Shoju's Duty | |
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Product Code | L5C24 |
Release Date | Not specified |
Previous | Seekers of Wisdom |
Next | Clan War |
Cycle | Inheritance Cycle |
Shoju's Duty is the sixth and last Dynasty Pack of the Inheritance Cycle. [1]
The cover art of this set by Pius Pranoto is from the card Bayushi Shoju.
Cards[ | ]
ID | Name | Clan | Deck | Type | Traits | Text Box |
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119 | Inferno Guard Invoker | Dynasty | Character | Shugenja. Fire. | Action: During a conflict, choose a participating character you control – honor that character. If a province is broken during this conflict, sacrifice this character at the end of the conflict. | |
129 | Castigated | Conflict | Attachment | Condition. Imperial. | Play only during a conflict, only on a participating character, and only if you control an Imperial character. If attached character's } skill is 0, discard it. (Do not discard if its skill is a dash.) | |
121 | Bayushi Shoju (SD) | Dynasty | Character | Courtier. Champion. Imperial. | Your opponent cannot have the Imperial Favor. Forced Reaction: After the conflict phase begins – each player draws 2 cards and loses 1 honor. | |
118 | Student of Esoterica | Dynasty | Character | Shugenja. Earth. Scholar. | You may spend fate from this character to pay for Spell cards. | |
112 | Yasuki Hatsu | Dynasty | Character | Courtier. | Action: During a conflict in which this character is participating, if you are less honorable than your opponent – search the top 5 cards of your conflict deck for an attachment, reveal it, and add it to your hand. Shuffle. | |
111 | Gallant Quartermaster | Dynasty | Character | Courtier. | Interrupt: When this character is sacrificed – gain 2 fate. | |
120 | Chrysanthemum Steward | Dynasty | Character | Courtier. Imperial. | Action: During a conflict in which this character is participating, choose a card in your opponent's conflict discard pile – put that card on top of its owner's conflict deck. | |
124 | Root Out Heresy | Conflict | Event | — | Action: During a conflict – discard a random card from your opponent's hand. Until the end of the conflict, reduce the strength of the attacked province by X, where X is the cost discarded card. | |
114 | Hitsu-do Disciple | Dynasty | Character | Monk. Tattooed. | Action: During a conflict in which this character is participating, if you have played 3 or more cards during this conflict, choose another participating character – dishonor that character. | |
113 | Daidoji Harrier | Dynasty | Character | Bushi. Shinobi. | Reaction: After this character wins a conflict, your opponent chooses 2 cards in his or her hand – reveal those cards. You choose and discard one of them. | |
115 | Togashi Ichi | Dynasty | Character | Monk. Tattooed. | Disguised Monk. Action: During a conflict in which this character is attacking, if 10 or more cards have been played during this conflict and if the attacked province is not a stronghold province – break that province. | |
116 | Hero of Three Trees | Dynasty | Character | Bushi. | Action: During a conflict in which this character is participating, if you have fewer cards in your hand than your opponent, select one – either gain 1 honor, or the attacked province gets -1 strength until the end of the conflict (to a minimum of 0.) | |
117 | Persuasive Counselor | Dynasty | Character | Courtier. | Action: During a conflict in which this character is participating – each event you play during this conflict cannot have its effects canceled. | |
122 | Golden Plains Raider | Dynasty | Character | Bushi. | Action: After this character wins a conflict as an attacker, choose a faceup card in a province controlled by your opponent – discard that card. | |
123 | Moto Outrider | Dynasty | Character | Bushi. Cavalry. | Action: During a conflict in which this character is participating – ready this character. | |
125 | Kakita's Final Stance | Conflict | Event | Technique. | Action: During a conflict, choose a participating character – until the end of the conflict, that character cannot be bowed by opponent's card effects. If it is involved in a duel during this conflict, it does not bow as a result of this conflict's resolution. | |
126 | Mantra of Air | Conflict | Event | Kihō. Air. | Reaction: After an opponent declares an conflict, choose a Monk character or a character with a Monk attachment – honor that character and draw 1 card. | |
127 | In Service to My Lord | Conflict | Event | Tactic. | This card can be played from your discard pile. Action: Bow a (friendly) non-unique character and choose a unique character – ready the chosen character. Put this card on the bottom of its owner's conflict deck. | |
128 | Cloak of Night | Conflict | Event | Spell. Air. | Play only if you control a Shugenja character. Action: During a conflict, choose a participating character – until the end of the conflict, that character gets +3 glory and cannot be chosen as the target of opponent's card abilities. | |
130 | Know the Terrain | Conflict | Event | — | Interrupt: When an attack is declared against a non-stronghold facedown province you control, before revealing that province – switch it with another facedown non-stronghold province you control. |
References[ | ]
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