Seekers of Wisdom | |
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Product Code | L5C25 |
Release Date | 2019-12-06 [1] |
Previous | Defenders of Rokugan |
Next | Shoju's Duty |
Cycle | Clan Packs |
Seekers of Wisdom is the seventh and last Clan Pack and contains three copies of twenty-five new cards, plus one copy of three new cards. [2]
The cover art of this set by Amélie Hutt is from the card Togashi Mitsu.
Cards[ | ]
ID | Name | Clan | Deck | Type | Traits | Text Box |
---|---|---|---|---|---|---|
23 | Dragon Tattoo | Conflict | Attachment | Tattoo. | Attach to a character you control. Attached character gains the Tattooed trait. Restricted. Reaction: After you play an event that chooses attached character as a target – play that event again (paying all costs). You may choose new targets. Remove that event from the game. | |
20 | Vine Tattoo | Conflict | Attachment | Tattoo. | Attach to a character you control. Attached character gains the Tattooed trait. Attached character cannot be chosen as the target of keywords or abilities triggered from characters with an equal or higher printed cost. | |
11 | Togashi Hoshi | Dynasty | Character | Monk. Creature. Fire. Mythic. | No attachments except Monk or Tattoo. Action: Detach an attachment from a character you control and turn it into a character. If that card has the printed attachment card type, its and skills are equal to its printed and skill modifiers and it has 0 glory. | |
15 | Asako Togama | Dynasty | Character | Courtier. Daimyō. Scholar. | Action: During a conflict in which this character is participating, choose an unclaimed ring – switch the ring with a ring in your claimed ring pool and gain all fate on it. (Retain the ring's conflict type.) | |
7 | Togashi Gaijutsu | Dynasty | Character | Monk. Tattooed. | Reaction: After you play a Tattoo attachment on a character – ready that character. | |
1 | High House of Light | — | Stronghold | Temple. | Action: During a conflict, bow this stronghold. Choose a participating Monk character you control – that character cannot be chosen as a target of an opponent's event during this conflict. If you have played 5 or more cards in this conflict, also move 1 fate from a ring to that character. | |
6 | Austere Exemplar | Dynasty | Character | Monk. Tattooed. | Action: During a conflict in which this character is attacking, spend 1 fate to an unclaimed ring – take 3 actions (Max 1 per conflict.) | |
5 | Perceptive Kitsuki | Dynasty | Character | Courtier. | Action: During a conflict in which this character is participating,return a ring in your claimed ring pool to the unclaimed ring pool – look at your opponent's hand. | |
18 | Ichirō | Dynasty | Character | Bushi. Heretic. Rōnin. | Each character with 1 or more attachments cannot be honored or dishonored. | |
22 | Niten | Conflict | Attachment | Item. Philosophy. | Attach to a character. Action: During a conflict in which attached character is participating, return this attachment to your hand – put an attachment from your hand into play attached to the same character. (Max 1 per round.) | |
26 | Hida Kotoe | Conflict | Character | Bushi. | Reaction: After this character wins a conflict as the defender, choose an attachment – discard it. | |
8 | Mirumoto Masashige | Dynasty | Character | Bushi. Daimyō. Duelist. | Reaction: After the conflict phase begins, if an opponent controls more characters than you, choose a character you control – honor that character. | |
3 | Support of the Dragon | — | Role | Dragon. | Increase your deckbuilding influence value by 8. You may only spend influence on clan cards. | |
21 | An Ocean in a Drop | Conflict | Attachment | Spell. Water. | Action: During a conflict in which attached character is participating, sacrifice this attachment and choose a player – that player puts his or her hand on the bottom of his or her conflict deck in a random order and draws that many cards. | |
13 | Asahina Maeko | Dynasty | Character | Shugenja. Air. | Action: During a conflict – increase the cost for each player to play cards by 1 until the end of the conflict. | |
16 | Bayushi Gensato | Dynasty | Character | Bushi. Duelist. | Action: During a conflict, initiate a duel – resolve the duel, ignoring the skill modifiers of attachments until the end of the duel. Bow the duel's loser and dishonor the duel’s winner. | |
27 | Elegant Tessen | Conflict | Attachment | Weapon. | Restricted. (No more than two restricted attachments per character.) Reaction: After this attachment enters play, if it is on a character with printed cost 2 or less – ready attached character. | |
28 | Four Temples Advisor | Conflict | Attachment | Brotherhood. Follower. | Restricted. Reaction: After you gain fate from a ring – draw 1 card. (Unlimited.) | |
2 | Fuchi Mura | — | Province | Village. | Reaction: After an attack is declared against this province – place 1 fate on each unclaimed ring. | |
24 | Iron Foundations Stance | Conflict | Event | Kihō. Earth. | Action: During a conflict, choose a participating Monk character you control – until the end of the conflict, that character cannot be bowed or moved home by opponents’ card effects. If you have played another Kihō in this conflict, draw 1 card. | |
17 | Iuchi Rimei | Dynasty | Character | Shugenja. Water. | Action: Choose an attachment an opponent controls with printed cost 1 or less – move it from the character it is on to another character controlled by the same player. | |
14 | Matsu Koso | Dynasty | Character | Bushi. Berserker. | Action: During a conflict in which this character is participating – each participating character gets –X until the end of the conflict, where X is that character’s printed skill. | |
9 | Monastery Protector | Dynasty | Character | Monk. Tattooed. | No attachments except Monk or Tattoo. As an additional cost to choose a Tattooed character you control as the target of an event, the opponent playing that event must pay 1 fate. | |
12 | Shintao Monastery | Dynasty | Holding | Temple. | You are considered to have played an additional card in each conflict. | |
4 | Taoist Adept | Dynasty | Character | Bushi. Monk. Duelist. | Action: During a conflict, initiate a duel – resolve the duel. The controller of the duel's winner may place 1 fate on an unclaimed ring. | |
19 | Togashi Acolyte | Dynasty | Character | Monk. Tattooed. | You may play this character as an attachment with the text: “Reaction: After you play a card during a conflict in which attached character is participating – attached character gets +1 and +1 until the end of the conflict. (Unlimited.)” | |
10 | Togashi Mitsu | Dynasty | Character | Monk. Tattooed. | This character cannot be evaded by the covert keyword. Action: During a conflict in which this character is participating, if you have played 5 or more cards in the conflict, choose a ring – resolve that ring's effects as if you were the attacking player. | |
25 | Wildfire Kick | Conflict | Event | Kihō. Fire. | Action: During a conflict in which you have played 3 or more cards, choose a participating Monk character you control – each participating character your opponent controls with skill equal to or lower than the chosen character gets –2 and –2 until the end of the conflict. |
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