|Release Date||2020-11-06 |
|Next||Honor in Flames|
Twisted Loyalties is the first Dynasty Pack of the Temptations Cycle and features 60 brand-new cards (three copies each of nineteen different cards and one copy each of three different cards) to enhance your favorite decks and introduce new mechanics to the game, such as the Dire keyword that opens up new abilities when a character has no fate on them! 
Cards[edit | edit source]
|16||Superior Authority||Conflict||Event||—||Action: During a conflict – characters without fate do not count their skill toward the resolution of this conflict.|
|2||Brushfires||—||Province||—||Reaction: After this province is revealed, choose an attacking character – remove 2 fate from that character.|
|7||Overlooked Community||Dynasty||Holding||Village.||Action: Return a ring from your claimed ring pool to the unclaimed ring pool. Choose a status token on a character – discard it.|
|22||Make Your Case||Conflict||Event||—||Seeker role only.|
Action: During a conflict, initiate a duel against a character your opponent controls of their choice– resolve the duel. Place 1 fate on the duel’s winner.
|19||Heresy!||Conflict||Event||—||Void role only.|
Action: During a conflict, initiate a duel between a character your opponent controls of your choice and a character you control of your opponent's choice – resolve the duel. Remove 1 fate from the duel’s loser.
|14||Guardians of Rokugan||Conflict||Event||—||Rection: After you win a conflict as the defending player – search the top X cards of your dynasty deck for a character with printed cost X or lower and put it into play, where X is the amount of skill by which you won.|
This attachment cannot be chosen as the target of an opponent’s event.
Attached character gains: “Reaction: After this character wins a conflict – resolve the effect of each ring in your claimed ring pool.”
|21||Daughter of War||Conflict||Attachment||Follower.||Void role only.|
Attach to a character you control.
Reaction: When attached character leaves play – search your dynasty deck for a character with lower printed cost than attached character and put it into play. Shuffle.
|13||Chikara||Conflict||Attachment||Weapon.||Attach to a unique character.|
If attached character has the Champion trait, it gains: “Reaction: After this character wins a conflict, choose a participating character – that character’s controller moves all fate from it to their fate pool, then sacrifices it.”
|1||The Scorpion Clan Coup||—||Province||Imperial.||While you control an Imperial character, each character attacking one of your provinces gets –1 and –1 .|
|3||Yasuki Oguri (TL)||Dynasty||Character||Courtier.||Covert|
Action: During a conflict in which this character is defending, spend 1 fate. Choose a character with 1 or more fate on it – move that character to the conflict.
|8||Revered Ikoma||Dynasty||Character||Courtier.||This character cannot receive dishonored status tokens.|
Action: If you have gained 2 or more honor this phase – gain 1 fate.
|11||Sinister Peacekeeper||Dynasty||Character||Courtier. Imperial.||Keeper role only.|
Reaction: After an opponent gains 1 or more honor – that player loses 1 honor.
Reaction: After you look at 1 or more cards in an opponent’s hand (or those cards are revealed) – draw 2 cards, then place 1 card from your hand on the bottom of your conflict deck.
|10||Asako Maezawa (TL)||Dynasty||Character||Courtier.||Reaction: After this character wins a conflict, choose a character with no fate on it – bow that character. If that character is a character, also dishonor it.|
|20||Kunshu||Conflict||Attachment||Weapon.||Attach to a unique character you control. |
Attached character gains: "Action: During a conflict in which this character is participating, discard the Imperial Favor. Choose an event or attachment in your opponent's conflict discard pile – play that card without paying its fate cost."
|15||Exemplary Etiquette||Conflict||Event||—||Action: During a conflict – abilities on characters cannot be triggered this conflict.|
|5||Diplomatic Gift-Giver||Dynasty||Character||Courtier.||Action: During a conflict in which this character is participating, each player chooses a character controlled by one of their opponents – each player moves 1 fate from their fate pool to the character they chose.|
|12||Khanbulak Benefactor||Dynasty||Character||Courtier. Merchant.||Dire – While this character is participating in a conflict, reduce the cost to play each card in your hand by 1 (to a minimum of 0). (This character is dire when it has no fate on it.)|
Reaction: After this character enters play – draw 2 cards.
|9||Procedural Interference||Dynasty||Event||—||Action: Choose an opponent's province. That opponent selects one – either discard each card in that province, or you gain 2 honor.|
|18||Renowned Singer||Conflict||Character||Courtier. Storyteller.||Water role only.|
Action: If you have gained 2 or more honor this phase, choose an opponent and 2 cards in your conflict discard pile. That opponent chooses 1 of those cards – add the chosen card to your hand and place the other on the bottom of your conflict deck.
|4||Watchtower of Sun's Shadow||Dynasty||Holding||Kaiu Wall.||Limit 1 per deck.|
Each character attacking a province you control with a Kaiu Wall holding gets –1 and –1 for each fate on that character.
Forced Interrupt: When this holding’s province is broken – you lose 2 fate.
References[edit | edit source]