edit | edit source]
|80||Hantei Daisetsu||Dynasty||Character||Courtier. Imperial. Crown Prince.||Sincerity|
Action: During a conflict in which this character is participating, choose a participating character – until the end of the conflict, treat that character as if its printed text box were blank (except for Traits).
|76||Starry Heaven Sanctuary||Dynasty||Holding||Temple. Void.||Limit 1 per deck.|
Reaction: After fate is removed from characters in the fate phase. If 4 or more fate was removed – gain 2 fate.
|70||Graceful Guardian||Dynasty||Character||Bushi.||Action: During a conflict in which this character is participating – during each player's next action opportunity in this conflict, increase the cost to play cards by 1.|
|87||Natural Negotiator||Conflict||Attachment||Technique.||Attach to a Courtier character you control.|
Action: During a conflict, give your opponent 1 honor – switch attached character's base and skills until the end of the conflict.
|85||Invoke the Divine||Conflict||Event||—||Action: Play up to 3 Spell cards with printed total cost 5 or less from your hand without paying their costs (This includes costs other than fate costs.)|
|84||Regal Bearing||Conflict||Event||—||Action: During a conflict in which you control a participating Courtier character – set the bid on your honor dial to 1. Then, draw cards equal to the difference between your honor bid and that of your opponent. (Max 1 per conflict.)|
|82||Issue a Challenge||Conflict||Event||—||Reaction: After a Bushi character you control attacks alone – your opponent cannot declare more than 1 character as a defender in this conflict.|
|81||Sharpened Tsuruhashi||Conflict||Attachment||Weapon.||Interrupt: When attached character is sacrificed – return this card to your hand.|
|79||Ide Ryōma||Dynasty||Character||Courtier. Cavalry.||Action: During a conflict in which this character is participating, choose a character and a non- character controlled by the same player – bow one of the characters. If you do, ready the other.|
|78||Licensed Quarter||Dynasty||Holding||City.||Reaction: After you win a conflict – your opponent discards the top card of his or her conflict deck. (Unlimited.)|
|75||Righteous Delegate||Dynasty||Character||Courtier.||Action: While this character is participating in a conflict – each participating Bushi character gets -1 and -1 and each participating non-Bushi character gets +1 and +1 until the end of the conflict.|
|68||Emperor's Summons||—||Province||—||Seeker role only.|
Reaction: After this province is revealed – search your dynasty deck for a character card and put it faceup into a non-stronghold province you control, discarding each other card in the province. Shuffle.
|74||Ikoma Kiyono||Dynasty||Character||Courtier. Storyteller.||Interrupt: When a glory count would begin, if you are more honorable than your opponent – ready this character.|
|67||Fortified Assembly||—||Province||—||Cannot be a stronghold province. This province gets +2 strength for each honor token on it.|
Reaction: After an attack is declared against this province – place 1 honor token on it.
|69||Student of Anatomies||Dynasty||Character||Shugenja. Earth.||Action: Sacrifice a (friendly) character. Choose a character – until the end of the phase, treat that character as if its printed text box were blank (except for Traits).|
|86||Unspoken Etiquette||Conflict||Event||—||Action: During a conflict – dishonor each participating non-Courtier character.|
|73||Truthseeker||Dynasty||Character||Courtier.||Reaction: After this character enters play, choose a deck – look at the top 3 cards of that deck and put them back in any order.|
|72||Togashi Yoshi||Dynasty||Character||Monk. Tattooed.||Reaction: After this character wins a conflict – gain 1 fate from an unclaimed ring.|
|83||Rising Stars Kata||Conflict||Event||Technique.||Action: During a conflict, choose a participating unique character – that character gets +3 until the end of the conflict (+5 instead if that character has won a duel this conflict). (Max 1 per conflict.)|
|88||Overhear||Conflict||Event||—||Action: During a conflict – your opponent reveals a random card from his or her hand and puts it on top of his or her conflict deck. If you control a participating Courtier character, you may give your opponent 1 honor to resolve this ability twice.|
|77||Emissary of Lies||Dynasty||Character||Courtier.||Action: During a conflict in which this character is participating, choose a participating character controlled by your opponent – your opponent guesses the name of a card. You may reveal your hand. If you do, and the named card is not in your hand, move the chosen character home.|
|71||Iron Crane Legion||Dynasty||Character||Bushi. Army.||No attachments except Weapon.|
During conflicts in which you are the attacking or defending player, X is equal to the number of cards in your opponent's hand. (Otherwise, X is zero.)
References[edit | edit source]