Keeper is a trait found only on role cards. There are five keeper roles: one for each ring.
Each keeper role card provides two effects:
- Increase your deckbuilding influence value by 3.
- Reaction: After you win a <ring> conflict as the defending player – gain 1 fate.
Cards[ | ]
Various cards require you to have a keeper role to use them.
Set | Name | Clan | Deck | Type | Traits | Text Box |
---|---|---|---|---|---|---|
The Chrysanthemum Throne | Backhanded Compliment | Conflict | Event | — | Keeper role only. Action: Choose a player – that player draws 1 card and loses 1 honor. | |
The Emperor's Legion | Caravan Guard | Dynasty | Character | Bushi. Rōnin. | Keeper role only. This character cannot be declared as an attacker unless you spend 1 fate. | |
Campaigns of Conquest | Crippling Taxes | Conflict | Event | — | Keeper role only. Action: Choose a province – discard each card in that province. | |
Fate Has No Secrets | Crisis Breaker | Dynasty | Character | Bushi. Berserker. | Keeper role only. Action: During a conflict, if your opponent counts more current skill than you, choose a Berserker character you control – ready that character and move it to the conflict. | |
Children of the Empire | Defend Your Honor | Conflict | Event | — | Keeper role only. Interrupt: When the effects of an opponent's event would initiate during a conflict, initiate a duel against a character your opponent controls of his or her choice – resolve the duel. If your character is the duel's winner, cancel those effects. | |
Tears of Amaterasu | Disdainful Remark | Conflict | Event | — | Keeper role only. Action: During a conflict, if you control a participating Courtier character – until the end of the conflict, the attacked province gets +X strength. X is equal to the number of cards in your opponent's hand. | |
As Honor Demands | Fearless Skirmisher | Dynasty | Character | Bushi. | Keeper role only. Reaction: After this character wins a conflict, choose a dishonored status token and a character – move the status token to the chosen character. | |
Bonds of Blood | Festival of the Departed | — | Province | Festival. | Keeper role only. During conflicts at this province, characters cannot have their skills increased by the effects of event cards. | |
Peace at Any Cost | Furtive Sympathizer | Dynasty | Character | Monk. Heretic. | Keeper role only. Covert Action: During a conflict in which this character is participating, if this character is ordinary – switch each participating character's base skill with its base skill until the end of the conflict. | |
Rokugan at War | Garanto Guardian | Dynasty | Character | Bushi. | Keeper role only. Reaction: After this character wins a conflict as the defender – resolve a ring effect that matches the aattcked province's element as if you were the attacking player. | |
The Chrysanthemum Throne | Guard Duty | Conflict | Attachment | — | Keeper role only. Action: If attached character is defending – honor it. | |
Disciples of the Void | Guardian Kami | Conflict | Character | Spirit. | Keeper role only. Action: While this character is defending, sacrifice it – resolve the ring effect of the contested ring as if you won the the conflict as the attacking player. (Max 1 per conflict.) | |
For Honor and Glory | Harmonize | Conflict | Event | — | Keeper role only. Action: During a conflict in which you are the defending player, choose a defending character and an attacking character with equal or lower printed cost – move each chosen character home. | |
Justice for Satsume | Into the Forbidden City | — | Province | Imperial. | Keeper role only. Action: During a conflict at this province, choose an attachment on an attacking character – discard that attachment. | |
Core Set | Keeper Initiate | Dynasty | Character | Monk. | Keeper role only. Reaction: After you claim a ring that matches the element of your role – put this character into play from your dynasty discard pile or provinces. If you do, place 1 fate on this character. | |
Honor in Flames | Master of Jade | Dynasty | Character | Shugenja. Earth. | Keeper role only. Action: Lose 2 honor. Choose a character – place 1 fate on that character. | |
Honor in Flames | Nimble Noyan | Dynasty | Character | Bushi. Cavalry. Commander. | Keeper role only. Dire – While this character is participating in a conflict, bowed participating characters contribute their skill toward the resolution of the conflict. (This character is dire when it has no fate on it.) | |
For Honor and Glory | Northern Wall Sensei | Dynasty | Character | Bushi. | Keeper role only. Action: While this character is participating in a conflict, choose a participating character you control with 1 or more attachments – until the end of the conflict, that character is immune to events. | |
Children of the Empire | Righteous Magistrate | Dynasty | Character | Courtier. Imperial. Magistrate. | Keeper role only. While this character is defending, players cannot gain or lose honor. | |
Twisted Loyalties | Sinister Peacekeeper | Dynasty | Character | Courtier. Imperial. | Keeper role only. Reaction: After an opponent gains 1 or more honor – that player loses 1 honor. | |
Meditations on the Ephemeral | Talisman of the Sun | Conflict | Attachment | Item. Meishōdō. | Keeper role only. Action: During a conflict in which you are the defending player, bow this attachment – move the contested ring to another eligible province and reveal it, if able. That province is now the attacked province. | |
Tears of Amaterasu | Tears of Amaterasu | — | Province | Shrine. | Keeper role only. Reaction: After this province is revealed – gain 1 fate for each attacking character. |