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Commemorative Stone Role Cards from the Gen Con Tournament

Role cards are used in organized play.[1] If used the role card is put next to the stronghold card, and modifies the deck construction options as well as options of playing the deck.

The first set of roles were selected during Gen Con 2017.

Currently new roles are selected three times per year—at the Winter Court World Championship in November, after the first phase of Elemental Championships ends in March, and after the second phase of Elemental Championships ends in July. The implementation of these elemental roles is staggered so that each is in effect for eight months. The roles take effect at the beginning of January, May, and September. No clan may select the same elemental role twice. Each clan will always have two available elemental roles.

Roles

Double sided acrylic role cards awarded to the top 8 by elements at Elemental Championship events.

The roles resulting from the Elemental Championships 2019 will last only six months instead of eight, as they will be replaced immediately upon the new roles being chosen at Winter Court, as transition to an adjusted Role Rotation schedule for 2020.

The elemental roles chosen at the Winter Court World Champion will be drafted by each clan's top finisher in the event.

Previously roles changes once a year during each Winter Court World Championship.

Clan Clan2 Name Traits Text Box
neutral neutral Allied with the Crab Keeper. Seeker. Air. Earth. Fire. Water. Void. Draft format only.
Your decks may include out-of-clan dynasty, conflict, and province cards from only the crab clan, ignoring influence.
neutral neutral Allied with the Crane Keeper. Seeker. Air. Earth. Fire. Water. Void. Draft format only.
Your decks may include out-of-clan dynasty, conflict, and province cards from only the crane clan, ignoring influence.
neutral neutral Allied with the Dragon Keeper. Seeker. Air. Earth. Fire. Water. Void. Draft format only.
Your decks may include out-of-clan dynasty, conflict, and province cards from only the dragon clan, ignoring influence.
neutral neutral Allied with the Lion Keeper. Seeker. Air. Earth. Fire. Water. Void. Draft format only.
Your decks may include out-of-clan dynasty, conflict, and province cards from only the lion clan, ignoring influence.
neutral neutral Allied with the Phoenix Keeper. Seeker. Air. Earth. Fire. Water. Void. Draft format only.
Your decks may include out-of-clan dynasty, conflict, and province cards from only the phoenix clan, ignoring influence.
neutral neutral Allied with the Scorpion Keeper. Seeker. Air. Earth. Fire. Water. Void. Draft format only.
Your decks may include out-of-clan dynasty, conflict, and province cards from only the scorpion clan, ignoring influence.
neutral neutral Allied with the Unicorn Keeper. Seeker. Air. Earth. Fire. Water. Void. Draft format only.
Your decks may include out-of-clan dynasty, conflict, and province cards from only the unicorn clan, ignoring influence.
neutral neutral Allies of Convenience Rōnin. Draft format only.
Your decks may include non-unique out-of-clan dynasty and conflict cards from two different clans, ignoring influence.
crab scorpion Keeper of Air Keeper. Air. Increase your deckbuilding influence value by 3.
Reaction: After you win an air conflict as the defending player – gain 1 fate.
scorpion unicorn Keeper of Earth Keeper. Earth. Increase your deckbuilding influence value by 3.
Reaction: After you win an earth conflict as the defending player – gain 1 fate.
neutral neutral Keeper of Fire Keeper. Fire. Increase your deckbuilding influence value by 3.
Reaction: After you win a fire conflict as the defending player – gain 1 fate.
neutral neutral Keeper of Void Keeper. Void. Increase your deckbuilding influence value by 3.
Reaction: After you win a void conflict as the defending player – gain 1 fate.
unicorn dragon Keeper of Water Keeper. Water. Increase your deckbuilding influence value by 3.
Reaction: After you win a water conflict as the defending player – gain 1 fate.
dragon lion Seeker of Air Seeker. Air. You may replace 1 province of any element with an additional air province while deckbuilding.
Reaction: After an air province you control is revealed – gain 1 fate.
lion phoenix Seeker of Earth Seeker. Earth. You may replace 1 province of any element with an additional earth province while deckbuilding.
Reaction: After an earth province you control is revealed – gain 1 fate.
neutral neutral Seeker of Fire Seeker. Fire. You may replace 1 province of any element with an additional fire province while deckbuilding.
Reaction: After a fire province you control is revealed – gain 1 fate.
phoenix crane Seeker of Void Seeker. Void. You may replace 1 province of any element with an additional void province while deckbuilding.
Reaction: After a void province you control is revealed – gain 1 fate.
neutral neutral Seeker of Water Seeker. Water. You may replace 1 province of any element with an additional water province while deckbuilding.
Reaction: After a water province you control is revealed – gain 1 fate.
neutral neutral Support of the Crab Crab. Increase your deckbuilding influence value by 8. You may only spend influence on crab clan cards.
neutral neutral Support of the Crane Crane. Increase your deckbuilding influence value by 8. You may only spend influence on crane clan cards.
neutral neutral Support of the Dragon Dragon. Increase your deckbuilding influence value by 8. You may only spend influence on dragon clan cards.
neutral neutral Support of the Lion Lion. Increase your deckbuilding influence value by 8. You may only spend influence on lion clan cards.
neutral neutral Support of the Phoenix Phoenix. Increase your deckbuilding influence value by 8. You may only spend influence on phoenix clan cards.
neutral neutral Support of the Scorpion Scorpion. Increase your deckbuilding influence value by 8. You may only spend influence on scorpion clan cards.
neutral neutral Support of the Unicorn Unicorn. Increase your deckbuilding influence value by 8. You may only spend influence on unicorn clan cards.

References

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