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The Ebb and Flow

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The Ebb and Flow
L5c12 main.png
Story hline.png
Product Code L5C12
Release Date July 19th, 2018 [1]
Previous The Fires Within
Next All and Nothing
Cycle Elemental Cycle

The Ebb and Flow is the fourth Dynasty Pack of the Elemental Cycle and contains three copies of twenty new cards. [2]

The cover art of this set by Agri Karuniawan is from the card Yoritomo.

Cards[edit | edit source]

ID Name Clan Deck Type Traits Text Box
71 Nezumi Infiltrator crab Conflict Character Creature. Scout. Immune to Shadowlands and Mahō card effects.
Reaction: After this character enters play during a conflict – until the end of the conflict, raise or lower the strength of the attacked province by 1 (to a minimum of 1). (Max 1 per conflict.)
65 Tireless Sōdan Senzo lion Dynasty Character Shugenja. Water. This character does not bow as a result of conflict resolution in conflicts in which it lost.
61 Flooded Waste crab Province Reaction: After this province is revealed – bow each attacking character.
68 Hidden Moon Dōjō Unique scorpion Dynasty Holding Dōjō. Limit 1 per deck.
You may play characters in adjacent provinces as if they were in your hand.
Action: During a conflict – turn a card in an adjacent province faceup.
66 Asako Azunami Unique phoenix Dynasty Character Shugenja. Water. Elemental Master. Interrupt: When you would resolve the water ring – instead of the normal ring effect, you may choose and bow any character and you may choose and ready a different character.
70 Yoritomo Unique neutral Dynasty Character Bushi. Champion. Mantis Clan. This character gets +Xmilitary and +XPolitical. X is equal to the number of fate in your fate pool.
62 Seeking the Truth neutral Province This province gets +2 strength while you have a Water role.
Interrupt: When this province is broken, choose a defending character – move that character home.
72 Fight On crab Conflict Event Water role only.
Action: While you are the defending player, choose a bowed character you control – ready that character and move it to the conflict.
77 My Ancestor's Strength lion Conflict Event Spell. Water. Action: During a conflict, choose a participating Shugenja character you control and a character in your dynasty discard pile – until the end of the conflict, set the participating character's base military and Political skill equal to the printed military and Political skill of the other character.
64 Volcanic Troll dragon Dynasty Character Creature. No attachments except Weapon.
While the fire ring is unclaimed, this character gets +2military and +2Political.
76 Heroic Resolve lion Conflict Attachment Condition. Action: If you have 2 or more rings in your claimed ring pool – ready attached character.
75 Hawk Tattoo dragon Conflict Attachment Tattoo. Attach to a character you control.
Attached character gains Tattooed.
Reaction: After you play this attachment during a conflict – move attached character to the conflict. If attached character is a Monk, you may take another action after this one.
67 Disguised Protector scorpion Dynasty Character Bushi. Shinobi. Yōjimbō. Action: During a conflict in which this character is participating – each player adds the bid on his or her honor dial to his or her skill total during this conflict's resolution.
79 Deceptive Offer scorpion Conflict Event Action: During a conflict, choose a participating character you control. Your opponent selects one – that character gets +2military and +2Political until the end of the conflict, or your opponent gives you 1 honor.
74 Soul Beyond Reproach crane Conflict Event Air role only.
Action: Choose a character you control – honor that character. Then, honor it again.
73 Menacing Iron Warrior crane Conflict Character Bushi. Action: While this character is participating in a military conflict – until the end of the conflict, each participating character your opponent controls with equal or lower military skill than this character cannot trigger abilities.
63 Ikebana Artisan crane Dynasty Character Courtier. Interrupt: When you would lose 1 honor for an unopposed conflict – cancel that honor loss. Then, lose 1 fate. (Unlimited.)
80 Force of the River unicorn Conflict Attachment Spell. Water. Meishōdō. Attach to a Shugenja character you control.
Action: During a conflict – put each facedown card in your provinces into play facedown in the conflict as a 1military, –Political, 0 glory character with the Cavalry and Spirit traits. Discard those characters at the end of the conflict.
69 Master of the Swift Waves unicorn Dynasty Character Shugenja. Water. Cavalry. Action: During a conflict, choose a participating character you control and a character in your home – switch the chosen characters' locations.
78 Ofushikai Unique phoenix Conflict Attachment Weapon. Ancestral. Restricted. Attach to a unique phoenix character you control.
If attached character has the Champion trait, it gains: "Action: During a conflict in which this character is participating, choose a participating character – move that character home. It cannot participate as an attacker this phase."

References[edit | edit source]